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 [Reply]

As a latin american, its always good when these companies care about localization,regional prices etc, back in 2022 if im not wrong the Latin american representative was fired, the reason? latin america is not "profitable" enough so they will focus on NA and EU, mind you these are the same people that say they value equality, if they arent getting money you aint worth a rat's ass to them.
Second, Matthew Dawkins a Freelance Writer and Developer for Vampire: The Masquerade, is racist prick, who thinks and writes all native people as "Savages" ( he is writing about the Abya Yala ) ill add the prints

TLDR: dont give money to fascist pricks who only care for money and parade you like a prize
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>>29165
The people working on the games already got paid. They don't own the IP anyway, even if they literally created it from nothing.

 

>>29168
What happened to the second paycheck in "paycheck to paycheck"?

 

>>29170
Proletarians are paid for their labour power, not the product of their labour. Pirating games is not stealing from proles, it's denying profit to capitalists.

Anyone who will then turn around to say "oh but then the capitalists can't pay the workers!" are counterrevolutionaries.

 

>>29170
Actually try to read Marx sometime, tankfag.

 

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 [Reply]

your favorite niche IP finally gets a new title….but its a musou game

 

>>29198
Almost every game I love has been monkey pawed already. What's the point. God I hate bourgeois of all stripes.



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 [Reply]

Ngl, I'm kinda excited for this

 

>>29160
I thought it was called Steam Deck, no?

 

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Switch……….2!

 

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It better be backwards compatible or I'm going to start some shit

 

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>>29160
Current rumours are this



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 [Reply]

i dont have my hopes up for this remake
Even tho the story of the game is already stablished, Bloober seems to not understand what psychological horror means, take for example the blair witch game, in the good ending you kill yourself, to bloober team people with trauma are so dangerous, they're better off dead, the solution to mental health issues to them is bullet to the frontal lobe, if this game is a "re-interpretation" of Silent hill 2, we can expect the most shallow portrail of mental health issues, that game has good portrayal of menetal health issues, and dont even get me started on the medium game and their portrayal of a survivor of sexual assault and how they handle that narrative.
and before people say "oh what about the in water ending"
Difference is that In Water is never stated to be the definitive solution to the Jame's situation.

In The Medium, you only have one option and the game tries to hammer it in your face that its the only """""logical""""" way out. Even the achievement for beating that game acts like its a definitive solution to the topic, which is gross and irresponsible.

Considering Bloober Team already doesnt understand, or willfully changed the main character's behavior just from the trailers alone, do you REALLY think theyll handle the other characters and endings well?

 

Timely to make this thread when this article about Bloober's "next phase" dropped today
https://archive.is/ih1EO
>Layers of Fear was Bloober Team’s final psychological horror game. The studio didn’t advertise this fact, but behind the scenes, a switch flipped weeks ago: When the remastered and expanded Layers of Fear collection came out on June 15th, it marked the end of a phase that was known internally as Bloober Team 2.0
>Going forward, developers at Bloober will rely on action and player input to generate disquiet, and they hope that this nudge in creative direction will drastically expand the studio’s audience. This mechanics-first ethos was actually implemented internally in 2019, when Bloober began building the remake of Silent Hill 2 for Konami.
>“We decided that our next titles should be much more mass-market oriented,” Babieno said. “We’d like to talk with more people. We’d like to deliver our ideas, with our DNA, not by environment or storytelling, but by action. So all of our future titles will have a lot of gameplay mechanics. They will be much bigger.”

 

>>29054
Jesus…

 

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>>29051
I do not have high hopes for it or anything Konami-related in general. That they outsourced it to some shitty sellout Polish indie horror dev instead of doing it in-house is tantamount to how much they barely care about the result as long as it sells. Fuck em.

 

I have disliked all of the recent slew of video game remakes by default, but the entire idea of remaking Silent Hill 2 is especially ill-conceived. It's famously aged very well and is generally considered one of the best games ever released, if not outright the best. Exactly what value is added with a remake? The only possible way it can go is down. Even if Bloober Team did everything right, it would almost certainly still be inferior to the original. And they are very unlikely to do "everything right", considering their middling track record and news like >>29054. Maybe the franchise reboot Konami is doing at the moment will have some positive effects by way of the other announced games, but the Remake is 100% a mistake just as a principle.

 

Another pinball machine would have been less of an insult



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 [Reply]

Hi, My name is Zachary Zacharias, and I am the zookeeper at the zoo here in Goron City, and I'm here today participating in the fundraiser. Our zoo is greatly in need of some additional resources to help house and feed the animals, and continue to provide a wonderful opportunity for the children in the city of Goron. To help me here today, I've brought one of our animals with me. This is Tommy Turtle, from the zoo. Tommy is one of the outstanding attractions that many children come to see here. Obviously, they feed Tommy, you can see how large he is. He is far beyond the size of an ordinary turtle. In spite of the fact that he seems well fed, most of our animals are not, and we do need addition help buying food and helping to shelter the animals. So I'd ask you, please, if you're here in Goron City, just stop by the zoo, say hello to Tommy and some of our other fine animals, and we'd appreciate very much a donation to help us keep the zoo going. Thank you!

 

amogus

 

sus

 




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 [Reply]

For anyone who's played it…How many parents can you murder right in front of their children? I really need to know, realism is a big thing for me in games like these…

 

>>29175
I don't think there's an option to rape little girls in it and then get aquitted, 0/10



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 [Reply]

The game in some ways does feel like d2 or even like d1 in some moments. What matters for diablo, well really for blizzard in general, is a shift away from power creep and convoluted rpg progression.

Bethesda did this with oblivion and Skyrim and now blizzard is doing this with dragonflies reduced level cap and diablo 4s progression and combat mechanics. Things like 100+ level caps, damage in the millions being seen casually in endgame content for either games listed, enemy spam, and more are visibly gaining attention from the studio as legitimate problems to these games and I'm hopeful for where they go. Personally I hope they fix the awful crafting and profession system of wow to make gold a primary resource for crafting materials and just scrap professions all together since even hardcore players barely understand their purpose
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This genre always made me feel like a stick in the mud. I just get bored after a couple several hours of holding right-click to watch hordes of enemies die.

 

>>29149
That's how I felt about Skyrim, poe, d2 and Morrowind

This is a symptom of the verticle progression tied to many rpgs especially hack and slash titles. You get boring combat with increasingly meaningless stats as the game progresses. Most normal games especially fps titles like far cry 2, hl2, ori, Rayman legends, rain world and many more have far more interesting gameplay because verticle sxaling is toned down to a level that the developers can focus on other aspects of gameplau

 

>monsters scale to your level

what a heap of fucking garbage

 

>>29163
it just werks :^)

 

>>29164
I was just about to comment something similar on Bethesdas garnage approach to dealing with power creep in their RPGs ahaha



 [Reply]

I can’t get over these games years after release they’re just really that well put together. Nearly every single action of these games is animated and with a noticeable amount of detail.

These animations can include limb specific hit reactions when an npc gets burnt in a specific section of their body, transitions from gameplay to cutscenes being seem less, weapon upgrades, looting animations, or simply just having NPCs and the player have their foot properly match up to the terrain they’re standing on the list of small details that build up to provide a super immersive experience for the player just goes on and on. It’s so so easy to pass by these qualities when you’re used to playing games made with this much love. Oh man I really truly do hope the technology that goes into engines like euphoria physics, or proprietary or even just the things both studios have made with havoc directly become more available for smaller studios. These games show a better direction for games overall and what they can be
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>>29104
>boolean
My juicy tushy. Temperature calculations are expensive. That's why all these games run like piss. I bet they use a (terrible) inhouse compiler too.

 

>>29131
we need to store the temperature data for our open world map in a single, un-chunked bitmap file that uses red to map the high, blue to map the low, and green to map how rapidly it changes

 

Jokes aside it's still pretty incredible knowing that even at the highest stage of capitalist development in gaming, AAA publishers and developers still hold each other to a standard to push for the most advancements in gaming tech from time to time even if it creates zero profits or details anyone is gonna care about

 

>>29132
Jenkins, promote this man!

 

>>29133
Read Dead 2 as an alpha test for a Sword Art Online style full dive VR world that the government is developing and they need it to be realistic like having horse balls shrink or people would find out its VR. NPCs are so believable because they are actually brainwashed prisoners who are killed IRL if they die in the game. SCREENCAP THIS.



 [Reply]

This is E3. You know it. You love it. Come and get your slop, gamers.
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>>29084
what's it like being massively gay

 

>>29086
>>29101
its just fucking commom sense, im not wasting my time watching some white dude's video about some failed video games event. stop watching trash

 


 

>>29134
i am gay, what does it have to do with trash youtubers?

 

>>29137
I'm also gay



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 [Reply]

/games/ does anyone want to start an online tabletop RPG group with other anons? what games would you want to play? What games would you want to run?

 

>>28982
I think that would be fun, I am too lazy to DM it tho. I vote for something scifi or modern (preferably with furries)

 

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>>28983
Eclipse Phase might be a good idea then. By default there are some pre-written animal-like character morphs like Takko (uplifted octopi) and Pigmorphs, but nothing prevents you from writing your own homebrew morphs and playing as them.

 

>>28985
Sure why not. Sounds good.

 

So when we playing son?? Maybe try post in the matrix chats/siberia for more exposure

 

bump



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