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File: 1748505421662.webp (30.85 KB, 700x507, glowie_chudjak.webp)

 

Game is an indie dystopian future multiplayer game, and has roles: prole, enforcer and terrorist and as a prole you have to work in a laundromat and get rewarded with drugs, as an enforcer you have to occasionally punish thieving/lazy proles and fight terrorists. It has a mid 2000-2010s aesthetic in terms of poly count and texture quality.

I can't remember the name though, I think it had a number like a roman numeral in the title like Dysphoria IV or Delirium IV. When I try to search google or YouTube with various search terms I find unrelated crap and I know I've seen a playthrough on YouTube.

File: 1748516519776.png (3.61 MB, 1920x1080, ClipboardImage.png)

sound like aneurism IV to me good indie game, couldn't play it, i can't crack multiplayer games

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>>42715 That's exactly the one I was looking for.

I wish search engines and AI were smarter and could figure out what I was talking about from the clues… Could mostly be a lack of SEO and possibly more popular games crowding out the search results I wanted. My YouTube history turned itself off so I couldn't find it that way.



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Strive is such an annoying thing to have takes about because if you say that you think May's design is a downgrade because the game is embarrassed by the series aesthetics you'll get a wall of 20 year old trans girls saying it's better because they like hoodies and it's like yeah okay idc. Even complaining about the new shitty mechanics will get people defensive because of the latest culture war!
1 post and 1 image reply omitted.

>>42702
>which means that calling a game truly, honestly bad and advocating people completely disengage with it because of it's lack of artistic merit is taboo
Only if the game already has an established playerbase. No one has a problem calling DnF Duel garbage or shitting on that HxH fighting game that's supposed to come out. 2XKO almost avoided this since it has league branding and potential Riot money behind it but now its obvious Riot has no clue what they want the game to be people are being more critical of it.

>you say you don't like something and you get a wall of unsolicited counterarguements
Why are you on twitter? There's no way you're having such an exchange on fedi.

Strive is an annoying thing to have takes about because anything you say will just lead to people going "I don't care I wanna fuck Baiken" and that's me, I'm the one who thinks that, I don't care about your takes.

>>42709
I want Baiken to strive on my guilty gear until I blaz blue.

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File: 1748488180751-1.webp (200.02 KB, 558x792, Gg_cards_baiken_1.webp)

OG Baiken>New Baiken



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DOOM THREAD / RETRO FPS THREAD - Last thread: https://boards.4chan.org/vr/thread/11698643 (RIP)

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
Post too long. Click here to view the full text.
25 posts and 14 image replies omitted.

The latest nu-Doom was made for babies. Every puzzle related object conspicuously glows with a symbol so you always know what to do, you get a shield that works omnidirectionally against incredibly slow projectiles, and the dragon and mech sections are even worse for how lame they are.

>>42623
seems like a common opinion

>>41728 cacussy 😳

H-Doom

>>42623
It's genius game design because every generation is getting more retarded. Just watch it's going to sell more copies than Eternal.



File: 1748320620290.png (2.73 MB, 1920x1080, ClipboardImage.png)

 

Genuinely: it must be so fucking exhausting to get this mad over every single game with a gay person. Some of these fascist dudes are willingly not playing some of the greatest games of all time because they hate gay people so much.

>>42676
They can't even shoot at cop shaped pixels anymore. I think they have schizophrenia caused by playing too many bideo games

>>42676
Does he lift?

>>42680
Who cares he's rich. He just doesn't live like it

>>42682
Another disappointment. All that wealth and no willingness on making yourself physically invulnerable
Waste of resources

>>42680
Of course not. He is a proud slob with poor hygiene and fitness.



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>Gearbox chief Randy Pitchford has responded to a fan who expressed concern about the prospect of paying $80 for Borderlands 4, saying: “if you're a real fan, you'll find a way to make it happen.”
Lol imagine being this fucking delusional about your samey unfunny games that still haven't moved past 2012.
7 posts and 1 image reply omitted.

>>42629
There's some jokes in BL1, but it's mostly fairly serious and the jokes that are there tend to be dark humor. It wasn't this incessant wacky Reddit bullshit.

This series hasn't been relevant since 2. Looter shooters are dead anyway. Also the movie may have been one of the worst things ever created.

>>42657
I actually liked the third one because its good enough in the looting and shooting department that I can just ignore how shitty the main story is.

>>42657
Ehhh, looter shooters aren't dead, its just that the "exploring->looting->shooting->die->repeat" doesn't work in a game that has a traditional save system, which was alright when the mechanic was still novel 15 years ago, but nowadays its just not enough. The player wants to fear for his virtual life.

>>42669
>exploring->looting->shooting->die->repeat
>novel 15 years ago
Diablo 2 was a quarter century ago… I'm shocked randy hasn't made a Borderlands extraction shooter. Would add in the fear for your character.



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I've only played this game for a few hours, but I have a lot of thoughts on it. And I've enjoyed thse skirmish games I've played, as well as the extensive ship designing. I've only really played as the Protectorate because I like the fantasy of converted civilian freighters turned into flimsy warships. But I have just been thinking, is this really even sci-fi?

The game is basically a modern naval sim with sci-fi paint. It's not really spaceship combat. Yes it feels like the Expanse when playing and it is certainly has a lot of dna from that show, but apart from the visuals in practice the gameplay is literally just naval warfare. Like… rear aspect IR missiles in space? That doesn't make any sense if you think about it for more than a second.

The game does a bunch of stuff common in modern warfare that isn't depicted very well outside of simulators, namely electronic warfare and long range missiles. But electronic warfare of this type wouldn't even be a thing in space I don't think, because you would always have such a good thermal image of the enemy it doesn't matter what radar distortions you do in space when they will always have a perfect image of you. But it does these systems really well. Like having decoys with really big radar signatures to fool the enemy is a real thing in naval warfare. Same with big missiles that have a really fast terminal phase. Having your carrier send fighters to deploy said long range missiles.

It depicts modern naval warfare (or maybe 90s naval warfare tbh) really well. It's a fun game because of this. But there is no thought at all to how space battles would actually happen IRL other than the token retro rockets. Like why are all the guns chemical weapons when every ship has a nuclear reactor, it makes no sense to waste so much mass on shell propellent when you could do economy of scale and have a bigger reactor. Why are there space fighters? In space its all about fuel and economy of scale, fighters just don't have a place. Where's the lasers? The only ones are for point defence because the game is stuck in modern naval fighting rather than space where they are extremely efficient. The ridiculously close engagement ranges. And then obviously there is the lack of radiators.

It is fun as an Expanse simulator and I don't want to make the game seem bad, I enjoy it. But when people are saying that this is 'realistic' space warfare I just think they are being misled by pop-culture. I Post too long. Click here to view the full text.
10 posts and 1 image reply omitted.

>>42642
I think some of the later missions make you do hohman transfers. Idk I couldn't finish the campaign, I just couldn't get into the module building. I think the game has loads of issues caused by the developer's physics autism and lack of military thought. Like I get my lasers will be diffused if I am using them at long range but there is literally no reason I can't be shooting those missiles coming towards me to slowly overheat them or eat away at their mass, its not like I'm using that power for anything else. The game feels way too close range sometimes. And also there's flaring missiles… like you would think they would have basic pattern recognition for the sensor.

The best weapons seem to be coilguns and lasers though, with a few decoy missiles to mess up their drone formations. But tbh if you have a decent laser onboard the missiles are just useless, you just need to target a specific module and they will all insta die. Same with drones.

Anyway where even are the sensors on the missiles? I get there doesn't need to be sensors on your main ships because they can just be linked in to a thousand observatories across the solar system, but when the missiles are pitbulling what are they even using to do it? Also this brings up the question of electronic warfare. I know lasers can intefere with other lasers like radar does, so can't you do the same thing and jam their laser communication with a countermeasure laser, therfore cutting them off from their eyes and intelligence centres, and also their drones.

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>>42644
>The best weapons seem to be coilguns and lasers though, with a few decoy missiles to mess up their drone formations. But tbh if you have a decent laser onboard the missiles are just useless, you just need to target a specific module and they will all insta die. Same with drones.
Yeah I only use missiles to take out their drones and missiles. I have like nuclear flak missiles that shoot out multiple nuclear warheads that make a screen they fly into.

What I attack them with is the drones and I disable to range limit, because the weapons have a range that they're considered accurate to, but you can disable it, which unfortunately is what lags up the game more than anything for some reason. The engagement always start off at the range of the longest range weapon in the engagement, so that will be the lasers when I use them against lasing ships. So I have to turn off the the range limit because they start lasing my drones right away. I don't bother with any armor on the drones so I can just maximize the numbers, so they'll be lasing my drones down right away but I dump so many bullets on them it destroys all their ships even if they can lase each drone individually in a second.

Here I recorded a vid to show it off.

>3 Enemy Laser Skiffs worth: 64.4 Mc in total

Vs.
>1 Drone launcher 46.5

I probably could take on even more.

File: 1748008376034.png (206.26 KB, 1255x1289, ClipboardImage.png)

>>42645
Also look how close the game puts the drones together. They could fly in an even wider formation, which would mean much more turning for each turret to target each drone, meanwhile bullets are flying at you from every direction.

>More guns

>More angles
>More bullets
= More better.

>>42645
Not super related to your post but have you played Delta V: Rings of Saturn?

>>42647
>Not super related to your post but have you played Delta V: Rings of Saturn?
No I haven't I saw your thread on it and I think that'll probably be my next purchase. It sounds right up my ally. I have my dream game where it would be more of a 4x game with the whole solar system with realistic mechanics. I don't think you even have to go CoaDE crazy with it. Could just prefigure out the costs of transferring in-between planets and the launch windows and all that.

I guess the biggest problem is there is just not that many bodies in the solar system really and they'd probably be really isolated for the most part.

It's way too big brain a problem for me probably to actually make.



 

The Fans Do Sonic Team's Job Again Edition.

Previous thread: >>27867
58 posts and 23 image replies omitted.

>>41244
>they just get fucky with the animation (especially in honey select) because the skeleton are made to be the same size
How did this get past the QA department?

>>41246
because you can adjust the scene anyway to move them in place.
the animations are correct,they're just displaced if you make someone very tall with a hmm "short person".
it's also the fault of unlocking the sliders with mods most of the time (in CM3D2 for exemple)

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File: 1747859092820-1.jpg (96.95 KB, 624x960, 1747845766080.jpg)

We want the Meowscarada audience.

>>42613
NiGHTS bros we are so back

>>40837
Nuh uh, Colors is le bad now because it doesn't have an epic story like Sonic 06



 

straight facts
2 posts and 1 image reply omitted.

>>38295
They made crash 4 way too hard that shit is not fun

>>42269
I'm playing through a mod that removes all the extraneous gems and makes nverted mode optional. I guess the devs decided to lean as hard as they possibly could into the "dark souls of platformers" gimmick even though the og games didn't even have that "bullshit hard" reputation on release afaik

>Super Mario 64: huge open world, but you just run around in mostly empty fields
<Crash Bandicoot: very narrow hallways, tight and condensed field of play
I demand you explain these differing 3d environments in the context of neoliberal capitalist ideology

>>38295
not gonna waste my time listening to white trash drivel. altho crash 4 does suck.

>whole thread centered around some shitty video by some irrelevant youtuber
yikes



 

The show version is so bad. At least the video game version looked like she could actually scrap with mfs and had some semblance of actual humanity even while killing Joel. This version of Abby is just cruel and emotionally immature. The video game version of Abby literally didn’t derive any pleasure from killing Joel and didn’t take an eternity in killing Joel in front of his loved ones. In fact, game Abby even had to calm her own friends down to focus on the needs of her own people.

Amazon fucking butchered Abby and made her into a mindless knockoff meant to avoid whatever criticism coomers had about a woman looking like she could survive the shit she had to put up with. Fuck Amazon Abby.
16 posts and 1 image reply omitted.

>>42579
I agree, tlou 2 is straight up discomfortable and unfun to play at times and that's great because it is completely in line with the story it's telling and that is in turn reinforced by what the player does in the game. I think a lot of gamers didn't understand that because they lack maturity and just expect games to be feel good fun.

The story was dumb and shitty to begin with.

>>42581
> I think a lot of gamers didn't understand that because they lack maturity and just expect games to be feel good fun.
uygha this is some premium level cope. Gamers reacted positively to shit like spec ops the line even though that shit was painful to play. Get your copebunga bs out of here.

>>42583
If you ignore the review bombing chinlet incels using this game as culture war battleground it was also well received although it generated more controversy because it was directed at a larger segment with more casual gamers. Players of spec ops didn't have years to attach themselves to a character only for a twist turning him into a war criminal schizo.

>>42583
Part 2 was pretty received actually even by its haters. Hell it was the most bought game even a month after launch. I don’t remember there being as much complaining over dialogue or scene writing in that game compared to the show. Most people were just piss mad over Joel dying and Ellie not killing Abby even if those actions made sense from a narrative standpoint—which makes sense given how many people loved Joel.



 

Why can't the industry (including competent developers) push the needle in terms of graphics past the peak that was achieved in the 8th gen despite 10x better hardware and performance?

Pic rel is Higgs from Death Stranding 2 from the same trailer
1st image is almost photorealistic with correct lighting, highly detailed textures, etc
2nd image is the same guy but with less detailed strands of hair, no accurate lighting, the bad ambient occlusion clearly separates the entire face from the hair and the textures are also low quality

I don't know if the first image and the majority of the trailer is CGI or not, but the second shot is very reminiscent of 8th gen games
It does not make sense that graphics still look the same despite all the advances in hardware, it can't be just lazy devs and long release schedules
4 posts omitted.

>>42544
it's dwindling for sure. voice actors often get overlooked in favor of known film actors and musicians. trained voice actors quite literally are not desired when looking for voice actors for more and more projects these days, and the voice actors that do get jobs tend to sound very samey and marketable. all of this really just leads to less people wanting to be voice actors.

why would anybody want to try and be a voice actor when it's obvious that the industry doesn't want voice actors?

>>41864
The metal gear solid games still look good. Less so mgs1, but 2 and onward still look good

>>42546
Replacing David hayter with kiefer Sutherland was a fucking mistake and Norm Reedus acts like a plank of wood in Stranding.


Most of these answers are missing the point tbh, even if gamers don't want/aren't willing to pay for better graphics anymore there needs to be an explanation for why their tastes changed so quickly.
I don't care about realistic graphics either but I still think this is an interesting question.



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