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File: 1738352918732.jpg (137.23 KB, 1280x720, 318khc.jpg)

 

https://youtu.be/6iNP9tWxYAQ
At roughly 1:40 talking about a Update that adds some cars for GT7
>Please add more hypercars, koenigsegg or GT3 cars uwu
Fuck i hate them. These people are the reason why nowadays racing games suck so fucking much. Yes, sure please add more le expensive shit cars that nobody will ever be able to afford in real life. Also literally the biggest reason why GT7 cars list (more like shit list) feels so fucking underwhelming is because of these fucking overpriced 900hp speed turds which occupy like 80% of that games cars list. Yes please, give us another Shitgatti Fartron or another variant of the McFarten Fart1. Every shitty new racing game has to have a Lamborgenital for some fucking reason. "Ohhh what? You want some variety and le peasant cars like in the old games? Fuckk you, heres another variant of the Mercedass SLS AMG (AMG standing for Anal Motherfuckin Gayfuck. Fuck.
11 posts and 6 image replies omitted.

>>39643 (me)
As already said: The solution is to give different cars different distance requirements for winning the race. The finishing line is the same everyone, but not where they start. Devs for semi-realistic racing games have no creativity in them, so I guess this has to happen in real life before it can happen in a video game.

2 guys, 2 cars. One car ancient, one car brand-new. The guys both try out each car and then negotiate for the race who will drive which car and what the distance compensation for the weaker car is going to be. Once they reached their agreement, the race can start.

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>>39636
Old NFS were goated yeah. I think I played through the first Underground just with the starter Golf GTI. Was fun. I also played through Forza Horizon 3, including all the dlc. Was meh. Horizon is generally overrated as fuck. It's essentially the Ubisoft formula applied for racing games. Ton's of busywork. You get tons of cars, especially hypercars and they never feel rewarding. I think when I was only about 25% done with the game I already had a fully modded Lamborghini and played through the whole game with that. The game shits you a ton of cars out but you never care. However what really sucks is if your goal is to get every car in the game, even though you might already have like 95% of the cars in your garage once you are basically done with every race etc.., the last 5% each cost like 10.000.000. credits and you would need to grind for that shit really hard. I think the best moneymaking method was like a 8 hour race (in realtime obvs) which gives you maybe like 20.000.000 credits. I remember that I was already burnt out at this point and so I bought the ingame currency with actual money. Was not proud of it but at that point I really didn't care anymore. And the funny thing is that those cars never interested me in the first place, I think I didn't even drive one of those cars once. Nah, you know what, fuck that game.

>>39870
Black Box's NFS and Criterion's Burnout were the shit. EA ain't doin' shit like that no more, ALL MY FAVORITE FRANCHISES ARE KILLED OFF! 😭 Who's gonna bring back the classic Sims? Who's gonna bring back SSX? Fuck you EA! Give me back my favorite series, you corporate cucks!

They murdered Black Box! They murdered Maxis! They castrated Criterion too! All ruined. Forever. And when the NFS series was starting to find its lost charm with NFS 2015 THEY THREW IT ALL AWAY AND STARTED FROM SCRATCH! These mfs never fucking learn, they introduced the classic mode to Apex Legends and now it's all gone! They keep trying to fix The Sims 4 while this game should have been put out of its misery a long time ago! I hate this company.

I've been having a lot of fun with the new Tokyo Xtreme Racer, although it's really annoying most of the cars I wanted don't unlock until you beat the game.

After playing nothing but sims and simcades for years I've now been playing Virtua Racing and games that look like it. Funny how that works



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I'm pretty new to victoria 3, and I'm looking for some advice. What are some fun countries to play as while still being a beginner? Also, what are the best mods I should get?
171 posts and 54 image replies omitted.

>>40019
oh and one more thing, I set stuff to privatize stuff as soon as I build it. gotta monetize that investment pool somehow while you don't have any construction sectors. i don;t think much of it sold but every little bit helps

>>40019
Ok now I need to attack New Grenadine, they're unalligned, not that strong, and have coal and iron. After failing at invading one time, trying to invade through Antioqua, I managed to successfully invade through Panama. Problem is my cash flow ended up so negative even deleting my whole military couldn't save me. Goddamn this mil thing is so hard. I read that the best for a naval invasion is an even lancer infranty mix so I tried that. It take forever to train the damn navy so next time I build up my mil I'm definitely going to start with the navy. I just don't know how I go from crazy positive money every turn, to removing every subsidy and deleting the military does nothing. It will turn green for a second then just immediately start dropping down to red.
>oh and one more thing, I set stuff to privatize stuff as soon as I build it. gotta monetize that investment pool somehow while you don't have any construction sectors. i don;t think much of it sold but every little bit helps
Yeah I think I'm going to start doing that too. I tried doing it when I needed it but it didn't give me any moneys.

>>39996
>I'm just saying the whole chain of effects in such a complex game make it impossible to learn especially if they keep changing the rules.
The game is a work-in-progress essentially.

>>40016
Nah i have playlists with a shotload mods.no crash no gamebreaking bugs, but like I said, who knows what mjnor tweaks in tge numbers does until you experiment with a full playthrough shain and again. You told me about the immigrstion debuff i had no idea about. What if every mod had undocumdnted no warning debuffs?

Le butterfly effect is wha i'm sayin. Nah mean?



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I don't care about gamergate 2 or whatever but I did think this was interesting

> Former game executive and develop at Blizzard Mark Kern


> @Grummz


< "The way games are funded you don't use your own money. Even EA, its games are hugely expensive to make, they're upwards of you know 250 sometimes 600 million dollars it's for certain live games it's incredibly how expensive they are and to do that uh your CFO is your best friend.


< "You're counting on your CFO to get you tax breaks to get you in to put studios in regions which are financially favorable and you will borrow the cheap money, you will get a cheap money to do it. Even EA does this. I worked with EA; we were putting together a deal where they were taking bailout money from the banks in the last financial crisis that we had, and they were applying that cheap money towards games, same thing with Covid money. They're applying that cheap money towards games, and what has been the cheapest money while interest rates were still low, you know a couple of years ago it was ESG financing, and so they're going to take this money."


< "Because the returns on investment have been so poor on Wall Street for ESG funds, that source of Revenue is drying it up. This Woke machine cannot continue in the way that it is now for AAA gaming, and I think unfortunately, it's so entrenched that you're not going to see—you're not going to see much of an ability to course correct because the studios are—they're just gonna shut down."


>He goes on to state that the ESG money comes with “strings attached”:


< Mark Kern explains how ESG money comes with strings attached inside corporations and is used to make companies partner with DEI consulting companies like Sweet Baby Inc:

Post too long. Click here to view the full text.
84 posts and 14 image replies omitted.

>add overcomplicated gender and sexuality settings
>still have ZERO DISABILITY OPTIONS
>have NO HEIGHT SLIDER AT ALL
Outstanding move, EA. The Sims 4 is truly the diverse game of all time.

>>39949
You can't add sliders! What if someone made an adult woman and then child coded her by making her shorter than average and giving her small breasts? You'd be encouraging pedophilia!

>>39970
>child coded
Wtf am I reading?

>>39978
your reading the rules.

>>39949 (me)
Remember when every new Sims installment added more body options to Create-a-Sim? That was cool. But hey, at least we can stretch body parts with the mouse now… That's the only improvement TS4's CAS has, everything else is somehow worse.

Let's hope GTA 6 will be a better Sims 4 than Sims 4 was.



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Is Dwarf Fortress the most Historical Materialist game of all time?

>Simulates thousands of years of history

>Simulates individual lives
>Simulates entire economies
>Simulates private property, families, cities, states
>does not privilege the player with any kind of protagonism. You are simply an entity in a larger civilization
>any entity can be wiped out at any given moment and replaced with a similar one.
>deep physics simluation that includes erosion, precipitation, and the formation of continents
>can instantaneously generate an entire encyclopedia of interconnected occurences spanning thousands of years
>simulates marriage, divorce, courtship, cheating, betrayal, coups, assassinations, persecutions, and purges
166 posts and 19 image replies omitted.

Lua modding is coming in the future

Adventure mode is finally out of beta.

Since it was mentioned as criticism in the thread I'd like to point out that in the next few updates they plan on improving sieges by allowing the besieging force to e.g. tunnel and build and destroy structures. Hopefully this will turn sieges into something more interesting instead of simply a free ration of metal for my smelteries.

>>39985
I haven't played the new versions much, since menu navigation and tile selection has become a clickfest.

>>39986
That was my biggest gripe with the steam release, changing hotkeys around would have been fine but for some reason I can't fathom they selectively removed some hotkey functionality. But now thats a fait accompli until someone puts in the effort to mod in better hotkey support.



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Starship troopers extermination is surprisingly fun. The game has a lot of enemy and weapon variety, the cooperative aspect gives the game a strong feeling of group cohesion, and the explosions are nice. Seriously, the game plays like a perfect combination of squad and factorio.

It’s kind of surprising knowing that the game’s launch flopped given how much it has going for it. I guess the cinematic of helldivers and the procedural planet types kind of made extermination obsolete.



File: 1698976842425.jpg (Spoiler Image,350.54 KB, 1767x1346, Mount and Blade Warband 1.jpg)

 

A thread for discussing Mount & Blade series.
Which game do you play? Do you have favorite mods? Are you active in multiplayer? Do you roleplay? Tell us about your characters and their adventures!
82 posts and 58 image replies omitted.

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>>39151
The Last Days of The Third Age. Lord of The Rings mod, I would say the most impressive mod of Warband, in terms of how much it manages with the engine and how polished it is. Gameplay loop is completely changed, you create a character for either good or evil side, then pick specific faction you wish to belong to (e.g. orc of Moria, man of Gondor, elf of Woodland Realm,…), and try to help your side win the war. All the internal politicking is removed. There is no money, instead you earn requision (basically money, but tied to a faction), rank (unlocks special item rewards) and influence points (buy item rewards and order NPC parties around), with specific factions by fighting their enemies, and fulfilling quests. You have to reduce the enemy faction strength by defeating parties so your side can lay siege to settlements.
I like playing evil side, much more challenging than good guys, especially as an orc, worse equipment, weaker troops, although you do get trolls.
It is a mod I would recommend trying to everyone, even people who dont like Mount&Blade, because of how different it is standard Mount&Blade experience.

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>>39152
thanks dude, i might delete touhou to play this mod now no offense to 2hu but the mod can get grindy

Im thinking of starting new TLD character. The last one was an orc of Gundabad, fighting mostly on warg, this time I want a lightly armored berseker type character, 1h+shield + 2h + throwing if I got skill points to spare. Not sure which faction, but I want it to be on Sarumans side, so either Gundabad again (althought I cant imagine running non-warg army there, all the parties weaker than me will run away and all stronger will catch me), Moria (doesnt have access to decent light armors, so Ill have to get them somewhere else), or an uruk-hai of Isengard. Leaning towards the latter, the only issue being that fighting Rohan is not particularly challenging, and I like the pain.

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>>39019
Oh hey, despite saves being gone steam did save screenshots.

File: 1739720095888-0.png (541.98 KB, 640x480, ClipboardImage.png)

File: 1739720095888-1.png (571.65 KB, 687x472, ClipboardImage.png)

>played mount and blade again, specifically pendor
>started a kingdom
>hired a mercenary company (firuz and his singalian slavers, token arabian nights faction)
>their leader goes, slam alaykum shah, we follow you to battle
>This land is wide like a dancer's thighs, but hardly as inviting.
>i tell him to fuck off i can't pay him no more
>so be it, It saddens me to depart, yet my wives and husbands shall comfort me this night.

>my wives and husbands

lol, and that's the story of how i gave money to a polygamous bisexual slaver



File: 1739328178089.jpeg (1.23 MB, 2880x2160, IMG_9744.jpeg)

 

After 2 play throughs the cutscenes become a slog. You already know what happens. So you skip the cutscenes because at this point they are boring. This game often feels more like a movie than a game at times. They put so much time money and effort into all the cutscenes. Imagine if they instead used that for gameplay. I think I prefer DOS2 which felt more like an actual game than a movie and had more enjoyable gameplay. Another problem with BG3 is the lack of randomness. Every play through basically feels the same. The combat is always the same enemies every time. There is no interesting aspect of randomness to increase replay ability. Baldurs Gate 3 is only good for 2 or maybe 3 play throughs. Then it just becomes a game you only play once every several years. Baldurs Gate 3 would have been better if it had random loot and random enemies as well as less linearity. They should have also just ditched the endless Mass Effect cutscenes and instead put all that budget and energy into improving the actual gameplay.
29 posts and 1 image reply omitted.

>>39847
I know those games. Maybe would have enjoyed DMC, really liked Revengence. Doom was just not very fun. Resident Evil is basically action adventure though.
Anyway my point isnt that AAA games are bad, that actually rarely happens, but they are unimaginate, conservative, generic. Is Doom any more action pumping than dozens of other pseudo-boomer shooters on steam? Is Resident Evil any scarier than other horror games? 100 million dollar budgets used up to make the same thing we all played already with more polished pixels.

>>39848
>that actually rarely happens
And now we've switched sides because I do think it happens quite often nowadays.
>they are unimaginate, conservative, generic
A poorly-made creative game is way better than a bland one. Just compare Shadow the Hedgehog to Sonic Forces. Sure, ShTH has lots of problems but when you're not pixel-hunting for the last remaining soldier or flying off a stage you can genuinely enjoy it. Sonic Forces is barely even a game, it's a glorified QTE which is over before it starts getting interesting. Still better than '06 ig.
>Is Doom any more action pumping than dozens of other pseudo-boomer shooters on steam?
But Doom did it first, it's the others that copied it. I think this is the "Seinfield is unfunny" moment.
>Is Resident Evil any scarier than other horror games?
I think you're searching for perfection rather than just a good AAA game.

there are other games. you're not supposed to play the same game over and over

>>39852
What about games with multiple endings?

>>39890
you do one,you reload,and you do the others



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I got good news and bad news, good news is this 15 year old cowboy shay Daniels game is coming to PC after so long in 29 October, bad news is, you're gonna "have" to pay 50 dollars for steam to play it. So contact your local piratebay smuggler, tell him fitgirl repacks has a new target.
17 posts and 9 image replies omitted.

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>>39149
Dutch was either pic related or he was just using the money as an excuse and simply lived to fight. I lean toward the latter given his dialogue in RDR1.

>>37513
Impeccable taste, we need a remaster of that game

>>39149
Dutch didn't want to leave behind the life of being an outlaw even though he knew it would catch up to him in the end. He loved the life of leading an outlaw group too much to actually act on his plans of moving to Australia or Tahiti.

>>39149
The funny thing is that if you exploit the odriscoll camp in the early chapters, running away after looting and killing all but 1 guy, and coming back so they respawn, you can have hundreds of thousands of dollars yourself from selling their endless loot. It was funny because I did this on my first playthrough and gave most of it to the ledger, so the ledger would just be like everyone donating a few bucks here and there and HERE COMES ARTHUR DONATING ENOUGH FOR THE GANG TO LIVE THE REST OF THEIR LIVES IN COMFORT and the game still acts like we a bunch of broke ass bitches on the verge of starvation

>>37646
this is meant to make arthur look muslim for laffs but plausibly an amish dude would look like that too



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I want to talk about an idea that’s been on my mind. A lot of people came into part 2 waiting for wish fulfillment. I don’t want to get into the debate over Joel’s, but from what I understand about the western gaming community and the last of us’ fan base, a lot of people were expecting another game dedicated to Joel and Ellie running around.

I’m glad that the developers took a strong stance away from this idea, but there’s another thought that’s been on my mind. The authors can recognize that pain is permanent.

For context, a lot of games, shows, and movies tend to feature tragedies, traumas, and other events that cause pain as reversible. Hell, physical regeneration from immediate injuries or even resurrection is commonplace throughout franchises like deadpool, warhammer, and other mainstream slop.

The last of us’ developers treat pain as permanent. Even if the forces that caused the suffering are removed, the effects and the legacy of the pain itself never go away or fully leave one’s life.

In part 3, Ellie isn’t going to come out any less broken than she did by the end of part two. If her ending is retconned, it’ll feel completely half assed. How the fuck do you even approach such an idea. So many people in her life are dead, so many hopes were crushed, and so much hasn’t changed. Even if her physical condition improves, what am I saying, it won’t.

The third game is going to be intense. I don’t think anyone is going to be ready for the loneliness in it.
4 posts omitted.

>>38897
Both things are good actually. Fuck mankind. Blew its chance in 1991.

>>38897
The Fireflies were a bunch of morons willing to kill maybe the only person on the planet with immunity on the first attempt to create a never before tried vaccines. Realistically, it was never going to work. Joel was right to kill them all, if humanity had any chance left at rebuilding, it wasn't gonna be due to a miraculous vaccine.

>>39815
>>38897
These games were written by a moron to have forced drama and they fall apart under basic scrutiny which completely devalues any sort of dilemma they try to pose.

>The last of us’ developers treat pain as permanent. Even if the forces that caused the suffering are removed, the effects and the legacy of the pain itself never go away or fully leave one’s life.

https://www.vice.com/en/article/the-not-so-hidden-israeli-politics-of-the-last-of-us-part-ii/

I hated Joel in TLOU1 and disagreed with his choice and supported Marlene and the Fireflies' desperate gambit over Joel's selfish desire to LARP Sarah 2.0 with Ellie. I am literally the perfect audience for TLOU2 but I still hated TLOU2 since Neil didn't bother to write a good story and just went straight for shock value. I'm fine with Joel dying but even as someone who hates Joel Neil did him so dirty and killed him in the most retarded way possible. Dina was also not a good character just a walking plot device to throw more unnecessary drama into Ellie's life. When she admitted she was pregnant I actually cringed IRL it's like Neil spent his entire time watching soap operas rather than thinking of a good storyline. The Scars and WLF were also insane caricatures rather than realistic post-apocalyptic factions. There was so much wrong with TLOU2 but unfortunately in terms of gameplay it's probably the best single player third person action zombie shooter on the market and will be remembered fondly for that reason alone.



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Why is there none hoi4 mods that are set in the 90s and you have to try and save the soviet union. The 90s are completely untapped and it would cool to do shit with the IRA or the gulf war. As well the Yugoslav wars would also be fun.

There was the canceled East vs West Cold War game by Paradox, check out the amazing OST btw
Not many details available, but must’ve been planned to have a game continue even after 1991 into the 21st century, I mean the OST sounds kinda ambient, so very modernish.

Continuing with your train in thought OP, where are the military simulators and FPS set in the 90s? Modern military, future, Cold War and WW2, but wheres the 90s??



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