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A thread for discussion of eroge, pornographic games, spicy visual novels, and such. Do you have any favourites? Are you looking for recommendations? Do you enjoy short and empty bodies? Post it here!
35 posts and 18 image replies omitted.

>>41442
I enjoyed "Becoming a Femboy" and "Summertime Saga". Unfortunately both are unfinished.

>>42666
it groomed mine

I want to give recommendation to Her Last Piece, good writing, femdom contend, nice art, two chapters are out, 3th one is in development. Available on Steam, itch.io and patreon, and I am shilling it because in Q&A developers mentioned it has sold rather poorly, which is such a shame, in an industry filled to the brim with absolute garbage this is exactly the kind of VN that deserves to succeed.

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>>42672
>vn
Sorry, but i only play porn games made in RPGMaker VX Ace.

>>41441
I need good gay nsfw games



 

Its insane to me that the Devs of Tamriel rebuilt don't get glazed every single day of the week. will never play oblivicuck when you have a dedicated team of people working from sheer passion to expand an objectively superior version of the elder scrolls.
13 posts and 1 image reply omitted.

>>42214
the cities have quests too and the best dungeons aren't marked on the map, so there is an incentive for exploring the world

>>42166
I want to take a road trip from Sheogorad all the way to Narsis. Actually, maybe I should find a boat mod and try to sail the whole way.

Can't wait for whenever we get Blacklight and Redoran stuff, even if that won't be until 2030 or whenever.

>>42504
As it looks now the Velothi district (Redoran) will probably be finished somewhere in 2029. This is assuming no setbacks, of course.

Tamriel Rebuilt is fucking amazing. I bought some games but haven't even touched them since the latest expansion came out.

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<using Command Humanoid to turn enemies against each other in battle
<using Command Humanoid to relocate merchants and quest givers to more accessible locations
>using Command Humanoid to move my girl Hul off the streets of Balmora and into Hlaalo Manor
Her fancy getup is from an AFFresh quest, highly recommend that mod if you haven't tried it yet.



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I've only played this game for a few hours, but I have a lot of thoughts on it. And I've enjoyed thse skirmish games I've played, as well as the extensive ship designing. I've only really played as the Protectorate because I like the fantasy of converted civilian freighters turned into flimsy warships. But I have just been thinking, is this really even sci-fi?

The game is basically a modern naval sim with sci-fi paint. It's not really spaceship combat. Yes it feels like the Expanse when playing and it is certainly has a lot of dna from that show, but apart from the visuals in practice the gameplay is literally just naval warfare. Like… rear aspect IR missiles in space? That doesn't make any sense if you think about it for more than a second.

The game does a bunch of stuff common in modern warfare that isn't depicted very well outside of simulators, namely electronic warfare and long range missiles. But electronic warfare of this type wouldn't even be a thing in space I don't think, because you would always have such a good thermal image of the enemy it doesn't matter what radar distortions you do in space when they will always have a perfect image of you. But it does these systems really well. Like having decoys with really big radar signatures to fool the enemy is a real thing in naval warfare. Same with big missiles that have a really fast terminal phase. Having your carrier send fighters to deploy said long range missiles.

It depicts modern naval warfare (or maybe 90s naval warfare tbh) really well. It's a fun game because of this. But there is no thought at all to how space battles would actually happen IRL other than the token retro rockets. Like why are all the guns chemical weapons when every ship has a nuclear reactor, it makes no sense to waste so much mass on shell propellent when you could do economy of scale and have a bigger reactor. Why are there space fighters? In space its all about fuel and economy of scale, fighters just don't have a place. Where's the lasers? The only ones are for point defence because the game is stuck in modern naval fighting rather than space where they are extremely efficient. The ridiculously close engagement ranges. And then obviously there is the lack of radiators.

It is fun as an Expanse simulator and I don't want to make the game seem bad, I enjoy it. But when people are saying that this is 'realistic' space warfare I just think they are being misled by pop-culture. I Post too long. Click here to view the full text.
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>>42642
I think some of the later missions make you do hohman transfers. Idk I couldn't finish the campaign, I just couldn't get into the module building. I think the game has loads of issues caused by the developer's physics autism and lack of military thought. Like I get my lasers will be diffused if I am using them at long range but there is literally no reason I can't be shooting those missiles coming towards me to slowly overheat them or eat away at their mass, its not like I'm using that power for anything else. The game feels way too close range sometimes. And also there's flaring missiles… like you would think they would have basic pattern recognition for the sensor.

The best weapons seem to be coilguns and lasers though, with a few decoy missiles to mess up their drone formations. But tbh if you have a decent laser onboard the missiles are just useless, you just need to target a specific module and they will all insta die. Same with drones.

Anyway where even are the sensors on the missiles? I get there doesn't need to be sensors on your main ships because they can just be linked in to a thousand observatories across the solar system, but when the missiles are pitbulling what are they even using to do it? Also this brings up the question of electronic warfare. I know lasers can intefere with other lasers like radar does, so can't you do the same thing and jam their laser communication with a countermeasure laser, therfore cutting them off from their eyes and intelligence centres, and also their drones.

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>>42644
>The best weapons seem to be coilguns and lasers though, with a few decoy missiles to mess up their drone formations. But tbh if you have a decent laser onboard the missiles are just useless, you just need to target a specific module and they will all insta die. Same with drones.
Yeah I only use missiles to take out their drones and missiles. I have like nuclear flak missiles that shoot out multiple nuclear warheads that make a screen they fly into.

What I attack them with is the drones and I disable to range limit, because the weapons have a range that they're considered accurate to, but you can disable it, which unfortunately is what lags up the game more than anything for some reason. The engagement always start off at the range of the longest range weapon in the engagement, so that will be the lasers when I use them against lasing ships. So I have to turn off the the range limit because they start lasing my drones right away. I don't bother with any armor on the drones so I can just maximize the numbers, so they'll be lasing my drones down right away but I dump so many bullets on them it destroys all their ships even if they can lase each drone individually in a second.

Here I recorded a vid to show it off.

>3 Enemy Laser Skiffs worth: 64.4 Mc in total

Vs.
>1 Drone launcher 46.5

I probably could take on even more.

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>>42645
Also look how close the game puts the drones together. They could fly in an even wider formation, which would mean much more turning for each turret to target each drone, meanwhile bullets are flying at you from every direction.

>More guns

>More angles
>More bullets
= More better.

>>42645
Not super related to your post but have you played Delta V: Rings of Saturn?

>>42647
>Not super related to your post but have you played Delta V: Rings of Saturn?
No I haven't I saw your thread on it and I think that'll probably be my next purchase. It sounds right up my ally. I have my dream game where it would be more of a 4x game with the whole solar system with realistic mechanics. I don't think you even have to go CoaDE crazy with it. Could just prefigure out the costs of transferring in-between planets and the launch windows and all that.

I guess the biggest problem is there is just not that many bodies in the solar system really and they'd probably be really isolated for the most part.

It's way too big brain a problem for me probably to actually make.



 

The Fans Do Sonic Team's Job Again Edition.

Previous thread: >>27867
58 posts and 23 image replies omitted.

>>41244
>they just get fucky with the animation (especially in honey select) because the skeleton are made to be the same size
How did this get past the QA department?

>>41246
because you can adjust the scene anyway to move them in place.
the animations are correct,they're just displaced if you make someone very tall with a hmm "short person".
it's also the fault of unlocking the sliders with mods most of the time (in CM3D2 for exemple)

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We want the Meowscarada audience.

>>42613
NiGHTS bros we are so back

>>40837
Nuh uh, Colors is le bad now because it doesn't have an epic story like Sonic 06



 

Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
67 posts and 32 image replies omitted.

>>42483
I just can't enjoy these sandboxes where you "make your own fun". The closest game to that that I actually liked was Subnautica because there were clear goals.

>>42486
Play grounded

>>38141
Fallout Shelter and Bloons TD6

https://youtu.be/tlUX-0HNOnQ?list=RDtlUX-0HNOnQ
Been enjoying tempest rising a lot, played through the dynasty campaign and just started the GDF campaign. Is fun ah, the music's really great too.

>>38413
How is that game? I've been itching for a ww2 shooter, don't want something too simulation or too casual either, something like isonzo is what I'd love. Hell let loose and squad 44 seem to be the best option these days.

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I recently started playing Medieval 2 Total War. Finished Lithuania long victory in Teutonic campaign, and then installed SSHIP mod and started as Lithuania in grand campaign. I really like this mod, it mostly fixed the biggest gripe I have with all Total War titles, constant meaningless battles. Now troops take much longer to replenish and there are bunch of money sinks and speedbump mechanics, so oucome of individual battles carry much greater impact.



 

straight facts
2 posts and 1 image reply omitted.

>>38295
They made crash 4 way too hard that shit is not fun

>>42269
I'm playing through a mod that removes all the extraneous gems and makes nverted mode optional. I guess the devs decided to lean as hard as they possibly could into the "dark souls of platformers" gimmick even though the og games didn't even have that "bullshit hard" reputation on release afaik

>Super Mario 64: huge open world, but you just run around in mostly empty fields
<Crash Bandicoot: very narrow hallways, tight and condensed field of play
I demand you explain these differing 3d environments in the context of neoliberal capitalist ideology

>>38295
not gonna waste my time listening to white trash drivel. altho crash 4 does suck.

>whole thread centered around some shitty video by some irrelevant youtuber
yikes



 

The show version is so bad. At least the video game version looked like she could actually scrap with mfs and had some semblance of actual humanity even while killing Joel. This version of Abby is just cruel and emotionally immature. The video game version of Abby literally didn’t derive any pleasure from killing Joel and didn’t take an eternity in killing Joel in front of his loved ones. In fact, game Abby even had to calm her own friends down to focus on the needs of her own people.

Amazon fucking butchered Abby and made her into a mindless knockoff meant to avoid whatever criticism coomers had about a woman looking like she could survive the shit she had to put up with. Fuck Amazon Abby.
16 posts and 1 image reply omitted.

>>42579
I agree, tlou 2 is straight up discomfortable and unfun to play at times and that's great because it is completely in line with the story it's telling and that is in turn reinforced by what the player does in the game. I think a lot of gamers didn't understand that because they lack maturity and just expect games to be feel good fun.

The story was dumb and shitty to begin with.

>>42581
> I think a lot of gamers didn't understand that because they lack maturity and just expect games to be feel good fun.
uygha this is some premium level cope. Gamers reacted positively to shit like spec ops the line even though that shit was painful to play. Get your copebunga bs out of here.

>>42583
If you ignore the review bombing chinlet incels using this game as culture war battleground it was also well received although it generated more controversy because it was directed at a larger segment with more casual gamers. Players of spec ops didn't have years to attach themselves to a character only for a twist turning him into a war criminal schizo.

>>42583
Part 2 was pretty received actually even by its haters. Hell it was the most bought game even a month after launch. I don’t remember there being as much complaining over dialogue or scene writing in that game compared to the show. Most people were just piss mad over Joel dying and Ellie not killing Abby even if those actions made sense from a narrative standpoint—which makes sense given how many people loved Joel.



 

Why can't the industry (including competent developers) push the needle in terms of graphics past the peak that was achieved in the 8th gen despite 10x better hardware and performance?

Pic rel is Higgs from Death Stranding 2 from the same trailer
1st image is almost photorealistic with correct lighting, highly detailed textures, etc
2nd image is the same guy but with less detailed strands of hair, no accurate lighting, the bad ambient occlusion clearly separates the entire face from the hair and the textures are also low quality

I don't know if the first image and the majority of the trailer is CGI or not, but the second shot is very reminiscent of 8th gen games
It does not make sense that graphics still look the same despite all the advances in hardware, it can't be just lazy devs and long release schedules
4 posts omitted.

>>42544
it's dwindling for sure. voice actors often get overlooked in favor of known film actors and musicians. trained voice actors quite literally are not desired when looking for voice actors for more and more projects these days, and the voice actors that do get jobs tend to sound very samey and marketable. all of this really just leads to less people wanting to be voice actors.

why would anybody want to try and be a voice actor when it's obvious that the industry doesn't want voice actors?

>>41864
The metal gear solid games still look good. Less so mgs1, but 2 and onward still look good

>>42546
Replacing David hayter with kiefer Sutherland was a fucking mistake and Norm Reedus acts like a plank of wood in Stranding.


Most of these answers are missing the point tbh, even if gamers don't want/aren't willing to pay for better graphics anymore there needs to be an explanation for why their tastes changed so quickly.
I don't care about realistic graphics either but I still think this is an interesting question.



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How did we never get any good games out of this IP?
6 posts and 1 image reply omitted.

>>40747
But also all the other cool animations tlou2 had like with flinching animations, injury animations, knockdown and recovery animations, takedown animations, acceleration animations, modularity to the procedural animations, bomb planting animations, enemy and body type variety with body-type specific animations, animated faces to give the characters… character or even the subtle gestures enemies in game had when searching for the character.

The AI always felt so real too. They’d search for the player instead of automatically knowing where they were and they always were on patrol.

The last of us part two was such a technological masterpiece. Everything in that game felt so alive and responsive.

>>40748
You're forgetting that TLOU2 had a budget of like 200 million USD, a total dev team of over 2000+ people and 14 different studios, and spent 6 years in development and even then had to be rushed out since you can obviously tell they wanted to make the entire game as big as Seattle Day 1 but ran out of time. Basically no one else in the industry besides other big league developers like Microsoft could sink that much money and time into something. World War Z only had like 100 devs total from a second rate studio (Saber Interactive) whose biggest claim to fame was helping port Halo games to PC.

>>40754
Dude it doesn’t take a lot to make a game super detailed regardless. Just look at Stalker and New Vegas , the modding community has been adding subtle details to make the games realistic for years with far less.

With the last of us 2, again the game was rushed but it was still functionally finished and polished on release. Outside of the animation and AI stuff, the game also had some of the smoothest cinematic transitions and legitimately unique combat mechanics that made it good.

The level of cooperation and skill the developers have matters far more than just the budget and manpower. Otherwise, flops like concord, starship troopers: extermination, and the forever winter wouldn’t exist despite their budgets and team sizes. I’d also just throw in how bad outsourcing is for game development when looking at Ubisoft.

>>40747
the world war z game had a gameplay update last December,it's still being worked on

>>40709
>overglorified point and click
no no. it was just a point and click. it was known for being a point and click telltale as a whole was known for making modern point and clicks.

you not liking the genre doesn't suddenly make it stop being a game.

we didn't get any other games because making a generic zombie shooter is tired and boring at this point. go play one of the other 50 options that all have the exact same gameplay and plot while the rest of us continue having fond memories of the one zombie game from the era that actually did something remotely unique.



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One thing I’ve always appreciated about sci fi art direction is how “clean” everything feels. People wear tight clothing, space ships are detailed but have simple forms, and everything feels “civilized.” Except in GWs rancid art where everything is oversized, bulky, and dirty.
1 post omitted.

>>42502
Any of the YA dystopia novels might count.
Book of the New Sun by Gene Wolfe comes to mind.

>>42501
Tbh I think it is inevitable people will be way cleaner and healthier in the future. It's just the law of historical development. In fact I think its likely people will just go naked, clothes might even be considered dirty.
>>42502
Star Wars, that Soviet film filmed in Kazakhstan where they go koo, the Expanse.

>>42516
You forgot the forever war

>>42517
That was such a good book, I think the best antidote to space marines and Heinlein. Did it have something about people going naked? I know everyone went gay in the future and then were kind of post-gender, that was cool.

>>42518
It has to do with the implications of prolonged war and the debt future generations have to pay in terms of their aspirations over it.
The main message of the war isn’t related to homosexuality, cloning, one race, hive mind collectivism, or even aliens.

It’s actually about the indescribably huge societal burden wars place on infrastructure, social progress, and scientific advancement.

Just look at the war in Ukraine. Two countries now spending trillions on a war that hasn’t seen a frontline meaningfully change in over two years. Millions have had their lives either destroyed or sentenced to work mindlessly for the war effort all while meaningful technological advancement has grounded to a halt everywhere except in military tech. Don’t forget, those countries could be building space colonies right now. Then there’s Sudan, then there’s Congo, then there’s Myanmar, the failed American expansion in Afghanistan, even the war on terror has costed humanity as a collective trillions EVERY YEAR.



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