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everybody's favorite corporate rigged event that chinletjaks complain about, cheers.
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>favorite corporate rigged event
This. But at least Amored Core 6 won best action game. Bout time us Ravens got some respect


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You made me believe Cocoon had cute girls for a second but it seems they're from another game.


Somebody combined Pizza Party with Freedom Planet of all things.

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<wow typical NEW Kojima showing us the Hollywood stars and no gameplay
None of those people are Hollywood stars… If he was going to sell out and market a game on star power he wouldn't be using Hunter Schafer.
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The teaser is pretty shite tho with its direction and rendering, and Kojima explicitly said he is aiming to make it a "game movie" with no details what is going in for the game other than its psychological horror. That is already enough of a red flag for me to be skeptical about it.
You mean /v/ermin and living fossils like The Quartering bickering about transhumanists as usual. Could not care any less about that.


ngl the only reason im interested in the game is because the trailer is presented like P.T.



the nerve of this uygha to announce another game before showing a single second of death stranding 2 gameplay


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Death Stranding 2 should be basically just Roadside Picnic but in Burgerstan.

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Sega trying to hype up… something sending these lame cards to popular streamers.
I can't remember the last time a company had a "big announcement" that wasn't a monumental disappointment.
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>Sega of America


>America of Sega


Well, they're gonna outsource jobs to Japan so obviously that implies some sort of cooperation between the two. It's like making excuses for Nintendo of Japan that way. The main decision-maker is still the Japanese headquarters, SoA is simply a subsidiary.


No, they've always been butting heads since the 90s, but it's not surprising that the one thing they agree with is fucking over their own workers.


Where is Billy Hatcher Re-Ovulated

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why the fuck do idiots get excited about mergers and acquisitions when this always happens
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>Bungie, formerly owned by Microsoft, might possibly be owned by Sony



I blame Disney/Marvel.
Fanboys considered any Disney acquisition of a Marvel property a positive because it would allow for more fanservice in the MCU.
Since there's a huge overlap between gamers and MCU fans, the pro-merger ideology leaked into gaming.


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Valve is Xbox in disguise confirmed.

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Disco Elysium only works because it had a team of really strong writers. I feel like this is a game style you can't "pull off" even consistently because even a mediocre Disco Elysium-like would be terrible. Horrible to play, even.
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im not op you fucking retard lmao


I hate video game genre naming conventions so much.


DE itself is a very loose adaption of planescape: torment, so these games should realistically be called "torment-likes".
>inb4 people start calling it a proto discolike
>I feel like this is a game style you can't "pull off" even consistently because even a mediocre Disco Elysium-like would be terrible.
Stat-based character and environment interactions are far are more interesting than what most JRPGs do, which are also heavily story driven in their own right.


Completely missed the point, yet has the temerity to call others psued. Yep, it's imageboard shut-in time.


>gets proven wrong with the exact words
<y-you're missing the point
lol ok my man, you totally arent acting like a channer here

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 No.3003[Reply][Last 50 Posts]

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Based Rayne, the antifa we need.


I basically avoided playing that game because I don't want to do ship design and if you don't the game is impossible.


the aggression casuals have towards people who actually want to learn a game well, let alone those people who can learn it inside out, is insane and has been consistent across every game i've played so far and i still don't really understand why
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TF2 had an organic competitive scene just like old school shooters and Valve instead of capitalizing on it decided to ignore them for a decade until they decided to release a half-assed "competitive update" that both competitive and casual players hate to this day, lmao.


Lois: "What the fuck is going on here?"


Who is this muscle mommy?


Barghest from Fate/Grand Order.


Bless you, anon, I shall indulge in mating press.

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Turn based RPGs with interesting mechanics?
From my non super indepth knowledge we have
which are not too fundamentally different from DnD itself. I've never really played DnD much so I'm not too expert on it. Characters move in turns and to random checks based on their stats and what skill they used. Typically a JRPG doesn't have movement on a landscape very much at all, typically the characters position either doesn't matter (classic FF or Pokemon) or very little like Persona/Shin Megami(at least once you're actually engaged in battle)
>Strat RPGs
With either a tile system or more of a war gaming distance system.
>Card battle RPGs
These are like Yuigoh or Pokemon or Magic The Gathering where you have a deck of cards and each card has some kind of complex set of rules that are delineated on each card.

I like strat RPGs but at the same time I think the movement can be an unnecessary complication. I think card games can be kind of ugly visually, trying to represent a non video game type game in a format that doesn't need it, also having to memorize the rules on 50 different cards is needlessly complex. JRPGs can be way to simplistic and just matter more on stats and grinding but this can kind of apply to all RPGs.

I kind of have a halfway idea for an original game. I think since RPGs kind of inherently rely on RNG I think the gambling aspect of them is kind of underutilized, so maybe if there was a way to take the fun of traditional card games and betting like Poker and etc. and translate that to an RPG.

What do you think?

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anyone played this? its pretty great
verm was very relatable

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Strange request but I would like to deepen my analysis of the game and one aspect I'd like to tackle is structural mechanics of oppression, its radical means of dismantlement and historical comparisons from communist and anarchist movements (preferably small communes). Zapatistas for example
I would also like resources to create comparisons to slavery in America through economics, social movement and moral decay so I can contrast it with the ways social progress is motivated through change in production that the protagonist and his commune put into effect.
To top it off, this would have to be somewhat digestible in a way that even (neo)liberal leftists can understand, which means it would have to go against idpol and optics (focusing on the work being problematic instead of the work itself), as well as a complete disregard or ignorance of historical materialism.
I'm also deeply uneducated in the subject so I need to deepen my vocabulary as I just wing it from common sense and my own set of beliefs.
Also if someone wants to argue the game with me, I'd be glad to do so.

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