[ home / rules / faq / search ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM / ufo ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password(For file deletion.)
What is 6 - 2?

Check out our new store at shop.leftypol.org!

| Catalog | Home
|

File: 1754630286640.png (485.66 KB, 478x700, night elf huntress.png)

 

So we've recently had a spate of games come out in the old CRPG style which directly follows pen-and-paper or tabletop RPG rulesets. In many ways, this can be very clunky, especially in comparison to systems that were made specifically for video game RPGs. For instance, I would argue that mana systems are way more natural and fluid for video games than a daily-usage resting system. In a way, it makes me wish they would go back to using classic video game systems instead of using pen-and-paper or tabletop rulesets.

HOWEVER, there is a weird slippery slope effect I don't quite understand. The moment you start moving away from these pen-and-paper/tabletop rulesets, you quickly start hurtling towards the total annihilation of all RPG flavor, like these archaic rulesets made for a different medium entirely are somehow holding back total enshittification. Racial traits are done away with and races become entirely cosmetic, wizards have their magic systems and spells whittled down to nothing until they're little more than a particle effect turret. Priests and clerics might have it the worst though, because I can't think of ANY game that gives the priest/cleric class any kind of religion system that isn't being forced to by some kind of pen-and-paper or tabletop ruleset.

Why is this? Why does it seem to be so hard for developers to have both modern video game RPG mechanics AND all the little things that give RPGs their fantasy and flavor?
11 posts omitted.

>>43963
>you can only name a bunch of really old freeware passion project games
Fine, let's look at common tropes of the JRPGs. Turn-based battles are their main point of player interaction and they primarily achieve build variety through pre-made characters, equipment, a lot of consumables and sometimes skill acquisiton and/or materia some kind of aspect slot system. This type of character building is complex in its own right, despite being unwieldy with pen and paper, considering the amount of options most games throw at you, and clearly the point of JRPG combat. You can find a lot of people complaining about FFVII, because it reduced the maximum party size in ATBs from 4 to 3.

>>43964
"Build complexity" doesn't really mean anything in the "RPG flavor" context if ultimately all "build complexity" amounts to is the numbers going up.

>>43969
Yeah, that's why in pokemon combat rare skills, items like heat orb or focus sash and the monsters themselves are the most interesting aspects of combat, while nature marginally so and everything else a matter of mindless optimization. It's about linear upgrade paths you would see in a bad rpgmaker game vs. interesting tradeoffs or other unique rules that increase complexity exponentially. Ideally the complexity isn't collapsed into dumb number checks, the way speech skills usually work, but determines the way the player interacts with another system accomodating to it, usually combat.

File: 1754992917795.png (95.02 KB, 258x387, larian.png)

>>43952
Larian is actually an example.

While I liked Divinity: Original Sin 2, and messing around with the various elemental abilities and how they interact with each other can be fun, its a game about being a sorcerer where you don't really get to do much sorcerer stuff beyond doing damage in various ways, and the meta was actually focusing on physical damage over spells. In addition, it's all based around a classless system which I've never been a big fan of since they're kind of boring.

Then they make Baldur's Gate 3, which is tied to the D&D 5e ruleset, and suddenly all the cool wizard shit is back in, along with classes and all the flavor those classes bring.

>>43974
I'm still waiting for Larian Studios space opera kino, I hope it turns out well.



 

I wish there was a Communist fork of Liberal Crime Squad, which is a game created by the Dwarf Fortress guy Tarn Adams way back during the Bush Era which has had multiple forks, but none which change the fundamental liberal pretenses. LCS is basically about building a network of clandestine cells to oppose an Arch-reactionary government, but it is fundamentally framed in terms of US liberal politics, which reveals its contradictions and ideological flaws. Tarn Adams also says he intended it as a GTA-style satire rather than something truly critical of the USA but I don't really believe that. I think he is "hiding his power level" which radlibs tend to do, to the extent that they have a power level at all. Someone made an update in 2024 that can be played in a web browser and posted it to the Dwarf Fortress forums, and while in some senses it updates it culturally from the Bush era, it still is fundamentally based on the same ideological pretenses.
https://www.jonathansfox.com/lcs-new-age/
20 posts and 2 image replies omitted.

Why don't you make it?
I'll help where I can

File: 1748889989540.png (89.26 KB, 1200x1200, dwarf_fortress.png)

I really wanna get into this but it seems to have a higher learning curve than the OG dwarf fort.

>>42770
booted it up the other day and had no fucking idea what I was doing. Like most agents of anarchy.

>>42574
I was a hardcore conservative back in the early to mid 2000's and this game played a big role in mentally aligning me to the left.
It's satirical to a point, sure, but it nudged me to re-frame how I saw certain issues.

>>42770
nah it really isn't that complicated.

>>43972
based

>>42574
>lcs is reactionary slop, the game was made by a fascist to mock the opposition to bush,

where's the proofs? obviously the game makes fun of the left a bit but they're clearly portrayed as the good guys overall



File: 1754439360086-0.jpg (256.36 KB, 1280x720, large.jpg)

File: 1754439360086-1.png (2.24 MB, 1920x1080, banner.png)

File: 1754439360086-2.png (2.8 MB, 1920x1080, leoapk5t7vf51.png)

 

Diagetic huds are the coolest thing ever when you take damage and they glitch out. They should be appreciated. I think the best hud ever was in Republic Commando, no hud has ever felt as immersive as that IMO. Outer Wilds has an amazing one too. HALO is really classic.

What are your favourite diagetic HUDs and UIs in 1st or 3rd person games?
1 post and 1 image reply omitted.

Steel Battalion looks cool.

>>43898
siht, this looks rly cool

Signalis immediately comes to mind :)

>>43898
Dude steel battalion is really cool. It's just a shame no one will ever make one with another huge controller.

>>43898
I wish I could play Steel Battalion so much… I think the only way this kind of game is going to be done now is through VR or something. Mechwarrior is kind of like it at least, it is very immersive being in the cockpit, but I just can't get over how the mechs have open cockpits with canopies, I just headcanon when I play that the pilot is sitting in somewhere more defended and the canopy is actually a set of screens.
>>43901
The Signalis UI is so fantastic, I love especially the weird unexplained tabs in the character screen. I think it is the best example of this kind of UI but Nier Automata also does a good job (even if IMO the UI getting damaged is underused). I've been playing Cyberpunk 2077 and it also has this kind of thing, all 3 games do an error message on death, which is just so cool.



File: 1754377028411.png (475.25 KB, 616x353, ClipboardImage.png)

 

This was the last good cod game
>but mw2
thats when the blockbuster action flick rot started affecting the series
>but mw remake
decent remake but the legacies of nu cod affects it.
4 posts omitted.

Modern Warfare is the last time the series did something new and interesting. Since then it has been 20 years of stagnation.

Hilarious looking back at this series how they were hyping up Russia as this ultra powerful country that would even launch an invasion of America and a few decades later cucktin is stuck in Ukraine like idiot who decided to take on a bet to fight a weaker kid and got the shit kicked out of him.

>>43891
It's kind of funny that the developers only seem to have seen Enemy at the Gates

>>43905
>i keep getting humiliated in the ukr thread so i have to do my cucktin schtick here

>>43909
>>43891
hey now, world at war innovated as a grimdark deconstruction of the old cods…
And mw2 at least innvovated by being the start of super hero action blockbuster cods.
Everything after was just a rehash….



File: 1741453780663.jpg (86.24 KB, 1179x1368, the casino.jpg)

 

Total War has deteriorated to such an absurd fucking degree they make good ideas shitty in practice every new game. i entered the TW fanbase quite late (2016) but despite that i find myself playing mostly older games, shogun 2, Attila and occasionally Napoleon. i LOVE the ideas Troy put foward having more resources has always been an obvious expansion for TW, being able to switch between fantasy and historical is also a very good idea considering the many mythical creatures they could've/havd added. and yet despite all of this Troy is fucking shit because the core fundamentals of TW have degraded to such an extent it's just a worse game. Morale is utterly useless and broken, units can survive until they have 5 men in them, literally what's the point of tactics? why flank? battles are now only decided on who has the better men. Shogun 2 and Napoleon have by far the best morale system, despite Attila using the Rome 2 system i still find it quite good (at least for the early game). shit even fantasy TW should be awesome and instead all units feel the exact same, how do you even do that? you have limitless opportunies yet 90 percent of the roaster serves the same function. i have lost all hopes on those faggots.
14 posts and 1 image reply omitted.

>>40487
play dominions 6

File: 1753975728986.png (543.21 KB, 1920x1080, ClipboardImage.png)

Tbh I really liked Thrones of Brittania. Idk why so many people hate it, this was the only time I've had fun with Total War since Rome. Gwynedd (why did they change the name?) was really fun, it was an actual challenge fighting Wessex at least at the beginning until it got to the point where I was just map painting. My only issue was Powys back capping me so hard it was insane and they captured all of my farms so I had a famine, but apart from dealing with them I was maxxed out on food. The siege battles were a highlight though (which if kind of funny considering the time period). It was fun role play but idk how you were meant to unite Cymru diplomatically.

Shogun 2 was good visually but it didn't really keep me playing, and I just don't get why you would play the fantasy ones. Warhammer total war is one of my least favourite strategy games of all time because the infantry doesn't even matter, the big super duper epic dragon units just kill your entire army. What's even the point of having an army if a single hero can kill it all anyway and its only them who actually matter? I don't think the franchise has really improved that much since Rome total war. That game was so perfect and everything since has just been very incremental steps (like Shogun and Thrones of Brittania) or going backwards like Warhammer.

>>43792
maybe it's because I played pretty much only with SFO,but the ebin dragons get absolutely murdered by like two units of halberd stopping them from flying away.
also guns in general melt single entities,and being a big monster is terrible to not get hit.
Only talking about warhammer 3 tho,never played the first one and I don't remember 2

>>43792
It does seem like they've only compounded the worst parts of empire since it came out.

I think the biggest issue Total War games all suffer from is too much fighting, which makes individual battles feel meaningless. Soldiers train fast, manpower is conjured out of thin air, money is plentiful, so the result is a neverending stream of soldiers constantly coming your way, grinding the pacing to the halt. The best Total War experience I had was with SSHIP mod for Medieval 2, which severely increases unit wage plus adds bunch of other expenses, unit pool replenishment takes long time, so when I played as Lithuania at the beginning of the game half a stack was a major army, and defeating it actually had an impact on the overall war because neither me nor computer can just shit out another one in a turn.



 

Some say that the golden age of gaming was the 80s, 90s or 2000s but I say that the real golden age of gaming was the 2010s during the RPGMaker boom. Sure, it was 2D but it wasn't monetized to fuck with P2W battle pass bullshit or paying $80 (Not counting DLC) for a game you don't even own and can literally be taken from you at any time.
1 post and 1 image reply omitted.

The RPGmaker 'boom' started halfway the aughts, and most games in your pic stem from that time.

Not to be a German Idealist but games have been getting better and better over time (the biggest improvement was in the 90s). The 2010s and 2020s have produced the best games because the technological and social conditions around games allowed the indie scene to really thrive, producing the best games ever made.

Nostalgia is reactionary

They still make those

They are yet to make a single good game. There was never a golden age and it's unlikely to ever happen.



File: 1745278874976.jpeg (54.18 KB, 290x344, IMG_2773.jpeg)

 

I’m sick of endless grinding and new content and updates and loot boxes and leveling and ranked matches and micro transactions.

Obra Dinn rocked my world. I haven’t played a game that reminded me of the magic of the medium in years until pic related. Just finished Dredge and it was a cute little experience.

I’d like this thread to be for games that can be finished in a few days and leave an impact. Like when you look at a book on the shelf you’ve read and go ‘oh yeah, that was great’. I want to go through my steam library and not just see slop, I want to see something closer to art.

Recs, please!
53 posts and 13 image replies omitted.

>>43787
I already know of Puss!(sic) but will be checking out Severed Steel, thanks anon!!!
Also I'm checking out Returnal

>>43780
im assuming youve played Hotline Miami. only game ive that comes to mind based on what ive played and enjoyed, but i am a casual

>>43780
my ADHD sensibilities demand experiences, i guess i am built different :)

>>43845
Do you perchange have experience with playing Hotline on linux? I got the updated version running with the correct resolution over wine, but after finishing the prologue the game gets stuck on a black screen.

>>43850
nah sorry i dont use linux



File: 1738042803522.png (491.76 KB, 775x744, killporky.png)

 

I've had this idea in my mind for a few years to make a strategy game about organizing labor unions and worker-owned cooperatives, but I'm not really sure how to make it FUN and RADICALIZING for both KIDS and ADULTS. thoughts?
6 posts and 2 image replies omitted.

File: 1739480209259.jpg (47.24 KB, 600x446, unionize.jpg)

bump for interest


File: 1753550932173.png (448.81 KB, 868x767, ClipboardImage.png)

b u m p

>>43690
classic video up there with richard spencer getting punched in the face

>>39561
I like the idea of quicktime dialogue events like they were used in Katana Zero, even though those were not the central point of the game. Trying to convince someone a union is worth their time when they're trying to go back from their lunch break of they're in the parking lot about to go home could be treated in a similar way.



 

When he was diagnosed with BPD he made the decision to step away from the internet and work on himself. The people who donated to his patreon did so because they liked him and wanted to see him improve. And those that couldn't support him anymore, stopped. That's all that happened. He didn't and doesn't owe anyone anything, especially not a shitty movie that would not have made any sense to make since he didn't do any of the shitty "lore" stuff in any of his videos like Shitkara did.
1 post omitted.

File: 1753915035536.png (121.1 KB, 667x1000, ClipboardImage.png)

>Spoony

>>43782
I AM 30
ugh that's not much better is it?
>>43774
Holy no arguments batman!
Though i will confess the Linkara hate was clickbait. He's alright.

>>43782
>>43785
40 is just a number if you were loser at 30 you'll probably be one at 40 and vice versa probably. I didn't feel much different just a bit more down but I've always been a bit down. But it's great not being broke

>>43785
>no arguments
noo need.
ur gay, becuased spoony and linkana based
u dislike based reviewer story

>>43763
Spoony did nothing wrong And he was the only person on Cannel Awesome that actually had a good attitude towards what he was doing and wasn't a delusional careerist retard.

He seemed to regard Cannel Awesome as essentially his internet buddies that he was goofing around and hanging out with, while everyone else seemed to believe that that shit site was going to be the next big media phenomenon. It was hilarious seeing Lord Kat shit his pants over the completely delusional idea that Cannel Awesome was right about to be taken seriously as a media outlet if it wasn't for that dang dirty Spoony doing a goof at a con. And then they all fucking backstabbed him over a two or three year old joke, clearly in the hopes that getting rid of him would allow one them to be second place in Doug Walker's big gaggle of chucklefucks.



File: 1753852613613.jpg (93.58 KB, 1920x1280, wolf.jpg)

 

It's ironic and a bit sad that the Wolfenstein revival, the game about how tired, cliche and meaningless killing Nazis is was so successful they had to make more games about it and even a TV show now. In TNO the world is one that is far past lost with characters who are very tired who kill Nazis by the thousands yet there's never any less of them and their final act will amount to nothing major really. BJ's a power fantasy character but it's a burden on him to be forced to live and perpetually fight the same foe to no real gain until he's finally allowed to die as this type of shooter fully had by 2014. Then TNC and Younbloods fuck it up and make it about saving da world and a Nazi slaying adventure, even BJ got his head and body fixed guys we're gonna win and spend our entire lives fighting which is really cool and not a source of existential dread at all.

I get that western politics since 2016 is what made a game just about killing Nazis seem fun again I just wish it didn't come at the expense of what I think is best FPS campaigns of the 2010s which was an excellent exploration of the genre.

nuWolfenstein is vastly overrated
Literally even a game like Fortnite has more strategic thinking than a boomer shooter like Wolfenstein



Delete Post [ ]
[ home / rules / faq / search ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM / ufo ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]
[ 1 /2 /3 /4 /5 /6 /7 /8 /9 /10 /11 /12 /13 /14 /15 /16 /17 /18 /19 /20 /21 /22 /23 /24 /25 /26 /27 /28 /29 /30 /31 /32 /33 /34 /35 /36 ]
| Catalog | Home