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File: 1730407350569.png (180.56 KB, 421x328, Alexander.png)

 

(Halloween thread) What would be a perfect Amnesia game for you?
I would give the protagonist some limited weaponry (think about pickaxe and dynamite from first Penumbra game, and of a gun you have for one part of SOMA), but would both make them extremly limited and punishing to use offensively at the cost of protagonist's sanity (killing the monster looks and feels so gruesome it gives you sanity damage), so that it should be impossible (at least for an average player) to simply "kill everything in your path" and stealth gameplay is still the primary part of the game.
Add an ability to "lay down and pretend dead" that can be used to make the monsters ignore you, but can only be used for a short time (proportional to your sanity level).
Add more ranged enemies and enemies walking on ceilings, attacking you from above (Rebirth has both already, however its ranged enemies appear only at the end of the game, and ceiling-walking enemy is actually a fakeout who is only a harmless scripted cinematic)
Add a little bit of non-linearity (At minimum, there should have been multiple paths to progress forwards and the secret rooms you can miss on first playthrough, at maximum… look at the Dark Descent custom map "Fleeing Brennenburg" to see how the non-linear structure can potentially work well in an Amnesia game) at the cost of the game's story being a little bit shorter than Dark Descent (roughy comparable to "What if there were no Agrippa and instead you get to Alexander soon after the sewer level?")
Add at least one puzzle using the sanity mechanic (e.g. there is a mystic object you can see only on low sanity and thus you need to lower your sanity by… eating a psychedelic mushroom or something)

…and graphics can be still on the level of Dark Descent (although I would prefer if they were just a little bit better than Dark Descent) as long as the engine is meachanically interesting and supports easy custom map and mod creation
If any part of the Dark Descent engine needed improvement, it is non-hostile NPC (I get that you are SUPPOSED to be alone and surrounded by enemies and darkness for majority of the game), but lack of even primitive dialogue interface severely limits an amount of plots the custom map maker can tell
Oh, I almost forgot the most important part…

Multiple lanterns. With each one potentially having its own fuel source (e.g. you can have a modern flashlight that consumes batteries, an old lantern that consumes oil, and a lighting stick that doesn't consume any fuel, all on different stages of the same game)

Bumping the thread for the last time

>>37831
Sorry I never really played it.

>>37828
Ok I have an idea for it. I think with where the games have been going the ultimate one will have to be set during the holocaust. But this is my idea for the most disgusting and scary horror game ever.
Nazis are murdering Jews and Gypsies in this massive disgusting horror factory where people are tortured to death through long processing machines and you are the only survivor as a 10 year old child. The soundscape will be this terrifying industrial clanging and screetching so you don't know what is metal and what is someone being crushed in the machine. There are three monsters. The most numerous are the nazis who are meant to be running the facility. They have guns and will oneshot you with their rifles if you fuck up and get spotted. Either they joke and laugh and try to talk to you or are dead silent and all you can hear are their footsteps. You start at the outside (but escape is impossible because of some reason) and here the nazis are your only enemy. It's not too hard to escape them though because its a new facility built on an old one and there are lots of places to hide. There should be many ways to approach problems at first, maybe it can even be like an immersive sim kind of thing. You can find a pistol and even kill the nazis but it takes several bullets to kill them and you struggle to even hold the gun and it shakes around a lot because you're a child so it's not a good option, and the nazis will oneshot you so you can't tank and spank. There will be several portions where you have to enter the machine to escape them and you are forced further in. You find some stuff about an elite SS nazi unit who had been sent to protect the 'ritual site'. If it isn't obvious the nazis are doing mass human sacrifice.
So you go further in and now there is not a hint of sunlight. The support facility becomes less important and the machine is bigger, and now the nazis have to walk through it all the time. The nazis themselves seem to have let themselves go, they hardly look like the ubermensch and are starting to degrade with scabby skin and dirty uniforms. The talking ones have struggle speaking but the silent ones stay completely silent. They are more sluggish and have worse aim. Here you start to see lobotomized people walking around doing menial tasks. They also attack you when ordered, they are the second enemy type and they are like the zombies Post too long. Click here to view the full text.



File: 1730442013125.png (532.59 KB, 544x544, 1451230380976.png)

 

when I checked out the VTM tabletop years ago (it was still Old WoD) after playing Bloodlines I expected the same grungy punk sort of tone and it was all weepy goth bullshit, very gay and disappointing



 

any
15 posts and 4 image replies omitted.

>>37799
Project Zomboid today.

>>37688
Finally got around to Neke Atsume 2, basically the same game with some new music, much needed QoL features, and some system for visiting other people's yards. I'm gonna assume more cats and furnature too. Quite nice.

File: 1730320406768.jpg (555.12 KB, 1920x1080, 20170426164655_1.jpg)

Finished with Expeditions: Viking (go play it, its great). Immediately installed its predecessor Expeditions: Conquistador. Its clunky as shit, looks like ass, big stretches of boring nothing as you traverse the map collecting randomly scattered pickups, completely different feel from Viking, not fun experience at all. Would have started Expeditions: Rome already, its the newest and the the most well received in the series, but there is an update coming out soon, so waiting for that.

Also for like an hour tried Knights of Honor II: Sovereign. Its basically Crusader Kings 2 with Total War battles, but lacking the depth of either of those.

Crusader Kings 2, the After the End mod. I'm playing as the 7 year old Tycoon Eugene Murrough of Alleghenia. Tycoon Eugene took the Steel Throne as a newborn after his mother, Tycoon Phillippa, died from cancer.

File: 1730334059664.jpg (808.83 KB, 1920x1080, 20241030201252_1.jpg)

>>37820
Forgot pic



File: 1687418426449.jpg (Spoiler Image,48.55 KB, 460x215, header.jpg)

 

>game made by 3 people
>has features at launch that battlefield added months after release
What isn't there to love?
15 posts omitted.

>>28946
>cant strafe sideways

File: 1689434469457.png (Spoiler Image,267 KB, 958x359, ClipboardImage.png)

Its fun but seems kinda grindy? I suck even after 8 hours of gameplay so Im kinda burnt out at this point. Finally pepole play the same 3 maps over and over even tho theres like 20 to choose from

>>29280
damn uygha you suck
skill issue

that they will permaban you for civil queer discourse and the lead dev is a turkish Israel loving cockroach

>>37803
>SabinyAK
That is a namefag I haven't heard in a long time.
>that they will permaban you for civil queer discourse and the lead dev is a turkish Israel loving cockroach
Bear in mind, I haven't played since the hype of it's release, but from what I understand is they will ban anyone using derogatory language.
And it's unfortunate the lead dev is a zioncuck.



File: 1729956676501.mp4 (14.08 MB, 640x360, 0.mp4)

 

Getting a gaming PC again soon for the first time since I was a fat fuck, I am interested mostly in the deep, weird, and sometimes just funny experiences that only seem to exist on PC.
16 posts omitted.

>>37724
elder scrolls 2 daggerfall

Coming soon: Peripeteia, 1st person deus ex-sorta game set in a polish cyberpunk shithole on the border between Poland and not-USSR

>>37724
>deep, weird, and sometimes just funny
barotrauma

>>37765
Explicitly anti-communist, reactionary dogwater.
Which is a shame because it is funny in a very deus ex way.

>>37755
>Neo-Imperial CHina
Ewwwww.



 

>Destroys commies and leftypol
>Is everyone's favorite character in Mafia 3?

How does he do it?

Anyone who shoots state senators no scope is a favorite in my book. Even if they canonically dismembered a Vietnamese mom

>>37795
Yeah I mean he's still an anticommunist freak that in general deserves to die, but his arc is based.



 

I have looked all over the catalog both on /games/ and /music/ and have not found the VG OST thread so I guess it got wiped by the bumplimit, so here we go again.
38 posts and 1 image reply omitted.

Just installed Ancestors Legacy, havent even played it yet, but the main theme rocks so hard I had to immediately post it here.

*pink pajama guys*



got this stuck in my head due to that one topic about genshin (dont even play it)



File: 1729920099436-0.png (128.44 KB, 584x441, 1728890202561.png)

File: 1729920099436-1.png (120.02 KB, 565x411, 1729898188237.png)

 

Ay yo what fucking game is this please.

File: 1729920218194.png (217.66 KB, 1150x547, ClipboardImage.png)


>>37722
anon solves a thread without uttering a letter, respect

>>37726
well they say a picture is worth a thousand words



File: 1729971413720.jpeg (235.43 KB, 1236x1600, IMG_0986.jpeg)

 

There is no excuse for the world of fallout to look the way it does. The united states in fallout shouldn’t be an empty wasteland, it should be a polluted graveyard filled with dead mega cities and broken highways everywhere. The fucking matrix comics got this aspect of omnicide right. Being aware of this fact makes the combat so dissapointing too. The player should be spending more time in the ruins of irradiated or depopulated cities using laser guns and fully automatic rifles. That shit is objectively way more cool and sci fi than whatever 80s era retrofuturist bullshit the dickheads at black isle are pulling. Like fuck, how the hell did the fuckers working on the TV show somehow manage to continue the tradition of fucking up the setting.



File: 1729873175731.jpeg (178.82 KB, 370x460, IMG_0980.jpeg)

 

Helldivers 2 gets regularly compared to this game. It’s disappointing to see how much worse starship troopers turned out on launch. Helldivers 2 wasn’t perfect at launch either. However, the sequel had way more features that made it a much better game. Helldivers 2 has a playable menu system, a community based conquest system, procedurally generated maps for infinite replay, better bullet ballistics, crater physics, some vehicles, and air support.

What’s strange is the lack of reasons for starship troopers to have performed poorly. In terms of bugs, both games are evenly buggy. In terms of strengths, starship troopers has larger lobbies, more diverse levels, larger maps, and more heavy weapons than H2.

When considering all this information, it’s strange to see the game do poorly compared to helldivers. Voice your ideas on what went wrong. Additionally, voice your suggestions on what could change.

I'm glad helldivers is adding clans. It should have done it months ago. Without the in game social element there's nothing to really keep the samey gameplay fresh and relying on randos for the higher difficulty levels is such a mixed bag. Having a reliable team to play with will make a big difference I think.



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