>Downloads and guides on how to starthttps://bms-community.github.io/resources/
>What is BMS?
BMS (Be-Music Source) is a file format for rhythm games, devised by Urao Yane in 1998. The format was originally developed as a format specific for a simulator of the game Beatmania by KONAMI, and currently the term BMS is widely used to describe the whole Beatmania simulating game system.
>Why should I care?
1) It's the best fucking rhythm game out there. All the songs available are made specifically for the game and keynoted, so when you press a button, the sound actually plays unlike games like Osu! or other Mania games.
2) There's an insane amount of content. The "game" has been going around for over 20 years, with artists famous in other rhythm games getting their start in this format. While the skill ceiling is baffling, there's just as much content available for beginners and intermediate players as well.
3) It is a picture of what post-capitalist gaming could look like. Everything is made and distributed entirely for free, with events like "The BMS of Fighters" encouraging collaboration and cooperation between artists. There are very, very, very few concessions made in the name of capitalism, the game can be brutally hard or esoteric in song design without worry of having to appeal to a market. While controllers for the game do exist, if you want to play with keyboard, you'll probably have an easier time than if you blew $200 on a Beatmania con.
>What are some examples of gameplay?
(Note: because there are multiple clients to play these songs on, and skins are fully customizable, looks may vary from video to video)
> Musica de AvesPost too long. Click here to view the full text.