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File: 1787445078340-6.png (496.57 KB, 1184x503, ClipboardImage.png)

 

>Ask the question "Could the SPD stop the Nazi party?"
>Develop a game with nearly 80 branching paths in the timeline for the player to explore
>The Nazis still comes to power, Germany creates Mecha-Hitler at the end of the war, and the United States gets nuked no matter what decision you take

Looks cool I'm gonna try it out.

>Try to "save german democracy" larp game
<Appoints paul levi instead, allies with the KPD, form a united front agaisnt nazis, demolish hindeburg and schleischer, and form the SED instead.

>>47760
How do I put Rosa and Karl in power?

>You are the Social Democratic Party of Germany in 1928
I would have fled the country tbh.
>>47804
Paul Levi died in 1930. Successor?
>>47806
Rosa Luxemburg and Karl Liebknecht died in 1919.



File: 1787012202883-4.png (214.82 KB, 600x455, 1742841843049.png)

 

From "Mud, Mud, Glorious Mud…", first printed in Micro Adventurer, Sept 1984

https://mud.co.uk/richard/masep84.htm

>ONE OF the features of MUD is that if you type LOG at it, it copies all output to a file so you can peruse it later at your leisure. Hours of endless amusement can be had by looking at other people's LOG files which they have left lying around.


>Consider the plight of two of our very first externals, who played from the USA back in 1980. One of them had been in before, but his friend hadn't, and fortunatdy for us thought you had to LOG into the game to play. This meant all his activities were recorded for posterity, unbeknown to him.


>Also in the game was Niatram, one of the system operators (who can't spell his name backwards). He decided to loom up on this second character, follow him around a bit, then kill him. This he repeated several times, gaining plenty of points in the process. Finally, the newcomer was at his wits' end.


>"Who's this Niatram character?" he asked his friend. "He keeps following me around and killing me!". "Yes, he's done that to me before", came the reply, "I think he may be dungeon generated!" At this point Niatram appeared, and out of despair his victim quit, rather than be killed yet again by this "artificial person".


Truly, a milestone of gamer history. Also

>And, of course, you WILL be able to play on your micro, although not the same way as you do at present. In the current arrangement, you buy (a likely story!) your cassette and run the software on your own machine; when MUD goes commercial you won't be able to get a copy anywhere in the shops. What you will be able to get is some sort of package explaining to you all you ever wanted to know about the game, and access details on how to contact the host computer over some network. You follow these instructions and there you are, in a game with 100 other people, who are also sitting at home playing on the mainframe via their own micros. The only cost is that for the network (telephone, cable or whatever) and around a pound an hour peak times for the game itself.

Post too long. Click here to view the full text.
3 posts and 1 image reply omitted.

>>47728
Let me know if you have other interesting links. I have this faggy kind of dream of finding and binging a wiki that just collects "history from below" stuff like this about particular games/genres/scenes. The site in the OP has some stuff like that but not as much as I'd like


>>47767
I think your idea for a site sounds really interesting, because as the number of entries grows, you would also have to sort them chronologically and establish different diverging and recombining strains of internet culture. Like something that quotes sources on arpanet-era university networks, usenet, 90s dialup, cracking culture, the pre-FANG internet and our favorite basket-weaving forums in a grand multi-narrative epic of the internet as we know it. Or you know it could be just another wikipedia clone.

The Real Origin of "Camping" in Video Games

>>47767
I think that's a cool idea



File: 1696386638034.png (Spoiler Image,372.52 KB, 737x738, 111684461_p0.png)

 

Thoughts on Arknights?
Kinda surprised there's not already a thread about this, there's so much politics crammed into this game's story I'd imagine people here would have interesting takes on.
57 posts and 36 image replies omitted.

Oh shit Kal knew about Elves back in chapter 7.




File: 1787498814058-8.mp4 (2.8 MB, 720x720, sarkaz_or_goy.mp4)

took a break from this game, but plan to get back into it now that I have more stamina to read lately.



 

What is it with remakes/remasters absolutely ruining the old artstyle?
meow.
meow.
meow.
15 posts and 3 image replies omitted.

>>47609
Temu halo

MGS3 delta did a good job thoughbeit


>>47663
Why not?

>>47667
just like, because, okay?



File: 1787129748535-6.jpeg (Spoiler Image,96.43 KB, 960x855, IMG_0279.jpeg)

 

A phenomenon I have witnessed

I don’t even have to explain how it weird for people like shartyfags to like a violently beautiful lady😍🥰ed out game like deltarune

Is this something that shartyfags just like to do? I’ve also seen it strangely with TADC as well, not that I care even a little for that shit

How ever so peculiar
13 posts and 1 image reply omitted.

File: 1787430155340-6.png (32.47 KB, 1400x800, monarchy magic.png)

>>47658
>a violently beautiful lady😍🥰ed out game like deltarune
Was it really? I know how the fanbase is but if you play the game casually I don't remember it being that in your face. There was the gay guards. They wouldn't care about the fish/dino lesbian ship. The mew mew thing came later and was a secret. Maybe I forgot it's been awhile.

Anyway this reminds me of when people wondered how so many MLP fans could be right-wing ancaps/fascists when the show supposedly goes against that. It's funny because when it 1st came out some conservative media called it feminist propaganda, then some years later right-wing fans said it was based because it had monarchy and ethnostates. I also remember some lefty claiming it was conservative catnip because of the rural, semi-pre industrial setting. Lefties can ONLY love cities, industry, and pollution, okay?

>>47750
Oops nevermind for some reason my dumb brain read deltarune as undertale. Even then I don't see why they'd care about the susie/noelle thing either. I haven't played the latest chapter yet tho.

People on this site are so obsessed with looking clever that they'll twist themselves into pretzels trying to frame "why do queerphobes like a game stuffed with unambiguously queer characters" as a ridiculous question lmao.

>>47702
tbqh based on Mother 3 he seems like a vibes-based anticapitalist who wants to RETVRN to an imagined past where everything was simple, what Marx/Engels called "reactionary socialistm", looking backwards, not forwards

>>47752
A lot of anti-gay people don't tend to care about lesbian stuff tho unless they think the chars are ugly.



File: 1787187256131-0.png (133.15 KB, 501x337, 1291.png)

 

<New Release
<Look inside
>Thinly veiled power fantasy treadmill
>Gameplay's trivial or an outright grindy chore but there's tons of UPGRADES and UNLOCKS
>Everytime you get an upgrade you feel you've gotten better and get a small dopamine hit motivating you to grind for the next upgrade which makes it easier to grind for the next tier
>Upgrades eventually trivialize key game mechanics
>Key content is locked behind unlock chores which don't add anything mechanically but create another impression of "progress" (no you can't just have fun and play the way you want you HAVE to do your chores first!)
>God fucking forbid devs stick to simple milestones and challenges
>Roleplaying in your Roleplaying Game? Wrong. The point's the power treadmill, roleplaying's secondary
>Only genres generally immune to this are engineering/puzzle and simulation games
Anyway post games that DON'T do this
20 posts and 1 image reply omitted.

>>47737
TLOU2 vastly improved on and fixed all that you're complaining about for TLOU1's gameplay btw. TLOU2 is probably the best third person shooter ever made gameplay-wise, but unfortunately the story shit the bed so it will never be as fondly remembered as the first.

>>47738
>TLOU2 is probably the best third person shooter ever made gameplay-wise
I haven't played the second one so I couldn't say, and I'm not going to shell out 50 burgerbucks just to find out. maybe if it ever goes on sale… 10 bucks max.

>>47737
But there are, I mentioned Mirror's Edge which was released almost 20 years ago. But I can think of a few others. But god damn I'm sick of crafting, leveling, grinding, "character progression" systems (number go up). I know a few recent games that avoid doing this, but they're either not very challenging or they're outright walking simulators.
Something I consider "good" game design is where a challenge is rewarded with an even bigger challenge. Or maybe I'm too puzzle-brained/oldschool for what gaming has become nowadays.

File: 1787418199754-8.jpg (1.27 MB, 3500x2085, 1740193018138985.jpg)

>>47741
When I think "modern game" I think something that was made in the last 5 years, tops. As you said, Mirror's Edge is something like 20 years old, thus it's not modern by any stretch of the imagination. At any rate, you say there are games like this in existence, but nothing comes to mind for me, aside from maybe Hollow Knight/Silksong or Blasphemous I and II, because those games require the player to "git gud" enough to defeat bosses and explore the environment by using upgrades and equipment to avoid certain death, but by the very nature of how "Metroidvanias" work, they still feature character progression in various forms, whether it's exp grind or the acquisition of new weapons and abilities. This is why I said you're not really going to find a game that doesn't feature these things, and you sort of have to narrow down your list of objections to in turn accept a larger list of games you might be interested in playing.

Here, five modern games I think you might be interested in, that are popular and at least 5 to 10 years old:
>Hitman World of Assassination
There's 47 flavors of murder, true, but 47's entire arsenal is more or less unnecessary, because 47 can kill his target with his bare hands, and all that variety exists primarily for variety's sake. Plus there are challenges you can do that make things interesting; One of the challenges I remember is that you have to equip your weapon at all times, and if you unequip it, you have like 20 seconds to equip it again or you automatically fail the mission. This is challenging because the guards and other NPCs will notice you carrying it and you could blow your cover or be forced into open combat, which ruins any stealthy approach. Obviously you can circumvent this challenge by wearing an appropriate disguise, but how about you try not to do that?

>The Forest

It's an open world survival game with crafting and collectibles, but for the most part you're as strong as you'll ever be from the outset. You need certain equipment to fight against certain enemies, and the acquisition of that equipment mostly requires exploration in a hostile world full of enemies that can appear at any time and murk you. Therefore, it pays to know when to engage and when to entire avoid combat. The learning curve at the outset, like most games, Post too long. Click here to view the full text.

>>47742
>Hitman WoA
Have looked it up and am interested in trying it out.
>The Forest
Played it and loved both the co-op experience and the inventory system which discourages hoarding and was a good indicator of what you actually needed.
>DOS2
Played that one too and enjoyed both singleplayer and co-op. Even if it still has the same issues I mentioned.



File: 1787078090651-4.png (33.68 KB, 447x447, crysis.png)

 

so i have a shitty intel integrated graphics office laptop, it can barely run csgo, minecraft and gta 5, but i somehow i managed to beat crysis on it at 120 fps at 1080p
5 posts omitted.

Good luck finding enough ram to make Crysis run in this economy

>>47673
the recommended specs are like 2GB of RAM lol

>>47675
The remastered ask for 12

>>47677
>Playing demasters
ngmi

>>47677
well then dont play that



 

Where find ? I have a dedicated slackware gaming sewtup.

please be nice 2 me

BODYTOOSHORT
BODYTOOSHORT
BODYTOOSHORT
BODYTOOSHORT
BODYTOOSHORT
BODYTOOSHORT
27 posts and 7 image replies omitted.

>>47642

a story that tied better to the black mesa incident, a much more darker atmosphere, iirc there was like a way bigger ravenholm section which has been bouncing around between remakes and episodes and idk if anyone's working on it atm, there was the whole Borealis section, a ton more weapons, you can see a lot of it on the 20th anniversary documentary but there were also a bunch of leaks around the time, concept art, scrapped content found around, alpha-beta footage from the Source 1.5 engine.

>>47643
>Discussion Forums
<hijacked circlejerking breeding grounds for corrupt moderators and scammers
>Guides
<we always had that, even before the internet
>Screenshots/Artwork sharing
<"Yay Facebook"
>Friends/social capability, friend group, and text and voice chat integration
<sure, whatever, it's like mid asf but whatever
>User Reviews
<which is usually mostly used by chinese players so whatever.
Post too long. Click here to view the full text.

>>47640
"Gabe jewell" real nice my dude

>>47643
For user reviews, I think it's more that they don't want them period, imagine having to pay for moderators, horrible

Just came back to say that i hope you get sexually assaulted

>>47681

with full penetration



 

New Gamedev thread. This is thread is only for people who have deved something. Don't post in this thread if you're just an idea bro who has never deved anything in their life.

The engines:
>Unreal
>Unity
>Godot
>Cocos
>etc.

Go pickup one of these engines and start deving. My advice is don't ever get too caught up with reinventing the wheel if your goal is gamedev. Even people who want to "develop their own engine" are using a million frameworks. If you're developing a 3D game, you're going to use a preexisting graphics engine instead of developing one yourself because that would be pointless. You are not going to improve on the graphics engines developed by 1000s of engineers smarter than yourself. It's a lot of advanced trigonometry, I foolishly bought a graphics programming book when I was young and dumb and overly ambitious. There's no point to it.

So basically every game engine works fundamentally in the exact same way. The only difference might be more in the realm of performance handling, but unless you're like a computer genius, that's not even relevant to you. Unreal gives you full access to the source code. If you're so smart you can decipher it and modify it to your heart's content. I recommend real. I'm no programming whiz, but what actually counts:GAMEPLAY PROGRAMMING is very intuitive. It's very easy. If you can write out the rules for a board game, you could easily write those same rules out in code. That's how simple and intuitive gameplay programming is.
44 posts and 26 image replies omitted.

File: 1786916277453-6.png (1.19 MB, 1879x967, ClipboardImage.png)

First time posting, just found this board, I'm making a coop shooter about shooting an occupying state yay.
Can anyone educate me on this board? I read the history but is it growing? should it be? Will normal people think I'm based or cringe for posting here?

>>47625
It's a tiny board. If you post good work in progress, it's not cringe, no matter where you post it. If you post shitty work in progress you can cancel the cringe simply by acknowledging the shitty state it is in.

File: 1787078687692-5.png (903.49 KB, 1451x938, ClipboardImage.png)

>>47626
I mean my initial reaction, or rather, expectation would be it's a board where no one is a loser and everyone has girlfriends or whatever but if you think there is some cringe particle here I'd like to know more.
Today I worked on POM bullet holes

>>47625
board has been stagnant for a while but it should be growing because you can actually talk to sane people about politics here unlike basicaly anywhere else. plus we have some side boards like this one.

>>44989
voxels are largely an overhyped meme. they definitely have use cases, especially for stuff like what minecraft does, but replacing entity models with voxels is wildly non-performant

File: 1787168853605-3.png (318.63 KB, 620x349, ClipboardImage.png)

>>47647

50/50

there are games where they fit and games where they don't and also objects that benefit from it and objects that don't

have you seen this?



File: 1779981944907.jpg (159.27 KB, 1179x837, 1779980736066803.jpg)

 

the new call of duty for example, why do people keep buying these capitalist garbage that glorifies war and paints the US as the good guys and everyone else as ~the bad ones~
https://www.youtube.com/watch?v=jLbst85USN8
16 posts and 1 image reply omitted.

>>46979 cod has been slop since fucking black ops 2, but at least games up until cold war had a spine to them and criticized the industrial complex and warmongering, now it's just "hurr hurr let's fight the commies" without a hint of irony or anything, it's mind-numbing garbage made for people like tectone

File: 1786851390773-2.gif (802.45 KB, 240x220, 011.gif)

>>46979
CoD has been abysmal dogshit post BO2 and its "narrative" took a straight nose dive after Cod 4. I mean, the campaigns for the most part are just over the top schlock and literally is the 1/3rd of the game literally no one cares about. Its like watching porn for the story. Its literally "operator culture" capshit that won't even last a few years of relevance due to being an online only game for the 2/3rds ppl actually give a shit about multiplayer and zombies.

>>47620
COD 4 had a shit campaign as well.
>DURR WE MUST INVADE THE MIDDLE EAST BECAUSE…ONE OF THOSE COUNTRIES IS ALLIED TO RUSSIA
>WE NEED TO INFILTRATE INTO RUSSIA AND INTERVENE IN THEIR CIVIL WAR BECAUSE…WE JUST DO OK????
in retrospect everything to do with ukraine was predicted by cod4 in the sense that westoids are retarded and incapable of stopping their governments and special forces from constantly fucking up other countries

File: 1787033959481-6.png (1.08 MB, 1024x575, ClipboardImage.png)

>>47572
>Also every single CoD villain is basically in the right. Their grievances against the US and NATO are more than justified, but the writers always throw in some “let’s nuke New York” plot point to make them irredeemable.
yes this is the standard trick with all liberal fiction.

File: 1787060096534-3.png (66.25 KB, 962x495, daisy.png)

>>47635
Ken Levine lost a Twitter argument to the woke crowd and tried to fix Daisy with retcons through the Burial At Sea DLCs. After Israel is destroyed we'll spare him for being one of the good ones willing to accept constructive criticism. Also his next game (Judas) seems like a spiritual successor to his Bioshock stuff but on a much more expansive/immersive sim scale like Prey, so I'm rooting for it to succeed.



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