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What is 6 - 3?

Not reporting is bourgeois

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Why is TI's prize pool the lowest it's been since 2013?
I don't play dota but I do know the prize pools are funded by in-game purchases and things like that. Are the players just broke?

>the prize pools are funded by in-game purchases
not anymore, they stopped doing that
now it all goes to valve

>>37065
Oh. that sucks

you should check the prize pool for lol worlds,it's abysmal compared to dota's

>>37082
I mean, not really

uyghas that play fighting games would kill for these prize pools



 

That's all folks

>>37043
Lmfao, British company



 

KANES LIVES IN DEATH!



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We are not `hostile'. Hostility is unwarranted aggression! SNORT!

If you want to know about hostility, let us tell you about Culture Twelve!

going to butcher

What are your expectations for the sequel? Will it be literally same like UQM? Hopefully they'll add more map features at least.



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!
271 posts and 112 image replies omitted.

>>32109
I basically avoided playing that game because I don't want to do ship design and if you don't the game is impossible.

>>6140
>ripping off poor people
>credit check at the gate
Freeside isn't his problem either. It's just a shanty town outside of his strip that the NCR is coping in.

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It’s often been a long running joke in the war hammer community that the imperial guard is an army composed of a bunch of drones sent to die in waves against hell itself, but this alas is just a joke. Based off the writing, it’s known that the guard use ww2 era soviet tactics where a focus on gaining numerical and firepower superiority through clever positioning and logistics is prioritized above all else. That’s not to say that the guard never end up with shitty generals, but that it’s rare for most of the guard’s army to send off its infantrymen to die without expending an unholy amount of resources on artillery, mines, and traps first beforehand to save numbers.
That posits a question. How much does the guard truly rely on artillery and indirect fire to win their wars? Are all guardsmen really still stuck in the WW2 era of relying heavily on artillery and mobilized infantry to win all their conflicts?
4 posts omitted.

>>37010
Also, ground forces are necessary to secure land so it may become territory. There’s no point to bombarding everything to kingdom come if you can never step foot on the land that was just conquered.

I could only afford 3 basilisks. I did have about 18 heavy weapons teams. Everything else moved forward by foot or by tread.

>>37010
>>37011
Orbital control means control over the planet essentially. You can just bombard their facilities until their soldiers all die. The only important battles in 40k should be in space. Landing troops is pointless unless you control space for the long term.

>>37013
“Landing troops is pointless unless you control space for the long term.” Tf do you think the point of the galaxy’s wars are? Ignoring the aeldari, every faction is fighting for territory on planets and moons, so they can gain resources, and authority. If the wars these factions were fighting were purely for the sake of fighting, then there wouldn’t be a point in any faction having any ground forces at all. Even the fucking orks were written to have more intelligent reasons for engaging in conflict past “unga bunga, beating humies is funda funda.”

>>37011
>>37014
You can destroy all the inhabited planets and stations and then you've still plenty of the system free to rsettle, none of the factions seem to fully take advantage of a systems resources. Even then 99% of the materials are in the star so as long as you don't blow that up you're golden.



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Is it possible for this type of game to have a good playerbase? The concept is amazing but it has possibly the worst online community I’ve seen in a game. I just want a comfy co-op space outpost autism simulator without dealing with uncreative griefers or admin abuse.

Goonstation was the closest thing to this back I the glory days
19 posts and 3 image replies omitted.

>>36951
Bless you, these are always the best servers.
That said, I see a lot of grief and anguish in your future over wrangling the playerbase.

>>36961
You sound like a shithead who can't play with others without spazzing out. None of that gamification hoopla you're suggesting is necessary, either.
>most people want to play the antagonist
Be honest, how often do you valid hunt?

>>36961
Thats a neat idea but i dont like it.
I do have some ideas.for fun stuff that carries over a bit between rounds. But its just fun stuff.
I've seen antag tokens on other servers and other barriers to roles like that.
Fuck it, im mostly just gonna put the hoger command roles behind a fairly low hour requirement. Same with xenos and antags.
I want a much less strict experience than bay station vanilla.
I got the wiki set up last night but it's in it's default state rn.
Slowly over the coming weeks more will come together. I've got several people now continuing in a few ways. The wheels are slowly beginning to turn

>>36981
Excuse my typos I wrote this on my phone.
I basically just want to ensure people can play the game first. Other than that you can play any role.
No high as fuck hour req to play captain for example.

SS13 is kino! Shame i'm banned everywhere because of griefer falseflag.



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Isn't this game inherently about settler colonialism? You have this vast resource rich wild world and then you destroy its landscape strip its resources murder the animals enslave the natives (villagers) and genocide those who fight back (illagers)
5 posts and 1 image reply omitted.

No. Why would it be? If you’re after the resources then there’s no point. Cobblestone is good for like 90% of the stuff you’ll build in game anyways, and iron is great for everything else. All the actually important and rare minerals are underground away from villages, and there’s well more than enough land to occupy away from those settlements. If you play like a colonist, then that’s your fault.

>>36925
>>36988
I mean, iron golem farms are basically an allegory to forcing natives in the mines, and don't even get me started on the villager """trading hall""" that shit is just gross on a whole another level

The way you handle piglins are also super problematic

No, Minecraft is based and Belt and Road-pilled.

>>36989
You literally don’t have to use iron golems from villages and actually stand to gain more iron from acquiring it yourself through strip mining than taking golems yourself from other settlements. Most villagers sell materials that take forever to get the emeralds for anyways if you haven’t built any farms. The fact that these realities exist is an indirect reference to how the capitalist mode of production literally forces the most invasive and destructive methods of acquiring wealth on a planet with the resources necessary to help everyone.

That's why I play with Create, Hexerei and Origins. Becomes a factory builder game where you can be a little woodland critter that smokes weed.



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Check this out. An erotic visual novel set in a Soviet pioneer camp. WTF.
https://store.steampowered.com/app/331470/Everlasting_Summer/
21 posts and 3 image replies omitted.

>>28135
"I smell a spooked conservative," - average Michel Foucault enjoyer.

I want to fuck the nurse.

>>28145
Now this is the goal I can admire.

cringe

based



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Most of the characters are from shitty pro western countries. Tachanka, Fuze, Glaz, Kapkan and Finka are all Russians so they are some of the only based characters. Lesion is Hong Kong police so he is based. I’m surprised the devs even allowed that. Ying however says that she was in the IDF so fuck that bitch. Maestro was obviously inspired by Fidel Castro but he is from Brazil. Kaid looks like he was inspired by Syrian General issam zahreddine but they made him Moroccan which is basically a western shill country now.



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