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File: 1721499041100-0.png (Spoiler Image,517.44 KB, 800x450, warno-header-strategy-and-….png)

File: 1721499041100-1.jpg (Spoiler Image,538.33 KB, 1920x1080, 20220122084407_1.jpg)

File: 1721499041100-2.jpg (Spoiler Image,680.72 KB, 1920x1080, WARNO-1.jpg)

 

Is anyone still interested in RTS here? This is cold war themed and you can play as the Eastern block against the West.

https://store.steampowered.com/app/1611600/WARNO/
9 posts omitted.

>>36909
I mean I'm just assuming you can pirate it.

>>36910
That sounds cool in theory but I bet we would get demolished by the no lifer poltard players

>>36839
Luv me some BRRRguska

So, I did the whole tutorial and lost many of the first battles lol. What I noticed is visibility is crucial. Lost most of my units because the enemy saw me first while I couldn‘t see the enemy. Additionally, you need to keep track of all the diverse units, which I often lost sight of. Zerg rushing type of play style doesn‘t work at all lol, which is good.

I have mixed feelings about it. On the one hand the core gameplay is definitely the best out of all of these games thus far (referring here to Wargame and Steel Division), but the more grounded realistic approach (e.g. sticking to units and nations present in Germany in 1989) takes away a lot of the fun. Part of what gave Red Dragon such replayability was the huge diversity of units, nations, and accompanying playstyles, even if they were laughably unrealistic. Yeah, no shit the DPRK would never face down Sweden in a war, but fuck if it wasn't fun to simulate such a conflict. Tbh I haven't played any NATO decks yet, but honestly thus far all the Pact battlegroups feel pretty similar in a way they did not in Red Dragon.

Anyone plays SURM? Few mod working on my cracked version (btw check https://catalogue.smods.ru/game/warno for mods for cracked)

Also, there's a fix to play red dragon online, if anyone wants to play



File: 1726413885773.png (275.17 KB, 2507x1451, ClipboardImage.png)

 

>chinese monkey god in the myth is all sass all jokes
>chinese monkey god in teh gaem is generic master forgive me badass rip and tear until it's done
5 posts and 2 image replies omitted.

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>>37074
>>37074
>They did the full story true to form. Honestly I don't remember the Journey To The West part wit the monk.
I did watch a gay as anime based on this portion that went nowhere back in the days when the only way to watch anime was to rend dvds from the anime store.

File: 1726429053633.png (1.44 MB, 890x1000, ClipboardImage.png)

Aint it right to as an American uyghur to identify with the monkey who BTFOs all the crackers in heaven. My monkey uygha.

File: 1726429565729-0.png (1.29 MB, 1400x1096, ClipboardImage.png)

File: 1726429565729-1.png (1.34 MB, 741x960, ClipboardImage.png)

>>37076
Yeah yeah yeah the ultimate message is supposed to be submit to Chinese secular authority. To me Son Wukong is Tetsuo. Tetsuo ended his rampage with absolution. To me that should've been Son Wukong's end. He fucking stunted on all of heaven. He surpassed all those fags.

hehe monke

File: 1726528466332.jpg (116.3 KB, 1280x720, return to monke.jpg)

too bad they missed the boat on all the monke memes
if they released the game a few years ago the memes would have propeled it even higher



 

I've been playing this game a lot and it took me a long time to finish the Vesta Overkill mission. Before that it took me a while to finish the interplanetary manouver one. This is what I used along with a stinger drone spammer with nothing except drones that barely made it into the cost range. My ship just points at the enemy and has really thick sloped armour on the front and aluminium on the back which will never get hit, it ended up beating their mega fleet in a slugging match because they have no armour it seems. The drone launcher is to intercept incoming drones so I don't lose the main drone swarm's fuel.

First thing I did when I unlocked module maker was to try an orion drive but the result was turning my whole ship to slag… you cant have armour on the back of your ship so it ends up destroying it all from behind. Also I made a giant gun that shoots nukes. nukes, all of which I make are way too big I just make the slider maximum. I'll stick with the spaceship builder, the nuclear reactor builder seems a tad difficult.

Whoever the person is who overanalyzes every game should play this because your suspension of disbelief won't be broken thats for sure, everything in the game is possible IRL thats the whole point. But I think its wierd how there isn't radar and missiles only have IR homing.
5 posts omitted.

>>37089
Just remembered this game is super easy to exploit tho. You can easily just exploit enemy drones and missiles into just wasting all their fuel.

>>37085
Yeah I used a missile spammer on my first try to beat that level but it kept crashing the game. Also idk if I'm using them wrong but my missiles always seem to miss and nukes do no damage to anything just make the armour red.

>>37091
My missiles miss a lot too. Worse they run out of propellant. I think that's why I switched to the nuke launching missiles. I only really use the nuke missiles for the drones. So I fire 100 missiles that fire 100 nuke bombs and then that screen of bombs typically manages to at least partially hit the target because it's so wide.

But I do all my ship killing with these unarmored drones that fire the smallest sized projectile they let you make which I think is like 22mm. Those things fucking eat up the enemy ships.

The key is to turn off the automatic range limiting the game does and have them spray as soon as the battle starts as soon as one of your or the enemy's ships guns are in range. So that means it will start as soon as the lasers are in range on the enemy ships so they'll start lasering you as soon as the battle starts so you need to start spitting bullets as soon as it starts as well even tho the game considers it out of range. Apparently firing out of range is one of the things that makes the game lag up the most too.

Don't need to worry about armor at all because drones are disposable and I never let the enemy intercept me anyways.


I wish the bastard who made the game wasn't so obsessed with the combat part and more into the orbital stuff. Like I said I don't even play the combat part because A there's nothing to do, battles are basically automatic, and B it can't even realtime simulate the things I want to do so I just have to let it calculate in the BG anyways. It's really all about navigating all the orbital stuff. He also made that part lame by making the enemy fleets auto-evade, but then you can't auto lock on.

So it's just,
>plot interception
>press play
Post too long. Click here to view the full text.

>>37092
I like the combat, its just so cool and no other game really does it, even in TV and film plausible space combat is extremely rare. It's my favoruite kind of sci-fi combat. But yeah the issue is that its massive wasted potential, the game could have been about fighting a war across the entire solar system, doing inefficient interplanetary transits in order to throw the enemy out of wack and gain position, stopping supply lines and starving enemy positions of resources they need to build good ships, sacrificing vessels with hundreds of crew as diversions with lasting consequences, bombarding asteroids with missiles and committing war crimes in order to win victory, having to make ship designs not just cheap but easy to manufacture, ships surrendering. This game probably wouldn't be like this because its Indonesian power fantasy (not a bad thing, there are enough U$ power fantasies), but maybe also a system where you have a socialist faction who have massive boosts to production, morale and so on but who are completely isolated diplomatically.

>>37093
Well as you are aware he said he made the game in the first place to scientifically answer the question of what space combat would look like, but I think because he has such a narrow focus he fundamentally fails to answer that question. Every battle in the game starts out with you and the enemy already in the same gravity well.

Well how the fuck did they approach the gravity well for days, months, years at a time without getting intercepted before that?

Also even some of his assumptions of the technical spaceship stuff is kinda off too. Like on the forums they point out that his assumptions for size of crew quarters is ridiculously small.

You mentioned radar, I think he might be right that IR is all you need and the way to go. But where the fuck is the ECM?


So my dream game, it's like Victoria in space. Try to approach everything realistically like no space strategy game ever does at all. It's literally Kerbal, Simply Rockets and this. So it would be kind of like Victoria except it would also simulate like corporations as their own entities. War would be an option but I wouldn't slant the game towards it and I'd try to mix in the realities of modern political consequences and war.

>It's my favoruite kind of sci-fi combat. But yeah the issue is that its massive wasted potential, the game could have been about fighting a war across the entire solar system, doing inefficient interplanetary transits in order to throw the enemy out of wack and gain position, stopping supply lines and starving enemy positions of resources they need to build good ships, sacrificing vessels with hundreds of crew as diversions with lasting consequences, bombarding asteroids with missiles and committing war crimes in order to win victory, having to make ship designs not just cheap but easy to manufacture, ships surrendering.

The RP kind of stuff you're talking about Falling frontiers looks like it's doing somewhat, but it's an RTS that doesn't try to approach space realistically at all.



 

Why is TI's prize pool the lowest it's been since 2013?
I don't play dota but I do know the prize pools are funded by in-game purchases and things like that. Are the players just broke?

>the prize pools are funded by in-game purchases
not anymore, they stopped doing that
now it all goes to valve

>>37065
Oh. that sucks

you should check the prize pool for lol worlds,it's abysmal compared to dota's

>>37082
I mean, not really

uyghas that play fighting games would kill for these prize pools



 

That's all folks

>>37043
Lmfao, British company



 

KANES LIVES IN DEATH!



File: 1684471400707.jpg (Spoiler Image,155.75 KB, 900x395, 591829379.jpg)

 

We are not `hostile'. Hostility is unwarranted aggression! SNORT!

If you want to know about hostility, let us tell you about Culture Twelve!

going to butcher

What are your expectations for the sequel? Will it be literally same like UQM? Hopefully they'll add more map features at least.



File: 1608527889503.png (Spoiler Image,876.33 KB, 1280x646, L197L_sDsoo.png)

 

!
271 posts and 112 image replies omitted.

>>32109
I basically avoided playing that game because I don't want to do ship design and if you don't the game is impossible.

>>6140
>ripping off poor people
>credit check at the gate
Freeside isn't his problem either. It's just a shanty town outside of his strip that the NCR is coping in.

File: 1718332314705.mp4 (1.38 MB, 900x720, that's a bug.mp4)


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File: 1722209931834.jpeg (Spoiler Image,67.56 KB, 600x379, IMG_0506.jpeg)

 

It’s often been a long running joke in the war hammer community that the imperial guard is an army composed of a bunch of drones sent to die in waves against hell itself, but this alas is just a joke. Based off the writing, it’s known that the guard use ww2 era soviet tactics where a focus on gaining numerical and firepower superiority through clever positioning and logistics is prioritized above all else. That’s not to say that the guard never end up with shitty generals, but that it’s rare for most of the guard’s army to send off its infantrymen to die without expending an unholy amount of resources on artillery, mines, and traps first beforehand to save numbers.
That posits a question. How much does the guard truly rely on artillery and indirect fire to win their wars? Are all guardsmen really still stuck in the WW2 era of relying heavily on artillery and mobilized infantry to win all their conflicts?
4 posts omitted.

>>37010
Also, ground forces are necessary to secure land so it may become territory. There’s no point to bombarding everything to kingdom come if you can never step foot on the land that was just conquered.

I could only afford 3 basilisks. I did have about 18 heavy weapons teams. Everything else moved forward by foot or by tread.

>>37010
>>37011
Orbital control means control over the planet essentially. You can just bombard their facilities until their soldiers all die. The only important battles in 40k should be in space. Landing troops is pointless unless you control space for the long term.

>>37013
“Landing troops is pointless unless you control space for the long term.” Tf do you think the point of the galaxy’s wars are? Ignoring the aeldari, every faction is fighting for territory on planets and moons, so they can gain resources, and authority. If the wars these factions were fighting were purely for the sake of fighting, then there wouldn’t be a point in any faction having any ground forces at all. Even the fucking orks were written to have more intelligent reasons for engaging in conflict past “unga bunga, beating humies is funda funda.”

>>37011
>>37014
You can destroy all the inhabited planets and stations and then you've still plenty of the system free to rsettle, none of the factions seem to fully take advantage of a systems resources. Even then 99% of the materials are in the star so as long as you don't blow that up you're golden.



File: 1687465977814.jpeg (Spoiler Image,136.01 KB, 1000x710, IMG_1187.jpeg)

 

Is it possible for this type of game to have a good playerbase? The concept is amazing but it has possibly the worst online community I’ve seen in a game. I just want a comfy co-op space outpost autism simulator without dealing with uncreative griefers or admin abuse.

Goonstation was the closest thing to this back I the glory days
19 posts and 3 image replies omitted.

>>36951
Bless you, these are always the best servers.
That said, I see a lot of grief and anguish in your future over wrangling the playerbase.

>>36961
You sound like a shithead who can't play with others without spazzing out. None of that gamification hoopla you're suggesting is necessary, either.
>most people want to play the antagonist
Be honest, how often do you valid hunt?

>>36961
Thats a neat idea but i dont like it.
I do have some ideas.for fun stuff that carries over a bit between rounds. But its just fun stuff.
I've seen antag tokens on other servers and other barriers to roles like that.
Fuck it, im mostly just gonna put the hoger command roles behind a fairly low hour requirement. Same with xenos and antags.
I want a much less strict experience than bay station vanilla.
I got the wiki set up last night but it's in it's default state rn.
Slowly over the coming weeks more will come together. I've got several people now continuing in a few ways. The wheels are slowly beginning to turn

>>36981
Excuse my typos I wrote this on my phone.
I basically just want to ensure people can play the game first. Other than that you can play any role.
No high as fuck hour req to play captain for example.

SS13 is kino! Shame i'm banned everywhere because of griefer falseflag.



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