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What is 6 - 3?

Not reporting is bourgeois

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File: 1738729239970.jpeg (265.07 KB, 828x441, IMG_1588.jpeg)

 

Games glorify violence for the spectacles and push pro-violent ideas on people along with multiple misconceptions of violence. I won’t blame video games for fascist scum to do bad things, but I won’t absolve violent video games and violent media any responsibility in misinforming gamers on violence either.

Action slop is slop because the fighters in action lack self preservation and preparation. Just compare how much less views an artillery or tank fight gets compared to any melee combat or gun fight. Even though the former is used much more often, it isn’t as interesting to proles.

I think milsims like arma and hell let loose get action right. There’s more focus on teamwork, long ranged combat, safety, and some level of maturity about what you’re doing. Gamers become much more encouraged to respect other people and not view themselves narcissistically like what self insert action slop does all the time. Ironically, I think the most realistically violent games do the most to discourage people from participating or consuming violent media.
2 posts omitted.

>>39559
>Games glorify violence for the spectacles and push pro-violent ideas on people along with multiple misconceptions of violence.
The vanguard of the revolution, everyone.

>>39563
I’d rather than be educated on violence and avoidant of it than be a bloodthirsty fascist barbarian.

>>39564
You can't help using buzzwords for everything, huh?

>>39559
did you consider the possibility of aBBC, op?

>>39562
>Cod is genuinely pro us propaganda
This is a genuine criticism of CoD but it has nothing to do with it being unrealistic. Milsims sure are not the opposite of CoD in that regard, go play Spec Ops: the Line or something.



File: 1738550711007.jpg (65.5 KB, 579x495, master chihuahua.JPG)

 

what is ur favorite single player fps franchise!?!?!?!??!?!?!?!?!?!

I just started playing the Halo games for the first time and they're my new favorite shooty single player games!!! I was SHOCKED with how much better Halo 2 is compared with the first one, and I was SHOCKED once again with the generational leap on Halo 3. I'm still in the beginning of Halo 3, and I'm excited to see how the next ones stack up. they better not disappoint!!!!!!!!!
4 posts omitted.

>>39507
I mean, from what I remember, all you do during the whole games is strafe and shoot. The AI isn't very sophisticated, so most of the challenge is dodging projectiles, and there isn't a lot of strategy to it. But then again, I never finished an OG Doom game because I suck at them, so I wouldn't know.

>>39517
>all you do during the whole games is strafe and shoot
<all you do in platformers is run and jump
<all you do in fighting games is punch and kick
<all you do in point-and-click games is point and click
<all you do in rhythm games is press buttons to the rhythm
Genius.
>I never finished an OG Doom game because I suck at them
Git gud. And stop playing on baby difficulty, no wonder you find these games repetitive.

>>39518 lmao i knew you'd hit with that. It may be reductive to say that all FPS games are just strafing and shooting, but if there's one game where this description almost accurately applies it's Doom, wouldn't you agree? I mean, you can't even jump. And I'm not saying this to roast Doom games, I think they're great, but not my cup of tea

>>39519
>if there's one game where this description almost accurately applies it's Doom, wouldn't you agree?
I think that description fits CoD better. Doom is more like Hotline Miami meets Gunstar Heroes meets… I dunno, Pac-Man or something. Doom Eternal even has that weapon combination mechanic Gunstar Heroes is so renowned for. And the inability to jump is more of an engine limitation if anything.

>>39494
I enjoyed Half Life 2 when it came out. Yes I played all the previous games too. I don't really play single player shooters.



 

Let us talk and exchange about the music of video games, in this case, the music of Far Cry 5; how come ubislop came up with such great songs…
Anyways feel free to post good music and songs of video games.


File: 1738526388409.jpg (69.54 KB, 580x418, latest-2300132243.jpg)

Any track from Unreal Tournament is GOATed
https://youtu.be/eEcPakW42JU




File: 1734500567640.jpg (1.22 MB, 3840x2160, wallhaven-yjgl1k.jpg)

 

Have you managed to free yourself of your nostalgia biases? Let's perform a test. Think of some games in series or franchises that you you experienced first as a kid before trying out earlier entries. Are you capable of recognizing any of the earlier entries as superior games?
9 posts and 4 image replies omitted.

>>38732
Fallout 2 is more immature and edgy, relies more on references than Fallout 1, perfect if you're a teenager but in the end I feel it's the inferior work of art because of that, despite having more stuff. Also the Master and its army are better antagonists than the enclave.

>>38678
Skyrim is shit without mods

>>39119
Didn't realise GBA could have graphics that good

>>39167
Bf2 was great, just raking up bots and seeing how long you can last is chill.

The only thing I'm really nostalgic for is how in the 90s tech progress created a situation where games were actually improving in a lot of ways, with the rapid increases in memory, storage, and processing meaning sequels actually improved on old systems and added new ones. Not to look back with too rosy of a tint in my glasses but the low cost of tech and development and the lack of corporate domination really did let video gaming flourish.



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>You play as a salaryman who gets caught in various everyday troubles and overcomes them with acrobatic bows. From boss reprimands to client complaints and family issues, showcase your elegant apology skills across different scenarios.

https://www.youtube.com/watch?v=RKsqlCXRd_A
https://store.steampowered.com/app/3236010/SuperSorry/
https://www.skidrowreloaded.com/supersorry-tenoke/
3 posts omitted.


yeaaa, that may be a little but tmi

>>39443
>no gay porn tab

Best I can do is uuuuuuhhhh a 3 or a 4 outta 10

>>39443
windows UI is so disgusting

>>39451
agree, i haven't seen it in so long its gotten much worse, genuinely a culture shock to see someone using msn, on ms edge, on ms windows, not even my grandma does that.



File: 1735573634851.png (4.43 MB, 1440x1920, ClipboardImage.png)

 

Honestly, it's surprising that something like "Marvel Rivals" hasn't happened before. In retrospect, it seems obvious. A basic hero-shooter format, but with an established and expansive universe, with literally hundreds of variations for skins.
15 posts and 3 image replies omitted.

>>39403
>So is this game just overwatch but with Marvel characters?
Honestly, it looks more like Overwatch x Fortnite because you play in third person and becaues the game has a huge variety of gameplay styles. For example, Spider-Man isn't just a Mei clone, he's a DPS character who relies on hand-to-hand combos 'n' shit. I really expected the devs to just make him shoot his web and call it a day but it looks like they tried to transfer his gameplay from Marvel's Spider-Man directly into the game.

It's more similar to Marvel's Avengers. Just… good.

>>39374
if you think squirrel girl isn't fat then you're just fat yourself

>>39403
The gameplay is completely different, it's genuinely really exciting. Characters have way more powers, which allows for insane and fun things to happen.

File: 1738264916826.png (356.35 KB, 958x388, Screenshot (5827).png)

:(

>>39439
driverlet



File: 1738118853268.jpg (741.29 KB, 1920x2094, pedro-marcolla-bruxinha8.jpg)

 

ITT discuss custom rules for tabletop, card, board, or pen & paper games.

What house rules do you use?
What official rules do you ignore?
Are you cooking up anything currently?
1 post and 1 image reply omitted.

>>39423
I didn't even know you couldn't do that

>>39422
I am heavily considering going gridless with my D&D group since most of them are wargamers and familiar with using miniatures, combat phases, rulers and templates.
The basic idea is bases touching is melee range, polearms have 1" reach only if they are not engaged. For blast spells: models who's mini is fully engulfed take full damage, half for partial (precluding half dmg for successful saves). The rest is simple conversion: 5 feet = 1"
We'll see how it goes.

>>39426
Lots of people find gridless play to be very freeing. You might just prefer to eyeball melee range, since the whole idea is to not stick to super rigid measurements. Minis won't necessarily be on a consistent scale either, so leaving wiggle room for interpretation can help there as well.

>>39427
Good points. I'll definitely be open to some wiggle room then.

>>39423
I have the communism wild card. What it does is the same as purple dragon in rayman uno, where everyones hands are shuffled and dealt equally to everyone. It is devastating after you have picked up like 30 cards and then play it when someone has uno. It is pure evil and prolongs the game into a maoist PPW.



File: 1700529826844.jpg (Spoiler Image,141.39 KB, 800x426, super tux kart.jpg)

 

What do you use to run Windows games on Linux? Vanilla Wine, Bottles, Steam?
12 posts omitted.

Lutris
Game library manager with community scripts for running stuff on Wine if need be
Connects to your Steam and GOG libraries

Proton. There's only like 2 games that I have that needed more than 1 minute of setup with it, gaben did a good job

Check out app like Bottles, playing Linux games on Steam is easy (just use Proton in Steam app) and as for older games on Linux check out jc141 torrents. Works like a charm.

Steam and Lutris
Lutris lets you use different builds of wine/proton/-ge without steam for pirated games and is convenient for all those special cases when you need special libraries.

>>31845
cataclysm (both dark days ahead and bright nights)
zero-k
tales of maj'eyal
endless sky



File: 1738079274478.png (3 MB, 1891x1034, ClipboardImage.png)

 

furries+prison movie tropes+ infuriating rngesus+ all of martin scorsese's scripts+ nice soundtrack= this game

prison was too short but not empty prison was too short but not empty prison was too short but not empty



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Napoleon once said something about fortifications mattering the most to the outcome of an invasion even more so than how an invasion was organized.

After reviewing footage of the current invasion in Congo, I realized that there was difference between capturing territory and securing it. I already knew that there was a distinction between the two terms, but the implications of that distinction only became obvious to me recently. Okay, but what does this have to do with RTS games?

Basically, I think game developers should reconsider the definition of capturing territory in these games to be more than just taking over land. Simply occupying land doesn’t necessarily mean any captured territory is actually secure. Without defence systems installed and any chance of internal rebellion suppressed, no territory has been really secured.

I think games like Paradox RTS games, Men of War, and warhammer should have a built in rebellion feature and an “unsecured debuff.” By leaving any invasive land much more vulnerable to be lost either due to internal strife from the player’s actions or from the fact that the territory captured isn’t really defended, the player is forced to make harder decisions about whether invading their neighbours is worth the potential costs and about how they should treat those they subjugated.

I think RTS games would be much more realistic, but that they would have a lot more to say about the nature of warfare.

Grand strategies are not really comparable to tactical strategies, even though technically both could be called RTS. The former usually do have some kind of occupation mechanic to prevent player from snowballing too quickly, Man of War or Dawn of War are purely battlefield focused. But decision to spend resources fortifying strategic location or committing troops to offense is present in all of them.

>>39406
Interesting



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