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What is 6 - 2?

Not reporting is bourgeois

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File: 1756516769131.jpg (126.48 KB, 1650x1275, 61pETE6v4vL-2153248495.jpg)

 

REJECT MODERN GAMING

REJECT ALL DIGITAL DISTRIBUTION

REJECT STANDARDIZED GAME MECHANICS

REJECT $90 GAMES

REJECT GACHA TRASH

REJECT IN GAME PURCHASES

REJECT NOT SHARING GAMES WITH FRIENDS

EMBRACE HOMEBREW
8 posts omitted.

>>44140
>jrpgs
trve. the success of octoslop nothingburger says all there is to say about the state of the genre

>>44171
Gta San Andreas is the best game of all times and was released in mid 2000s
The Sims series had its peak (The Sims 2) in this time too

>>44165
Rollslop, gachaslop, multiplayer shooters (horde shooters and Battle royale mostly) and boomer shooters.

>>44163
I miss vehicular combat games so much

Have they made any games like Blast Corps where you wreck shit.



File: 1745568032762.png (65.25 KB, 180x180, arthas.png)

 

So there's a famous scene in Warcraft 3 where Arthas, upon seeing that grain infected with the undead plague had been distributed in Stratholme, orders the city purged.

There's some controversy over whether Arthas was wrong for doing this. On one hand, if you play the game, Arthas can come across as something of a John Snow-like character in the sense that he's the only one that seems to be taking the plague and the undead Scourge as the dire, even apocalyptic threat that they actually are. In the Stratholme level itself, the citizens are actively turning into the undead as you meet them, while the Scourge are present and active in the city, lead by Mal'ganis who is swelling their numbers with infected citizens. This might lead a player to conclude that Arthas is doing what is necessary to prevent the Scourge from getting a city-sized army and preventing his subjects from becoming the mindless slaves of the Lich King. A mercy kill, if you will.

But there are many, including the writers who seem to disagree. In fact, the guy who wrote the mission apparently thinks its obvious that Arthas was in the wrong and that you're a psycho if you think otherwise.

What causes this disconnect?
33 posts omitted.

Made me remember some good times

Arthas didn't do nothing wrong
HAY QUE PURGAR TODA LA CIUDAD

>>43685
The thing is they shouldnt present an alternative, the fact purge of Stratholme was the only course of action he could had taken is a core component of Arthas' storyline. If he was in wrong there, then Arthas has no arc, he was always secretly an evil murderous maniac.

>>43740
He wasn't really a evil murderous maniac so much as he went insane with his quest for revenge.

>>42058
Arthas' biggest mistake was stepping foot on Northrend. Once he did, he was gone.
He could have turned towards the right path before that point, but he foolishly got baited by Malganis.




File: 1749410353420.png (9.46 KB, 1211x215, deltarune.png)

 

it brings me no pleasure to announce this, but it's peak. the furry twink has done it again. total tumblr teen victory. i can't sleep at night and my life is irrevocably changed.
78 posts and 18 image replies omitted.

>>43419
I thought that the save/reset stuff worked well. Because we were determined to get the best ending, even if we died/got hurt/failed, we came back and tried again. Just like how real life endeavors might not be easy, but we stay determined and keep trying or something idk

File: 1754876386626.png (254.79 KB, 701x397, GwFXQFjWIAAaqt5.png)

toby foxs style of making video games is specifically tailored to drive the exact kind of fanbase hes cultivated completely insane


File: 1755996220727.jpeg (419.8 KB, 998x750, IMG_2506.jpeg)

Deltarune chapter 1 is set in the UK

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File: 1756619399544-1.jpg (361.87 KB, 2048x1469, Gzpw6rUbsAEi-4k.jpg)

#krusie agenda



 

I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?


where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.

https://www.youtube.com/watch?v=CKyrzZRo-O0

Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

https://www.youtube.com/watch?v=t3bwKzHEpbA
58 posts and 13 image replies omitted.


bump



>>44126
Damn this looks good



File: 1756292061126.png (Spoiler Image,37.97 KB, 512x512, IMG_3654.png)

 

>gets trapped inside of a computer game
>gets corrupted to the point his speech is constantly glitched out
>"destroy the game or something"
>literally forces the player to play the game

what



 

Why aren't there any Persona clones? It takes fucking years for a new Persona game to come out so there's free money to make one for those who likes these kind of games. Is the social links system patented or something?
9 posts omitted.

>>43683
Persona, and SMT games in general, are like Pokemon. There are plenty of Pokemon clones, no?

>>44115
There aren't many Pokemon clones if at all and SMT games aren't like Pokemon insofar as you aren't encouraged to collect demons or whatever, rather use them as fodder for more powerful demons

>>44115
>>44117 (me)
And when people say they want a Persona clone, they mean an RPG tacked to a Tokimeki Memorial style dating sim

There's a game called demonschool that does a similar school life/relationship thing to persona but it's a tactics rpg and the sprite aesthetics look closer to p1/p2 than the other games in the series, but according the the devs they never played persona and the similarities are just a coincidence. It's not out yet though (and got delayed because of silksong)

>>44106
>I want to fully exploit the very very slight implication or interpretation that the persona 3 protagonist is sociopathic and "fakes" personalities through his personas to build his social links,
That's basically what its like to be a subject of neoliberal ideology. The ideal entrepreneurial subject is when you have like three part time jobs ("gigs") who instrumentalizes people for their rational self interest



 

Legitimately, who does this trailer appeal to? Who is their target audience? I know that there's rightoids who are mad at it, but I saw the trailer and the biggest thing that hit me is that I have no idea who was supposed to see this trailer about a plain, bald lady in a Porche RV spaceship with anime playing in it being kind of annoying and rude to another lady while insisting that she wants to go to some planet to look for some guy that you've never heard of.

I can accept when I'm not the target demographic. Like, I tried the demo of Life is Strange and it really hit me while I was playing it that it wasn't really a bad game, I just wasn't the target demographic. I look at this and I really don't know who they're trying to sell this to.
34 posts and 4 image replies omitted.

>>44069
>people play-acting as tortured geniuses on the promise that their work will be worth millions
That problem has more to do with producing art as a commodity. I see all art in the way Scaruffi talks about music: Things that manage to express specific emotions are more interesting than those that are technically impressive for whatever reason. The latter is how exchange value is assigned, while the former has, despite appearances, little to do with speculative pricing, which is an entirely different can of worms.
<The Velvet Underground were among the first bands to conceive rock music as creative art, not as a commercial product to sell in this or that format. As a consequence, they were also among the first bands to show total disregard for the charts. The aim of their music was to transmit emotions, to express uneasiness, to communicate within their environment. The early albums are first and foremost examples of creative freedom: the band wrote what it felt like, arranged it as it pleased, and played it how it wanted. The only rule was not to play blues, because too many bands were already doing it.

>>44074
speak for yourself

>>44070
Of course, it was an exaggeration. But I find it fascinating how much of the buzz around new releases seems to be drama bullshit. Makea one wonder how much of it is manufactured by advertisers.

>>44083
I dont think it is actively astrosurfed, more of a symbiothic relationship between corporate product marketing and right wing outrage media.

>>44077
I know that's what art people like to say, but high modern art fails even in that regard. Most modern art doesn't make you feel anything, it's just incomprehensible nonsense. It's incomprehensible nonsense made by people essentially LARPing as tortured geniuses on the model of Van Gogh because his works sold for cheap and are now worth millions, which caught the attention of rich people. The point isn't to evoke emotions. The point is to appear avant garde for the sake of appearing avant garde.



File: 1678199302704.jpg (Spoiler Image,111.4 KB, 600x800, 1_0rtcr-D9i7yoYNKpoBO-rQ.jpg)

 

I just beat this game, I remember seeing another discussion thread about this game but I can't find it, but I want to talk about the game, full spoilers.
244 posts and 63 image replies omitted.

>>44057
idk, i dont really care about the drama around this and never watched the entirety of the original video, but im glad this channel was self-critical about their framing of the circumstances being too apologetic to the companies involved. it is really crazy how quickly "guy acts arrogant" and "kind of an asshole" gets so easily spun into treating someone like an abuser and threat to society who gets whats coming to him.


>>44057
watch for urself
first part gay in mi oprions

>>44033
wow big allegation. the author of untitled 12 is saying robert kurwitz is the original author

>>44057
jesus what a clusterfuck. i'm just left with the feeling that IP sucks and should be abolished and lawyers and money people (investors, share holders, middle managers) are parasites.

i love this game so much



 

New Gamedev thread. This is thread is only for people who have deved something. Don't post in this thread if you're just an idea bro who has never deved anything in their life.

The engines:
>Unreal
>Unity
>Godot
>Cocos
>etc.

Go pickup one of these engines and start deving. My advice is don't ever get too caught up with reinventing the wheel if your goal is gamedev. Even people who want to "develop their own engine" are using a million frameworks. If you're developing a 3D game, you're going to use a preexisting graphics engine instead of developing one yourself because that would be pointless. You are not going to improve on the graphics engines developed by 1000s of engineers smarter than yourself. It's a lot of advanced trigonometry, I foolishly bought a graphics programming book when I was young and dumb and overly ambitious. There's no point to it.

So basically every game engine works fundamentally in the exact same way. The only difference might be more in the realm of performance handling, but unless you're like a computer genius, that's not even relevant to you. Unreal gives you full access to the source code. If you're so smart you can decipher it and modify it to your heart's content. I recommend real. I'm no programming whiz, but what actually counts:GAMEPLAY PROGRAMMING is very intuitive. It's very easy. If you can write out the rules for a board game, you could easily write those same rules out in code. That's how simple and intuitive gameplay programming is.
34 posts and 19 image replies omitted.

Alright, I want to make a narrative-driven game, a lot of pointy clicky. I know programming but I was looking for some more general info about developing games, any good books / videos you recommend? This is very much a side project.

>>44041
Like a visual novel? Or like Lure of the Temptress?

>>44008
>pointy clicky
The only thing more primitive is visual novel, so isn't asking for advice here just an excuse for procrastinating :P

Anyway, I would ask myself two questions:
1. How to prevent the game from reaching a dead end (needing an item you can't get anymore etc.)?
2. How to make sure any player can finish the story (not necessarily the best ending, just an ending)?

And I would solve most of this right at the start, not again and again during the design of specific small parts.

>>44042
Nah several degrees more interactive then a VN.

>>44008
>>44043
Assuming renpy, don't describe, make characters talk instead, and use visuals instead of wordly descriptions. But that's assuming you have visuals to begin with

Plan out with flowcharts, i dunno. If it's twine, editor draws arrows to connected passages if those are ever mentioned in the code. Renpy works essentially the same. Maybe leave a default option for every passage that doesn't have any if elses



File: 1696912184109.jpeg (Spoiler Image,79.24 KB, 828x444, IMG_0368.jpeg)

 

I’m playing far cry 2 with redux+ realism and I’m amazed by the level of immersion and sense of control I have over my time with it. The mod fully disables all in-game features to assist the players availing to navigate the map meaning your paper map and some screens showcasing your location is all you get to figure out where to go. I’ve navigated my way through several missions off my own accord, having to learn to be patient with outposts, run the fuck away from anything that looks like trouble and fight with barely any ammo is such a unique experience you can’t create in so many games. The world itself even without mods is beautiful and every hour I spend playing makes me feel like I’m genuinely apart of it, something you wouldn’t typically get from a non roleplaying game.
108 posts and 132 image replies omitted.

File: 1754242534499.jpg (421.52 KB, 1920x1080, celluloid-shot0001.jpg)

Guess whos back. Since my last attempt I did some shopping so now I can dress like this IRL.

>>41961
I do play with music turned off. I actually like the soundtrack a lot, but because it changes depending on what is going on in the game, it keeps alerting you to hostile presence.

>>43860
Killed myself by miscalculating explosion radius of objective I was supposed to destroy. Fuck. I am temped to just reload this time because it didnt do shit when I attempted to blow the thing up with grenade and explosive barrel, but when I shot it through window it exploded. Damn it, I cleaned the area (automobile depo) like a pro, despite being the most difficult place for mission in map 1, in a middle of a jungle so you cant see anything through foliage (a disadvantage AI does not share), filled with debris, no good sniper position around. Had to circle the entire place, pick mercs one by one, run away the moment I made noise before enemy manages to close in on my location and approach from different angle. I mean look at this shit. Bullshit.


File: 1755287813071.mp4 (53.29 MB, 1920x1080, Untitled Project.mp4)

>tried and failed again award

>>44034
Skill issue. As soon as he heard the rocket leave the launcher he should have started running.



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