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File: 1712847390059.png (Spoiler Image,4.57 MB, 2560x1600, ClipboardImage.png)

 

Just because I play military glorifying first person shooters doesn't mean I like the military's actions itself or want to glorify it. It's just a game don't take things so seriously. Even if it could potentially be propaganda, I don't care. It's tacticool and its fun. It just a game just chill out ffs. I just want to turn my brain off and have some fun. It's also the types of games I played growing up.
17 posts and 1 image reply omitted.

>>34507
my brother in yakub, are you retarded? how do you think propaganda works??

>>34512
If material conditions and class position was the only thing shaping people's beliefs and worldview then every worker in the world would be a communist.

>>34531
I'm glad you thin skinned retard took my sarcastic mockery of op as an actual attack on your favorite media genre. Grow a pair.

>>34591
>Grow a pair.
<I-I was being sarcastic
You were clearly still trying to make a point, your point is still wrong, and you're still retarded. I don't even like cowadooty shit.

To those complaining that we are trying to take away their fun in playing these games, let me iterate that we are not trying to take the fun away from you. I love COD and I enjoy playing it. But you need to keep in mind that it is propaganda in terms of how they glorify combat and glorify the US military. Just make sure that you don't let the games of the franchise influence your values and your opinion on things. The games are purely fictional and do not accurately portray or represent reality. I have seen too many people allow this game to influence their beliefs. So many, who at the time didn't care about the military or want to join, suddenly wanted to join because of what COD and games like it showed what the military was supposedly like.



File: 1713242231812.jpg (Spoiler Image,37.88 KB, 576x432, 1713240670299998.jpg)

 

We can't frag n00bs like we used to, but we have our ways. One trick is to play matches that don't go anywhere, like the time I joined a 24/7 16k 32vs32 no AWP dust2 server in the community browser, which was how you joined matches in those days. I had replaced all the player skins with Touhou and Vocaloid characters, which was the style at the time. Now to buy guns AND ammunition you had to spend money. "!MONEY" for $16000 you'd say, otherwise you'd be playing catchup with a USP and a knife and no armor while everybody was running around with M4s and AKs.
Now where were we? Oh yeah, the important thing was that I had installed anime girl decal mods on my guns, which was the style at the time. They didn't have in-game weapon skins cause of hostility to microtransactions. The only thing you could do was download mods off gamebanana…



File: 1713107635278.jpg (Spoiler Image,301.71 KB, 865x1055, 1565294653521.jpg)

 

learn how to draw
learn how to animate
learn how to compose
learn how to do trig
learn how to do linear algebra
learn how to do physics
learn how to do calculus
learn how to program (starting with ASM)
learn how to make games

Now I can make games!
23 posts and 4 image replies omitted.

>>34564
that's called being a writer lol

File: 1713143114194.jpeg (16.31 KB, 474x460, images (59).jpeg)

>>34563
Has any game that advertised itself as "your choices matter!" ended up with the player's choices actually mattering? Seems like it's always a marketing thing and the actual system is that your choices give you either Ending A or the slightly different Ending B or C

>>34573
nah, at least the indie games i played they had too many endings, so to increase the replayability.
One of the best "Your choices matter" game was Fallout new vegas, and they did not have many endings, but almost every choice had some form of consequence in the end

>>34570
>anon ascended to higher tier of existence

>>34573
I mean there's quite a lot of games with totally different endings based on who you side with, but stuff like 'social' games rarely have your choices matter much yeah



 

I'll start: I understand and support if Mojang wants the real life animals to teach environmantalism or something, but Dolphin's Grace absolutely dumbfounds me in this context. It incentives the player to swim between 9 and 15 meters of a dolphin, and encourage them to maintain the dolphin's persuit in order to get one of the fastest modes of transportation in the game, especially early game when the player lacks protective equipment.
Polar bears make more sense, they attack if you are within [wiki doesn't specify] meters of a cub. That is their lesson: teach the player not to approch a polar bear cub. This is a good lesson.
They even know IRL dolphins can be dangerous when approached haphazardly, but they balanced out making them cute with having them "steal" the kelp that floats above newly generated ocean ravines. But the whole Dolphin's Grace thing throws that out of wack. I don't get it's inclusion.

>>34584
i'm pretty sure they don't care about teaching anything, they just thought it was fun (and it fucks over speedrunners which I assume they find amusing)



File: 1712794378953.jpeg (Spoiler Image,455.07 KB, 828x711, IMG_7043.jpeg)

 

is dead rising leftypol approved?

its a video game

>>34451
Yes, it's fucking ebin, my favourite game ever. I made a politics analysis video on it that's like 5 hours (dumb in retrospect but oh well)

Surprisingly good story that might be a good intro to American foreign influence if you read into all the symbolism about meat. The games after that have been a steady decline since



File: 1712107597092.jpg (Spoiler Image,23.53 KB, 600x450, FutNnVYWIAA_sKy.jpg)

 

Every day more artists are drawing Chiaki Nanami with a Nintendo Switch instead of a Playstation Vita. They don't get it, they'll never understand the appeal.
Portable gaming hasn't been the same ever since it went from "pocket gaming" to "backpack gaming", the vibe is different.
6 posts and 2 image replies omitted.

>>34443
this piece of shit costs 200 Dollars and the crank is part of the controller

I bought a PSTV like a decade ago, played Persona 4 Golden for 70 hours, and then didn't touch it again until literally yesterday when I found out it was really easy to hack.

>>34448
oh fr? I assumed it was one of those build it yourself 3d printer projects.

>>34448
still has more games than the vita

>>34443
Playdate:
black and white
no backlight
200 dollars
Really unappealing and I say that as somebody who is still fond of games from 40 years ago.

Compare with the Evercade EXP:
https://evercade.co.uk/exp/
color (duh)
supports vertical screen mode
8-bit and 16-bit games in collection carts, big hits and indies, over 380 games in total
18 Capcom titles pre-installed (Megaman, Street Fighter)
+6 Irem titles on cart (R-Type)
150 dollars
Post too long. Click here to view the full text.



File: 1680244804523.mp4 (Spoiler Image,29.74 MB, 1920x1080, Smooth movement.mp4)

 

while modifying skyrims movement behaviour files I discovered something really awful about bethesda titles I thought was only an issue from morrowind to new Vegas. Bethesda doesn’t attach grounded momentum to movement, whenever you walk or sprint in a bethesda made game you will always without a shadow of a doubt always immediately move at full speed on frame one. This is also why the games feel noticeably janky and dated despite having their graphics and animations updated each release and why npc and third person movement tend to feel like you’re controlling a character with absolutely zero weight. Turns out it’s not just Bethesda a lot of game developers for first person titles will pull this same kind of trick aswell here’s some recent examples of this

Dying light 2
Cyberpunk 2077
Modern warfare 2
Ultra kill
Not just that even third person games especially the pvp ones don’t hide this or even try to
Fortnite
The division 2 pvp
Destiny
Literally every 3d MMO
Nearly every assassins creed title has this same issue of weightlessness

This doesn’t sound bad but play any souls game, naughty dog, Bandai rpg, rockstar title or any game with half decent physics and it becomes way more obvious how much better movement in those types of games handle, it’s also why those games feel so much more advanced
33 posts and 1 image reply omitted.

File: 1712421850207.jpg (51.27 KB, 474x697, powerbait.jpg)

No thx, some of us like responsive movement. Not every game has to have realautistic motion. OP is obviously a zoomer for not mentioning Thief and System Shock where you can kill yourself sprinting into a wall with inertia.
>Souls
>naught dog
>rockstar
Nevermind he's just baiting.

>>34394
>If you could clearly convey what the character's momentum and body position are in 1st person it wouldn't feel as clunky
More nuance in arm positioning, put some relevant info into HUD and sound effects.

IRL I can feel when I'm walking backwards into a wall (and distinguish from walking backwards into a person) or when there is air under my feet. Jumping in FPS with lots of deadly gaps (like in Turok on N64) is kinda awkward. Whenever you are about to fall if you don't jump, there should be an arrow under your crosshair pointing at the ground with variations based on the fall damage you can expect.

>Literally every 3d MMO
In this instance its a good thing. Imagine trying to do a modern day mmo raid with animation frames interrupting your movement.

>>34394
The issue is being able to switch at will between 1st and 3rd person and needing to have a consistent control mechanism for both.

>>34444
I agree, and going with what >>34437 said about better visual feedback: Cyberpunk is 1st person only, but if you force it into 3rd person with mods the animations are all fucked up (vid related).



File: 1711305022837.png (Spoiler Image,38.04 KB, 1856x377, Screenshot 2024-03-24 1927….png)

 

NOOOOOOOOO

They're trash honestly. The last time I went to them they didn't even double check that they had all the files uploaded so the game wouldn't even launch.

>>34198
Huh? What caused this?



File: 1712376563840-0.jpg (Spoiler Image,27.88 KB, 650x366, 1.jpg)

File: 1712376563840-1.jpg (29.33 KB, 739x415, 2.jpg)

File: 1712376563840-2.jpg (16.91 KB, 769x398, 3.jpg)

File: 1712376563840-3.jpg (45.62 KB, 739x415, 4.jpg)

 

Hilariously ironic that big boy games with big boy money chasing after vapid realism and """prestige""" storytelling stumble so hard at being artistic, while a freaky game that would probably cause a second ESRB debacle if found is much better at being artistic.
3 posts omitted.

>>34404
alan wake is pretty good yeah

>>34404
Everyone makes fun of Kojima but he absolutely takes advantage of the medium and is a great cutscene director.

>>34409
>and is a great cutscene director

except that his cutscenes are mostly three times as long as they should be

>>34410
I will gladly sit through all of those MGS4 cutscenes because I get to play MGS4 between them. I expect from KojiPro full throated, excellent gameplay with those movies.

>>34411
I didn't even finish MGS4.



File: 1697384859192.mp4 (Spoiler Image,1.61 MB, 854x480, Blowing up Megaton in Fall….mp4)

 

what are some games with interesting girl characters?

i'm rly bothered by how women in the videogames i've played are all either 9999I.Q girlbosses with no negative qualities (99% of the women in cyberpunk 2077) or le hysterical feminist stereotype (99% of women in grand theft auto). I have yet to see a videogame girl character that's the funny + dumb + lovable character that we identify with
30 posts and 5 image replies omitted.

>>31222
uhhhhhhhhh based and class analysis pilled and deep state awareness pilled???


>>31060
shadow tactics and desperados (old and new)

What's wrong with the girls from cyberpunk 2077? The only girl that fits your description is Panama IMO. Rogue is a boss but she's a decently present character, Evylin could be seen as a girl but she's a sex worker and ends up commiting suicide, I don't get any girl boss energy from her and again she's a decent character. I've criticized cyberpunk for plenty but the characters are all well written.

>>31222
Karl Marx did love Shakespeare.



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