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If you've been on youtube, there seems to be a recent trend of indie games getting smoke. It is always from fallout mega fans for some reason. I legitimately think that the Steve Bannon gayop division of the FBI is getting kind of spooked in that while AAA is chudding it up quite a bit, indie games are if anything getting more and more woke as shitty chud indie games get laughed at, so youtube (who is controlled by cryptobros) is trying to forcefeed anti-indie sentiment so that gamers will go back to playing more chud approved gacha/gaas bikini slop

damn i wish i cared about small sized youtube channel's quixotic crusade against whatever entertainment medium they feel has slighted their dumb politics, unfortunately i need to watch the vinny vinesauce weird cat games video instead because it's at the top of my frontpage

1) your brain is as poisoned by culture war as the guy who made this video
2) /v/tards are moved by nothing but spite for whoever they perceive to be the "normies" and will come up with any reason to hate anything associated with them. their words are insincere hot air and do not need any attention



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The government contracting a private military company, a PMC that is largely made up of 18 year olds who are fresh out of school, under immense crippling debt that they will likely never pay off, in order to send them off to liberate newly enemy occupied territories that have been seized from the state?

Morality is a spook or something.

i dont think they have crippling debt, if it's anything like the US military they were probably pretty posh to begin with: since piloting has a high barrier of entry, then pilots are usually people who come from well-off families who can afford to dedicate themselves to the entire process. so it is kind of an "art-imitates-life" thing – fox withdrew from corneria's army and even convinced slippy to do so as well, to start his own career in the private market, which is kind of what happens in the US: fighter jet pilots are extremely scarce because they often leave for PMCs or commercial airlines (which strained the US bombing operations in iran). this scarcity seems to be the case for corneria's army as well, since general pepper is desperate to fill in the ranks with extremely expensive mercenaries. if anything fox is a ruthless businessman, deliberately mooching off corneria's army after receiving training from them, and then double dipping by charging them for the favor of filling in corneria's ranks, fully knowing that corneria's defense army is lacking in fighter pilots. if pepper wasn't an imbecile, he would lock his ass up and then make it punishable to defect from the army.



 

Has anyone on here played S.T.A.L.K.E.R.?

It's set in post-soviet ukraine, about a cast of "stalkers" searched for artifacts in a mystical chernobyl exclusion zone.
17 posts omitted.

File: 1784348390232-9.jpg (58.19 KB, 781x777, mprsl8yo6lda1.jpg)

Playing Stalker Anomaly because Stalker 2 is apparently anti-soviet and piece of shit in general

>>45195
I played it for the first time about 6 months ago. Got the "bad" ending and was then too lazy to go back and keep playing for the other endings. It felt like a weird cross between Half Life 1 and Fallout 3. It was very linear, but also kind of "open world." There's factions but it's super easy to permanently piss them off. Duty was on my ass every time I was in the Bar area and I had to save scum and keep killing them until there was a mountain of corpses outside the bar. I didn't like all the backtracking to do side quests, which for me is the main thing I usually do in games like this. I did like the realism of the firefights which was ahead of its time. Guns felt correctly inaccurate from a distance and taking out random unaligned stalkers in their little hideouts was riveting. The anomalies were sometimes interesting but usually really annoying. I found myself selling the artifacts instead of wearing them, because I preferred to have a lot of guns and health packs.

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>>47430
You probably might want to skip Clear Sky if you didn't totally fall in love with the first game, but Call of Pripyat improves upon SoC in almost every aspect, I swear. The basic idea of the game and mostly the engine is the same of course.

While I find your analysis of the game pretty much accurate, I don't even know why but I think STALKER is my favorite game series ever? I've spent 140 hours in SoC alone. I think it's the atmosphere. And mods make the games more open-world so you can waste away days playing

>>47412
Stalker 2 is just trying to ape Metro instead of actually embracing what was good about Stalker

no one knows about this indie game, OP



File: 1783709628134-7.png (1.08 MB, 1512x1131, ClipboardImage.png)

 

what are some games that you think that insist upon themselves?
8 posts omitted.

Portal 2.

Portal had an ominous atmosphere with Aperture Science largely being a mystery, with it being uncertain whether they were as unethical as the test chambers would suggest or whether it's a result of GlaDOS taking over.
Portal 2 completely destroys that mystery by repeatedly insisting upon itself that Aperture Science was extremely unethical.. but only out of stupidity, then Valve makes Aperture Science a self-insert for their 9001 VR tech demos.

I get they weren't going to get through a much longer game without some kind of story that elaborates on Aperture Science, but the writers made every single aspect of Aperture Science goofy and wacky and lol robots ftw.

And then they had the barefaced cheek, the fucking bollocks, to complain that "the cake is a lie" was overdone, unfunny and had to be excluded from their wackiness.

>>47382
half life 2 no, but definitely the episodes and alyx

All Final Fantasy games. I haven't played a single one which ddn't have a totally ridiculous story. All Persona games too for that matter. 200 fucking hours of high school cringe dialogue simulaton stuffed with the most boring combat system ever made by any human being.
I demand total jap game dev death NOW

>>47378
>What does that mean?

VA-11HALLA, Logic Bombs, Underrail, Colony Ship, Age of decadence, anything made by a /v/irgin.



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press F to pay respects, anti-'movie game', diegetic design, ludonarrative dissonance, scoring systems, games as architecture, 'games as cinema' limits medium, games as commodity, atari 2600, object-oriented ontology, remakes as simulacra, skinner box, hypermediacy, virtual diaramas, rhizome, folk process, kinesthetic empathy, anti-cinema, alien phenomenology, analog accessories, game manuals as ergodic literature, paratextual architecture, lore as narrative, ludic space, magic circle (huizinga), spatial narrative, controller feel, psychogeography, screen as proscenium, ludeme, simulation sickness as gameplay, proprioception, game feel, sound chip, hyperreality, zero-player game, invisible walls, apophenia, alternative physics, key-door adjacency, game-object, smooth/striated, engine grain, Kishotenketsu, skybox as cyclorama, affordance, negative feedback loop, save rooms irl
2 posts omitted.

>>46802
Wtf is "save rooms irl"

bazinga

>>47402
Decoration style with emphasis on candles, wooden crates and old-timey typewriters. Usually soothing background music is listened while drinking red cocktails or taking a nap in such spaces.

>>47399
I can see how "Kishotenketsu" is pretentious if you just mean to say a "story without a villain". The "engine grain" refers to how games made in the same engine tend to look similar, especially if devs don't fiddle much with the defaults, and I think it's an OK word. One must have a super-human sensing for when people are being pretentious if that word triggers something, though I can imagine such a person existing. But "invisible walls" is just self-explanatory. And "sound chip", wtf?

>>47420
doesn't 'sound chip' refer to older consoles that had a dedicated sound card, like the sega genesis' yamaha ym2612?



 

Are you excited about anything game's related lately?
games, mods, etc.

2026-2027 as long as it hasn't been released and it's keeping you on your toes you can post it here.
body isn't too short nor empty
33 posts and 7 image replies omitted.

>>46244
I'm honestly just waiting for the next Sonic game, there's nothing else that really hyped me in the last 1 or 2 years.

gta 6, persona 6, cassette beasts 2002, Fire Emblem: Fortune’s Weave

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>>46734

those are not my games, those are just the top page games with most mods in Nexus :T

>>46736

i remember being really hyped for Skyrim in 2011
then playing it in 2016 and being like "this is just a frozen desert :T"

then i installed a shit ton of sex mods and it was when i realized that i didn't like having sex in videogames, til i started playing as a woman named, you guessed it; "lilith"
but it wasn't as immersive, so i casually tricked my parents into telling me the name i would've had if i had been born a cis female.

And it was "Sabina", and i loved it so much i just legally changed it to it :)

Gears E-Day looks fun

>>47130
DELTARUNE CHAPTER 6!!!!!!!!



 

What is it with remakes/remasters absolutely ruining the old artstyle?
meow.
meow.
meow.
1 post omitted.

>>47387
Because nobody making them gives a fuck

>2010
This was the peak "gritty" hype era where every game tried to be hardcore and realistic aka throw a brown filter on everything. Billions of shooter games were made during this time so the Xenoblade devs tried to go for a more grounded art style.
>2020
Anime has become so mainstream and popular that the Xenoblade devs can happily go back to making anime slop art like every jap game dev aspires to.

remakes/remasters are generally made by different people who don't have access to original project files like concept art, series bible, etc

My take is that remasters revolve around the assumption that people will re-buy games they’ve already played for full price because they’re dumb slop consumers who are easily pleased with the phrase “updated graphics” as tru gam3rz are.

Therefore the art style must be discarded in favour of some generic bloom shader (probably out of the box with Unreal engine) that is *technically* superior and can provide a description listing off all the graphics tech acronyms it provides.

If you used modern rendering technology to provide the same art style, the game would just look the same, you’d genuinely have to care what the graphics tech acronyms actually mean and try to have an appreciation for the resulting minor differences. Whereas “woah holy shit I can see Las Venturas from Los Santos! We’ve come so far lil bro” genuinely does shift units.

>>47387
thats why



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Are there any modern games that actually get the cyberpunk aesthetic right?

Cyberpunk 2077 looks pretty great during the night cycle, but during the day it becomes clear and sunny and looks more like gritty Futurama than cyberpunk.
1 post omitted.

I think Cyberpunk 2077 looks better at day than it does at night

there's a LUT mod for cyberpunk 2077 or whatever that lets you tone down saturation which makes it look a lot like your third image and less like los angeles. in fact cyberpunk 2077 is hands down the best rendering of a cyberpunk city ever made for a video game, too bad the game itself is so fucking shit.

File: 1783468852424-2-2.jpg (295.2 KB, 1920x1080, cloudpunk.jpg)

Cloudpunk is really the only game i've seen capture cyberpunk urban sprawl/arcology at anywhere near the correct scale. The sequel is going to be a lifesim, and largely ditch the voxel graphics, so it could either turn out great or completely disappointing in that aspect.

>>47361
pure kino

low bit depth retro colour palette in this game, very grey and concrete levels but they also had these sunny dirty grassy areas in syndicate (1993), doesn't have the neon design and 3d lighting aesthetic of cloudpunk.



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I think Undertale's routes perfectly encapsulate the left/right political axis, and I don't just mean the surface level "good = left, evil = right".

The Pacifist Route embodies leftism at it's core: doing what's right even while the world around you basks in indifference. Sticking to your values even when you could make things easier by ignoring them. Working hard to make things better for everyone even while they punish you for it at every turn.

Conversely, the Genocide Route embodies the right wing: going out of your way to make things worse for everyone, far beyond what benefits you. Being willing to make yourself miserable just to bring others down with you. Fighting endlessly to snuff out a resistance to your own eradication.

And the Neutral Route of course represents liberals, centrists. Indifferent to everything around them, they simply do whatever benefits them. No values, no purpose, simply cruising through life without a thought. Sure, they might *try* not to do wrong at first, but once it starts to be an inconvenience it stops being worth the trouble; the lives and happiness of people you barely know don't really matter that much one way or the other.

Truly a masterclass of political commentary, bravo Toby.
4 posts omitted.

>and I don't just mean the surface level "good = left, evil = right"
<The Pacifist Route embodies leftism at it's core: doing what's right
<Conversely, the Genocide Route embodies the right wing: going out of your way to make things worse for everyone
uyghur, I don't know why I believed you

File: 1783205997315-2.jpg (47.74 KB, 1080x296, 1.jpg)

play another game

>I don't just mean the surface level "good = left, evil = right"

<leftism is when good values and rightism is when making things worse
fucking retarded pseud

>>47320
>leftism is when good values and rightism is when making things worse
Thats pretty much correct.

>>47340
But much of the "historically progressive" things have been declared evil: slavery, genocide of natives, enclosure, child labor, the early industrial system, Manifest Destiny, and the British conquest of India.

>>47345
Capitalism is progressive vis a vis feudalism, doesn't mean that it is right now



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with the ever more dire state of things in gaming im surprised nobody bothers to make complete copies of physical video games including packaging, guides, etc. you have some chinese mass producing retro cartridges but no more than that



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