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File: 1608528080514-0.jpg (6.38 KB, 191x264, download.jpg)

File: 1608528080514-1.jpg (9.71 KB, 222x227, images (1).jpg)

 No.4441[Reply]

Woul…would you play it anon?
3 posts omitted. Click reply to view.

 No.4523

>>4441
what has been brought upon this cursed earth?

 No.5789

>>4441
The fuck is this?

 No.6194

So its a game about stalin fucking hitler?

 No.6953

>>6194
Hell yes!

 No.6954

>>6194
Also you get to be fucked by stalin aswell



File: 1608528074904-0.png (1.09 MB, 600x900, defedi1.png)

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 No.4404[Reply]

Rogan?
4 posts omitted. Click reply to view.

 No.8089

Since it appears that multiple threads are now talking about remasters (or remakes), what do you guys think about the Definitive Editions compared to the originals?

 No.8090

>>8089
Its great, but it also fucks up some of the unofficial xpac campaigns. They used to have a lot of focus on being akin to the StarCraft "dungeon" missions and were a blast to play, especially since they would take a while (the Bari campaign was awsome, literally presenting in it a few year long campaign with various battles in a single "dungeon" mission). Now if I load in to Bari its just a nomad start where the logic is just "build base, beat foe" instead of the micro adventures of the past. Same with other Forgotten campaigns. Hell, they cut the Amazonian conquistador campaign which was 100% dungeon all way through.

 No.8219

>>8090
I don't even understand why they need to change it. It seemed entirely pointless. Those campaigns were a unique twist and a well-made spin on the original game.

 No.8220

>>8219
I guess they might have found them to be overdesigned and too complex. That, or maybe they found them to be cringe, like the first Sforza mission where your dipshit father drowns himself and his army.

 No.8227

>>8220
They were probably just being lazy. We've all seen how successive strategy/RPG remakes have failed to even retain the same features of the original game, because apparently skill of game designers has devolved so much.



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 No.4353[Reply]

Does what it says on the tin.
31 posts and 2 image replies omitted. Click reply to view.

 No.7654

>>7649
>Whats special about the map ?

its more like a paradox map, but honestly looks much better and feels more intuitive imo. scrolling to a smaller scale shows terrain, mid level shows provinces with colored borders of nations, high level shows a full political style map. one of my biggest problems with TW usually is how you need to drag the screen because the map doesnt pull out enough but the whole UI looks and feels much better in Three Kingdoms

 No.7656

>7654
Shame about the unit variety, or lack thereof.

 No.9499

>future of TW 3K
<we are canceling it and making another version
What the actual fuck?

 No.9504

>>9499
I guess they're gonna be focussing on the actual 3 kingdoms period this time? But yeah weird that it isn't just an expansion pack (oh wait they want an excuse to release it for £50 again).

 No.9551

>>9504
I love that now everything on steam is getting downvoted to oblivion. As if that will do anything against CA.



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 No.3818[Reply]

The site's good for general discussion of gaming stuff of course, but for those who play multiplayer there's no way to connect and team up with/1v1 fellow bunkerbros,
and the actual /leftypol/ Matrix server seems more for direct discussion about political theory (duh) and moderation.
I just wanna play tf2 with bros who don't think 'gasthejuice' is actually funny, you know.
Voot and discuss.
(pic semirelated)

https://www.strawpoll.me/20849203
10 posts omitted. Click reply to view.

 No.6416

>>6391
Let's see how many people here are actually interested in a matrix room for /games/. Here's a room I made (https://matrix.to/#/!YWrRUKLasccyNpfbue:matrix.org?via=matrix.org). I will ask mods to add this to /leftypol/'s matrix community if we get some people on board.

 No.6419

>>6416
tried joining, says i am not invited, go figure

 No.6420

>>6419
Did you enter the address or click the link with ). added to the end?

 No.6423

>>6419
>>6420
Sorry forgot setting it so anyone who has the link can join. You can try now. https://matrix.to/#/!YWrRUKLasccyNpfbue:matrix.org?via=matrix.org (fixed typo in the link)

 No.7169

>>6423 (me)
Bumping to remind that this exists: https://matrix.to/#/#leftypolgaming:matrix.org?via=matrix.orgak-47AK-47



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 No.3489[Reply]

https://www.uniglobalunion.org/news/strike-game-workers-us-results-unprecedented-win?fbclid=IwAR1q7ipBfBXzo0bcxXnWF1nTFNEXneuV0Tc3WVCPog0oHtkY_bmTz7PBJeM

&ltWriters for Lovestruck, a mobile game produced by Voltage Entertainment USA, have won an average 78 per cent pay increase and greater transparency at work after a ground-breaking 21-day strike. It is the first successful game worker strike in the history of the game development industry.
3 posts and 1 image reply omitted. Click reply to view.

 No.6945

>>3489
How are coomers able to strike anyways? You'd think that porn games would be the last place to get unionized.

 No.6947

>>6945
I'm guessing it's probably because it's a niche within a niche within a niche, so the company is relatively small.

 No.8798

Kinda related

#Voices4Devs: Voice Actors Give Online Support for Game Unionization
>April 12, 2019

>As more people working in video games try to form their own union, they’ve recently gotten another burst of online support. Apparently starting on April 2, voice actors united under the #Voices4Devs hashtag on Twitter to call attention to the developers they work with on games.

>A wide variety of voice actors from AAA titles and indies have joined in[…]
>Game Workers Unite, a key organization dedicated to the unionization movement, and others in the game development community have responded positively to the show of online support from voice actors[…]
>SAG-AFTRA, whom Game Workers Unite appropriately mentioned as an influence, is the acting community’s union.
>SAG-AFTRA is also a member of AFL-CIO, the largest federation of unions in America, and who shared a public statement with Kotaku that expressed support for game developers and their efforts to unionize in February.
>Seeing voice actors give online support for game unionization might remind people of another time they took an even more active stand in the game industry. According to NPR, voice actors under SAG-AFTRA—including the prolific Jennifer Hale, whose roles include Mass Effect‘s female Commander Shepard—refused to work with many AAA game companies, going on a strike that started in 2016 and ended in 2017.

http://newnormative.com/2019/04/12/voices4devs-voice-actors-give-online-support-for-game-unionization/

 No.8799

Here's a video on video game unionization made 3 years ago. I think its still relevant as it gives a pretty good recap of unionization efforts in the games industry.

 No.8800

>>8799 (me)
woops sorry if the video jumps forward to the half hour mark didnt mean to do that.



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 No.3421[Reply]

You know I'm surprised that there hasn't been a thread for this upcoming game yet, but the latest gameplay trailer has came out and good fucking god, it looks fun as fuck

https://www.youtube.com/watch?v=kxdWSyoBcH0
9 posts and 3 image replies omitted. Click reply to view.

 No.3457

>>3435
Looks more like a soviet Bioshock to me.

 No.3465


 No.10188


 No.10192

>>3456
This is like the only episode I've watched

>>10188
It looks kinda cool, but I don't really care about graphics. Seems like they focused a lot on that.

 No.10200

>>10192
The reason I'm really hyped is because of the setting and the entire aesthetic. It really does feel and look like actual futurist soviet silicon valley, and not some boring, westoid culturally appropriated "soviet" aesthetic of dirty brutalist-dieselpunk where everyone wears a shitty ushanka and says "gomrade xDD". Just the little touches like the USSR stamp of quality on machinery, the unique atom-punkish robots, the wast amount of SCP like monsters within the facilities or one of the trailers playing a short tune of techno-remixed Stalker (the movie) theme. Also the gameplay looks fun - apparently they are trying to focus a lot on melee being viable which sounds interesting.



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 No.3291[Reply]

I'm making this thread here, because the other boards are practically dead. If a mod chooses to move it to /hobby/, that's cool, I just wanted some exposure on /leftypol/.

As you might now, chess played a large role in the Soviet Union. They outright dominated the game for decades and it was commonly played ever since the inception of the union.

I think chess does possess the potential to develop and train the strategic thinking skills of players, if they abstract from the game and attempt to apply it to the real world.

But it's also a fun game. Because of that I made a /leftypol/ club on chess.com, which is a great website with a nice UI and plenty of resources to learn and improve at chess. I've been using it for months now and got far better at chess and I even do the puzzles on it for fun every day. The way the website is designed makes learning chess and improving really, really easy. Making an account is free and would be quick. I know this sounded like an ad, lol.

So, I'm inviting you comrades to start learning chess or improve whatever skill level you are at and join the /leftypol/ chess club. We could play against each other. Perhaps even organize tournaments. I think it would be really cool if we could get something like this going and make it the community wide hobby. If only 3 people join that would be good enough honestly.

[b]Link[/b]
https://www.chess.com/club/leftypol
79 posts and 13 image replies omitted. Click reply to view.

 No.10494

>>10405
cool project

 No.10548

>>9168
Can't Queen just A1+, bishop has to block G1, Queen sac and the d and c pawns can progress forward?

 No.10549

>>10548
Never mind, the pawns won't be able to reach no?

 No.10551

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>>10548
after you sack the black king is stuck and it's effectively out of the game and the white king is in the square so he can reach before they promote

 No.10552

>>10548
btw if you click on the lichess link you can try to play it out :)
https://lichess.org/analysis/standard/q7/8/2p5/3p2pp/6pk/4B1p1/6P1/7K_w_-_-_0_1#0



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 No.3175[Reply]

ss13 thread
what servers do you usually play on?
what do you think of offshoots such as SS14 or unity station?
any greentext moments you want to share?

 No.3708

File: 1608527992464.png (290.41 KB, 1000x1000, 1440307608201.png)

>>3175
/vg/station, because I don't have to walk on faggot ass eggshells.
>what do you think of offshoots such as SS14 or unity station?
NEVER
E
V
E
R

 No.7642

>>3175
/tg/station is alright. But the jannies on it are being cunts currently.

 No.7661

>>7642
Of course, they're from /tg/.

 No.7668

>>7642
>>7661
It's "TG", as in "TGstation". It hasn't been /tg/ in a very, very long time.



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 No.3148[Reply]

What qualities make an FPS game good? I'm doing this so others can reference, and out of my own curiosity, here's what I know so far: Make the weapons unique and serve different functions, make enemies aggresive and varied, levels shouldn't be corridors, anything else?
11 posts omitted. Click reply to view.

 No.3462

>>3178
I made a large autistic post about this in the Halo thread: >>3331
But if there's one single piece of advice I can emphasize, it's that the game should have an automap function, so levels can be fearlessly designed with complexity and freedom justifying that.

>>3181
Unless, of course, the player journeys to some kind of gimmicky madness, like the descent into hell in Doom, or inside the protag's nightmares in Marathon Infinity. Even then, somewhere more "normal" to compare it with is helpful in accentuating the weirdness of weird levels.

>>3326
Your design's varied weapons and foes seem like the best area to add depth to its combat would be special interactions between enemies/weapons, and different damage types.

Have some enemies be bullet resistant, fireproof/flammable, electrically insulated/vulnerable, etc.

Have different "phases"/"modes" for tougher enemies to encourage weapon combos, like electrocuting an enemy to disable their shields, or using bullets to crack heavy sealed armor then ignite their ammo with flames, or the old standby of regenerating enemies that need to be hit with high explosives to be permakilled. Maybe add group dynamics so some enemies could blow out fires or supercharge each other.

And maybe environmental features, so electricity would be more effective against foes in water, flame would ignite some scenery, etc.

 No.3463

>>3462
the idea behind the taser was that it would ignore armor and auto stun, unless you charged it, then it's subject to the same rules as anything else, each shot would do 10 (adjust later) "damage" which doesn't mean anything, a stunned enemy isn't anymore easier to kill than others, but if say, you shot an enemy with 100 health 10 time with the taser in quick succesion, they would explode. Your ideas on the more interactions are interesting and I will write some shit down, I had a feeling shields would stop tasers, maybe the taser and flamer (energy weapons) strip that shit down pretty quick like in halo. your comment on igniting ammo and enemies is a good idea, maybe armored grunts need to have their armor breached to prompt the use of a flamer on them, making big booms, I'd always envisioned them as slow shock troops that would march at you with flamers and plasma cannons and have no regard for personal space, so that would be a good counter. Regnerating enemies doesn't gel with the setting, but maybe it would be good to hear other ways explosives could distinguish themselves aside from splash damage. srsly, thanks man, those are good ideas I hadn't thought of

 No.9028

>>3148
I think that's too general. I have my own likes and dislikes which may not be everyone's.

Things I hate:
>Bullet sponginess
If I shoot you in the head with any caliber and you don't die it kind of breaks my immersion.
>No way to aim accurately
Makes a weapon ridiculous when you can't get a reasonable grouping from across a small room

conversely
>Weapons too accurate, no bullet drop(hitcheck)
Half Life 2 The magnum is just a hitcheck from any distance with pixel accuracy. It's ridiculous.

I also probably would lean towards limiting healing to make it harder, but you probably wouldn't want to go for full realism when it comes to gunshot wounds. Can you imagine a game where you get shot in the spine and you're just permanently crippled. I can't think of any besides ARMA.

Post too long. Click here to view the full text.

 No.9041

>>9028
>Can you imagine a game where you get shot in the spine and you're just permanently crippled. I can't think of any besides ARMA
I know a game named DEUS where you can lose all your limbs and eyes (which actually change the gameplay,and can't be replaced)
you can also suffer from basic illness etc,it's at a point where it's unplayable and just a meme DOS game,especially since it's hard by itself,but you have to deal with survival elements on top of it. (you can have hiccups and even funnier,the screen where you see your stats is a real ingame element that you have to get batteries to power it up or else you can't see them)

 No.9043

>>3148
If this is only single player, then:
>give up since single player shooters are naturally boring since with any skill you master the game in seconds.

Multiplayer:
>Punish slow game play styles
>no snipers unless the game has double jumping and/or dashing
>allow deep customization (guns having variants with inherent stat changes + attachments that change the gun radically)
>give players challenges that are rewarding to do (I don't mean "Do 5 headshot get camo" I'm talking a challenge where all damage you output is half but the exchange is you're worth two men in objective game modes).
>Server Browser, etc.
I can go on, but I won't because I'm gay.



 No.3070[Reply]

[ JUDGEMENT ]
8 posts and 1 image reply omitted. Click reply to view.

 No.7402

I wonder how people who played the games in release order felt about the plot points that were revealed in 0, considering that everyone new keeps jumping into 0-1-2 instead of 1-2-3-4-5-6-0.

 No.7420

>>7388
> and one moment where I gasped IRL
what was it?

 No.7637

I want Ishin to be released in English so bad

Also lemme share this article about real yakuza playing Yakuza 3, in case you haven't read it:
https://boingboing.net/2010/08/10/yakuza-3-review.html

Some of my favorite bits:
>S: You got your salaryman in there, the delinquent school girl and her sugar daddy, Chinese people, and even those Nigerian touts. What's with all the fucking gaijin (foreigners) in the area anyway? It used to be just Japanese, Koreans and Chinese.
>M: Don't say gaijin. Say Gaikokujin. It's more polite. Jake's a gaijin.
>S: Yeah, I forget sometimes. What's with all the fucking gaikokujin in Kabukicho anyway?

>M: I like the fact that you power up by eating real food. Shio ramen gives you a lot of power — CC Lemon, not as much. It all makes sense.

>S: The breaded pork cutlet bento box is like mega power. More than ramen. That's accurate.
>K: If they had shabu (crystal meth) as a power-up item, that would be realistic. It's a yakuza game.

>S: I don't know any ex-yakuza running orphanages.

Post too long. Click here to view the full text.

 No.7808

Never played, but have watched some youtube gameplay clips. According to Yakuza, all you have to do to sleep with a thicc, booba-tier girl is share drinks and talk with her at a bar? And maybe win a bar fight?

This true?spurdoSpurdo

 No.7809

>>7808
Play Yakuza 0, or Yakuza Kiwami 1. You'll get to be a coomer inside the game.



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