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File: 1782888017768-1.jpg (36.05 KB, 960x540, underpants.jpg)

 

I think Undertale's routes perfectly encapsulate the left/right political axis, and I don't just mean the surface level "good = left, evil = right".

The Pacifist Route embodies leftism at it's core: doing what's right even while the world around you basks in indifference. Sticking to your values even when you could make things easier by ignoring them. Working hard to make things better for everyone even while they punish you for it at every turn.

Conversely, the Genocide Route embodies the right wing: going out of your way to make things worse for everyone, far beyond what benefits you. Being willing to make yourself miserable just to bring others down with you. Fighting endlessly to snuff out a resistance to your own eradication.

And the Neutral Route of course represents liberals, centrists. Indifferent to everything around them, they simply do whatever benefits them. No values, no purpose, simply cruising through life without a thought. Sure, they might *try* not to do wrong at first, but once it starts to be an inconvenience it stops being worth the trouble; the lives and happiness of people you barely know don't really matter that much one way or the other.

Truly a masterclass of political commentary, bravo Toby.
6 posts and 1 image reply omitted.

>>47320
>leftism is when good values and rightism is when making things worse
Thats pretty much correct.

>>47340
But much of the "historically progressive" things have been declared evil: slavery, genocide of natives, enclosure, child labor, the early industrial system, Manifest Destiny, and the British conquest of India.

>>47345
Capitalism is progressive vis a vis feudalism, doesn't mean that it is right now

>>47291
Pacifist is normgroid nonsense, pandering to a race of child murderers so they can potentially live out their blood & soil fantasies on the surface, while turning Flowey (the best character in the game who actually understands the world) into a deeply forgettable crybaby who does nothing with the knowledge he's earned. And there's a high chance it gets reverted anyways.

Genocide is actually understanding the world for what it is, an endless cycle of predictable actions by flawed creatures, which you can break by stamping your will onto this world, even if it forces you to make horrible decisions against your morality. Of course, this makes Genocide sound way more compelling than it actually is, as Toby decided to fuck it up by shoehorning Chara in and subsequently pushing all of the character's agency onto Chara. Fun!

If you want to talk about left/right dichotomy (even though it means nothing), there's a case to be had that pacifist is right-wing in its preservation of useless relations simply because, while genocide is actually left-wing in its destruction of the old order and the construction of a new, better world (as lvl20 allows for world creation a la Chara). Pedantics and whatnot.

>and I don't just mean the surface level "good = left, evil = right".
that's literally what you're doing THOUGH. the other anon is right, undertale makes no sense if you think about it past the lil goober moralism. why do these critters even want to go above ground, a child armed with a shoe can utterly break the very essence of their being. even the king and his personal guard are no match. and they're so resentful their entire world revolves around building a doomsday weapon against mankind using dead children and their own re-animated corpses. asgore is like a retarded oppenheimer what the fuck. like it bothers me how untenable undertale is a setting for larger themes, it falls into little pieces if you think about it too much.



File: 1744964045345.jpg (10.21 KB, 217x232, 1352582721617.jpg)

 

DOOM THREAD / RETRO FPS THREAD - Last thread: https://boards.4chan.org/vr/thread/11698643 (RIP)

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
Post too long. Click here to view the full text.
29 posts and 14 image replies omitted.

File: 1774844163053.png (1.7 MB, 1200x675, ClipboardImage.png)

What do you think of ultrakill layer 8. I liked it a lot, hakita is an ambitious little dude. I don't care that it is aesthetically derivative of inception or dr strange or whatever, I like any game that does this stupid non-euclidean crap

Doom as an Interface for Process Management

https://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html

<ABSTRACT


>This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to perform useful work. The game was chosen for its appeal to the target audience of system administrators. The implementation described is not a mature application, but it illustrates important points about user interfaces and our relationship with computers. The application relies on a computer game vernacular rather than the simulations of physical reality found in typical navigable virtual environments. Using a computer game vocabulary may broaden an application's audience by providing an intuitive environment for children and non-technical users. In addition, the application highlights the adversarial relationships that exist in a computer and suggests a new resource allocation scheme.


File: 1787853707164-5.png (575.76 KB, 1080x864, ClipboardImage.png)

now make fsn but in doom

>>47834
That'd be kinda cool



File: 1787445078340-6.png (496.57 KB, 1184x503, ClipboardImage.png)

 

>Ask the question "Could the SPD stop the Nazi party?"
>Develop a game with nearly 80 branching paths in the timeline for the player to explore
>The Nazis still comes to power, Germany creates Mecha-Hitler at the end of the war, and the United States gets nuked no matter what decision you take

Looks cool I'm gonna try it out.

>Try to "save german democracy" larp game
<Appoints paul levi instead, allies with the KPD, form a united front agaisnt nazis, demolish hindeburg and schleischer, and form the SED instead.

>>47760
How do I put Rosa and Karl in power?

>You are the Social Democratic Party of Germany in 1928
I would have fled the country tbh.
>>47804
Paul Levi died in 1930. Successor?
>>47806
Rosa Luxemburg and Karl Liebknecht died in 1919.



File: 1787012202883-4.png (214.82 KB, 600x455, 1742841843049.png)

 

From "Mud, Mud, Glorious Mud…", first printed in Micro Adventurer, Sept 1984

https://mud.co.uk/richard/masep84.htm

>ONE OF the features of MUD is that if you type LOG at it, it copies all output to a file so you can peruse it later at your leisure. Hours of endless amusement can be had by looking at other people's LOG files which they have left lying around.


>Consider the plight of two of our very first externals, who played from the USA back in 1980. One of them had been in before, but his friend hadn't, and fortunatdy for us thought you had to LOG into the game to play. This meant all his activities were recorded for posterity, unbeknown to him.


>Also in the game was Niatram, one of the system operators (who can't spell his name backwards). He decided to loom up on this second character, follow him around a bit, then kill him. This he repeated several times, gaining plenty of points in the process. Finally, the newcomer was at his wits' end.


>"Who's this Niatram character?" he asked his friend. "He keeps following me around and killing me!". "Yes, he's done that to me before", came the reply, "I think he may be dungeon generated!" At this point Niatram appeared, and out of despair his victim quit, rather than be killed yet again by this "artificial person".


Truly, a milestone of gamer history. Also

>And, of course, you WILL be able to play on your micro, although not the same way as you do at present. In the current arrangement, you buy (a likely story!) your cassette and run the software on your own machine; when MUD goes commercial you won't be able to get a copy anywhere in the shops. What you will be able to get is some sort of package explaining to you all you ever wanted to know about the game, and access details on how to contact the host computer over some network. You follow these instructions and there you are, in a game with 100 other people, who are also sitting at home playing on the mainframe via their own micros. The only cost is that for the network (telephone, cable or whatever) and around a pound an hour peak times for the game itself.

Post too long. Click here to view the full text.
3 posts and 1 image reply omitted.

>>47728
Let me know if you have other interesting links. I have this faggy kind of dream of finding and binging a wiki that just collects "history from below" stuff like this about particular games/genres/scenes. The site in the OP has some stuff like that but not as much as I'd like


>>47767
I think your idea for a site sounds really interesting, because as the number of entries grows, you would also have to sort them chronologically and establish different diverging and recombining strains of internet culture. Like something that quotes sources on arpanet-era university networks, usenet, 90s dialup, cracking culture, the pre-FANG internet and our favorite basket-weaving forums in a grand multi-narrative epic of the internet as we know it. Or you know it could be just another wikipedia clone.

The Real Origin of "Camping" in Video Games

>>47767
I think that's a cool idea



File: 1696386638034.png (Spoiler Image,372.52 KB, 737x738, 111684461_p0.png)

 

Thoughts on Arknights?
Kinda surprised there's not already a thread about this, there's so much politics crammed into this game's story I'd imagine people here would have interesting takes on.
57 posts and 36 image replies omitted.

Oh shit Kal knew about Elves back in chapter 7.




File: 1787498814058-8.mp4 (2.8 MB, 720x720, sarkaz_or_goy.mp4)

took a break from this game, but plan to get back into it now that I have more stamina to read lately.



 

What is it with remakes/remasters absolutely ruining the old artstyle?
meow.
meow.
meow.
15 posts and 3 image replies omitted.

>>47609
Temu halo

MGS3 delta did a good job thoughbeit


>>47663
Why not?

>>47667
just like, because, okay?



File: 1787129748535-6.jpeg (Spoiler Image,96.43 KB, 960x855, IMG_0279.jpeg)

 

A phenomenon I have witnessed

I don’t even have to explain how it weird for people like shartyfags to like a violently beautiful lady😍🥰ed out game like deltarune

Is this something that shartyfags just like to do? I’ve also seen it strangely with TADC as well, not that I care even a little for that shit

How ever so peculiar
13 posts and 1 image reply omitted.

File: 1787430155340-6.png (32.47 KB, 1400x800, monarchy magic.png)

>>47658
>a violently beautiful lady😍🥰ed out game like deltarune
Was it really? I know how the fanbase is but if you play the game casually I don't remember it being that in your face. There was the gay guards. They wouldn't care about the fish/dino lesbian ship. The mew mew thing came later and was a secret. Maybe I forgot it's been awhile.

Anyway this reminds me of when people wondered how so many MLP fans could be right-wing ancaps/fascists when the show supposedly goes against that. It's funny because when it 1st came out some conservative media called it feminist propaganda, then some years later right-wing fans said it was based because it had monarchy and ethnostates. I also remember some lefty claiming it was conservative catnip because of the rural, semi-pre industrial setting. Lefties can ONLY love cities, industry, and pollution, okay?

>>47750
Oops nevermind for some reason my dumb brain read deltarune as undertale. Even then I don't see why they'd care about the susie/noelle thing either. I haven't played the latest chapter yet tho.

People on this site are so obsessed with looking clever that they'll twist themselves into pretzels trying to frame "why do queerphobes like a game stuffed with unambiguously queer characters" as a ridiculous question lmao.

>>47702
tbqh based on Mother 3 he seems like a vibes-based anticapitalist who wants to RETVRN to an imagined past where everything was simple, what Marx/Engels called "reactionary socialistm", looking backwards, not forwards

>>47752
A lot of anti-gay people don't tend to care about lesbian stuff tho unless they think the chars are ugly.



File: 1787187256131-0.png (133.15 KB, 501x337, 1291.png)

 

<New Release
<Look inside
>Thinly veiled power fantasy treadmill
>Gameplay's trivial or an outright grindy chore but there's tons of UPGRADES and UNLOCKS
>Everytime you get an upgrade you feel you've gotten better and get a small dopamine hit motivating you to grind for the next upgrade which makes it easier to grind for the next tier
>Upgrades eventually trivialize key game mechanics
>Key content is locked behind unlock chores which don't add anything mechanically but create another impression of "progress" (no you can't just have fun and play the way you want you HAVE to do your chores first!)
>God fucking forbid devs stick to simple milestones and challenges
>Roleplaying in your Roleplaying Game? Wrong. The point's the power treadmill, roleplaying's secondary
>Only genres generally immune to this are engineering/puzzle and simulation games
Anyway post games that DON'T do this
20 posts and 1 image reply omitted.

>>47737
TLOU2 vastly improved on and fixed all that you're complaining about for TLOU1's gameplay btw. TLOU2 is probably the best third person shooter ever made gameplay-wise, but unfortunately the story shit the bed so it will never be as fondly remembered as the first.

>>47738
>TLOU2 is probably the best third person shooter ever made gameplay-wise
I haven't played the second one so I couldn't say, and I'm not going to shell out 50 burgerbucks just to find out. maybe if it ever goes on sale… 10 bucks max.

>>47737
But there are, I mentioned Mirror's Edge which was released almost 20 years ago. But I can think of a few others. But god damn I'm sick of crafting, leveling, grinding, "character progression" systems (number go up). I know a few recent games that avoid doing this, but they're either not very challenging or they're outright walking simulators.
Something I consider "good" game design is where a challenge is rewarded with an even bigger challenge. Or maybe I'm too puzzle-brained/oldschool for what gaming has become nowadays.

File: 1787418199754-8.jpg (1.27 MB, 3500x2085, 1740193018138985.jpg)

>>47741
When I think "modern game" I think something that was made in the last 5 years, tops. As you said, Mirror's Edge is something like 20 years old, thus it's not modern by any stretch of the imagination. At any rate, you say there are games like this in existence, but nothing comes to mind for me, aside from maybe Hollow Knight/Silksong or Blasphemous I and II, because those games require the player to "git gud" enough to defeat bosses and explore the environment by using upgrades and equipment to avoid certain death, but by the very nature of how "Metroidvanias" work, they still feature character progression in various forms, whether it's exp grind or the acquisition of new weapons and abilities. This is why I said you're not really going to find a game that doesn't feature these things, and you sort of have to narrow down your list of objections to in turn accept a larger list of games you might be interested in playing.

Here, five modern games I think you might be interested in, that are popular and at least 5 to 10 years old:
>Hitman World of Assassination
There's 47 flavors of murder, true, but 47's entire arsenal is more or less unnecessary, because 47 can kill his target with his bare hands, and all that variety exists primarily for variety's sake. Plus there are challenges you can do that make things interesting; One of the challenges I remember is that you have to equip your weapon at all times, and if you unequip it, you have like 20 seconds to equip it again or you automatically fail the mission. This is challenging because the guards and other NPCs will notice you carrying it and you could blow your cover or be forced into open combat, which ruins any stealthy approach. Obviously you can circumvent this challenge by wearing an appropriate disguise, but how about you try not to do that?

>The Forest

It's an open world survival game with crafting and collectibles, but for the most part you're as strong as you'll ever be from the outset. You need certain equipment to fight against certain enemies, and the acquisition of that equipment mostly requires exploration in a hostile world full of enemies that can appear at any time and murk you. Therefore, it pays to know when to engage and when to entire avoid combat. The learning curve at the outset, like most games, Post too long. Click here to view the full text.

>>47742
>Hitman WoA
Have looked it up and am interested in trying it out.
>The Forest
Played it and loved both the co-op experience and the inventory system which discourages hoarding and was a good indicator of what you actually needed.
>DOS2
Played that one too and enjoyed both singleplayer and co-op. Even if it still has the same issues I mentioned.



File: 1787078090651-4.png (33.68 KB, 447x447, crysis.png)

 

so i have a shitty intel integrated graphics office laptop, it can barely run csgo, minecraft and gta 5, but i somehow i managed to beat crysis on it at 120 fps at 1080p
5 posts omitted.

Good luck finding enough ram to make Crysis run in this economy

>>47673
the recommended specs are like 2GB of RAM lol

>>47675
The remastered ask for 12

>>47677
>Playing demasters
ngmi

>>47677
well then dont play that



 

Where find ? I have a dedicated slackware gaming sewtup.

please be nice 2 me

BODYTOOSHORT
BODYTOOSHORT
BODYTOOSHORT
BODYTOOSHORT
BODYTOOSHORT
BODYTOOSHORT
27 posts and 7 image replies omitted.

>>47642

a story that tied better to the black mesa incident, a much more darker atmosphere, iirc there was like a way bigger ravenholm section which has been bouncing around between remakes and episodes and idk if anyone's working on it atm, there was the whole Borealis section, a ton more weapons, you can see a lot of it on the 20th anniversary documentary but there were also a bunch of leaks around the time, concept art, scrapped content found around, alpha-beta footage from the Source 1.5 engine.

>>47643
>Discussion Forums
<hijacked circlejerking breeding grounds for corrupt moderators and scammers
>Guides
<we always had that, even before the internet
>Screenshots/Artwork sharing
<"Yay Facebook"
>Friends/social capability, friend group, and text and voice chat integration
<sure, whatever, it's like mid asf but whatever
>User Reviews
<which is usually mostly used by chinese players so whatever.
Post too long. Click here to view the full text.

>>47640
"Gabe jewell" real nice my dude

>>47643
For user reviews, I think it's more that they don't want them period, imagine having to pay for moderators, horrible

Just came back to say that i hope you get sexually assaulted

>>47681

with full penetration



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