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File: 1608528157783.png (2.48 MB, 1500x847, Citystate .png)


This is copypasted from /leftypol/, in case it gets deleted over there for offtopic or whatever.Hello, I played the game for a good 10 hours (though half of that time I was only half playing and watching YT) so I can report back on how it went.Overall, the comments that other people made are correct, it is impossible to play the game as a communist. I was of course expecting the abstractions of playing a Neolib citybuilder attempted to model communism, but I wasn't expecting how broken the game's core systems are.I started out the game but quickly realised that in this game, you can't build a bridge over a river that is more than 1 tile wide. So, I nuked my save and went back to the terraforming stage.After modifying the map some, I built a tiny little commie hamlet, with all lower class (that's what they're called in this game) trailer parks. I found it kind of funny how lower class residential buildings always have grey wasteland type terrain around them, even when they instantly are building on a fresh green forest, as if their slovenly ways drain the life from the very soil around them and they instantly create a trashpit to live in.The game's systems are quite oblique, and there's no construction of for example power or water infrastructure, or schools, police, firefighters, so to increase living standards I had to just pop up the sliders in the economy tab for "healthcare" "education" and "security and justice".Anyway, we quite quickly reached 'Utopian' level living standards, which I was quite happy with, but things didn't seem to be quite working as I would have liked. My answers to the political issues that had been coming through had not exactly endeared me to the upper classes, which I wasn't really expecting, but what I had overlooked was that this game diverges from Simcity 4's mechanics.You see, in Simcity 4, you have Residential, commercial, and industrial demand, and then each of those has lower, middle, and high income demands. So for example, you can have a city with almost all lower and middle income residents but have plenty of fancy high income tech factories and the like.However, in Citystate, there is only lower, middle, and upper income demand, and commercial and industrial buildings can't grow above the first tier of development without middle and higher income demand. So, if no upper class people want to live in your city, your factories can't grow to higher levels.This left me a bit stuck for knowing what to do, but things had bePost too long. Click here to view the full text.
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>>5200As I understand it, Simcity 4 had rudimentary agent simulation (people living in houses had jobs which they had to travel to and back through your transport network), and it could run cities of millions of people


>>5201I'm sure hacks that give roughly correct impression are possible, especially if the road geometry in a city-game is 90° angles only. You can fix movement patterns between agents in certain ways that you don't even have to do collision detection / collision prevention by AIs for >99.99 % of pairs, because they are logically prevented by the basic patterns of movement. You can have different zoom-levels of agent simulation. With the zoomed-out version the one that really counts in the end and that works in a more aggregated way (say 1 agent representing 100 people), and a more zoomed-in version (with actors literally only becoming visible, and only becoming real, when zooming in on a small part of the map) where you get a very small population of relatively clever AIs acting within boundaries set by the zoomed-out computation and not affecting the zoomed-out computation at all. Eye-candy, basically. You can read up on results from traffic studies, then do a top-down implementation with centrally steered actors roughly mimicking the results of these interactions – simulating the simulation, so to speak.


>>5202…well, don't ask me chief, I just like growing pretty skyscrapers.


I've been trying out this game. To repeat what the OP essentially said, the game operates on capitalist logic and actually trying to play the as any kind of communist simply does not work. It grows for a while, but after you run out of natural resources you're really just fucked. It might work if farmlands weren't so pitiful, but they don't employ hardly anybody and they produce pennies.


Honestly, a lot of city builder sims don't interest me as much anymore because they so tightly rely upon capitalism. Especially the historical period ones where it's just assumed that to develop better technology you have to embrace MORE CAPITALISM.

Anno 2070 looks pretty interesting though since you can either play as a capitalist or an environmentalist in 2070 after capitalists fucked the world with Global Warming and flooded it. I really should try it.

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What are your thoughts on the halo franchise, bungie-era to 343-era
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man I can say the same thing about cea, new graphics are fucking gorgeous, even today, but it's all cluttered-like, so I just play on classic


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played through reach recently on the MCC, forgot how good looking it was


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What are you guys' thoughts on this game?
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Really similar to the Communist era Russian literature I snort up my nose, so I'm assuming it's accurate.


The short film that went with this was real cool IMO.


Let’s see what you get for “Following the orders of the oppressive communist state.

>Easily enough pay and resources to feed your family as long as your good at home economics.

>Quick and stable increase in standard of living (Even without being a corrupt offical you can eventually purchase new apartments and finally a home for your family.
>Absolute job security as long as you don’t catastrophically fuck up.

Meanwhile if you become a corrupt offical or a terrorist you take a bunch of bribes from drug dealers and commit several terror attacks before fleeing the country


Unironically true for real life USSR TBH


Kinda bullshit on the "if you don't do good enough you starve" though. They should have a flat living wage with bigger bonuses based on your performance. The only cases where starvation like in the DPRK never happen to state officials.

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Since the industrial revolution 'Lawful Evil' has become far more common than 'Neutral Evil'.

Although today it exists more in the form of crime gangs, just like how bandits were often that way back then.

'Lawful Good' and 'Chaotic Evil' are equally rare alignments to each other.

The 'good guys vs villains' stuff is often more in the form of 'chaotic good', chaotic neutral (sometimes) and 'neutral good' going up against 'lawful evil'.

If you designed a fantasy game that mirrors real life in 'alignment distribution' this is how it would look.

If a character like Mehrunes Dagon or Zamorak were to show up in the real world through some sort of 'inter-reality travel' he would be seen as a hero. Planet Earth from now to the 1990s would certainly be the most ideal setting.


Correction to last sentence, or a fictional setting inspired by real life in that time period*

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can the alignment system be compared to real life politics?


It's much better than D&D's, at least.


Is it really though?


I find it a lot less cartoonish than D&D alignments.


Maybe because I'm not the most familiar with both of them but they both seem so incredible simplistic that they basically identical to me.


Yes, most ranging to nearly all bad guys or villains in real life are 'Lawful Evil'.

'Neutral Evil' and possibly 'chaotic evil' irl villains were common in pre-industrial times. 'Neutral evil' applies more to some 'crime gangs' more.

'Lawful good' is very rare and only. Chaotic or neutral good are the most common forms of 'good guys'.

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What are you guys' thoughts on this game?
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>Original Animation
Is there a Conker cartoon or something?


There was some stuff people made using the Conker Models and various other stuff to make improvised Conker cartoons. I recall something about him hunting a shark in parody of Jaws in one episode. It was funny, if clunky.


I coomed to his sister/gf and the sunflower ngl


I played it on emulator when I was a kid and I found the gore disturbing lol still do a bit to this day, probably because those N64 models can look off-putting at times

I don't remember much else about it other than my obsession with the Great Mighty Poo. I preferred Banjo-Kazooie and Tooie. I should probably play it again and finish it this time.


Always felt like a ripoff of Crash Bandicoot TBH

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50,000 people used to live here… Now it's a ghost town.
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Khaled and Zakhaez did nothing wrong


Slaughtering hundreds of civilians at an airport may have been wrong


Wrong game lol you're thinking of Makarov


Al-Asad was morally in the right. He took power by overthrowing the corrupt western backed President who was selling his nation's resources without helping his citizenry.

American then suddenly invades and pretty much destroys every city in his country. When they're about to capture the capital city the US forces get rightfully nuked (and in the third game it's revealed Asad didn't even order the nuke).

He then got killed in a black operation by Brits for a crime he didn't commit.


destroyed our culture …. our economy… our honor

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Is there any game as class conscious as Disco Elysium?
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Life must be an incredibly painful experience if you're incapable of enjoying yourself unless everything blows smoke up your ass with politics you agree with.


Please check the catalog before making a thread.


I agree with your post but Disco Elysium is far more than your average """leftist""" handwaving in media.


My thread has been redirected from /leftypol/.


I do not agree with all the politics of disco Elysium.
But, most video game are, to me, alienation. Video games are mostly a waste of your free brain time. Most of the the time only mindless violence.
So I stand by what I said, it’s the only game worth your time for a leftist. Or at least one of the few.

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"The legion will bury a country/kingdom at the first sign of exposure."

If only there was a real life version of the legion that dealt with places corrupted by the 'neoliberal abyss' a similar way. Where human thinking or behavior is so depraved to a point where you have all this BS where the masses hardly care at all about climate change, inequality and doing anything to eliminate pandemics.


"The Undead Legion of Farron is a caravan of Undead.

Sworn by the wolf's blood to contain the Abyss, the Legion will bury a kingdom at the first sign of exposure.

Joyous bunch, really.”


The crazy conspiracy theorist Alt-Right are pretty much like Abyss corrupted 'people' but it happens to their brains instead of bodies.

Imagine if there was something that razed the country they lived in to 'purge the corruption'.


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"Sworn by the wolf's blood to contain the Abyss, the Legion will bury a kingdom at the first sign of exposure."


I might be getting my Darksouls lore mixed up, but isn't the abyss based, or at least better than the tyranny of the lords of fire?

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So in case you didn't hear about some of the stuff people have found digging through the files of Alyx but Half-Life 3 literally died for this game as in the assets for the cancelled Half-Life 3 game are still in Source 2's coding and even the weapons for the game are still packaged in the model files.

Also it turns out Alyx is just a reworked Half-Life short story as people found the normal non-VR files for the game and it was just a tech demo that was 40 minutes long, the VR stuff was just slapped on and it was turned into a full game.

TL;DR: Alyx is just the greedy cash grab on the Half-Life name we all knew it was and the proof was literally in the pudding.
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Why are there 2 half-life threads?


He was fired because his hl3 was awful


It could have been good, its impossible to tell based on synopses like that. If you were to reduce HL2 to its base synopses and tell people about straight after HL1 they would almost certainly say the same thing.


Half-Life 2 was garbage along with its shitty "episodes" and a sequel to all that couldn't have been anything other than garbage.


The Fallout 76 of Halflife

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