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Not reporting is bourgeois

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File: 1739577984350.jpg (139.14 KB, 1280x720, NewJRPGs_Again.jpg)

 

I don’t think I see any JRPG-focused threads on this board, so why not have a comfy JRPG general?

>any JRPG-related games, from retro to modern

>you can share/discuss any news or announcements related to JRPGs
>you can talk about or discuss JRPG stories, gameplay, and characters
>recommending any JRPG titles
>talkin' about JRPG devs & studio is fine too

QOTT for starters : what's your favorite JRPG titles? and what's the reason you're liking it?
10 posts and 6 image replies omitted.

File: 1740956512130.png (47.39 KB, 640x597, ClipboardImage.png)

my faborite is the xeno series because they make me thonk

>>40293
I like how they ripped off FF Tactics. That little spinny job wheel was too cool for no one to steal, but the art looks like dogshit. Also they are aping FF Tactics a little too much. Looks like the flash remake.

>>40351
Based.
Xenosaga is great.
So glad there's a lot xenofags here, it's great JRPG series & wish a lot of people would talk how there are a lot of progressive elements in the story.
Rex 1000% would be a massive communist if he knew about it. You cannot convince me otherwise

Also, I just recently play FE Path of Radiance.
I genuinely like the world building & love how they handle it's political theme (moreso than 3H).
Still on chapter 24 but I think it's one of the best FE in terms of story & world building, I liked it more than Jugdral honestly

File: 1744720226343.jpg (53.61 KB, 640x360, linda-cube-3269474.jpg)

Opinion on this? I think is cool

>>40351
Shion is hot.



 

I don’t think games outside of cod and arma have night vision mechanics this developed. Pretty hard to believe that this is just a mod too.

I'm unfamiliar with the subject, I assume the green one is for good terrain vision, and the grey one is for infrared?

>>41353
Yeah. The infrared is pretty advanced for a video game—especially one running on gambryo. Pretty amazing knowing that fucking modders put this together in a couple weeks.

Flood detected

>>41358
They got working NVGs in Roblox?

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We need a fucking RPG set in eastern middle earth or some sort of desert RPG taking on a sand sea devoid of all plant life. So many developers keep pumping out generic Europe inspired RPGs.
6 posts omitted.

>>41334
Kenshi.

File: 1744629764739-0.png (1.48 MB, 1280x720, ClipboardImage.png)

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Also Sand Land.

>>41347
The main weapon is a tank… peak

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>>41334
The desert of Middle Earth is in the suf

checked my wishlist and found this, OP https://www.gog.com/en/game/islands_of_the_caliph
might give it a try after I finish my wl2 playthrough



File: 1656914308691.png (Spoiler Image,8.53 KB, 449x209, ClipboardImage.png)

 

Is Dwarf Fortress the most Historical Materialist game of all time?

>Simulates thousands of years of history

>Simulates individual lives
>Simulates entire economies
>Simulates private property, families, cities, states
>does not privilege the player with any kind of protagonism. You are simply an entity in a larger civilization
>any entity can be wiped out at any given moment and replaced with a similar one.
>deep physics simluation that includes erosion, precipitation, and the formation of continents
>can instantaneously generate an entire encyclopedia of interconnected occurences spanning thousands of years
>simulates marriage, divorce, courtship, cheating, betrayal, coups, assassinations, persecutions, and purges
170 posts and 19 image replies omitted.

>>39986
That was my biggest gripe with the steam release, changing hotkeys around would have been fine but for some reason I can't fathom they selectively removed some hotkey functionality. But now thats a fait accompli until someone puts in the effort to mod in better hotkey support.

>>27773
I actually like weird games that simulate things, but it's hard to pull them off. DF in particular, not the steam version, but the old version, has "model interaction collapse" as a problem. Tarn keeps writing code to simulate different aspect of reality. He schools himself on this or that to model something in dwarf fortress. But it breaks by interacting with other parts of the game. That's how you have alcohol poisoning from cats licking their feet or economics breaking. Models that simulate well on their own often do badly when combined. It's an interesting problem.

>>41271
Hasn't all the sim interactions like feline alcoholism been a major contributor to DF's charm

>>41273
true it is charming in a way. glitches and bugs and unintended consequences are always charming, but i was mostly talking about model interaction collapse in general as a challenge to simulation creators. simulation creators want their models to interact cohesively. sometimes the model interaction collapse is funny and charming, but not always. sometimes it can make things a slog, or broken, or boring.

>>41274
I think this is a challenge that has to be solved top-level, as a design philosophy thing. Look at the recent Zelda games and how they handle things interacting through a "chemistry" system as they call it. If you start from considering how all the different pieces interact instead of designing them separately as their own systems, it keeps everything more cohesive.



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From my understanding people who can't afford to pay a game and pirate it would still not buy it when locked behind denuvo. They would just not play it at all through piracy

>boohoo you won't pay up for my shitty aaa goyslop so I'll just lock it up behind a horrible server based DRM making life miserable even for my paid audience
6 posts omitted.

>>41275
>erm this major abstraction that you can go to jail over is actually fake because I say so
>you are an """idealist""" for talking about existing phenomena under capitalism because they won't exist under communism
you sound like an utter retard unable to read lmfao, whats next, money is not "real" so talking about it is idealism? fucking imbecile

>>41275
>>41287
oh also this is just golden
>pretentious pseudo-intellectual ass
retard doesnt even understand what idealism remotely entails while engaging in it LMAO, just peak leftoid discourse

this is what happens when you read philosophy instead of marx

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>>41264
>>41275
>Why do the bourgeois do thing?
<They do it to protect what capitalist society recognizes as property.
>Oh, so you want to maintain property you fucking traitor glowie bourg shill buzzword buzzword buzzword?
I'm speechless.

>>41287
>strawman
>strawman
>NO U
>>41289
>strawman
Infantile disorder. I wasn't arguing against the things you mentioned.

>>41291
Infantile disorder is not a slur lol



 

We already have enlisted.
23 posts and 2 image replies omitted.

>>41108
>grind
just play ww2 stuff
honestly I grinded into jets by pure inertia and it's not an enjoyable experience. it is really weird because the maps aren't big enough to accommodate for post-vietnam bvr engagements but they added them anyway and it feels like a botched and dumbed down dcs, including simulator mode

>>41190
I don't think the manpads will affect planes, helicopters sure, but the plane meta on high tier (like the trailer) is to never spend more than a couple seconds around the tank area
the real problem is going to be that tank battles are 95% camping and stealth, which the infantry will significantly disrupt. the rewards for killing infantry as a tank are going to be low so it won't be worth revealing your position, but if the infantry spots you you are fucked anyways. it will make the high tier tank grind even less entertaining

Idk why people even play ground in that game, its the slowest most skilless (literally who sees the other first wins) most boring shit ever compared to air which is one of the most fun air simulators out there with the best selection of planes to play

>>41263
ground is more dynamic actually. planes, at least in realistic and simulator, are a literal flowchart
do I out-maneuver them -> circle
do I out-run them -> boom and zoom
do I out-climb them -> ascending spiral
do I out-turn them -> scissors
do I out-energy them -> vertical circle
none of the above -> bait and call a friendly

ground is chess, air is rock-paper-scissors

>>41278
Not really. That anon is right for calling ground battles a game of hide and go seek. The only good thing about it is that it’s the only game mode with semi realistic tank combat out of any other milsim in general, and that you don’t get one shotted in every exchange so you’re allowed to strategize if you give a shit about that.



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The whole design philosophy of Pokemon for the last decade and over is basically modeling every decision about the direction of the games catering to the whim of the least well adjusted immature 30 somethings and their nostalgia while also making sure eight year olds buying their shit.
50 posts and 15 image replies omitted.

>>41242
my guess if they think reddit invented "irony" and now pull that card when someone invokes the word.

>>41248
>reddit invented "irony"
19th-century continental philosophy is literally filled with irony. Definitely a 4chinlet.

>>41266 (me)
>two pairs of eyebrows
Fuck, I noticed only just now, thank you, Google Images, for your excellent art.

>>41219
>>41212
Still find it disingenuous that they lump together gardevoir with other animals that mostly like lopunny, when gardevoir's are humanoid (comparing to other pokemon), but the problem is, unlike digimon where it's has renamon (even without breast as a anthro), a humanoid furry, standing on two legs, who (in the anime) is has human sentience/mind and can talk to human as well, in canon they're basically anthro unlike other digimon, unlike gardevoir where they are humaniod in body, but have a mind of an animal that also can't speak and in canon they're supposed to be an animal.

>>41223
>Shin Megumi Tensei, the goat
That's because SMT has actual eldritch abominations including woman, eldritch woman/men, monster men/woman, also few furies as well. Only having some mosters, and a few monster animals, animals and kids instead unlike pokemon's 95'% animals.

>>41362
>Still find it disingenuous that they lump together gardevoir with other animals that mostly like lopunny, when gardevoir's are humanoid (comparing to other pokemon), but the problem is, unlike digimon where it's has renamon (even without breast as a anthro), a humanoid furry, standing on two legs, who (in the anime) is has human sentience/mind and can talk to human as well, in canon they're basically anthro unlike other digimon, unlike gardevoir where they are humaniod in body, but have a mind of an animal that also can't speak and in canon they're supposed to be an animal.
(eldar.webm) is related



File: 1743668494005.png (705.21 KB, 1920x1080, ClipboardImage.png)

 

Seems like a pretty anti-communist game, kind of weird to find one in a time when capitalism is going to be in a bit of turmoil. Y'know what I mean? But this is just going off of what my impressions of it were
6 posts omitted.

>>41092
>The contributors are all pulled from 8chan /agdg/ as well
yeah, i'm sure i saw the game being promoted on zzzchan's /v/ back then and one of the 8kun/qanon/ or reddit tier post said kind of "they don't know it's our game" while posting image of someone giving positive reception towards the game, that maybe or may not talked about the theming.
Even if it was true most cyberpunk are in a capitalist dystopia, why are you even surprise about that.

>>41095
>it had sewerslvt music
Got the problem :^)

>>41099
It seems to be a trans-core game from trans-fucking reactionaries before transhumanist panic became the party line of rightoids

It doesn't seem to really appeal to anyone. It's deus ex without the clever writing or gameplay mechanics, and boring anime girl bullshit

>>41149
>trans-core
MY LIVES ARE GONE!!
DO YOU REMEMBER?! MY LIVES ARE GONE!!

Have no idea what It's about but appearently it's got level design inspired by the devs doing urban exploring. Even if chvddy it might be worth checking out for that.

File: 1744120020841.jpg (242.25 KB, 1920x1080, soon.jpg)

>>41079
>more "this capitalist dystopia is so cool" slop
I said it in the other thread about this game, even if the premise was better I still don't like when stuff panders so hard to the audience. I liked deus ex, stalker, system shock and all of those, but it almost feels offensive to be targeted so explicitly by a consumer product. it's like the difference between hotline miami 1 and 2



File: 1744058493425.bmp (2.64 MB, 1280x720, ScreenShot32.bmp)

 

Hi, vegas modder here. I am trying to make new vegas more immersive by bringing realistic elements to the game. I took inspiration from the sudan war and the war in tigray as reasons to add in missiles to some of the leveled lists in this game more responsibly. I think having more explosives and missile systems in game makes new vegas feel more like a game about living in a conflict zone than simply being another generic RPG protagonist. In game, you end up with this scene of an NCR fire team defending station charlie while a heavy trooper with a missile launcher provides support. Looks pretty tactical

What do you guys think? also feel free to add suggestions on what I could add to the game

It definitely needs more explosions and better explosion graphics.
https://www.nexusmods.com/newvegas/mods/54619

>>41188
Ok. How do you feel about having demolition and artillery teams in new Vegas?



File: 1678199302704.jpg (Spoiler Image,111.4 KB, 600x800, 1_0rtcr-D9i7yoYNKpoBO-rQ.jpg)

 

I just beat this game, I remember seeing another discussion thread about this game but I can't find it, but I want to talk about the game, full spoilers.
237 posts and 60 image replies omitted.

File: 1740182944364-0.png (1.41 MB, 1080x1643, ClipboardImage.png)

File: 1740182944364-1.png (1.27 MB, 1080x837, ClipboardImage.png)

>>40118
>The light still shines even though the star is gone
>In the dark times, should the stars also go out?


Real.

>>41024
Got DMCa'd.
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