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I'm curious to see what would happen if a game with a phenomenal story and great combat, but with PS2-era graphics, got released. I wonder how well it would hold up against modern AAA games
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>>33765
America's Army was a highly realistic FPS simulator without any blood or gore where you play as a recruit into the US Army, done with open support and sponsorship by the US Army to introduce and inform people about the US Army so they could have recruits. Gameplay is slow due to realism and you don't actually fight or combat in any type of real conflict or engage in any real war against other forces that exist IRL.

damn I wish I could make games but my mind is very adverse to programming, sucks to be ISFP (sometimes)

>>37002
>I think 360/PS3-era graphics are a good compromise
I think we picked at Xbone/PS4. PS4's Dreams even had a great alternative to RTX. And Quantum Break looked PHENOMENAL, man. That shit was insane. Still is.

I'd say that the 9th-gen AAA games can still look mindblowing, it's just that the visually impressive AAA games come out so rarely nowadays that you'll be waiting forever for the new release only for it to come out broken. And don't glorify PS2 and PS3 graphics: 99% of the most visually groundbreaking PS2 and PS3 games were racing games, military shooters and fighting games. That's it. Everything else looks dated nowadays.

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>>40175 (me)
Although honestly this particular scene with Aphrodite hits kinda hard ngl. It's still an exception to the rule, it's Sony's game after all.



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GameStop is going completely crazy now. The CEO's complaining about Wokeness and DEI (of course it's that new term) and then he's going to sell off French and Canadian outlets. It seems that nature of capitalists and the rightwing are aligning, but this is more extreme than I thought it would be. Good thing not many people use game stop.

He directly called it socialism too.
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CLEARLY they should've merged with bed bath & beyond.

The ceo has always been a scumbag. They're a dying company that was saved by the short squeeze. They have no future and are insanely overvalued. If you wanna see something funny check out r/superstonk, they unironically think it will be worth thousands per share

>>40048
From my understanding "GameStop" basically is not a proper business anymore and is being propped up by a meme stock cult. So it's not surprising that the CEO would pander to those kinds of people, the Venn diagram between meme stock idiots and anti-wokes is a circle.

>>40086
I wish I had your optimism.
My guess is we're gonna deal with at least 1000 more iterations if this crap.

>>40056
They are 50 years too late, the nft craze is long dead. I thought they went bankrupt after they announced the nft marketplace for the images



 

Combat: more than well fixed
Graphics: fixed
Quests: fixed
Even dialogue was fixed using AI and decent voice acting by the modding community. Unfortunately, Skyrim’s level design cannot be fixed. Even worse, Skyrim’s level design is its biggest problem.
I have yet to find a mod author genuinely do anything about how boring exploring the map is and how hard it is to find anything without the in game compass and icon finders. The levels themselves have not changed in their design since daggerfall. Narrow corridors, cramped rooms, and room clutter still pollute all the spaces that should be dedicated for finding items and combat.
There are some mods that merely reduce the environmental clutter, but none do anything to address the trash level design itself. It’s so unfair man. Like fuck, Bethesda has studios full of developers that know how to design levels that are fun to play in.
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>>40122
Tbh these are the same critiques levelled against mid and above average Sonic games even if they get patched so as long as you're having fun does this really matter? Also, when designing levels one shouldn't step into the pitfalls of gamifying them if the game's aesthetic does not occomodate that like in the case of Doom and Mario. Thief 2014 suffers from this.

halfly related: has somebody of you kind comrades the latest edition (for Ck3 1.13) of elder kings 2?

I find almost everything on skymods or VK, but that one vanishes like a mystery. Will not by 100 dlcs from the Sw*des tho.

>>40127
Nah. My mod list focuses purely on enhancing the vanilla elements. I don’t change anything about the continent or in game weapons.

>>40126
So? Dark souls 2 has some of the goofiest level and world design and yet the designs create a unique “dream like” aesthetic that works pretty well for many fans.

>>40123
>jail bait mike-ku
>animu
No.
u made worsse :^C



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Is gacha reactionary?
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>>36630
All I know about it is that prudes are upset about it.

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>>36782
♂️ Deep Dark Fantasies ♂️


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Just tried blue archive recently and oh my science they have a stalin one with a lil mustache.



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One of the things I’ve found goofy about extraterrestrial cities is the idea that need to have restraints on how far they can sprawl—they don’t. Darktide’s tertium really doesn’t need to end at some arbitrary border. The city wasn’t built on a life-filled planet like earth where environmentalism matters. If anything, it’s weirder knowing that tertium isn’t like coruscant or the mega city from blame!.

Imaging what dark tide wowild be like. A planet spanning hive city with forges, factories, and towers sprawling across the entire planets surface with tunnels and basement complexes digging beneath the surface.

Would make for a far cooler game. Obviously the devs wouldn’t allow that since having even one planet like that would make the imperium even more comically overpowered but fuck, I’d play a game like dark tide with blame aesthetics.

stop making these threads, nobody cares



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Non fictional books discuss hard facts or ideas. imaginary books focus on giving readers the experience of being in a character’s views whether that character is a real person or an imaginary one made by the author. Games are an amazing art form. They give players a chance to experience what it’s like to be in a moving world.

The best games are the most immersive games. They make you really feel as if you were actually just another part of the world you were in and we’re not just interacting with it. The player really feels as if there’s a world that exists beyond control.

Good games actualize materialism.
8 posts omitted.

>>40087
It shismed. The libs became disillusioned with liberalism and became leftists, and the rightoid libs has less center libs to appease so they adjusted to the demographic changes. Now you have the leftist gaming community playing indies and AA's and the smaller rightoid gaming community playing AAA's.

>>40091
Honestly a lot of games don't really need health bars, often all you need is a state machine or just instakills.

>>40091
I hate this genre of videos where the point can be summed in a single sentence (aiming down sights reduces game difficulty and complexity by separating movement and shooting, player only has to do one thing at the time), and then proceed to restate it a dozen times to stretch the thing to 20 minutes.

>>40097
>and then proceed to restate it a dozen times to stretch the thing to 20 minutes
I think you're oversimplifying this. The author just illustrates his point with examples.

Crafts and our interactions with crafting are working class labor materialism. In the same way that bourgeois liberals scoff at "women learning useless underwater basket weaving", they also scoff at "people playing Minecraft" which similarly doesn't have an obvious, direct capital accumulation profit motive.
https://scholar.google.com/scholar?hl=en&q=video+games+as+craft
>This article repurposes Campbell’s (2005) concept of ‘the craft consumer’ to generate a new theory of video game consumption, which proposes that we identify the material practices typically associated with craft labour within acts of digital play. We draw on case studies from popular and community-driven video game titles including Dark Souls and Super Mario Maker to make our argument, suggesting that a grasp of the controls initiates material practices, like repetition, which provide the groundwork for craft skill. It is from this position that we argue that consumers initiate a craft-like ‘dialogue’ (Sennett R (2008) The Craftsman. London: Yale University Press.) with the game’s design that reveals the experimental and creative nature of video game consumption. Importantly, these case studies provide evidence to meet with Campbell’s definition of ‘craft consumption’ as an (1) ‘ensemble activity’ and (2) as a ‘collection’ of handmade things. The result is a better understanding of the consumer as someone who initiates experiences of skilled labour and creative self-expression through the craft of playing a video game. This article presents a new understanding of the (gaming) consumer whilst also challenging the idea that the experience of ‘craft consumption’ is typically reserved for the middle or professional classes, as Campbell maintains.



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>flaw one: jumping with a gun
This should be obvious to any game developer, but it’s quite alarming knowing how many games calling themselves realistic freely allow people to just jump around with a gun as if people just do that. You know how many people who can’t jump in general? The idea of seeing some random probably half emeciated dude jump around as if their fucking athlete in a milsim is ridiculous. Like fuck, even dark souls of all stupid games managed to understand how goofy jumping is in its settings.

>flaw two: forgetting that combat exists beyond the front lines

Believe it or not, there’s a special weapon called ‘artillery.’ The idea that any modern fight doesn’t involve a dude supporting at the back is horribly ignorant of real warfare. I actually find it fun to support friends with some machine gun or artillery fire while they’re assaulting a point.

>flaw three: forgetting to allow players to freely

Again, a little alarming knowing how many self proclaimed realistic shooters forget that people in real life normally give themselves a place to come back and resupply to if shit gets tough. I really do not understand why games like arma or insurgency manage to fuck something like that up. Like hell, even war thunder has refueling stations in the simulator modes.

>flaw four: vehicle combat being always goofy for some reason

There are days where I find fucking battlefield and halo APC fights to be more realistic than the shit you’d get in games like war thunder or hell let loose. It doesn’t take a lot to make mechanized combat realistic. A lot of milsims forget that vehicles normally have a lot of momentum and can accelerate to really fast speeds. Driving a tank really should not feel easy or as fast as it is in these games. I’d also add in that the unlimited fuel really adds to the goofiness. The same logic also applies for aircraft and drones.
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>>39756
>design it yourself genius
Just add parkour. Picrel.

From the sounds of things OP you should just play Squad since it doesn't have most of the issues you described.

Why did you make this thread again

>buy milsim
>start campaign
>sent to front line hotspot with lots of action instead of being assigned to guard a septic tank in some base in a country you can't pronounce

I was playing the newest battlefield a while ago and I just kept getting killed by an enemy that I couldn’t even locate. And that kind of got me thinking of how much I actually hate “realistic” shooters and how nobody really wants to play realistic shooters, people love jerking off to the idea, but let’s be honest nobody wants to play that shit. Even the “realistic” where you play as a nameless side character you are a total badass!



 

It actually looks like a pretty good game after skimming this video. I hope the combat will be more dangerous and punchy though and that the quest/dialogue aspect of the game which wasn't the focus the vid will be good.
Planned to release for September 6th, I think I'll pirate it on day one, or whenever empress does her magic if it's under Denuvo.
Well I would need a better PC, whenever I thought about upgrading my decade old machine to play releasing AAA titles such as Cyberpunk or Callisto Protocol I ended up not doing it because those games were shit, most of the big games recently were shit actually, hope Starfield breaks the trend.
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Is Starfield the new Sonic '06? Because it literally repeats that game's flaws: it was very ambitious but came out completely fuckin' broken. Now, I haven't tried the game with 9000+ mods but when it comes to the vanilla game it's completely unacceptable. No matter what your opinion is on Skyrim, Fallout 4, Cyberpunk and No Man's Sky we can all agree their vanilla versions are a thousand times better than the dogshit that are Fallout 76 and Starfield. Seriously, just because Cyberpunk released in such a state doesn't mean this game had to copy Cyberpunk. And CDPR was actually fixing the fucking game. A big F goes to all the madlads who pre-ordered this excuse of a game on consoles, I'm sorry, my dudes… 😞

>>40051
>Fallout 76
right now it's unironically better than no man's sky,unless you really love procedural generation and shitty event "challenges" with a dozen half bake gameplay loops that barely interact with each other

Did they make the base building fun? I played on launch and there was almost no reason to make a base and there was nothing to decorate them with.

>>40051
ok let's be fair, starfield was nowhere near as bad as sonic 06 even at launch

>>40054
>starfield was nowhere near as bad as sonic 06 even at launch
Proof? Starfield also has loading screens and glitches. And without loading screens and constant glitches '06 is simply a better game than the more polished Sonic Forces, it just is.



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Never thought about the “I’m going to make your favourite franchise mainstream” phenomenon like that. Also never thought that it would be the bourgeoisie themselves who forced people to despook.

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>>40039
Ah shit forgot the right pages

Source?




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You see, the reason why night city is such a shithole is because everyone is mean to each other. Just like in Los Angeles, everyone in might city thinks that they’re a fucking king that doesn’t need to be polite or show humility towards others. No one in night city shows any empathy or respect towards each other, which makes it easy for the corporate rats to extract money from everyone in the city.
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>>39730
>same difference
No? You're misusing the two terms. Even if solipsism is idealist, saying that reactionaries are solipsist just because they're idealist is like saying socdems are Marxists just because they're leftist. It's just illiterate.

Anyway, the idealism of solipsism depends on how deep of a rabbit hole you go. Soft solipsism is just a broad application of scepticism really, it's nothing that weird like Hyperboreanism or whatever the fuck.

>>39732
Honestly, most modern day solipsist have the same personality as the average reactionary anyways.

>>39732
yeah its the other way around, that idealism is solipsist. comes from lenins mec, he says that idealism and vulgar mechanical materialism, which he considers crypto-idealism, both logically collapse into solipsism. its of course a polemic and a bit of a reach but he is basically saying anyone who doesn't agree with him is necessarily a solipsist. Hes basically saying that you have to believe in an external physical world, and that it is understandable through reason, otherwise your only grounding for reality is through the thoughts in your head, you can't know if everyone else is p-zombies or trust their claims/judgement and the world could be an illusion of a demiurge if you are only grounded internally. Hes basically just getting really mad at people who claim to be materialists but are not dialectical for claiming that sense experience is the foundation of reality because it is grounded in the individual, but hes also not wrong.

>>39746
Saying that idealism necessarily collapses into solipsism isn't the same as saying idealism is solipsist. Rather, it's a claim that idealism and objective truth are incompatible, something that will drive reactionaries really mad.

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I fucking hated the Edgerunners anime. I'd rather they adapt the comics Big City Dreams, Trauma Team, and Blackout into one anthology film. Cause they all eschews the romanticized view of cyberpunk that Edgerunners (and the game itself) gave.



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