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What is 6 - 2?

Not reporting is bourgeois

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>game has multiple political factions
>game has anarchist faction
>gamers insist it is not an anarchist faction and that the character is secretly always working against you
Why can I name many such cases? I think with Yes Man especially it is laughable, he's physically incapable of betraying the courier, even without "word of god" it's pretty obvious that wild card depends entirely on your character's actions.
Are players just incapable of believing anarchy is possible, even in a fictional setting? Is that why the NCR is the most commonly picked faction?
11 posts and 2 image replies omitted.

>>42151
but what if you can make money smuggling artifacts for the west, have you considered that

I thought anarchists were retarded from going to their assemblies and having to watch them waste time discussing irrelevant shit but online ""anarchists"" are absolutely fucking worse.

>>42150
Destroy the securitrons at the fort then, bleh

nah people just pick the NCR because it is obviously supposed to be a representation of the capitalism that they all love

i thought the anarchist faction were the fiends



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Is Balloons Tower Defense the ultimate leftist game?:

>play as a group of monkeys (minorities) who use guerilla tactics (throwing darts from the sides of the pathways) to stop invading balloons (imperialists)


>purchase a wide variety of units such as ninjas, wizards and super monkeys (multiculturalism)


>no matter how many balloons you pop, there will always be more that come (the game is a neo-liberal forever war)


>You can also use cheat codes to unlock infinite money (achieving real communism)


What do you guys think? Is Ninja kiwi keyed?
2 posts and 1 image reply omitted.

Quite fond of it's recent art direction and the resulting fanart.

>>43405
>2nd pic

File: 1752575136282.jpg (47.26 KB, 480x432, 4012927081389_l.jpg)

anarco-privitivism kino series

>>43449
anarcho-primitivism*

No it isn't, the monkeys in bloons are capitalists: you can literally build the imf



File: 1716920010275.jpg (Spoiler Image,3.63 MB, 3300x1844, VotP-WebHeader-21.jpg)

 

I'm pretty new to victoria 3, and I'm looking for some advice. What are some fun countries to play as while still being a beginner? Also, what are the best mods I should get?
188 posts and 63 image replies omitted.

>>43429
I was playing only Power Block DLC, + Morgenrote, Tech & Res, + Kuromi AI, but I don't think that made that big a difference.

I think a lot of the game as it stands is too much tedium and not enough to do. They've reduced the tedium by revamping the trade system so the computer can just automatically make the trade routes, which is nice. But still managing the economy is a lot of pointless tedium. Like an easy quality of life feature they could make, why is there not a global turn privatization on or off? I just toggle all my privatization on, on every building, but you'll find if you do that, you can have so much privatization quickly, it will overfill your max reserves and then you're just absolutely wasting money. So the best way is manually going through and toggling them on and off, but that is incredibly tedious.

>>43431
Oh yeah and if you're playing a minor power, everything in war is about which great power will back you up or the enemy up, but there is no way to really no that until you get into the war preparation phase. So you have to savescum to figure out when a much stronger country will throw in behind this small territory you're invading, or when a group of small countries will all throw in with them. It's very RNG and just encourages savescumming. I used to do this playing RPGs where every attack is RNG with the savestate on emulators, and it just makes it like cheating. You can always 100% guarantee a critical if you savescum enough times. This game is really like that as well with how RNG it is.

>>43431
Tbh, I'm still cautiously optimistic when it comes to tedium. Feels like Vic 3's development trends toward automating an increasing amount of econ mechanics so the player can focus on politics and diplomacy, which in turn informs the development of the national economy. Trade is a big one, obviously - I have a feeling some amount of autonomous PM management is next. In every case, I'm happy with each step the game takes since I remember the bad old days when there was no private construction pool (lmao)




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Did you forgive the roba or did you kill her?
26 posts and 13 image replies omitted.

>>42527
What he is talking about is not flowey saving a friend for the sake of saving a friend. What he is talking about is flowey saving a tool (clover) so flowey could achieve his true goal, which is to get the souls.
This is not a redemption arc for flowey. This is instead flowey telling clover a half truth (asgore genocide plan without mentioning asgore wont do it) so to convince them to go to asgore. And then use that event as an opportunity to achieve his (flowey) true goals (get the souls)
This does not conflict with flowey goals at all. Flowey letting clover die is what conflicts with his goals since he's allowing a needed tool (clover) to achieve his goals, to die.

>>37933
I finished this game yesterday. Did four routes: pacifist, flawed pacifist, genocide and neutral. I am surprised to see a thread for this game here so I am going to drop my thoughts completely unsolicited.

Before I started, people told me the characters were written much better than the original Undertale cast. What the fuck were they talking about? The game completely ignores Undertale’s metanarrative, probably because it would’ve been impossible to top, fair enough. Instead, it goes for a more narrative-driven approach, but the result is that it constantly lives in Undertale’s shadow. The original’s metanarrative is what made it incredible.
I struggled to care about the characters. Going pacifist first, all I could think about was how they’d react if I killed them. To be fair, the main writer was 16 when they started making Undertale Yellow, so they likely didn’t have much literature or life experience to draw from. The first character is some vampire guy whose name I’ve forgotten. He’s written like a socially inept, anxious teenager. Martlet in Snowdin? Same thing, also written like a socially inept, anxious teenager. No unique traits, no meaningful development. The game is missing date scenes or specific character interaction moments for growth like in Undertale.

Starlo was probably the one I liked most. His arc was simple but effective, despite being surrounded by a shopping cart of characters we’re apparently meant to see as our best friends. Why do the Feisty Five exist? Who even are they? They just become completely irrelevant 10 minutes after meeting with them.

Then the game shoves Ceroba at you. Sure, you hang out with her in the Steamworks and learn a bit about her, but then the plot dumps a whole heap of drama on you. Her daughter, her husband’s evil plan… honestly, I couldn’t bring myself to care. The writing nosedives at the end of Steamworks, just when it seemed like it might turn around. I thought we’d head to the lab, meet the daughter, maybe help her. Instead, Ceroba runs off to a rooftop and you get thrown into a FOUR-PHASE boss fight. The final phase uses Hopes and Dreams as a completely undeserved leitmotif.

The game tells rather than shows, to a painful degree. You get clunky flashbacks and constant cutscenes instead of subtle environmental storytelling like in Undertale. The Waterfall arPost too long. Click here to view the full text.


>>43102
FACTS

currently replaying the game and have reached snowden. Read dalvs dialogues.
Reading the dialogues after knowing about the ending is a painful expirence. Reading how dalv values clover as a friend and how he hopes to meet him in his next birthday. Reading the shit about dalvs original friend (kanako) dissapearing one day. And remembering how ceroba is connected to these two things. Its reviving my negative feelings towards roba
welp lets see if my negative feelings continue as i replay the game. Or i will grow to forgive her



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what was the hardest game u ever beat?!?!?!!??!?!?!??!?!?!??!?!?!?

I just beat Sekiro and it's probably the hardest game i ever beat (maybe it loses to castlevania dracula X, but I'm not sure). the last boss took AT LEAST fiddy tries. also, why does the last boss pull out a goddamn glock in the middle of the fight 💀

Sekiro is def my favorite From Soft game!!!!!!!!!! it's so fun. I haven't played elden ring yet though
15 posts and 1 image reply omitted.

>>43133
respect, gramps

Dustforce SS on all levels

Lemmings

File: 1752335245798.jpg (18.06 KB, 376x359, golden.jpg)

>>43099
personally? tied between halo 2 legendary and Halo SPV3.3 legendary

>>43099
Spongebob "Flip or Flop" flashgame



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why are all radical leftists videogame speedrunners?

why do so many speedrunners harbor radical leftist views? why do they find marxist about speeding up to the finish of a game contrary to playing it fully? is it the radical left's appeal to fast made quantity over quality? finishing up so many games with little time to take in the story? instead of finishing a single game with a full lore literacy?
4 posts and 1 image reply omitted.


>>42303
i used to be into 100% completion, eventually looking up guides for things i might miss. for smaller, decision-based rpgmaker games this experience can be bearable, because a lot of the time you know what you want but not what you're getting. i think most types of missable content are bad game design though: what's the point of something deliberately hidden so many players won't see it? i just want to have fun playing the game and not open a guide every few minutes or constantly feel like i just missed something. night in the woods, which i'm currently playing, is somewhat of a counter-example, where many interactions are optional yet the barrier to them being usually quite low.

>>42301
Just as capitalism is a social construct so is a bideo game running on made up rules that you can break.
>>42323

wow and i thought threads couldnt get more retarded

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>>42353
it's a refrence to a real retard

>>42782
Is shitting on company time speedrunning



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So i dont have much money just the minimum wage, i gotta buy food, meds for both me and my sister and theres a lot of expenses. i like to achievment hunt on steam hence why i buy these games but they're getting more expensive each year. should i just start pirating ? i was thinking of buying red dead redemption remastered but its costly as fuck.

and i kinda wanted to know you guys opinions, is it worthless to 100% (platinum) games on pc since most people just use the achievment unlocker thing?
36 posts and 7 image replies omitted.

>>43196
Also manga/anime is the most pirated medium in the world, especially manga whose total consumption is 70% through illicit means (despite this it still surpasses American comics in sales lmao) crunchyroll shills are a small and loud minority that most people don't care about.

>>42597
>cracked Minecraft
Microsoft removed ownership of everyone who bought Minecraft but didn't login during the right time. If buying isn't ownership, piracy isn't theft!

>>42565
>Pirates everything, even free games
Kek but true

>>43294
>If buying isn't ownership, piracy isn't theft!
I fucking hate this phrase even if buying gives you ownership who cares. If you want it for free download it for free (even if it's an indie) there is no need to justify it.

>>43386
Only a relatively small number of gamers actually know how to pirate though



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Hello /games/ is there anybody on here that plays World of Warcraft? I'm looking to make new friends to push M+ with. It'd be fun to play with some other lefties.
5 posts and 1 image reply omitted.

>>43351
>whatever that is in the upper picture.
It's a loading screen.

>>43352
Well put some hot women in it then.

>>43352
And also artwork for WC3

File: 1751877537304.jpg (157.14 KB, 1024x1089, xal'atath1.jpg)

>>43348
>>43351
Unfortunately for you, no actual titties in any of the official artwork or models.

>>43347
Warcraft setting hit the rock bottom with those awful time travel novels shortly after Frozen Throne came out, and it stayed there since.



 

New Gamedev thread. This is thread is only for people who have deved something. Don't post in this thread if you're just an idea bro who has never deved anything in their life.

The engines:
>Unreal
>Unity
>Godot
>Cocos
>etc.

Go pickup one of these engines and start deving. My advice is don't ever get too caught up with reinventing the wheel if your goal is gamedev. Even people who want to "develop their own engine" are using a million frameworks. If you're developing a 3D game, you're going to use a preexisting graphics engine instead of developing one yourself because that would be pointless. You are not going to improve on the graphics engines developed by 1000s of engineers smarter than yourself. It's a lot of advanced trigonometry, I foolishly bought a graphics programming book when I was young and dumb and overly ambitious. There's no point to it.

So basically every game engine works fundamentally in the exact same way. The only difference might be more in the realm of performance handling, but unless you're like a computer genius, that's not even relevant to you. Unreal gives you full access to the source code. If you're so smart you can decipher it and modify it to your heart's content. I recommend real. I'm no programming whiz, but what actually counts:GAMEPLAY PROGRAMMING is very intuitive. It's very easy. If you can write out the rules for a board game, you could easily write those same rules out in code. That's how simple and intuitive gameplay programming is.
28 posts and 19 image replies omitted.

>>43282
>Get the fuck out. You know you aren't meaningfully reinventing graphics trigonometry in any way.
No, but graphics can be so much clearer and better directed than Blurry UE5 TAA Upscaleslop. Somewhere along the way epic and unity lost their fucking minds on what looks good and we all have to suffer the endless torrent of samey indie games with their insane defaults.

>>43292
>No, but graphics can be so much clearer and better directed than Blurry UE5 TAA Upscaleslop. Somewhere along the way epic and unity lost their fucking minds on what looks good and we all have to suffer the endless torrent of samey indie games with their insane defaults.
You can always disable whatever feature of the engine you don't want. But thanks for bringing it to my attention. I haven't looked into that enough.

https://dev.epicgames.com/documentation/en-us/unreal-engine/dynamic-resolution?application_version=4.27

Relatedly, UE has this HORRIBLE motion blur enabled by default. It looks especially terrible in 3rd person where you're going to spin the camera around the character frequently. Literally the entire screen blurs up, and on top of that it makes the game lag like crazy. I always see rookie UE devs leaving it on but I think most pros have the good sense to turn that shit off. I think some games have it as a selectable option in the graphics settings.

>>43293
I think the biggest thing we need is to STOP USING TEMPORAL EFFECTS. If you can't do it in one frame with current hardware wait for faster GPUs. Let's say you want crisp ray traced specular reflections. Should be simple right? The hardware has been out for like half a decade. In unreal you have to fight with lumen by setting a fistful of variables and you're bringing out the big iron for one effect that's trivial to design your renderer around if you were writing it from scratch

>>43313
>I think the biggest thing we need is to STOP USING TEMPORAL EFFECTS. If you can't do it in one frame with current hardware wait for faster GPUs. Let's say you want crisp ray traced specular reflections. Should be simple right? The hardware has been out for like half a decade. In unreal you have to fight with lumen by setting a fistful of variables and you're bringing out the big iron for one effect that's trivial to design your renderer around if you were writing it from scratch
You don't have to use Lumen.

>>43362
Except they deprecated the ray-traced reflections without lumen. I was excited for rtgi in 2019, but now I want it to go away until it's not a smeary mess.



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Any CS enjoyers here? I only play pirated CS1.6 because of potato PC but I follow the CS2 scene as well. Just say whatever you want about the beloved game here.
11 posts omitted.

>>43300
oh and the reason why it uses CS 1.5 is because it's the last gratis version of CS

>>43270
Damn I love guys in masks and uniforms
I would violently throatfuck both guys in OP's image and make them gag so bad their entire masks would be soiled with spit and cum

>>43296
damn right

1.6: tankies
source: revisionists and opportunists
CSGO: third worldists
CS2: liberals

>>43300
danke mein freund

File: 1751668326714.png (203.65 KB, 480x360, wrongsite.png)

>>43270
>cs general
>no cs server
Ok where is the official leftypol 1.6 server? Anons here will learn the pain of a mid flash rush on dust2.



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