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What is 6 - 3?

Not reporting is bourgeois

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Are there any science fiction games or books that take advantage of geothermal energy? The idea of any species taking full advantage of a planet’s energy reserves. The idea of a planet like earth becoming absolute 0 on the surface from the sheer energy extraction present on it sounds hardcore.
2 posts omitted.

>>37264
Depends on many things. The heat of the core and the diffusion of thermal energy throughout any planet itself also keeps it warm anywhere throughout the universe. After enough extraction, you’d start fucking up the planet


ff7? not really geothermal but still an energy within the planet itself.

Red Mars series by Kim Stanley Robinson

>>37402
Thanks I’ll check out the series



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https://lefty.pictures/post/view/7157

This list sucks.
Not because of its contents, I haven't actually played most of them. Nor, apparently, has the person making the list because a third have just question marks.
So, /games/ let's collectively crit this list and maybe even make a new one.
7 posts omitted.

>playing WaW
>US campaign in Japan, calling in barrages against gunner nests and tanks
>mistakenly call a barrage in against US troops
>direct hit, kills all of them except the tank
lol whoops
>game doesn't even reset, radio just yells "target missed, readjust!"
>running through jungle, friendly gets in the way and gets my bullet to the head
>no-one even says anything
Gee Billy, how come your war game lets you slay two imperialist armies?
serves them right for falling for the most obvious booby traps

>>37351
wait til you play spec ops the line

test

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>>37352
>that radio guy banter
Serious Handsome Jack vibe. Published by 2K only a few months before Borderlands 2, no less.

>>37362
he gets executed by lugo to be fair



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The 2 came out, and has lots of factions. Apparently, you are able to get ""political"" in the sequel, and you have more options to chose from than "fascist A" and "religious fascist B".
Also it will allow modding, so there is a opportunity to you smart guys to do something cool with the base game.
What are you guys opinions about it?
https://www.youtube.com/watch?v=BuvJAcptUd0 (trailer)
20 posts and 1 image reply omitted.

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An addendum, in the "Order" focus tree, although is never explicit on the nose, there is subtle storytelling by use of words and iconography, that this path leads to "fascism":
>An organised militia will maintain peace and order in our city and help us deal with anyone who might threaten it.
1) Usage of paramilitary forces who use of violence and coercion, supported by the state in indirect means. Those points are expressed in the laws "Neighbourhood watch", "Guard Stations ", "Forceful Persuasion " and "New order".
2) The symbols used in those pictures showed resemble too much the nazi swastika.
3) The leader is considered absolute, and obedience is a virtue. The workers are brainwashed to obey, and are alienated of their oppression.

Well I'm pleased to report that you can do actual communism in Frostpunk 2, though the game itself is kind of mid.

yay

>>37332
A great victory for socialism

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F U C K

I FUCKING love REDDIT NOW



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Imagine an ork, but instead of being stuck with some shitty semi automatic pistol or rifle, the fucker has a fully automatic assault rifle. Imagine this same ork but now fully covered in armour equipped with sensors and scanners. Now imagine the hundreds to thousands of rounds each of these fuckers are carrying. Imagine some of these fuckers carrying heavy machine guns and tank-sized recoil less rifles as ordinary primary weapons. The sheer uncontested raw firepower of each of these hulks of muscle and steel is something noteworthy. These mfs would fuck up every single living and no living organism that crosses their path. You want to know the worst thing? These fuckers (unlike the orks) are now also fully capable of squad tactics, troop formations, and building reliable vehicles. Krorks are a mechanized infantry fan’s dream…
5 posts omitted.

>>37321
That quote about the crossed is on point. The Krorks in lore should have the same level of fanaticism as the crossed, but the hyper intelligence and self discipline of an evolved green skin. Hell, even the crossed in +100 were capable wielding artillery and trucks to cause mayhem. Imagine the firepower capabilities of mechanized krorks.

>>37325
>Imagine the firepower capabilities of mechanized krorks
could it, may Gork forgive me for speaking it, be enuff dakka?

>>37326
Considering krorks were fucking up necrons for millions of years, maybe…

Side note, I just want to state that it’s likely that dark age humans and Krorks are likely the reason for why the tyranids even bothered invading the Milky Way galaxy. The departure of the Krorks is unknown. Additionally, it is implied that most Kronos had access to the warp and psychic powers in the lower, which is why normal orcs have been seen to carry psychic energy and even become capable of using warp energy in some of their more advanced weapons.
It’s likely that the krorks at some point had developed their societies so much that they ended up leaving the milky way for their orcish descendants. Then, the krorks went on to distant galaxies to torment and purge other species for their own amusement. The tyranids were one of these species.

>>37328
The reason why it would be specifically the krorks is due to the fact that they would be in closest proximity to the tyranids, because the Krorks originate from the Milky Way.



 

Is anyone else playing it yet?
9 posts and 1 image reply omitted.

>>37261
It did, I appreciate it. Nice to see them start to incorporate older elements of the series again but I will probably only play it if it's loaned to me or something.

>>37250
>Is it possible some time in the future for this chibi aesthetic to have run its course?
It has been featured in 2 (two) games.

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>>37269
A Link Between Worlds used a similar one that this one evolved from. And you could argue that Wind Waker and its sequels also contributed to the evolution of this style.

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>>37271
Windwaker looks nothing like the image in OP. It looks like Mother/Earthbound.

>>37271
>A Link Between Worlds used a similar one
No? Get your eyes checked dawg. ALBW's style is clearly just a 3D version of ALTTP's style.



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Game about TOR and nonces has haxxxxor nonce dev who is gonna use his built in backdoors to fuck with your computer if you give his game a bad review. Who could've seen this one coming, lol



 

unlike yall tripleA gamers, i play REAL immersive mdickie games. and it's not bigger than 1gb

posted here because the /games/ board is dead
8 posts and 2 image replies omitted.

I never knew the guy who made Super City mobile was actually some niche game dev who likes to make weird RPG games. Thanks OP

>>37203
I'm trying on android

Is there a way to remap the controls?


>>37206
he was a lot of things. mostly a dilettante and an internet laughing stock for almost a whole decade, but trascended that after he successfully rode the mobile app boom. i've just found out he deleted all the cringe posts full of delusions of grandeur, i guess that's what happens when a delusional loser actually achieves success: they gain some valuable introspection. or something. he still has the "interview" he did with 4chan /prog/ on his website, it makes me chuckle each time i remember it

http://www.mdickie.com/q&a_interview16.htm



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Thanks to the community of modders for this, the game is unofficially in a playable state.

>to fix the broken AI

Mods including useful sound level, realistic stealth overhaul, leave no witnesses, immersive NPC recoil, simple AI merge, and navmesh overhaul will do much to fix every NPC’s combat issues. Useful sound level will allow creatures and NPCs to respond to the sound of gunfire, which means that firing guns or detonating explosives will draw the immediate attention of enemies depending on the loudness of the weapon used. Realistic stealth overhaul fixes issues with the game’s stealth mechanics and detection system. Simple AI merge provides NPCs with cover fire tactics and the ability to shoot in groups. Finally, navmesh overhaul fixes the overall in game NPC pathfinding issues by fixing all the broken in game navmeshes.

>to fix the movement

Mods including movement overhaul, true movement, and walking inertia are recommended. The first and last mods will provide more movement mechanics and implement an interpolation function for the players movement speed scalar. The second mod will give you the ability to maintain momentum when jumping while moving and the ability to change your speed when moving up or down slopes. In application, this means that you can platform areas a lot easier.

That’s all for now. Check out LowBeeBob’s mods on nexus.
1 post omitted.

>>37053
I’d also recommend permanent weapon shells, blood trails, bloodbath, weapon jamming tweaks, immersive hit reactions, enhanced blood effects, bullet trails, and ragdolls to make the combat even more violent.

>>37049
Hitman’s animations

download my NVTU Mods on New Vegas they are all lore friendly and immersive and shit ive got that 'tism brother

For the guys here interested in realism, here’s a few extra mods to make the gameplay more brutal and believable.

>penetrate and ricochete

It’s another one of lowbeebob’s mods. Uninstall any ricochet mods you had before, because this mod does as its name implies
>iron sight inertia (IS inertia)
Make sure to have v sync on if you use this mod, because it adds inertia to your viewmodel when you’re aiming. Coincidentally you should also have a mod that removes hitscan from the game, so your aim isn’t impaired by the mod.
>point that thing somewhere else
This mod was made by inthegrave, and it causes npcs to react aggressively if you shoot near them or if you point a gun at them.
>functional backpack
A recent mod by Mr Shersh, this mod adds in an animated backpack to the game that gives the player extra inventory space. To aquire this backpack in game just head to the locker at Goodspring’s red school.
>integrated backpacks
This mod gives more NPCs backpacks, which provides some semblance of realism for how each faction manages to carry around their equipment.
>legion combat armour
This mod replaces the mesh files of all legion soldiers, so each member of the legion wears pants and shirts instead of skirts and robes. This change can make the legion look more menacing and believable.
>realistic weapon damages
Post too long. Click here to view the full text.

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>patrolling south Vegas
>fiends wearing bandanas and rucksacks respawn and start shooting at NCR riflemen
>all of these fiends have marksmen carbines and assault carbines
>they start shooting at me at god knows how many meters away
>more come in after hearing gunfire due to my mod, and this results in me fighting like five of these assholes at once
>cover behind some rubble
>start shooting back and cover to reload
>literally a single hit takes out 30% of my HP even with having combat armour on
>one of them throws a fucking nade at me where I’m taking cover
>get blown the fuck up and die
Yeah, New Vegas with realism mods is peak.



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My dog has cancer :(




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Tabletop Games / Traditional Games
Wargames, Roleplaying Games, Board Games, Card Games, Drinking Games, and so on and so on.
What are you playing/running/home-brewing? What do you have to recommend or criticize?
158 posts and 40 image replies omitted.

>>34932
What's the hook? What sets it apart from other TTRPGs?

>the creator Steve Jackson isn't a reactionary twat

no but his games tend to have some galaxy brain logic in the mechanics to facilitate making things more proprietary.
>running it theater of the mind is possible but annoying because the game references hexes (or "megahexes") for distance rather than actual distance
case in point lol
Sounds like a job for homebrew. If hexes are a consistent size it shouldn't be that hard to convert to distance (and maybe angle). If the abstraction is more important, then a "zone" system might be a better alternative. Knowing what solution is best would require familiarity with the whole system though.
>The game, like GURPS, is lethal
>finding ways to give players a way to feel more powerful is hard even being generous with XP
Playstyle preference tbh. Games like this are less of a straight power fantasy and more about trying to be clever.
>this all stems from the aforementioned "realistic fantasy" stance that makes simply the idea of adventurers stupid, as well as questioning how a D&D-esque setting could exist at all with such scrawny humanoids not being wiped out by bigger monsters
Adventurers make sense as long as the rewards are worth the risks. IRL you have a long history of grave robbing and hunting big game. Going back further, stone age people were exploring caves and killing ice age megafauna. The only unrealistic part is maybe how people didn't manage to kill all the monsters before reaching a medieval tech level. Another Steve Jackson galaxy brain moment.

>>34936
>What's the hook? What sets it apart from other TTRPGs?
Tactical combat, flexible and simple character creation that can cover many possible concepts, ease of play.

Trying to find info about a dice based tabletop game - Haywire. It's supposed to have strong political themes. Anyone heard of it?

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>>36261
Search is turning up nothing but https://boardgamegeek.com/boardgame/302307/haywire which doesn't match the description. You probably got the name wrong and strong political themes is pretty vague. Maybe Paranoia (Cyber-McCarthyism) fits the bill?

I wanna run a oneshot (or a short chronicle) about the Spanish Civil War in WtA. Problem is, I dunno which edition is better, since I never played/dmed Werewolf before. Is it Second or Revised? I kinda want to utilize Wod Combat rules, so Second Edition makes sense. Am I right?



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