[ home / rules / faq / search ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password(For file deletion.)
What is 6 - 2?

Not reporting is bourgeois

| Catalog | Home
|

File: 1718335164316.jpg (Spoiler Image,18.43 KB, 220x303, hl2.jpg)

 

Is the way the Combine portrayed in Half-Life anti-communist?
Ironic the people that made these games became huge lefties later.
27 posts and 4 image replies omitted.

Floog gigeckded

>>36188
>genocidal imperialist mishmash of a thousand worlds and peoples who spread invasive species across everything they touch and build hyper-militarized city eating megastructures to assist in the domination and consumption of newly conquered worlds
That's exactly how I remember life under socialism, I personally was genocided at least 15 times.

File: 1735582739512-0.png (271.38 KB, 256x512, ClipboardImage.png)

File: 1735582739512-1.png (194.46 KB, 256x1024, ClipboardImage.png)

File: 1735582739512-2.png (1.42 MB, 650x922, ClipboardImage.png)

File: 1735582739512-3.png (2.88 MB, 1920x1080, ClipboardImage.png)

File: 1735582739512-4.png (3.38 MB, 1920x1080, ClipboardImage.png)

>>36187
its just general dystopian schlock, 1984, Anthem, Fahrenheit 451, all lib dystopias look the same because they're lacking in material analysis.

i do find the combine really interesting however, they have ostensibly replaced currency with rationing, and abolished private property within their direct control, but it is clear they have some kind of class system of different species/engineered bureaucrats (the advisors). they have a pseudo military rank system with the citizens at the bottom, the civil protection in between, and the trans-humans at the top (of the human clade) but even the highest ranking trans-humans, the overwatch elite, effectively serve the same purpose as any other trans-human, suggesting the combine are only interested in assimilating other species insofar as it contributes to their bio-engineered hyper specialisation and division of labour.

the developers definitely did take the aesthetics of post-soviet countries into account when designing the combine, (see the beta poster in picrel) however i sincerely doubt this was done with any conscious political intent, but was a side effect of them changing the setting of the game from an american style city, into a post-soviet eastern bloc inspired city early into the development, they had done this specifically because they already decided that the citadel would be the site of the final confrontation, and they wanted it to stand out from the scenery around it so it would always look ominous, looming in the distance. because of this the art director who was from sofia, bulgaria, suggested they based city 17 on their hometown because it had no skyscrapers at the time and so would have a nice contrast of the giant citadel against the skyline. i imagine the eastern european and post soviet influences on the art direction simply continued from there.

also i would like to point out that the architecture actually created by the combine themselves, rather than assimilated from previous owners, is much more alien and not particularly comparable to any real world counterpart, certainly not a soviet allegory.

>>38918
>also i would like to point out that the architecture actually created by the combine themselves, rather than assimilated from previous owners, is much more alien and not particularly comparable to any real world counterpart, certainly not a soviet allegory.
If anything the old soviet buildings are what represents humanity in terms of architecture, and the devs basically say as much in the commentary. The combine walls and the citadel are meant to impose themselves on the familiar human setting like an infection taking over an organism. That contrast doesn't really make sense if the post-soviet aesthetics are supposed to also convey "totalitarianism" or something like that.

>>36187
It's an anti-civ game primarily. It is about reestablishing people's control over their own destinies and not enslavement to the machine. All species are free to live together, just not as tools.



File: 1735621352575.jpeg (966.88 KB, 3840x1920, IMG_1425.jpeg)

 

The war within released a few months ago, and I’m wondering the devs made the game easy.

For those of you that don’t know, world of Warcraft lost millions of players over years, because the devs kept adding in so many progression systems, combat perks, and balance changes that made the game too difficult for casual players to enjoy. When battle for Azeroth dropped, any newbie would need an hour long tutorial or even a booklet to be able to understand the game’s basics.

Most players that got fed up left for the elder scrolls online or single player RPGs.

I’m wondering if the devs got rid of all that garbage. Did they make gold the only currency again? Did they simplify the skill and talent system? Is the UI readable? Tell me they made the game easy again.

j



File: 1735525108559-0.jpeg (437.58 KB, 828x510, IMG_1409.jpeg)

File: 1735525108559-1.jpeg (402.98 KB, 828x566, IMG_1410.jpeg)

File: 1735525108559-2.jpeg (189.43 KB, 616x468, IMG_1411.jpeg)

 

Walking through south Vegas created a genuine feeling of uneasiness in me. I haven’t felt scared by a game like that since I was a kid—much less this much.

I think the constant fear of getting shot by fiends and bleeding out is what caused it. Also, a lot of the gunfights in my version of the game can be heard as background noise. You only really get a sense of the violence once you start seeing the bodies and blood left over.

Uniquely creepy game



File: 1735280624878.jpeg (272.11 KB, 800x550, IMG_1393.jpeg)

 

In the games, bolt guns, auto guns, and energy guns are portrayed as having visible tracers and trails. Obviously, this design decision is to make the games accessible and the movies easier to watch. However, the idea that any of the projectiles used in the lore are ever visible just doesn’t make a lot of sense.

Tracers aren’t inherent to any projectile, and given how fucked up the galaxy is, you probably wouldn’t want to give away your location. Coincidentally, given how dense a battle in the 40k universe can be, having tracers equipped everywhere might be counterproductive to making your shots visible.

Your mistake is looking for common sense in Warhammer.
You might as well try to look for common sense in Blame! or Skibidi Toilet.

>>38888
Blame? Why that comic?



File: 1735150738765.png (2.76 MB, 1200x1600, IMG_9478.png)

 

It wasn’t anti Chinese bias. It lost because it’s just another generic soulslop we already played a thousand times. Just because a based Chinese made it doesn’t make it good. I’m happy to see the soulslop trend dying. The first step is a soulslop not winning game of the year. You will see in years to come Souls will become irrelevant like Halo which use to be massive and is now barely played by anyone. That will be From Software and their thousands of clone’s fate.

One sentence rageslop threads like this should be a bannable offense.



File: 1735000172324.webp (86.69 KB, 800x571, IMG_7014.webp)

 

Was he in the right?

Roy Phillips from Fallout 3 that is, killing everyone in Tenpenny Tower.

>The body was too short or empty.

>The body was too short or empty.
>The body was too short or empty.
1 post omitted.

Ya he's right but you can just convince the humans to let the ghouls in

>>38804
I mean ghouls are humans too lol. The ghouls ended up killing the inhabitants of Tenpenny Tower when you let them in. Was Roy Phillips in the right?

Finding out the ghouls slaughtered everyone after you finish quest peacefully is my favorite moment of Fallout 3. The one time the game has balls to pull the rug from under the player.

>>38802
He did nothing wrong.




File: 1734981385431.jpeg (366.57 KB, 828x460, IMG_1367.jpeg)

 

So is PUBG a tactical shooter or an arcade shooter?

>>38789
>So is PUBG a tactical shooter or an arcade shooter?
Battlefield is more of a tactical shooter than PUBG is.

>>38790
But isn’t ping literally an arma mod like dayz?



 

Do you play fg's? What are your favorites? I'm grinding SF6 currently. I'm still shit, slowly getting better. Overall I appreciate the genre, because it's a rare case of 1v1 multiplayer experience, I never liked team games where everyone is just blaming the other players.
9 posts and 2 image replies omitted.

File: 1734903648050.jpg (79.07 KB, 640x908, Sc2_us_gcn_f.jpg)

>>38427
>Do you play fg's? What are your favorites?
Always like Soul Calibur. Seemed a bit slower and more strategic and they used the depth well.

I don't really like ga.es where you gotta do too much courter circle shit. It's funny how much easier it is on a keyboard tho.

I like Smash too. Wish more fighting games had stages with multiple levels. Also not having to do courter circle spam

File: 1734903742413-1.jpg (138.45 KB, 1280x720, endless-duel.jpg)

File: 1734903742413-2.png (23.83 KB, 256x224, unnamed.png)

File: 1734903742413-3.png (23.23 KB, 256x224, 001305.png)

File: 1734903742413-4.jpg (15.67 KB, 512x448, 9142.jpg)

Any Gundam Wing fans here? Gotta play this one.

File: 1734903890071-2.png (97.37 KB, 320x222, 026605.png)

File: 1734903890071-3.jpg (11.45 KB, 251x201, images(163).jpg)

File: 1734903890071-4.jpg (205.36 KB, 1280x720, maxresdefault(26).jpg)

>>38771
If you want UC units check out Battle Assault 2

>>38770
Not having to do complex movements is very relaxing. Imagine playing Melee or Quake instead of Rivals of Aether or Warfork/Xonotic. Like, what in the fuck? I feel sorry for those with carpal tunnel…

I love fighting games but I haven't actually played one in months, and haven't actually gotten "into" playing one in years. I still like to keep up with fgc news, and watch relevant tournaments and youtubers. My favourite is definitely Guilty Gear, but I appreciate anime fighters of all kinds. My partner bought me Tekken 8 as an early Christmas gift, though, so I plan on getting into that.



File: 1734902922567.webp (117.62 KB, 578x777, IMG_1362.webp)

 

Stalker and to a lesser extent tlou series are the only franchises that give petty criminals any form of dignity.

Cyberpunk’s gangs look like cartoon stereotypes. Fallout raiders look like BSDM enthusiasts. Yakuza is impossible to take seriously. Starfield’s “not-raiders” also look ridiculous even by sci fi standards. Cultists in darktide are bordering subhuman in their portrayal. Even some of doom’s human enemies feel like caricatures of real people.

Why does every game artist do this?

File: 1734903311139-1.jpg (10.01 KB, 209x241, images(162).jpg)

File: 1734903311139-2.jpg (96.64 KB, 600x410, Zardoz.jpg)

>why do the badguys look evil
I dunno. They are all just following the tropes set by A Boy And His Dog and Road Warrior and Zardoz, etc.

>>38765
>Why does every game artist do this?
Because it's fun to kill them (or beat 'em up). If petty criminals were more sympathetic it wouldn't be as fun.
>Even some of doom’s human enemies feel like caricatures of real people.
Yeah, that's weird, they're clearly just doing their job according to the game's plot.

File: 1734905735343-0.jpeg (123.21 KB, 500x625, IMG_1365.jpeg)

File: 1734905735343-1.webp (60.94 KB, 320x590, IMG_1363.webp)

>>38769
I wouldn’t call stalker’s bandits to be sympathetic. Intimidating is a better word.

Tell me, which of these bad guys do you find easier to take seriously?



File: 1726372286529.webp (563.9 KB, 3840x2160, IMG_0755.webp)

 

The time to move or attack again after finishers or special attacks in mkx is what made the game so much faster than mk1 or mk11. It’s so much easier to get away with playing as oppressively as possible in x just off the fact that your opponent likely won’t have the time to do shit about it compared to mk1 where most grabs and special attacks at least give you space or time to get your shit sorted out.

Mkx feels like getting your ass beat when you’ve already been flogged.

>>37063
MK9 is superior to MKX in every way except the Crypt maybe, although I actually like MKX's art style, feels like the later PS2 MK games. MK11 and M1K are just so bland. And those mocap faces and combat animations…

>>38761
I loved the injury system of mk9. Made the game feel brutal

>>38762
Now imagine MKX but with some of MK9's features and none of the bs. That would've been so epic, that's what a sequel to a great game should have been. But it's like half of the entire studio was replaced or something. And then it's like it was replaced again because while MKX looked like an edgy game from 2005 MK11 looks like Injustice 2.



Delete Post [ ]
[ home / rules / faq / search ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]
[ 1 /2 /3 /4 /5 /6 /7 /8 /9 /10 /11 /12 /13 /14 /15 /16 /17 /18 /19 /20 /21 /22 /23 /24 /25 /26 /27 /28 /29 /30 /31 /32 /33 /34 /35 /36 ]
| Catalog | Home