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Recently SEGA allowed a chuddy VTuber into their early access partners programs for Sonic Crossworlds. The fandom was rightfuly upset and SEGA removed them because they realized they broke most of their TOS rules. Now she's throwing a temper tantrum and calling everyone who called her out "hateful harrassers" or some shit while her fans go out of their way to doxx people who called them out in the first place. Thoughts?
6 posts and 2 image replies omitted.

>corporation vs e-celeb parasite
if only they could both lose

>>47097
To be fair, he agreed not to say "KYS KYS", not "KYS KYS KYS", which he was banned for, even though many other users have used those three letters in a myriad of ways that also weren't explicitly banned ("I love gay truckers", for example, contains all three). It's clearly a case of the leftist media having a double standard while trying to silence conservative opinions.

>>47128
counterpoint: "KYS KYS" is a subset of "KYS KYS KYS", so the ban is fair game.

>>47128
True, they just wanted everyone to know about their favorite finnish hospital, and remind everyone to Keep Yourself Safe

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Of course *she* is celebrating that people got doxxed over this yet I know she'd play every victim card if that happened to her.



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Anybody here at leftypol love or hate the Postal series?

Coming from a guy who has been playing way too much Postal 2.

I wonder if Postal 4 is even worth it.

Postal 2 was good, but Postal 4 seems to be just as bad as Postal 3.
I am disappointed that nobody has tried to make another game like Postal 2.

>>46989
I would love to see a good game like Postal 2. Everybody knows that Postal 3 just sucks.

Postal 4 is alright. Its not as moddable and genuinely edgy as 2 and the original was but if you just want to rampage and set people on fire and play soccer with their heads with slightly better graphics its all still here.
I'd still rather pirate it though.

i've seen they're making postal 2 redux, a remake of postal 2. I'm exited for it

>>47129
I wonder if it's any better than the original.



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the new call of duty for example, why do people keep buying these capitalist garbage that glorifies war and paints the US as the good guys and everyone else as ~the bad ones~
https://www.youtube.com/watch?v=jLbst85USN8
4 posts and 1 image reply omitted.

Most people who buy thoses games just wanna shoot stuffs on screen. I don't think the narrative even cross their minds.

>>46979
>Why do people still buy CIA propaganda "games"
because they're retarded normie cattle who think the CIA and US military stands for justice and peace because the movies always show it that way

or because they are bourgeois reactionaries, cops, troops, bootlickers who are proud to be on the psychopath team

>>46979
I don't, because they're garbage. Politics has nothing to do with it. I've never played a Call of Duty game in my life and probably never will, but I would if I actually considered one worthy of my time. If other intelligence agencies funded and made games that were worthy of my time, I'd play those, too. I don't think playing or not playing a video game is any kind of valid moral statement; you can accept that a piece of art is well-crafted and enjoy it even if you don't agree with its message.

Unfortunately, Call of Duty just plain sucks.

While we're on the subject, I'm liking Far Cry 6 rather a lot. The storyline is so bland and uninspired that I'm making my own up in my head as I go along, but the gameplay is addictive, and it's an openly anti-fascist game that does not paint the U.S. as the good guys.

>>46981
Shortest leftists meme

>>47125
can't read award



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Why has no one made a thread about this game, yet? Hello?? It's a Soviet city builder game. Has anyone here played this?

https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/
12 posts and 4 image replies omitted.

It's hard

>>38885
I have it, although i haven't played it in like a year

I just started playing. I wish there was a mode where you can play as Albania, and you get support from China but you can't trade with the Soviets or NATO.

>>38885
I would have nolifed this game for an entire year if it didn't simulated every single person. If my PC have to make them all go to work and buy a bottle of vodka, I can't make a big city. A half a million people city is considered epic in this game.
Also, waste managment simulator.

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It's not much, but it's my best run yet.



 

The show version is so bad. At least the video game version looked like she could actually scrap with mfs and had some semblance of actual humanity even while killing Joel. This version of Abby is just cruel and emotionally immature. The video game version of Abby literally didn’t derive any pleasure from killing Joel and didn’t take an eternity in killing Joel in front of his loved ones. In fact, game Abby even had to calm her own friends down to focus on the needs of her own people.

Amazon fucking butchered Abby and made her into a mindless knockoff meant to avoid whatever criticism coomers had about a woman looking like she could survive the shit she had to put up with. Fuck Amazon Abby.
15 posts and 1 image reply omitted.

The story was dumb and shitty to begin with.

>>42581
> I think a lot of gamers didn't understand that because they lack maturity and just expect games to be feel good fun.
uygha this is some premium level cope. Gamers reacted positively to shit like spec ops the line even though that shit was painful to play. Get your copebunga bs out of here.

>>42583
If you ignore the review bombing chinlet incels using this game as culture war battleground it was also well received although it generated more controversy because it was directed at a larger segment with more casual gamers. Players of spec ops didn't have years to attach themselves to a character only for a twist turning him into a war criminal schizo.

>>42583
Part 2 was pretty received actually even by its haters. Hell it was the most bought game even a month after launch. I don’t remember there being as much complaining over dialogue or scene writing in that game compared to the show. Most people were just piss mad over Joel dying and Ellie not killing Abby even if those actions made sense from a narrative standpoint—which makes sense given how many people loved Joel.

>>42555
very bold to assume that theres going to be a part 3 imo



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I was looking at some games for reference, and I found Silent Hill f. One thing that stunned me was how bad the game is designed.

The dialogue is bland and boring. Character lines reveal nothing and the conversation is horribly tense for no reason. The characters are young but nothing about them suggests that. It's like they are middle-aged people going through midlife crisis.

The animations are silly. Enemies react far later after being struck and their movement is repetitive. The atmosphere is horrible too. They used too much fog and darkness and blurring, they actually removed details from the game and because of that it looks monochromatic terrible blend.

Hinako has plot armor. Just when she meets her first monster, she conveniently finds a steel pipe right beside her feet to attack it with. There's a lot of reading for instructions in the game.

And the story is junk. Sakuko never said anything about wanting to live in a candy store instead of a shrine. In fact, she dies early in the game very quickly and her relationship to Hinako is shown to be negative further reinforcing you shouldn't care about her. But when Hinako finds her dead, a dramatic cutscene plays and where Hinako is sobbing after she moved Sakuko's body into a candy store, and it's there where she says Sakuko always wanted to live in a candy store. Later in the cutscenes, she clenches her fist in anger and says she will keep her promise to Sakuko. But what promise? Did I miss it? I'm sure there was no promise.

The level design its horrible and extremely linear in a strange fashion. I thought games that put roadblocks in your way to keep to the map are dead but in this one, there's a lot of blocked roads.

Overall I'd rate it:
2/5 – story
4/5 – graphics
Post too long. Click here to view the full text.

The story centered around a based feminist rebelling against an arranged marriage in a traditionalist society so of course it was ratings bait for videogame "journalists" who instantly coom when a game plays to their sensibilities.

>>46955

I cannot belive that Ryukishi, could write that trash.



 

Alright so hi hows everyone doing today, I hope youre doing well. I came here to write a mile-long post bitching about the state of Team Fortress 2, its design, and how commentary around its design has rapidly changed over the past few months.

To introduce people who don't know a shit about TF2; it's basically the game that set in stone the genre of "hero shooter" [Class Shooter] and how it should generally work. Prequels to Team Fortress 2, such as Team Fortress Classic, or Team Fortress [Quake Mod] do exist and show more barebones gameplay, but Team Fortress 2 did the concept so well that it's been solidified as the OG of the genre. The game has been subject to 9 years of pre-release closed-house development [1998 to 2007], 9 years of post-release open-house development in the form of regular updates [2008 to 2017], and then a further 8 going on 9 years of ignorance where there was basically no development and no novel… anything… in the TF2 community [2018 to present].

The biggest implication for (You), random passerby, is that TF2 is a game witha whole bunch of concepts and jargon that are thrown around within the community of TF2 that means something far more specific than what it does outside the TF2 community. For example, when discussing the game's design, "Competitive" is used not just to describe a moment in TF2 where player-versus-player competition is generally increased; be it the Valve-designed mechanic of Dominations [getting 4 kills on a player without said player killing you back, which puts a literal target over your head plus other aesthetics to encourage that player to target you and vice-versa], or the outright existence of organized competitive leagues. In TF2, "Competitive" is used as a shorthand for the rulesets generally used by competitive TF2 leagues. "Valve Competitive" is used as a shorthand for the "competitive TF2 que" that Valve had added in its ill-fated 2016 Meet-Your-Match update. The "Competitive Community" is a semi-existing strata of players who agree that competitive TF2 is good, and its implied at least some of them want "Competitive" to be TF2's main ruleset.

I'm not going to write the whole history, so if you ever have four fucking hours to yourself, I'd recommend watching this video by a local chud of the TF2 community: https://youtu.be/JNxg5stxlhk

This video was announced months hitherto its Post too long. Click here to view the full text.
10 posts and 5 image replies omitted.

sometimes i see TF2 videos from like 2010 or whatever before they completely ruined the lighting and aesthetic and weep for hours

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>>42719
good write-up, comrade. i will admit that for the longest time, i grew to not care about the matchmaking (though this was prior to the bots absolutely face-fucking the game) but playing the game now - it is unnecessarily annoying to always wait to get into a game at peak hours only to be thrown into a steamroll, a half-filled lobby, or at the end of an entire match. the e-celebs i see nowadays for the game being chuds or at the very least chud-adjecent doesn't help either.
at least the game is still fun when it works.

that anon that avatarfags as penny from amazing world of gumball is always in the team fortress thread on 4chan's /vg/ board. I know it's you bro.

>>42727
Me too

>>45917
I’ve had a fairly decent experience with casual matchmaking but I could just be really lucky, I always read online that people hate casual. I find matches fairly fast, steamrolls are relatively rare, but I agree with OP that an MMR system for it is dumb, and with you that unfilled lobbies are still too common, that might be my main gripe with matchmaking in my experience.
Also, the ability to filter maps to play on intends to add more player choice but does the opposite, people just queue for maybe the same fifth of maps in the game out of familiarity, so many maps never get played on, lame.



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There has been a deluge of games that seem to be what /v/ would call "Woke" that underperform or whatever but there always seems to be something that is woke that does well. I feel like this is just a good way to be stuck in a perpetual samsara where you get excited and deflated over shit that fails and yet I think that it doesn't really even matter that much in the end? Recent AtlasIntel polling has zoomers and even men in general vooting for democrats and in spite of the general haughty attitude from Marxist-Leninists and Anarchists, this does mean that they aren't entirely turned off by arbitrarily "woke" things, because there is some ugly ass people in subnautica 2 and shit but that doesn't seem to have moved the needle much at all in practical politics. Like, I unironically don't even get what the end-game is from anti-woke gamers who want every single woke game to flop from AAA to indie.
9 posts and 10 image replies omitted.

>>47014
this seems more like a plain mismanagement issue rather than an indie game underperforming due to woke tbh

>>47013
they haven't made any money since 2014 is the problem,flop after flop shovel knight spin-offs nobody bought

>>47016
apparently they replaced the game director 3 times which isnt a great sign. but apparently people love it so whatever.

made me laugh to see some of the deranged shills on resetera though attacking anyone saying that sounds like a lot of money

https://www.resetera.com/threads/jason-schreier-why-%E2%80%98mina-the-hollower%E2%80%99-is-only-20-also-sold-55-000-copies-on-steam-so-far.1533772/

>>47018
I also don't get people like these at all.

Like buying a game because you think it's a good price and want to play it, okay, even saying 'it's still in early access right now but it's made by a single indie developer so I want to help them pay the bills' but what is up with being like 'I want the devs to have a little walking around money' when you're not even planning on playing it or buying 4 copies? that just feels deranged and borderline parasocial, they're not your friends. If you want to be charitable then donate some money to buy fucking mosquito nets.

>>47019
Piracy is normal enough that buyingia game is basically just donating so the devs can keep making stuff, with the actual paywall aspect being largely vestigial.



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do i suck at chess & do u want to clap my bussy at chess????????!??!?
9 posts and 1 image reply omitted.

Is your name Douglas Jefferson Da Silva or something. Maybe it's Douglas Jhon Dos Santos

>>44649
ackshually it's because i always run out of time thinking of what to do next

>>44650 huehuehue surnames be silly like that. and yes, my surname is also silly

>>44619
>BRAZIL
My sympathies

>>44619
I'm coming for you



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i've been autistically obsessed with american truck simulator recently. never liked driving/racing games but gave it a shot and it's so cozy and nice, it's like a little roadtrip simulator, what do y'all think about it?

>>46851
I'm a trucker, or I was for a while, like 2 years. I've been all over the continental US - Chicago, Atlanta, Indianapolis, Los Angeles, etc - and I can say that the in-game highways and byways are pretty accurate to real life, which is something I like.

I also like the in-game academy, it teaches you how to do various maneuvers that I honestly believe is more insightful and helpful than a lot of the "trainers" that people have the misfortune of being paired with. my trainer was pretty shit in the sense that he made virtually no effort to teach me jack shit about the trade. I guess he thought me arrogant, but I don't know how I could've come across that way, I was willing to learn. not to wax poetic about my own personal experience, it's just that it's a common talking point among new drivers, that they feel betrayed by their trainers who end up treating them like free labor more than an actual apprentice, and well, this game will most definitely teach you the finer points of maneuvering a 53 foot trailer, in the privacy of your own home, if you already have experience behind the wheel and can translate what you observe in the game into reality.

at any rate, my only criticisms of this simulator is that it's fucking expensive. they should release multiple states packaged together like so for example
<[southwest pack - nevada, arizona, new mexico, utah, colorado, texas]
<[northwest pack - washington, oregon, idaho, montana, wyoming]
<[midwest pack - oklahoma, kansas, nebraska, the dakotas, missouri, iowa, minnesota, illinois, wisonsin]
etc.
instead of selling them to you piecemeal for 10 dollars a pop or whatever. money grubbery right there. aside from that, I wish that they would've added real mountain roads (the grapevine, cabbage hill, fancy gap, monteagle, wolf creek pass, the sandstone highway, etc.) so as to give the player a reason to learn to use the jake/retarder cause this game's roads are flatter than your favorite loli.

>>46851
I've only got the Euro version but ya, it's fun. Really need to get a wheel.
You might like BeamNG's career mode

>>46854
how's trucker life over there? i have a few family members who used to be truckers and it seems like a shitty but comfy job, idk, its a possibility ive considered before for my career

> aside from that, I wish that they would've added real mountain roads (the grapevine, cabbage hill, fancy gap, monteagle, wolf creek pass, the sandstone highway, etc.) so as to give the player a reason to learn to use the jake/retarder cause this game's roads are flatter than your favorite loli.

i think ets2 has better road variety, you can try driving in the alps if you want mountain roads, it's got a lot more maneuvering



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