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I’ve been thinking about the imperium’s image for most fans, and I’m noticing just exaggerated everything about that faction’s lore is.

Hive worlds
Like think about these planets for a second. These supposedly ‘kardashev type 1’ societies that function as ecumenopolies, but when taking into account the number of planets the estimated 3.5 quadrillion humans in the 40k universe occupy, the number of moons available, the fact that human settlements exist on a hierarchy rather than being centralized urban centres, and the fact that not every human necessarily is on or lives on a planet or moon and you end up with hive cities that are either moderately dense or just straight up empty for most of the time they’re functioning (even on planets not considered deathworlds). Like fuck, the way the writers describe hive cities is similar to the way advertisers describe cities like Tokyo and New York; they are big cities, but they aren’t gargantuan—especially as they plateau in density relative to one’s displacement from their centres.

Then there’s the conflicts. Even the writers can’t be bothered to pretend as if the Milky Way is always in a state of galaxy-ending conflicts. The vast majority of the imperiums battles aren’t fought by space marines or the guardsman but by the PDF forces and the navy. It’s not like the latter two forces do nothing, but they’re only active like once every few decades to centuries—or even millennia. Even with major conflicts like the crusades or the heresy, the galaxy as a whole will never see a conflict like the cybernetic revolt ever again… and that’s in the worst possible scenario; there’s plenty of worse conflicts in sci fi.

Additionally the ‘untold billions’ is shockingly low given how long humanity has been around for (the same applies for the other factions). No really, if the human population were to grow by even 0.1% each earth year, by m.42 there would be 8.16*10^26 people. A number that’s a far cry from the 3.5 quadrillion to 330+ quadrillion estimates for the 40k population by the fan base.

There’s really not much more I can add to this. For as hard as the authors try to make the galaxy seem, there really isn’t that much wrong with the world building of rouge trader. Anyone getting into the series today that actually takes anything going on seriously misses the point of this goofy fucking tabletop game.
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Played Man O' War: Corsair. Its like not particularly polished Warband mod turned into standalone game. Cant recommend.


That's sad. It looked like a fun, but jank successor to sid meier's pirates. Skipped it on launch because of the price.


If Star Wars’ writers got anything right about war, then it would be vehicles. Star Wars’ vehicles have so many different types, forms, and functions with direct influences on lore. Because of this abundance in transport capabilities present in most factions, the worldbuilding of that franchise feels so much more complete and realistic in comparison to rouge trader. The authors of this franchise should spend more time away from the riflemen, mutants, aliens, and gods, and spend more time developing the tactics, machines, and weapons used that make rouge trader feel like a franchise really about mechanized warfare.


The big problem is there just doesnt seem to be much to do. Naval combat has little tactical depth, personal combat none, and thats the entire game, you sail around and you fight. Nothing to strive towards, no endgame akin to Warbands transition from mercenary captain to lord and king.


I played this as tabletop.
It was quite fun, a lot of laughs were had.

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Can someone tell me if any of them are worth playing? I bought them while they were on steam sale so they were like two dollars each, are they any fun or are they just standard libshit stuff
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Hopefully you can democratise without privatisation (and with making the economy more communalised).


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The economy and government structures are separate


That was something you could do in the original too. Hell, the easiest way to democratize was with a Stalinist-Trotskyist coalition and an automated planned economy.


I remember it being too difficult because democratisation and privatisation factions were linked, maybe I'm thinking of a different game though IDK


They are kind of linked if you want to take the slow path to reforms, since you need a majority of reformers in the SC to pass that law under Soviet Democracy/Party Eliterization. Right-wing thought becomes more common if "liberalization of the minds" gets too high, and that tanks popular support, forcing you to either privatize, use soldiers against protestors, or die. Events also pop up that encourage you to privatize the economy, often with penalties to popular support if you don't. Theoretically it can be pulled off the slow way, but I've never done it myself.

Although, if you centralize power completely, you can pass nearly whatever laws you want, including direct democracy. It's best to save this after you implement OGAS, since at that point your popular support and economy are perfect and it becomes impossible to have anything but a planned economy.

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Can I still be a communist if I play Helldivers 2?
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It was not a AAA game and not even in the same genre


I played it once on a free weekend on steam.

>It was not a AAA game and not even in the same genre
Yeah I was confused about helldivers 2 because the first one is top down twin stick.


I'm pretty happy about the new patch. The hmg emplacement isn't a total piece of shit now.


I went back to Deep Rock Galactic to scratch my co-op shooter itch.


I went and bought 1 to try it out and its really fun. We need more twin stick shooters like it

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Tabletop Games / Traditional Games
Wargames, Roleplaying Games, Board Games, Card Games, Drinking Games, and so on and so on.
What are you playing/running/home-brewing? What do you have to recommend or criticize?
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>Christmas layoffs
This is disgustingly common, yet there's never any solidarity. Everyone left just thinks "at least it wasn't me". I was at a web development firm that got dismantled by private equity scrappers. The first round of layoffs were right before Christmas. I made the cut, but we were left without any QA on our team. I wish we had stood up for the people who got laid off that round because in the end, the only guy left was the one with 10 years of tenure.

WotC revenue is mostly cardboard crack.


What's the hook? What sets it apart from other TTRPGs?

>the creator Steve Jackson isn't a reactionary twat

no but his games tend to have some galaxy brain logic in the mechanics to facilitate making things more proprietary.
>running it theater of the mind is possible but annoying because the game references hexes (or "megahexes") for distance rather than actual distance
case in point lol
Sounds like a job for homebrew. If hexes are a consistent size it shouldn't be that hard to convert to distance (and maybe angle). If the abstraction is more important, then a "zone" system might be a better alternative. Knowing what solution is best would require familiarity with the whole system though.
>The game, like GURPS, is lethal
>finding ways to give players a way to feel more powerful is hard even being generous with XP
Playstyle preference tbh. Games like this are less of a straight power fantasy and more about trying to be clever.
>this all stems from the aforementioned "realistic fantasy" stance that makes simply the idea of adventurers stupid, as well as questioning how a D&D-esque setting could exist at all with such scrawny humanoids not being wiped out by bigger monsters
Adventurers make sense as long as the rewards are worth the risks. IRL you have a long history of grave robbing and hunting big game. Going back further, stone age people were exploring caves and killing ice age megafauna. The only unrealistic part is maybe how people didn't manage to kill all the monsters before reaching a medieval tech level. Another Steve Jackson galaxy brain moment.


>What's the hook? What sets it apart from other TTRPGs?
Tactical combat, flexible and simple character creation that can cover many possible concepts, ease of play.


Trying to find info about a dice based tabletop game - Haywire. It's supposed to have strong political themes. Anyone heard of it?


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Search is turning up nothing but https://boardgamegeek.com/boardgame/302307/haywire which doesn't match the description. You probably got the name wrong and strong political themes is pretty vague. Maybe Paranoia (Cyber-McCarthyism) fits the bill?

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no beat 'em ups thread?
post your favorite beat 'em ups, the ones you're currently playing or obscure titles you want to share
i'll start:
>Gourmet Sentai: Bara Yarou
pretty cool game from 1995 for the snes that got a full english fan translation recently (https://cdromance.org/snes-rom/gourmet-sentai-bara-yarou-japan/)
instead of restoring HP by picking up health items like in other games you prepare meals in between stages with ingredients you pick up and heal that way instead, and there's no continues so you better figure out which meals you should be cooking because that's the only way to restore HP
the sprites are really nice and it has a surprising number of moves you can do compared to most beat 'em up games from that era
it also has a re-release on steam under the title "Gourmet Warriors" (https://store.steampowered.com/app/1104460/Gourmet_Warriors/) but i think the snes version with the fan translation is better since the official one also uses emulation anyway


River City Ransom


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nothing like it my man

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Based Rayne, the antifa we need.


I basically avoided playing that game because I don't want to do ship design and if you don't the game is impossible.


>ripping off poor people
>credit check at the gate
Freeside isn't his problem either. It's just a shanty town outside of his strip that the NCR is coping in.


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of course most /pol/tards side with caser's legion but looking at it almost every single faction is awful one way or the other, The NCR is literally a reboot of America that is in the middle of a manifest destiny, House is a egotistical maniac and probably appeals to Musk bros and Yes man is just a libertarian wet dream
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their ideology is killing everyone else while larping as the government that killed everyone 200 years ago


>killing everyone else while larping as the government that killed everyone 200 years ago
Pretty well done larp then


To some degree yes as the wasteland is chaotic and without a unified state.


They’re still better than the NCR the worst faction of all time.


They literally caused the war

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dayum, the No Man Sky guy is still pumping out updates and bug fixes to this day.
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I started playing no man's sky a few months ago and it was a total snoozefest. Just because it's way better than how it used to be doesnt make it good. The game is overly complicated and also extremely grindy. The game is constantly telling you what to do, and it takes forever to get anything done at all. All the procedurally generated planets are super uninteresting and i cannot fathom why anyone would willing play this game.


fundamentally its still a completely shit game


Pretty good game to test out if a person can stomach a game that requires patience. Since it is not obscure it is easy to convince someone to play it, too.


The Sean Murray erotic fanfiction was worth it.


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Is the way the Combine portrayed in Half-Life anti-communist?
Ironic the people that made these games became huge lefties later.
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the Combine might also be a case of Kautskian ultra-imperialism. either way resistance is clearly reactionary


>another "is le pop culture le communist????????????" thread
oh my fucking god who cares


this is clearly a "is le pop culture le anticommunist????????????" thread, pay attention


more productive then a porn thread or japan/anime thread that devolves into bunch of neets complaining about jcp not being pro hentai.


>The USSR was a repressive brutal dictatorship, but actually that was good
>Therefore every depiction of repressive brutal dictatorships in media must be good and opposing them is wrong!

Zoomers please stop doing this


Let's play Oldschool Minecraft, /leftypol/!


<Want to play Oldschool Alpha / early Beta Minecraft from early 2010s?
The Minecraft version is b1.1_02
1. Download MultiMC
(Use 7zip or Winrar to open the zip file)
2. Open & right-click white background to "create instance".

3. Under "Filter" in the Create Instance window, check "Betas" & "Alphas".
(I do version b1.1_02 as an old beta)

4. Go to settings → Account – and add your Mojang or Microsoft account

5. Right-click your instance → do "edit instance" → Go to "Version" → Then on the side, click "add to minecraft.jar" → and add the AlphaPlace Client as it is zipped.
(do not unzip it).

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Ok, I looked into playing the cracked version without a microsoft account or buying Minecraft:
If you want to play a cracked version for free and play Notch's old Minecraft alpha for free and without a microsoft account–, follow the instructions here
How to play Alpha Place without a MS acct:
Go to
Do "Download Latest Windows Version" or the other one.
Do "Select version" and select b1.1_02
Enter whatever name in the login – it doesn't matter – no account is needed.
To login to Alpha Place, write in the Multiplayer login: alpha.place
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The more I'm digging into this, the more unpalatable it seems for anons to get into. I'm not for certain you'll have to do this, but you might have to get whitelisted in order to play as a cracked user.
But if you are a cracked user & want to play on the server w/o having Minecraft or a MS Acct, I think you'll have to get whitelisted.
There is a Disc0rd invite on their website^
I think whitelisting works by choosing a random username & making a login for the server when whitelisted, but I'm not sure.
There is a whitelist section at the Alpha Place fbi.gov.
I know anons hate fbi.gov, so this is probably not viable. I don't think you have to use a phone number for fbi.gov, but you could make a throwaway account.


I talked with a moderator and they said that it takes 1 to 3 days to possibly get whitelisted.
–I don't think you have to give a phone number to use Disc0rd to get whitelisted, so it is possible to make a throwaway email with Tuta Mail / Tutanota & then a throwaway Disc0rd without using any phone numbers.
–BUT you will have to get the email verified + skip the Disc0rd tutorial thing.

The error I was having with "you have enough accounts 3/3" the moderator said was because you can only have so many accounts per IP or something like that – and the test account I made apparently the name I chose was already a registered name on Alpha Place, so you might have to talk with the mods to find the right name.


First you use that Betacraft launcher.

You can use Tuta Mail to make a disposable email:

Verify the email + skip the Disc0rd tips / tutorial by dismissing the orange glowing exclamation points…

I don't think you have to download Disc0rd to use Dis0ord, but you can use Disc0rd on your browser. Make a throwaway Disc0rd with that Tuta Mail and join the Alpha Place server fbi.gov under v General Chats & #cracked-user-whitelist.

Submit a name from namemc.com
The name you submit under the Whitelist -might- already be taken, so you might have to check with a mod like GG (gavin) or Windows7Ultimate or Noggisoggi later to get whitelisted.
Whitelisting could take 1 or 3 days, so be patient.

Voilà, you can play Minecraft Alpha without giving a phone number!

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