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File: 1738456045019.jpg (104.21 KB, 1920x1178, Champions365-1-3383118055.jpg)

 

Year in and year out the EA sports games make up a good chunk of the best selling games. How? Are sports gamers really out there buying the same game every year?

Do sports gamers even exist? Maybe I live in a bubble but I don't ever hear anyone talk about these games. I feel like I'm being lied to.


To prevent this thread from being completely negative I will say that there are some old football games I played as a kid that I still look back fondly on
6 posts omitted.

>>39478
Mass marketing and its consequences were a disaster for the proletarian class.

>>39491
>Realistic soccer games
The reason why soccer games are boring is not because of realism but rather because they're trying to simulate association football. Most arcade soccer games are basically 5-on-5 football with special moves. Go watch one futsal game, it's fucking insane.

>>39479
Wanting to play online and with the updated rosters are the main reasons. Also, while they're largely the same game every year, there are incremental gameplay improvements. You'd be surprised by how complex they are these days, picrel
>>39493
Sports games are fun, period. It shouldn't be surprising that vidya versions of time-tested and popular sports (read: games) are popular.

>>39491
>About as tempting as Mario Kart with a single course and no items.
For your own benefit, don't say things like this.




File: 1753369386620.jpg (171.71 KB, 1200x675, GwlNDRWbsAAbCoC.jpg)

 

>new Lolipop Chainsaw game announced
>James Gunn, Suda51 and grasshopper nowhere near the project
>"we are le anti DEI" sentiment in official statements
>looks worse, sounds worse, is more glitchy than the charming original
awesome
2 posts omitted.

Splitgate 2… 2!

>>43649
What I don't get about splitgate, is that its meant to be marketed to Halo fans, but it doesn't have a campaign. Like the multiplayer was only half the game, people liked Halo just as much or even more for the story mode, which isn't there.

>>43646
>while calling anyone pointing that out tourists.
this is the part that always gets me lmao

doesn't this defeat the entire point of the game in the first place?

>>43649
I remember this moment. I hope he got a bonus for doing this because he was an internet meme for like a year+ because of that.



 

What video games do you play? If you don't play video games thats fine but please don't shit up the thread with how you think they are "reactionary". Nobody cares.
23 posts and 8 image replies omitted.

>>43496
Roundscape Adorevia should have a major update soon where they are redoing lots of old art.
Other than that Corruption of Champions with OtherCoCAno (/hgg/? not sure what the current official name is) mod is my only recommendation. DL link here: https://mega.nz/folder/St0HiaTC#oNQs48SWTDvmDBLHWZuHHA/folder/n8ti1JjQ

As >>43529 said, porn games are all trash, trying to find good ones is like digging for gold nuggets in a mountainpile of shit.

File: 1752786760279.jpg (1.63 MB, 3120x4160, IMG20250710213751.jpg)

I finished Tales of the abyss. Soulful and kino. Especially the endgame sections.

>>43534
Have you played other games in Tales series? The only one I did was Berseria, which also I would describe as soulful and kino, but it had that standard quality of JRPGs where it is not really an RPG, but an anime with episodes gatekept behind grind requirement. I wonder of other games in the series have some actual choices or branching paths.

File: 1752918895185.jpg (2.37 MB, 3120x4160, IMG20250710213741.jpg)

>>43563
I played Tales of Symphonia and I liked it too. Symphonia has an affection system, where various scenes change depending on your relationship with the characters in your party. One can actually die if you have a bad relationship and is replaced by another new party member.

>>43522
>>43526
Spiritually cis? Queer coded? What the fuck does this mean? I don't play any of these games so it doesn't matter. Actually I have played Sims and I did find it enjoyable but that was years ago but still.



File: 1753051188782.jpg (61.47 KB, 512x512, Stellaris MSI.jpg)

 

The stellaris payback origin feels half-baked (like most of the game, actually, like, how come there's no scenario editor? That would be so cash, but Paradox is fearful of success). Firstly the MSI is a shit ass civilization with nothing going on with it, just an megacorp whose type of business is making slaves from pre-FTL worlds by giving them technology and then being like "you have a debt to pay, remember? give me people", but whatever, let's just say it makes sense, mostly because if it didn't there wouldn't be a story to tell.

From there, you start, and the first thing that grinds my gears. They spawn wherever. the MSI should spawn a few stellar systems away from you, so that it makes it one of your interstellar neighbour, in fact they could be a small vassal to a bigger megacorporation that keeps several corporations under their leash and so on, and make the campaing about slowly but surely liberating and killing this supermega-corporation that practically controls the galaxy. But nah, just an advanced state you kinda have war with and be done with this, which would be cool if there were an actual war, but there isn't as they spawn at the other fucking corner of the galaxy.

Anyway, Stellaris thread, the game that could have been peak, but wouldn't for whatever reason. What are your civilizations like? Do you play with humans or as aliens? What's your prefered playstyle?
4 posts omitted.

>>43587
I was going to tell you to check out dominions 6 but if you couldn't figure out civ3… that's crazy

>>43596
No, i could figure out the basics and almost finished one game where i messed up the generation and every other player was fighting stuck on a small island at the other side of the map. The attack rating and my below average macro, habit of largepoxing and overall averseness to risk taking just interact in a way where when i try to take an enemy position, the current of siege and balanced units i throw at it usually completely fizzles out while rapidly depleting my gold stockpiles.
Flood detected; Post discarded.

>>43587
>influence as a currency has been clunky ever since
I didnt play before influence (or more exactly, I did like 2 games a decade ago when everything was so different it was another game), but yeah, always felt the influence was an annoying to get mana, gatekeeping too much diplomacy and expansion without even making much sense
merging unity and influence might be good actually (like convert influence from unity)

commerce is also lackluster I feel. Special resources arent that needed or scarce, trade is some magic that happens mostly inside your empire, there is no "trade hubs" whether in or between empires, and theres not that much emphasis for it even when playing fucking megacorps

and even the combat feel kinda bad, sensors have too much range, cant hide in ambush without specific stealth tech, designs are easy to optimize and too limited, lack of supply lines and magic reinforcement/retreat, no training and limited veterancy system, ground combat is even more simplistic… A system like hoi doctrine might be good.
And gateway are too powerful and easy to mass build, and the fact you cant sabotage them just suck.

And their war/peace system is frankly annoying af. They should have taken a page from eu4 on that front.
Definitely a lot of wasted opportunity in the espionage and internal politics too.

So yeah, game is still fun especially when you dont know most events yet, but there is much that could be better.

>>43614
>And their war/peace system is frankly annoying af.
I don't have any problems with the war exhaustion mechanic and long peace durations, yet all of it meshes terribly with the war goals/claim system. The occupations being limited by claims means you can potentially fight a moderately successful war, while not taking anything of importance and wasting your alloys, icentivizing to instead turtle until you can wipe out the other empire in a single war.
>even the combat feel kinda bad
Combat isn't really a draw for me, so i like that corvette spam is still kind of viable.
>not that much emphasis for it even when playing fucking megacorps
Commerce is kind of useless except to utilize low-habitability planets, but i think megacorps have one of the best gameplay loops with a strong emphasis on getting commercial pacts and maximizing the resource output of branch offices.
>the fact you cant sabotage them just suck
The espionage system really needs a overhaul, doesn't it?

>merging unity and influence might be good actually

Making the tradition tree currency useful for other things results in a double bind. Either players don't have enough and will consider not recruiting a new leader or not activating a useful edict, or they will generate enough that it doesn't matter. I liked the old system more, as trading off energy and empire sprawl respectively is more meaningful and easier to justify than delaying the next tradition. They fit thematically closer as well.

>gatekeeping too much diplomacy and expansion without even making much sense

I feel the gatekeeping itself makes sense and building up fleet power to increase influence growth is appropriately expensive, only there should be one or two more options. Using the same currency for starbase expansion, military expansion, diplomacy and megastructures is terrible though. At least one of them needs to go, maybe splitting them into interior and foreign policy could work, tied to empire sprawl and the envoy systems respectively, something that current unity tries to do, badly.

>>43614
Imagine you went to the UN but the bouncer said you're out of influence



 

Alright so hi hows everyone doing today, I hope youre doing well. I came here to write a mile-long post bitching about the state of Team Fortress 2, its design, and how commentary around its design has rapidly changed over the past few months.

To introduce people who don't know a shit about TF2; it's basically the game that set in stone the genre of "hero shooter" [Class Shooter] and how it should generally work. Prequels to Team Fortress 2, such as Team Fortress Classic, or Team Fortress [Quake Mod] do exist and show more barebones gameplay, but Team Fortress 2 did the concept so well that it's been solidified as the OG of the genre. The game has been subject to 9 years of pre-release closed-house development [1998 to 2007], 9 years of post-release open-house development in the form of regular updates [2008 to 2017], and then a further 8 going on 9 years of ignorance where there was basically no development and no novel… anything… in the TF2 community [2018 to present].

The biggest implication for (You), random passerby, is that TF2 is a game witha whole bunch of concepts and jargon that are thrown around within the community of TF2 that means something far more specific than what it does outside the TF2 community. For example, when discussing the game's design, "Competitive" is used not just to describe a moment in TF2 where player-versus-player competition is generally increased; be it the Valve-designed mechanic of Dominations [getting 4 kills on a player without said player killing you back, which puts a literal target over your head plus other aesthetics to encourage that player to target you and vice-versa], or the outright existence of organized competitive leagues. In TF2, "Competitive" is used as a shorthand for the rulesets generally used by competitive TF2 leagues. "Valve Competitive" is used as a shorthand for the "competitive TF2 que" that Valve had added in its ill-fated 2016 Meet-Your-Match update. The "Competitive Community" is a semi-existing strata of players who agree that competitive TF2 is good, and its implied at least some of them want "Competitive" to be TF2's main ruleset.

I'm not going to write the whole history, so if you ever have four fucking hours to yourself, I'd recommend watching this video by a local chud of the TF2 community: https://youtu.be/JNxg5stxlhk

This video was announced months hitherto its Post too long. Click here to view the full text.
6 posts and 3 image replies omitted.

File: 1748900552832.jpg (37.28 KB, 750x515, 1728806948472490.jpg)


File: 1750761664415.jpg (81.53 KB, 574x909, GuJ3PWhWsAAcX-o.jpg)

lol tf2 fans are gettin excited over some fucking community update, like ok

>>42725
why?

the majority of the people that play tf2 today wouldn't be able to do it unless it was f2p

>>43169
nou
it cool

sometimes i see TF2 videos from like 2010 or whatever before they completely ruined the lighting and aesthetic and weep for hours



 

If there are no more delays it should release soon, in about a month. Are you ready for some late soviet kino? Are you going to be a reformer or a conservative in your first playthrough?
2 posts omitted.


>>41935
Conservative reformer

>>41935
stalinist because that was easy mode on the first game.

>>41935
The new inflation mechanic is fucking up my economy, just like corruption did with their last game.
You'd think you master one Slav jank mechanic, they keep adding new ones and expect of you to figure them out, without giving you the formula.

>>43517
Gotta keep you on your toes



File: 1751489222734.png (345.83 KB, 452x678, ClipboardImage.png)

 

Anyone playing this? What are your favorite paths? How well do you think it represents leftist politics or politics in general? I'm currently trying the socialism through reforms path (with a guide since I'm bad).
12 posts and 4 image replies omitted.

>>43478
Elaborate what your issue is.

File: 1752740877242.png (295.37 KB, 505x665, ClipboardImage.png)

Which is the most historically and economically progressive option from a socialist point of view. Worker's council, or full state/crown ownership?

>>43485
Political compass is bullshit.

>>43510
How does that relate to Sollism/Sordish reformism and Malanyevism/Arcasian capitalism axes?

>>43504
State control. Gold is too valuable of a resource. A worker coop would incentivize a skeleton crew (less shares to be spread around) to easily command ultra high wages to the detriment of the rest of the economy.



File: 1752661502783.jpeg (24.63 KB, 807x380, Dostoevsky_Quote.jpeg)

 

ITT we talk about indie games which could pierce through your skin and fill you with emotions, feeling being pulled uncontrollably to gaze in awe for more and more throughout the story!

Those pieces of arts, aka games I consumed, had me loads of pressure of awe spreading through my chest—
It is amazing how an art piece could bring the one to such intense heights… it was almost unbelievable how overwhelmed one gets!! 0_o

So, post about indie games here you played recently and so on!!

Ahem, let me start first-

The most recent indie game I played was Saihate Station, which is free and avaliable both in itch.io and steam

https://viv8k.itch.io/saihateeki
https://store.steampowered.com/app/3079280/Saihate_Station/

And woh, it was a grasping journey to see two adult males trapped forever(?) in a magical world where there's only a train station , an idea distressing, yet interesting to see what is going to happen!



 

>game has multiple political factions
>game has anarchist faction
>gamers insist it is not an anarchist faction and that the character is secretly always working against you
Why can I name many such cases? I think with Yes Man especially it is laughable, he's physically incapable of betraying the courier, even without "word of god" it's pretty obvious that wild card depends entirely on your character's actions.
Are players just incapable of believing anarchy is possible, even in a fictional setting? Is that why the NCR is the most commonly picked faction?
11 posts and 2 image replies omitted.

>>42151
but what if you can make money smuggling artifacts for the west, have you considered that

I thought anarchists were retarded from going to their assemblies and having to watch them waste time discussing irrelevant shit but online ""anarchists"" are absolutely fucking worse.

>>42150
Destroy the securitrons at the fort then, bleh

nah people just pick the NCR because it is obviously supposed to be a representation of the capitalism that they all love

i thought the anarchist faction were the fiends



File: 1751942537019.jpg (28.18 KB, 480x360, downloadfile (14).jpg)

 

Is Balloons Tower Defense the ultimate leftist game?:

>play as a group of monkeys (minorities) who use guerilla tactics (throwing darts from the sides of the pathways) to stop invading balloons (imperialists)


>purchase a wide variety of units such as ninjas, wizards and super monkeys (multiculturalism)


>no matter how many balloons you pop, there will always be more that come (the game is a neo-liberal forever war)


>You can also use cheat codes to unlock infinite money (achieving real communism)


What do you guys think? Is Ninja kiwi keyed?
2 posts and 1 image reply omitted.

Quite fond of it's recent art direction and the resulting fanart.

>>43405
>2nd pic

File: 1752575136282.jpg (47.26 KB, 480x432, 4012927081389_l.jpg)

anarco-privitivism kino series

>>43449
anarcho-primitivism*

No it isn't, the monkeys in bloons are capitalists: you can literally build the imf



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