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Thread for both warband and the new bannerlord
12 posts omitted. Click reply to view.


Play warband




tbh vlandia is based around the post rome barbarian led kingdoms who had knights (not the meidival ones just nobles riding horses with some chainmale armor)
So i was just fucking with you
Althouhg those mask/helmet things they have make no sense


Empire because fuck nationalism.


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So, I started my own kingdom, taking up a comfy corner of the Western Empire, but the nobles keep slipping out of my dungeon like it was made of paper.
I was thinking about trying to play it cool and soft and keep some kind of diplomacy open between my Commonwealth Republic and other kingdoms, but I guess
It can't be helped. They just keep popping up with ever larger annoying bands of peasants if they escape or I let them go, which is a slow grind and attrition I can't afford.

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I liked tinkering around with SimLife, but I never really understood the appeal of most Sim "games" to be honest. The goals (and thus the actual "game" structure) were often paper thin.


SimLife and SimEarth weren't "games" in any meaningful sense. The purpose was to play god and covered the world in flying molluscs or keep spamming natural disasters or whatever.
The other games (SimCity, SimAnt, SimFarm, etc) actually put you in the world to some extent, so you had a sort of guidance.

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I feel like the industry push towards micro transactions and away from fully developed product is a way to hinder piracy online.
I just download skyrim and the sims totally for free with no issues, but, I tried to download Starcraft II and It's a fucking mammoth of a task to get it to work properly with out an internet connect. How can we even go about pirating games that require online play or whatever nonsense they are trying to peddle to make virtually free and perfect commodities cost money,?

Does anyone else feel this way?
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Source code is not MOP but the end product itself. Means of production is, like, computers, internet, etc etc etc.
The internet is actually more the perfect commodity Marx talked about.

It's virtually free (in theory) and can do basically whatever we want.


It depends on the type of source code. Game engines, software libraries, etc. can definitely be a means of production.


I guess that's true. I am more of a code monkey rather than a developer for video games, but, I still think that ultimantly personal computers are what is and should be classified as a means of production.
Ultimately, after out time has come, the distinction will cease to exist, as, all personal computers will remain person computers.


Think of it this way: Who owns Unreal Engine? The source maybe be out there, but commercial developers cannot make use of it without paying rent to Epic Games.


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>hinder piracy
The push to fight piracy is itself driven by the same motive as the stubbornness with which even limited refunds were granted, the abolition of demos, the fight against used games, the industry's tempestuous relationship with streamers/LPs, and the shilling of preorders:

If people can try your game, they're less likely to buy trash.

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Thread for discussing all things relating to this giant of the multiplayer hack 'n slash scene.

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>Fallout 76 that FINALLY added NPCs
>Still Broke
>Still doesn't fix the core issues of the game
>Fallout 1st is still a thing
>Atom shop is still a thing
>Bethesda is still shit
>They still call you idiots for buying their broken shit
&ltFanboys give it a mostly positive rating on Steam


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>real ad for a videogame in 2020

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Hello friends, since we're all bored I wondered if anyone wants to play competitive/team HOI? Ideally with like 6-7 players to hit all the major nations in whatever mod we end up playing, though perhaps more realistically 3-4. Anyone interested?
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Okay, there's 4 of us in the lobby now, and also we've had a change of plan, we're just gonna play with the legit game on Steam instead. So you only need to download Kaiserreich from the Steam Workshop. So cmon guys it's time to join already so we can play!




I'm sorry comrades but I don't have the time for a game rn


RIP, maybe another time.


Alright then people, anyone else wanna join? We might start playing today sometime!

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Let's discuss the shitshow that is TLOU2. Is the leaker right? Is the story shit?

Personally I have always hated the first one and that the plot twists and turns that people hate so much in the sequel are a direct continuation of the extremely cringe and tryhard storytelling of the first one
6 posts omitted. Click reply to view.


>Is the story shit?
Is the gameplay any good? Or do we just want our games to be shitty fucking movies now?


>What would be better would be to not mention Elle and Joel at all, say it is a new character in a sidequel, and then reveal that the character wanting to kill the two of them mid-way of the game.
But this would completely omit the thematic parallel between Ellie and the new character looking for revenge.
It sounds like you want the game to be more generic than try something not many other games do.


>thematic parallel between Ellie and the new character looking for revenge.
So what? You can make different parallels, hell you can even make one with the side character traveling around the country piecing together what happened and tracking Elle down parallel their journey to the hospital.

>be more generic than try something not many other games do.

If it means making a more emotional cohesive and impactful story, sure. ND can't make these twists work because they want to make stupid shit like "thematic parallel between Ellie and the new character looking for revenge" rather than tell an emotional story first and then add themes to the general plot arc later.


You have no idea if it will be emotional or not - emotion comes from the detail and presentation, not a 5 sentence outline of the plot.


There wont be enough detail and presentation in the second half.

> 5 sentence outline of the plot.

I watched the scene where Joel got killed. It was cringe

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