>>37863 (me)
thought of some more:
- Remove the combat protection aspects from armors and make them have unique utilites and certain enchantment synergies, such that parrying and movement (giting gud) are the primary means of not getting damaged in combat, but try not to change environmental protections like aqua affinity too much.
- Similar changes for weapons, such that combos, which enchantments can enable or enhance, are the primary form of dealing greater damage.
- Steal the 3 enchantment slots thing from Minecraft Dungeons.
- Give all weapons a bit of the mace gimmick of dealing more damage on falling longer distances, but let the mace remain excellent for that express purpose and surviving after.
- Black Ops 6 omni movement