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 No.26531[Reply]

I’m not here to brag about new Vegas or fallout 3 or even say the original 2 games had better combat I’m specifically talking about things unique to fallout 4 that make its gunplay awful

>inconsistent staggering and locational damage

In shooters made by experienced developers that don’t constantly cut corners during production actors with zero armour typically stagger upon being hit by a barrage of bullets or any form of heavy ammunition capable of penetrating whatever protection they’re wearing especially based off location. In fallout 4 where you aim at NPCs doesn’t matter at all if it’s not the head coupled with the fact that most enemies just straight up tank bullets outright make most shootouts feel similar to bethesdas other open world titles where combat just comes down to a whack festively of brainlessly mashing the attack key until someone dies. And no don’t apply this same rule of stagger to the player just restrict movement somewhat similar to someone caught in stagger to make getting hit feel impactful

>too many popups and camera effects

This is self explanatory the amount of camera shake and effects on screen do more to make combat feel worse. Simply sticking to the games hp bar and a red indicator for where you’re being shot at would be enough

>bullet sponges. So many bullet sponges

I can register that this game is a post apocalyptic rpg(which is weird to think about lore wise being the world should actually be healing itself significantly) but enemy design in shooters is different from hack and slash games. You can’t have enemies just casually tanking dozens of rounds until death it doesn’t work for a game like borderlands or destiny it’s not gonna work for fallout either. Simply just making certain creatures like the gator claws immune to certain forms of ammunition that can be killed easily by high calibre rounds from a AT rifle or some gimmick that causes enemies to take a massive amount of damage like in DOOM would be more than enough to make certain enemies feel like they take on a reasonable amount of hits without needing to create a reliance on making weapon damage differences extreme to the point where certain builds become inviable

>bad movement bad level design

Stamina being attached to sprinting is stupid and just flat out shouldn’t even be a statistic in post tPost too long. Click here to view the full text.
4 posts omitted. Click reply to view.

 No.26542

I don’t get one thing. Why did they make the raiders look so god damb goofy, like I get it’s a game but like whose making these terrible clothes, it makes playing these games feel so much less immersive when your a shot away from death only to gaze at some lunatic with a knife wearing bdsm gear

 No.26547

>>26542
Somewhat agree

 No.26552

>>26535
OpenMW could really use more attention than it is getting now, especially with the Lua scripting engine coming in the next release. I imagine it would be a much better option for remaking Morrowind than whatever the hell the Skywind guys are doing with Skyrim's shitty proprietary engine.

 No.26555

>>26535
If I like it enough, I play it. Not like I go around praising bethesda because of it.

 No.26559

File: 1677765306508.jpg (22.81 KB, 339x326, 1615743291334-weed.jpg)

C R A F T I N G



File: 1677522811985.png (13.99 KB, 712x464, CryptMain.png)

 No.26509[Reply]

anymore weird ass games with clapped ass graphics and funny characters like cryptworlds and haunted.cities? also anyone got advicee on how to actually advance in cryptworlds


File: 1659799424544.png (1.22 MB, 1024x1024, SprocketLogo.png)

 No.20883[Reply]

Anyone into vehicle building games such as KSP, Space Engineers, SimplePlanes, Sprocket (picrel), etc?

Share your thoughts, building tips and post your designs!
8 posts and 2 image replies omitted. Click reply to view.

 No.26491

File: 1677416856840-0.jpg (134.99 KB, 1920x1080, 1.jpg)

File: 1677416856840-1.jpg (238.67 KB, 1920x1080, 2.jpg)

File: 1677416856840-2.jpg (159.76 KB, 1920x1080, 3.jpg)

Been playing KSP1 to calm my KSP2 hype

 No.26492

>>20883
I had fun with robocraft when it first released in 2017 but I assume it's dead now. Devs are working on a second one but they'll stuff it full of microtransactions again so probably not worth playing.
I tried to play space engineers but just found it confusing and it ran like crap on my gtx 1070 so I gave up pretty quick
>>26491
I hope KSP2 makes the planets themselves more interesting. Once I had experienced most of them I didn't feel compelled to go beyond Earths orbit, instead settling for making boats, planes and rovers. Still love the game d'oh.
I take it you acquired some of the DLC's or are these mods? I'm not recognizing a lot of the parts in your 3rd pic

 No.26493

>>26492
It's mods, and they are only stock parts with different textures. But I am planning to buy the DLCs

 No.26507

i remember trying out a game called besiege years ago and it was fun as fuck, but i was in school so had no time for it. that was like 6 years ago and i still to this day have not heard a single word about it since. i dont know why, it still seems just as fun and creative.

 No.26508

>>26507
true dat



File: 1677466493132.jpg (395.37 KB, 1710x900, Returnal.jpg)

 No.26497[Reply]

I just finished this game and it was a bit of a let down tbh. It had been hyped up as a really difficult game but I breezed through it and first time'd every boss in the game after the first, including the final boss which I beat no hit first try. The gameplay was alright but nothing special. The story is such a mess, the whole thing is made up in Selene's mind because she felt guilty over driving off a bridge with her child even though it was an accident… all the worldbuilding is thrown out for a shit and cliche 'psychological' story. Visually it looked very same-y and the camera had too low FOV for you to take things in, and the visual storytelling sucked, all the worldbuilding was done through text (and again it doesn't matter in the end). The only standout part of the game was the 4th boss which plays a song that's significant to the MC on an organ and its really badass with a great buildup, but this is the only time where story and gameplay work together (I guess the final boss also has like a astronaut face in its final phase but it was so easy and I killed it so quick I didn't notice until I watched a video on it). Most overrated game I've played in recent years.

 No.26498

>>26497
The game is Returnal btw. Also le spoilerinos!

 No.26500

>>26497
I liked it



File: 1677388046093.jpg (792.77 KB, 1920x1080, half life RT asdfasdf.jpg)

 No.26489[Reply]

the ray tracing mod for Half Life 1 has been released! Not gonna post a link because it's gonna look like spam(?), but you can find it easily. i'm really enjoying playing the game again with a new coat of paint

 No.26490

>>26489
Why not just play black mesa?

 No.26494

>>26490
i like the janky feel of hl1



 No.24208[Reply]

Is metal gear solid a leftwing series of games?

I ask this question because there are multiple videos made by the Kavernacle that say that this game series is socialist

I played mgs2 and mgs3 and mgrr, but I was getting mixed messages from the games, and I think that they were not fully leftist games.

For example, Inside of Revengeance when during the final fight with Armstrong, the "Standing Here" song plays, it essentially equivocates an ancap fascist with raiden, and tries to say that the two would both agree when their guard is down.

That is essentially the game saying that "both sides bad", which is a centrist idea.

Maybe Kojima is a left leaning liberal, but I have doubts about him being a socialist.
2 posts omitted. Click reply to view.

 No.24216

>>24215
okay this makes more sense

 No.26397

File: 1677095935397.png (830.73 KB, 1710x900, ClipboardImage.png)

Did he do anything wrong?
He and Liquid might have been misguided assholes, but his raid on Big Shell/Arsenal is the closest anyone ever got to defeating the Patriots before they ended up creating their wartorn hellworld dystopia that Snake and Raiden created by being useful idiots.

 No.26451

File: 1677232084486-1.jpg (55.88 KB, 1024x750, tengus.jpg)

File: 1677232084486-2.png (4.16 MB, 1920x1080, FROGs.png)

>>26397
Using child soldiers for your philosophy experiment probably counts as something wrong.

That said, he would've had a much better chance by properly teaming up with Solid Snake (even if it was a temporary alliance) than he likely ever was with Ocelot - if he burnt the bridge with Ocelot after taking Big Shell and teamed up with Solid Snake, I think that Solidus would've had a much better chance at actually beating the Patriots, at the cost of crippling the US and basically creating a CoD plot (Soviet resurrectionists dealing a crippling surprise blow against the United States as a surprise tactic and waging war against the US using advanced technology). And to boot I would think that they would have to coup a large government's power base to wage such a war - if Gurlukovich Sr. was still alive, couping Russia would seem very plausible, but Ocelot kills that very early on. Olga was compromised by the Patriots and was non-viable for that task, and Dead Cell is mostly a group of schizophrenics who were at that point mostly dead. Solidus had far too few connected and powerful allies that he could trust in positions of leadership or as power brokers in his absence. Basically everyone betrays him in the end, either out of being compromised from the Patriots or because they were double-crossing him from the beginning.

In the long run, Ocelot's strategy of an army without a state (diet Outer Heaven) made a lot more sense for anti-Patriot action, and Solidus would only have a fraction of that power with the Gurlukovich mercs, even with their Arsenal Tengu getups (which would pretty quickly be surpassed by the FROG units and other cybernetic special forces as the Patriots rolled out the full war economy).

 No.26452

File: 1677232184655-0.jpg (83.23 KB, 640x361, 1.jpg)

File: 1677232184655-1.jpg (64.05 KB, 640x361, 4.jpg)

File: 1677232184655-2.jpg (100.76 KB, 640x361, 3.jpg)

Also a completely unrelated aside, while looking for Tengu fanart I found a Tengu skin you could use while playing GTA: Vice City

https://saikai0.blogspot.com/2014/01/tengu-soldier-mgs2.html

 No.26470

It's like a Joe Rogan guy leftist critique of imperialism, dumb and schizo as hell but it's close enough
https://en.wikipedia.org/wiki/Metal_Gear_Solid_V:_Ground_Zeroes
>Set in 1975, a few months after the events of Metal Gear Solid: Peace Walker, the story follows Snake as he infiltrates an American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former Sandinista child soldier Ricardo "Chico" Valenciano Libre.



 No.24219[Reply]

https://ifcomp.org/ballot
Also IF General I suppose
4 posts and 1 image reply omitted. Click reply to view.

 No.24261

File: 1667998073440.png (16.96 KB, 878x765, zorkpilled.png)

>>24260
Interactive fiction. Like a choose-your-own-adventure book, but in digital form with way more options of interaction.

 No.24263

>>24261
Thanks for the answer

 No.26413

I've been wanting to get into making IF using Twine, but this is the first time I've ever heard of Inform. It looks very interesting, but I'm curious what makes it more appealing than Twine? And why anons in this thread specifically reference Inform6 when Inform7 exists? Does it have benefits over the newer version? Thanks in advance

 No.26414

>>26413
>anons in this thread specifically reference Inform6 when Inform7 exists
Inform7 is a macro-language on top of inform6. I know of some projects done in inform7 that experienced significant drops in performance each time they had major updates. You would want to avoid that.

 No.26438

>>26413
yeah, there are reasons to choose inform 6. Programming languages with a natural language syntax don't sit well with me because I find it a bit verbose. But that's purely subjective.
On the plus side, Inform7 adds some nice libraries and an IDE, and performance shouldn't be too big of an issue these days. Go for I7 if that appeals to you. Twine is also good.



 No.26399[Reply]

So how bad are they going to butcher this?

 No.26403

ussr bad capitalism good now buy the latest tetris game



 No.26315[Reply]

What I’m gonna say isn’t actually restricted to the show itself but something really fucking dumb about movies and visual entertainment that got me to quit watching it.
<Cinematic bullshittery
What it is is basically when any form of film sets up an event to provoke a mood in the audience but then follows up that even with something contrived so that the story can continue. This just ends up in the story itself feeling less tense knowing how little impact certain events can actually have on the plot.


An example of this show wise is that bloater scene where the dudes with guns stood there watching a massive fucking truck getting consumed by infected while those same infected were literally fucking screaming at them. They then proceeded to waste their time for several seconds continuing to stand idly than do something like throw a bomb, or get in their fucking trucks and gtfo with Ellie. Unsurprisingly they all died there like the disposable side characters there and this bullshittery is fucking everywhere in the show, which is why I refused to watch past the first 2 episodes. Also fuck hbo max for what they did to cn
4 posts and 2 image replies omitted. Click reply to view.

 No.26328

>>26316
You didn’t just miss the blatant in accuracy of guns in the show
You also missed
>the fact that spore transferred infections were just flat out removed from the show since it “wasn’t dramatic enough due to actors wearing gear that would protect them from” as dumb as that sounds
>the fact that lore wise nearly all cars straight up don’t work when Ellie was a child which is eradicated as a concept by the 5th episode and never elaborated on
>the fact that people in Joel’s time have easy access to ammunition despite it being decades since society fell apart and also the fact that that would’ve meant most bullet factories are totalled
>the fact that more effort was spent protecting Ellie from danger to find a vaccine despite the fact that it’s common knowledge in the show and game that the fungi is the most present and easiest to study in flour based foods
>the fact that every encounter with the infected leaves know one injured in any meaningful way regardless of context unless a character specifically has to die
>untrained scavengers somehow having a shot of wonders when they have guns unless they’re near the protagonists suddenly they have storm trooper aim and tactics
>the bloater not immediately following the pair out of the room when it was first introduced
>Kathleen like the rest of her crew standing idly in front of an infected child for several seconds instead of shooting on sight and killing ellie off reflex
>no one else bothering to do something about or just gtf away Kathleen while she’s distracted or being just flat out eaten by the same child
>Joel needing to be a piece of shit for no reason and murdering bryan when he could’ve done something smart like ask for directions and knock the fucker out purely to justify the shows age rating in the shittiest way possible
>Joel in general being a piece of shit in moments when he doesn’t need to be around ellie or his companions because “muh kid or trauma” or some other horseshit excuse as if in real life bitter people are somehow incapablePost too long. Click here to view the full text.

 No.26343

>>26328
>the fact that spore transferred infections were just flat out removed from the show since it “wasn’t dramatic enough due to actors wearing gear that would protect them from” as dumb as that sounds

I wonder if there are other political reasons they decided not to depict a deadly outbreak of an airborne illness that is defeated by masks

 No.26344

>>26343
Nope the reason for the lack of masks seen in the original game was quite literally because the director was complaining that having actors wear safety equipment around disease would make the show less dramatic since the audience wouldn’t be able to see there faces. 🤣

 No.26371

It's a run of the mill zombie story. I was going to make a post about people ITT criticizing it like they're Neil Degrasse Tyson, but it's not like there's much to say about it to begin with.

>>26343
It's a common thing in live action that actors want their faces seen or directors want actors to have their face visible because they think not seeing someone's expressions limits their acting capability or something. It's the reason capeshit heroes don't wear their masks most of the time.

 No.26398

>>26371
I’d honestly prefer a generic zombie show over whatever sludgefest of superheroes and remakes Disney won’t stop cramming into every fucking section of entertainment. Can’t even find a reason to pirate anymore since what’s available currently is that shit



 No.26361[Reply]

I hate this mechanic
I hate seeing it in souls games
I hate seeing it in kh games
I hate seeing it in ARPGs in general and it’s existence is only partially justified in monster hunter where it makes sense

Everywhere else in the genre it’s fucking stupid and the only way to make it as a mechanic not fuck over offensive play is to make weapons that basically kill anything in 1-4 hits. Unsurprisingly this makes trying to make low level builds in games that aren’t called kingdom hearts viable in endgame content fucking atrocious because every enemy in these games basically can just wake up immediately after getting hit and landing a successful hit feels horrible since you might as well be slashing at a wall. Not to mention how much pvp content gets fucked over knowing that in games like elden ring pvp just devolves into projectile, bloodhound step and roll spamming because people are gonna lose immediately after like one whiff punish or a parry. Better off poise as a mechanic in action games only affects the stun actors and players receive after being directly hit without blocking not if they’ll even be put into hitstun at all

 No.26373

File: 1677042944981.png (528.4 KB, 888x500, ClipboardImage.png)

cope

 No.26384


 No.26402

j



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