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Short answer
They made a pvp multiplayer game but forgot about making sure the pvp and multiplayer aspect of it worked

Long answer
It’s the short one but with explanations.
>One at the start this game was inherently supposed to be hardcore
the day the developers decided to allow a consent to pvp feature they already started losing players as now the game fundamentally lost a part of its identity. You just can’t expect to make a game with universal appeal either you stick with the hardcore players that will stick with the game even if they’re small in population or the casuals that don’t wanna get jumped every few minutes
<Two the game needs to account for exploits
this happens in every yes every hardcore pvp game. Players will always search for cheap tricks and bugs they can exploit to gain a competitive advantage and developers HAVE to look out for things like animation canceling, collision box issues, client security etc before implementing pvp which has to be under constant regulation. New world didn’t have any of that and unsurprisingly shit tons of crashes, hacks, cheats and scams flooded the game to the point where the economy in it completely collapsed due to duping and pking
<three the game was not only unfinished but for a multiplayer game it was missing shitloads of multiplayer components
No cross play, no cross compatibility, no ports to console or switch, no account linking, your getting the point there’s not many ways to interact with other players in the game like you can in rust. As for that unfinished part just like with the exploits bugs were rampant and at times made the game completely unplayable likely due to being poorly playtested(or it was and the devs simply ignored the bugs to keep up with quotas which is the more likely reason)

All of this combined created an unfinished mmo with no identity, no sense of massively multiplayer components and a very small online community.
So what’s the lesson in this? Don’t build games around casuals, finish games before release
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>sold a f2p game at 40 a pop


It has 14k players a day so technically no but yeah it’s dead from an analytical standpoint when you consider it’s growth

Pretty much this, the devs really should’ve just stuck with the hardcore players about PVP with having minor safe zones for getting quests and trading like with your standard pvp server in RuneScape, trying to appeal to both a hardcore and casual audience is how you get world of Warcrafted into irrelevance


I find it kind of shocking knowing this couldn’t kill world of Warcraft

After all we’ve been through with that shit title from the monetization, the boosters, the cosmetics and mounts overtaking the actual games sense of progression, the instanced content, the loot system being dumbed down to a loot piñata party, the horrendous RNG, the games inability to appeal to both a casual and hardcore audience, the lack of content, the amount of cut and resold content, the recycled assets, the stolen ideas from guild wars, the online modes also being instances and requiring no sense of teamwork, the fact that world of warcrafts player count has been overtaken by RuneScape and ff14 repeatedly

And not a fucking ick of all of that shit manages to kill wow not even this game whom had hundreds of thousands of tired gamers looking for a hardcore game they could sink time into that treated them like adults over the infestation of casual games shitting up the mmo scene. Fucking crazy to think about


Isn't WoW basically propped up by addiction? I haven't played it but it seems dated as fuck.


It is dated in alot of aspects but nearly all MMOs haven’t evolved to actually kill the fucking thing which is why it’s still alive and if diablo 4 somehow manage to piss people off blizzards gonna stay on top for even longer

I think I can trace a few things gamers as a general community want out of MMOs
<technical features
Crossplay, cross compatibility, cross server and private server support is generally a way for these games to massively boost their populations. It worked for RuneScape and Albion and if that’s an indicator it’s gonna work for anything else
<that sense of exploration
I think this is why games like diablo 2 did so well. Even if diablo 2 isn’t an mmo most mmos and just open world games that do well in general have good exploration mechanics that allow the player to do more than just grind enemies at location a to location z once they’re max level, shit like underground levels, paths to zones, a minimap that only expands to new regions you explore, region specific shit etc all encourage players to play dynamically considering so many MMOs even osrs feel fucking static for far to long considering the sizes of the maps in these games. ESO handled exploration however fucking perfectly
<respectable levels of difficulty
This is a universal problem not just with MMOs but new games with general that’s driven so many players from these games. They’re too easy, theirs no endgame, there’s no skill required beyond button mashing, there’s not much pvp in them if any, there’s no risk to dying, there’s no reward for playing aggressively or taking risks in higher level zones, etc I can keep going on

Like fuck the original wow was never a hardcore game in the true sense but hell if it released to day people would be complaining nonstop about how fucking long it takes to level 60 due to their not being shortcuts with boosters


If your a studio and decide to sell a base game and add mixrotransactions in them
Fuck you, fuck you for several reasons

I’m not gonna spend dozens of fucking dollars on a probably unfinished title just so I can find out minutes later that shitloads of garbage in it aren’t available for me to use that I can own fucking sleazebags, I don’t care if it’s “just cosmetics” or “minor perks”, first no one gives a shit about cosmetics if they’re not earned through being good at a game, that’s why I keep seeing faggots with sky forged weapons in Brawlhalla, or armour components in halo, or fucking you get the point and having these items that boost progression in games is one half assed way of saying the games a repetitive un fun nightmare you literally have to pay money for not to win but to progress.

And that’s just the start
I have one massive fucking hate boner for all forms of RNG in gaming because that’s shits fucking cancerous to put up with and when I see lootboxes that shits enough to get me to uninstall faggot along with making me smile whenever game studios get their games banned for that fucking bullshit. Games shouldn’t restrict what you can get from outright buying them much less prevent you from owning the shit in it especially behind a fucking slot machine, are these dumbass studios fucking delusional, they really do think that people are gonna blow their life savings on their dogwater releases? Fuckin hell man I didn’t even mention shit like paid packs, battlepasses, seasonal passes, ingame currencies whatever that make micro transactions in games even more confusing and predatory
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Ha I posted it because $125 on first try is pretty good luck. I think the average is like $2.5k?
It's too bad most MMOs fucking suck because I think you could actually make a good game out of the constituent parts that define one, but I wouldn't even say WoW is a good game (never played it lol). MMOs set in instances don't count either, if I can't have hundreds of people on screen shitting the game up into indecipherable visual noise then it's not an MMO.


Diablo immortal isn’t even an mmo
It has no cross server, crossplay or even offline support. The PVP is instance because of course it fucking is along with the rest of the actual multiplayer content. Fucken hell it actually reminds me of what mash said in this video
Diablo immortal is a single player game you can’t play online that’s filled to the brim with recycled assets from previous diablo titles whose P2W bs is somehow so inefficient that it makes more sense to play f2p only because realistically your not gonna progress that much farther with your wallet as ironic as that is with a P2W title ahahahahahahaha


Terraria? The game with a fishing minigame? The game with RANDOM LOOT? The game with CRITS?

Terraria literally has lootboxes.


Are microtransactions on free games seen as more acceptable?


That really depends on context but most of the time it’s a no. PC gamers especially hold f2p games to the same standards of monetization as ordinary paid games meaning shit like P2W gets derailed immediately or if the game simply has too many microtransactions in them. This is how you end up with situations where Destiny, tf2, Warframe, and csgo somehow have better monetization policies than the average new call of duty game or the dumpster fire that is the fifa series.

In some cases being f2p can make gamers even angrier over monetization because if you initially weren’t gonna spend a cent it’s likely your not gonna want to spend anything in game


Looks like my complaints about f76 and the elder scrolls franchise actually got addressed within this game

The gunplay actually feels and looks good to play with something I haven’t seen in a Bethesda title, ever… the game is clearly single player, the physics are actually working properly, the engine finally got updated and the concept is some hybrid of no man’s sky and star citizen something I would love to play considering I love games involving a shitload of exploration and crafting mechanics. Good job Bethesda and congrats to the devs
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>Crimson Fleet
Wait, weren't these the bad guys in Borderlands?


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They described it as "NASA-punk". Starfield takes place in our actual future, no fantasy. They wanted to make some grounded designs, but it looks too much like Star Citizen's shit designs. They could have made the ships with solar sails. Or if they had balls and a better engine, they could have done an open world game set in an O'Neil Cylinder or something.


>using creation an engine notorious for handling physics poorly for a space game

This games gonna be a mess


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So Wolfenstein TNO in space?
>I don't know what feels distinctively "Starfield" in any of the footage.
This. EVERY other game like this has something unique in their aesthetic. Outer Worlds (space western/1930s retro future design), NMS (cartoonish futuristic aliens), X4 (hard sci fi), Elex (each faction has a unique look). Starfield looks drab as fuck, with barely any uniqueness. I mean you would think the devs would understand that part of the reason Skyrim did so well is because Skyrim had a unique aesthetic (nords, dragons, snowy mountains) it wasn't just a generic fantasy land.


>Our actual future
Not exactly. From the snippets we've already seen, Earth got hit by a comet and got destroyed, forcing humanity to move out.

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your a faggot the second you post on an imageboard


bro that section fucked me up so bad, I still remember it.


Its mainly capitalist bureaucracy and laws which stifle their potential to build their own life.

In almost any capitalist countries any kind of construction must be connected to an electric or sewage grid, also meet building codes otherwise cops tear it down.

The monopoly on violence also ensures cops can harass or shoot the homeless and tear down anything they build.

Literally you cannot make your own life and it is all about conformity to a single borg.


it's a dude, you gay now


I'm just gonna go ahead and say it, I preferred KOTOR 1 to TSL. It was just…more fun. I will now turn in my gamer card.

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Preparation for a Roblox raid against Azov. this is a raid perp thread against Azov battalion members / groups on Roblox
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Are you zombiepatrol or is that somebody else?


>organizing online raids with leftypol
not going to happen, I've seen this board try and organize several of these it allways ends with no more than 4 people


It's also coming from /games/, which only has like four people to begin with.

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What went wrong? Was it EA's corporate meddling forcing the Maxis team to redesign the game mechanics to fit a more casual audience when the game was already almost done? Or was it as commonly thought the developer team splitting into two camps over whether to follow a realistic or cartoony graphic and gameplay style? What is your take on this whole story, anon?
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Mostly talking about not about the shit game itself, but rather how it turned out to be shit. Also for all of Spore's faults as a game, the creature creator at least turned out to be a pretty fun thing to toy with, especially with mods that add extra parts, although in the age of Sculptris and Blender 3.0 even this might seem like a rather unimpressive feature.


Because it offers something unique. Playing the space stage with a creaure you designed since a cell is cool. Also, the creature creator is unmatched still.


A spore succesor should drop the bullshit about being a game about evolution and teaching science. It is the complete opposite, a god creationist game. Just create a good science opera game with a fun and advanced creature creator.


The defining characteristic of Spore for me has always been its assfucking anti-user DRM.


it came out 15 years too early to properly do most of the things it tried to do, and while the core concept and creature creator are interesting the gameplay is not


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>fallout comes on screen
>is it a remake?
>a new fallout game?
>heck maybe it's, new vegas 2?
<the pitt a 76 update
<I die

I was excited for it mostly just to see avowed and what inxile's been doing, but non of that was there sadly
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There is a theory that Fallout 3 was originally intended to be a reboot of the franchise until Bethesda decided to scrap the idea for some unfathomable reason, which would explain the various lore and design inconsistences like the Enclave being still out there and kicking, the presence of the GECK as a major plot point, the completely different power armor and creature designs as well as the whole "Capital Wasteland is still a barren irradiated shithole despite two centuries passing since the first game" deal.


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Forget Bethesda and Todd. There's a new fallout in town baby.
<adam Lacko
<Olympus 2077 and Fallout Sonora slav devs
<Fucking Mark Morgan
Now they only need to hire Ron Perlman for the voice over and we'll get the true dream tean going.


Is this a Doom Fallout TC? Looks dope.


it's just concept art


Yeah sadly, but a first-person classic Fallout game with vintage pre-rendered graphics would be awesome.

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They don't make 'm like this anymore


What your looking at is the games preset for the way it loads in its assets

Apparently bethesdas development team made most presets un customizable like the ability to disable vsync, render, and entity distance or the ability to enable things like G sync or Multithreading that would drastically reduce the clients input lag.

Why did Bethesdas developers decide to make the game not run like total dogshit but then prevent the players from being able to play the game at that level of performance in favour of a lag riddled game, I have no fucking clue at this point
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I just wanna understand why those good changes weren’t implemented like seriously imagine being on the dev team and randomly deciding one day to actively make the servers and client side run like complete shit for no reason


Probably to reduce risk.


And forcing players to play the buggy artificially laggy build that can be bypassed by re enabling the features anyways was a better idea?


Bethesda games always have some of the neater features tunable only through the .inis because they first they cannot be fucked to make a good interface for tweaking them, and secondly they seem to think that the defaults for them are good enough as they are (no shit). Most serious modding guides for these games advise the player to get BethINI and tweak the configuration files through it instead of relying on the shitty vanilla launchers.


>someone at Bethesda studios would prefer the games the devs release dying on day one than just releasing the good version they spent years developing

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Uhhhhh so is it just me or is Doom easy as shit?
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Boomer shooter thread? I wish I could get into retro Doom cause the modding is legit but it's just not flashy and noisy enough for my deep fried ADHD baby brain.


Get Russian Overkill + a good slaughterwad like Holy Hell or NUTS.WAD + optionally a lightweight gibbing mod like Bolognese or Nashgore. Its so flashy that your PC might explode even.


I’m a retard and can’t aim for shit with a controller and barely with a mouse, so no


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>Uhhhhh so is it just me or is Doom easy as shit?
Elaborate. Which doom? Which difficulty? Which mods?


if you mean the original dooms or doom 2016,yeah,because the difficulty isn't the point,the point is for the game to be fun.
if you mean doom eternal or brutal doom in max difficulty and shit like that,then you're just an adrenaline junkie and I don't want to know what you find difficult.

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