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File: 1741453780663.jpg (86.24 KB, 1179x1368, the casino.jpg)

 

Total War has deteriorated to such an absurd fucking degree they make good ideas shitty in practice every new game. i entered the TW fanbase quite late (2016) but despite that i find myself playing mostly older games, shogun 2, Attila and occasionally Napoleon. i LOVE the ideas Troy put foward having more resources has always been an obvious expansion for TW, being able to switch between fantasy and historical is also a very good idea considering the many mythical creatures they could've/havd added. and yet despite all of this Troy is fucking shit because the core fundamentals of TW have degraded to such an extent it's just a worse game. Morale is utterly useless and broken, units can survive until they have 5 men in them, literally what's the point of tactics? why flank? battles are now only decided on who has the better men. Shogun 2 and Napoleon have by far the best morale system, despite Attila using the Rome 2 system i still find it quite good (at least for the early game). shit even fantasy TW should be awesome and instead all units feel the exact same, how do you even do that? you have limitless opportunies yet 90 percent of the roaster serves the same function. i have lost all hopes on those faggots.
6 posts and 1 image reply omitted.

>Total War Troy
>Sonic Forces
>Sonic Superstars
>Hyenas
SEGA can't keep getting away with this! At least the Yakuza and SMT games are good.

>>40487
>older games, shogun 2, Attila and occasionally Napoleon.
AHAHAHAHAHA you cant be serious. I started playing from Shogun 1 onwards and I still dont understand this bitching and moaning about Total Wars being ruined. I think the problem is user base turning from nerds to normies who love to complain about everything.

>>40552
i like thrones of brittania

>>40487
yean napolean and attila are my favorites, but i actually enjoy three kingdoms and pharoah plenty

>>40924
there are certain mechanics which i simply do not like of modern TW such as hitpoints, though it is more berable in Attila imo

>>40552
shit when it released,decent now,like all the other ones.
seriously,all the base warhammer ones were poop too (now they have mods as a crutch too),and don't get me started on Rome 2



 

Switch 2 Direct just dropped!!!

Your thoughts?!?!?!?!?!?!?!??!?!?!?!??!?!??!?!?!?!?!??!?!?
14 posts and 2 image replies omitted.


very cool very cool very cool
very cool very cool very cool
very cool very cool very cool
very cool >>41093 very cool
very cool very cool very cool
very cool very cool very cool
very cool very cool very cool

>>41036

I just want it to be backwards compatible and not require an internet connection to play.

>>41118
it's "backward compatible" for certains games,but you need to pay for the update to the new console lol
it requires an internet connection to download the game when you insert it but after it's fine

>>41118
since the times when console games accessed any hardware directly are long past and the switch 2 will likely use a similar aarch64 processor, backwards compatibility should require minimal effort to implement. if they won't it's either greed or not wanting to cut out the current catridge drm/reader versioning fuckery



File: 1743078740405.png (1.07 MB, 603x917, Sisters of battle.png)

 

It’s the 42nd millennium in the newest edition, the tyrannic wars have mostly ended, the wars for Armageddon still loom on with the orks weakening each day, the necrons, tau, and eldar are showing signs of instability, and the imperium is looking towards entering another “age of apostasy” situation even with the galaxy being torn in half. If the age of strife never happened, the imperium in its current state would be as strong if not stronger than the ICOG from xeelee. But how strong is the imperium right now?

They’re pretty fucking OP that’s for sure.

Unlike the low effort bait spewed out on community threads, the imperium has only been expanding rapidly since the Horus heresy. The guard and the astartes got reorganized into legions and chapters to maintain cohesion and improve their stability. The sisters of battle exists as a check to keep the administratum and inquisition from irresponsible decision making and as a stand-alone fighting force. Recovered STCs have brought the return of primaris and centurion space marine power armour. Guilliman, Vulkan, and rogal dorn are back. Several space marines were discovered during exploration trips or were added to the chapters. Some improvements (and I mean some) to imperial leadership have been seen to make the empire less comically fascist and incompetent under guilliman. Finally, the sheer number of humans in the galaxy has rapidly grown thanks to fertility rates and the introduction of vitae wombs on planets like Vraks—seriously, those planets can produce fifty million soldiers a year; imagine how many people in general they pump out. To top of everything else, all imperial worlds have been fortifying for ages now while the imperium has been passively expanding its reach into new worlds since the great crusade started. Just look at the story of tertium as an example of how fucking huge the empire really is.
Unless GW can pull an extremely sound excuse to give some random heretic or alien uniquely strong plot armour, this franchise isn’t going to end the way Fantasy did but with the galaxy cleansed of any nonhuman and robotic life in a few centuries to millennia. The only things going on so far are the returns of angron, Magnus, and mortarion.
Thoughts? Personally, I want to see how this board game ends. Would be nice to finally justify not painting anymore models.
12 posts omitted.

While I’m here, I might aswell spread some guardsman propaganda

The average imperial guard officer is what one could call today the “ideal adult.” Unlike you and I, imperial officers do not suffer from any lifestyle issues. They don’t have issues with obesity, weight, blood pressure, sensory deficits, mobility, addiction, or chronic disease. Officers have the mobility of an elementary school gymnastic student well into old age and can climb, vault, swing around, and lift many heavy objects.

Aside from having no real hindrances to their health, the imperial officers are exceptionally fit and well trained too. Unlike what GW likes to fetishize, the guard is full of genuinely really strong people. These guys are partially resistance to extreme pain, they can independently tend to their own wounds, they can march for hundreds to thousands of kilometres in a single sitting, they have an entire professionals worth of military experience and knowledge in their first recruitment years, and they’ve got some of the best planning and teamwork skills you could get out of a military. The astra militarum is like the mobile infantry if it was competent. That’s just the start really.

These guys also come with fully automatic armour penetrating laser rifles with attachments and optics provided as a standard weapon—a weapon known for having functionally unlimited ammo mind you; full body protective armour with a protective helmet is available in abundance in many ranks; they got heat sensing visors and optics capable of tracking down a target several to several dozen kilometres away; dropship troops that can stand in for the fucking space marines when they aren’t available; they come with an unholy amount of artillery and missile systems; they’ve got manpower number in the quadrillions of soldiers; and to top it off, they’ve got some of the most heavily advanced augmentations assigned to their best soldiers to operate at peak performance.

The guard is so good that GW had to nerf these guys a couple of editions ago just to keep these guys from beating every other faction. The guard is simply that powerful.

>>40933
Narratively that would be a good ending, but wouldn’t that sort of retroactively justify all the fanaticism, brutality, and other horrors the Imperium did before?

>>41011
Why? The only way for fascist imperium shitbaggery to be justified is if it survives a post alien future. Otherwise, the imperium becoming post human and communist and surviving might aswell exist as a massive fuck you to all the aliens and planetary governors that thought humanity genuinely couldn’t have been better.

>>41012
I don't think it's that it couldn't have been better, it's that this sort of fanatical hyper-militarism was necessary to get humanity through an extremely dangerous time when they could have been annihilated if they weren't so ruthless. It's a bit like the USSR, where all the harshness and extreme measures of the Stalin years were effectively justified by the Nazi invasion and its defeat, since they were implemented in preparation for such a conflict.

>>41023
Not really. The imperium’s militarism and fanaticism actually does more damage to its survival than anything else.

I’m pretty sure that if the morons at Terra could be bothered to take advantage of a single forge world’s lost knowledge or even just give a few hive cities a good clean up (in the literal sense to get rid of rubble, debris and dirt) the quality of living and longevity of the empire would last a good century from something so petty.



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File: 1743281017885-2.webp (114.08 KB, 1456x1070, IMG_1928.webp)

 

God damn we should have gotten a biomega like art style for cyberpunk man. The art style in 2077 is so fucking bland compared to the dark grey, purple like, edgy shit pumped out in this fucking hard as fuck comic.

Everything in cyberpunk looks too much like it’s trying to hard to appear punk as shit. Nothing in that game radiates the same fucking force felt just by staring at DRF goons.

do u think da bbc

Test

File: 1743346111536.png (5.76 KB, 288x256, IMG_0017.png)

Atmosphere
The atmosphere is completely ruined. No longer does Minecraft have this kind of lonely feeling. Now there are villagers and traders everywhere. This completely destroyed the vibe of the original game.

What about the Nether? It use to be this creepy Hell like place. Notch was originally going to name is Hell. Now there are piglins and all these weird biomes and they changed the netherak texture. It no longer even feels like Hell but now just some weird dimension.

Textures
Pretty much every texture in the game has been changed. If it ain’t broke don’t fix it. I would argue these new textures are too detailed and clash with the simple block look of the game.

Combat
Combat has always been terrible in Minecraft. However it didn’t matter. You don’t play Minecraft for combat. It is only supposed to be a minuscule part of the game. Nowadays there is a very heavy emphasis on combat. Mobs are literally swarming you nonstop. So you are doing shitty combat most of the time you are playing. In old Minecraft there were very few enemies and you would only fight 1 or 2 at once. There wasn’t much combat which is how it should be. Also you pretty much have to use a shield so you have this stupid shield in your face all the time when you are playing.

Caves and terrain
Caves are very annoying now. They are absolutely massive and a pain to mine and conquer. Deep slate takes forever to mine. You constantly swarmed with dozens of enemies and have to engage in the terrible combat nonstop. Old Minecraft had nice tube caves that were more enjoyable to mine and explore. Now the terrain is very harsh as well with massive fucking mountains everywhere. Finding mountains in old OG Minecraft use to be special. Anyone else remember the “gargamel” seed? Now the game constantly bombards you with vistas to the point where you don’t even care anymore.



File: 1731963883584.png (Spoiler Image,585.86 KB, 804x453, {0F58E05F-BAC3-4048-B332-7….png)

 

>teens forced into world where they have to kill each other for freedom
>problems resolved by "voting like their lives depended on it.
>once the characters awaken from their false consciousness and see the world for what it is, they literally solve the finally problem with abstentionism

was it actually 'based?'
8 posts and 2 image replies omitted.

>>40941
ok, you convinced me to play the sequels you horny ass zigger

>>40934
>>40941
its funny how v3's ending was a big fuck you to the mindless fandom asking for eternal danganronpa sequels and how mad they all got over this

>>40947
if they wanted for Daganronpa to end they needed to pull a hotline miami 2, drop a nuclear strike on every character or the rapture or some shit.

File: 1743189210664.png (203.1 KB, 960x1024, Hinamiki.png)

>>40945
the second game is significantly hornier so enjoy

>>40947
i dont dislike v3 for being a fuck you ending, i hate it for the vibes

in THH you're confined in a windowless kafkaesque building, fed awful information about the outside through the bear, ominous music, graphic but realistic stories, depressing mood from the characters desperation to escape and slowly descent into madness, etc

sdr2 had the deserted island aesthetic, stranded in an isolated empty paradise, straight up starvation as a motive, the struggle of the cast, etc

v3 just felt comical. not that danganronpa isnt, but ironically i felt very little despair reading it.

the whole "ending danganronpa" thing is also very odd because Kodaka clearly wants to make another game but cant since he fucked himself over with selling the rights

>>40951
>the whole "ending danganronpa" thing is also very odd because Kodaka clearly wants to make another game
he has made several similar good games since. i think he was just tired of the hype and fan demand at the time



File: 1727748631710.png (31.97 MB, 4268x5690, ClipboardImage.png)

 

Is there any good space ship or space battle game? I've been reading SF lately and want to know if there is any game where you control a spaceship or a fleet into battle, or just travel through space.
17 posts and 5 image replies omitted.

>>37432
if you want to compare aurora to another autist game,it's more like distant worlds rather than stellaris

File: 1742943708909.jpg (304.88 KB, 1400x1433, 1742126910576744.jpg)

>>37281
Larian studios next vidya is gonna be Space Opera kino

>>37432
I don't get the appeal of aurora4x. It features the same kind of interstellar empire building as stellaris, but without the streamlined interface and flavor you just feel like a glorified clerk and hr manager rolled into one. Flavor or roleplay are really the lives of most non-action games, which is why interactive fiction is going strong in some spaces to this day, and i don't really know what to do with aurora. The prospect of being this clerk was incentive enough to download the game, not enough to get me through grasping the research, personnel and construction systems though.

>>40873
isn't that chick from some animu




 

For those of you who don’t know what I’m talking about, fallout 3 has a built in mechanic called super slam and stay back. These mechanics are actually perks. What makes them unique is that they cause enemies to get knocked out if you shoot them with a weapon that deals enough damage to them. You can also do this in souls games, but the mechanic isn’t as developed or important.

I wish more devs would just implement a knock back and bleed feature. Killing people by loading them with endless bullets is so boring. Like cmon, how many times do I have to break some motherfuckers skull before they go out cold. It’s 2025. Basic hit reactions shouldn’t be rare and knockdown should be standard in single player game.
12 posts and 3 image replies omitted.

>>40773
Bethesda made a masterpiece of a game in a blitz, and each year, the modding community and people like me keep finding features and game design ideas that can still offer revolutionary potential to modern gaming.

Fallout matters to gaming in general. Fallout is life

>>40781
Not really. You could recreate that game in a month. It's all the content that's hard to make.

>>40782
Which is funny because modders are focused on making "overhaul" mods and shit. If they focused on making a new game instead, they'd be rich and famous and many more people would've played their shit./


File: 1742721298135.jpg (239.76 KB, 862x858, Lamb's got the shotgun.jpg)

>>40759
Watching goons in Max Payne games fly away from shotgun blasts was absolute fucking cinema.
Also one of the things Borderlands 3 did right is add knockback to every shotgun, so you can knock an enemy out and then double tap them with impunity as they land. Really made broke the typical "loot and shoot" routine for me.



File: 1742685311097.png (3.27 MB, 1920x2560, ClipboardImage.png)

 

So apparently there's an "arcade" in Cuba which is really just 10 gaming PCs in some guy's apartment where people gather to play.
https://www.arcadecuba.com/
Actually I'd hang out there, looks comfy, it even has those brothel lights

Any idea if this is common on the island?

>>40760
It took me a while to realize how weird it is for this to be in Cuba of all places. Oh well. Just let them have their fun



File: 1741058888149.jpeg (102.54 KB, 800x799, IMG_1744.jpeg)

 

Everything is so bulky and over the top like 40k, but it’s so edgy that I can’t take anything I see seriously. Given the subject matter, you would expect the artists to show a little respect with how they represent Christian and Muslim history and art. They don’t. The designs feels like what a world of Warcraft player would make if they were asked to make a game about Christianity.

The models lack the elegance (simplicity and beauty) that the dune films had with their models. Unlike dune, trench crusade feels “dirty” and immature. Trench crusade feels like it was made for people that don’t shower and think they’re smart.

Why do you even think they are even trying to be "serious"? It literally just 40k confined to one planet. It should be evident to anyone with a working brain they are in the business of making kitsch.
Also stop making threads for every single opinion, for fucks sake.

Keep making threads for eveysingle opinion! I think we also have take into account the fact trench crusader directly targets the wh40k fans and that edgy “simplicity” is an easy way of attracting people to you, you do not have to dig too deep to understand what TC is about.



File: 1742167802683.jpg (392.04 KB, 1280x720, raid-farm.jpg)

 

What do you think Karl Marx would have to say about raid farms in Minecraft?

Context: In the 1.14 update, villages as a mechanic were overhauled. allong with the addition of tie in content for their new spin off game, Minecraft Dungeons: Pillagers, a halflife combine-like presence of fast moving grey villagers with crossbows, axes and familiar summoning, and witches but they were already in the game but they serve as healers during raids.
At random intervals, pillager patrols spawn near and attempt to kill players, and if the player kills a crossbowman wearing a flag, they recieve a Bad Omen effect (curable with milk, as of 1.21 it's a potion for ease of stacking for the later implemented trial chambers) that triggers a raid when a player comes close to a village, where pillagers attempt to massecre the player along with the villagers, forcing the player to fight waves. When the last wave is cleared the Bad Omen is replaced with Hero Of The Village, granting the player gifts from the villagers.
By keeping villagers in a hard to reach spot, raids can be repeatedly triggered, pillagers can be dropped in a kill chamber, and the player can farm these gifts, as well as drops exclusive to the pillagers. Thus: raid farm.

That one slime something youtuber made a video pointing out similarities between minecrafts villager mechanics and irl slavery/colonialism. I do not want to make any crazy statements, but I think there is certain kind of similarity in open world sandbox games and irl colonial romanticism, I think in both cases there is this idea of a virgin land that you can freely shape and explore.



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