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Level caps especially in RPGs are introduced(ideally) for balance since some rpgs especially MMOs have pvp components and obviously having someone have a level in the hundreds is obviously gonna document a difference in overall power compared to someone whose level is in the dozens hence why level caps are enforced(excluding wow)
BDO has a very very strange way of implementing a level cap system, rather than doing what blizzard used to do with just establishing a cap at level 60 and preventing any XP from being gained beyond that level instead BDO just scales up exponentially the amount of exp required to level drastically increasing the grind of the game in late stage. I don’t know if this does anything to reduce the imbalance
Do any of you have any ideas on this system compared to the classical method?

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i'm thinking about buying a new videogame console. i want one that is very aerodynamic. i'm not very interested in using it to play videogames, i just want to toss it around like a frisbee. my old console broke for some reason when i tried to use it for this purpose
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Yeah, cannot go wrong with the 3310. Very aerodynamic and extremely tough, as well as light enough for a chihuahua to toss around.


You arent going to.need the drives to play anything. The game is "how far can you throw the gamecube". the problem is, how many throws can a gamecube take? Id feel like they could take about ten if thrown into sand


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actually, it would be nice to have a console that when you got exhausted from throwing it, you could sit down in the field, attach it to a tv and relax a lil


These are terrifying.


based, i love the chinese emulator things that cost 50 bucks and offer you emus up to the gba. they're great for playing old rpgs

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Multiplayer games can be really fun and great as long as there are people playing them. Most people play games like Fortnite, CS:GO, Battlefield or Call of Duty Call of Glowie, but I think there are some underrated gems that could be great if more people were playing them, whether it's an old game that isn't supported by the developpers anymore or a more recent but niche game.

I believe this is a problem multiplayer-only games have. If the game isn't popular enough, it will quickly fade into obscurity regardless of how good it actually is. Furthermore, under capitalism, whoever can spend loads of money on advertising can easily get a larger playerbase. I also don't know if socialism could give more exposure to obscure games.

So how would you remedy to this issue? Any examples of games of that kind coming to your mind?
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planetside 2. horrible community. big fights. fun gameplay(if youve got an extremely good(top of the line) rig and assuming youve got good connection). 4chan esque community and always insufferable. fash everywhere. but a good time if you play by yourself and just mess around. altho it would be fun w some other people. relatively dead game b/c it wasnt as big as launch but youll always find 100+ fights during burger hours. if youve got low end rig just give up since it'll be a miserable experience


i mean by 100+ as in not the number of fights but the number of people in a territory. planetside 2 is the only existing mmofps where hundreds of people are in one area fighting. massive cluster fuck.


There used to be a game called Contract Wars on kongregate, which was made by the same team that went on to make Escape from Tarkov. Super janky due to being a web hosted FPS but I had a lot of fun on that game as a kid


oh! reminds me of yahoo games, there was a shooter on it that i am sure my pc wouldn't run, but i guess it was cloud-gaming back then? is this real


Since the game was hosted on a remote server, I guess that would constitute as cloud gaming.
Now, Kongregate was a Flash game website, but I don't know about Yahoo Games. I guess it's real.


Why is this occurring? I know both objects are faced towards the light source but the green box is within the shadow of the yellow sphere therefore shouldn’t that box become either darker or blacked out? What’s happening
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More specifically it’s webcomponent WebGl since I’m fucking lazy and want results fast


Maybe it's because the cube is on a higher layer than the circle. Like, if you had a shadow on a TV screen in game, the screen would still be 100% visible.


Or the cube is set to generate its own light


No there’s only one point light source in this entire scene
This >>21305

might be it though I’ll have to test


Australian Aboriginal flag


The only true pc gamer setup
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Why? It looks to me like some electrical engineering laboratory.


This is


That lain in the bottom corner scared me shitless


Scooby snacks induced paranoia


God damb it now I can’t unsee shaggy in this image


No this isn’t a thread to shill far cry 2 hear me out
Generally speaking I’ve come to realize that the best type of games wether linear or open world tend to play a lot more interestingly when they apply real world aspects of life and apply them as mechanics to games

This includes
Inventory reducing the players speed
Abolishment of map markers, fast travel and quest finders
Ammunition having weight with minimal carry weight on top of that. The point of these features isn’t to make the game your playing harder but to make you use all the games resources in interesting ways than rely completely on one build to carry you throughout a game and far cry to me has a lot of customization and features like animal/human companions, loads of guns and gadgets, stealth, mounts, vehicles etc that offer so many unique styles of play that the level of arcadiness of the standard features in far cry’s core game design and many shooters I’ve played like it erodes the point of using pretty much all of these tools available to you making these games really boring to me once you learn the map layout a few hours in
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this gay fag ain't played mgs3


Well I always thought that a more realistic FPS would be good. Something where you get survive getting shot maybe like once but you're also not facing ridiculous hordes of enemies either and are more like a normal soldier. But then I guess normal soldiers mostly just wait around for stuff to happen so I dunno. But it would be cool for there to be a game where like, a drug deal gone wrong leading to a shootout with like 3 guys is a major threat or something. Don't exactly know how you would make that work though.


Well, there's always the ArmA series for military scenarios and the SWAT series for… well, SWAT ones.
>a drug deal gone wrong leading to a shootout with like 3 guys is a major threat or something
That sounds like a pretty cool concept. Undercover Cop Simulator or something.


Even those games stray into the cartoonish though, like how in Arma campaign you're often given ridiculous objectives like 'blow up this armoured convoy on your own', and in SWAT you'll be going into a building with like 25 armed guys in it.


It’s not about being completely accurate to what would realistically happen
It’s about adding components of reality into a form of entertainment to diversify how players approach the game


I can’t be the only one to notice this after multiversus launched with the game straight not even be affected

Nick all star brawl
Rivals of the aether
Now multiversus is seeing decline post launch than celebration
I can’t stop noticing this pattern of every new major platform fighter rising up about to finally be the contender to kill smash only to die and see Brawlhalla still standing after all this time. What’s different about this game compared to the others?


I wouldn’t say it’s fair to call Brawlhalla a “smash killer” because the game really isn’t just isn’t like it which I think is why it lasted for so long

It’s literally the only actual platform actually I think it’s the only fighter in general that has a weapon system, its mechanics and overall control are just moderately less convulted than melees which would be a turnoff for most casual players ensuring the game has a competitive audience, and that’s about all I can immediately identify with the game. It’s odd


Post downgrades
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GTA Definitive trilogy, Warcraft 3 Reforged, Fable: Anniversary, all look like shit compared to the originals.



3 reforged is the worst offender out of the 3
Not just because of how satirically awful it was compared to the initial game but also because they never fixed it or even attempted to unlike what take 2 tried to do with gta


what? tell me about it, what exactly do I need to do to get this?


Enhanced Reality mod,which is optimized for lower end pcs,or you can go full retard if you have a mid rig (an end rig back in 2018) and use the E3 mod,who just tries to make it as close as possible to the trailer.


If you haven't put two and two together yet: there's some retard posting New Vegas hate over
and over
and over
Just ban for spam.

(For the love of God, you did figure this out on your own, right? You aren't a complete naive retard, right?)


If you’ve played any TES game you’ll know what level scaling is and in oblivion the situation of scaling is so awful that it’s possible to trigger scaling by walking in a straight line
Because level caps on skills don’t exist something Skyrim added it means it’s possible just like in morrowind to jump across the map while theirs no level cap on your base character
Coincidentally restoration is completely busted because mana regenerates overtime, when you combine that with nonexistent level caps on all skills it pretty much means that if your skill is high enough you can spam restoration endlessly and cheese through the entire game without good gear, this is one example of how broken the game can really get

It’s fucking goofy, funny as shit, broken and unbalanced in the most perfect way possible
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tbh,the best builds in pure numbers fucking sucks to play in Diablo 2,so nobody bother,like tesladin.
Or seismic trap in PoE.
Skyrim also has level scaling,but perks and leveling your skills are much less essential compared to gear (and even then you will just whack on a ennemy for 5 minutes trying to not fall asleep if it's too high level),so you can't gimp yourself by crafting 50 iron ingots,it's when you reach level 70+ that it starts getting very apparent if you didn't already become overpowered,and is one of the reason everyone go stealth archer.


>he doesn’t use a mod to remove scaling


well obviously,but if you're trying to analyse a game,you can't just rely on unpaid labor made by third parties,of course skyrim and morrowind becomes an entirely different game with mods.


I guess a lot of fallout nerds here, I know I take every opportunity to talk shit about bethesda and praise new vegas


Party hasn't started until Todd is swinging.


Complainers of it say it’s
“Unfun to play against”
But then we’ll it’s not impossible to avoid just don’t run in the same place over and over again and you won’t get shot. Also most people that get killed by campers often run and gun without thinking at all in advance about where players are hiding or where they’ll emerge, the devs design these shooters with loads of corners and easy spots to take cover and camp in use them to your advantage than run blindly into someone’s line of fire.
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Nothing, that's why CS became the dominant shooter design. Because it designated one team as the campers, and the other the team that must go in against the campers. I dunno how CS really balances it, because you'd think CT would always have the advantage on cs_maps and Ts would always have the advantage de_maps. I guess the advantage is that the attackers can get an objective win. Also that their are multiple locations, so the attackers can all rush and overwhelm the forces at one objective and then gain the upper hand.

But yeah this was a huge problem every time me and my friends would airsoft at a friends house. The match always took forever because camping is objectively the best strategy.
>Hide behind cover somewhere it's hard to see you and wait for someone to come into your line of site and then pop them.
The person that's running around can be seen much easier than he can see the people hiding behind cover. So the match would always be an hour long of everyone hiding and being afraid until someone got bored/bold enough to try assaulting and then campers still win.

I think the only solution is making the game objective base like CS or capture the flag.


Also Battlefield design with the maps being so large. Long term camping will lead you to get less kills because everyone is respawning and getting kills on the other end of the map while you're busy waiting in some corner nobody is every going to walk down.


And then everyone in the bf community forgot what air based vehicle camping was


Or actually also the Push mode they added in later Battlefield games or they have in Insurgency. The team that is forced to assault gets more respawns than the defenders to offset the advantage the defenders/campers get. It's just like they say that rule for warfare that your invasion force needs to be 4 times( I forget the exact multiple) the size of the defenders you're going against.


I realize OP isn't focusing on spawn camping, but that's the kind of camping I'm going to focus on because I don't rally consider waiting patiently to defend a position to be "camping". The problem with camping in competitive games comes down to the old Conservation of Fun principle: one team's enjoyment from domination comes at the expense of the other team's enjoyment. I do think there is merit in positioning your team in locations to effectively make it impossible for your opponents to do anything, but that is the point in which the current game should end and the campers declared the tactical victors. It's a bit like in chess: you never actually capture your opponent's king, you simply put them into an impossible circumstance with no hope of winning, and the game mercifully ends there. Sadly, the vast majority of shooters out there don't allow for this sort of quick end to an obviously concluded game, and instead they allow the losers to be pummeled for an extended period of boredom until the match ends. That's when camping sucks, and anyone who defends those sorts of impossible situations is just a bully lacking in empathy for the others they're playing the game with. It's shitty game design that allows for such situations to arise easily, and good servers can attempt to ameliorate it with their own self-imposed rules.

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