>Terraria worlds are generally more dense with shit5 posts omitted. Click reply to view.
Sure minecraft worlds are *technically infinite* until you hit the precision limits(a bug that can be fixed using big floating point types to fix problems with chunk loading and physics past a million blocks from spawn) but terraria worlds although limited in size have a shitload of stuff in them compared to minecraft worlds, terraria has living wood trees, undergound biomes, entire regions dedicated to structures like the dungeon, multiple enemies per biome with individual traits and functions, functions for NPCs beyond just the items you can buy from them, a mode of gameplay that offers a whole new roster of mechanics to the regions you’ve already played in. Minecraft worlds don’t have that, it’s just voxel terrain and once in a blue moon a structure you have to spend obnoxious amounts of time searching for, even the caves and cliffs update still gets drastically under minded by the scale and diversity present of terrarias cave system as far back as 2017, ffs minecraft doesn’t even have events, fucking f76 has that shit, yeah that god awful game has something that basic. This all ironically makes minecraft worlds feel smaller than terraria worlds even if they’re physically larger in the literal sense.
>terraria mods outperform Minecraft’s
This isn’t up for debate, just look at massive content mods like calamity and thorium vs shit like RLcraft that completely break the game. The most impressive minecraft mods are literal technical fixes the base game should’ve had from the day mojang as a company formed like LODs in distant horizons, entity culling, y axis terrain gen from cubic chunks, optimizations from sodium and optifine the list of shit that should’ve been here at the start just keeps going.
There’s my arguments
Sorry, forgot the link to the modding tutorial, here it is:https://rubenwardy.com/minetest_modding_book/en/index.html
terreria has better mechanics but the design aspect of minecraft is inherently superior due to its 3D nature
That’s why I only play on master mode
It really gets you to use all the games mechanics and max out your items. Couple that with the fact that terrarias progression is item based and not stat based makes genuinely one of the greatest progression systems ever made despite the horrendous RNG at times
call me when someone builds a functional Pokemon red/blue in terraria
also wasn't there supposed to be a terraria 2