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File: 1739759187886.jpeg (386.43 KB, 828x435, IMG_1651.jpeg)

 

Starship troopers extermination is surprisingly fun. The game has a lot of enemy and weapon variety, the cooperative aspect gives the game a strong feeling of group cohesion, and the explosions are nice. Seriously, the game plays like a perfect combination of squad and factorio.

It’s kind of surprising knowing that the game’s launch flopped given how much it has going for it. I guess the cinematic of helldivers and the procedural planet types kind of made extermination obsolete.



File: 1698976842425.jpg (Spoiler Image,350.54 KB, 1767x1346, Mount and Blade Warband 1.jpg)

 

A thread for discussing Mount & Blade series.
Which game do you play? Do you have favorite mods? Are you active in multiplayer? Do you roleplay? Tell us about your characters and their adventures!
82 posts and 58 image replies omitted.

File: 1736526438619-1.jpg (570.56 KB, 1920x1080, Bataille_10.jpg)

File: 1736526438619-2.jpg (270.33 KB, 1600x900, Bataille_04.jpg)

>>39151
The Last Days of The Third Age. Lord of The Rings mod, I would say the most impressive mod of Warband, in terms of how much it manages with the engine and how polished it is. Gameplay loop is completely changed, you create a character for either good or evil side, then pick specific faction you wish to belong to (e.g. orc of Moria, man of Gondor, elf of Woodland Realm,…), and try to help your side win the war. All the internal politicking is removed. There is no money, instead you earn requision (basically money, but tied to a faction), rank (unlocks special item rewards) and influence points (buy item rewards and order NPC parties around), with specific factions by fighting their enemies, and fulfilling quests. You have to reduce the enemy faction strength by defeating parties so your side can lay siege to settlements.
I like playing evil side, much more challenging than good guys, especially as an orc, worse equipment, weaker troops, although you do get trolls.
It is a mod I would recommend trying to everyone, even people who dont like Mount&Blade, because of how different it is standard Mount&Blade experience.

File: 1736538898056.png (1.41 MB, 1280x720, ClipboardImage.png)

>>39152
thanks dude, i might delete touhou to play this mod now no offense to 2hu but the mod can get grindy

Im thinking of starting new TLD character. The last one was an orc of Gundabad, fighting mostly on warg, this time I want a lightly armored berseker type character, 1h+shield + 2h + throwing if I got skill points to spare. Not sure which faction, but I want it to be on Sarumans side, so either Gundabad again (althought I cant imagine running non-warg army there, all the parties weaker than me will run away and all stronger will catch me), Moria (doesnt have access to decent light armors, so Ill have to get them somewhere else), or an uruk-hai of Isengard. Leaning towards the latter, the only issue being that fighting Rohan is not particularly challenging, and I like the pain.

File: 1738111939346.jpg (359.2 KB, 1920x1080, 20241227220925_1.jpg)

>>39019
Oh hey, despite saves being gone steam did save screenshots.

File: 1739720095888-0.png (541.98 KB, 640x480, ClipboardImage.png)

File: 1739720095888-1.png (571.65 KB, 687x472, ClipboardImage.png)

>played mount and blade again, specifically pendor
>started a kingdom
>hired a mercenary company (firuz and his singalian slavers, token arabian nights faction)
>their leader goes, slam alaykum shah, we follow you to battle
>This land is wide like a dancer's thighs, but hardly as inviting.
>i tell him to fuck off i can't pay him no more
>so be it, It saddens me to depart, yet my wives and husbands shall comfort me this night.

>my wives and husbands

lol, and that's the story of how i gave money to a polygamous bisexual slaver



File: 1739328178089.jpeg (1.23 MB, 2880x2160, IMG_9744.jpeg)

 

After 2 play throughs the cutscenes become a slog. You already know what happens. So you skip the cutscenes because at this point they are boring. This game often feels more like a movie than a game at times. They put so much time money and effort into all the cutscenes. Imagine if they instead used that for gameplay. I think I prefer DOS2 which felt more like an actual game than a movie and had more enjoyable gameplay. Another problem with BG3 is the lack of randomness. Every play through basically feels the same. The combat is always the same enemies every time. There is no interesting aspect of randomness to increase replay ability. Baldurs Gate 3 is only good for 2 or maybe 3 play throughs. Then it just becomes a game you only play once every several years. Baldurs Gate 3 would have been better if it had random loot and random enemies as well as less linearity. They should have also just ditched the endless Mass Effect cutscenes and instead put all that budget and energy into improving the actual gameplay.
29 posts and 1 image reply omitted.

>>39847
I know those games. Maybe would have enjoyed DMC, really liked Revengence. Doom was just not very fun. Resident Evil is basically action adventure though.
Anyway my point isnt that AAA games are bad, that actually rarely happens, but they are unimaginate, conservative, generic. Is Doom any more action pumping than dozens of other pseudo-boomer shooters on steam? Is Resident Evil any scarier than other horror games? 100 million dollar budgets used up to make the same thing we all played already with more polished pixels.

>>39848
>that actually rarely happens
And now we've switched sides because I do think it happens quite often nowadays.
>they are unimaginate, conservative, generic
A poorly-made creative game is way better than a bland one. Just compare Shadow the Hedgehog to Sonic Forces. Sure, ShTH has lots of problems but when you're not pixel-hunting for the last remaining soldier or flying off a stage you can genuinely enjoy it. Sonic Forces is barely even a game, it's a glorified QTE which is over before it starts getting interesting. Still better than '06 ig.
>Is Doom any more action pumping than dozens of other pseudo-boomer shooters on steam?
But Doom did it first, it's the others that copied it. I think this is the "Seinfield is unfunny" moment.
>Is Resident Evil any scarier than other horror games?
I think you're searching for perfection rather than just a good AAA game.

there are other games. you're not supposed to play the same game over and over

>>39852
What about games with multiple endings?

>>39890
you do one,you reload,and you do the others



File: 1728811554682.png (205.91 KB, 1280x720, ClipboardImage.png)

 

I got good news and bad news, good news is this 15 year old cowboy shay Daniels game is coming to PC after so long in 29 October, bad news is, you're gonna "have" to pay 50 dollars for steam to play it. So contact your local piratebay smuggler, tell him fitgirl repacks has a new target.
17 posts and 9 image replies omitted.

File: 1736545250976.png (155.33 KB, 640x256, ClipboardImage.png)

>>39149
Dutch was either pic related or he was just using the money as an excuse and simply lived to fight. I lean toward the latter given his dialogue in RDR1.

>>37513
Impeccable taste, we need a remaster of that game

>>39149
Dutch didn't want to leave behind the life of being an outlaw even though he knew it would catch up to him in the end. He loved the life of leading an outlaw group too much to actually act on his plans of moving to Australia or Tahiti.

>>39149
The funny thing is that if you exploit the odriscoll camp in the early chapters, running away after looting and killing all but 1 guy, and coming back so they respawn, you can have hundreds of thousands of dollars yourself from selling their endless loot. It was funny because I did this on my first playthrough and gave most of it to the ledger, so the ledger would just be like everyone donating a few bucks here and there and HERE COMES ARTHUR DONATING ENOUGH FOR THE GANG TO LIVE THE REST OF THEIR LIVES IN COMFORT and the game still acts like we a bunch of broke ass bitches on the verge of starvation

>>37646
this is meant to make arthur look muslim for laffs but plausibly an amish dude would look like that too



File: 1735189666444.jpeg (18.91 KB, 736x414, IMG_1386.jpeg)

 

I want to talk about an idea that’s been on my mind. A lot of people came into part 2 waiting for wish fulfillment. I don’t want to get into the debate over Joel’s, but from what I understand about the western gaming community and the last of us’ fan base, a lot of people were expecting another game dedicated to Joel and Ellie running around.

I’m glad that the developers took a strong stance away from this idea, but there’s another thought that’s been on my mind. The authors can recognize that pain is permanent.

For context, a lot of games, shows, and movies tend to feature tragedies, traumas, and other events that cause pain as reversible. Hell, physical regeneration from immediate injuries or even resurrection is commonplace throughout franchises like deadpool, warhammer, and other mainstream slop.

The last of us’ developers treat pain as permanent. Even if the forces that caused the suffering are removed, the effects and the legacy of the pain itself never go away or fully leave one’s life.

In part 3, Ellie isn’t going to come out any less broken than she did by the end of part two. If her ending is retconned, it’ll feel completely half assed. How the fuck do you even approach such an idea. So many people in her life are dead, so many hopes were crushed, and so much hasn’t changed. Even if her physical condition improves, what am I saying, it won’t.

The third game is going to be intense. I don’t think anyone is going to be ready for the loneliness in it.
4 posts omitted.

>>38897
Both things are good actually. Fuck mankind. Blew its chance in 1991.

>>38897
The Fireflies were a bunch of morons willing to kill maybe the only person on the planet with immunity on the first attempt to create a never before tried vaccines. Realistically, it was never going to work. Joel was right to kill them all, if humanity had any chance left at rebuilding, it wasn't gonna be due to a miraculous vaccine.

>>39815
>>38897
These games were written by a moron to have forced drama and they fall apart under basic scrutiny which completely devalues any sort of dilemma they try to pose.

>The last of us’ developers treat pain as permanent. Even if the forces that caused the suffering are removed, the effects and the legacy of the pain itself never go away or fully leave one’s life.

https://www.vice.com/en/article/the-not-so-hidden-israeli-politics-of-the-last-of-us-part-ii/

I hated Joel in TLOU1 and disagreed with his choice and supported Marlene and the Fireflies' desperate gambit over Joel's selfish desire to LARP Sarah 2.0 with Ellie. I am literally the perfect audience for TLOU2 but I still hated TLOU2 since Neil didn't bother to write a good story and just went straight for shock value. I'm fine with Joel dying but even as someone who hates Joel Neil did him so dirty and killed him in the most retarded way possible. Dina was also not a good character just a walking plot device to throw more unnecessary drama into Ellie's life. When she admitted she was pregnant I actually cringed IRL it's like Neil spent his entire time watching soap operas rather than thinking of a good storyline. The Scars and WLF were also insane caricatures rather than realistic post-apocalyptic factions. There was so much wrong with TLOU2 but unfortunately in terms of gameplay it's probably the best single player third person action zombie shooter on the market and will be remembered fondly for that reason alone.



File: 1739525262892.jpg (19.51 KB, 474x608, th-2080453146.jpg)

 

Why is there none hoi4 mods that are set in the 90s and you have to try and save the soviet union. The 90s are completely untapped and it would cool to do shit with the IRA or the gulf war. As well the Yugoslav wars would also be fun.

There was the canceled East vs West Cold War game by Paradox, check out the amazing OST btw
Not many details available, but must’ve been planned to have a game continue even after 1991 into the 21st century, I mean the OST sounds kinda ambient, so very modernish.

Continuing with your train in thought OP, where are the military simulators and FPS set in the 90s? Modern military, future, Cold War and WW2, but wheres the 90s??



File: 1739230638419.png (81.64 KB, 456x428, a.png)

 

I HATE MAP PAINTERS
I HATE GACHA MECHANICS
I HATE "UPGRADES" AND POWER FANTASY CENTRIC DESIGN
I JUST WANT SOME CO-OP ADVENTURE GAMES TO PLAY WITH FRIENDS

I'll even settle for more singleplayer puzzle games.​​​​​
7 posts and 4 image replies omitted.

>>39758
OP IS CLEARLY A GIRL so don't be so mean. she wants to play sims 2 and roblox puzzles, and that's valid ok?

>>39827
you fucked up. you're dead kiddo

>>39827
>Lawl, Sims 2 is so cringe, guys, amirite? Only fake gamer girls play them!
Listen here, cuck. One more negative word about The Sims franchise and I'll force you to drop the soup in a shower. These games are literally better than crack. Have you ever tried roleplaying as Vladimir Lenin?

>>39829
>I'll force you to drop the soup in a shower.
Who would be eating soup in the shower to begin with!?
>Have you ever tried roleplaying as Vladimir Lenin?
Yes, this is precisely why I play grand strategy games to begin with.

>>39855
>Who would be eating soup in the shower to begin with!?
I will force you to eat the soup.
>this is precisely why I play grand strategy games
Apples and oranges, The Sims is a social simulator series. It's like comparing Victoria 3 to XCOM. Like, you can do that but these are strategy games of different scale. In Sims games you have to micromanage one or few characters down to their basic needs like food and sleep, it's part a survival game, part an RTS, part a sandbox, part an RPG and part a character and architecture creator. Which is sort of like Garry's Mod but it's restricted enough while giving you hundreds of options without addons or mods to be more like your grand strategy games on a very tiny scale.



File: 1738042803522.png (491.76 KB, 775x744, killporky.png)

 

I've had this idea in my mind for a few years to make a strategy game about organizing labor unions and worker-owned cooperatives, but I'm not really sure how to make it FUN and RADICALIZING for both KIDS and ADULTS. thoughts?
2 posts and 1 image reply omitted.

>>39437
>>39438
Thanks for your suggestions. These are interesting routes I hadn't suggested, and would actually be easier to make than a huge map painting sim or spreadsheet type game where you manage a growing union at a national level

>>39408
After playing inscryption and staring at the image of the sniper bot for a few minutes, i had this idea of making a deckbuilding turn-based-strategy game themed around revolution in a future dystopia. Like you would play cards on a grid with attack points for every ordinal direction, have visible terrain values like camouflage and buildings whose occupation would trigger events. If i had ever managed to get the engine right (involving >>>/tech/27752 ), the plot would have involved siding with one of several factions that were references to now dated leftypol personalities (leninhat, syndicat, s, jvnko).

What kind of genre were you thinking, OP? There are a number of ways you could approach this.

File: 1738732243027.webm (10.73 MB, 360x360, salting.webm)

>>39516
I initially thought of it as a time period game where you play as a union salt for the IWW (or some fictional equivalent) in the 1920s. But it doesn't have to be a time period game and it doesn't have to be salting specifically. I liked the idea of salting because it would add a stealth element to it. But if it was contemporary you could add a whole bunch of social commentary on top of that but I don't know if I can do all that gracefully. I got this idea after reading a guide to salting on the IWW website which no longer exists but is on web archive.

https://web.archive.org/web/20110605071434/http://www.iww.org/en/organize/strategy/salt.shtml

File: 1739480209259.jpg (47.24 KB, 600x446, unionize.jpg)

bump for interest



 

Has Oneyplays fell off. Cause all the new videos are kinda mid to the old videos. The old ding dong and Julian videos are timeless while the new stuff is barely remember-able. They don't even have Zack. And i know he's busy with smiling friends but he's kinda of a big part of Oneyplays. Chris also hasn't made any new animations in a while. Also i know about Bolwbo and i heard it's cancelled but i might be wrong so yeah idk. But it just starting to feel alot more worse. Do you guys also feel like this?
7 posts and 2 image replies omitted.

>>39215
Too "self-hating redditor" for me lately. Cory and Lyle can be an antidote to this somewhat but anything without them is just detached complaining and jokes about soy.

>>39405
Yeah they're leaning too hard on bashing "woke" games lately. Forspoken and Avengers and the like were fun series, but the shtick is wearing thin. I wish they just had goofy fun. The Sonic vids are better about this.

Oh well, LPs are a waste of time anyway.

>>39488
They can bash woke games all they want for all I care, it's funny. My issue is that there's a sincere nastiness and cynical bent to their personalities recently that wasn't present even in the sleepycast days.

>>39501
that's what happens when people become fabulously wealthy and famous, they just see everyone else beneath them

>>39501
I've been watching their LP of Dustborn and I like that they praised the atlernative history aspect of it, while still shitting on the parts of it that suck.



File: 1735259264816.jpg (132.63 KB, 616x353, capsule_616x353.jpg)

 

Why has no one made a thread about this game, yet? Hello?? It's a Soviet city builder game. Has anyone here played this?

https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/
9 posts and 4 image replies omitted.

>>39014
make hentai so your people become incels and dont reproduce

>>38885
Is it even playable at this point? Was completely broken when it came out.

>>39009
Bud the Spud was just made a hero of socialist labour for delivering a record number of potatoes in a single day.

It's hard

>>38885
I have it, although i haven't played it in like a year



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