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damn call of duty got john wickified
2 posts and 1 image reply omitted.

>dude gets stabbed and shot point blank
>no visible wounds whatsoever
Damn, this is so dissonant. The finisher animations themselves are very brutal, but there is no depth to them besides some cheap blood spray effects.
Honestly I wish Raven took a page from their own earlier games and did the inverse by implementing a detailed body damage system akin to Soldier of Fortune II (2002 release!) and perhaps even use the increased gore as not just a way to make the game more "brutal" or "edgy", but also add impact to combat by having characters respond accordingly by trying to take wounded squadmates into cover or panic themselves in reaction to gibbing.

>>38020
is it bad that i never played this game yet the video you posted seemed more intresting that most modern vidyas i played? i'm startin to think i have a nostalgia bias but it's because the deaths seemed more believable than in recent CODs.

>>37996
So what's this COD revising in history?

>>38020
>>38025
the first SOF was more like action Rambo where you mow down loads of enemies and skinheads or blow off their arms and legs with shotgun. it was pretty fun and dont take it too seriously
the sequel was more grounded and realistic. I think it was pretty good for the time, and I probably ended up playing it twice. but there are annoying missions that go no forever, running through the Colombian jungle and get hit in the head out of nowhere. a lot more difficult than the first one. I'd say it's worth giving a try if you can get hold of it.

>>38030
Saddam had a zombifying virus supplied by a super secret, super bad deep state organization within the CIA. Other then that, surprisingly ahistorical, it's like they gave up completely on the setting.



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If the studio got anything right, it was level design more than anything. The souls borne games (except dark souls 2) have always felt large despite the playtimes being small. There are lessons that game designers on this board should take.

>interiors should have multiple exits

<more exits gets the player to feel like they’re moving through a labyrinth like in Castlevania instead of a hallway like in the original doom
>increase the dimensions of each level
<increasing the dimensions of each level’s space is a cheap way to make areas feel larger without having to add more content or areas to a level
>keep new zones visible
<the player should be consistently able to see silhouettes of levels they will be entering in or leaving from. The images produced create a sense of scale and helps the player navigate the game
>consider verticality
>nothing breaks up the monotony of navigating through a level as much as changing the dimension that someone travels in.

Thats all. Feel free to add to this list of level design tips.

>from software
stupid name. makes sentences confusing. fuck them.



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You know how in DOOM, the guns were all kept cantered on the screen? Well in real life, you’d actually want to keep a gun closely centred in your vision when left unholstered. Such a placement ensures that if for some reason you end up face to face with someone that’s hostile you can immediately shoot without worrying over a delay in your ability to aim. Never understood why more milsims and quasi realistic shooters all universally adopted this weird as fuck offset in each gun’s neutral position.
2 posts omitted.

Penis gun

>>37523
That shit also makes it harder to actually aim since there’s now a greater reliance on the crosshair or angle than the literal placement of the gun itself.

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The offset represents holding the gun at the hip and hip-firing. Aim down sights is for aiming. Both of these are compromises between verisimilitude and game feel. When you aim down the sights, you generally tilt your head to line up your eye with it. But you don't see the camera tilt to follow realistic head movement. That's because 1:1 mapping to realistic movement is jarring and feels bad to actually play. So the game simplifies this to make it "feel right." IRL your brain does a lot of tricks to correct for the complicated movement of your body, so you don't even notice these things if you actually do them. But your character in a game is only connected to you through the controller and the screen, so your brain can't correct for that stuff automatically. Maybe in VR, but not with a controller or KB+mouse.

File: 1728932017081.jpeg (356.81 KB, 828x447, IMG_0910.jpeg)

For reference, this is how most quasi realistic shooters should keep their weapons placed. Just a little off the center of the screen.

I member changing the csgo config a decade ago so that the gun is almost perfectly centered at the bottom of the screen.



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3rd worldist gamers where you at?
3 posts and 1 image reply omitted.

>>37991
Inspiring. I will never pay porky a cent ever again.

>>37991
based

>>37991
Based, but also highly autistic.

>>37991
Give this man a BRICS citizenship if there's one. You have made all the five nations of game crackers proud

>>38008
Brazil is not know for crackers, is usually russians



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DOD:S isn't talked about as much as the other Source-Engine multiplayer shooters of its day, but damn is it great. There's still full servers if you ever feel like hopping onto a game with a bunch of old farts and chilling out.
https://gamebanana.com/mods/173950



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All sci fi games should be shooters. Melee isn’t just conceptually stupid, it’s also just fucking boring. If the game developers are making a game set in the future, they should feel comfortable with introducing modern and futuristic weapons. Laser rifles, gravity guns, portal cannons, artillery, nukes, missile launchers, energy shields, drones, mechs, and more are all way more fun options. There are so many creative and underused weapons in futuristic shooters. The fucking dogmatic push for shitty weapons to become standard in futuristic games like destiny, fallout, and borderlands is so pointless.

I want a weapon like the gravitational beam emitter from blame, or the javelin from anthem. Not a fucking lightsaber in battlefront or an actual frying rolling pin from fallout.

Maybe it is boring for you, but I personally love to just go "Grug smash!" on someone, especially if the melee system allows for stunning and staggering enemies, movement based attacks or dismemberment i.e. Shadow Warrior 2.



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There's no proper word to describe just how cultish and odious Nintendo fanboys are. There's a weird game of telephone going on because I've seen people accusing Palworld of being made with AIs or stealing from artists when it's not and at worst they are obvious parodies of pokeymans.
149 posts and 16 image replies omitted.

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>>37135
that pic goes hard

>>37135
God bless our troops

>>37135
blue dabeedee

nintendo can sue you for making a game that violates their patent where the player character throws a spherical object to catch a creature that they didn't even file until after the game came out



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why do video game remakes fail to capture what makes the original game special all the time even though they are good games they still fail as remakes let's take a look at RE2 remake or the RE4 remake and FF7 remake. i am pretty sure the MGS3 and Silent Hill 2 remakes are gonna be just the same.
20 posts omitted.

Silent Hill 2 Remake was pretty good to me, I haven't played the original though. Fuck Konami btw

>>37733
that's not how it works, it's mainly a budget location thing

>>37735
that's not a garantee slum dunk in sales though

Should i get deadspace remake or resident evil 4 remake?
both are on sale and i have some cash to spare

>>37944
dead space, easily the better game of the two

>>37947
I was going to say you're wrong instinctively, but then I gave it some thought and you are probably right.



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I really wish this game had been good but it isn't, the design is completely boring. I just want a good game where I can run a country (preferably in the modern day) that isn't yet another HOI mod. Any suggestions outside of the obvious Paradox fare?
54 posts and 3 image replies omitted.

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Has anyone here given Imperator Rome a fair shake?
The Invictus mod is a godsend, and bless the developers for keeping this niche title alive.

What I dislike most about the game is the lack of real historical events. For instance, in EU4 as France, you get an event to have Napoleon as your leader. There are no Scipio or Cato events for Rome, but there are Barca events for Carthage.
I'm not sure for the other nations in the game, but it really seems like the game is less focused on Rome than it is on the Diadochi wars.

Anyone else here play Darkest Hour at all? Thinking about giving modding it a go in the future and maybe they'll end up good enough to share.

>>37905
I want to play as an Arab nation and form Umayyad borders. Is it hard?

I got you one of those grand strategy games that you like so much, anon!
https://indiegamerchick.com/2024/11/05/campaign-84-colecovision-review/




 

the mission from cod 2 where you hold a line and do a mass charge still pops in my head randomly with the music 20 years later

I would kill for another wwii fps game with a red army campaign



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