[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password(For file deletion.)
What is 6 - 3?

Not reporting is bourgeois

| Catalog | Home
|

 

ahh, skyrim oblivion, it has came back new with newer glitches
some things just never die


hmm..body's too short and empty, there must be a killer about

File: 1745863750319.jpg (100.41 KB, 764x720, mpv-shot0001.jpg)

lel

File: 1745878241768.png (2.02 MB, 1280x800, ClipboardImage.png)




File: 1634745931933.png (Spoiler Image,103.6 KB, 500x544, ClipboardImage.png)

 

of course most /pol/tards side with caser's legion but looking at it almost every single faction is awful one way or the other, The NCR is literally a reboot of America that is in the middle of a manifest destiny, House is a egotistical maniac and probably appeals to Musk bros and Yes man is just a libertarian wet dream
495 posts and 110 image replies omitted.

fallout 3 better game :^)

So I'm excited for a potential Fallout 3 remaster. Hope this thread picks up because /fog/ on the other site is so full of retarded fighting and /pol/acks it's unusable

>>42145
I went to /fog/ like 2 years ago and it was fucked up. 3 people posting fallout related things and 50 spamming transhumanist over and over

>>40474
This but unironically
When you leave the vault the first time it hit like nothing else

>>42161
based :^)



 

>game has multiple political factions
>game has anarchist faction
>gamers insist it is not an anarchist faction and that the character is secretly always working against you
Why can I name many such cases? I think with Yes Man especially it is laughable, he's physically incapable of betraying the courier, even without "word of god" it's pretty obvious that wild card depends entirely on your character's actions.
Are players just incapable of believing anarchy is possible, even in a fictional setting? Is that why the NCR is the most commonly picked faction?
10 posts and 1 image reply omitted.

File: 1745791469044.png (1.09 MB, 1920x1080, 1532610567304.png)

>>42096
>robo-army dictatorship is anarchist

>>42147
I never side with Freedom because their "the zone belongs to the world" is functionally "recreational nukes and self defence anthrax".
The zone produces bio, physic and physics warping weapons unless you are so lolbert you unironically want recreational nukes it needs to be controlled.

>>42151
but what if you can make money smuggling artifacts for the west, have you considered that

I thought anarchists were retarded from going to their assemblies and having to watch them waste time discussing irrelevant shit but online ""anarchists"" are absolutely fucking worse.

>>42150
Destroy the securitrons at the fort then, bleh



 

Will there still be a class system in RPG videogames after the revolution destroys capitalism?
>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short
17 posts and 1 image reply omitted.

File: 1745707081119.png (1.94 MB, 1600x900, ClipboardImage.png)

Are classless, skill-based systems a la Basic Roleplaying(Runequest, Call of Cthulhu, and derivitives like Mythras) the only way forward? Most video game RPG's use what they do solely because it's what D&D did first, but it's not like they're inherent to the genre.
>>40796
>>42074
Also these are right, they're rarely like actual classes and more different roles in an army

File: 1745707128301.png (208.36 KB, 400x400, ClipboardImage.png)

>>40799
>Biology is a burguoise science.

>>39445
Yes but they will have have a single article of red clothing

>>42116
Classless systems definitely give you more freedom to make the characters how you want, but that's not necessarily what people want in a game. Class systems give you more structure which can speed up character creation and make it easier to remember what your character can do well. This is particularly relevant for games where you are likely to run multiple characters, like if you play with high lethality or something.

File: 1745720499746-0.png (323.55 KB, 640x480, ClipboardImage.png)

File: 1745720499746-1.png (1.62 MB, 1280x962, ClipboardImage.png)

>>42116
I think classless is the better option for tabletop rpgs and single player videogames but class systems do add a lot to multiplayer coop. It also depends on how the class system is done. I like how FFV and FFT do them.



File: 1745546110405.png (370.72 KB, 381x482, sowna.png)

 

Anyone still playing the game? For me swiftplay kinda saved it. Only fun mode to play right now, wish they would just return twisted treeline.
What champs and modes do you guys prefer?

Anyway, alk about the game
2 posts and 1 image reply omitted.

>>42017
I tried it.
Games are indeed faster. Both were pretty much over by the 20 minute mark but we didn't push our advantage so they lasted more like 30.
Maybe I just got lucky but it seems to me that the average elo here is pretty low. I felt bad for beating up on noobs so idk if I'll keep playing this mode
Been a while since I've played SR but the queue times seem long so my fears that this would become more popular than the regular game have been abated.
Only real gripe with it is the lack of a draft. I get that it speeds the game up but not being able to pick your champ based on team comp and matchups kinda blows. Now your rolling the dice not only on who has the better players but who has the better champs and comp.
Overall, pretty fun. Was nice to retvrn to the rift.

>>42100
Ye, its mostly just people doing clownfiesta with their experimental pvp builds.
They could really add some bans to the mode, like 1 or 2 in pre-select so you can get hardcounters out of the way atleast

I quit League because I always thought the game is poorly designed, especially for solo ranked.

>>42125
How so? It isn't balanced but I think that's a side effect of riot constantly changing the game up to keep people engaged

File: 1745717539760.png (1.13 MB, 1920x1189, ClipboardImage.png)

>>42126
I don't have enough thinking power for the day so I won't be able to give you a convincing and well thought-out answer right now, so here's a few disjointed bullet points, imageboard style.
>game is balanced around pro play where accruing resources (gold) is difficult, so if someone in a match gets too much gold (getting more than 2 kills in laning phase for example), the game balance shits itself
>game is based on stat increases (like rpgs for example) instead of having fixed stats (e.g. fighting games) so if someone on the other side of the map gets fed you can't do much to win when you factor in optimal play (which doesn't happen but still)
>a lot of one-sided lane matchups where your gameplan consists of staying under tower trimming waves and absorbing exp until the laning phase is over
>ban system is shit because on one hand there are too many champions in the game and a lot of them overlap so every champion will have more than one terrible matchup, but on the other hand it punishes player specialization, making one-tricks to hold the lobby hostage to avoid dodge penalties
>role imbalance. top laners are low impact, adcarries are low agency. in optimal play, adcarries will spend most of the laning phase farming uninteractively until a jungler ganks. in ranked, this means the top and bot laners will rely a lot on random junglers and supports without voice comms
>game is never balanced. this is partly riot's fault but also probably inherent to the game design as champions are very asymmetrical to one another
>a lot of games are decided at 15 to 20 minutes but you'll be held hostage until 40 minutes if your team doesn't agree to surrender. complete waste of time and not fun
>the fact that the game is stat-based and balanced around optimal play means that mistakes are too punishing. giving first blood means your chances of winning the lane and therefore the game drastically diminish, as snowballing is part of the design of the game
>despite the estochastic nature of the game, gameplans are very linear. finish lane phase, get vision before objectives, teamfight, Post too long. Click here to view the full text.



 

How many of you still play old games from the 90s-2000s?
<Retro gaming refers to the practice of playing video games from previous generations. Retro gaming is often driven by a desire to relive childhood memories or experience the history of video games.
15 posts and 8 image replies omitted.

>>41591
dorfgame

File: 1745308602060.jpg (177.14 KB, 1280x720, 1745308596412.jpg)

>>41753
I can play 99% of first person games but for some reason this one makes me unbearably queasy even after adjusting shit like fov and resolution and stuff
All I wanted to do was encounter these bitches

>>41757
yeah that’s a hard level, they’re stealthy as fuck

>>41733
holy moly
>>41737
Valkrie Profile does something similar to that too I think

>>41591

Always enjoyed “older” games more in certain ways or another. Most of what I play nowadays are either indie games, or games that are from the 2000s or 90s.

Currently I am playing CRPG called Avernum, as well as Final Fantasy 1 (the pixel remaster but still). As well as the Jak trilogy.

Only new games that interested me in the list many years were Baldurs Gate 3 and The Hundred Line.



File: 1745656616335.jpg (74.4 KB, 1280x720, todd howard.jpg)

 

Was he really in the chess club? Or was it just another one of the sweet little lies?

The body was too short or empty.The body was too short or empty.

Sounds like classic 00's stolen "nerd" valor



 

Very late to the party, I know, but I just finished the game over the course of last two days. Never played any David Cage game, saw streamers playing most of them though. They seemed hilariously bad, like The Room of video games.

The premise of the game is basically "what if racism was real?". The entire game is extremely clique, with social commentary so heavy-handed it borders on parody, and crige inducing sense of self-importance.

Gameplay wise, its a glorified visual novel, but filled with quick time events for even the most mundane of task, such as sitting on a chair. You have dialogue choices that are described to you in a single vague word (Sincere, Regretful, Determined, etc.), so good luck guessing what you character is going to actually say.

The impressive thing about the game is sheer amount of potential story branches. Like I cant even find list of all the final endings, because they are combinations of various intertwined outcomes for each of the main characters, resulting together in dozens of distinct endings you can get.
Speaking of which, there are three main characters, two of them actually relevant to overarching plot of the game. One is putting together a revolution to liberate androids, while an autistic detective investigates why androids are going haywire. The third one might not actually be of any importance, but she does have one of the tensest segments I ever experienced in a video game, when you end up as a prisoner in a death camp, waiting in a line for a robot gas chamber. Certainly memorable, but personally I feel way to heavy for (unintentionally) rather silly game.

Anyway, on my playthough I went for violent revolution, wasting every human I could for shit and giggles. If I was playing seriously, as in doing what I personally think is moraly right and effective as if IRL, I would pick peaceful protest actually. In this world andoids are fully integrated into society, everybody own one, and they all act and look like people. Children are raised by androids, androids serve as companions to humans, it just seems unrealistic for there to be a widespread public opposition to android liberation. They are too human-like, humans would recognize them as people even if they actually were glorified toasters. I kept thinking how much more interesting the setting would be if the android did actually look and behave like machines. Sentient ones, acquiring their own will and desiring freedom, buPost too long. Click here to view the full text.
36 posts and 4 image replies omitted.

>>36651
> would pick peaceful protest actually
AAAAAHAHAHAHAHAHAAAAAAAA! ABSOLUTE LIBERAL!

>>36682
>So devoid of any subtlety that is gets silly when people in-universe dont see it as such.
We get it, you are super intelligent man, the game is as literal as it is because it's a fucking VIDEO GAME dealing with the subject of slavery. Could it have been done better and more respectfully and with more depth and interpretive elements? Absolutely. Should it have been, though? No, it presented it's themes and ideas as perfectly as it could considering the time it released. NOW you can have your slavery themes that aren't written for the bottom of the barrel autism score holder, I'm sure the indie market is oversaturated as fuck with. Also video games suck for stories and always will. They're the worst part of games as a whole, they should get rid of stories altogether.

>>36651
>peaceful protest during a literal genocide

LMFAO FUCK OFF LIBSHIT

> If I was playing seriously, as in doing what I personally think is moraly right and effective as if IRL, I would pick peaceful protest actually.

Connor is the best character.



File: 1742886222198-0.jpg (655.08 KB, 2560x1440, 20250325030833_1.jpg)

File: 1742886222198-1.jpg (770 KB, 2560x1440, 20250325030843_1.jpg)

 

i've been playing GTAV with the raytracing update

I'm gonna post the screenshots i took with RT on and off and I CHALLENGE you to guess which ones have raytracing on!!!!!!!!!!!!!!!!!!!!!!!!!
23 posts and 17 image replies omitted.

Graphics are for the bourgeois.

>>41953
I'm glad you asked!!!

In short: ray tracing is kind of a brute-force way of simulating light by sending millions (on average) of light rays in the scene for every frame. It's still not ideal, because it's not a unified system for all kinds of light interactions. Path tracing on the other hand is very scientifically accurate, and virtually indistinguishable from how light works in real life to the human eye – it's a unified system and it's obscenely brute forcey because it checks for a lot more information for each ray. It's literally the most advanced light simulation technique there is for simulating visible lighting phenomena (as opposed to quantum lighting phenomena and other shit you can't even see).

And it's not a buzzword okay >:C
It's tremendously impressive that it's even possible in real time, because ray tracing and path tracing were exclusively used in movies, taking hours for render farms to render each ray traced or path traced frame.

Without ray tracing, games have been using cheap tricks to poorly approximate how lighting looks like in real life, but they all break easily (even if you use "baked" lighting, which is labor intensive and has many issues, although it can produce great results). And many common lighting phenomena are fundamentally impossible to showcase without ray tracing or path tracing (caustics, light dispersion, recursive reflections and so forth).

>>41953
>Without ray tracing, games have been using cheap tricks to poorly approximate how lighting looks like in real life, but they all break easily.
I wouldn't use the word "cheap tricks", over the years, people have worked out really efficient and ingenious ways to "cheat" how light works in real time rendering. Real time RT is just the technology finally getting to the point where we can get viable performance in real time. Even then, still with a lot of caveats like upscaling, framegen, limiting the amount of light bounces, and so on.

>(even if you use "baked" lighting, which is labor intensive and has many issues, although it can produce great results).

I don't think the issue with baked lighting is just the fact that it's labour intensive, it definitely is, but there's also the fact that saving those baked light maps takes a lot of space, especially in games with dynamic time of day, weather systems, dynamic/destructable enviroments, or open worlds, or worse yet, all of them combined.
Cutting down on the work to manually light every scene is nice, yeah, but also the fact that running all those calculations locally instead of having a ton of lightmaps as part of the game's install would save a lot of space for the end user in addition to making it easier for the devs.

Don't think the compute is there yet though, at least not until mid-end consumer/console tier GPUs can run say, fully path traced cyberpunk at a stable 30 w/o upscaling and framegen, at least at 1440p. shit like framegen shouldn't be the way forward. And with the way things are going, I don't see it happening anytime soon.

>>40858
Reflections give it away, while it was massivly oversold by marketers the reality is reflections and shadows are way better with RT.

>>41993 thx for replying to my post ❤❤❤❤❤❤❤❤❤
1. sure then, elegant tricks that break easily
2. yeah, like I said, baked lighting has many issues
3. i agree that current hardware isn't powerful enough for real time path tracing. too few samples are being used in order to allow for playable framerates, so they use extremely aggressive denoising that looks kinda awful. maybe in like 10 years, i don't know
4. i also agree that framegen sucks ass and is an abomination, and framegen fans should be sent to reeducation camps or be euthanized



File: 1743613528471.png (829.32 KB, 1012x657, 45673562.png)

 

Nintendo Switch 2 Games Will Cost Up To $80 For Digital, $90 For Physical
Nintendo has fucking balls charging above current premium with graphics 15 years out of date and games that are mostly asset flips. Easiest skip of my life but it will still probably sell gangbusters.
34 posts and 10 image replies omitted.

Nintendo emulator devs are so autistic that I wouldn't be surprised if there's a Switch 2 emulator pre-launch.

nintendo should raise the prices

>>41065
>>41068
the duality of Guybrush

If game devs are going to have a decent and dignified work environment and pay, while also maintaining the level of complexity modern AAA games have, then the games must cost more than $60.

Now, will studio execs start treating their staff right after raising prices? Probably not. But in a just world, AAA games would cost more than $60.

File: 1745585364327.png (621.37 KB, 640x693, ClipboardImage.png)

>>42005
based



Delete Post [ ]
[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]
[ 1 /2 /3 /4 /5 /6 /7 /8 /9 /10 /11 /12 /13 /14 /15 /16 /17 /18 /19 /20 /21 /22 /23 /24 /25 /26 /27 /28 /29 /30 /31 /32 /33 /34 /35 /36 ]
| Catalog | Home