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File: 1704994881796.jpg (163.4 KB, 1732x746, acb.jpg)

 [Reply]

This was in a normie game in 2010. Let that sink in.

https://www.youtube.com/watch?v=Dwemft1PI9w


File: 1704828827993.jpg (807.25 KB, 1280x1000, realityrealityreality.jpg)

 [Reply]

Hello comrades.

I have noticed steam published this garbage (wall of shame):

Link I: https://www.youtube.com/watch?v=dWUOa55s8Pw&t=44s

Link II: https://partner.steamgames.com/doc/marketing/upcoming_events/themed_sales/economy_2024 .

[redacted]

Godot is an good game engine: https://godotengine.org/

Sorry if I have sent this post in an wrong place. I am new here.(USER WAS BANNED FOR THIS POST)
1 post omitted. Click reply to view.

 

>having a steam account

>>33055
^

 

how embarrassing

 

>>33054
>calling management games capitalists
lol

 

what did OP expect? one of those "letter to GabeN" threads but we call him a bourgeois piggie?

 

>>33054
Is there any good games in the sale though?

I don't think OP should have been banned for this topic though



File: 1704901014996.png (1.47 MB, 2488x2176, ClipboardImage.png)

 [Reply]

RIP NOELLE. POST YOUR FUNNY 4chan fanfics related to games here. DOESN't HAVE TO BE DELTARUNE

 

>>33063
now I wanna see the other image in that image that inspired him



 [Reply]

I think art designers run out of creativity when designing high level gear in games that don’t look out of place because they’d have to imagine that gear being functionally better than all the rest but don’t know what it would have physically that would suggest that so they end up making armour and weapon sets look absolutely ridiculous to make them stand out and you end up with the OP

My suggestion to fix this is just base weapon and armour progression to crafting so you can visualize what the gear should have and cap off how good gear can get
14 posts and 6 image replies omitted. Click reply to view.

 

nothing wrong with unrealistic armors but a lot of higher-tier ones look hideous.

 


 

What hurts more about this than how goofy the armies look is how much less diversity there is

In real life there’s a multitude of variants and types of armours people wore throughout history that serves both mechanical and cultural reasons but in video games there’s typically a lot less diversity due to finding issues so not only do you get unrealistic or even hideous looking armour sets you also get a lot less to equip with a lot less variation between them

 

Still waiting for a game where the endgame armor isn’t some voodoo ultra dragonbone unobtamium but instead there is a system where buying second-hand or looting random armor and using it gives debuffs because they don’t fit the player properly, so the endgame armor is expensive and stronger because its tailor made for the character’s body.

A size system for clothing would be really interesting and that is only one of those reasons, maybe you play a creature that has four arms and it can only put on corresponding armor with either adequate space to hide your extra limbs or with extra sleeves. Some games have something along those lines already, but sizes of clothing or armor are completely ignored.

Imagine this, instead of developers being forced to push down prices of looted armor, making them unlootable from the enemies or even making those items underpowered for no reason at all just so that progression doesn’t go too fast for the player if they defeat a single strong enemy with good equipment they could make those pieces of armor clunky to work with because they are either sizes too big or too small causing them to be uncomfortable for the player body.

 

The worst sin of armor design if having no relation between form and function. Example from Dragon Age Inquisition: First photo is a light armor for mage (called Sentinel Plate), the second medium for rogues, and third heavy for warrior.

And kind of off topic, but I hate class restriction on how player character can dress. Like give it a stat requirement, or provide bonuses for specific playstyle, slapping on big red CANT BE EQUIPPED is so lazy.



File: 1697900384885.jpeg (536.63 KB, 1469x828, IMG_0413.jpeg)

 [Reply]

For those of you unaware squad is a tactical shooter like arma whose main focus for its gameplay is its infantry combat. Recently the developers launched a controversial but cool update called the infantry combat overhaul or ICO. The update brings realistic recoil physics, depth of field of effects to simulate the eyes focusing on certain objects, altered ADS time, improved weapon inertia and a lot of other QOL features. This update was controversial for the amount of things changed, more specifically changes away from being an arcade shooter to reaching closer towards a simulation of real infantry level combat. I think it was a good update, it brought a lot of new ideas to what FPS games can be and currently the game plays as if your actually controlling a person and not two floating hands with a hitscanned gun, adding another layer of depth to the gameplay.

I’m assuming real force vectors are used in this update because the current procedural weapon animations play out in a way that feels responsive to the players movement and inputs rather than being predetermined like in other shooters.

 

Agree, update caused combat to be more interesting, infantry can’t hit shit just like in real life, suppresion became king again. Had alot of fun fighting over a single tree line with both sides being able to reinforce before getting bodied which caused the battle to be way longer than before, flanking the flanking party of the enemy while getting flanked, amazing.



File: 1704648483046.png (56.83 KB, 1920x1080, GDLMxhLWkAAGvUl.png)

 [Reply]

> Toby Fox has asked us to relay this message on his behalf
https://nitter.net/UndertaleYellow/status/1743683972951839006#m

Context: Undertale Yellow was blocked from sharing most of their soundtrack because the company in charge of Undertale's music stopped them, which Toby doesn't want, but the CEO himself decided to be obnoxious about it by publicly making a 10k bet and then refusing to take the L and doubling down.

Toby Fox straight up said "hey, sorry about the actions of the company I hired to be in charge of Undertale's music, here's a statement from me you can post about what a manchild the nepo baby is being, also about those 10k…"

 

File: 1704649761188.png (320.25 KB, 828x822, 1695068053314.png)

just the music industry being the music industry lmao. this is a consistent problem that happens every single time anyone signs up with one of these companies but people forget the bourgeois are not human. toby fox wasted time he could spend finishing deltarune on dealing with a neurotic sociopath harassing people for money

 

>independent artist hires a company to do something and they immediately fuck things up episode #2956315673

 

You think he'd just speak with Toby about things before taking action, but porkies.

 

>>33015
Every manager I've known, even the "good ones", were all flying by the seat of their pants. And to make things even worse: this cunt is a CEO.



 [Reply]

I recently completed this rubbish game. I played it to completion expecting some story reveal later on but there was nothing. I am very, very dissapointed. How can people love this game where you can't fail and where gameplay is just pressing rmb lmb or right trigger left trigger. I don't get it, I wish the 4 hours I spent in this game could be spent watching video essays instead since that would be unquantifiably more worth my time.
5 posts and 1 image reply omitted. Click reply to view.

 

>>32985
When will indie devs start putting DRM en masse?

 

>>32986
Probably never since the license fees would be more than it's worth for small games

 

>>32987
So essentially the main reason to oppose DRM is if you play AAA games?

 

>>32988
Well you should oppose it either way but it certainly affects AAA gamers more

 

>>32985
1. Make a cheap wholesum chungus and apolitical walking simulator where the plot is "love and tolerance is only what matter"
2. Make a list of wholesum chungus socdem/vaguely progressist twitchers
3. Give them a preorder key
4. Get the money from all the middle class teenagers and young adults buying the game

Didn't this happened at least 5 five times in 2023?



File: 1701612749599.jpg (216.85 KB, 1150x1844, 9546521.jpg)

 [Reply]

Strange request but I would like to deepen my analysis of the game and one aspect I'd like to tackle is structural mechanics of oppression, its radical means of dismantlement and historical comparisons from communist and anarchist movements (preferably small communes). Zapatistas for example
I would also like resources to create comparisons to slavery in America through economics, social movement and moral decay so I can contrast it with the ways social progress is motivated through change in production that the protagonist and his commune put into effect.
To top it off, this would have to be somewhat digestible in a way that even (neo)liberal leftists can understand, which means it would have to go against idpol and optics (focusing on the work being problematic instead of the work itself), as well as a complete disregard or ignorance of historical materialism.
I'm also deeply uneducated in the subject so I need to deepen my vocabulary as I just wing it from common sense and my own set of beliefs.
Also if someone wants to argue the game with me, I'd be glad to do so.

Move thread if wrong place

 

This is meant more for the games board.

 

ok please delete, i have made the thread in the games board

 

ummm. You should probably first go into stuff that disapproves race science and other stuff that is used to justify slavery. Stephen Jay Gould wrote a book about it. You could also probably look into what authors of the game were trying to say about slavery, there should be interviews. I think this question has better likely hood of being answered if you were to remove the layer of final fantasy from the text. I didn’t play the game so idk.

 

Just started FFXVI and just from the first few hours of the game (which is great so far) I'm not sure what exactly you want to get from this. For the most part the world of the game is in pre/early feudal slave economy, with production being carried out by a combination of unremarkable peasant workers and magically talented slaves bound to a nobility class defined by their relation to the mothercrystals.

I can certainly see the merit in taking this as an opportunity to analyze a fictional society, in order to build up confidence in your ability to analyze more generally, but don't expect to get many direct lessons about the modern day from it. This isn't a Disco Elysium or even Cyberpunk 2077 where themes and plot beats have direct implications on the modern needs of the movement.



 [Reply]

Incredible how 1 gay couple + 1 bisexual woman in a video game is enough for rightoid chinletdies to start sperging out and making hour long essays about "wokeness"
16 posts and 1 image reply omitted. Click reply to view.

 

>>32718
all posts with this flag are literally filler at best, huh

 

File: 1703721647971.jpg (737 KB, 2048x1361, 1614112720363.jpg)

You have to be way too terminally online to attribute a category as wide as "plays video games" to any one political ideology, or any coherent set of beliefs in general. Not throwing shade at OP but at some of the replies and general behavior on leftoid spaces whenever this topic comes up. Feels very much like some sort of Christian guilt to me.

 

>>32786
Because Christianity is basically the wests culture espacially in America wich had no culture to carry with it except for all the different protestant branches wich fled to the continent. There is a reason the only 2 countrys with majority atheists were East Germany and Czechia cause they could do whatever they want to the population knowing Russian tanks will crush any revolt for them.

 

>>31619
I'm more concerned about the lack of police. Not because it's woke or whatever but because it makes the city less "realistic" (like, come on, we have criminals walking around, we play as a fucking classcuck, and yet we're afraid to add some other "bad guys?"). Plus I want to punch cops in the face, GTA allows me to do that so why not Spider-Man? And the story is kinda clunky, I still think that the best Venom storyline was in Spectacular Spider-Man.

 

>>32786
>You have to be way too terminally online to attribute a category as wide as "plays video games" to any one political ideology
I mean, radlibs and Marxists always try to rationalize some proles having certain beliefs as being due to some external factors like "They're white" or "They're actually petty bourgeoisie." They want to easily exclude them somehow so they can continue rooting for "the underdog" without paying attention to the bad apples. It's like with the Nazis accusing certain otherwise perfectly normal white people of Jewishness or miscegenation because of their "degeneracy" or "immorality" or left-wing/"anti-white" views.

Not all gamers are reactionaries, just as not all reactionaries are gamers. And yes, proles and minorities can be reactionary too, people should stop treating them like sacred cows.



File: 1700529826844.jpg (141.39 KB, 800x426, super tux kart.jpg)

 [Reply]

What do you use to run Windows games on Linux? Vanilla Wine, Bottles, Steam?
9 posts omitted. Click reply to view.

 

>>31869
Afaik you can run wine on flatpak without having to install a front-end like Bottles.

 

just play tuxmath

 

>>31887
Oh, there is much more. Just off the top of my head:
Xonotic
0 A.D.
Warzone 2100
Minetest
Battle For Wesnoth
OpenClonk
FreeDoom
Urban Terror
Cortex Command Community Project
Veloren
OpenRA
OpenTTD
Cube series and AssaultCube

 

Lutris
Game library manager with community scripts for running stuff on Wine if need be
Connects to your Steam and GOG libraries

 

Proton. There's only like 2 games that I have that needed more than 1 minute of setup with it, gaben did a good job



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