>>20499I feel like your ignoring how accustomed to creation bethesda as a studio is at this stage in their history
Like fuck they’ve made so many games and each release has seen visible upgrades in the engine
Fallout 3 made 3d Bethesda games possible
oblivion and morrowind introduced procedural generation and large worlds to also be possible to run on most systems without crashes like in new Vegas
Fallout 4 introduced a lot including functioning shadows, better gunplay mechanics, better ragdolls, better facial animations, removal of limitations imposed by opening menus, better sound quality, etc even if you hate the game it’s hard not to see the visible engine differences between the games before it. Same goes for f76 and eso in their stages of development that proved 3d creation games in multiplayer are possible
And now there’s starfield introducing planetary levels of detail, vehicles(this is a big one), even more patches to the original engine, etc. there’s no reason for the studio to decide starfield is the best time to abondone the engine considering how many updates it’s recieved at this point