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The slow paced almost turn based aspect of the combat made things slow enough that I could better understand how to use rolls and heals than just mindlessly spam them in other action games, coupled with the enemy tracking made me focus more on actually engaging than constantly trying to run around or straight up run away from enemies to get them to miss for a free hit.

Even if it’s not the most loved ARPG for what it’s associated with it’s still my personal favourite:)
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pretty sure it's Dirty Sprite tho


damn I always thought it was Dirty Souls 2 and Dark Sprite 2 more ya know


>this game encourages turtling a lot
lol wut? DS2 was the game to encourage turtling the least, it was way more viable in 1.

Lifegems are also just nice because they are impractical in combat but can heal chip damage outside of it, using them excessively is basically just a "I'm shit at the game" tax but with a viable backup (estus flasks) so its not Demon Souls levels of ass. It basically fills the niche of miracle spells like regeneration, just costing money instead.


Dark Souls 2 GANG rise up. I love DS1 and DS2 (and DS3 but only parts of it).


yeah I replayed ds3 and it kinda sucks for 60% of it.
Ds3<Ds2=Ds1<Elden Ring<<<<<<<<<Sekiro

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They're giving away Borderlands 3 at the Epic Games Store

I don't know even know why they are doing this
There's no special festival this summer
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Yeah I think it's mostly a multiplayer shooter, so one team plays as the Vietkong.


Star Wars Squadrons free on Epic right now.


Kerbal Space Program and some Shadow Tactics game free on Epic right now.


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Saw someone shilling this on youtube. Seems interesting


you guys wanna play it?

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Steam removed the fucking "-no-browser" option in its shitty client that actually made it usable. Does anybody know a workaround or something
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is it still broken on arch? i moved back to windows because it was broken as hell every week or so


by the way, I used to use steam on the legacy small mode or whatever, or launch games with lutris. not ideal at all but i was still able to launch games


Huh? I've never had any problem with the client especially on Linux (Valve being one of if not THE most supportive platform when it comes to Linux). What exactly are you trying to do ? The default client has several options from "small mode" to "big picture" to the various forms for the standard client + mods to it etc… so what do you need it to do?


Without >>26005 the main area of the client (dependent on steamwebhelper.sh) is black and unresponsive. Steam also never properly reaps its children, so I need to kill them myself on each exit.


what is the point of using no browser in it? use manjaro and the program works fine for me, never a single issue with it.

The updating process is so weird compared to windows and it is like it works seperately from the package manager. Can anybody explain this?


It’s bad but not because the lands this company makes are barren in content but the content in it is badly designed.

Let’s look at the outpost system found in AC games, these outposts are randomly scattered across each map, generally really small when put taken into account which makes upfront combat in them tedious due to how cramped close encounters become all while these same outposts have nothing functionally unique to separate them from each other due to being too physically small for anything noteworthy to be found in them DESPITE the size and land available for the devs to use to fix this issue. The reason why this exists is due to the development team that designs these worlds not adapting to games outside of far cry with open world design in other genres
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I am fairly sure geography of DS2 not making sense is purposeful design choice, and pretty cool one in my opinion.

The problem with open world design is that for some time that is synonym with big, flat, empty. Gothic 2 is over 20 years old and still has the best designed open world I have experienced. Very small, you can walk across entire map in 10 minutes, but so dense and 3 dimensional. Full of ravines, valleys, hills, caves, ridges, and every place had something in it, some little thing for player to discover. Beautiful.


>I am fairly sure geography of DS2 not making sense is purposeful design choice, and pretty cool one in my opinion.
No, that was an hbomberguy invention, DS2 devs have stated that it was a compromise due to time constraints


>The problem with open world design is that for some time that is synonym with big, flat, empty.
This is true, open worlds don't need to be big. Morrowind is also small but its paths are windy to go around mountains and stuff, very efficient use of space makes the game feel a lot more bigger than it is. ER repeating bosses make it feel smaller despite the map being substantially big.


Devs are learning tho. We already know that the GTA VI map won't be gigaenormous and that they are focusing in density of content, not size.


Well in Skyrim's case didn't the large amount of space between stuff mean that local areas could be loaded individually, saving resources, and yet at the same time load limited textures of far away assets(LODs if that's the right word?) to make the world seem expansive while keeping resource use at a minimum? I think it actually turned out pretty well in some ways.

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i think sonic frontiers is inspired by evangelion


>omg x objects have things vaguely resembling each other practically copies of each other


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theres more similarities than just that

> Sage is also voiced by the same actress who played Rei in the English and Japanese dub. Not to mention her hair is similar to Rei

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Is this genre dead or what? At best we get reboots, like the upcoming Age of Mythology: Retold
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That Falling Frontier games looks pretty epic, reminds me of another RTS classic, picrel
lol, relatable. I stink at RTS games; just like watching them. I mostly just playing custom games on Age of Mythology
>Battle for Middle Earth
theres another gem, gonna have to replay that
Ya that makes sense, bummer though. I suppose mobile games eats into that market share further


They're all variations on Warcraft/StarCraft or Age of Empires


I've never played the AOE campaign. I played the Age of Mythology campaign but it was somewhat boring. There's really few things like the soviet campaign of Red Alert 2 with the live action videos and shit. That was so fun. Plus the gameplay was really cool. AOE is fine, but the gameplay feels more "generic", maybe because I've played it so much.

In RA2 you had tesla coils, blimps, cool shit like that.


been looking for friends to consistently play brood war with. its been like a decade. please. i beg of you. its the only multiplayer game i give a shit about.


Hmmm… I could sign up for this.

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Does anyone wanna play Overwatch with me?


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That's a weird way of saying mordhau.


crazy how tf2 actually won and outlasted overwatch


Shits been going well since I finished up the patches, special weapons feel really good, heavy weapons fee really good, I don’t feel like the pace of gameplay is ever interrupted knowing enemies drop healing items in Skyrim now

Things are going really well
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I’m considering creating more mods with things like physically expanding the size of dungeons since they’re all really cramped and restricting certain enemies to certain locations but I’m not good enough at programming for that if I ever do I will post new patches but for now with the current ones the game is already pretty fun


okay im playtesting again but with shitty low tier weapons and am noticing a few problems that i didnt before. Skyrims combat is mostly geared towards stealth archery, the reason, power attacks cost shitloads of stamina(I already made a mod that removes the stamina cost entirely to encourage aggressive play), most dungeons are too physically small to provide the player room to fight with blades in and enemies are too dense in their population within these areas for any fight to feel more reliant on the players understanding of skyrims mechanics and not just abusing the now buffed weapons to cheese fights especially if you have combat mods that buff the AIs intelligence to actually abuse these mechanics. Im going to look through the games folders to fix this both the physical space of dungeons and try to fix what I can so that its still possible to succeed in skyrim for the average player even with low tier weapons


Part of the issue is that movement, positioning, dodging, etc (basically anythign concerning terrain) is not even an afterthought in the mechanics. It's literally a non-factor. There are various mods out there that force commitment to attack directions so that all characters have to aim a melee attack before they strike and can't turn much or at all during a swing. There are also mods that enable proper dodging. But you are also right about dungeons not providing enough space for any maneuvering. The reason for this is that the game is not designed with that in mind as a factor. Expanding the size of interiors like dungeons might be necessary to fix that issue but would not be enough by itself.


oh no the problem isnt actually the defensive options both the player and actors have during combat at all. I dont believe that skyrim needs dodgeing(besides it already has sneak rolls for both the player and npc) and i dont believe commitment to attacking would do much beyond fixing ice skating in 3d

its actually better npcs turn during attacks as it stops side walk punishes, basically when you move around an npc to cause them to miss by abusing shit player tracking something that was common in ds1 but got removed during ds2 and bloodborne. but yeah the bigger issues right now are actually how levels are designed in much of skyrim being theyre very cramped filled with hordes of enemies and the current stagger system is awful

it is heavily based off rng even if you use PAs against an npc blocking and attacking cant cancel attacks meaning parrying is very difficult upclose. Im posting an edited file of another mod called stagger on hit that fixes this exact issue, and another mod that removes the stamina costs for power attacks outside of bashing to encourage aggressive playstyles and the consistency of interactions but only after I find a solution to the world levels themselves first If i can


Anyways heres to mods, the first I made that removes the stamina cost for power attacks and the second I made an alternate version of from another mod called stagger on hit that makes light attacks consistently stagger all enemies that arent actively blocking. this doesnt mean that enemies cant block out of stun this only means youll no longer deal with enemies just casually not get punished for throwing out the slowest moves in existence

Install if you want. I made this for myself and I can understand if others dont like this style of gameplay

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Jeeeeeeeeeeesus… I really should delete my Steam account, shouldn't I? Like, complete wipe from their records, or so they say in the deactivation section.
But the thing is, I've spent a lot of money on it, how do I get over this literal sunken cost? It feels nice to play multiplayer games and have unique items, but that's literally just pixels…
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A little something called a privacy policy that you're allowed to read before you install a program onto your computer


Android and iOS already do this and pretty well.


lolbertarian moment


Well, they're smartphones
The law already stipulates stuff like privacy policies and terms and conditions and EULAs for the sake of the user. After that point, it's up to you to be a dumbass.


>After that point, it's up to you to be a dumbass.
ok liberal, just vote with your wallet!!

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I just finished the More Slugcats campaigns and they were all great. Downpour is such a good DLC, the base game worked fine on its own and the DLC expanded it in a really natural way and the story and world were presented awesome as always. There's as many new regions as were in the base game and they're all exciting to explore. They also managed to keep a sense of wonder despite expanding the world into places only teased at before, like I still was thinking about what was out there in the distance. Explaining and expanding on a lot of things in the story could have made it boring but they didn't ruin the important things and most questions just created new answers. This is especially important since explaining the void sea and the cycle would ruin a lot of the mystery and horror. Wordbuilding lore was great though and it was so cool to see the world change over time and see the similarities in places which had drastically changed. This was greatly helped by the greatly expanded soundtrack with both new songs and previously unused ones (including some real bangers). There's just so much new stuff like dozens of new creatures as well as slugpups! That's not even mentioning the mountain of bonus content in the form of expeditions, challenges and safari mode as well as jolly co-op. Theres so much to explore, its an awesome expansion for an awesome game. It's not a half baked AAA DLC which adds some gimmick, its more like Echoes of the Eye in the way it perfectly expands on a game most people considered complete, adding things the developers didn't have time for in the base game or hadn't thought about.


Well I know what I’m pirating thanks


They even added extra tutorials for n00bs

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