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File: 1698763917341.png (Spoiler Image,2.96 MB, 1894x1048, ClipboardImage.png)

 

https://schombert.github.io/Project-Alice/index.html

Getting Started
Please consult docs/contributing.md for more information! it contains information on how to compile the project on both Windows AND Linux

Picking up where Open V2 left off
The goal of Project Alice (named after Alice Roosevelt Longworth) is essentially to create a new version of open v2 – my earlier project to create a Victoria 2 clone – and then to finish a working, feature complete, version of the game. This means that, at least initially, there will be few departures from doing things as Victoria 2 did them, simply to keep the project focused and on track. Once a 1.0 is complete, we can then use it as a playground for new experiments. As of July 2023, I have basically caught up to where open v2 was, minus some deficiencies in the ui.

I hope to find a few people to form an art team that can recreate the assets that Victoria 2 uses to give this project its own distinctive visual identity. I know that is a big ask, but on the other hand, there will be no 3d modeling required. We already have access to a set of new flags that we can use, courtesy of the SOE project.

In comparison to other projects
In comparison to SOE (Symphony of Empires) this project is a more direct Victoria 2 clone, while SOE is its own game. Nevertheless, I tend to think of it as a sister project. We do have some people here involved with both (I myself make the occasional suggestion there), and if you see something that we make that they could use, I am sure that they would appreciate the contribution. Likewise, we will be using at least some of their work.

With regards to the OpenVic2 project, although it "marketed" as a Victoria 2 "clone," that isn't what they are working towards creating. Instead, they intend to provide an entirely new set of assets, including events, decisions, etc., which will make their project more of a Victoria 2-ish game. It is also run with a very different managerial style. If you are interested in both Project Alice and OpenVic2, I suggest spending time with both teams or even joining both projects.

Post too long. Click here to view the full text.
46 posts and 9 image replies omitted.

>>38076
dude is a commie tho.

Doesnt make this code better


https://github.com/schombert/Project-Alice/releases/download/v1.2.0/1.2.0.7z
<Latest stable release with support for state-level markets.


although there is no official release past the 1.2.2 update there are dev builds here
https://sneakbug8.com/pap/pa/download
https://github.com/ineveraskedforthis/alice/releases

>>44533
awesome :)



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A thread for discussion of eroge, pornographic games, spicy visual novels, and such. Do you have any favourites? Are you looking for recommendations? Do you enjoy short and empty bodies? Post it here!
55 posts and 23 image replies omitted.

>>44637

propaganda or not i'm not gonna tell them how to keep their movement afloat since it seems to be working.

>>44635

what you think about the Castle-Submarine tho?

>>44626
idk man i only play futa games where they dominate the player character

>>44643
Sounds very silly, but you could make it work. If i was in your place, i would make something like a submarine crossed with a battleship and with a spacious interior designed in a maximalist tudor or neo-gothic style. Still low-key ridiculous, yet easier to derive from existing military and building aesthetic.

>>44691

in this universe everything is exponentially silly because people like Marx, Jesus Christ and most cohesive figures never existed yet.
not even Hitler
so pure ideology rules the world.



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>Noooo they can‘t make the game anymore because so many years have gone by they will never live up to the expectations! Noooo
Really? Are people that braindead that they believe the more years go by the gooder a game has to be? Honestly who gives a shit, I just want to see the story continue.
4 posts omitted.

I think it's more likely that HL3 will be considered underwhelming either because it doesn't stray enough from the formula established more than 20 years ago and feels very linear compared to what people now expect, or it does and disappoints fans who will accuse nu-Valve of chasing fads and making yet another open-world, Ubisoft-tower, quasi-RPG, collectable-hunting, fast-travel, time-wasting bundle of content for gamers waiting between CoD releases.

Thanks everyone else feels like you. They just don’t want to make the game since
>>44503

>>44512
What kind of new tech? Honestly, that sounds like an excuse to never make Half Life 3 as nobody owns VR and theres even less people owning omnidirectional VR treadmills, so they are waiting on some real progress in technology + mass adoption which can only be full dive VR like Matrix or SAO, but thats only gonna come out by the end of the 22nd century.

>>44501
It is a strange idea to have become so set-in-stone among gamers. Personally I would be more than happy if they just finished Episode 3 as they intended back then, same graphics, same engine, everything.

Johnny test tester



 

God almighty comes before you and asks for help creating the perfect MMORPG. Your idea will magically sustain an active and loyal playerbase, no matter how niche or unconventional it may be. What does this game look like?

>>44641
I raise my hammer and sickle insignia and proclaim "Begone foul deity, the power of Atheism compels you".

>>44664
Russian civil war, but you are a bolševik agent fighting against the whites and the supernatural including literal bourg vampires. The ending is the creepypasta where the soviets sentence yahweh to death for crimes against humanity.



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ITT we talk about indie games which could pierce through your skin and fill you with emotions, feeling being pulled uncontrollably to gaze in awe for more and more throughout the story!

Those pieces of arts, aka games I consumed, had me loads of pressure of awe spreading through my chest—
It is amazing how an art piece could bring the one to such intense heights… it was almost unbelievable how overwhelmed one gets!! 0_o

So, post about indie games here you played recently and so on!!

Ahem, let me start first-

The most recent indie game I played was Saihate Station, which is free and avaliable both in itch.io and steam

https://viv8k.itch.io/saihateeki
https://store.steampowered.com/app/3079280/Saihate_Station/

And woh, it was a grasping journey to see two adult males trapped forever(?) in a magical world where there's only a train station , an idea distressing, yet interesting to see what is going to happen!

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One game that did this for me recently was TardQuest. From the moment the title screen literally sucked me into the dungeon maze and delivered me in front of a glory hole, I knew that I was at the start of what would be an awakening.

Wading through a confusing dungeon of giant naked rats and grimy sentient refrigerators, dodging giant bowling balls, and constantly looking over my shoulder for the incessant gay vampire who is trying to suck me down, I realized: this is my life. Not as a mere metaphor, but in reality.

The point of the game is to descend further into the "tardspire". Aren't spires supposed to ascend? Usually, but this inversion is intentional. The further down I go, the harder the enemies. The more experience I get. All of the allies that I add are fleeting, getting bitten and slashed away. They're all temporary. Everything is temporary. A fat shifty-eyed mouse cheats me out of my hard-earned money. In this world of unrelenting darkness, I'm feeling around with my anemic green hands, looking for an exit, looking for a path forward, out of this maze, alone.

Never before have I played a game that has both left me questioning if I have latent, hideously gay desires as well as thinking about the last time I cleaned my fridge.

By the way, the Brick of C4 is pretty OP. Check it out:
https://www.newgrounds.com/portal/view/1002337



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do i suck at chess & do u want to clap my bussy at chess????????!??!?
8 posts and 1 image reply omitted.

>>44640
>>44648
just say that you keep getting scholar mate-ed blud

Is your name Douglas Jefferson Da Silva or something. Maybe it's Douglas Jhon Dos Santos

>>44649
ackshually it's because i always run out of time thinking of what to do next

>>44650 huehuehue surnames be silly like that. and yes, my surname is also silly

>>44619
>BRAZIL
My sympathies



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Rest in Peace !!

Tomonobu Itagaki, the legendary creator of the Dead or Alive series, and creative mind behind the 2004 version of Ninja Gaiden, has passed away at the age of 58.

The news was shared on his personal Facebook page, and independently confirmed by members of the development community. The cause of death was not given.

The elegaic Facebook post was written by Itagaki to be shared in the event of his death. An English translation was later shared by his compatriot and rival Katsuhiro Harada:

Words I Leave Behind

The flame of my life is finally about to go out.

If this message has been posted, it means that the time has come. I am no longer in this world.

(This final post has been entrusted to someone dear to me.)
Post too long. Click here to view the full text.
3 posts omitted.

>>44569
>Dead or Alive Xtreme Beach Volleyball
I prefer the obscure spinoff Dead or Alive.

what a shame

Thank you for the boobies Itagaki-sempai, the release of DoA: Xtreme Beach Volley was the definitive moment that turned the little boy I was into a man. We will never forget these game magazine pictures. Rest in Beach.

When i was a dumb zoomoid teen i bought an xbox one and had gamepass (was called gold back then) for a few months. Years later i bought gamepass for one month to get some titles to play with guests or i was too lazy to pirate on there, before disabling internet to perpetually retain membership (trick is you have to launch a game once to play offline later, except for some titles like oxenfree that just refuse to run despite only minor online functionality).

Anyways i got various gamepass title (including every ninja gaiden title, GRIS and a cute spider brawler) and was looking at the f2p versions of DOA 5 and 6 respectively. 5 was really the only one you could buy in full without always-online bullshit and buying the "full game" gives you everything except DLC costumes, that are for gooners anyway. And while i don't play many fighters, i enjoyed it a lot. Positioning is varied and some combos are easy to trigger, but feel less cheesy than in soul calibur 6 (where some attacks have a lot more range tbf). Shame the few friends i have don't want to play fighting games…

When I was little my older cousin (older by decades) gave me a modded xbox with a stack of like 200 burned game discs with tha names written in sharpie on em.

One of them was dead or alive beach volley ball with the nude mod preinstalled. Anyways rest in peace to a king.



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Does anyone know what game this is? I have no more information than this screenshot, sorry. Apparently it's like a modern Far Cry 2, don't know anything else about it.

Looks like stalker 2 according to saucenao

>>44609
Skyrim

Sonic the hedgehog

interesting. i wonder if they stole that detector design from the mod or if its real

>>44609
stalker 2 but it is garbage
play stalker call of pripyat instead, preferably with the misery mod



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Anyone here play Shadow Empire? It sounds like the deep kind of autism simulator you guys might be into. They say you need read the 400 page manual before you're ready to play.

https://store.steampowered.com/app/1154840/Shadow_Empire/
>Shadow Empire is a deeply complex, turn-based 4X wargame set in a post-apocalyptic sci-fi universe, uniquely blending grand strategy with highly detailed simulation and role-playing elements. Its standout features include a sophisticated procedurally generated planet system that dictates climate, resources, and lifeforms, ensuring massive replayability, and a central, rigorous logistics system that makes supply chains—for both military and civilian needs—critical to success, distinguishing it from most other 4X games. Furthermore, the game incorporates an intricate Leader and Political Management system, where players must recruit, manage, and deal with staff (who have their own skills and agendas) and their nation's internal factions, often through a Stratagem card system, adding a strong human and organizational dynamics layer to the conquest on the detailed, hex-based map.

Gameplay overview trailer.

File: 1760584446410.png (1.49 MB, 1920x1200, 6038-16753-29287.png)

I just bought Shadow of Mordor for ps3 because it was $10. Never seen anything about it. I don't even know what kind of game it is. It's still in the package. I'm never any good at holding interest and learning all the controls of new games. I still haven't finished Skyrim, which I've been playing for 6 years. I have 3 characters, levels 62, 67, and 73. Still haven't finished even half of the fucking quests. How do people beat games? I can't spend 5 or six hours a day, 4 days a week on a video game. And yet it seems like you have to put in that much time to actually complete modern games; and people seem to enjoy spending that much or even more time "gaming".
I just don't get it. I'm from a simpler time where you could beat Contra with a friend and a code and an hour of your afternoon. Haven't beaten any GTA games either. The missions are too hard and you can't skip a lot of them.
Shadow of Mordor may never get opened.

>>44530
Looks like Civilization 6 kind of.

>>44556
some people do just spend that much time playing games. definitely not healthy to do that much. but thats why i like strategy games and tactical shooters. former i can play at my own pace and pick up once every couple weeks and continue a campaign when i have the time, no need to "finish" the game. latter is already in 45-1hr matches & tac shooters are usually more about communication with team anyway so i can enjoy the competitive element and helping out the team without needing to play a ton to hit some fast twitch skill baseline



 

I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?


where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.

https://www.youtube.com/watch?v=CKyrzZRo-O0

Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

https://www.youtube.com/watch?v=t3bwKzHEpbA
59 posts and 13 image replies omitted.

bump



>>44126
Damn this looks good

RE 2 Akuma Mode



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