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The graphics and combat look fucking incredible in my opinion. What do you all think?
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>ps5 exclusive
god dammit
I'd like to know too


I don't know how GoT's "realism" could be easily translated into a squad-based fantasy rpg, it seems completely antithetical to a group of traveling heroes righting wrongs. Will they only be using dull, muted colors like gray and brown and having more characters die? I hope the devs got comped for buying and watching it in their off time at least. Sounds like it's gonna be a shitshow.


It's not. As you can tell by all the trailers and dialogue, Final Fantasy 16 is just as campy as the rest of the FF games. None of them have been anywhere near serious enough to be grimdark.


Its going to more Nobledark than Grimdark. Lots of violence, dark themes and intrigue, but ultimately still a heroic fantasy with all the stuff that it entails, akin to Warcraft rather than ASOIAF, Berserk or the Elric Saga.


I’ve been walking out more often and coming back to some of my pc games and found that a lot of them look fake, granted a lot of my favourites are games like oblivion, fc2 and fallout 3 which are old but some are also new games. I took some images of nature and my city and came to the conclusion that video game graphics still look fake because they’re fake in nature

In real life, materials are never consistent. Similar in qualities yes but multifarious when observed on a larger scale. Grass is constantly deviating in colours, types and scale, cracks and bumps on alloys always come in different patterns and frequencies of their appearance. Same goes for objects, you can work around this but it’s really taxing on computers to implement a sort of procedural/splatting technique for modeling 3d objects and texturing everything to make games feel a lot more believable than solely rely on rearranging meshes and cover ground textures with instances grass


The problem with procedurally generating textures in order to make them more distinct is the same problem as just having a lot of unique textures hand-crafted or sourced from photography or something. You still end up needing to store a large amount of texture files to keep things consistent. You might be able to get around this is you use a random seed type of system, so that you don't have to store the textures in the game files, but you still have to store them in system memory when you load a scene unless you have a way to instantiate the procedural textures at render time.


Good point.


This would never work. There’s a reason for why tlou2 and mw2 had such freakishly large file sizes. Just look at the textures for objects not related to the terrain

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the remake is comming soon
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Story of seasons is old harvest moon.


Yeah, and natsume, being the original localization team for the series kept the name "harvest moon" and made their own shit.
None of the harvest moon games since 2014 are worth a shit.
story of seasons at least remade the goat, friends of mineral town


Then you should read my post again, i said that story of seasons is pretty bad for a long time, and not that the new harvest moon games are bad (even though they are pretty bad aswell).

The last good story of season game was a new beginning, and that was already a massive downgrade from hero of leaf valley


This is why the creator of Stardew Valley made that game, OG Harvest Moon is still a banger and needed a proper remake/spiritual successor.


Stardew is the superior kulak harem isekai

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post in this thread if you ever lost girthy saves

i just lost a TEN HOUR long save from the game Dredge because of some bullshit bug it has. and that's a massive amt of hours considering i barely have any entertainment time :C. the game's spectacular though, i highly recommend it, but buy it from like a month from now when they fix this
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I lost 40 hours on my 80+ hour Etrian Odyssey 4 save where I'd already beaten the game since I was an idiot and deleted my most recent backup by accident and the closest one before that was halfway through the game. I wouldn't mind replaying it to complete it again but fuck it if I'm going through Golden Lair again.


When I was a kid my brother overwrote my Black & White save where I was on the final level, which was probably 30-40 hours of playtime. In KOTOR 2 I got that Nar Shaddaa bug that softlocks the game, I didn't have any backups from before reaching the planet and got so pissed I didn't pick up the game again for another couple years. Recently in Kenshi I lost a save I'd put more than a hundred hours into because of a weird outpost assault bug that reliably crashed the game even after disabling mods and importing. I was basically done with the game so it wasn't too bad.


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>>27977 it runs well on my system, and i think it should run well on most systems, because the visual presentation is technically very simple, although very pretty artistically. i recommend that you get it even if ur pc only manages 30 fps or less, because it doesn't really require fast reaction times, & i was really enjoying my time until my save got yoinked (thanks obama)

>>27980 jesus christ, that sucks

RIP >>27978 RIP
RIP >>27979 RIP
RIP >>27981 RIP
RIP >>27986 RIP
RIP >>27991 RIP

demon demon demon
demon >>27982 demon
demon demon demon


When I am done playing a game I make a point to delete the save data. It helps remove any incentive to spend more time playing it when I could do something else, and it makes me feel like God deleting the universe and everything in it.

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Favorite racing game:
Favorite action game:
Favorite adventure game:
Favorite shooter:
Favorite RPG:
Favorite puzzle game:
Favorite strategy game:
Favorite (other genre here) game:

Ignore the genres you don't like, and don't think too much, just answer with whatever game in the genre that you'd want to be playing
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Favorite racing game: Mario Kart 8
Favorite action game: Sekiro
Favorite adventure game: Breath of the Wild
Favorite shooter: Half Life 2
Favorite RPG: Persona 5
Favorite puzzle game: Portal 2


hi data mining person, please tell to your bosses that I don't want another disco elysium or the witcher saga. stop wasting money writing scripts and stories: I consciously refuse to read game dialogs. and no, adding more rails to your rail adventure games doesn't make them open world. come up with some actual game mechanics with emergent gameplay potential and I might consider spending money on your product


Greetings customer, might I suggest Battle Brothers or Wartales? They are open world tactical RPGs, in which you manage a group of mercenaries in a low-fantasy medieval world, taking various contracts and building your reputation with factions, exploring, fighting or trading in order to lead your company to wealth and glory. Both games are critically acclaimed and available on Steam and GOG store.


battle brothers also has a dynamic economy


A delightful game, but I never really managed to get into it. The company size is at fault, at the beginning you grow attached to your brothers, getting levels and equipment for them is exciting, but when you have 15 guys micromanaging them is just tedious.

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 No.23655[Reply][Last 50 Posts]

Get in the hype train Communism simulator is coming in 3 days. Which will be your starting nation?
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fascism is just communism confirmed


Shitty bad copy of communism synchronized calisthenics is our thing so are the cool uniforms and bombast
Fucking plagiarists



Dithmarschen is kinda stupid, but also lots fun. You gotta let anarchoids of the hook this once


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I can’t believe knowing that after it was abondoned so many years ago that I’m still torn over it. I’ve never seen a game in my life that looks distinctly like anthem, the sense of scale that brings back memories of morrowind, the unique geometry of the terrain similar to earths or Minecraft’s new caves that makes you want to explore every inch of terrain out there, the fact that unlike most games that keep you grounded in anthem you become airborne as a core element of gameplay.

I NEED a game that has these kinds of mechanics and aesthetics so bad. Every time I come back to this game I get hit with a pang of sadness knowing what could’ve been, it’s like seeing rdr2 and tlou2 or kill zone 3. You always wonder where games could’ve been if that level of quality and uniqueness in game design became a standard for the industry


quick, name a communist video game that is NOT disco elysium
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>starting the game fighting alongside the Mujaheddins against the Soviets

having played through MGSV and captured every area in the afghanistan map and just fucking around a lot, I think one thing I found really annoying about the game is that there are literally zero civilians. And only one mujahideen charcter, malak, shows up in a mission, and he's a medic. It's like the incoherent storyline only works by focusing entirely on the soviets and omitting the people they are supposedly imperializing (while ignoring the saur revolution and operation cyclone, and the fact that the soviets were invited in by a revolutionary government in kabul)


It shows sympathy and leaning towards one position
Remember, this is the same country where you can just easily fetishize the Nazis and wear SS uniforms and go on about how the Chinese deserved to be raped while saying it didn't happen
Learn to take what you can get


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Sim city mix with banana republic satire politics but it is possible to be vary successful, fair and vary left leaning.


Post more of her?




<In a dystopia where wealthy capitalists control elections, media, and the lives of working people, we’re faced with two choices - accept it or fight for something better.

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ITT we complain about overrated games or games we were looking forward to but ended up not living to our expectations.

My number 1 spot would go to Witcher 3. I was a fan of books and games, played Witcher 2 on lowest setting at like 10fps because thats the best my old computer could handle. When Witcher 3 came out it swept the awards, everybody was praising it a the greatest RPG of all time, so when years later I finally got a new laptop I was so excited to play it. And then I was greeted with a generic ubisoft-tier open world gameplay, repetitive combat, lacking RPG mechanics, god-awful progression system, and frankly a bastardization of Gerald as a character for the same of making him into the Elder Scrolls protagonist. Even the quality of writing ended up squandered because every quest just boiled down to blindly following a quest marker.

Warhammer: Total War is a contender though. Again, was stuck playing Medieval 2 because computer couldnt run newer titles, picked the specs for the new one based on Warhammer 3 requirements, only to finally get to play it and realize how much that series regressed over the years. Even fucking visuals got in some ways worse.
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IDK about that, mostly saw people praising his quest line, which is one of the better ones in the game. Anyhow, I think the main story is pretty mediocre, but that's pretty similar to the books themselves, the source material is not all that great outside of the two short stories collections, which weren't focused on Ciri that much.


There's not much I can say about this game that hasn't already been said over the years. I got a mild interest in metal gear playing rising as a teen but I wasn't driven to go play the rest of the games until I saw the 2013 E3 trailer for phantom pain, and it looked so cool to me that I saved up for the legacy collection for ps3 and played through the mainline series and PW a few months before TPP released.

I liked the game the first several hours I played but fell out of it halfway through when I realized how bland the environments and mission design were. The game gives you a ton of options and the most effective one will always be shooting soldiers with a tranq and then launching them with a fulton so they're gone for good without having to kill them. There's hardly any The cost of making weapons started to rear its head and I would do shit like leave my ps3 on while I was at school (side ops missions you sent soldiers on took IRL time too now that I remember) because a gun took 9 IRL hours to make. FOBs felt half assed and MGO3 was fun for a day until they patched all the busted shit and it became a bland, both made me wish they just axed both of them during development and implemented coop instead like in PW. The story's significance to the overall plot of the series is hilarious, especially with how the marketing was hyping it up as the final thread to everything.


MGS5 is in my top 10 games of all time for sure, in terms of fun the gameplay is unparalleled for me. I do like MGS1 and 3 too and somewhat like 2, never cared for 4 or PW.


Well, I just finished Metro: Last Light since Steam was giving it free (and since I read 2033 a long time ago I knew it to be written by the scum that is a liberal russian). So yeah, we did it guys! The base is secured and the reds are dead! So full of anger they are that they are red!
The game played itself apart from the beasts that torn you up if you didn't buy shotgun shells. And sadly Beria 2.0 loses in both endings.
How to say it? Apart from the obvious white russian adjacent propaganda (insert Trotsky as a demon a top a mountain of skeletons kind) it is slow but decent 6/10 (I would have given it a 7 but seeing the old -maybe it was a mania in games from its time- walk through ventilations and hear everything in exposition trope tired me by the 3rd time it happened)


And I miss the second most important thing that made me just be zombie in the ending!!
>Miller kept opening the doors of the ancient bunker and kept finding more bioweapons instead of supplies
What the hell were you expecting retard! That a secret russian/soviet bunker lab is going to be a bread stand!
Didn't someone knew for that goverment they were working for!
The writing men, the writing. I can only seem to think that the writer put a or his gooditooshoeness in "Miller for making it seem like the honest man whom he intends the prota and reader/player to intend to be.

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Is Dwarf Fortress the most Historical Materialist game of all time?

>Simulates thousands of years of history

>Simulates individual lives
>Simulates entire economies
>Simulates private property, families, cities, states
>does not privilege the player with any kind of protagonism. You are simply an entity in a larger civilization
>any entity can be wiped out at any given moment and replaced with a similar one.
>deep physics simluation that includes erosion, precipitation, and the formation of continents
>can instantaneously generate an entire encyclopedia of interconnected occurences spanning thousands of years
>simulates marriage, divorce, courtship, cheating, betrayal, coups, assassinations, persecutions, and purges
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I got used to it but I fucking hate how they gutted the traditional keyboard shortcuts. A lot of things take longer than they used to.


Why does this happen every single time they try to simulate capitalism?


Because this is what happens with Capitalism in the Real world. Its just when you do it in games that it is more in your face about it than in real life.


they need to try a capitalism patch again, after reading capital

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