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>two takes/rockstar fired over 40 of its employees over "gross misconduct" but also allegedly attempting to unionize since the working conditions and secrecy became too much
>due to this new shortage the game officially delayed to november 2026
>protests eruptin
i fuckin knew it
10 posts and 1 image reply omitted.

>>44822
>a series of games that was known to be great for satirizing, among other things, the corporate america Rockstar grew to be.
Shakedown Hawaii is a retro GTA clone that is better about this than GTA ever was.

literally every other mission is capitalist characters finding some new way to fuck up society for a quick buck

>>44993
Thanks for this

>>44822
It was always destined to happen because there's really no reason why Rockstar should be immune to the profit motive that drives the rest of corporate America.

The satire also got a lot softer as the series went on, the comic critique of America became a lot more American than that of Brits looking at the US from the outside. As in it became a lot more politicised in that really generic liberal "Late Night" way where republicans are all rednecks and democrats are all pretentious urbanites, whereas GTA 1, 2 and III scarcely mention politics at all because it's correctly treated as an irrelevancy in a blowing-up-police-helicopters Hollywood depiction of the US where the protagonist collecting prostitutes and ferrying them to a police ball, picking up stolen donkey porn and pictures of a morgue party involving the most influential businessman in the city, mincing people into dog food so someone can avoid their debts, etc are presented as reasonable jobs for a career criminal. In such a world, the trite bi-partisan politics of Washington DC simply don't matter, it's obviously not of importance in this virtual world where someone is causing enough carnage to get the frigging army after them and then escaping after repainting their car, but the question then is does it matter in the real world that still has powerful criminal gangs, mass shootings, and hookers a plenty?

>>45001
no problem :) glad you found it interesting

>>45003
> the comic critique of America became a lot more American than that of Brits looking at the US from the outside. As in it became a lot more politicised in that really generic liberal "Late Night" way where republicans are all rednecks and democrats are all pretentious urbanites, whereas GTA 1, 2 and III scarcely mention politics at all because it's correctly treated as an irrelevancy in a blowing-up-police-helicopters Hollywood depiction of the US where the protagonist collecting prostitutes and ferrying them to a police ball, picking up stolen donkey porn and pictures of a morgue party involving the most influential businessman in the city, mincing people into dog food so someone can avoid their debts, etc are presented as reasonable jobs for a career criminal.
yeah i noticed the "late-night-libification" as well.



File: 1741734449811.png (295.27 KB, 480x270, ClipboardImage.png)

 

The plethora of choices not only story wise but the way you build your character, the exploration and amount of stuff you can colect, how sexually shameless and naughty it is, the emotional bound you make with your companions… I have never felt this way about a game since Dragon Age Origins
17 posts and 1 image reply omitted.

>>40702
Consoles cost exponentally less than PCs

>>40711
>Consoles cost exponentally less than PCs
Steam Deck.

>>40725
I am talking about building a pc compared to equivalent consoles

Only firstoids pc game

>>40732
I'm sorry to inform you that the mobile phone is the one we use, crakkka.

>>40732
all of my favorite games are cracked by russians doe



File: 1763174998561.png (182.61 KB, 861x435, vic3.png)

 

so is vic 3 finally dead. Looking at the player count, things aint looking good

The body was too short The body was too shortThe body was too shortThe body was too shortThe body was too shortThe body was too shortThe body was too shortThe body was too shortThe body was too shortThe body was too shortThe body was too short

if the body was too short why not take that as a hint you're making a dogshit thread?

game runs like shit. when it first came out i could barely run it on my 10 year old shitbox. with every update the performance has gotten worse.

I am guessing EU5 release is the final nail in the coffin.

>5k players is dead
most fighting games would kill to have that amount of players daily

It crashes my computer when I play as the UK/India because it's doing too much at once and I have an i9 CPU with 32GB RAM.



 

I did not care for it.

The gameplay loop is fun and the graphics are cool enough; the story and Borderlands-tier dialogue aren't.

Body is still too short or empty, are you kidding me? What more do you want me to write here? I don't have anything else to say. Is this long enough? Can I just submit this post already? Come on, man.
8 posts and 1 image reply omitted.


Blue pill me on this, do your choices really matter besides the romance?

Well I liked it… But also been shitposting on /v/ like I used to because of it.
>>44882
I'm a blonde blazer glazer.


another reason the narrative didn't really work for me is the way the game presents the workplace environment. i comes off as if the writers genuinely believe some corporate propaganda. maybe one of the head writers held management position once and genuinely bought into all that team building corpo babble bullshit those types are trained to spout. solidarity might form between workers of teams like the zteam but would never include the middle manager. matter of fact animosity towards the manager is a big reason solidarity is formed between workers. so i just couldn't buy when robert would give inspirational speeches to the zteam and he wouldn't just be met with anger and eye rolling. if robert wanted to make himself one of the team he shouldn't have bought into the philosophy of 'the weak get culled' that his bosses convinced him to buy into.

but i don't know i'm making complaints about realism about a video game about super heroes



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Can anyone give me advice on how to programme a game? For my entire life I have been completely repulsed by anything STEM and I could not learn Python even when I was in a programmer friend group growing up. I am autistic in a way where I can't really understand this stuff at all. On top of this, I am completely incapable of being an artist, I tried at school but I could never learn things like perspective.

Is there any way I could try making a game? I have done modding before but I only had to mess with a little bit of code there which the community basically told me what to do, I didn't understand the code I just changed it (slightly). I am 100% sure I could make a great game and I have the perseverence to see it through, I just can't actually do the technical parts of it.

Tbh I don't understand why so many people make video games instead of books, because its so much easier to write a book, all you have to do is sit down and write, while for a video game you have to learn all this weird shit basically that I am too retarded for.
12 posts and 1 image reply omitted.

File: 1762976833758.pdf (18.62 MB, 193x255, Land_of_Lisp.pdf)

>>44853
It's written to be easy to grasp so even kids can understand it, but the theoretical concepts it tries to teach are by no means simple. You can look at Land of Lisp for something a bit more pratical and game-oriented.
>>44859
>maybe a first person exploration / boomer shooter / horror where the enemies could be 2D.
For anything 3D you would either need an icky behemoth of a framework like Unity, or roll your own with a substantial amount of computer graphics and linear algebra knowledge as a prerequisite. 2D and especially tile-based games are far easier though. SDL2 has bindings for a lot of different languages, so if you can wrap your head around how the rendering pipeline works, you can use it from pretty much any programming environment.
>>44855
Sir, this is an MLM transfem board. We don't support femboys or other any other form of homofascism.

>>44864
I think I'll try Unreal or Unity for now but I will read these books as well in order to give me a theoretical understanding of the field.

>>44864
The Little Schemer was not written for kids, it was written for adults:
> In fact , The Little Schemer is based on lecture notes from a two-week "quickie" introduction to Scheme for students with no previous programming experience and an admitted dislike for anything mathematical . Many of these students were preparing for careers in public affairs.

>>44866
>students with no previous programming experience and an admitted dislike for anything mathematical
Maybe the two aren't as different as you would think. Let's say a sufficiently smart kid (12-18) would probably get it, lest we summon newgene.

File: 1763069990448.jpg (26.47 KB, 567x505, images.jpg)

If you know how programming works but not the language use ChatGPT and tutorials to code shitty scripts but by god DO READ THE CODE
If you ask, it will also comment the code and tell you with detail how it reads
Give it any error log you find and how to fix it manually
After a week or so of doing this you'll more or less be able to read/write some code.
Beware vibe coding tho (not reading the code) if you start falling asleep and realize you're just copying and pasting code stop and try again when you're more focused and can get a better grasp of the code

That's what has worked for me at least.
Easiest way I've found for me to start with Python and C#, for Godot and Unity respectively.



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I can’t even blame blizzards retail team for ts no more man. Gear scaling in wow since burning crusade has always been pretty bad given that unlike morrowind or RuneScape 2 there aren’t character build restrictions (like class, stats, or race) preventing you from equipping certain gear. That mechanic exists to make sure that players prioritize getting an actual build and playstyle rather than trying to do everything. It’s not like the devs haven’t tried to make the gear scaling more like what’s in morrowind and less like what’s in diablo (not diablo 1, but 2 and up), but most attempts failed.
What sucks is that TWW and dragon flight have absurdly fast levelling meaning players can expect to run into issues with how dry the base games roleplaying feel is way earlier if they’re new or returning and get rushed into the convoluted mess that is modern gear scaling way earlier. Is this blizzards fault? No. Ignoring endgame content, the base game since classic has never been roleplaying heavy. Early wow relied mostly on the social aspect of the game and still does for classic to keep players engaged. The actual questing and exploration mechanics have been shallow for the longest time unlike in morrowind or ocarina of time, and fixing those aspects of gameplay would mean having to completely rebuild the game plus every expansion.



 

hahahahahaha, what the fuck is this

https://xcancel.com/mattshumer_/status/1981406315693187430#m

this is what's responsible for 90% of GDP growth in the US economy right now
7 posts and 1 image reply omitted.

>>44717
I mean it's easier to just slap together an agario clone with a big red £99.99 purchase button in the corner than to bother with AI stuff.

Kinda amazing how AIfags have torpedoed their chances of AI mass adoption for some clout and internet likes so they can call themselves the first movers. Who the fuck looks at those slop videos and thinks that this is a product that can be presented to any type of audience? It looks like fucking ass, the piss filter AI pictures look like ass, and the Chat GPT text reads like ass, its all fucking shit. Next time shut the fuck up and only show your cards when you've actually got a good hand.

When the AI bubble bursts Im going to laugh until I give myself an ulcer

its kinda trippy

this must be what lucid dreams look like when put into real visuals



File: 1756836632426.png (288.03 KB, 600x776, new vegas jam.png)

 

Hosting a New Vegas Themed game jam this month. Going to be hosting a new game jam every month going forward, so this thread is for that!

Come join: https://itch.io/jam/new-vegas-jam
5 posts omitted.

Well this is an interesting thread. To anyone here that still plays new Vegas, a bunch of cool mods came up.

There’s a new mod that adds the freelooking mechanic from ARMA:
https://www.nexusmods.com/newvegas/mods/93490

There’s another mod that allows you to actually aim properly, as in the exact position that your in game firearm model is in is where bullets will shoot out of—also like in arma but also in games like insurgency:
https://www.nexusmods.com/newvegas/mods/92443

Finally there’s a more recent mod that adds a climbing mechanic that also works the same it does in ARMA:
https://www.nexusmods.com/newvegas/mods/92898

>>44240
unironically true

>>44250
arma has a lot of great mods, its a chudcoded game but the mod scene is pretty cool

>>44250

I made a mod with a bunch of cool unorthodox weapons tho i've been stalling the update because i expected more traction and i got sadge

https://www.nexusmods.com/newvegas/mods/94026

>>44783

i'll admit i was too burnt out after making all the guns and i didn't spent much in the modpage design

screenshots and designs are more than welcome



File: 1758745348075.webp (24.17 KB, 360x360, IMG_9033.webp)

 

Watching a playthrough of MGS Delta reminded me what a poor writer Hideo Kojima is.

>uhm acktually he wasn‘t involved in making the gaym

It‘s a remake that kept the same story.

Kojima‘s shortcomings as a story writer are that he uses way too much exposition. Scene after scene of giving explicit and longwinded speeches about what is happening in the world. It’s laborious to pay attention to everything and you forget the shit anyways. Which leads me to the next problem.

His endless world building. He keeps introducing new layers, groups, conflicts and conspiracies that simply overwhelm the audience. More world building is only desired if it‘s actually interesting but Kojima seems to simply assume that it makes his stories more intriguing when in actuality he is just confusing his audience and makes them frustrated if they even cared to pay attention.

Another problem is that he adds plot twist after plot twist after plot twist, seemingly for the same reason that he believes it makes his stories more intriguing. In retrospect it‘s funny how unphased every plot twist has left me. There was no built up to make me invested in whatever has been overturned.
>Oh, the shaggy dogs weren‘t actually double spies but tripple spies for the cyber homolords? Damn.. anyways

It‘s odd to me he has gotten so successful. Don‘t get me wrong I actually like the MGS series, but it‘s selling points for me have been Kojima‘s creativity and the gameplay being somewhat unique. It has character. But the writing is awful.
15 posts and 2 image replies omitted.

>>44424
He wanted out of metal gear since 2

>>44489
Do you mean Solid 2 or Metal Gear 2 Solid Snake? Both are likely true

My biggest complaint so far is that you can’t do CQC while crouch walking

>>44517
Solid 2 at least. I remember reading about how hec wanted to make other stuff. 3 was supposed to be the last one he worked on, and iirc he experimented with other stuff after that, like the weird solar powered boktai game or zone of the enders. Imo it just ended up being him wanting to do stuff outside of metal gear, but mgs was the price tag for his ambitions.

Tbh I miss mgs because whatever happened between mgs and ds, just seems like the magic is gone. DS just seems so fucking poe faced for how ridiculous it is, though it seems like mgs was drifting that way too if 5 was any indication.

Like, I dunno, can norman reedus crack a smile or joke or something? How about a little levity now and then, for fucks sake.

Anyone playing Fox Hunt? It’s fun but it needs more than two game modes and 4 maps



File: 1745568032762.png (65.25 KB, 180x180, arthas.png)

 

So there's a famous scene in Warcraft 3 where Arthas, upon seeing that grain infected with the undead plague had been distributed in Stratholme, orders the city purged.

There's some controversy over whether Arthas was wrong for doing this. On one hand, if you play the game, Arthas can come across as something of a John Snow-like character in the sense that he's the only one that seems to be taking the plague and the undead Scourge as the dire, even apocalyptic threat that they actually are. In the Stratholme level itself, the citizens are actively turning into the undead as you meet them, while the Scourge are present and active in the city, lead by Mal'ganis who is swelling their numbers with infected citizens. This might lead a player to conclude that Arthas is doing what is necessary to prevent the Scourge from getting a city-sized army and preventing his subjects from becoming the mindless slaves of the Lich King. A mercy kill, if you will.

But there are many, including the writers who seem to disagree. In fact, the guy who wrote the mission apparently thinks its obvious that Arthas was in the wrong and that you're a psycho if you think otherwise.

What causes this disconnect?
33 posts omitted.

>>43740
He wasn't really a evil murderous maniac so much as he went insane with his quest for revenge.

>>42058
Arthas' biggest mistake was stepping foot on Northrend. Once he did, he was gone.
He could have turned towards the right path before that point, but he foolishly got baited by Malganis.


File: 1762046310852.jpg (57.76 KB, 1170x833, trolley problem.jpg)

It's the Trolley Problem.

You have to remember that Warcraft has largely been written by boomer liberals and, by their reckoning, it's always better to not do anything bad than to do something good in an imperfect way or by morally dubious means. That you would even consider pulling the lever and saving many people, but consciously dooming one person in the process basically makes you a psychopath. There's no need for further nuance to prove that Arthas was in the wrong, like another viable option or there being innocents in the city that were killed alongside the infected. That Arthas would consider doing wrong by killing innocents to serve the greater good of stopping the Scourge is itself completely beyond the pale and proves that he has become a psychopath.

>>44733
Why would you save anyone?



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