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I really wish this game had been good but it isn't, the design is completely boring. I just want a good game where I can run a country (preferably in the modern day) that isn't yet another HOI mod. Any suggestions outside of the obvious Paradox fare?
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Hidden Agenda is great, shows you how all the different class interests collide and doesn't try to shield the player from the realities of global imperialism, US/IMF meddling in a country and sponsoring fascist dictators.


Does the Dominions series count as grand strategy? Even if not I suspect there's enough overlap with the genre for some anons here to enjoy it. It will also get a new release next year with some UI improvements, so it's worth checking out


Supreme Ruler is really good imho


Would a game like this work in a social environment, for teams? Like a bar quiz or something


That sounds like an interesting idea, not sure how it would work though. People would have an inbuilt idea about how their ideas and suggestions should work out and someone would have to adjudicate to decide - it would really just be up to that person's politics and probably anyone who didn't agree with them would end up unhappy.


Can't think of anything else to do, so I'm voicefagging. Anyone want me to say some stupid junk as Papyrus? I've attempted Soldier in the past, but people haven't been happy with that so don't choose that unless you're okay with it being terrible.


Is Papyrus the skeleton dude from undertale?
here some shit to read


read theory my nigerian


Played with the prompt a little bit to add his own character to it. If you want me to read it verbatim instead, just ask.



i have no idea what papyrus normally sounds like but shit had me rolling thx anon


This recording was kind of subpar in my opinion; he doesn't have quite enough Skeletor in him(he can't have too much but it is a part) however I have defended my ego quite strongly on these voices in the past; I could also do an alright Courage impression.


stalin shouldn't have stopped at berlin
trotsky wouldn't have stopped at berlin
according to the world's most accurate history simulator


Trotsky wouldn't have stopped at Antarctica


The engine and qol updates in present fortnite are really impressive. The game looks so much better to me than when it first released, and I’m glad the studio has put so much effort to bring it to where it is now. It would be wonderful to see a third fortnite title with all these features.


I wish they stopped cutting out features. The arsenal is pretty drab and a lot of update stuff is basically one-off.
Also stop locking shit behind battle pass and have it just be a quick progression option at worst.

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Yes or no?
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Have you ever read Kojima's article on Conservapedia? It's a bag of laughs.

>He was also a radical leftist, with his stories since Metal Gear Solid 4 and to a lesser extent Metal Gear Solid 2 often preferring total anarchy over law and order, promoting post-modernism as well as various nihilistic messages, as well as condemning patriotism.

>Agness Kaku, the former localizer for Metal Gear Solid 2, has also noted the hypocrisy of Kojima commenting on and condemning American soldiers and not even bothering to look back at his own home country of Japan, even citing the Japanese Red Army's involvement in the Lod Airport Massacre in Israel in 1972, as well as the death of a Japanese mercenary during the War of Iraq.
>His leftist ideology was especially and most infamously apparent in Metal Gear Solid: Peace Walker, which included the Sandinista National Liberation Front as being good guys, the CIA being demonized, various leftist talking points against America, praising the Argentine Marxist terrorist Che Guevara, and to a lesser extent Mao Zedong and Jean Paul Sartre, praising May 1968, and some LGBT themes.
>On a similar note, Hideo Kojima during an autograph session gave the hand signal used by the left-wing Brazilian gang Comando Vermelho (Red Commando)
>He also gave a positive review of The Last Jedi, with his making clear his radical leftist viewpoints by adhering to the view that revolutions entail, among other things, the oppressed overthrowing the oppressor.


Praising last Jedi makes you communist lmao


>Japanese Red Army's involvement in the Lod Airport Massacre in Israel in 1972
How is that hypocritical? It's based.


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Not a Marxist but still a leftist anti imperialist. Deathstranding straight up depicts a moneyless society based on mutual aid.


I put him in the same category as Eiichiro Oda (One Piece) where he's sympathetic to leftism and could be a crypto-socialist, but probably not explicitly a Marxist.

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 No.13127[Reply][Last 50 Posts]

of course most /pol/tards side with caser's legion but looking at it almost every single faction is awful one way or the other, The NCR is literally a reboot of America that is in the middle of a manifest destiny, House is a egotistical maniac and probably appeals to Musk bros and Yes man is just a libertarian wet dream
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the 'ol crunch fallowed by more crunch and also receiving shit pay. this is why I stay away from the game industry


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also the humor in FO2 being over the top is a complaint I've heard elsewhere. the FO1.5 fan project is partly an attempt to make a more "Fallout" sequel to Fallout


Video games aren't meant to be immersive. They're meant to be fun and a way to waste your free time.


i think that downplaying singular cultural structures that arose as tribes in the mojave and supporting one of the major factions that will erradicate their uniqueness is too close to colonialism
your comment has some merit. i believe that cesar is extremely pragmatic, and would be able to steer society in a more moderate direction as a political strategy to reduce friction
reactionary dictatorships were seen to fail aswell, if the society he built manages to stray towards a high tension moment hell do everything to remain as an important figure, even if he must change his behaviour and appear as a "reformist" king of the people. this too can become a seed for revolutionary struggle. charismatic latin american autocrats like juan domingo peron and getulio vargas come to mind


I found a thread on /vrpg/ talking about the politics of Fallout and it's pants on head retarded.


They’re easy to produce, last long, can fuckup thousands of other aliens and even humans, cost little to maintain and can be deployed anywhere. Why not skip the process of training, educating and deploying tau soldiers and just automate defensive lines to preserve the taus existence in the most pragmatic way possible. It’s not even like the tau aren’t politically inclined to rely on automated warfare
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I mean if you want realism, none of the combat in 40k would make any sense, every side has the ability to send relativistic FTL projectiles at their enemies that would obliterate entire planets with no possible defense.


Thats what I do in Ultimate Apocalypse when playing as Tau basically. Build a bunch of turrets to create a perimeter and then hold it with blobs of drones and vehicle support until I get to building heavy battlesuits and titans to push forward with powerful long range fire.


On second thought since they seem to use wormhole drives (per Google) that might not work for FTL. Even still relativistic warfare seems like the best option.


I think they cover that in Rocks Are Not Free Citizen or whatever that essay is called


>Rocks Are Not Free Citizen
Correct name.

Rocks are NOT ‘free’, citizen.

Firstly, you must manoeuvre the Emperor’s naval vessel within the asteroid belt, almost assuredly sustaining damage to the Emperor’s ship’s paint from micrometeoroids, while expending the Emperor’s fuel.

Then the Tech Priests must inspect the rock in question to ascertain its worthiness to do the Emperor’s bidding. Should it pass muster, the Emperor’s Servitors must use the Emperor’s auto-scrapers and melta-cutters to prepare the potential ordinance for movement. Finally, the Tech Priests finished, the Emperor’s officers may begin manoeuvring the Emperor’s warship to abut the asteroid at the prepared face (expending yet more of the Emperor’s fuel), and then begin boosting the stone towards the offensive planet.

After a few days of expending a prodigious amount of the Emperor’s fuel to accelerate the asteroid into an orbit more fitting to the Emperor’s desires, the Emperor’s ship may then return to the planet via superluminous warp travel and await the arrival of the stone, still many weeks (or months) away.

After twiddling away the Emperor’s time and eating the Emperor’s food in the wasteful pursuit of making sure that the Emperor’s enemies do not launch a deflection mission, they may finally watch the ordinance impact the planet (assuming that the Emperor’s ship does not need to attempt any last-minute course correction upon the rock, using yet more of the Emperor’s fuel).
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My game is about to come out! For those who don't know, Demolish or Die is like Red Faction: Guerilla meets Infamous, meets Ratchet & Clank, meets Zelda. I have improved it drastically since my reveal here (>>22346), in all aspects.

It's out in early access, but it's actually already finished. The release date (June 16) is for marketing reasons. I completely butchered the marketing, by the way. Really should've hired a marketing agency or something… Wish me luck!

Anyway, here it is in case you're interested: https://store.steampowered.com/app/2147890/Demolish_or_Die/
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Chihuahuanon said it's made in Unity >>28758
Unity is proprietary and closed-source but free to develop with until you make some threshold of income from it, then they demand license fees.

>Are you implying that most of the game can only be distributed in the binary form and the reverse engineering is forbidden?

If you develop a game in unity you yourself don't have access to this kind of thing. However, the system does support multiple platforms and you basically just select which one to export to. Idk if unity supports linux platforms though.


>Unity is proprietary and closed-source but free to develop with until you make some threshold of income from it, then they demand license fees
So you don't even have full rights for the game, great.

It's literally the worst licensing model. It's like they own all the copyright instead of you. Horrible, horrible license.


>>28940 found a non-annoying (???????) way to promote the game on /siberia/

>>29022 hey, I really hope you enjoy it in case you give it a try!!! And also thank you in case you do (❤❤❤❤❤). And it's ok, not all of us are highly sophisticated, muscular, square-jawed chihuahua enthusiasts

Regarding a Linux build: I'd be open to do it, but I need to make some updates for the windows version first (I need to add controller support, steam achievements and a new activity). It'd be a nightmare to make a Linux available before the game's fully updated, because this will mean that I'll have to play test both the windows version and the linux version before uploading each update, and that I'll have to upload two updates at once. And even if I'm incredibly muscular and gifted, especially in the genital region, I'm still only one guy.

>>29034 thx ❤

>>29035 true. which is one of the reasons why I want to use Godot for my next projects


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>capitalist proprietary videogame marketing
>stickied for months
what the fuck
who the hell thought this was a good idea to sticky. absolutely disgusting shilling, unfit for a so-called socialist website.


disregard now, fixed. thx


I dunno how there art team managed to do so much but fuck up something so simple. Most games don’t fuckup world design as badly as wow has. What I’m referring to is the dramatic changing of biomes and climates over laughably short distances, the fact that the games lore and aesthetics is based on “the lost Vikings” and Tolkien’s work yet barely features any coniferous trees, Southern and eastern European style infrastructure or the fact that you can have East Asian inspired tigers and dragon like mounts occupying the same space as African and indigenous American buffalos and bulls and on occasion, cybernetic elephants. I dunno wtf happened after mists of pandaria that just saw what the games sense of place eradicate completely but I’m not liking it. Azeroth is the size of a continent not a planet as large as earths that can have so many different identities all in the same place at the same time and make any consistent sense.
It’s like the world design of dark souls 2 to an extreme


The world design used to make more sense when it was a strategy game where you are always shown only a particular region at a time during each mission. Post-WCIII however the open-world paradigm has demanded that the world had to be squeezed in order to both not make it tedious and at the same to consume less computer resources, thus you have this issue as a result of the tradeoff.


The issues with wows world design on its foundations run deeper than that. I’m writing a document on it so it’ll be a while before I can fully elaborate on why I found the world so uninteresting.


Okay the unedited document on my problems with wows world design is finished. Some of them are tied to the fact that it is an mmo but a lot I feel are a symptom of blizzards design indirectly harming the game.


use the "justified alignment" so it doesn't look like shit
do you know why research papers include an abstract or a conclusion or some other tl;dr? because even world-renowned researchers are humble enough to value other people's time


No. I’m not a formal writer and barely understand MLA.


A thread about Elder scrolls 3 Morrowind
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The posed DB assassin armors are pretty funny. Very much like they really got high and then fell asleep.


>nooooooooooo it's immersive to have no idea where the fuck everything is and what you're doing!!!!
oh good it's not just me. I played this first when I was 11 and I had no idea what to do. So I went back to playing D2.


Goddamn I've been getting into reading on ES lore, shit's wild. Numidium, the God head, CHIM, etc. Makes me wish I was good at Morrowind


The detail put into the setting is quite mindblowing yeah. It is sad that none of the games but Morrowind and Redguard do it proper justice, but with the way it is written gives modders quite the leeway on how to approach and expand it, see Tamriel Rebuilt and Beyond Skyrim.


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you don't need to be 'good' at the game. just play how you like and let that inform your play style. sticking to playing within the principles of a character and trying to put yourself in their head can make the game much more entertaining.
you like the lore? make a character thats a total book worm and grab every new book you can find. it makes sense that they'd be more magically inclined but in order to amass a good collection you're going to have to steal, so making a sneaky mage and joining the temple, the mage's guild, the thief's guild and eventually joining house telvanni could be a general outline of progression.
no matter what build you decide to go, be it fighter/mage/monk/ranger/whatever, it helps to pick up a couple of magic major skills. alteration and conjuration are probably the best and most intuitive schools of magic to incorporate into any build.
strafe jump everywhere and pack fatigue potions and sujamma in case you run into trouble.

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