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What is 6 - 3?

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Now you can move in 360 degrees with a weapon out in third person

https://www.nexusmods.com/newvegas/mods/89967



 

do they?
1 post omitted.

>>38147
jerk off and find something to keep yourself occupied with in the long term

>>38148
>my electrochemistry doom spiral procrastination instincts talking to me.

>>38145

Yes but more in the watching lps than playing.

Nah, both because I was using it to cope with more stressful things when I was lonely, and now that I have friends and am no longer in middleschool/highschool I have a more healthy relations with gaming as an art:

Well it distracts me from it. Also give me something stimulating to do, I like to think of myself as a smart person, but Im stuck in a menial job, so video games are the only opportunity I have to actually use my intellect.



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What a dissapointment. I love Gris, it is one of my favourite games to this day. It made me cry just by art and sound. This is nothing like Gris. It's a boring action game about… a dog? I don't know what it's meant to be about. Nothing in this game affected me emotionally. Oh wow the dog grows up and then dies, who'd have seen that coming when the game is set in four seasons and the dog is growing up really fast over the year. The evil virus humans make no sense, what are they meant to represent? Industrialism? Covid? I have never cared less for a dog in a video game, and I am speaking as someone who does not care about dogs in video games or in real life. It is just mediocre art, not saying it shouldn't exist just that its bad and I hate how everyone seems to love it. These games are always extremely popular. Make one about a rabbit and then maybe I'll care.

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>>38059
Did you play the jackastral flash games/VNs on newgrounds back in the day? His most popular series is dead detention, a scribbly, 2010s humor zombie apocalypse parody. Many of his games deal with loss and depression, taking place in the same wider universe. While this might be my nostalgia talking, i think they are compelling in style and often very comfy despite the subject matter.
https://jackastral.newgrounds.com/games

Gris is shallow slop. Play more games and develop some taste, jesus fucking christ

>>38072
I don't know what games you think are not slop if you think Gris is slop, it was an indie passion project. It deeply affected me with just its presesentation and gameplay.



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Anti-Imperialism bros.., I keep being called CVUD for liking Chinese monkey game and Gacha Waifus over le pronouns Dragon Age Veilguard.
39 posts and 2 image replies omitted.

>>37879
West vs East is a false dichotomy (I play games from any country), the more important question one should ask is indie vs AAA since American AAA is too big to fail nowadays. And obviously just don't play games you don't like. Yes, even indies indulge in idpol. Then how about playing something else?

>>38063
I mean yeah obviously, play what you like, but the wider industry trends definitely lead to less good games being made

>>38067
>but the wider industry trends definitely lead to less good games being made
I don't see how the wider industry trends are relevant in any way to the indie scene. This applies to games, comics, music, animation, journalism, you name it. The indie scene has all the benefits of old pop culture without the modern pop culture's drawbacks. I think that the mainstream is simply too mainstream nowadays, it relies too much on pandering and past formulas.

>>38078
Half of 'indie' nowadays is just endless titles chasing after some AAA. Look how many Civ ripoffs there are now for example, yet not one of them is actually better or really worth playing.

>>37879
Nice ass cheek video, OP.



 

monthy python ahh game



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Holy shit holy shit did you know comrade Xi Jinping is childhood friends w/ Nie Weiping and plays Go

Holy shit the great helmsman plays Go wow

Also a Go game general
20 posts omitted.


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damn call of duty got john wickified
2 posts and 1 image reply omitted.

>dude gets stabbed and shot point blank
>no visible wounds whatsoever
Damn, this is so dissonant. The finisher animations themselves are very brutal, but there is no depth to them besides some cheap blood spray effects.
Honestly I wish Raven took a page from their own earlier games and did the inverse by implementing a detailed body damage system akin to Soldier of Fortune II (2002 release!) and perhaps even use the increased gore as not just a way to make the game more "brutal" or "edgy", but also add impact to combat by having characters respond accordingly by trying to take wounded squadmates into cover or panic themselves in reaction to gibbing.

>>38020
is it bad that i never played this game yet the video you posted seemed more intresting that most modern vidyas i played? i'm startin to think i have a nostalgia bias but it's because the deaths seemed more believable than in recent CODs.

>>37996
So what's this COD revising in history?

>>38020
>>38025
the first SOF was more like action Rambo where you mow down loads of enemies and skinheads or blow off their arms and legs with shotgun. it was pretty fun and dont take it too seriously
the sequel was more grounded and realistic. I think it was pretty good for the time, and I probably ended up playing it twice. but there are annoying missions that go no forever, running through the Colombian jungle and get hit in the head out of nowhere. a lot more difficult than the first one. I'd say it's worth giving a try if you can get hold of it.

>>38030
Saddam had a zombifying virus supplied by a super secret, super bad deep state organization within the CIA. Other then that, surprisingly ahistorical, it's like they gave up completely on the setting.



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If the studio got anything right, it was level design more than anything. The souls borne games (except dark souls 2) have always felt large despite the playtimes being small. There are lessons that game designers on this board should take.

>interiors should have multiple exits

<more exits gets the player to feel like they’re moving through a labyrinth like in Castlevania instead of a hallway like in the original doom
>increase the dimensions of each level
<increasing the dimensions of each level’s space is a cheap way to make areas feel larger without having to add more content or areas to a level
>keep new zones visible
<the player should be consistently able to see silhouettes of levels they will be entering in or leaving from. The images produced create a sense of scale and helps the player navigate the game
>consider verticality
>nothing breaks up the monotony of navigating through a level as much as changing the dimension that someone travels in.

Thats all. Feel free to add to this list of level design tips.

>from software
stupid name. makes sentences confusing. fuck them.



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You know how in DOOM, the guns were all kept cantered on the screen? Well in real life, you’d actually want to keep a gun closely centred in your vision when left unholstered. Such a placement ensures that if for some reason you end up face to face with someone that’s hostile you can immediately shoot without worrying over a delay in your ability to aim. Never understood why more milsims and quasi realistic shooters all universally adopted this weird as fuck offset in each gun’s neutral position.
2 posts omitted.

Penis gun

>>37523
That shit also makes it harder to actually aim since there’s now a greater reliance on the crosshair or angle than the literal placement of the gun itself.

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The offset represents holding the gun at the hip and hip-firing. Aim down sights is for aiming. Both of these are compromises between verisimilitude and game feel. When you aim down the sights, you generally tilt your head to line up your eye with it. But you don't see the camera tilt to follow realistic head movement. That's because 1:1 mapping to realistic movement is jarring and feels bad to actually play. So the game simplifies this to make it "feel right." IRL your brain does a lot of tricks to correct for the complicated movement of your body, so you don't even notice these things if you actually do them. But your character in a game is only connected to you through the controller and the screen, so your brain can't correct for that stuff automatically. Maybe in VR, but not with a controller or KB+mouse.

File: 1728932017081.jpeg (356.81 KB, 828x447, IMG_0910.jpeg)

For reference, this is how most quasi realistic shooters should keep their weapons placed. Just a little off the center of the screen.

I member changing the csgo config a decade ago so that the gun is almost perfectly centered at the bottom of the screen.



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3rd worldist gamers where you at?
3 posts and 1 image reply omitted.

>>37991
Inspiring. I will never pay porky a cent ever again.

>>37991
based

>>37991
Based, but also highly autistic.

>>37991
Give this man a BRICS citizenship if there's one. You have made all the five nations of game crackers proud

>>38008
Brazil is not know for crackers, is usually russians



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