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What is 6 - 2?

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I feel like we need to discuss why MMOs as a genre were never good, but how they were also fucking amazing. This is all due to when MMOs became a thing.
Most if not all MMOs people actually care about were from the early 2000s. They were all pushing the boundaries of capitalism over video games with either a subscription or whatever the hell is wrong with the korean industry, but, and I must stress this, but…they came out during the ONLY MOMENT they would've been successful.
They were social spaces, social WORLDS in fact, they were by definition larping sims. In an era where that was still a new thing. From 2003-2012, MMOs had THIS as their main wow factor. This is also their only staying power in media ABOUT video games, their sense of community and ability to break barriers…of course, all those external pieces of media also made it about how MMO players were losers, but nontheless, that was why they became a genre.
After social media became a permanent staple of human life, MMOs had practically no point anymore. Most of them were already garbage gameplay wise. This is why we all want classic wow, or classic maple, or the return of wonderking (which, by the way, looks like actual garbage, to my dismay).
We didn't "grow out" of MMOs, that is what idiots with no argument say to shut you up, the WORLD outgrew MMOs, and sadly, we have been conditioned to not be impressed or enamoured.
>what the fuck are you saying OP??
I'm saying what I mean, anon. Maybe I was groomed by this industry to endure capitalism, but DAMN IT, there was a time talking to someone as your personal chibi avatar was cool and FUN! Now it's a fucking bore, I cannot understand why anyone would play an MMO in 2025, almost all of them are bad wow clones.
1 post omitted.

I used to play Mabinogi when I was a broke ass kid hopping from f2p mmo to f2p. It grabbed at the time due to how different it felt from everything else. The setting being based on irish mythology, the combat being a weird offshoot of typical mmo combat where now individual hits cause hitstun and knock back and skills having a rps relationship where certain ones can counter and stop others (though nowadays this aspect of the game is getting sanded off), your character aging overtime, all the sandbox elements like there not being any set classes or an entire system to creating custom music, I could go on. However the game is a massive grindfest and those who're willing to open up the wallets will always be ahead of you in it. I heard it's getting remade in UE5 or something but I don't think I have the time or patience to play it (or any other mmo) whenever that happens. Regardless, it was a fun experience even if I managed to not make friends in an mmo because I was scared of people thinking I was ass at the game.

>bad wow clone
funny considering wow is probably the worst of the currently popular ones in terms of gameplay

>>44755
Honestly discord in particular did a lot to gut the social aspect and accelerate the breaking up of the community into cliques. Either way it's probably just my autism but Maplestory is the only one that ever grabbed me. I still play it. The upcoming winter update looks really promising.
Also, like war, capitalism is fun when it's a video game, i figured mmos were more like closely regulated market economies via a central body (the corp running it), not necessarily a free one. Or is there a difference?

Anyone ever play the goat, OG Tibia?

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>>44755
Miss? OP mmos are doing better than ever tf you on?



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Hosting a New Vegas Themed game jam this month. Going to be hosting a new game jam every month going forward, so this thread is for that!

Come join: https://itch.io/jam/new-vegas-jam
5 posts omitted.

Well this is an interesting thread. To anyone here that still plays new Vegas, a bunch of cool mods came up.

There’s a new mod that adds the freelooking mechanic from ARMA:
https://www.nexusmods.com/newvegas/mods/93490

There’s another mod that allows you to actually aim properly, as in the exact position that your in game firearm model is in is where bullets will shoot out of—also like in arma but also in games like insurgency:
https://www.nexusmods.com/newvegas/mods/92443

Finally there’s a more recent mod that adds a climbing mechanic that also works the same it does in ARMA:
https://www.nexusmods.com/newvegas/mods/92898

>>44240
unironically true

>>44250
arma has a lot of great mods, its a chudcoded game but the mod scene is pretty cool

>>44250

I made a mod with a bunch of cool unorthodox weapons tho i've been stalling the update because i expected more traction and i got sadge

https://www.nexusmods.com/newvegas/mods/94026

>>44783

i'll admit i was too burnt out after making all the guns and i didn't spent much in the modpage design

screenshots and designs are more than welcome



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Welcome, comrades! Here we discuss everything Sonic the Hedgehog.

/lsthg/ #1 - Free as the Wind Edition

NEWS
>Sonic Racing: CrossWorlds - Accolades Trailer
https://youtu.be/C6BSu_x0gcE

>Sonic Rumble arrives this November

https://x.com/Sonic_Rumble/status/1978491359452364988

>Sonic the Hedgehog 4 to release on March 19, 2027

https://variety.com/2025/film/news/sonic-4-release-date-march-2027-1236280697/

RECENT SEGASONIC GAMES
Post too long. Click here to view the full text.



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Watching a playthrough of MGS Delta reminded me what a poor writer Hideo Kojima is.

>uhm acktually he wasn‘t involved in making the gaym

It‘s a remake that kept the same story.

Kojima‘s shortcomings as a story writer are that he uses way too much exposition. Scene after scene of giving explicit and longwinded speeches about what is happening in the world. It’s laborious to pay attention to everything and you forget the shit anyways. Which leads me to the next problem.

His endless world building. He keeps introducing new layers, groups, conflicts and conspiracies that simply overwhelm the audience. More world building is only desired if it‘s actually interesting but Kojima seems to simply assume that it makes his stories more intriguing when in actuality he is just confusing his audience and makes them frustrated if they even cared to pay attention.

Another problem is that he adds plot twist after plot twist after plot twist, seemingly for the same reason that he believes it makes his stories more intriguing. In retrospect it‘s funny how unphased every plot twist has left me. There was no built up to make me invested in whatever has been overturned.
>Oh, the shaggy dogs weren‘t actually double spies but tripple spies for the cyber homolords? Damn.. anyways

It‘s odd to me he has gotten so successful. Don‘t get me wrong I actually like the MGS series, but it‘s selling points for me have been Kojima‘s creativity and the gameplay being somewhat unique. It has character. But the writing is awful.
15 posts and 2 image replies omitted.

>>44424
He wanted out of metal gear since 2

>>44489
Do you mean Solid 2 or Metal Gear 2 Solid Snake? Both are likely true

My biggest complaint so far is that you can’t do CQC while crouch walking

>>44517
Solid 2 at least. I remember reading about how hec wanted to make other stuff. 3 was supposed to be the last one he worked on, and iirc he experimented with other stuff after that, like the weird solar powered boktai game or zone of the enders. Imo it just ended up being him wanting to do stuff outside of metal gear, but mgs was the price tag for his ambitions.

Tbh I miss mgs because whatever happened between mgs and ds, just seems like the magic is gone. DS just seems so fucking poe faced for how ridiculous it is, though it seems like mgs was drifting that way too if 5 was any indication.

Like, I dunno, can norman reedus crack a smile or joke or something? How about a little levity now and then, for fucks sake.

Anyone playing Fox Hunt? It’s fun but it needs more than two game modes and 4 maps



 

i need good psp and ps1 games recommendations, i haven't played much ps1 games tho so. yeah














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13 posts and 1 image reply omitted.

Monster Hunter Freedom Unite is also great, but nowadays I prefer playing the FUComplete version on PC.

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>>44252

why is Alunya drinking piss?

>>44697
Why not? It's a refreshing drink you can enjoy pretty much for free.

Playing through RE1 director's cut (not dualshock) just to see what it was like after playing through REmake like 3 times. It's weird how little zombies there are (at least so far) and how some of the puzzles changed. Weirdly enough I find dodging zombies harder in this version. It doesn't seem like they really lunge at you like in REmake? Also no quick turn.

>PS1
Wip3out
Legend of Mana
G-Police
Syphon Filter 1/2
Nuclear Strike
Twisted Metal (2 is my favorite)



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/smt/ general #1 - Schwarzwelt edition

What's hidden at the South Pole is the Schwarzwelt, which is a world comprised of alternate dimensions inhabited my demons. The Schwarzwelt is connected to humanity's abuse of nature. As long as humans harm the environment, the Schwarzwelt can not be removed from reality.


https://smtgen.neocities.org/starter_guide

Thread question: Do you prefer the DS or 3DS version of Strange Journey? Why?
124 posts and 59 image replies omitted.

>>43914
Doesn't make money unfortunately

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>open /smtg/
>see an argument on race and culture
why is 4chan like this?

>>41385
>>41386
Persona would be good if it didn't have the most libcuck politics imaginable and didn't appeal to the lowest common denominator.
But at least the girls are hot lol.
>>43998
Untrue, a large majority of the Japanese audience that bought Persona 5 were female.
https://personacentral.com/persona-magazine-survey-results/
It absolutely would sell, Atlus is just predominantly ran by old fart Japanese businessmen.
Pokemon is the most successful IP of all time and it added a female protagonist in Gen 2. Hell, I'd even go far as to say that Pokemon's longevity as a brand is due to it being a fairly gender neutral IP.

>>44734
>a large majority
my bad, I should have said nearly half.
still, 43.5% is pretty insane for a series that makes a shit ton of "haha the girl can't cook" jokes.

>>44736
Some people can take a joke, crazy, right?



File: 1745568032762.png (65.25 KB, 180x180, arthas.png)

 

So there's a famous scene in Warcraft 3 where Arthas, upon seeing that grain infected with the undead plague had been distributed in Stratholme, orders the city purged.

There's some controversy over whether Arthas was wrong for doing this. On one hand, if you play the game, Arthas can come across as something of a John Snow-like character in the sense that he's the only one that seems to be taking the plague and the undead Scourge as the dire, even apocalyptic threat that they actually are. In the Stratholme level itself, the citizens are actively turning into the undead as you meet them, while the Scourge are present and active in the city, lead by Mal'ganis who is swelling their numbers with infected citizens. This might lead a player to conclude that Arthas is doing what is necessary to prevent the Scourge from getting a city-sized army and preventing his subjects from becoming the mindless slaves of the Lich King. A mercy kill, if you will.

But there are many, including the writers who seem to disagree. In fact, the guy who wrote the mission apparently thinks its obvious that Arthas was in the wrong and that you're a psycho if you think otherwise.

What causes this disconnect?
35 posts omitted.

>>43740
He wasn't really a evil murderous maniac so much as he went insane with his quest for revenge.

>>42058
Arthas' biggest mistake was stepping foot on Northrend. Once he did, he was gone.
He could have turned towards the right path before that point, but he foolishly got baited by Malganis.


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It's the Trolley Problem.

You have to remember that Warcraft has largely been written by boomer liberals and, by their reckoning, it's always better to not do anything bad than to do something good in an imperfect way or by morally dubious means. That you would even consider pulling the lever and saving many people, but consciously dooming one person in the process basically makes you a psychopath. There's no need for further nuance to prove that Arthas was in the wrong, like another viable option or there being innocents in the city that were killed alongside the infected. That Arthas would consider doing wrong by killing innocents to serve the greater good of stopping the Scourge is itself completely beyond the pale and proves that he has become a psychopath.

>>44733
Why would you save anyone?



File: 1716920010275.jpg (Spoiler Image,3.63 MB, 3300x1844, VotP-WebHeader-21.jpg)

 

I'm pretty new to victoria 3, and I'm looking for some advice. What are some fun countries to play as while still being a beginner? Also, what are the best mods I should get?
206 posts and 66 image replies omitted.

For my next run I decided to play as the East India Company with the goal of developing a mlitary large enough to become independent from the British Empire. So many processes were going on at once that it actually crashed my computer completely, which blows my mind because I'm running an i9 CPU, 32GB RAM, and an RTX 4070.

Map is so ugly

>>44555
it really is and becomes clear how bad it is when you get nice mods. i used the edwardian era map and its gorgeous. some horrific border gore on this playthru though

>>44529
dude, my pc can usually handle paradox games just fine, even ck3, but for some reason when i play victoria it starts having these weird ass glitches after 1-2 hours. on vic3 ive had pc crashes and my screen starts freaking out, glitching and stuttering even minutes after i close the tab. it happens with vic2 aswell

>>44723
For some reason my computer completely crashes when playing as at least Britain and East india Company. i'm hoping it's not a full scale issue. I remember having a similar one with CK3 until I switched to Vulkan renderer so I tried doing that with Victoria 3, but it didn't end up helping like it did with CK3. I might have to look more into it.



File: 1743873966812.png (238.35 KB, 438x449, ClipboardImage.png)

 

How come some nintendo fans got so defensive around people criticizing switch hardware but now they're fine with it now that Switch 2 is powerful? I saw it happen once online so I got the perception that they didn't like hearing about the Switch's relatively weak performance compared to PS5 and other consoles.
73 posts and 12 image replies omitted.

>>41438
AAA games are, not indies.

>>44712
aside from silksong,yes they do,they're all in the 30+ range now even tho half of them shit up on your screen

>>44713
Most indies I've played recently are free

>>44598
Staged…

>>44715
gib some recommendations



File: 1698763917341.png (Spoiler Image,2.96 MB, 1894x1048, ClipboardImage.png)

 

https://schombert.github.io/Project-Alice/index.html

Getting Started
Please consult docs/contributing.md for more information! it contains information on how to compile the project on both Windows AND Linux

Picking up where Open V2 left off
The goal of Project Alice (named after Alice Roosevelt Longworth) is essentially to create a new version of open v2 – my earlier project to create a Victoria 2 clone – and then to finish a working, feature complete, version of the game. This means that, at least initially, there will be few departures from doing things as Victoria 2 did them, simply to keep the project focused and on track. Once a 1.0 is complete, we can then use it as a playground for new experiments. As of July 2023, I have basically caught up to where open v2 was, minus some deficiencies in the ui.

I hope to find a few people to form an art team that can recreate the assets that Victoria 2 uses to give this project its own distinctive visual identity. I know that is a big ask, but on the other hand, there will be no 3d modeling required. We already have access to a set of new flags that we can use, courtesy of the SOE project.

In comparison to other projects
In comparison to SOE (Symphony of Empires) this project is a more direct Victoria 2 clone, while SOE is its own game. Nevertheless, I tend to think of it as a sister project. We do have some people here involved with both (I myself make the occasional suggestion there), and if you see something that we make that they could use, I am sure that they would appreciate the contribution. Likewise, we will be using at least some of their work.

With regards to the OpenVic2 project, although it "marketed" as a Victoria 2 "clone," that isn't what they are working towards creating. Instead, they intend to provide an entirely new set of assets, including events, decisions, etc., which will make their project more of a Victoria 2-ish game. It is also run with a very different managerial style. If you are interested in both Project Alice and OpenVic2, I suggest spending time with both teams or even joining both projects.

Post too long. Click here to view the full text.
46 posts and 9 image replies omitted.

>>38076
dude is a commie tho.

Doesnt make this code better


https://github.com/schombert/Project-Alice/releases/download/v1.2.0/1.2.0.7z
<Latest stable release with support for state-level markets.


although there is no official release past the 1.2.2 update there are dev builds here
https://sneakbug8.com/pap/pa/download
https://github.com/ineveraskedforthis/alice/releases

>>44533
awesome :)



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