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 No.17787[Reply]

I'm so fucking hyped for Saints Row reboot
13 posts and 1 image reply omitted. Click reply to view.

 No.18033

>>18032
I mean yeah I didn't like Trevor much but he's also kind of a deconstruction of that archetype, he's miserable, insecure, and deeply damaged, not just 'le funny guy' like in Saints Row

 No.18035

>>18033
The "funny guy" thing with the Boss did not come up until SR:TT, with their characterization in the second game being generally more serious and cold with a bit of a vengeful streak. In the third game though Volition seems to have thought that the series was still too much like GTA and decided to go full retard route, which had more of a miss than hit result. The VTOLs and two types of tanks are fun to wreck shit with for sure, but the game world, storyline and characters ended up being utterly wrecked, with the characters (except Gat, who dies in the tutorial) in particular not resembling their second game counterparts in any way other than names and their faction affiliation.

 No.18062

>>17787
i saw the trailer, it looked interesting
when is it coming out

 No.18076


>>18035
>to go full retard route, which had more of a miss than hit result. The VTOLs and two types of tanks are fun to wreck shit with for sure, but the game world, storyline and characters ended up being utterly wrecked, with the characters (except Gat, who dies in the tutorial) in particular not resembling their second game counterparts in any way other than names and their faction affiliation.

Have you seen GTA recently? Rockstar is trying as hard as they can to be a Saints Row clone, oh the irony

 No.18077

>>18076
Yeah, the copying has gone full circle now and I hate it. I am thankful that at least this shit is mostly confined to the multiplayer, and the Saints Row-esque moments in the story mode have plausible justifications except for the UFO over Mount Chilliad easter egg, which is just the developer's nod towards the GTA myths.



File: 1625524546653-0.jpg (190.53 KB, 1024x992, GO.jpg)

 No.10675[Reply]

Does anyone on /leftypol/ play Go? I am interested in learning how to play it, but I am not sure where to start. That said, I think I will start by reading "Learn How to Play Go" by Janice Kim (Reddit recommended it.). I attached it here to this thread for anyone interested.

Also, a quote from Deleuze, among other things of course, is what really piqued my interest in Go. I'll reproduce it here:

>“Let us take a limited example and compare the war machine and the state apparatus in the context of the theory of games. Let us take chess and Go, from the standpoint of game pieces, the relations between the pieces and the space involved. Chess is a game of the State, or of the court: the emperor of China played it. Chess pieces are coded; they have an internal nature and intrinsic properties from which their movements, situations, and confrontations derive. They have qualities; a knight remains a knight, a pawn a pawn, a bishop a bishop. Each is like a subject of the statement endowed with relative power, and these relative powers combine in a subject of enunciation, that is, the chess player or the game’s form of interiority. Go pieces, I contrast, are pellets, disks, simple arithmetic units, and have only an anonymous, collective, or third-person function: “It” makes a move. “It” could be a man, a woman, a louse, an elephant. Go pieces are elements of a nonsubjectified machine assemblage with no intrinsic properties, only situational ones. Thus the relations are very different in the two cases.


>Within their milieu of interiority, chess pieces entertain biunivocal relations with one another, and with the adversary’s pieces: their functioning is structural. One the other hand, a Go piece has only a milieu of exteriority, or extrinsic relations with nebulas or constellations, according to which it fulfills functions of insertion or situation, such as bordering, encircling, shattering. All by itself, a Go piece can destroy an entire constellation synchronically; a chess piece cannot (or can do so diachronically only). Chess is indeed a war, but an institutionalized, regulated, coded war with a front, a rear, battles. But what is proper to Go is war without battle lines, with neither confrontation nor retreat, without battles even: pure strategy, whereas chess is a semiology. Finally, the space is not at all the same: in chess, it is a question of arranging a closed space for oneself
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6 posts omitted. Click reply to view.

 No.10762

>>10760
I've been reading that GO book I posted and doing some tactics on that website 89 posted. Haven't started a game yet, but I might do so soon.international_brigadeInternational Brigade

 No.10764

>>10683
Unlike a chess board, a simple grid on a flat piece of wood won't do.
Depending on how big of a board you play on, you may need a whole lot of stones, which also adds to the cost.

That said, there isn't much to game, so it may be a good workshop project.

 No.18047

>Does anyone on /leftypol/ play Go?
Yes would you like a teaching game
L10
>I am interested in learning how to play it, but I am not sure where to start.
Online go servers like Pandanet, KGS and OGS will rank you where you're ranked by play so can always find challenging but not too challenging games
Then play 100 games

 No.18055

I never figured out the rules, they have different ways to count the winning pieces for each version. Kinda dumb if the rules arent consistent then its a poorly designed game

 No.18056

>>18055
It adds depth the from the old style classics from the group tax to modern scoring systems

What does chess have fairychess or Fisher?
Don't make me laugh



File: 1608527929616.jpg (80.42 KB, 1200x800, Chess.jpg)

 No.3291[Reply][Last 50 Posts]

I'm making this thread here, because the other boards are practically dead. If a mod chooses to move it to /hobby/, that's cool, I just wanted some exposure on /leftypol/.

As you might now, chess played a large role in the Soviet Union. They outright dominated the game for decades and it was commonly played ever since the inception of the union.

I think chess does possess the potential to develop and train the strategic thinking skills of players, if they abstract from the game and attempt to apply it to the real world.

But it's also a fun game. Because of that I made a /leftypol/ club on chess.com, which is a great website with a nice UI and plenty of resources to learn and improve at chess. I've been using it for months now and got far better at chess and I even do the puzzles on it for fun every day. The way the website is designed makes learning chess and improving really, really easy. Making an account is free and would be quick. I know this sounded like an ad, lol.

So, I'm inviting you comrades to start learning chess or improve whatever skill level you are at and join the /leftypol/ chess club. We could play against each other. Perhaps even organize tournaments. I think it would be really cool if we could get something like this going and make it the community wide hobby. If only 3 people join that would be good enough honestly.

[b]Link[/b]
https://www.chess.com/club/leftypol
222 posts and 47 image replies omitted. Click reply to view.

 No.18045

>18022
They do not need more bang for their buck. The content has always been there and always been created. The content does not suddenly increase just because a millionaire makes 200% that.

 No.18046

>>18044
Alexandra Botez is, in fact, one of the best.

 No.18051

>>18044
>shitty chess players
Why don't you take your own advice?
Look up the FIDE ratings of the chess players mentioned ITT. They have perfectly respectable ratings for club players. Which is the context of the videos - they're playing in chess clubs.

 No.18053

Terrible bait. Won't even respond.

 No.18054

>>18053
likewise



 No.17847[Reply]

Hundreds of the 1001 confirmed bugs are STILL in the game to this day and might aswell never will be fixed but before I rant on about the bugs I’m gonna first complain about how mediocre the game started off as and still fucking is


The UI is a mess and clutters your screen with shit you only need to have a few functioning brain cells to understand. As for the rest of lifeless essays shit quests it goes without saying you might aswell have the game playing itself because it holds your hand on all of the still minimal amounts of content

There’s no fucking atmosphere at all making the game not scary in the fucking slightest. Seriously name one just one instance where you’ve seen anybody play fallout and say they ever felt scared, or sad about what goes on in the game and not at the game for how much of a fuckup it is

The AI is laughably retarded from the scorched to the raiders to the ghouls, they all behave like pathfinding zombies. Not even the zombies you’d find in games like left 4 dead 2 that do interesting shit like attacking each other or sneaking up on you. Just fucking lazy as shit pathfinding AI that walk in a line to kill you. Stalker is an over decade old fucking game and manages to portray how real bandits in video games would respond to fire fights with AI flanking you, changing positions, hiding, alerting others etc and the mutants get their fair share of love to with dogs running away when they’re too wounded or monsters hanging up on you in groups rather than attack you as individuals along with dispersing when injured to fuck up your aim. Fallout 76 has NONE OF THAT AND ITS RELEASED OVER A DECADE AFTER STALKER

The scorched beast is a literal not even bothering to at least reskin copy paste off the dragon model in Skyrim
that has all the same fucking bugs.

The models for all the rest of the enemies in this mediocre excuse of a game all look like aliens. You know how zombies in left 4 dead wore clothes based off their locations and had visible human features, no one not the scorched to the ghouls to the ai even have a design that looks even remotely human and there’s not even variations to those models.
The mutants don’t even look like mutated creatures they’re based off of st least in stalker a boar mutant looks like boar but with larger teeth and other junk in fallout a mutated cockroach looks like my grandma is see in a nightmare after smoking five lines of cocaine.

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 No.17935

>>17919
for both Cyberpunk and Mass effect,I know first hand how shit both of those are,and no,I can even confidently say the updates changed absolutely nothing (mass effect animation problems still haunts the game to this day even after multiple graphical patches,and everything is barebones),its insane how little gameplay there is in a game that was pretenting to be a deep RPG in every trailer,and then nothing is actually in the game,CDProject unironically deserved a class action lawsuit on their asses as well.. (even the story of Cyberpunk that everybody deepthroat is shit,Jonnhy is a massive faggot that litterally nevers changes,he just become self-aware of how much of a twat he was but stay the same)
I don't think anybody is gonna say Anthem was ok or good tho,they litterally betrayed the few retards that were still playing it.

 No.17956

>>17935
What can you say?

The beta or open version you can play in a game will always represent most of what the final products gonna turn out as. Reveal trailers will always only ever tell you that a game has started its production not that anything has even been built, and when your working with an industry that has failed to fix a problem as simple as calculating collisions properly for over 2 decades you can expect this type of mediocrity present in massive releases. Making large games takes time like at a bare minimum half a decades worth of time to produce, making a game like cyberpunk live up to every RPG expectation that was marketed is gonna require more than nine years to produce considering at least 7 of them were spent doing nothing while 2 was where most development took place after its reveal. Even gta V after it’s initial release was worse than GTA 4 in a lot of aspects and took years before it not only caught up but surpassed it

 No.17957

>>17935
Same guy

Side note:
Now that your mentioning cyberpunk if I’ve learned anything about anthems development I can safely say that most of cyberpunks development team likely didn’t even know what the game was supposed to be about before it started getting a lot of hype surrounding it, this would explain why the base game wasn’t even finished after being in development for over nine years, why their Twitter changed from rpg to action adventure and finally why they kept talking about every feature in game at conventions juxtaposed to RDR2 whom just said it was a game about cowboys but a shitload of features in it were discovered rather than mentioned. It’s that kind of thing and when your throwing in large expectations with now an acknowledged shitload of wasted time suddenly a recipe for disaster was brewing pretty much immediately

 No.17978

>>17866
I've long accepted FO4 what it is and now I can at least have fun with it as a fuck around town builder (thnx SS2)

Critically I just don't see Beth as RPG devs anymore and it helps a lot

 No.18006

>>17978
Rpg games aren’t like action games or online shooters they’re inherently harder to make right

Think of it this way
All games have a blend between simulation and entertainment components that make them up. Sandbox games and RPGs are inherently closer towards the simulator side which creates a lot of options for gameplay and those options can’t just be faked with shitty graphics and endless fetch quests in RPGs you need way more than that.

Large maps, several types of locations, dynamic and varied AI, many and I repeat many types of weapons and items available to you etc. it’s a cluster fuck to build an RPG right which is why most modern RPGs just opt for spamming vfx on the screen to substitute for actually deep combat call their games open world despite having maps the sizes of small towns and call it a day after that and since then as you can expect RPGs have not only gotten visibly smaller over the years but worse overall.



 No.17872[Reply]

Name a game with mechanically better combat I’ll fucking wait
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 No.17968

>>17966
> no skill-slots
Why would you want more redundant information clogging up space on the UI if you already know the keys and combos to preform skills in kh2 in the first place?
> clunky menuing that arguably limits it in complexity
Eh fair
> Having a cooldown bar
Again redundant UI information. Everything you need to know about kh2s skills is literally posted in their descriptions and showing that information on screen at all times only makes you vulnerable to randos taking advantage of your limited vision
> To me it looks automated. You just spam a single attack, every time.
No no he isn’t, and repeatedly uses different move sets to maximize damage on terra whenever it’s possible do to the bosses recovery frames and when he can’t he focuses on parrying and dodging not just mashing buttons like an idiot and dying seconds
> In MM3 I at least have to aim.
What do you think the lock button is there for retard?

 No.17973

>>17966
the data org in kh2 is the bread and butter of the game to me. It's a boss rush of harder versions of previous bosses, plus some new ones. Some of them are just gimmick fights tbf, and you do need to be very tight with your gameplay with little wiggle room for creativity. The fights are still cool imo.

 No.17974

>>17973
the rocket flares..
maybe I just have nostalgia goggles

 No.17977

>>17907
The probable cause for that may be the fact that Monster Hunter doesn’t restrict the full range of your camera and character movement with some lock on mechanism. You actually have to direct the camera and the position of your character inside the frame yourself. This is of course awkward at first.

 No.17986

More ignorance. It's only redundant as in it is not utilized by the game as in it isn't there. I never said he was doing a single attack. I said he was doing a single attack, every single time. Mm3 doesn't have a lock button. You actually have to aim in that game. Not sure how that makes me retarded. mm3 is simply not only a better game, it also has better combat.



File: 1652952322943.jpeg (212.29 KB, 800x450, the-sims-4.jpeg)

 No.17727[Reply]

Wake up, get ready, go to work, come back, level up some skill for a bit, eat some shitty food and shower, go to sleep, repeat until you receive paycheck to spend on AESTHETICS, do it all over again.

Why did I find this fun when I was younger? What's the POINT? Earn virtual money to CONSUME virtual decorations? For what purpose? Nice """escapism""" Will Wright
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 No.17820

>>17771
Oh, and the last time he tried to break dance, he didn't stream for 3 months due to back pain. He

 No.17823

>>17801
Sims 3 would be cool if the sims themselves didn't look like bloated chinless potato faced abominations

 No.17860

>>17736
>Has anyone ever made a life on hard mode mode for the sims? That'd be pretty cool.
There are loads of mods for like, more expensive bills, less wages, you having to manually go out and buy groceries, ect.

 No.17864

This post is missing the most horrific part of the sims: absolutely terrorising them.
Random sims from the neighborhood will just enter your home, eat your mac and cheese, and there's nothing you can do to make them leave.
On the flip side, you can force your sims through a massive labyrinth, goading them on with the promise of a toilet.

 No.17979

>>17823
Sims 3 game + CAStyle with Sims 4 CASim would be best game for me



 No.17926[Reply]

What would it be like if enemies could heal themselves similar to the player?

 No.17927

Some enemies do have estus flasks

 No.17928

>>17927
But what would happen if all of them could heal including the bosses rather than just take damage till death?

 No.17929

>>17926
Game would go from being a game about skill to one about endurance and lasting against boss fights that can take hours at a time to finish

 No.17930

>>17928
Then you'd have to farm for albinauric pots
https://eldenring.wiki.fextralife.com/Albinauric+Pot



 No.17900[Reply]

You can actually pirate this game (and run private servers). So that's why I know and letting you know not to bother. It's just grindy, ugly and a chore simulator.

 No.17903

>>17900
>>17900
its fun with friends, definitely a bit grindy but thats the genre, and the combat is fun. theres prolly x2-x4 servers already

 No.17915

>fun with friends
Nope. Still a chore simulator, your friends have the same 2 skills as you, you still gotta fight braindead AI and do brain-dead chores. You don't get any freedom. It's like an RTS in which you only control one unit. Totally braindead chink unfinished garbage.



 No.17778[Reply]

There’s one thing I see many on this board and in real life assume to often about capitalists and it’s the belief that they always know what they’re doing

It’s no secret or surprise that companies are not managed by one person but rather are clusters of bureaucracy that each fulfill individual tasks to make the collective of a for profit institution wealthier but when these clusters get inefficient it’s noticeable and destructive z

Warcraft 3 reforged is by far a perfect example of when this incompetence is fully realized and I’ll explain why. The game when it was released was a full scale downgrade of everything vivendi made in the original Warcraft 3 before it became activision blizzard and when you understand how low the prospects were for the remaster you’ll realize that not only shouldn’t have there been a way for blizzard to fail at remastering the game but also that they shouldn’t have fucked up as badly as they did as all that they promised were remasters of old models animations textures and lights. Why did this occur? As mentioned prior incompetence

Capitalists are not immune to error loads of mistakes happen all the time in capitalist institutions to the point where the full scale collapse of entire industries around the world is a regular occurrence and in blizzards case that incompetence came in the form of mismanagement, teams being randomly rescheduled, failing either to assign developers their roles or forcing them to churn them out to quickly etc. the end result was a game so buggy, graphically outdated and mediocre that it was reported the main menu consumed more memory than the actual game as it ran on a chrome browser than on the cpu cache or at least the GPU on its initial release all before being labelled as one of the worst releases in gaming in the year it was first sold. Please to all readers do not forget this and when you see more instances of these poor releases by companies small or large never forget Warcraft 3 and the incompetence of capitalist institutions
18 posts omitted. Click reply to view.

 No.17837

>>17836
What would be a good alternative for floating points then? Unums/posits are still experimental AFAIK and are not seeing much use currently outside of experimental implementations.

 No.17838

>>17837
Assuming there will ever be a studio that cares enough there likely will be a full implementation of the iee 754 standard for numbers in games assuming again that the entire gaming industry doesn’t explode in that time

 No.17844

>>17834
There's no earthly reason to have a map that big when most of it will be empty anyway (like Just Cause), it's much better to have a smaller more detailed map.

Also as anon says you should just load the map procedurally as you go.

 No.17845

>>17844
Anon

1500 kilometres is the maximum potential size for a map where moving is even still possible. Remember how I stated earlier about the rate at which physics breaking down in games is proportional to displacement due to the size of the positions requiring more significant digits? This also means if your travelling over 1000 kilometres away floating point numbers will round off any and all motion at around the 10th decimal place, that sounds like a lot but when you need functions like sin and cosine to simulate periodic and circular motion along with rendering multiple objects random errors and things teleporting to the wrong locations will still be very present, and that’s in the best case scenario for most modern games these precision losses are experienced at far shorter displacements from coordinates 0,0,0 for whatever reason

 No.17869

>>17837
Common lisp has long floats and rational numbers. Combining them requires the rational numbers to be converted to floats, but it uses some tricks to ensure accurate comparison. It may also process arguments to associative functions in the order preserving the highest accuracy.
https://www.cs.cmu.edu/Groups/AI/html/cltl/clm/node122.html



 No.17808[Reply]

First let me get two points to establish before I go with this thread

>immersion doesn’t equate to good game design

>getting a player immersed in a game has little to do with graphics

The actual key components in immersion are AI and animation. The reasons are the fact that complex AI builds complex ways of fulfilling and interacting with goals in videogames, and animation brings a level of believability for what’s happening in games further allowing players to find enjoyment from the visuals.

AI provide players with a mountain of methods to solve problems and play the games they like any way they want due to how they respond to the things around them, for example if I have an enemy mob in a game and simply give a region on that ai that when hit does more damage than attacking any other region suddenly the player can decide and plan how they want to kill a mob than simply mash buttons until victory. This is already seen in games like Tarkov or the stalker series where a single bullet well positioned enough can clear a target in due time encouraging players to get better as they play and that’s just the beginning. Generally you can expect that the more complex an ai is not just in its available reactions but how it interacts with other ai to provide more and more options for gameplay until you can wind up with exploits for these mechanics by players whom have enough playtime to have learnt and excelled in them. Like mob farms in terraria, or megabases in games as dense in opportunities like dwarf fortress.

Animation also improves the immersion a game can provide to a player simply by providing a level of believability to the events on screen, it may not seem like much but simply having a door open by having an ingame model animated to physically open the door rather than just having it open goes a long way especially with simpler animations for things like crafting objects in tlou2, mounting yourself on horses within rdr2, seeing zombies actually take time to bleed out in left 4 dead or just watch mobs fucking go wild on each other in monster hunter. It all makes a word feel alive and dense with detail that simply can’t be faked with only high resolution textures and meshes.

In conclusion a game maker when designing a world to be immersive should focus primarily on the animation and AI components of said game. It goes a long way at lPost too long. Click here to view the full text.
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 No.17843

>>17841
The real reason for the immersive first person mods for skyrim is so you can see the turbo honkers added by other mods.

 No.17846

>>17843
Unironically this, plus the added immersion in combat. A modlist with CGO + Blade & Blunt +
Maximum Carnage + IFPV turns the usual slow and floaty as shit fights into visceral skirmishes that might quickly end with either your opponent or your character dead, and the new animations and the camera following your characters' head in first person mode makes the whole ordeal even more immersive, almost to Dark Messiah levels minus the ability to kick. Highly recommend trying this if you already haven't, preferably with a equipment mod like Armoury of Tamriel or Immersive Weapons/Armors installed too.

 No.17858

>>17843
kek just looked at the user uploaded images on that mod and you weren't lying

 No.17862


 No.17865

>>17862
Lel, would definitely have spilled my drink if I had one.



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