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New Gamedev thread. This is thread is only for people who have deved something. Don't post in this thread if you're just an idea bro who has never deved anything in their life.

The engines:
>Unreal
>Unity
>Godot
>Cocos
>etc.

Go pickup one of these engines and start deving. My advice is don't ever get too caught up with reinventing the wheel if your goal is gamedev. Even people who want to "develop their own engine" are using a million frameworks. If you're developing a 3D game, you're going to use a preexisting graphics engine instead of developing one yourself because that would be pointless. You are not going to improve on the graphics engines developed by 1000s of engineers smarter than yourself. It's a lot of advanced trigonometry, I foolishly bought a graphics programming book when I was young and dumb and overly ambitious. There's no point to it.

So basically every game engine works fundamentally in the exact same way. The only difference might be more in the realm of performance handling, but unless you're like a computer genius, that's not even relevant to you. Unreal gives you full access to the source code. If you're so smart you can decipher it and modify it to your heart's content. I recommend real. I'm no programming whiz, but what actually counts:GAMEPLAY PROGRAMMING is very intuitive. It's very easy. If you can write out the rules for a board game, you could easily write those same rules out in code. That's how simple and intuitive gameplay programming is.
37 posts and 19 image replies omitted.

>>44042
Nah several degrees more interactive then a VN.

>>44008
>>44043
Assuming renpy, don't describe, make characters talk instead, and use visuals instead of wordly descriptions. But that's assuming you have visuals to begin with

Plan out with flowcharts, i dunno. If it's twine, editor draws arrows to connected passages if those are ever mentioned in the code. Renpy works essentially the same. Maybe leave a default option for every passage that doesn't have any if elses

I wish I understood how this stuff works so I cold make a Sega Mega Drive game just because it's a cool console.

boomping with footage from the oldge project we were doing with my bf, i was doing about half the code but he remade all the code to be more modular, so the credit's for the fully functional turn system is his; we were actually doing great but half our staff, so like, other 3 people got reduced to only my bf and me again due to a couple of us calling sick a couple of times in a short span (we were actually sicklish for a bit there) but also because a couple of them were kind of young and found out this was a bit of a bigger project than they expected and since they were studying they decided to step out.

Also i got diagnosed with John Romero syndrome and i moved the goalpost so further away that we decided to CAN THE PROJECT AGAIN
and we gone back to the first project we had already canned

we will come back to this idea for a classic Fallout inspired project once we have more resources and we will probably salvage a lot of code if not all the code from this previous project but right now we will be doing a pvp game instead.

a part of this was also one of the reasons why we jumped from Godot to Unity and it's mostly because Godot is easier to code but it's harder to get the proper documentation at times and the Discord is kind of full of weird nerds who sperg out when trying to ask for help from them with literally anything, so support is kinda subpar for an engine at the moment and Unity is more documented and big enough for tutorials and probably with a smaller ratio of weird nerds looking for a reason to get upset to normal users community; we can't share much of the old project atm but i can show you a little playtest i did for something that i'd use for a grenade throwing mechanic.

also an animation of Tariq who was gonna be one of the protagonists his gun and a drawing of him (i made the drawing in 20 minutes before having lunch).

we wanna come back to this project but since we got left alone again we'd decided it's best if we do something more grounded for a 2-3 people team first; of course anyone is welcome to join us.

>>44988

a bit more little thingies about the project
we were gonna do simulated voxels til we made the calculations and realized having this many slices of sprites simulating voxels was probably heavier than just using low poly models again and that made me sadge.

so instead i decided to grab the original low poly models of the fishes instead and made a shader and script to randomize the instanced fish colors, it was fun.

can't wait to get to that again, but my bf recently got into a software development job for school practices and he's been showing me how to properly set up and start a project so we can get to our first prototype with everything properly documented and a clear scope of the goalpost so i don't move it again which is a good thing in these early stages of development.



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so is vic 3 finally dead. Looking at the player count, things aint looking good

The body was too short The body was too shortThe body was too shortThe body was too shortThe body was too shortThe body was too shortThe body was too shortThe body was too shortThe body was too shortThe body was too shortThe body was too short

if the body was too short why not take that as a hint you're making a dogshit thread?

game runs like shit. when it first came out i could barely run it on my 10 year old shitbox. with every update the performance has gotten worse.

I am guessing EU5 release is the final nail in the coffin.

>5k players is dead
most fighting games would kill to have that amount of players daily

It crashes my computer when I play as the UK/India because it's doing too much at once and I have an i9 CPU with 32GB RAM.



 

I did not care for it.

The gameplay loop is fun and the graphics are cool enough; the story and Borderlands-tier dialogue aren't.

Body is still too short or empty, are you kidding me? What more do you want me to write here? I don't have anything else to say. Is this long enough? Can I just submit this post already? Come on, man.
8 posts and 1 image reply omitted.


Blue pill me on this, do your choices really matter besides the romance?

Well I liked it… But also been shitposting on /v/ like I used to because of it.
>>44882
I'm a blonde blazer glazer.


another reason the narrative didn't really work for me is the way the game presents the workplace environment. i comes off as if the writers genuinely believe some corporate propaganda. maybe one of the head writers held management position once and genuinely bought into all that team building corpo babble bullshit those types are trained to spout. solidarity might form between workers of teams like the zteam but would never include the middle manager. matter of fact animosity towards the manager is a big reason solidarity is formed between workers. so i just couldn't buy when robert would give inspirational speeches to the zteam and he wouldn't just be met with anger and eye rolling. if robert wanted to make himself one of the team he shouldn't have bought into the philosophy of 'the weak get culled' that his bosses convinced him to buy into.

but i don't know i'm making complaints about realism about a video game about super heroes



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Can anyone give me advice on how to programme a game? For my entire life I have been completely repulsed by anything STEM and I could not learn Python even when I was in a programmer friend group growing up. I am autistic in a way where I can't really understand this stuff at all. On top of this, I am completely incapable of being an artist, I tried at school but I could never learn things like perspective.

Is there any way I could try making a game? I have done modding before but I only had to mess with a little bit of code there which the community basically told me what to do, I didn't understand the code I just changed it (slightly). I am 100% sure I could make a great game and I have the perseverence to see it through, I just can't actually do the technical parts of it.

Tbh I don't understand why so many people make video games instead of books, because its so much easier to write a book, all you have to do is sit down and write, while for a video game you have to learn all this weird shit basically that I am too retarded for.
12 posts and 1 image reply omitted.

File: 1762976833758.pdf (18.62 MB, 193x255, Land_of_Lisp.pdf)

>>44853
It's written to be easy to grasp so even kids can understand it, but the theoretical concepts it tries to teach are by no means simple. You can look at Land of Lisp for something a bit more pratical and game-oriented.
>>44859
>maybe a first person exploration / boomer shooter / horror where the enemies could be 2D.
For anything 3D you would either need an icky behemoth of a framework like Unity, or roll your own with a substantial amount of computer graphics and linear algebra knowledge as a prerequisite. 2D and especially tile-based games are far easier though. SDL2 has bindings for a lot of different languages, so if you can wrap your head around how the rendering pipeline works, you can use it from pretty much any programming environment.
>>44855
Sir, this is an MLM transfem board. We don't support femboys or other any other form of homofascism.

>>44864
I think I'll try Unreal or Unity for now but I will read these books as well in order to give me a theoretical understanding of the field.

>>44864
The Little Schemer was not written for kids, it was written for adults:
> In fact , The Little Schemer is based on lecture notes from a two-week "quickie" introduction to Scheme for students with no previous programming experience and an admitted dislike for anything mathematical . Many of these students were preparing for careers in public affairs.

>>44866
>students with no previous programming experience and an admitted dislike for anything mathematical
Maybe the two aren't as different as you would think. Let's say a sufficiently smart kid (12-18) would probably get it, lest we summon newgene.

File: 1763069990448.jpg (26.47 KB, 567x505, images.jpg)

If you know how programming works but not the language use ChatGPT and tutorials to code shitty scripts but by god DO READ THE CODE
If you ask, it will also comment the code and tell you with detail how it reads
Give it any error log you find and how to fix it manually
After a week or so of doing this you'll more or less be able to read/write some code.
Beware vibe coding tho (not reading the code) if you start falling asleep and realize you're just copying and pasting code stop and try again when you're more focused and can get a better grasp of the code

That's what has worked for me at least.
Easiest way I've found for me to start with Python and C#, for Godot and Unity respectively.



 

Are gacha games another part of why a lot of young men are reactionaries? It seems like gacha gaming in general seems to be something that is supported in a lot of right-wing nations and even in China the gamers who like gacha games tend to be rather right-wing. Is this a chicken or the egg scenario though?
63 posts and 15 image replies omitted.


>>44730
>pron afictiondion
>>44732
>cartoons are always white people and if you disagree your the racist one
Is hisggy diigy

>>44534
>Are gacha games another part of why a lot of young men are reactionaries?
No. Seems like a gambling addict problem instead.

New genshin update just dropped

>>44823
Based alert



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I can’t even blame blizzards retail team for ts no more man. Gear scaling in wow since burning crusade has always been pretty bad given that unlike morrowind or RuneScape 2 there aren’t character build restrictions (like class, stats, or race) preventing you from equipping certain gear. That mechanic exists to make sure that players prioritize getting an actual build and playstyle rather than trying to do everything. It’s not like the devs haven’t tried to make the gear scaling more like what’s in morrowind and less like what’s in diablo (not diablo 1, but 2 and up), but most attempts failed.
What sucks is that TWW and dragon flight have absurdly fast levelling meaning players can expect to run into issues with how dry the base games roleplaying feel is way earlier if they’re new or returning and get rushed into the convoluted mess that is modern gear scaling way earlier. Is this blizzards fault? No. Ignoring endgame content, the base game since classic has never been roleplaying heavy. Early wow relied mostly on the social aspect of the game and still does for classic to keep players engaged. The actual questing and exploration mechanics have been shallow for the longest time unlike in morrowind or ocarina of time, and fixing those aspects of gameplay would mean having to completely rebuild the game plus every expansion.



 

hahahahahaha, what the fuck is this

https://xcancel.com/mattshumer_/status/1981406315693187430#m

this is what's responsible for 90% of GDP growth in the US economy right now
7 posts and 1 image reply omitted.

>>44717
I mean it's easier to just slap together an agario clone with a big red £99.99 purchase button in the corner than to bother with AI stuff.

Kinda amazing how AIfags have torpedoed their chances of AI mass adoption for some clout and internet likes so they can call themselves the first movers. Who the fuck looks at those slop videos and thinks that this is a product that can be presented to any type of audience? It looks like fucking ass, the piss filter AI pictures look like ass, and the Chat GPT text reads like ass, its all fucking shit. Next time shut the fuck up and only show your cards when you've actually got a good hand.

When the AI bubble bursts Im going to laugh until I give myself an ulcer

its kinda trippy

this must be what lucid dreams look like when put into real visuals



 

I feel like we need to discuss why MMOs as a genre were never good, but how they were also fucking amazing. This is all due to when MMOs became a thing.
Most if not all MMOs people actually care about were from the early 2000s. They were all pushing the boundaries of capitalism over video games with either a subscription or whatever the hell is wrong with the korean industry, but, and I must stress this, but…they came out during the ONLY MOMENT they would've been successful.
They were social spaces, social WORLDS in fact, they were by definition larping sims. In an era where that was still a new thing. From 2003-2012, MMOs had THIS as their main wow factor. This is also their only staying power in media ABOUT video games, their sense of community and ability to break barriers…of course, all those external pieces of media also made it about how MMO players were losers, but nontheless, that was why they became a genre.
After social media became a permanent staple of human life, MMOs had practically no point anymore. Most of them were already garbage gameplay wise. This is why we all want classic wow, or classic maple, or the return of wonderking (which, by the way, looks like actual garbage, to my dismay).
We didn't "grow out" of MMOs, that is what idiots with no argument say to shut you up, the WORLD outgrew MMOs, and sadly, we have been conditioned to not be impressed or enamoured.
>what the fuck are you saying OP??
I'm saying what I mean, anon. Maybe I was groomed by this industry to endure capitalism, but DAMN IT, there was a time talking to someone as your personal chibi avatar was cool and FUN! Now it's a fucking bore, I cannot understand why anyone would play an MMO in 2025, almost all of them are bad wow clones.
1 post omitted.

I used to play Mabinogi when I was a broke ass kid hopping from f2p mmo to f2p. It grabbed at the time due to how different it felt from everything else. The setting being based on irish mythology, the combat being a weird offshoot of typical mmo combat where now individual hits cause hitstun and knock back and skills having a rps relationship where certain ones can counter and stop others (though nowadays this aspect of the game is getting sanded off), your character aging overtime, all the sandbox elements like there not being any set classes or an entire system to creating custom music, I could go on. However the game is a massive grindfest and those who're willing to open up the wallets will always be ahead of you in it. I heard it's getting remade in UE5 or something but I don't think I have the time or patience to play it (or any other mmo) whenever that happens. Regardless, it was a fun experience even if I managed to not make friends in an mmo because I was scared of people thinking I was ass at the game.

>bad wow clone
funny considering wow is probably the worst of the currently popular ones in terms of gameplay

>>44755
Honestly discord in particular did a lot to gut the social aspect and accelerate the breaking up of the community into cliques. Either way it's probably just my autism but Maplestory is the only one that ever grabbed me. I still play it. The upcoming winter update looks really promising.
Also, like war, capitalism is fun when it's a video game, i figured mmos were more like closely regulated market economies via a central body (the corp running it), not necessarily a free one. Or is there a difference?

Anyone ever play the goat, OG Tibia?

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>>44755
Miss? OP mmos are doing better than ever tf you on?



File: 1756836632426.png (288.03 KB, 600x776, new vegas jam.png)

 

Hosting a New Vegas Themed game jam this month. Going to be hosting a new game jam every month going forward, so this thread is for that!

Come join: https://itch.io/jam/new-vegas-jam
5 posts omitted.

Well this is an interesting thread. To anyone here that still plays new Vegas, a bunch of cool mods came up.

There’s a new mod that adds the freelooking mechanic from ARMA:
https://www.nexusmods.com/newvegas/mods/93490

There’s another mod that allows you to actually aim properly, as in the exact position that your in game firearm model is in is where bullets will shoot out of—also like in arma but also in games like insurgency:
https://www.nexusmods.com/newvegas/mods/92443

Finally there’s a more recent mod that adds a climbing mechanic that also works the same it does in ARMA:
https://www.nexusmods.com/newvegas/mods/92898

>>44240
unironically true

>>44250
arma has a lot of great mods, its a chudcoded game but the mod scene is pretty cool

>>44250

I made a mod with a bunch of cool unorthodox weapons tho i've been stalling the update because i expected more traction and i got sadge

https://www.nexusmods.com/newvegas/mods/94026

>>44783

i'll admit i was too burnt out after making all the guns and i didn't spent much in the modpage design

screenshots and designs are more than welcome



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Watching a playthrough of MGS Delta reminded me what a poor writer Hideo Kojima is.

>uhm acktually he wasn‘t involved in making the gaym

It‘s a remake that kept the same story.

Kojima‘s shortcomings as a story writer are that he uses way too much exposition. Scene after scene of giving explicit and longwinded speeches about what is happening in the world. It’s laborious to pay attention to everything and you forget the shit anyways. Which leads me to the next problem.

His endless world building. He keeps introducing new layers, groups, conflicts and conspiracies that simply overwhelm the audience. More world building is only desired if it‘s actually interesting but Kojima seems to simply assume that it makes his stories more intriguing when in actuality he is just confusing his audience and makes them frustrated if they even cared to pay attention.

Another problem is that he adds plot twist after plot twist after plot twist, seemingly for the same reason that he believes it makes his stories more intriguing. In retrospect it‘s funny how unphased every plot twist has left me. There was no built up to make me invested in whatever has been overturned.
>Oh, the shaggy dogs weren‘t actually double spies but tripple spies for the cyber homolords? Damn.. anyways

It‘s odd to me he has gotten so successful. Don‘t get me wrong I actually like the MGS series, but it‘s selling points for me have been Kojima‘s creativity and the gameplay being somewhat unique. It has character. But the writing is awful.
15 posts and 2 image replies omitted.

>>44424
He wanted out of metal gear since 2

>>44489
Do you mean Solid 2 or Metal Gear 2 Solid Snake? Both are likely true

My biggest complaint so far is that you can’t do CQC while crouch walking

>>44517
Solid 2 at least. I remember reading about how hec wanted to make other stuff. 3 was supposed to be the last one he worked on, and iirc he experimented with other stuff after that, like the weird solar powered boktai game or zone of the enders. Imo it just ended up being him wanting to do stuff outside of metal gear, but mgs was the price tag for his ambitions.

Tbh I miss mgs because whatever happened between mgs and ds, just seems like the magic is gone. DS just seems so fucking poe faced for how ridiculous it is, though it seems like mgs was drifting that way too if 5 was any indication.

Like, I dunno, can norman reedus crack a smile or joke or something? How about a little levity now and then, for fucks sake.

Anyone playing Fox Hunt? It’s fun but it needs more than two game modes and 4 maps



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