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I used to hate the idea of major game studios simplifying their IPS to appeal to new players but coming back to those games and older titles. He’ll even older RPGs makes me understand why these decisions were made. I feel it’s because on the developer end, game designers can do a lot more with less systems ingame because having less systems and mechanics to constantly account for is far easier to manage than a game with many.

Take wow for example. If you tried explaining how the game works to someone that’s never played it, it take you hours or even days before they fully understood the base aspects of the game; coincidentally if you told someone that played it in the mid 2000s and left they still wouldn’t understand what’s going on ingame after several hours. Simpler games are easier to understand, they’re approachable to a wider audience. They don’t have to be easy by any means, just meaningfully complex in the sense that their mechanics are understood with a lot of depth for anybody that’s played the game for a reasonable amount of time - typically it’s 10 hours - before going to do other stuff in life they want to do. I guess that’s why I liked oblivion, far cry 2, half life, rain world, tlou2, diablo 1 and 2, fallout 3 and many more simple games so much. They were unique, short, understandable and I didn’t have to do much to see why they were fun compared to heavier titles like S.T.A.L.K.E.R, wow, d3, Poe, warframe, apex. I can understand why some would disagree but those are my reasons for why I think Bethesda had the right idea to simplify their RPGs


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That's an issue the Pathfinder CRPGs face, the learning curve is pretty steep and you can seriously fuck up your playthrough if you don't know how to build a decent character from the start, but once you know what all the numbers mean it's a lot of fun. As long as people know what they're getting into it's fine (look at Dwarf Fortress or anything by Iron Tower Studio), but with limited budgets and the need for broad appeal to appease shareholders and keep the lights on it's easy to understand why things have broadly gone in the direction they have.

>Take wow for example

WoW's sort of a funny example because it was fairly simple and casual for its time, the devs specifically set out to make Everquest but with broader appeal. Game development in the 90s/early 2000s was very much a learn-as-you-go deal and devs put in a lot of stuff that sounded cool or immersive but didn't really work out in practice. Old school MMOs weren't something you could play for 30 minutes a day, as it would take that long just to find a group, then another 20 minutes for everyone to meet up, then you grind for an hour, plus you spend 10 minutes running back to your corpse every time you die, which also costs xp every time it happens so you need to grind even longer, and on and on. In vanilla WoW you can solo mobs until max and the worst thing that could happen is a couple minute corpse run with some repair expenses. WoW's gotten considerably more complicated with time, though, as they need to introduce new systems and dungeon/raid mechanics with each expansion as a selling point to where it's fairly bloated today even as older mechanics got streamlined or removed.

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>game made by 3 people
>has features at launch that battlefield added months after release
What isn't there to love?
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BC2's single-player was a downgrade from BC1's because they wanted to focus more on the MP


it was still a good singleplayer experience though


>cant strafe sideways


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Its fun but seems kinda grindy? I suck even after 8 hours of gameplay so Im kinda burnt out at this point. Finally pepole play the same 3 maps over and over even tho theres like 20 to choose from


damn uygha you suck
skill issue

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I recently replayed the trilogy and tried out Andromeda for the first time. I don't want to talk about the ending of 3 because it's been discussed to death, but more about the direction of the series and some of the underlying themes.

In Mass Effect 1, the central idea is about humanity's place in the galaxy: will they work together with the council species or advance their own interests at the expense of everyone else? The framing itself is (although not that unusual for fantasy/scifi) worth commenting on because every species is governed by an ethnostate, and representation on the council is through a representative from each ethnostate deemed worthy of joining its ranks. The games never reject the framing either, only examining some of its consequences like the sterilization of the krogan. Humanity's government is expansionist, militaristic, and dominated by corporate interests, with entire planets handed to corporations for colonial settlement. Other species have corporate worlds as well, the asari in Mass Effect 2 are even shown to have a world with legalized slavery. Mass Effect 2 drops Mass Effect 1's theme and goes for a "grittier", action movie/heist story. Andromeda tries to address them but they lose all salience when the conflicts are an entire galaxy away and 600 years in the past. 1, 2, 3, and Andromeda all bring up AI and organic/synthetic conflict but they take it in 20 different directions and use it as a convenient plot device more than something to explore.

The art and music for each game is great, and the combat and level design gets progressively better with the series, but it really feels like they lost the sense of exploration the first game had. Not as in exploring with the Mako, which sucked, but reading planet descriptions for interesting tidbits and getting the sense that the galaxy is much bigger and more mysterious than the player will ever realize. With each installment the galaxy feels progressively smaller as the overall stories get more focused, but the pacing isn't any better for it. Looking back, the Reaper invasion seems like the wrong direction for the series, and I sincerely hope they aren't setting up for another synthetic vs organic storyline but that seems like all they can write about anymore. I expect they'll lean even more into action movie explosions-and-narrow-escapes stuff with 4 as well.

Hot take: half the squadmates in ME2 didn't ePost too long. Click here to view the full text.
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I like the blue women, they're pretty


Some other disorganized thoughts on the series I had floating around:
>Andromeda can be safely skipped
It may as well have been a completely different franchise because the pillars of the setting are just window dressing and it has significant downgrades in a lot of ways. The UI is astonishingly bad and they tripled down on the action movie scenes and one-liners.
>people rightly shit on Kai Lang for being completely out of place, but no one ever talks about that Japanese character on Noveria who uses -san and -sama honorifics in English for no reason
>they never found a good implementation for the paragon/renegade system
In each of the games it encourages players to go all in on one for fear of locking themselves out of future choices, even if it's not something "their" Shepard would have done. Scrapping it was for the best, the psych profile approach Andromeda took was better even if it had no bearing on the story.
>a lot of the corruption and corporate dystopia stuff is treated as just the way things are, or are addressed tongue-in-cheek at best
There aren't any meaningful alternatives presented and you get stuck cleaning up the mess on corporate colonies more than once. I shouldn't expect a systemic critique and Shepard is basically one of the galaxy's top glowies upholding the status quo, but still. Oh, and
That and Bailey being introduced in 3 like an old friend when the only things he talks about in 2 are taking bribes and roughing up suspects. Fuck him too.

True, and Mass Effect 2 and 3 even go further and say that humans are apparently uniquely more genetically diverse than any other species in the galaxy and that's why the reapers find them so interesting (that and Shepard becoming Action Jesus, Galactic Superhero in 2/3). Seems like a cop-out to not have any variation within alien societies.



don't care, still sexy


B-b-but he's a willing tool of porkies, you can't do this!
I always felt better letting him have his thing with Tali.


It's like this because if every planet had a reasonable amount of diversity, the stories would either be very complex or the character of a given planet would have to be flattened out to the average of its characteristics.


Along the lines of the following joke: "in Heaven the cooks are French, the policemen are English, the mechanics are German, the lovers are Italian and the bankers are Swiss - whereas in Hell the cooks are English, the policemen are German, the mechanics are French, the lovers are Swiss and the bankers are Italian."

I'll start, we can do it one genre at a time

Heaven: JRPG music
Hell: JRPG combat system


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Heaven: fighting game character designs
Hell: fighting game online matchmaking

shit thread btw, op

 No.10344[Reply][Last 50 Posts]

Lately I’ve seen a huge influx of good games that try to update the outdated capitalist realist Cyberpunk genre to the current political and economic landscape. Stuff like Disco Elysium is getting more and more recognition they rightfully deserve for depicting the hopeless and bleak death of modern revolution. However they’re still have some semblance of hope like with Ghostrunner having the corporation being destroyed by a revolution in contrast to the sad oppression of the system.

Another great but obscure example is whatever the fuck Cruelty Squad is. It’s fully embraced the boring drug fueled dystopia aesthetic while delivering basically Deus Ex but without the stealth. Compared to the faux shell of a Cyberpunk game 2077 was (full of cyber but nothing about the societal implications of such technologies other than some edgy infantile “message” about “soul”), this game have everything and everyone be miserable using the cyber-enhancements. Space colonization and AI being pipe dreams. Corporations are not knowingly malicious but only apart of the rot of capitalism.
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Reality often immitates art


He didn't or I was too drunk to notice them


Is it just me or did he do his hardest to be as unpolitical as possible in this video? Cyberpunk is a very political genre/setting, it’s simply impossible to not be political when discussing it, but he seems to have kind of avoided really discussing the politics.


YTers being cowards, name a more iconic combo


It's almost impressive how you can spend 4 hours talking about a game like this and barely spend any of that time talking about its themes beyond surface level explanations despite how unsubtle they are.

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i think lefty harry with cuno, if you see that idle animations with cuno they seem to be bonding, also cuno deserves a second shot at life, what do you think friends?
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yeah same
why is misogyny and homophobia fascist huh? makes no sense


Put your flag back on plox


Looks like someone was pointed by a program his lacking chin…


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>shaved fascist Harry in the OP
very cursed. I tried to do a fascist run but I just couldn't bring myself to disappoint Kim
>Kim snapping at the player for not getting on with the case


Honestly that guy is either exaggerating greatly or the game used to be different (I just played it for the first time last week) because I don't even remember picking that many "communist" options unless it manifested subconsciously in my tankie-addled mind.
The fascist thing I kinda understand from picking joke answers near the beginning and I was talking to that old white guard reactionary retard playing balls and was just "yes anding" all of his bullshit because I wanted more lore dump, but I got the communist pop up first

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Did any of y'all buy any games during this steam summer sale? I wanna get something, but I have no idea what I want, and the sale is about to end. I think I want to buy something indie, since I usually pirate AAA games.


I grabbed Tyranny and Pillars of Eternity 2, they're both under 10 bucks right now.


Space engineers, Tooth and Nail, Sunblaze, and Ori & the Blind Forest. Think it was about 20 for all that. Also blew all my points on emotes since I have a few workshop entries that've accumulated them over the years.


Probably gonna get Far Cry 5 but TF2 key selling wasn't working when I tried so I'll try again in a few hours


I bought an rpgmaker game I had mild interest in for like a $1.24 and that was it. I have too many games in my library I haven't played to care about sales at this point.


As a latin american, its always good when these companies care about localization,regional prices etc, back in 2022 if im not wrong the Latin american representative was fired, the reason? latin america is not "profitable" enough so they will focus on NA and EU, mind you these are the same people that say they value equality, if they arent getting money you aint worth a rat's ass to them.
Second, Matthew Dawkins a Freelance Writer and Developer for Vampire: The Masquerade, is racist prick, who thinks and writes all native people as "Savages" ( he is writing about the Abya Yala ) ill add the prints

TLDR: dont give money to fascist pricks who only care for money and parade you like a prize
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The people working on the games already got paid. They don't own the IP anyway, even if they literally created it from nothing.


What happened to the second paycheck in "paycheck to paycheck"?


Proletarians are paid for their labour power, not the product of their labour. Pirating games is not stealing from proles, it's denying profit to capitalists.

Anyone who will then turn around to say "oh but then the capitalists can't pay the workers!" are counterrevolutionaries.


Actually try to read Marx sometime, tankfag.


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your favorite niche IP finally gets a new title….but its a musou game


Almost every game I love has been monkey pawed already. What's the point. God I hate bourgeois of all stripes.

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Ngl, I'm kinda excited for this


I thought it was called Steam Deck, no?


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It better be backwards compatible or I'm going to start some shit


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Current rumours are this

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