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File: 1749904611763.png (480.63 KB, 1898x1080, torn.png)

 

https://www.torn.com/3680050
if you sign up using my ref link, I'll send you some money to get started.

https://en.wikipedia.org/wiki/Torn_(2003_video_game)
>Torn is a text-based, crime-themed massively multiplayer online role-playing game.[1][2][3] The game was developed by the British developer Joe Chedburn in 2004, and is one of the largest text-based online video games.[4][5][6] The game involves a virtual world based around crime and business.[1][7] It has an in-game currency, which can be obtained in many ways, like mugging, drug trafficking, bank investments, dividends paid out from stocks, missions, and selling game items via the item market with other players among many other ways.

File: 1749915026077-0.png (538.64 KB, 1372x927, traveling.png)

more pics

>>43013
I played one of these games for a bit when I was a kid but quickly realised that you can't really do shit without being a paypig, I assume this one is the same?

>>43020
it's somewhat true, you can buy $5 donator packs and sell them for 23.5 million, go from living in a shack to renting a private island.
I did, but not all people donate. At level 15 you can earn money from importing items from abroad, a good source of income:
>You sold 47x Red Fox Plushie on the Item Market to Delphic for $1,466,400 after $61,100 in fees.
>You sold 25x Heather on the Item Market to Momo for $828,000 after $34,500 in fees.
until then, buying 100 beers daily from https://www.torn.com/shops.php?step=bitsnbobs and selling them on item market for profit.

>>43021
another thing: in the map if you zoom in and look around, you'll occasionally find random items, some of which can be very valuable. Investing merits in awareness increases the chance.



 

How many of you still play old games from the 90s-2000s?
<Retro gaming refers to the practice of playing video games from previous generations. Retro gaming is often driven by a desire to relive childhood memories or experience the history of video games.
17 posts and 9 image replies omitted.

>>41757
yeah that’s a hard level, they’re stealthy as fuck

>>41733
holy moly
>>41737
Valkrie Profile does something similar to that too I think

>>41591

Always enjoyed “older” games more in certain ways or another. Most of what I play nowadays are either indie games, or games that are from the 2000s or 90s.

Currently I am playing CRPG called Avernum, as well as Final Fantasy 1 (the pixel remaster but still). As well as the Jak trilogy.

Only new games that interested me in the list many years were Baldurs Gate 3 and The Hundred Line.

>>41591
>desire to relive childhood memories
I play old games. I don't only enjoy the games I played as a child, so I don't think nostalgia has much to do with it. I like arcade-style stuff from the 90s that braindead people can play, like some shmups. Speaking of which, an insane person just dropped an article with 76 reviews of Konami shmups: https://indiegamerchick.com/2025/06/13/konami-shmups/

Sadly many of the titles in that have checkpoints instead of instant respawn, thus failing the braindead requirement. That's why I like Blazing Star 100x more than Pulstar. (It's not that I always play braindead style, I just want to have the choice to play for score or just do whatever.)

>>41591
Out of scope, but what non-indie games released in the 10s and especially 20s are even worth playing?
Polite sage.



 

Hey, I am editor anon again. Currently, I made the legion much more dangerous in a mod I’m working on.

Simply put, I replaced most of the legion’s weapons with the 12.7mm submachine gun. For those unaware, this gun is one of the strongest guns in game, and it is used canonically by the Legion’s assault divisions. By having most legion soldiers use this gun, the legion stands a better chance against most factions, and fighting the legion feels much more fierce than a point and click experience against tribesmen with literal spears.

So why did I buff the legion? Well, I am trying to fix the gunplay, and I feel like I found the solution. My approach is to make guns stronger and more widely used. I believe that if most characters use guns, New Vegas’ gameplay should feel much more exciting. From the play tests I have, this idea holds up. Having more enemies use guns makes the game play more like a shooter. Coincidentally, the increased firepower also makes the game feel more representative of the lore.
51 posts and 35 image replies omitted.

using the thread to shill for my weapons mod

https://www.nexusmods.com/newvegas/mods/86753

also legitimately angy because i can't play New Vegas anymore because i lost my modlist and i was really looking forward for Fallout New Mexico so i could take New California mod off my modlist so i could have a better mod for making a Mexican character, if i ever needed a materialist reason to hate furries the fact that they're moreoften than not petit-bourg that will report legitimately great people to ICE is enough.

entire mod got cancelled and i really hope TESRenewal leadership did something about the fucking rat.

>>42878
It got the Mambi, holy shit.

>>42878
Nice models

>>42883

and the Devil May Cry 1-3 Coyote shotgun which i had to spend about a couple hours figuring out how it works xd

>>42885

thx i can do better things now, a couple of them were me practicing with Substance

isn't it also canon that legion doesn't like guns? in that sense it might also make sense to reduce ranged damage resistances and over all just make melee fighters weaker, it would show off a weakness of the legion. also part of the lore was also that these ranged weapons were actually meant to be rare and broken so that melee was actually a somewhat optimal way of warfare.



 

GTA VI TRAILER 2 JUST DROPPED!!!!!
91 posts and 23 image replies omitted.

>>42786
>driving around under the cool neon lights
Now this i get. Cyberpunk is my second favorite mood.
>>42800
>there's no free roam "radiant" style quests
It sounds strange to be missing this kind of auto-generated busywork, but i guess they just aren't putting in the work anymore to make the world feel alive, let alone handcrafting small, intriguing sidequests. Funny even this kind of aaa converges towards the proverbial corridor in the form of a couple of cinematic questlines.

File: 1749077286539-0.png (4.46 MB, 2500x2600, ClipboardImage.png)

File: 1749077286539-1.png (3.86 MB, 1920x1080, ClipboardImage.png)

gonna be real with you, there's 2 reasons why i care about GTA VI at all

1- The possibility of a HD universe version of Vice City means some modders will be able to port it into GTA V to be playable with other mods even if GTA VI gets tighter with mod support just like GTA IV LC restoration project

2- The weapons look less cartoony which probably means gun customization could be better than GTA V

that's mostly it, i'd say the Latina protagonist is cool and ye
but i don't like the game promoting latino-gringo couples

They're still doing the ultra-realism thing? With this computer market? With the current culture around stylization?
Like I know it was in dev for a long time and yet it feels antiquated before release.

>>42808

A lot of incoming games atm feel like modding assets repositories tbh

not even moddable games themselves because that ship sailed already and they didn't knew how to get the most out of it

another great investment by the capitalist class

File: 1749799482555.png (574.5 KB, 1000x563, ClipboardImage.png)

I want Lucia to beat me up and then make me eat her out



File: 1749786058655-0.png (784.49 KB, 1280x720, ClipboardImage.png)

File: 1749786058655-1.png (486.81 KB, 500x423, ClipboardImage.png)

 

Bonus point if it's games that aren't horror themed, or-if not SPECIALLY games that were/started as horror games but ended up taking a more action approach and how does that evolved?

out of the tip of my tongue Devil May Cry which was supposed to be a Resident Evil game with a particular horror focus; ended up being known for being the SSStylish action game and i mean maybe it was because i played it as a 5 year old but back then i was scared shitless of traversing through the game
there's a lot of Resident Evil remains that are even scarier
makes me wish they had kept a lot of them and commited just slightly more to the horror bit, even in future games where they perfected the action formula
then there's the psychological horror which i think in turn you can get something like affective horror which is present across nearly every Devil May Cry game, the generational trauma in Vergil, Dante's constant joking becomes a coping mechanism

then there's Half-Life 2 which i mean it's a very special case when the 2nd entry was even scarier than the 1st one even though the 1st one is more set up as a horror game?
impressively enough a lot of this is done through the eerie ambience, when you're alone personally while Ravenholm and Nova Prospekt are kinda spooky, my defacto to Half-Life 2 scaries is usually Canals, when you're all alone with a boat in the evening and the sun is starting to set, you can find remains of hideouts and remains of people's lives, and yeah the game is full of these places, where you're hoping to find someone and there's just you and random props

Now then there's Majora's Mask which is a particularly interesting game, the game is cheery most of the time, but it's also eerie and creepy at others, even after playing it before there's times where you can feel uneasy despite knowing what's next, there's obviously the countdown and the feeling of unpending doom, the pressure, but also something about the ambient that feels so cozy yet so creepy at times. like feeling comfortable but knowing there's something lurking around, even if it's just the time.



Asking because i was making a game based on Fear & Hunger but just like Devil May Cry we ended up focusing more in the action department but i still really wanna bank on the horror theme even if it's not the focus anymore.
Post too long. Click here to view the full text.



File: 1743873966812.png (238.35 KB, 438x449, ClipboardImage.png)

 

How come some nintendo fans got so defensive around people criticizing switch hardware but now they're fine with it now that Switch 2 is powerful? I saw it happen once online so I got the perception that they didn't like hearing about the Switch's relatively weak performance compared to PS5 and other consoles.
66 posts and 10 image replies omitted.

>>42956
I think the cringe economy is tilting towards Nintendo haters this time. Mostly cause of tiktok and twitter.

>>42972
We are talking unsigned code in userland that did take hackers longer in VITA and the Switch 2 exploit counts as. Without kernal exploit you can still develop a homebrew loader.

>>41438
I don't have to worry about that with Steam sales and GOG.

It's so good to have a gaming PC. And mine is from 2018 and it still runs games quite well in Linux.

I just realized why is the Steam Deck so expensive in my country




 

is they're A. Mine Craft Srevers???/ i am board and i got baned on a srever for "steling" (takign stuf f from another guy's hose afte rhe said it was ok but the moderator's discord handle was "the raging russian" and he was signalboosting pro-russia and anti-communist memes…)))) hello bing bong HELLO WOW HELLO HELP ME i am WOW hell o but really is there a community minecraft server pleas etelling me hat would be good Ok hi

Occasionally either we spin one up or another imageboard does and we participate.

bump for Minecraft




File: 1749317478795.jpg (27.93 KB, 400x400, THjct0fn_400x400.jpg)

 

>90$ physical games ( no dlc included)
>High end consoles with no disc drive
>80$ controllers shit their bed after 2 months because of planned obsolescence
>Mass market being dominated by waifu gacha slop, fomo battlepasses and trend chasing live service garbage
>lack of technological process being obfuscated by sprinkling AI on top
>AAA "singeplayer" games with micro transactions and loot boxes costing over a 100$ for the complete edition
>Games are locked to your registered account and game launcher that can be taken away at any moments notice since you never actually own them
Don't forget, you're here forever
8 posts and 3 image replies omitted.

>>42907
Thats not even an AAA title, what are they doing.

>>42881
And ps5 still has no games lol

Not to mention the absurd prices of gaming computers nowadays, esp for the global south

>>42882
Based. People will get over it and buy, just like they did when games hit $50, then $60, then $70…

I just wanted to fucking cope while living under this neo-feudalistic bullshit. Why are they doing this???



File: 1732783389987.png (1 MB, 942x626, 32.png)

 

The most masterpiece BASED REV0LUTION4RY game ever made right here.

>a visual novel where you control the choices of a terrifying psychopath during a zombie apocalypse. Your choices affect the progression of the story. The game is an adult dark comedy with pornographic elements that many may find highly disturbing.​

File: 1732899629369.webp (20.1 KB, 696x355, 22-4.webp)

>a visual novel where you control the choices of a terrifying psychopath during a zombie apocalypse

>>38329
you didn't even say what game retard

>>38332
has the same artstyle of those NTR cuck games




File: 1744931431316.jpg (171.63 KB, 1920x1080, 5dnh6qm0dp831.jpg)

 

Bourgeois decadence edition

>Hatching-tide 2025 (ends April 24)

https://na.finalfantasyxiv.com/lodestone/special/2025/Hatching_tide/ta6u6e9be7

>Patch 7.2 Notes

https://na.finalfantasyxiv.com/lodestone/topics/detail

Thread question: How do you feel about the current storyline, and what are your hopes for the next chapter once 7.3 is over?
4 posts omitted.

>Occult Crescent
>back to Eureka-style internal leveling system, instead of arbitrary mettle gates
>the aggressive focus on grouping up is back but now you can sync with your friends
>NMs with built-in pull times
>new War of the Magi lore for the first time since Heavensward
>instance-within-an-instance dungeon with overcomplicated mechanics for getting in like BA
I genuinely don't think I've ever been more excited for anything in this game

>>41533
*grabs you by the throat* Knock it off bro

>>41527
>I want the game to take a firm step away from sci-fi aesthetics
I don't mind the sci-fi stuff when it's coated in either the garlean or the allagan aesthetic.

Like we have the big evil magitek/steampunk look with the garleans that sometimes stray into slightly contemporary stuff, and then the more magic sci-fi thing that the allagans had going on, even if it was incredibly inconsistent, ranging from how it looked in ARR/HW up to straight up gundam shit like in Werlyt.
Even then, I don't mind handwaving that, since it's got the hole justification of taking ancient allagan bullshit and infusing it with "modern" garlean magitek.

But Solution 9 being straight up cyberpunk simulation is over the line, for sure. Especially now that all the raid gear looks like shitty bootleg taobao techwear circa 2019.

>>41541
>"while it's very foreign and offputting to us it's their culture and we must respect it". It feels like a fucking parody of all the messaging about diversity in the first half.
i'd argue that it's exactly the opposite. in the first half we meet a bunch of cultures that have very foreign ideas of normalcy, and this required everyone to be more open with what they can be accepting of. In the second half when we learn about Alexandria's soul stealing shit, it challenged the ideas of accepting things we do not normally accept even further by introducing something that the scions don't just find strange or off-putting, but find as actually morally problematic, and have to reckon with that and re-adjust their views.

I saw it more as a final reiteration and even a test of the point of "accept other cultures as they come" by asking the question of what do you do when a culture is doing something you have been taught is not just strange, but potentially evil.

>>41610
Is it good? I've considered coming back since dropping the game post DT launch, and I've got a bit more free time coming up since work is switching me to 4x10 instead of 5x8, and I'll have 3 day weekends.



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