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What is 6 - 2?

Not reporting is bourgeois

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File: 1696912184109.jpeg (Spoiler Image,79.24 KB, 828x444, IMG_0368.jpeg)

 

I’m playing far cry 2 with redux+ realism and I’m amazed by the level of immersion and sense of control I have over my time with it. The mod fully disables all in-game features to assist the players availing to navigate the map meaning your paper map and some screens showcasing your location is all you get to figure out where to go. I’ve navigated my way through several missions off my own accord, having to learn to be patient with outposts, run the fuck away from anything that looks like trouble and fight with barely any ammo is such a unique experience you can’t create in so many games. The world itself even without mods is beautiful and every hour I spend playing makes me feel like I’m genuinely apart of it, something you wouldn’t typically get from a non roleplaying game.
103 posts and 130 image replies omitted.

Only two more to go.
This one has first APR mission, police chief assassination.

Doing bunch of side missions.
I would like to direct your attention to timestamp 0:25:10, where I have basically a bossfight against one dude armed with that blasted rifle that is going to be my bane. Had to run away, return back at 0:28:10, managed to kill him and check out his weapon.

Finally the last of my footage is uploaded. Died like a chump to a guy I couldnt even see. No idea how I am ever going to get through this game. Those rifles are way too deadly to anything in short-to-mid range, once enemies start carrying them its only matter of time before eating one too many bullets. Next time though I plan to go for more stealth approach.

File: 1740530059975-0.jpg (460.33 KB, 1920x1080, celluloid-shot0054.jpg)

File: 1740530059975-1.mp4 (6.99 MB, 854x480, Untitled Project.mp4)

Back on my bullshit. Nice red shirt completely unsuitable for stealth. UFLL start. Still recording, but not uploading anything unless I manage to get at least to 2nd chapter.
Almost already died right outside of Pala at the start of 1st mission. I carefully approached a checkpoint I cleared during tutorial, because I though it already respawned, but no, it was empty, so I hopped into the car to drive through it and in that movement it did respawn, immediately go turned into Swiss cheese by three guys, had to be rescued by my buddy, and then only barely survived ensuing gunfight. I mean look at this shit.

The way you're playing it, OP, turns FC2 from 6.5/7 to a 10, maybe an 11/10. Turn the in game music off for even more kino.



File: 1738456045019.jpg (104.21 KB, 1920x1178, Champions365-1-3383118055.jpg)

 

Year in and year out the EA sports games make up a good chunk of the best selling games. How? Are sports gamers really out there buying the same game every year?

Do sports gamers even exist? Maybe I live in a bubble but I don't ever hear anyone talk about these games. I feel like I'm being lied to.


To prevent this thread from being completely negative I will say that there are some old football games I played as a kid that I still look back fondly on
5 posts omitted.

Tennis games are actually really fun, sue me

>>39478
Mass marketing and its consequences were a disaster for the proletarian class.

>>39491
>Realistic soccer games
The reason why soccer games are boring is not because of realism but rather because they're trying to simulate association football. Most arcade soccer games are basically 5-on-5 football with special moves. Go watch one futsal game, it's fucking insane.

>>39479
Wanting to play online and with the updated rosters are the main reasons. Also, while they're largely the same game every year, there are incremental gameplay improvements. You'd be surprised by how complex they are these days, picrel
>>39493
Sports games are fun, period. It shouldn't be surprising that vidya versions of time-tested and popular sports (read: games) are popular.

>>39491
>About as tempting as Mario Kart with a single course and no items.
For your own benefit, don't say things like this.



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The cancelled, almost-finished Daredevil PS2 game has been shared online by an anonymous developer who worked on it, almost 20 years later:
https://hiddenpalace.org/Daredevil:_The_Man_Without_Fear_(Mar_22,_2004_prototype)
1 post omitted.

>>31439
Fuck, I wonder how many good games are lost to corporate squabbles.

>>31436
>daredevil game
>it still has graphics

what did they mean by this?

DDs cool but honestly fuck this. We need Ultimate Alliance 4 and we need it day 1 launch on all systems

Help I can't see it

>>41957
Are you logged in to your leftypol.org paid account?



File: 1743368078269.webp (23.47 KB, 640x568, IMG_1936.webp)

 

Why the fuck didn’t half life have any binoculars? The zoom feature was such a poorly implemented and thought out addition to the games. I’d rather just have a normal fucking pair of binoculars than whatever goofy shit Gordon is doing with his eyes.
4 posts omitted.

>>40995
It represents focusing your vision on something you idgit. Also there are tons of games that do this as well.

>>40996
They could’ve also just given Gordon a pair of binoculars or a cool anti ballistic helmet with visors.

Instead they gave Gordon supervision. Also I cannot stand how the devs didn’t allow the player to toggle zoom or adjust how far their vision was zoomed in. You cannot scout for anything in the games, which makes the feature worthless.

>>40996
>>40995
Figuring this kinda stuff out can helf with VR adaptations.

>>40997
Half Life 2 was a very mediocre shooter IMO. I think main things they did well was the vibe, and then the physics stuff was very innovative at the time. I mean the original was almost closer to a platformer most of the time.

Chell has them in her flesh purse.



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All the AC games released are just that. Daggerfall wannabes. It’s obvious that the developers at their studios want and have the technology to make a daggerfall sized RPG and just fucking won’t over budget concerns. God damn it.
3 posts omitted.

>>40930
Was watch dogs 2 the last great ubisoft game?

>>40973
Watch dogs one was for many

>>40978
2 is exponentially superior

>>40930
I want Ubisoft to subcontract themselves to other developers and make maps for other games.
They're bar none the best at making open world maps. Not at filling them up, what activities you do in them, the stories written around them, but the world itself are always great.

Shadows is boring as sin, but their rendition of Japan is leagues ahead compared to something like Tsushima. Tsushima trumps it in pretty much every aspect, but I'm never gonna go back to that game just to be present in that gameworld. I sometimes go back to older AC games just to parkour walk around their rendition of venice, paris, or egypt. It's just nice spaces to be in.

>>40939
What Ubisoft COULD do is very very different than what Ubisoft WILL do. They could have been the greatest publisher, but they will remain the most hated. It's in the name.



File: 1745260118337.webp (30.2 KB, 353x525, IMG_2067.webp)

 

They’re like the necrons, but they actually add something interesting to the lore by not being generic cartoon villains or could-be heroes in rapid decline like the Eldar and tau. The dark mechanicum is a scientifically progressive decentralized faction of ex mechanicum members that use the power of the warp, AI, dark age tech, and innovation—actual just normal innovation—to conquer small pockets of the galaxy. If they win, the galaxy would genuinely be a better place just off the basis that new tech and post human expansion could actually thrive under the weight of chaos and the imperium.
Seriously, these guys could revive the men of iron and have some of them have direct access to forge world and dark age technology. They might even have a StarCraft engine capable of intergalactic travel without the warp.
8 posts and 2 image replies omitted.

>>41726
Fuck yeah. Another poly species human empire with some of the best qualities of both the old humanity and the imperium. Again, they just aren’t as powerful or as intelligent as the mechanicum even with their tech and AI feats.

You do understand that the dark mechanicum is only just shy of being a fully post human faction.

>>41727
>>41726
I’m also just going to throw in why I call these guys as being close to necrons

Apparently one of the first skirmishes between the imperium and these guys had the far mechanicum blowing up an entire solar system in a man made supernova. Mind you, that type of violence is the stuff that made necrons show some level of care for the galaxy at large while the dark mechanicum couldn’t give less of a shit if it means scientific progress

File: 1745352794820.png (336.83 KB, 2011x1500, ClipboardImage.png)

>scientifically progressive decentralized faction
*blocks your path*

>>41721
>the entire galaxy and whatever the tyranids are fleeing from wants to genocide you
>nooo stop be speciest!

Im sorry but im not going to accept progress no matter the cost simply because its progress no matter the cost.
To the inquisition chamber you go



 

PC user's disdain for the Epic Games Store despite the free games is proof that Steam is a social media platform for chuds and incels


‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎
23 posts and 7 image replies omitted.

>>41854
Like anon said, it just starts the damn game. It's funny, you can still add and buy EA and Ubisoft games in Steam, but you still have to install their app stores to play their games. So when you add their games to steam, when you launch, they just launch Origin and Uplay and you have launch the game a second time in those apps. Only thing could about Steam is the mod manager shit, how you can subscribe to mods, and get automatic updates to the mods as well as the game. Most mods these days only upload to Steam workshop so that's a big incentive to buy on Steam, but that only applies to games with mods.

That default Steam behavior of always telling you what your friends are playing is pretty weird. I'm sure there is a way to disable that right? But it's strange it's the default setting. Imagine if Netflix pushed non-stop notifications about what your friends are currently watching.

>>41854
How does Epic's app deter you from buying the game and launching it via a double click

>>41796
the quality of launcher barely affects the gaming experience though, unless they have some bullshit where the shortcut on your desktop can't simply launch the game without fucking around in the launcher menu first
>>41843
not the same as being an incel, i've never approached a woman but had multiple approach ME back in my school days
furthermore it specifies "in person" when plenty of zoomers exclusively meet romantic prospects through online dating

>>41833
>he think anyone cares about community features rather than good software, convenience, usability and qol features
lmao what a fucking retard




File: 1745376480241.jpg (152.09 KB, 1024x720, GrindanGameThread.jpg)

 

Fuck it why not edition
>NIS
https://twitter.com/NISAmerica
https://nisamerica.com/games
https://store.steampowered.com/developer/nisa/
https://nippon1.jp/

>NEWS

Disgaea 7 in english - released NOW! PS5, PS4, and Switch.
https://www.nisamerica.com/disgaea/d7/
Rhapsody: Marl Kingdom Chronicles (II and III) on PS5, Switch, and Steam as well.
Phantom Brave The lost hero announced for Switch 2025 [https://youtu.be/nuR3rUklk_I?si=F_yUlq-oavWocAUf]

>DRPG Japanese FAQ

https://wikiwiki.jp/disgaea-rpg/よくある質問
Post too long. Click here to view the full text.



File: 1744910407730.jpg (553.63 KB, 4096x2304, GhSREsaXgAADLbw.jpg)

 

Interesting presentation on the industry. The author is a bourgeois but the data he presents is comprehensive. Some takeaways:

>Capital investment in game development has grown massively since 2011 (i.e. the year /v/ often claimed that vidya went to shit)

>This culminated in a spike during COVID that's now receding
>Massive growth in the mobile games market is petering out
>Development costs, marketing, licensing, etc. have all made producing games more expensive
>Tremendous rise in the number of new games per year, including from China
>Also lots of competition from social/streaming media
>A plurality of the revenue from game sales goes to big established franchises, across all platforms

The end result looks like a classic crisis of overproduction in the video game industry. Too much capital investment, too many games produced that can be profitably sold to the consumer. All while fixed capital costs have risen dramatically. Thus explains the current round of flopping shit games and industry layoffs/studio closures. The author's suggested 'growth engines' for raising sales start on page 130.
5 posts omitted.

>>41504
This will likely get worse with Trump's tariffs. The Trump administration isn't exactly very pro-gaming.
https://www.latintimes.com/mike-johnson-says-men-need-stop-playing-video-games-all-day-get-work-theyre-draining-580534

>>41557
That's great! If it's true, Trump administration is both killing the immediate profit source in short term, and also modern form of "religion", which will accelerate the radicalization of the mass.

I honestly would like to see those stats,but for itch.io,I assume it's even more drastic and only the games mentioned by a content creator even make any money at all

This is not a crisis of "overproduction" this is just Valve being lazy fat fucks and the worst company in the industry by allowing shovelware to fill up their store

>>41538
>A difficult thing for gaming industry is that not only they need to compete with newly released games, but also with old games. They can mitigate it by psychological manipulation to make players avoid old games,
This psychological manipulation is a key part of the current crisis in out-of-control AAA development costs though. They manipulated consumers to instill values that each game must have "better graphics" than the last, but now that videogame graphics have reached a point of diminishing returns they must spend exponentially more on art for only modest visual improvements. Now AAA can spend 100 million on the art assets alone and still fail to sell due to some non-art-related flaw (like buggy coding, or unappealing designed-by-committee trendchasing gameplay), leading to studio-killing monetary losses.



File: 1744575329814-0.png (1.48 MB, 1920x1080, watcher4.png)

File: 1744575329814-1.png (1.61 MB, 1920x1080, watcher5.png)

File: 1744575329814-2.png (1.18 MB, 1920x1080, watcher2.png)

 

The newest expansion for Rain World has released highly flawed. After finishing both the endings I can say I did not like it. It's clear there was passion here but it has come out totally unfinished, they are saying they will release updates to fix it but still it is rushed here. The expansion feels like a collection of modded regions. It is nothing like base game Rain World, which is what I think everyone was hoping for. It's not nearly as good as Downpour either. There are some really cool stuff here but its not enough. Tbh it feels a lot like Yume Nikki in some ways.

So many parts feel unfinished. Lots of the creatures are really dumb and uninteractive, either being literally nothing but a nuisance or only interacting with the player rather than the other creatures. I am talking mainly about the whistling crabs that shock you. Lots of it is cool, and there are some great creatures, but it just feels like it needs more work. Some of the spawning is wack, with the crabs and the moths mainly. In general there are so many bugs, I was glitched out of bounds constantly which I have never experienced before except when making my own mod.

Half of the regions added are from mods. I just don't think this should be acceptable. And most of the time these regions are not even improved, in fact they are made way worse. Badlands lost all of its identity and feels way less cool now. Aether Ridge is chopped up and completely disjointed. But to talk about this I need to bring up the worst part of the mod, the portals. Instead of having a cohesive world connected through karma gates, you just go through portals to get everywhere. This is legitimately deadly for the game.

One of the most important parts of Rain World is the emotion in the level design (qouting a video yeah I know). But moving through the world is an emotional arc on its own. Firstly, the emotional arcs of the modded regions have been ruined by how they've been butchered like this. The mods were all better as mods then they are in this paid expansion. In Coral Caves you descend through layers of coral, into a buried facility, and then into secret dark and flooded caves beneath lit up by beautiful coloured lights. It also lost the little lizard things that used to be there. And don't get me started on Aether Ridge, which has been turned into like 5 different regions. I can't even begin to explain how badly this has affected the region as a whole. The only part that feels fun and Post too long. Click here to view the full text.

>>41337
Only tried rain world once; couldn’t get into it. After reading your post, basically you mean to say that:

• The map is big but it isn’t interconnected intelligently like in the base game
• Bugs are my biggest concern
• the story sucks and doesn’t really matter at all to an expansion that doesn’t matter at all to the game too

Are those your concerns?

>>41338
Bugs are my smallest concern. My biggest concern is that I'm not immersed in the world, the cohesiveness of the world and map is the major thing causing that but I also don't feel like the character I'm playing, unlike base game.

>>41340
Eh. I’d care about that too. After playing new Vegas for so fucking long, I know how bad it feels to be stuck in a map that feels small despite it being technically huge. Maybe mods can fix the map by adding more shortcuts, but who knows.

>>41337
for the rushed release and buggy day one you can thank the publisher, because they pushed the devs to release the DLC as quickly as possible; basically scamming the community with early access without saying it's going to be EA. I would revisit the game one year down the line and it should be much much better. With that said, the new scug is really good. For all it's faults, the watcher definitely brought back novelty to Rain World, the feeling of being lost again and exploring an unfamiliar and strange world. The existing story threads and regions were done to the death, so I don't mind the game trying something crazy and new. Fans that have issues with the new story are just assmad they are getting zero material for their precious precious iterator smut and are creatures of habit imo that would rather revisit the same, tried and tired paths, instead of plunging into the unknown once again. For one, I'm glad they've chosen to completely sideline and avoid 5P and LttM, it was time to let go a long fucking time ago. As for the portals, the decentralized nature of the world when compared to the gate connected regions allows for much bigger diversity in the region design since they don't have to be so tightly knit to fit together, which is again something I welcome. It's clunky for now, sure, but the potential is already evident. The Rot regions (and rot lizards) on the other hand are some of the best rooms/creature designs we've seen so far imo, creepy and scary af. I don't have much issue with the team butchering and reusing some of the modded regions, the authors gave them their consent to do away how they like. As far as the powers of the Watcher go, Downpour is the biggest culprit here, that was the first to throw the original equation into the shitter, with it's marvel-tier capeshit slugcats, so one can hardly complain we're seeing stuff like that again. All in all, I think the DLC is worth (pirating) now already and will only going to get better with continued support, both official and fan made. Limitless possibilities await.

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>>41560
Eh I do disagree with you on the feeling and novelty but it is good at least that they moved away from Five Pebbles because that story was done. Vanilla Rain World was amazing in a way that this just hasn't come close to capturing. I do legitimately love every single base game region and they feel like home, but yeah obviously it needed to move away from that. I think mods like Preservatory and Steaming Edifice were unironically better though.

Anyway I was trying to share some images of my region but it wasn't working on the forum I was using. So here are soom rooms from my new region. Most of them are from when I sucked at level editing but the ones from the secret part of the region look better imo. And yes I did base most of it around water puzzles.



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