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They're trash honestly. The last time I went to them they didn't even double check that they had all the files uploaded so the game wouldn't even launch.


Huh? What caused this?

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Hilariously ironic that big boy games with big boy money chasing after vapid realism and """prestige""" storytelling stumble so hard at being artistic, while a freaky game that would probably cause a second ESRB debacle if found is much better at being artistic.
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alan wake is pretty good yeah


Everyone makes fun of Kojima but he absolutely takes advantage of the medium and is a great cutscene director.


>and is a great cutscene director

except that his cutscenes are mostly three times as long as they should be


I will gladly sit through all of those MGS4 cutscenes because I get to play MGS4 between them. I expect from KojiPro full throated, excellent gameplay with those movies.


I didn't even finish MGS4.


what are some games with interesting girl characters?

i'm rly bothered by how women in the videogames i've played are all either 9999I.Q girlbosses with no negative qualities (99% of the women in cyberpunk 2077) or le hysterical feminist stereotype (99% of women in grand theft auto). I have yet to see a videogame girl character that's the funny + dumb + lovable character that we identify with
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uhhhhhhhhh based and class analysis pilled and deep state awareness pilled???



shadow tactics and desperados (old and new)


What's wrong with the girls from cyberpunk 2077? The only girl that fits your description is Panama IMO. Rogue is a boss but she's a decently present character, Evylin could be seen as a girl but she's a sex worker and ends up commiting suicide, I don't get any girl boss energy from her and again she's a decent character. I've criticized cyberpunk for plenty but the characters are all well written.


Karl Marx did love Shakespeare.


In which we speculate about the rumored new Russian game console. My vision: A weak but also cheap machine (perhaps even cheaper than production by following a strategy of "selling the blades") running games from 10+ years ago with mods adding in Russian language support and some fun extra features and the marketplace is just paying pocket change for these mods and it's all perfectly legal because of copyright reform. If it's cheap enough and the controller feels decent I don't think normal people would mind the hardware being ancient.
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I once tried to play Klonoa on a Wonderswan emulator. Works perfectly, until you must rotate the device.




It's real… but not available on GNU/Linux?


Weird hardware lost on economies of scale. The closest thing these days are overstock ARMshit like the broadcom inside the original raspberry pi. That isn't even all that weird, it's just undocumented trash meant for phones or tv boxes.


Fill that bitch with emulators and then cram it with every ROM they can find.


Hell Let Loose is praised as a standout example of the current golden age of multiplayer first-person shooters (FPS). It caters to military simulation enthusiasts, offering a hardcore Battlefield experience akin to Squad but set in World War II. The game features intense gameplay where players must carefully manage respawns, often facing long distances to return to the front lines if their position is overrun.

Combat in Hell Let Loose is lethal, with players succumbing to just a few bullets. The emphasis on realism extends to weapon mechanics, requiring players to consider factors like bullet travel time and drop. The game prioritizes teamwork, respawn management, and vehicle utilization, akin to other titles like Squad and Post Scriptum.

While simplifying logistical mechanics compared to Squad, Hell Let Loose remains accessible. However, some players miss the intricate supply management of Squad, which added depth to the gameplay experience. One notable criticism is the audio design, with some players finding the sounds lacking in intensity and immersion compared to other similar titles.

Despite comparisons to existing games in the genre, Hell Let Loose offers a distinct World War II setting for players seeking straightforward action. While some players may continue to prefer Squad for its depth, Hell Let Loose remains a compelling option for those interested in immersive FPS experiences.


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I’m tired of woke, sensitize, I-drink-craft-beer-exclusively-beard, nu-Kratos. Bring back old, horned up, rampaging, dont-give-af, old Kratos.
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I was unaware Jaffe was like this.
That’s hilarious.


And I thought "Agent 47 was based on a very sus pizza boy we had" was hilarious.


David Jaffe is just deeply embarrassing in general. He's too dumb to grasp the concept of a hidden/secret wall, and too immature to take criticism when he acts like a moron.


>muh hidden rooms without way too obvious visual clue
lmao hasn’t ha been in the gaming industry for decades? why is he like this?



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Is FF7 the most mainstream commie game of all time?


>anti-nuclear environmentalism


>communism is when you blow up the world


>communism is when milquetoast leftoidism
many such cases


Is using the souls of every living thing on earth to power your civilization really why worse than using coal


what is your what is your f
Avorite racing favorite racing game
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>Burnout 3 was pretty cool too
>I hate cars
I'm getting mixed signals here.


>F-Zero X or there's this other similar n64 game I forgot the name of.
The one where you can fly high? Aero Gauge (not popular).
The one with weapons? WipEout.
The one with bikes inspired by Tron? Extreme G.


Star Wars Pod Racing.


guessing this was his favourite mode



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I really wish this game had been good but it isn't, the design is completely boring. I just want a good game where I can run a country (preferably in the modern day) that isn't yet another HOI mod. Any suggestions outside of the obvious Paradox fare?
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That's a good broader topic for the grand strategy thread. What do all think? Is paradox pseudo real-time stupid? I can see how it might be good for multiplayer but I never play multi-player. I think turn based is a he'll of a lot more convenient instead of watching the game play itself while you wait for something to do.


Personally I can't stand turn based games. I like paradox style real time with pause a lot more.


Why p? I find paradox style so whack and pointless. Like I said you spend a good portion of the time watching the game play itself. With turn based I can go straight from my actions to my opponent's.


More on paradox games:
>crusader kings
So unbalanced with diverse elements of game play. I'm trying to conduct a war and meanwhile my character is on a meaningless feast or hunt and I am like get the fucking pop ups out of my face, I'm just clicking what makes sense statswise without even reading the rest of the bullshit.

That applies to all their games. Hoi is all about some stupid trees yet I never read any of it but the Stat modifiers.

The whole concept of text that has no gameplay value is stupid, just make a fucking game.


Thinking too how asymmetrical game design always leads to balance issues as well. I guess paradox games are not supposed to be balanced, but even in context of the starting factor, the tree of course can have any manner of OP things in it.


They’re easy to produce, last long, can fuckup thousands of other aliens and even humans, cost little to maintain and can be deployed anywhere. Why not skip the process of training, educating and deploying tau soldiers and just automate defensive lines to preserve the taus existence in the most pragmatic way possible. It’s not even like the tau aren’t politically inclined to rely on automated warfare
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On second thought since they seem to use wormhole drives (per Google) that might not work for FTL. Even still relativistic warfare seems like the best option.


I think they cover that in Rocks Are Not Free Citizen or whatever that essay is called


>Rocks Are Not Free Citizen
Correct name.

Rocks are NOT ‘free’, citizen.

Firstly, you must manoeuvre the Emperor’s naval vessel within the asteroid belt, almost assuredly sustaining damage to the Emperor’s ship’s paint from micrometeoroids, while expending the Emperor’s fuel.

Then the Tech Priests must inspect the rock in question to ascertain its worthiness to do the Emperor’s bidding. Should it pass muster, the Emperor’s Servitors must use the Emperor’s auto-scrapers and melta-cutters to prepare the potential ordinance for movement. Finally, the Tech Priests finished, the Emperor’s officers may begin manoeuvring the Emperor’s warship to abut the asteroid at the prepared face (expending yet more of the Emperor’s fuel), and then begin boosting the stone towards the offensive planet.

After a few days of expending a prodigious amount of the Emperor’s fuel to accelerate the asteroid into an orbit more fitting to the Emperor’s desires, the Emperor’s ship may then return to the planet via superluminous warp travel and await the arrival of the stone, still many weeks (or months) away.

After twiddling away the Emperor’s time and eating the Emperor’s food in the wasteful pursuit of making sure that the Emperor’s enemies do not launch a deflection mission, they may finally watch the ordinance impact the planet (assuming that the Emperor’s ship does not need to attempt any last-minute course correction upon the rock, using yet more of the Emperor’s fuel).
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Light speed still means waiting like 30, 50 years for it to get from some system not even that far off in 40k terms. Warp travel makes it trivial. However
doesn't explain why not just drag the damn rock through the warp, put a fucking geller field around it if you must, then drop it. I guess the idea is these unobtainium made planet killer weapons are cheap and plentiful.

But that's not even the problem. The biggest problem is combination of fleet battles and the stupid ass between WWI and WWII tier tactics employed by any side in a conflict. It's even funnier when everyone is called "a tactical genius" and it literally just consists of fucking line fire, or at best a feint.

Actual warfare is still going to be much like firing relativistic weapons, space rocks, Rods of God, dyson sphere energy weaponry and the like on the micro to macro scale. See also why the F-16 being faster than the F-35 doesn't mean jack shit and how they would lose miserably to modern fighters and you begin understanding how actual battles would ultimately work. Anyone with super far off weapons wouldn't even see each other.

The only excuse for this is duh durr hurrrr but we only got servitors for that not REAL computers that doesn't even make fucking sense and other factions like Tau and Eldar would still have them.

40k is meant to be cheesy and dumb as hell. They literally have to fly through hell to make the central premise make any sense at all. Which is a lot funnier considering they tried handwaving this shit with multiple FTL technologies.


>the Emperor will have saved a massive amount of His most sacred money

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