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File: 1742174018390.jpg (118.24 KB, 862x1200, GmBM7x6bcAE90CL.jpg)

 

mfw retards are still whining about "trigger warnings" in 2025. the horror genre (including, as it happens, past silent hill games) has a long tradition of using "trigger warnings". but it's more to whet appetite for spooks than legitimately expecting people to be warded off. like, these idiots are literally falling for a gimmick right now. authors like william castle would have loved rubes like them

>but it's more to whet appetite for spooks than legitimately expecting people to be warded off
That's how people treat content warnings on fedi, it's not just a warning for those not into it, but a headline for those that are into it.

I think people should be warned about such things before buying the game since what's the point of these warnings? So people can refund the game immediately? If a person is sensitive to such topics they shouldn't be playing this game in the first place, it's like parents expecting every game to be appropriate for their children but then getting outraged because they bought them GTA V or whatever. Same shit.

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OMFG WOKE

>>40685
Good point, I would assome maybe the box and/or trailers would have something along the same lines, but maybe not since I only ever notice them on boot.



 

Someone added a cable car system to new Vegas haha
4 posts omitted.

Last thing: although the nuke is cool by itself, there’s something more important to this video than the nuke. The fact that the bomb could even load and cause devastation that far away implies that the modder broke creation in a way that allows things to load past the game’s uGrids constraints.

This also means that it might be possible to load distant battles in the Mojave

If you want to know what this looks like in game, imagine being Paul in this scene from the film adaptation of dune: https://m.youtube.com/watch?v=JrDdYY1dLAo&pp=ygURSGFya29ubmVuIGFzc2F1bHQ%3D

You would be hearing explosions and gun shots between factions kilometres away

can they add queen of spades tat

>>40571
Calm down Shay

>>40568
Why are they using a P80 though, that is basically a ww2 plane.

>>40654
They also added ww2 era artillery. It’s just an art choice reflective of the time period much of the game was based on



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when games have crazy boob jiggle physics, something that i think is very unnecessary and maybe even a bit eye rolling, i give my character the smallest chest possible, because im just so above that kind of thing….
6 posts omitted.

Thank you for your valuable insight into this issue DSP

>>40609
This is that f2p Armored Core knock off right? I was playing that the other day. Pretty cool. But why would you give a fuck about what your avatar looks like?

>>40627
Can we mod all the radlibs too? Or is it too much to ask?

Daily reminder that the topic of sexualization in videogames and media is a zombie debate and psychoanalysis will never be a science.

>>40609
Cute thigh gap



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I now understand why mega cities in fiction are so interesting, why I love darktide and necromunda, why the chalice dungeons from blood borne were so uniquely appealing, why the original doom games always hit different level design wise than the newer instalments, and why I love blame!.

Let’s be honest. There’s nothing more fun in gaming than navigating your way through a massive underground tunnel system where you solve puzzles, walk through impossibly large geofronts, and learn the mysteries of a subterranean structure made of nothing but raw stone and steel. Labyrinths are what people really want out of dungeon crawlers. No one cares about the loot. No one really enters Skyrim’s caves for the armour or weapons. They all want to see the dwarves artifacts and unique locations. They want to explore everything the dungeon offers.

Labyrinths are what make the forever winter fun. The mech trenches wouldn’t stick out as some one of the most fun levels in all of gaming were not for the massive complexes hidden within the trench walls. The original LoZ games are like 99% dungeon crawling and 1% horseback riding until you find Ganon. The entirety of rain worlds map is really just one massive labyrinth.
22 posts and 5 image replies omitted.

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>>40637
>Hyperconsumers are in the end still experts in consuming a specific thing. Ideally game developers should consult some of them on specific aspects of the gameplay and there are genres like shooting games that couldn't sustain themselves without a tight relationship between devs and players.
No I don't discount the voice of the consumer at all. The consumer is king. It's all for the consumer. I'm just saying when these critics get "critic syndrome" and think they're actually experts on the production process. When they start talking out their ass about technical things.

>>40638
Armchair generals in another analogy.

'minds me an anecdote of Steven King talking about rock critics. He said he was organizing some event with top rock critics from Rolling Stone and etc. and he had an idea where they would play some tune on kazoo, and none of these people could hold a tune to save their life. Imagine trying to claim you're an expert on music and you're tone deaf kek. That's what I mean by critic syndrome. My teacher used to always say "opinions are like feet, we all have them and they all stink."

>>40640
So if you can't do, the depth of your opinion is truly:
>I like
<I don't like
And that is certainly valid. People put works out into the world to be liked or disliked. But your opinion is as deep as the million other consumers. Consumer opinions only matter as a collective, each individual consumer opinion is worthless.

>>40581
I disagree



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give me your videogaming trvth nvkes
I'll start: graphics can actually be very important
68 posts and 17 image replies omitted.

VTMB is abysmal dogshit even if you ignore every single bug and all the gameplay issues. The writing is simply not even close to the level people claim it is.

>>40557
This is exactly what made me disagree with >>40389
The writing is good at creating intrigue, but the overarching plot being a liberals idea of a political conflict holds it back. Classes have good variety with serviceable combat, yet later levels are just lazily designed combat slogs (or repetitive stealth with some mandatory combat).

Ultimately the game excels at presenting bioware-style c&c, which make you feel like they matter. While in the end they rarely do, together with some distinctive character designs and the overall atmosphere it creates a player-driven scenario with a very hand-crafted feel to it (if you can get over having to replay levels with new characters). This vibe is something neither bethesda-style compilations of what might as well be radiant quests, nor cinematic-heavy rpgs like baldurs gate 3, where the highest variety comes through a few major decisions or companions locked behind some alignment system, can replicate.

Ray traced reflections are based. Ray traced global illumination is giga-based, but not ready yet. Ray tracing haters deserve the gulag.

>>40342
just saying that "a game plays like shit" or "looks like shit" isnt enough. there are people out there (me) who will gadly play visual novels with sprinkles of gameplay in them. those fallout games are just not for you, they arent (((objectively))) bad

Anime based arena fighters aren't that bad and people overreact to them for not being trve fighters.



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If any of y’all simp for cpu miis put an image here
Mine is ross from wii music
<keystrokes keystrokes keystrokes keystrokes
< keystrokes keystrokes
>The body was too short or empty-ACKKK!!!



 

why did chinese developers make a black hawk down game that's more patriotic and a homage to the movie, than most cod games? i got three theories

one, they possibly saw how western gamers would gobble up anything that's unapologetically war and has no dei boogeyman, and wanted to capitatalize

two, they wanted to dunk on weak western gamers by making an anti-cod game, a game so hard and realistic where you don't regenerate health as fast (and bullets kill you fast like real life) and the somali enemy flanks you instead of acting like bullet sponges. (that ended up making many reviewbomb the game for being too hard)

or three they just love the movie

>>40577
I don’t care how realistic the game is. I fucking despise the us military and I don’t want to remember a thing about it.

>>40577
> homage
>blatant knock off
COD did that many times as well. Enemy At The Gates etc.

>>40578
ngl i like how they removed checkpoints all together and if you die you have to do it all over from the beggining, you don't see that often

>I fucking despise the us military

same



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Not trying to play devil's advocate here but ever since kojima left konami he's been busting all his budget into rubbing shoulders with hollywood stars. i like his games but i cant shake the feeling that he did his original voice acting team really dirty and basically discarted them in order to push hollywood stars.

that being said, did he blew all the MGSV money by hiring kiefer or was there something else?

It was obviously Kojima. The missing ending chapters are far from the main issues with the game. The level design is a disaster and the writing definitely showed signs that was the point Kojima started smelling his own farts and thinking that he was some kind of savant, when his writing abilities are a 5/10 at best if we apply actual film industry standards.

But really the most damning evidence is how Death Stranding turned out. It has so many of the issues MGSV had and no one can point fingers at Konami for that.

>>40572
Death stranding was super mid, I don't understand it at all
Not very fun to play and the characters speak weirdly.



 

I have a weird fascination with this franchise, particularly its fans. How do they remain so loyal when there's been maybe one or two good games in the last two decades in a sea of average-to-terrible garbage released year after year? How did Sega manage to take all the wrong lessons away from their colossal fuckups of the mid-late 2000s?
600 posts and 195 image replies omitted.

I'd actually agree with the majority of the fandom this time and say that Drummond and Griffith were better fits for the characters. While Thornton did a way better job as Shadow in Forces, Sonic has never fully recovered. Drummond and Griffith brought such a unique energy to his voice. I'd even go as far as to say that they're better than Kanemaru (forgive me, JP bros), even though the Adventure duology is absolutely painful to listen to in English. And while Shadow's Japanese VA did a solid animu voice, Griffith's Shadow sounds so unique and soothing, like he's an ASMR YouTuber. It's a shame that he never talked like that in Japanese (again, forgive me, JP bros), I think it would've made his voice more recognizeable.

>>40592 (me)
What's your favorite voice actors for each character, guys? Japanese included.

The only good thing that came out of Forces.

>>40673 (me)
That and Forces Overclocked.

>>28266
i love the fan gmes



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https://www.youtube.com/watch?v=QowbhfZpGnU

I was watching this video the other day and I couldn't help but notice that this phenomenon is something that I have seen too.

I'll use Minecraft as an example of what I'm talking about. When I was younger and played faction servers regularly I would always notice random conversations taking place in the chat talking about literally anything. You can see this phenomenon in this video: https://www.youtube.com/watch?v=9ArloOVQWuo

But if you have played Minecraft, or TF2, or any other casual multiplayer games with a chatroom in the last 5 years or so I don't think you'd notice anyone even having a casual conversation, even with voicechat on.

The most active voice chat I've seen in a game today would be CSGO (or CS2 if you wanted to be really pedantic), and I'm stretching the word active here since most of the time it's one guy high off their ass making the most insane statements ever.

I know this is in part due to the death of sociability in general (see, destruction of third spaces and amplification of social media) but I wonder if there's something deeper to this.
4 posts omitted.

What about VRChat?

File: 1741664334448.png (3.86 MB, 1600x1159, ClipboardImage.png)

>>40529
This proves that being high cures alienation.

>>40533
>>633573
>nowadays kids are playing literal gambling games never talking to each other, its fuckin sad man

What "literal gambling games"?
Video games don't count. If you want kids playing literal gambling games you need to go back at least a century or two.
Also, kids still talk to each other on chat and whatnot. The problem is, people get pretty morally obsessed with children's whereabouts and speech.

>>40543
They mean pet simulator and it's clones, where you trade real money for robux so you can use them in the gacha of petsim-likes rather than it's intended purpose of buying cosmetics.

It's just vidya VC. Don't think too hard about it. I used it to spam TF2 shitposts.
>I AM COMING DOCTOR
>*GRUNTS*



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