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What is 6 - 2?

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Alright so hi hows everyone doing today, I hope youre doing well. I came here to write a mile-long post bitching about the state of Team Fortress 2, its design, and how commentary around its design has rapidly changed over the past few months.

To introduce people who don't know a shit about TF2; it's basically the game that set in stone the genre of "hero shooter" [Class Shooter] and how it should generally work. Prequels to Team Fortress 2, such as Team Fortress Classic, or Team Fortress [Quake Mod] do exist and show more barebones gameplay, but Team Fortress 2 did the concept so well that it's been solidified as the OG of the genre. The game has been subject to 9 years of pre-release closed-house development [1998 to 2007], 9 years of post-release open-house development in the form of regular updates [2008 to 2017], and then a further 8 going on 9 years of ignorance where there was basically no development and no novel… anything… in the TF2 community [2018 to present].

The biggest implication for (You), random passerby, is that TF2 is a game witha whole bunch of concepts and jargon that are thrown around within the community of TF2 that means something far more specific than what it does outside the TF2 community. For example, when discussing the game's design, "Competitive" is used not just to describe a moment in TF2 where player-versus-player competition is generally increased; be it the Valve-designed mechanic of Dominations [getting 4 kills on a player without said player killing you back, which puts a literal target over your head plus other aesthetics to encourage that player to target you and vice-versa], or the outright existence of organized competitive leagues. In TF2, "Competitive" is used as a shorthand for the rulesets generally used by competitive TF2 leagues. "Valve Competitive" is used as a shorthand for the "competitive TF2 que" that Valve had added in its ill-fated 2016 Meet-Your-Match update. The "Competitive Community" is a semi-existing strata of players who agree that competitive TF2 is good, and its implied at least some of them want "Competitive" to be TF2's main ruleset.

I'm not going to write the whole history, so if you ever have four fucking hours to yourself, I'd recommend watching this video by a local chud of the TF2 community: https://youtu.be/JNxg5stxlhk

This video was announced months hitherto its Post too long. Click here to view the full text.
7 posts and 4 image replies omitted.

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lol tf2 fans are gettin excited over some fucking community update, like ok

>>42725
why?

the majority of the people that play tf2 today wouldn't be able to do it unless it was f2p

>>43169
nou
it cool

sometimes i see TF2 videos from like 2010 or whatever before they completely ruined the lighting and aesthetic and weep for hours

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>>42719
good write-up, comrade. i will admit that for the longest time, i grew to not care about the matchmaking (though this was prior to the bots absolutely face-fucking the game) but playing the game now - it is unnecessarily annoying to always wait to get into a game at peak hours only to be thrown into a steamroll, a half-filled lobby, or at the end of an entire match. the e-celebs i see nowadays for the game being chuds or at the very least chud-adjecent doesn't help either.
at least the game is still fun when it works.



 

I hope you people will start uploading your game clips, or at least those of a player that knows what they're doing! Don't worry! I'll make you!

Repost because of the body was epic nonsensense!!

VTW I wouldn't even suggest anyone try watching that upload on account of rednecks making sure there were a few distinct pauses during its absurdity. Oh well, really funny let down and a good thumbtag. Just wanted to warn anyone before they were onset frustrated. Anyway



 

So does anyone know why exactly every Phantasy Star related forum is full of AI bullshit now? I swear, at first I thought it was just the subreddit (because of course it would), but other places like the pscave forums have AI art bullshit plastered everywhere, and even searching for youtube remixes leads me to AI music.
I'd talk about the irony of so much AI garbage being made by the community, when Phantasy Star 2 especially is so anti-AI, but it just leaves a bad taste in my mouth. Like is everyone who plays these now just utterly, creatively bankrupt?
…Later, ace!

noticing a lot of "retro" game stuff on youtube, facebook, etc. tends to fall into this trap of just pumping out AI slop (be it through remixes, goonbait, video thumbnails, etc.) I think in part it's the same thought process of "this makes me happy just cause it exists/reminds me of better times" that also creates things like fanart, fangames, remakes, challenge runs, etc. (and if the audience doesn't care about quality, they'll surely click your shitty Suno-genned city pop remixes), partly also that the lower technological/financial requirement for say, playing Mega Man X on an emulator means you reach plenty of people that don't really care about having anti-AI sentiment, partly also that it's very rare to find anyone that cares about games beyond immediate gratification or nostalgia value and will also write or make interesting stuff from them. Also, after 20-30 years, i imagine the "novelty" of genning slop makes them feel like they're sparking light on a thing that is otherwise dead, lol.

I only go on imageboards(bad)
>>45661
and I only watch youtubers who I already know pre-AI(good)
It's the sloppiest of gamer tubers who adopted AI shit

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>>45661
It's just really sad to me since this series had such a nice community back in the day. They were out here doing like 3D animations before PSO came out, actual fanart (pic related), fanfiction, it all looks so much more human than what it is now.
Like I can't in good will look at some douchebags praising some AI slop bullshit recreation of the PS2 title screen, which actively takes away from the original art (because AI prompts are specifically coded to draw women a certain way), as anything other than sheer irony.
They literally exemplify everything the original game warned us about, but they can't see that because they literally don't value old games, they only like them BECAUSE they're old. If they came out today they'd probably never even glance at them.

>>45661
Maybe because it's all hot garbage
Battletoads? Cucked platform beatemup where the floor itself is a texture or hit box when it feels like it.

Fire Emblem? Convoluted gooner slop and the gooning is behind seven proxies of requirements anyway.

FF Legends/SaGa? Nonsensical resource management and non coherent threat levels proportional to level or assumed level. (But still turn based because easier coding)

Earthbound? Take the worst elements of FF Legends and now make it insufferable. Reddit of course praises it.

If you like any of this shit you should be dragged out of your home by ice and beaten

I don't wanna hear your excuses either. You're supposedly a communist and hear your are doing monkey tricks for the bourgeois who couldn't even bother to program a decent game and still expected to make money off it because millenials were even more retarded than zoomers.

>Is it fun and whimsical?

Post too long. Click here to view the full text.

>>45896
>retro games le bad
What about
>STGs
>Arcade fighters
>Adventure games
>CRPGs
>RPG platformers
>2D Metroid
>2D Sonic
>Pokemon ROM hacks
>Katamari
though?



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He would 100% be a light based ninja with a crystal rapier as his weapon of choice:

Signature Moves:

Photokinetic Blast (Beam Attack): Floyd fires a concentrated, translucent beam from his palms, causing damage and burn damage over time against the opponent.
The Twist: If the beam passes through one of his "Crystal Walls," it splits into three separate beams (refraction), hitting a wider area for increased chip damage.

Prismatic Barrier (Defensive): He summons a crystalized, translucent wall glowing hardened light.
Effect: It doesn't just block projectiles; it reflects them back at the opponent with 1.5x speed and 1x5 damage.

Prism Pillar (Defensive) Floyd summons a massive, translucent crystal from the ground. It acts as a physical wall, but when light hits it, it casts a rainbow-tinted "safe zone" behind it where Floyd can recover health.

Shimmering Shield (Buff/DoT): Floyd’s body begins to vibrate at a high frequency, emitting a blinding neon glow.
Defensive: Reduces damage taken by 20%.
Offensive: Opponents standing in "sweep distance" take ticking fire/burn damage as the light literally cooks the air around them.
Post too long. Click here to view the full text.



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what is ur favorite single player fps franchise!?!?!?!??!?!?!?!?!?!

I just started playing the Halo games for the first time and they're my new favorite shooty single player games!!! I was SHOCKED with how much better Halo 2 is compared with the first one, and I was SHOCKED once again with the generational leap on Halo 3. I'm still in the beginning of Halo 3, and I'm excited to see how the next ones stack up. they better not disappoint!!!!!!!!!
28 posts and 6 image replies omitted.

>>45877
Go play with your friends then, kid.

>>45879
I play Overwatch with my friends but meta characters ruined that game

>>45883

i stopped playing after we got spawncamped by a fucking retard who didn't even had to aim with some magic balls was getting pocketed by a Mercy

it's the ecquivalent of getting spawn camped by a phlog pyro with infinite MMPH and a medic with the vaccinator.

except in that case at least you can count with someone eventually getting the duo.

here there was no such thing.

>>45885
>>45885
>magic balls
Kek was that Sigma?




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Anyone still playing the game? For me swiftplay kinda saved it. Only fun mode to play right now, wish they would just return twisted treeline.
What champs and modes do you guys prefer?

Anyway, alk about the game
18 posts and 3 image replies omitted.

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Out of my way, Faker

i like playing it, i wanted to try playing dota but i don't like playing monsterchuds

>>45830
Speaking of monsterchuds anyone know what happened to arena of valor? That and original dota were the only one of these absent of this character. Also my record is at least 50 wins in a row no losses because if these

>>45831
i assume it got replaced by wild rift since that's arguably more popular than normal league
also anon monsterchuds are any monster champs, there's no way dota didn't have any

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Amumu support is freelo. He's a squishier Leona but the extra range on his hook and ult are nice. With the two charges on Q you can win most level 1 all-ins.
How goes your climb?



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I'm pretty new to victoria 3, and I'm looking for some advice. What are some fun countries to play as while still being a beginner? Also, what are the best mods I should get?
208 posts and 68 image replies omitted.

>>44529
dude, my pc can usually handle paradox games just fine, even ck3, but for some reason when i play victoria it starts having these weird ass glitches after 1-2 hours. on vic3 ive had pc crashes and my screen starts freaking out, glitching and stuttering even minutes after i close the tab. it happens with vic2 aswell

>>44723
For some reason my computer completely crashes when playing as at least Britain and East india Company. i'm hoping it's not a full scale issue. I remember having a similar one with CK3 until I switched to Vulkan renderer so I tried doing that with Victoria 3, but it didn't end up helping like it did with CK3. I might have to look more into it.

Is my PC old or is the game getting laggier?

>>45494
Larger countries entirely crash my system that's running an i9 CPU.

I just picked up the game, with it being the final map game from paradox I've tried
Every time I try to get my economy going, construction sends me towards bankruptcy. Every time I try to change to a Republic, I get boned by a coup. When I don't, I get boned by revolution.
I haven't tried a great power yet, which I assume would help with the construction economic death.



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funny to see honey watson on the timeline again announcing being a writer for ZA/UM's new game someone who has not been relevant for years and put out the 2 most YA looking scifi shit imaginable. well, hope it is worth selling out and being a massive hack for a criminal scumbag. just absolutely no shame working for a company that helped destroy an Estonian left wing art collective and put so much of the members who made the studio what it was in the first place into poverty after taking their work and kicking them out. complete and utter hacks

Disco Elysium to a bit of its detriment already feels too twitter especially mid 2010s twitter but this new ZA/UM game is feeling way way more twitter to an even worse degree straight up hiring a nobody left twitter personality for their game



 

anarchasm.mc.gg:25565 minecraft 1.5.2 old school anarchy server, 11 months old, do whatever the fuck you want, server is cracked………………………………………………………………………………………………………………………………………..

Do people still really play minecraft? I thought everyone gave up on it and moved to roblox instead.

Do better (luanti or hytale) next time

>>45848
Did you know roblox came before minecraft?



 

Why am I so bad at beat-em-ups? Played Lollipop Chainsaw, God Hand, and Viewtiful Joe, and couldn't get very far in any of them before ragequitting. My attacks seem to do no damage, whereas when I watch people play the games, they kill enemies in a few hits. I'm clearly doing something wrong. I get that beat-em-ups have multiple attack buttons, and I'm supposed to be performing combos, but I cannot for the life of me figure out when to use which attacks.

i remember enemies in lollipop chainsaw were spongy as hell, but you gotta be doing something wrong in viewtiful joe

try playing on easy mode. no shame in it.

>>45838
>My attacks seem to do no damage, whereas when I watch people play the games, they kill enemies in a few hits.
honestly would have to see gameplay from you to see what you're doing wrong. but regardless. In God Hand, for damage, you can start off by doing the kick loop (https://www.youtube.com/shorts/q3405pH_rHc) which basically only requires you to counter, launch or stun an enemy, have them up against a wall, then spam X > up dodge (right stick) > X > up dodge > … over and over again, until they're dead or escape the sequence somehow. IMO the main thing to learn isn't "what moves to use" but how to deal with each individual enemy type, how to crowd control enemies i.e. group them up together and hit as many of them as possible with a single attack, mainly via your kicks, sometimes after dividing and eliminating annoying ones first, and which targets to prioritize. A lot of God Hand's regular enemies mainly just ask you to pressure them with your jab combo into a guard or slow, counterable move then either using a guard crush or counter hit move (high side kick is a good one for counter hitting)
also with Viewtiful Joe, don't you just use the slowdown and spam your attack to do good damage?



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