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What is 6 - 3?

Not reporting is bourgeois

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Do you play fg's? What are your favorites? I'm grinding SF6 currently. I'm still shit, slowly getting better. Overall I appreciate the genre, because it's a rare case of 1v1 multiplayer experience, I never liked team games where everyone is just blaming the other players.
9 posts and 2 image replies omitted.

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>>38427
>Do you play fg's? What are your favorites?
Always like Soul Calibur. Seemed a bit slower and more strategic and they used the depth well.

I don't really like ga.es where you gotta do too much courter circle shit. It's funny how much easier it is on a keyboard tho.

I like Smash too. Wish more fighting games had stages with multiple levels. Also not having to do courter circle spam

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Any Gundam Wing fans here? Gotta play this one.

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>>38771
If you want UC units check out Battle Assault 2

>>38770
Not having to do complex movements is very relaxing. Imagine playing Melee or Quake instead of Rivals of Aether or Warfork/Xonotic. Like, what in the fuck? I feel sorry for those with carpal tunnel…

I love fighting games but I haven't actually played one in months, and haven't actually gotten "into" playing one in years. I still like to keep up with fgc news, and watch relevant tournaments and youtubers. My favourite is definitely Guilty Gear, but I appreciate anime fighters of all kinds. My partner bought me Tekken 8 as an early Christmas gift, though, so I plan on getting into that.



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Stalker and to a lesser extent tlou series are the only franchises that give petty criminals any form of dignity.

Cyberpunk’s gangs look like cartoon stereotypes. Fallout raiders look like BSDM enthusiasts. Yakuza is impossible to take seriously. Starfield’s “not-raiders” also look ridiculous even by sci fi standards. Cultists in darktide are bordering subhuman in their portrayal. Even some of doom’s human enemies feel like caricatures of real people.

Why does every game artist do this?

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>why do the badguys look evil
I dunno. They are all just following the tropes set by A Boy And His Dog and Road Warrior and Zardoz, etc.

>>38765
>Why does every game artist do this?
Because it's fun to kill them (or beat 'em up). If petty criminals were more sympathetic it wouldn't be as fun.
>Even some of doom’s human enemies feel like caricatures of real people.
Yeah, that's weird, they're clearly just doing their job according to the game's plot.

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>>38769
I wouldn’t call stalker’s bandits to be sympathetic. Intimidating is a better word.

Tell me, which of these bad guys do you find easier to take seriously?



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The time to move or attack again after finishers or special attacks in mkx is what made the game so much faster than mk1 or mk11. It’s so much easier to get away with playing as oppressively as possible in x just off the fact that your opponent likely won’t have the time to do shit about it compared to mk1 where most grabs and special attacks at least give you space or time to get your shit sorted out.

Mkx feels like getting your ass beat when you’ve already been flogged.

>>37063
MK9 is superior to MKX in every way except the Crypt maybe, although I actually like MKX's art style, feels like the later PS2 MK games. MK11 and M1K are just so bland. And those mocap faces and combat animations…

>>38761
I loved the injury system of mk9. Made the game feel brutal

>>38762
Now imagine MKX but with some of MK9's features and none of the bs. That would've been so epic, that's what a sequel to a great game should have been. But it's like half of the entire studio was replaced or something. And then it's like it was replaced again because while MKX looked like an edgy game from 2005 MK11 looks like Injustice 2.



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Sort of political post and sort of gaming related posts

Yeah I’m also editor anon

After playing stalker and a heavily buffed version of new Vegas, I learned just how much fucking worse the effects of prolonged war are compared to the environmental damage caused by nuclear war itself. Forget the idea of wandering through a harsh waste. The fear of constantly getting shot at for no fucking reason is far worse than anything some barren and irradiated waste can offer, because at least the radiation takes time to kill.

War zones in games also remove the power fantasy element of action games. Like the forever winter, you really get a better sense of the idea that your ass genuinely doesn’t fucking matter and that you can easily die at any time from one shitty decision. Wish more games like the forever winter were made so bad.



 

The 'imperials versus stormcloaks' situation in general.

What would you think of it? Did the story writers anticipate the rise of 'the alt-right' irl in a way?

The Thalmor might be the Neoliberal billionaires and their supporters or the Bilderberg meeting's members. Best comparison I can think of.
7 posts and 1 image reply omitted.

>>38704
Aylids were victims of Holocaust not perpetrators

Pelinal was literally ES Hitler

ES has always been about indigenous Elves being genocided, subjugated, raped and enslaved by settler colonialists humans (who are invaders from Atmora)

>>38701
They didn't commit genocide, but they enacted ethnic cleansing in Alinor.

>>38722
>aylids didn't do noffin
they openly treated humans like israelites treat palestinians and engaged in massive slave trades of them.
pelinal is the world's strongest third worldist.
ES elves colonized and genocided the races that occupied tamriel like the bird man, they, like the humans, don't deserve respite.

>>38742
Pelinal was literally Hitler and settler colonizing humans should've never left Atmora in the first place

>>38745
Thalmor hands wrote these words.



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We all have some stories of friends we used to know and love but aren't there for us anymore.
any stories about you outgrowing your friends.
What happened for you to drift apart?
Do you miss them?
Have you tried to reconnect?
Etc.
26 posts and 12 image replies omitted.

>online friends
Oldest one I still talk to is a leftcom, but we get along fine as long as I don't praise China too much around him.

Ex-friend is too much because we talk every six months or so, but there was a dude that was, like me, very into Metin2 at the time (it was my first MMO, and I assume also his, cut us some slack) and when we were younger he'd come over almost every afternoon and we'd just play the shit out of that. We reached a point in that game in terms of experience and game knowledge that I remember thinking nobody else in my life managed to get that much conversation and dialogue out of me, just discussing shit like where to farm certain drops or what to do in terms of bonus for equipment based on what we wanted to do. We were fucking wizards of that game, I dare say.

Yes, he'd come over to play an MMO. Sounds a little absurd, I guess. But that gave the whole thing a feeling much closer to a LAN party, though with only two players


>playing classic wow today
>deadmines pick up group
>run goes well, one of them says they're grateful for a good group because it's their wife's (the rogue in the group) first dungeon
>the other 2 pugs start talking about their wives
>realize i'm the only one forever alone among lifelong wow nerds
well that's a new kind of pain

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>>38743
>>38743
>well that's a new kind of pain
how? single life is comfy and slightly boring



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The Arizona mod has to be the best mod that has come out for the game in a long time.

For context, New Vegas’ map is unusually small. I’m the base game, only a third of region displayed is actually playable. What Nova Arizona does is add lore-friendly content to the otherwise unplayable sectors of the game. Nova Arizona is different from other world space mods.

Unlike the frontier or the DLCs, Nova Arizona’s map is seamless with the base game. You can walk from good springs directly to the new map without seeing a single loading screen. The legion also gets some long overdue representation in the game. Unlike in the original, you get to explore captured legion territory.

The mod doesn’t feel like a mod; it feels like a part of the base game.



File: 1734698583954.jpg (347.47 KB, 1280x720, zxcasdasddsa.jpg)

 

glory kills (the gameplay mechanic) are fascist
they operate on a fascist logic
think about it

I have no arguments to back this, up, it just intuitively feels this way to me, so I will not elaborate
1 post omitted.

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'ate demons
'ate hell
luv ripping
luv tearing
simple as

>>38713
I put it in the same category as bandits and skyrim kneeling and begging for mercy at low hp, but if you actually spare them, they will try to kill you again

or the notion that you don't even need tools (guns) to dispatch the enemies, however fearsome they might appear, all you need is your own body (corpus), your inherent, innate physical superiority. "the enemy is both weak and strong" type of deal, as well as "we only need to kick in the door and the whole rotten structure will come crashing down" vibe

and finally, the spectacle of it all. you're supposed to relish in the violence, take it in, enjoy the display of it. the camera is taken over for you, game controls disabled, so you can watch a violent cutscene for a few seconds.
this reminds of of how zen buddhism was used in imperial japan to desensitize soldiers to atrocities, the meditation technique where you're meant to simply observe your body in third person conducting the violence, like "in the cosmic twirl of phenomena, my sword just happened to intersect with the body of the enemy in this moment" type of deal

I dunno, the whole sum of it just feels weird
and that's not even mentioning that in my opinion, all of western pop culture is inherently fascistic in nature, all of it revolves around righteous violence and the fetishization of violence, I bet if the USSR survived and had its own video game industry, 90% of its games would be puzzle games about building engineering contraptions, rather than shooting or cutting people to death
I believe this because soviet cinema wasn't 90% action movies about destroying the ontologically evil other, or placating petit bourgeois anxieties, unlike hollywood.

I just assumed DOOM would've leaned into being a movement shooter, instead of all this cutscene stuff. ULTRAKILL feels more in line with what I thought it'd be like.

>>38718
>I put it in the same category as bandits and skyrim kneeling and begging for mercy at low hp, but if you actually spare them, they will try to kill you again
I think that's a much clearer case of a fascist POV in game design than goofy violence against monsters (I don't really think about that as having any message).

They're not fascist but they make the game too easy by making you invincible while the animation plays.



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just wanted to talk about some rouge-likes, maybe discover some i dont know about yet and know wich ones are your favorites
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Too bad the previous thread fell.
>rouge-likes
I wish i could recommend you a roguelikes that is pure SÉX, but unfortunately noxico, seduction quest and dungeon depths all suck balls. Maybe i should give elona a try some time. Anyway here are some inflammatory statements:
<Dungeon crawl stone soup btfos every 'band, haven't played zangband for years.
<Cataclysm doesn't work as an open-world sandbox and instead of only scenarios there should be complete missions.
<90% of tilesets look piss-ugly.
<I turn off color every time.

I have a question! Can a 4x game or other strat game be considered a roguelike? It seems to me the main difference is controlling multiple characters or units.


>>38684
>90% of tilesets look piss-ugly.
most RLs are made by 1 uygha with enough free time to learn to code but not draw so this is inevitable, tangledeep is probably the best looking one I've seen but the game itself is just alright.

>>38683
>Rouge-like
Ah, yes, my favorite genre, ROOJ-LIKE. I recommend Spelunky 2, very cool.



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The 1995 video game Command and Conquer, also known as Command and Conquer: Tiberian Dawn, is pro natoid anti third world propaganda.

The GDI is depicted as a multinational high tech military force aimed at "maintaining global stability" and countering terrorism - an idealized portrayal of NATO-like organizations. The Brotherhood of Nod, under Kane's leadership, represents a decentralized, guerrilla-style force often associated with anti-establishment or insurgent groups. This could be seen as reflecting Western anxieties about non-state actors disrupting the international (i.e. capitalist) order.

Nod is depicted as a quasi-religious, revolutionary movement that recruits heavily from impoverished and politically unstable regions, presenting itself as the voice of the oppressed. However, their methods of terrorism, mass manipulation, and fanaticism paint them as a dangerous and chaotic force. This characterization can be seen as dismissive of legitimate grievances that might drive revolutionary movements in the real world, reducing them to caricatures of violence and tyranny. Nod’s focus on harnessing Tiberium, a resource with both destructive and transformative potential, mirrors resource conflicts in the Global South.

Essentially the narrative is that those from these regions cannot responsibly manage resources without endangering global stability.

Kane may as well be Saddam Hussein

I think it was quite obvious, doesn't seem like a huge revelation. I would like to see your analysis of Red Alert 2 and Yuri's Revenge expansion.

>>38628
C&C is basically a product of the End of History.
>>38629
>I would like to see your analysis of Red Alert 2 and Yuri's Revenge expansion.
NTA but as somebody that used to be a C&C fan, I'll give this a shot. The original Red Alert was basically "Icebreaker the game", where the Soviets are portrayed as invading and enslaving Europe, with the Soviet campaign beginning with gassing a Polish village and massacring the survivors. Imagine a WWII game written by a bunch of NAFOids. RA2 was more of a comedic parody, with the Soviet leader being this pastiche of Yeltsin and Bhrezhnev.



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