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File: 1627374141217.png (167.77 KB, 1200x800, AI dungeon.png)


Anyone else here fool around with A.I dungeon a lot?
Post your custom prompts or stories etc ITTzapatistaZapatista
4 posts omitted. Click reply to view.


Not them, but I think they're referring to a security flaw that allowed someone to access hundreds of thousands of supposedly private/unpublished stories. The bug had already been reported before that, but the AI Dungen developers ignored it that first time.

I also used it, only to write some porn (it was very successful at that), but when I tried to make it follow a very specific and less pornographic plot (for a smut fic) it constantly derailed the story with really stupid and un-sexy shit.
I hope whoever spied on my private stories had a good laugh reading my frustrated responses to the AI.
>At a certain point you realize you're writing most of the content yourself and begin to wonder why you're even playing AI Dungeon.
kek, that's exactly how it feels.



Has anyone here got KoboldAI to work on linux?


Welp, looks like I have to download my stories and delete my account before someone decides to publicly mock my shitty porn fanfiction.

I suppose this is the alternative I've been reading about. Got any guides?


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/v/ and /tg/ tend to say that gatekeeping would've kept the soul of the hobby intact but what would gate keeping even entail anyways?


what a great fucking question. Like being a racist incel was never going to stop women from playing games anyway. Consumer revolts don't work! fucking gamergate retards. Look at how they dumbed down games across the board to appeal to wider audiences. Thats fucking capitalism. You gotta make the money.


Gatekeeping is a stupid concept because it's completely ineffective when it comes to something the gatekeeping group has no control over. The audience of games has always been larger than the desires of a handful of online autists.

File: 1626925598251.gif (15.85 KB, 148x148, trolledtheprequel.gif)


Do you like when games mess with you, anon?
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Depict1 is a great game.


Sometimes this can get out of hand but I always like these because there's a sense of having a very personal dialogue between the developer and player. It's depressing sometimes to think about how the modern vidya generation is so quick to dismiss things like these as unfair garbage. Well yeah, sometimes that's the whole point! Now can you beat it? The developer has laid down the gantlet, are you a bad enough dude to accept the bullshit and persevere?


I don't get it. You should be able to fall down and jump through with the fire flower.


File: 1627176184649.gif (232.44 KB, 1023x895, trolledthesequel.gif)

Only with duck sliding and pixel perfect precision.


Nothing wrong with that. It's easier to not get hit when you are smaller, but the power-up allows you to get hit once without dying. So overall you still are better off when you have the power-up at that point. What's awful is some warp pipes in SMB Lost Levels send you back by several levels and you can't avoid them by skilled movement once you are in that situation, it's just something you have to know about in order to avoid.


>he's a /GBAmer/
seriously, grow up




oh god how old am I


I'm in my 20s and I still play GBA games (on emulator). They're great. With its small resolution it looks great on a small smartphone screen.
I've been playing GBA games recently so I've been thinking of developing a GBA game of my own.


in my country having a GBC scored a lot of pussy


Pedo alert

File: 1626468456320.png (146.9 KB, 700x250, 466.png)


>Squeenix and Disney have collaborated for decades now
>Kingdom Hearts is a massive franchise with something like 50 games that melds Final Fantasy and Disney movies together into one cohesive(?) whole
>Disney have utterly cocked up Star Wars
>Marvel seemingly in disarray after Infinity War
>Squeenix, like Marvel before it, is a large, profitable corporation with a large stable of characters and marketable franchises

My prediction is that as profits fall off from their Marvel products, Disney is going to seek out new mergers/acquisitions to improve their prospects. Squenix is a ripe property, which Disney will seek to exploit by purchasing and/or merging with ala Pixar, and then making a bunch of movies/series based on FF, and using SE's gaming clout to expand further into the extremely profitable world of gaming.

So I hope you're reading for the Kingdom Hearts cinematic universe, because it's fucking coming.


>muh dark ness weebshit
Kingdom hearts’ “lore” is such a giant mountain of shit that is somehow worse than marlel. Most normal movie goer would laugh at it.


>Most normal movie goer
>Disney fans
>final fantasy fans


>My prediction is that as profits fall off from their Marvel products, Disney is going to seek out new mergers/acquisitions to improve their prospects
Of course dude thats par gor the course

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If a game is too easy, I get down because I feel like there's no challenge and I might as well not even be playing it. If it's too hard, I get down because I can't do it and I feel inadequate for failing and worthless.

What do?
8 posts and 1 image reply omitted. Click reply to view.


go outside


Too hard.


PLay Dark Souls and Workers and Resources: Soviet Republic on hard mode.


Workers and Resources: Soviet Republic is as challenging as you make it. Do you want unlimited cash, permanent summer, and happy citizens? Just a few settings changes on the map making menu. What about a hardcore run on an island archipelago with barely enough resources to scrape by? Also possible. The sense of progression on hard difficulty is very satisfying and engaging, especially once you get a supply chain going and multiple cities.


For hard games, just grind.
What hard and easy games have you played? Which was the last time you felt the difficulty just right/finished a game/enjoyed a game?

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ff11:national parks::theme parks:ff14

File: 1625783158522.jpg (31.9 KB, 336x294, 2d1.jpg)


<CCP Games tried new monetization amid a ship shortage, and it's backfired

>On top of the scarcity patches, roughly one year ago, one of the largest wars in EVE’s history began. The war has raged hot for nearly a year, causing destruction on a scale that is unheard of in EVE’s 18 year history, further diminishing the resource stockpiles of players and driving the cost of the vessels players need to fight in the war through the roof. Outside of the financial toll the war has taken on player wallets, the mental stress of the conflict also seems to be building in players on all sides. War in EVE is one of the most interesting things the game has to offer, and probably one of the more realistic simulations of massive real life campaigns available in the virtual realm. Each side needs competent generals, massive supply chains, and most importantly, players to fight in battles that can last for hours across all time zones multiple days a week. Over time, these things take a measurable toll on people who are just trying to play a game to have some fun and blow off steam. With something close to half of the game’s active playerbase involved in the conflict, it’s easy to understand how the situation could create some tension among players. Further compounding the stress of war and waning pocketbooks are the latest changes to the already complex industry system. Almost all spaceships and the ammunition and equipment for those ships are produced by players. Resources must be harvested, transported, and combined to create the ships, and when those ships die in battle, they are gone forever. Over the course of the war, those ships have been dying by the thousands. Since the changes implemented in the last few months, the production chains, cost, and complexity of crafting most ships in EVE have become more complex and expensive, leading to a further burnout of already overtaxed industry players.
5 posts and 1 image reply omitted. Click reply to view.


What's this clip from?



Or if you mean the anime: Future War 198X


If only all the cool assets and things from EVE could be used to make a game like Elite Dangerous or Freelancer instead of a turgid ability-based MMO trash that relies on a single gimmick (omg, in this game, that you're presumably playing for entertainment, you can lose a month's salary in a few minutes! how cool!).


The entire game has been more or less stagnant for a decade , Goonswarm won and now they have hegemony of this world and they are more ore less unassailable .

I think CCP is making one last cash grab before they cash out and the game collapses.


SomethingAwful paypigs ruining things for everyone… who could've seen it coming eh?


DLC is good because it gives me stronger characters
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They've literally released the same game for 20 years, they don't give a shot to teach new players because only legacy players care


Is Old World any good?


Is there any game which makes you feel like you're building an actual civilization (and not just a bunch of important cities)?


Alpha Centauri? To me personally it feels more like you're actually building a cohesive civilisation than a regular 4x.


I'll check it out

File: 1625534719663.png (26.54 KB, 201x400, unnamed.png)


>why yes I automated, weat, egg, sugar cane, steak, carrot, pumpkin and beetroot production
>why yes I've farmed every ingame mob including the wither
>why yes I've conquered entire biomes
1 post omitted. Click reply to view.


>why yes I play with Legos where there are no real threats and the goals are trivial because I'm too casual for real games


>why yes, I am a retard that gets angry at how other people choose to have fun


>why yes I have used the productive forces I have painstakingly constructed to build wonders the likes of which you can't even imagine


>why yes I enjoy tossing a bag of shit around because it's fun and you can't judge how I have fun


>why yes I play Terraria instead

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