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What is 6 - 2?

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Combat: more than well fixed
Graphics: fixed
Quests: fixed
Even dialogue was fixed using AI and decent voice acting by the modding community. Unfortunately, Skyrim’s level design cannot be fixed. Even worse, Skyrim’s level design is its biggest problem.
I have yet to find a mod author genuinely do anything about how boring exploring the map is and how hard it is to find anything without the in game compass and icon finders. The levels themselves have not changed in their design since daggerfall. Narrow corridors, cramped rooms, and room clutter still pollute all the spaces that should be dedicated for finding items and combat.
There are some mods that merely reduce the environmental clutter, but none do anything to address the trash level design itself. It’s so unfair man. Like fuck, Bethesda has studios full of developers that know how to design levels that are fun to play in.
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>>40122
Tbh these are the same critiques levelled against mid and above average Sonic games even if they get patched so as long as you're having fun does this really matter? Also, when designing levels one shouldn't step into the pitfalls of gamifying them if the game's aesthetic does not occomodate that like in the case of Doom and Mario. Thief 2014 suffers from this.

halfly related: has somebody of you kind comrades the latest edition (for Ck3 1.13) of elder kings 2?

I find almost everything on skymods or VK, but that one vanishes like a mystery. Will not by 100 dlcs from the Sw*des tho.

>>40127
Nah. My mod list focuses purely on enhancing the vanilla elements. I don’t change anything about the continent or in game weapons.

>>40126
So? Dark souls 2 has some of the goofiest level and world design and yet the designs create a unique “dream like” aesthetic that works pretty well for many fans.

>>40123
>jail bait mike-ku
>animu
No.
u made worsse :^C



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Is gacha reactionary?
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>>36630
All I know about it is that prudes are upset about it.

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>>36782
♂️ Deep Dark Fantasies ♂️


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Just tried blue archive recently and oh my science they have a stalin one with a lil mustache.



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One of the things I’ve found goofy about extraterrestrial cities is the idea that need to have restraints on how far they can sprawl—they don’t. Darktide’s tertium really doesn’t need to end at some arbitrary border. The city wasn’t built on a life-filled planet like earth where environmentalism matters. If anything, it’s weirder knowing that tertium isn’t like coruscant or the mega city from blame!.

Imaging what dark tide wowild be like. A planet spanning hive city with forges, factories, and towers sprawling across the entire planets surface with tunnels and basement complexes digging beneath the surface.

Would make for a far cooler game. Obviously the devs wouldn’t allow that since having even one planet like that would make the imperium even more comically overpowered but fuck, I’d play a game like dark tide with blame aesthetics.

stop making these threads, nobody cares



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Non fictional books discuss hard facts or ideas. imaginary books focus on giving readers the experience of being in a character’s views whether that character is a real person or an imaginary one made by the author. Games are an amazing art form. They give players a chance to experience what it’s like to be in a moving world.

The best games are the most immersive games. They make you really feel as if you were actually just another part of the world you were in and we’re not just interacting with it. The player really feels as if there’s a world that exists beyond control.

Good games actualize materialism.
8 posts omitted.

>>40087
It shismed. The libs became disillusioned with liberalism and became leftists, and the rightoid libs has less center libs to appease so they adjusted to the demographic changes. Now you have the leftist gaming community playing indies and AA's and the smaller rightoid gaming community playing AAA's.

>>40091
Honestly a lot of games don't really need health bars, often all you need is a state machine or just instakills.

>>40091
I hate this genre of videos where the point can be summed in a single sentence (aiming down sights reduces game difficulty and complexity by separating movement and shooting, player only has to do one thing at the time), and then proceed to restate it a dozen times to stretch the thing to 20 minutes.

>>40097
>and then proceed to restate it a dozen times to stretch the thing to 20 minutes
I think you're oversimplifying this. The author just illustrates his point with examples.

Crafts and our interactions with crafting are working class labor materialism. In the same way that bourgeois liberals scoff at "women learning useless underwater basket weaving", they also scoff at "people playing Minecraft" which similarly doesn't have an obvious, direct capital accumulation profit motive.
https://scholar.google.com/scholar?hl=en&q=video+games+as+craft
>This article repurposes Campbell’s (2005) concept of ‘the craft consumer’ to generate a new theory of video game consumption, which proposes that we identify the material practices typically associated with craft labour within acts of digital play. We draw on case studies from popular and community-driven video game titles including Dark Souls and Super Mario Maker to make our argument, suggesting that a grasp of the controls initiates material practices, like repetition, which provide the groundwork for craft skill. It is from this position that we argue that consumers initiate a craft-like ‘dialogue’ (Sennett R (2008) The Craftsman. London: Yale University Press.) with the game’s design that reveals the experimental and creative nature of video game consumption. Importantly, these case studies provide evidence to meet with Campbell’s definition of ‘craft consumption’ as an (1) ‘ensemble activity’ and (2) as a ‘collection’ of handmade things. The result is a better understanding of the consumer as someone who initiates experiences of skilled labour and creative self-expression through the craft of playing a video game. This article presents a new understanding of the (gaming) consumer whilst also challenging the idea that the experience of ‘craft consumption’ is typically reserved for the middle or professional classes, as Campbell maintains.



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>flaw one: jumping with a gun
This should be obvious to any game developer, but it’s quite alarming knowing how many games calling themselves realistic freely allow people to just jump around with a gun as if people just do that. You know how many people who can’t jump in general? The idea of seeing some random probably half emeciated dude jump around as if their fucking athlete in a milsim is ridiculous. Like fuck, even dark souls of all stupid games managed to understand how goofy jumping is in its settings.

>flaw two: forgetting that combat exists beyond the front lines

Believe it or not, there’s a special weapon called ‘artillery.’ The idea that any modern fight doesn’t involve a dude supporting at the back is horribly ignorant of real warfare. I actually find it fun to support friends with some machine gun or artillery fire while they’re assaulting a point.

>flaw three: forgetting to allow players to freely

Again, a little alarming knowing how many self proclaimed realistic shooters forget that people in real life normally give themselves a place to come back and resupply to if shit gets tough. I really do not understand why games like arma or insurgency manage to fuck something like that up. Like hell, even war thunder has refueling stations in the simulator modes.

>flaw four: vehicle combat being always goofy for some reason

There are days where I find fucking battlefield and halo APC fights to be more realistic than the shit you’d get in games like war thunder or hell let loose. It doesn’t take a lot to make mechanized combat realistic. A lot of milsims forget that vehicles normally have a lot of momentum and can accelerate to really fast speeds. Driving a tank really should not feel easy or as fast as it is in these games. I’d also add in that the unlimited fuel really adds to the goofiness. The same logic also applies for aircraft and drones.
4 posts and 1 image reply omitted.

>>39756
>design it yourself genius
Just add parkour. Picrel.

From the sounds of things OP you should just play Squad since it doesn't have most of the issues you described.

Why did you make this thread again

>buy milsim
>start campaign
>sent to front line hotspot with lots of action instead of being assigned to guard a septic tank in some base in a country you can't pronounce

I was playing the newest battlefield a while ago and I just kept getting killed by an enemy that I couldn’t even locate. And that kind of got me thinking of how much I actually hate “realistic” shooters and how nobody really wants to play realistic shooters, people love jerking off to the idea, but let’s be honest nobody wants to play that shit. Even the “realistic” where you play as a nameless side character you are a total badass!



 

It actually looks like a pretty good game after skimming this video. I hope the combat will be more dangerous and punchy though and that the quest/dialogue aspect of the game which wasn't the focus the vid will be good.
Planned to release for September 6th, I think I'll pirate it on day one, or whenever empress does her magic if it's under Denuvo.
Well I would need a better PC, whenever I thought about upgrading my decade old machine to play releasing AAA titles such as Cyberpunk or Callisto Protocol I ended up not doing it because those games were shit, most of the big games recently were shit actually, hope Starfield breaks the trend.
220 posts and 48 image replies omitted.

Is Starfield the new Sonic '06? Because it literally repeats that game's flaws: it was very ambitious but came out completely fuckin' broken. Now, I haven't tried the game with 9000+ mods but when it comes to the vanilla game it's completely unacceptable. No matter what your opinion is on Skyrim, Fallout 4, Cyberpunk and No Man's Sky we can all agree their vanilla versions are a thousand times better than the dogshit that are Fallout 76 and Starfield. Seriously, just because Cyberpunk released in such a state doesn't mean this game had to copy Cyberpunk. And CDPR was actually fixing the fucking game. A big F goes to all the madlads who pre-ordered this excuse of a game on consoles, I'm sorry, my dudes… 😞

>>40051
>Fallout 76
right now it's unironically better than no man's sky,unless you really love procedural generation and shitty event "challenges" with a dozen half bake gameplay loops that barely interact with each other

Did they make the base building fun? I played on launch and there was almost no reason to make a base and there was nothing to decorate them with.

>>40051
ok let's be fair, starfield was nowhere near as bad as sonic 06 even at launch

>>40054
>starfield was nowhere near as bad as sonic 06 even at launch
Proof? Starfield also has loading screens and glitches. And without loading screens and constant glitches '06 is simply a better game than the more polished Sonic Forces, it just is.



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Never thought about the “I’m going to make your favourite franchise mainstream” phenomenon like that. Also never thought that it would be the bourgeoisie themselves who forced people to despook.

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>>40039
Ah shit forgot the right pages

Source?




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You see, the reason why night city is such a shithole is because everyone is mean to each other. Just like in Los Angeles, everyone in might city thinks that they’re a fucking king that doesn’t need to be polite or show humility towards others. No one in night city shows any empathy or respect towards each other, which makes it easy for the corporate rats to extract money from everyone in the city.
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>>39730
>same difference
No? You're misusing the two terms. Even if solipsism is idealist, saying that reactionaries are solipsist just because they're idealist is like saying socdems are Marxists just because they're leftist. It's just illiterate.

Anyway, the idealism of solipsism depends on how deep of a rabbit hole you go. Soft solipsism is just a broad application of scepticism really, it's nothing that weird like Hyperboreanism or whatever the fuck.

>>39732
Honestly, most modern day solipsist have the same personality as the average reactionary anyways.

>>39732
yeah its the other way around, that idealism is solipsist. comes from lenins mec, he says that idealism and vulgar mechanical materialism, which he considers crypto-idealism, both logically collapse into solipsism. its of course a polemic and a bit of a reach but he is basically saying anyone who doesn't agree with him is necessarily a solipsist. Hes basically saying that you have to believe in an external physical world, and that it is understandable through reason, otherwise your only grounding for reality is through the thoughts in your head, you can't know if everyone else is p-zombies or trust their claims/judgement and the world could be an illusion of a demiurge if you are only grounded internally. Hes basically just getting really mad at people who claim to be materialists but are not dialectical for claiming that sense experience is the foundation of reality because it is grounded in the individual, but hes also not wrong.

>>39746
Saying that idealism necessarily collapses into solipsism isn't the same as saying idealism is solipsist. Rather, it's a claim that idealism and objective truth are incompatible, something that will drive reactionaries really mad.

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I fucking hated the Edgerunners anime. I'd rather they adapt the comics Big City Dreams, Trauma Team, and Blackout into one anthology film. Cause they all eschews the romanticized view of cyberpunk that Edgerunners (and the game itself) gave.



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https://youtu.be/6iNP9tWxYAQ
At roughly 1:40 talking about a Update that adds some cars for GT7
>Please add more hypercars, koenigsegg or GT3 cars uwu
Fuck i hate them. These people are the reason why nowadays racing games suck so fucking much. Yes, sure please add more le expensive shit cars that nobody will ever be able to afford in real life. Also literally the biggest reason why GT7 cars list (more like shit list) feels so fucking underwhelming is because of these fucking overpriced 900hp speed turds which occupy like 80% of that games cars list. Yes please, give us another Shitgatti Fartron or another variant of the McFarten Fart1. Every shitty new racing game has to have a Lamborgenital for some fucking reason. "Ohhh what? You want some variety and le peasant cars like in the old games? Fuckk you, heres another variant of the Mercedass SLS AMG (AMG standing for Anal Motherfuckin Gayfuck. Fuck.
11 posts and 6 image replies omitted.

>>39643 (me)
As already said: The solution is to give different cars different distance requirements for winning the race. The finishing line is the same everyone, but not where they start. Devs for semi-realistic racing games have no creativity in them, so I guess this has to happen in real life before it can happen in a video game.

2 guys, 2 cars. One car ancient, one car brand-new. The guys both try out each car and then negotiate for the race who will drive which car and what the distance compensation for the weaker car is going to be. Once they reached their agreement, the race can start.

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>>39636
Old NFS were goated yeah. I think I played through the first Underground just with the starter Golf GTI. Was fun. I also played through Forza Horizon 3, including all the dlc. Was meh. Horizon is generally overrated as fuck. It's essentially the Ubisoft formula applied for racing games. Ton's of busywork. You get tons of cars, especially hypercars and they never feel rewarding. I think when I was only about 25% done with the game I already had a fully modded Lamborghini and played through the whole game with that. The game shits you a ton of cars out but you never care. However what really sucks is if your goal is to get every car in the game, even though you might already have like 95% of the cars in your garage once you are basically done with every race etc.., the last 5% each cost like 10.000.000. credits and you would need to grind for that shit really hard. I think the best moneymaking method was like a 8 hour race (in realtime obvs) which gives you maybe like 20.000.000 credits. I remember that I was already burnt out at this point and so I bought the ingame currency with actual money. Was not proud of it but at that point I really didn't care anymore. And the funny thing is that those cars never interested me in the first place, I think I didn't even drive one of those cars once. Nah, you know what, fuck that game.

>>39870
Black Box's NFS and Criterion's Burnout were the shit. EA ain't doin' shit like that no more, ALL MY FAVORITE FRANCHISES ARE KILLED OFF! 😭 Who's gonna bring back the classic Sims? Who's gonna bring back SSX? Fuck you EA! Give me back my favorite series, you corporate cucks!

They murdered Black Box! They murdered Maxis! They castrated Criterion too! All ruined. Forever. And when the NFS series was starting to find its lost charm with NFS 2015 THEY THREW IT ALL AWAY AND STARTED FROM SCRATCH! These mfs never fucking learn, they introduced the classic mode to Apex Legends and now it's all gone! They keep trying to fix The Sims 4 while this game should have been put out of its misery a long time ago! I hate this company.

I've been having a lot of fun with the new Tokyo Xtreme Racer, although it's really annoying most of the cars I wanted don't unlock until you beat the game.

After playing nothing but sims and simcades for years I've now been playing Virtua Racing and games that look like it. Funny how that works



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I don't care about gamergate 2 or whatever but I did think this was interesting

> Former game executive and develop at Blizzard Mark Kern


> @Grummz


< "The way games are funded you don't use your own money. Even EA, its games are hugely expensive to make, they're upwards of you know 250 sometimes 600 million dollars it's for certain live games it's incredibly how expensive they are and to do that uh your CFO is your best friend.


< "You're counting on your CFO to get you tax breaks to get you in to put studios in regions which are financially favorable and you will borrow the cheap money, you will get a cheap money to do it. Even EA does this. I worked with EA; we were putting together a deal where they were taking bailout money from the banks in the last financial crisis that we had, and they were applying that cheap money towards games, same thing with Covid money. They're applying that cheap money towards games, and what has been the cheapest money while interest rates were still low, you know a couple of years ago it was ESG financing, and so they're going to take this money."


< "Because the returns on investment have been so poor on Wall Street for ESG funds, that source of Revenue is drying it up. This Woke machine cannot continue in the way that it is now for AAA gaming, and I think unfortunately, it's so entrenched that you're not going to see—you're not going to see much of an ability to course correct because the studios are—they're just gonna shut down."


>He goes on to state that the ESG money comes with “strings attached”:


< Mark Kern explains how ESG money comes with strings attached inside corporations and is used to make companies partner with DEI consulting companies like Sweet Baby Inc:

Post too long. Click here to view the full text.
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>add overcomplicated gender and sexuality settings
>still have ZERO DISABILITY OPTIONS
>have NO HEIGHT SLIDER AT ALL
Outstanding move, EA. The Sims 4 is truly the diverse game of all time.

>>39949
You can't add sliders! What if someone made an adult woman and then child coded her by making her shorter than average and giving her small breasts? You'd be encouraging pedophilia!

>>39970
>child coded
Wtf am I reading?

>>39978
your reading the rules.

>>39949 (me)
Remember when every new Sims installment added more body options to Create-a-Sim? That was cool. But hey, at least we can stretch body parts with the mouse now… That's the only improvement TS4's CAS has, everything else is somehow worse.

Let's hope GTA 6 will be a better Sims 4 than Sims 4 was.



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