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Why can't the industry (including competent developers) push the needle in terms of graphics past the peak that was achieved in the 8th gen despite 10x better hardware and performance?

Pic rel is Higgs from Death Stranding 2 from the same trailer
1st image is almost photorealistic with correct lighting, highly detailed textures, etc
2nd image is the same guy but with less detailed strands of hair, no accurate lighting, the bad ambient occlusion clearly separates the entire face from the hair and the textures are also low quality

I don't know if the first image and the majority of the trailer is CGI or not, but the second shot is very reminiscent of 8th gen games
It does not make sense that graphics still look the same despite all the advances in hardware, it can't be just lazy devs and long release schedules
4 posts omitted.

>>42544
it's dwindling for sure. voice actors often get overlooked in favor of known film actors and musicians. trained voice actors quite literally are not desired when looking for voice actors for more and more projects these days, and the voice actors that do get jobs tend to sound very samey and marketable. all of this really just leads to less people wanting to be voice actors.

why would anybody want to try and be a voice actor when it's obvious that the industry doesn't want voice actors?

>>41864
The metal gear solid games still look good. Less so mgs1, but 2 and onward still look good

>>42546
Replacing David hayter with kiefer Sutherland was a fucking mistake and Norm Reedus acts like a plank of wood in Stranding.


Most of these answers are missing the point tbh, even if gamers don't want/aren't willing to pay for better graphics anymore there needs to be an explanation for why their tastes changed so quickly.
I don't care about realistic graphics either but I still think this is an interesting question.



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How did we never get any good games out of this IP?
6 posts and 1 image reply omitted.

>>40747
But also all the other cool animations tlou2 had like with flinching animations, injury animations, knockdown and recovery animations, takedown animations, acceleration animations, modularity to the procedural animations, bomb planting animations, enemy and body type variety with body-type specific animations, animated faces to give the characters… character or even the subtle gestures enemies in game had when searching for the character.

The AI always felt so real too. They’d search for the player instead of automatically knowing where they were and they always were on patrol.

The last of us part two was such a technological masterpiece. Everything in that game felt so alive and responsive.

>>40748
You're forgetting that TLOU2 had a budget of like 200 million USD, a total dev team of over 2000+ people and 14 different studios, and spent 6 years in development and even then had to be rushed out since you can obviously tell they wanted to make the entire game as big as Seattle Day 1 but ran out of time. Basically no one else in the industry besides other big league developers like Microsoft could sink that much money and time into something. World War Z only had like 100 devs total from a second rate studio (Saber Interactive) whose biggest claim to fame was helping port Halo games to PC.

>>40754
Dude it doesn’t take a lot to make a game super detailed regardless. Just look at Stalker and New Vegas , the modding community has been adding subtle details to make the games realistic for years with far less.

With the last of us 2, again the game was rushed but it was still functionally finished and polished on release. Outside of the animation and AI stuff, the game also had some of the smoothest cinematic transitions and legitimately unique combat mechanics that made it good.

The level of cooperation and skill the developers have matters far more than just the budget and manpower. Otherwise, flops like concord, starship troopers: extermination, and the forever winter wouldn’t exist despite their budgets and team sizes. I’d also just throw in how bad outsourcing is for game development when looking at Ubisoft.

>>40747
the world war z game had a gameplay update last December,it's still being worked on

>>40709
>overglorified point and click
no no. it was just a point and click. it was known for being a point and click telltale as a whole was known for making modern point and clicks.

you not liking the genre doesn't suddenly make it stop being a game.

we didn't get any other games because making a generic zombie shooter is tired and boring at this point. go play one of the other 50 options that all have the exact same gameplay and plot while the rest of us continue having fond memories of the one zombie game from the era that actually did something remotely unique.



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One thing I’ve always appreciated about sci fi art direction is how “clean” everything feels. People wear tight clothing, space ships are detailed but have simple forms, and everything feels “civilized.” Except in GWs rancid art where everything is oversized, bulky, and dirty.
1 post omitted.

>>42502
Any of the YA dystopia novels might count.
Book of the New Sun by Gene Wolfe comes to mind.

>>42501
Tbh I think it is inevitable people will be way cleaner and healthier in the future. It's just the law of historical development. In fact I think its likely people will just go naked, clothes might even be considered dirty.
>>42502
Star Wars, that Soviet film filmed in Kazakhstan where they go koo, the Expanse.

>>42516
You forgot the forever war

>>42517
That was such a good book, I think the best antidote to space marines and Heinlein. Did it have something about people going naked? I know everyone went gay in the future and then were kind of post-gender, that was cool.

>>42518
It has to do with the implications of prolonged war and the debt future generations have to pay in terms of their aspirations over it.
The main message of the war isn’t related to homosexuality, cloning, one race, hive mind collectivism, or even aliens.

It’s actually about the indescribably huge societal burden wars place on infrastructure, social progress, and scientific advancement.

Just look at the war in Ukraine. Two countries now spending trillions on a war that hasn’t seen a frontline meaningfully change in over two years. Millions have had their lives either destroyed or sentenced to work mindlessly for the war effort all while meaningful technological advancement has grounded to a halt everywhere except in military tech. Don’t forget, those countries could be building space colonies right now. Then there’s Sudan, then there’s Congo, then there’s Myanmar, the failed American expansion in Afghanistan, even the war on terror has costed humanity as a collective trillions EVERY YEAR.



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steamunlocked, piratebay, iggs games, or fitgirl? who's your baguette dealer? personally i don't like steamunlocked, despite the games downloading without setup 9/10 times they laced your shit with malware
27 posts and 2 image replies omitted.

>>42233
Isn't the game completely without any DRM so you just need the files without a crack and repack?

>>42235
fuck, is this true?
i think i just assume games have hella DRM by default these days.

knaben.org

Whatever link on r/piracy works for me.

>>40383

https://itorrents-igruha.org/

I ain't even Rus but this is my go to these days.



 

WTF, Oblivion Remaster literally just dropped right now. Not just the trailer, THE GAME just dropped

can any of you bourgeois mofos buy it and tells us if it's good? I'm rock hard
151 posts and 24 image replies omitted.

>>41824
>the last good thing they made was morrowind
I think that game was only good on accident, like the first two Star Wars movies

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>>41824
The irony of a guy saying Morrowind was the only good TES while charging Oblivion fans with nostalgia lmao.
>inb4 Morrowind was shit too
>inb4 Daggerfall was better

You guys think argonians would be really good at eating ass? They got long tongues and can probably open their jaws real wide too

>>42438
No lips though.

>>42307
Series really fell off after Arena



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After looking through several articles on estimates for ork numbers relative to the human population, there are several conclusions that I was able to draw
There are at least 1.6 quintillion humans
There are around 5 orks for every human or less
There are around 18 gretchin (grots, small orks) for every full sized ork.
Putting the numbers together, you get a green skin population of 152 quintillion which is… shockingly reasonable. Mind you, orks reproduce exponentially through leaving spores of their dead remains, but they also die rapidly from infighting and fighting other factions. Orks also have colonized every section of the galaxy, they hold control over around 123 million worlds given how robust and easily adaptable their technology is, and would technically be the dominant faction if not for the technological superiority of the imperium.


How the fuck aren’t they the strongest faction?
10 posts and 1 image reply omitted.

I liked the necrons more when they were just mindless killing machines rather than space Egyptians.

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>trying to quantify this stuff in the 40k universe

>>42459
It’s not impossible. Actually it’s rather easy, just take sample data off military casualties and generalize the findings to all the known or estimated colonized worlds and you get some pretty accurate measures.

Most factions have between several dozen trillion to a few quadrillion life forms, have hundreds of thousands to millions of worlds conquered, and their power level scales from lunar level to large planetary (except necrons and dark mechanicum, those factions are solar system level at their peak).

I remember reading something about 40k and it mentioned some research ship that's been flying through some sector of the galaxy for centuries and the only thing it detects are endless orks.

>>42475
There are plenty of other books detailing that whenever the imperium tries to expand it keeps finding more ork colonies



 

Today we are celebrating the 16th anniversary of the PvZ Franchise!!! Yay!!! Share fond memories and interesting facts related to one of the best video game series of all time!

I only really got into the original game. It was really fun and I think one of my favorite games. I tried playing the second one but I hated that it was basically pay to play so I stopped with the franchise after that

>>42444
i miss the original version of pvz2. other than the fact that the aesthetics were peak, gameplay was better as well

series is a corporate slop cash grab that caters to braindead easily-exploitable morons, unlike the original, the designer of the original game was opposed to PvZ 2 and newer due to mobile-only and microtransaction bullshit and got fired for that reason by the new popcap that was sold off to EA

read this
https://bleedingcool.com/games/ea-fired-plants-vs-zombies-creator-objecting-pay-win-dynamic/



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Do you guys believe that videos can have "soul," or, conversely, that they can be "soulless?"

The body was too short or empty. The body was too short or empty.
56 posts and 4 image replies omitted.

>>42327
There's things to appreciate about Morrowind as a project but it sure says something about a game when the most interesting and enjoyable parts of it are when you're basically just using it as an interactive screensaver or doing shit like brewing yourself potions of Fortify Acrobatics 1059 to clip into everything and fly all over the 16km map from a single jump.

>>42327
being incapable of understanding that other people might not like your game is step #1 for making a soulless husk of a game. i fucking hate morrowind but im also smart enough to understand that morrowind is good because its okay with people hating it.

a good game fills a niche, and a niche wouldn't be a niche if everybody liked it.

>>42345
He's directly stating that the much more generic fantasy of Oblivion and Skyrim are better than Morrowind's much more unique setting. I get that Morrowind's gameplay is controversial. I don't get preferring a generic fantasy kingdom over being swept away into dark lands under strange moons. I don't hate the generic fantasy kingdom setting, but I cannot see having a strong preference for it over a more distinct setting.

That, and hatred for Morrowind might be because of its many questionable and niche design decisions, but just as often it's "I don't want to have an adventure, I want to be lead to a place and fill out a list."

>>42368
the issue is actually that the adventure is not interesting and the destinations are boring as shit, so i dont care when i get to them.

i dont want to be led to locations, i just want locations worth seeking out. everything in morrowing looks like shit and theres nothing interesting in the whole map. the unique and distinct setting doesnt matter if the unique and distinct setting is a toilet

I prefer the 2012 piss filter over the toon colors look of post 2017.



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New Vegas suffers from a lack of ranged human enemies, too many bad guns, and weak creatures.

I had to compare how the game would play if all humans were given decent assault rifles and shotguns. With only that change, I saw a drastic improvement in the gameplay. Suddenly, the game felt much less slow. The enemies stopped being pushovers, and VATS became useless. The solution seemed so simple. Just give the enemies in a shooter weapons they shoot with. However, seeing the principle’s application made me realize how badly designed fallout is.

Fallout should have assault rifles be made a common weapon. Armed humans should also be the most common enemy throughout all the games. It’s against the lore for creatures to be so anyways. Additionally, most creatures are too slow to ever be a threat to the player. Only the deathclaws and cazadors are fast enough to harm the player consistently. In comparison, dogs from Stalker are capable of killing experienced players. These flaws may sound small, but they’re felt in every aspect of gameplay. Simply addressing them does make the game more fun and more accurate to the lore.

New Vegas—and by extension the rest of Fallout—doesn’t really need sprinting, ADS, leaning or any other FPS mechanic. The RPGs just need to respect the fact that they are also shooters. Additional changes to the game design like making maps comfortably large enough to shoot in, replacing creature spawns with humans, and adding more urban areas all contribute to making the shooting aspect of New Vegas much more enjoyable.
24 posts and 6 image replies omitted.

>>42349
It is realistic, immersive and very fun to have features in games like enemies using the environment for cover and concealment like actual people. Having a guy slowly walk towards you in BDSM gear while spraying automatic fire with some ancient unmaintained gun is extremely harmful for the flow of a game set in a dark-n-gritty depressing nuclear hellscape.

>>42354
you and i both know they are NOT that advanced.

you want things to feel immersive? step 1: get rid of vats. step 2: make enemies actually react to damage even a little bit. no reason a flamethrower should be getting the exact same reaction from targets as a room temperature spritz of water

>>37978
IIRC the gun models were inherited from Fallout 3 and they had issues implementing iron sights because Bethesda had shit in the way on the original model.

>>42367
They could’ve also just made different models (they did and all of them stuck with the same trash carry handle underneath the barrel design) that sucked less before putting that garbage into new Vegas.

>>37992
>the spiky mess looks plausible
>the one that looks like a real gun looks fucked up

i think this sums up fallout fans



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Has anyone else noticed a sort of "talent decline" in game studios?

Maybe the poster child for this phenomenon is Blizzard Entertainment. I remember once regarding their company logo as the gold standard seal of quality. And now there's… well… modern Blizzard.

But what really got me was World of Warcraft's Season of Discovery. I had been a supporter of the idea of a "Classic+" as a sort of path untraveled where Vanilla WoW just got updated forever instead of all the fuckery with the expansions, but then Season of Discovery came out with what looked like Blizzard testing the waters of such a thing and I discovered that I was seriously mislead. I was thinking that they would continue on in the spirit of Vanilla, but with more content and maybe some tweaks and changes to some of the dumber balance, itemization, crafting etc decisions made in Vanilla. What I wasn't expecting was that modern Blizzard only knows how to make Retail and given half the chance, that's exactly what they would do. We're back to percentages, we're back to trying to trivialize mana management, we're back to trying to get every class to do everything, we're back to stupid Mario Party mini-raids. They legitimately don't know how to do anything else. It actually blew my mind that the modern team at Blizzard apparently doesn't even know how to make a Vanilla type game.

Is talent decline real?
13 posts and 3 image replies omitted.

>>42348
>This is also a moot point, as having one single server that everyone played on was never a requirement.
Yes, in fact, it is. The idea of a big, persistent, shared world where you see ALL of the other players ALL of the time was the whole selling point. If the map isn't big enough for all of the players, make the servers smaller, don't undermine the entire point of the MMO as a concept.

>fast travel has been in WoW since vanilla

Fast travel, to the extent that it even existed, was extremely limited, and was limited. A mage can fast travel, but only to major cities, and mage portals only work for characters in the mage's group. Druids can fast travel, but only to Moonglade. Warlocks have a fast travel for players in his or her party, but only to the location of the warlock and only if the warlock has two other players in his location that can do the summoning ritual. I guess you could call hearthstones fast travel, though you're fast traveling back home rather than to a location. This is different, you may note, than just having fucking fast travel all over the place. FFXIV might one-up Retail WoW by having fast travel over short distances. Literally every significant area of their cities has a stupid fast travel node attached to it!

>"you have to walk everywhere" has never been a required trait of MMORPG games.

It's a significant part of them since, you know, the whole "persistent living world" thing.
>specifically WoW Mists of Pandaria, I believe. If memory serves correctly, flying mounts are usually awarded in games AFTER you have already explored the world, so it doesn't actually skip anything, only rewards you for already exploring everything.
"You get to skip over the world after the pointless questing and leveling phase which we only make you do to invalidate the last expansion's content and then never expect you to interact in that open world area ever again" is not a point in Retail's favor.

>if you can name an mmo, then i can name an mmo that has quests that can be done solo.

There is a significant difference between allowing for solo questing and flagrant singleplayer game shit.

Post too long. Click here to view the full text.

>>42352
>>42348
You guys do know that WOW has RP servers that explicitly get rid of the veteran features (shards, mounts, fast travel, quest finders, other helpers) so players interested in the actual gameplay can enjoy themselves right? Both the devs and the community run servers for that stuff and those servers are pretty popular too. If you don’t like the assistive features, you don’t have to play with them.

Oh, and WOW has addons that just allow you to remove all the features anyways—I used them during my first play through cuz I felt confident in myself.

>>42352
literally your entire thought process is "they dont do things exactly how they did them 25 years ago so its not valid anymore"

youre like a literal infant that hasnt figured out that putting on a hat doesn't make you an entirely different person

>>42356
thank you lmao

people really just ignore the options they have and then say they dont exist

>>42371
>more "it's just nostalgia" gaslighting
I've already explained what the whole concept behind the MMORPG is supposed to be and various ways in which the modern "MMORPG" undermines or even completely bastardizes this concept. I could go further, but I didn't want my post to seem too rant-y.

What is the core of a first person shooter? It's shooting dudes with your weapon from a first person perspective. If I were to claim that only Doom Clones counted as FPS, that would be the nostalgia talking because modern shooters are still very much about shooting dudes from a first person perspective, albeit in a different way. Contrariwise, if the FPS genre started de-emphasizing shooting dudes with your gun to the point where little to no actual shooting was taking place (and you could pay to skip the last remaining shooting segments at a cash shop), you could reasonably state that the "FPS genre" was no longer first-person shooter in any meaningful sense.

That's what I claim for MMORPGs. The core concept and the heart and soul of the genre is being an RPG set in this persistent, shared open world which is some kind of living fantasy world populated to some extent by other players. To the extent that the """MMORPG""" genre has continuously de-emphasized this aspect of their games and even allows you to skip over it means that they have largely stopped being MMORPGs in any meaningful sense.

There is no other option. General "follow the leader" bullshit within the industry has dictated that all modern MMOs are like this and the only exception are a small number of indie passion projects, none of which are even close to a full release.



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