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File: 1763606479977.png (1.11 MB, 1920x1080, 2025-11-12_02.34.16.png)

 

Does leftypol play minecraft? I have no friends and wanted to start a new lan world
96 posts and 10 image replies omitted.

>>47040
Logging in

is there a discord


>>47048
Add me on discord

>>47048
yugulis



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I was looking at some games for reference, and I found Silent Hill f. One thing that stunned me was how bad the game is designed.

The dialogue is bland and boring. Character lines reveal nothing and the conversation is horribly tense for no reason. The characters are young but nothing about them suggests that. It's like they are middle-aged people going through midlife crisis.

The animations are silly. Enemies react far later after being struck and their movement is repetitive. The atmosphere is horrible too. They used too much fog and darkness and blurring, they actually removed details from the game and because of that it looks monochromatic terrible blend.

Hinako has plot armor. Just when she meets her first monster, she conveniently finds a steel pipe right beside her feet to attack it with. There's a lot of reading for instructions in the game.

And the story is junk. Sakuko never said anything about wanting to live in a candy store instead of a shrine. In fact, she dies early in the game very quickly and her relationship to Hinako is shown to be negative further reinforcing you shouldn't care about her. But when Hinako finds her dead, a dramatic cutscene plays and where Hinako is sobbing after she moved Sakuko's body into a candy store, and it's there where she says Sakuko always wanted to live in a candy store. Later in the cutscenes, she clenches her fist in anger and says she will keep her promise to Sakuko. But what promise? Did I miss it? I'm sure there was no promise.

The level design its horrible and extremely linear in a strange fashion. I thought games that put roadblocks in your way to keep to the map are dead but in this one, there's a lot of blocked roads.

Overall I'd rate it:
2/5 – story
4/5 – graphics
Post too long. Click here to view the full text.

The story centered around a based feminist rebelling against an arranged marriage in a traditionalist society so of course it was ratings bait for videogame "journalists" who instantly coom when a game plays to their sensibilities.

>>46955

I cannot belive that Ryukishi, could write that trash.



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Not sure if this is the right place, but since this is the gaming tab, I say why not?

Back then, GamerGate was the start of something fresh, something edgy, something that was actually rebellious against both the bourgeois moralisms stifling the internet and the feminist hegemony that no western male could escape from. It was an escape valve, in other words.

But of course, I was wrong as GamerGate later on mestatized into being another wing of the current right-wing hegemonic ChudIntern. Indeed, GamerGate was merely an exercise in online reactionary activism, but we should actually try to analyse it as opposed to dismissing it as chuds being chuds.

It’s won’t give you the kind of analysis that has probably been done to death here, such as the alienation of young men, the rise of white upper-class female idpol and the HR-style managerial culture that preceded online censorship and SJWs’ political correctness, journos forming email groups as part of a coordinated attack on the median gamer, the MSM’s double standards towards female-exclusive spaces vs treating male-only spaces (such as gaming) pathologically, etc…

This is a good summary of the event from a gamergater’s POV: https://wolfsheadonline.com/how-wikipedia-and-molly-white-rewrote-the-history-of-gamergate/

Instead, I’ll say this: The rise of the gooner chuds that you see today is a product of GamerGate, itself being downstream from the left’s rejection of sex-positivity and and pathologisation of any form of assertive male heterosexuality to heed the demands of the feminist bourgeoise that held a stranglehold on the left.

Obviously the online right isn’t really sex-positive as much as being pro-sexual hierarchy and has been the case within the western right since the days of the Nazis and even before then (e.g., Annunzio’s enterprise in Fiume). It’s just that their vision of sexuality makes enough space for male heterosexuality to attract young men (the most revolutionary demographic) into their fold. The left’s response? It’s either dumb Puritanism as shown by puriteens who think Euphoria (that show starring Sydney Sweeney) is rape culture, or bastardised “trad Marxism” about banning porn and prosties cuz muh exploitation even tho Chinese games nowadays are heavily gooned out + the Soviet bloc was lax on non-comPost too long. Click here to view the full text.
61 posts and 9 image replies omitted.

Gamergate was the proletarian revolt to seize the means of video game production from the porkies at EA and other AAA companies, while fending off from the evil petit bourgeoisie of Anita Sarkeesian, Zoe Quinn, and Brianna Wu (power name: John Walker Flynt) and the video game journey class.



>But of course, I was wrong as GamerGate later on mestatized into being another wing of the current right-wing hegemonic ChudIntern
GG was always reactionary, dumbass

>>47044
no ur mom is



 

Alright so hi hows everyone doing today, I hope youre doing well. I came here to write a mile-long post bitching about the state of Team Fortress 2, its design, and how commentary around its design has rapidly changed over the past few months.

To introduce people who don't know a shit about TF2; it's basically the game that set in stone the genre of "hero shooter" [Class Shooter] and how it should generally work. Prequels to Team Fortress 2, such as Team Fortress Classic, or Team Fortress [Quake Mod] do exist and show more barebones gameplay, but Team Fortress 2 did the concept so well that it's been solidified as the OG of the genre. The game has been subject to 9 years of pre-release closed-house development [1998 to 2007], 9 years of post-release open-house development in the form of regular updates [2008 to 2017], and then a further 8 going on 9 years of ignorance where there was basically no development and no novel… anything… in the TF2 community [2018 to present].

The biggest implication for (You), random passerby, is that TF2 is a game witha whole bunch of concepts and jargon that are thrown around within the community of TF2 that means something far more specific than what it does outside the TF2 community. For example, when discussing the game's design, "Competitive" is used not just to describe a moment in TF2 where player-versus-player competition is generally increased; be it the Valve-designed mechanic of Dominations [getting 4 kills on a player without said player killing you back, which puts a literal target over your head plus other aesthetics to encourage that player to target you and vice-versa], or the outright existence of organized competitive leagues. In TF2, "Competitive" is used as a shorthand for the rulesets generally used by competitive TF2 leagues. "Valve Competitive" is used as a shorthand for the "competitive TF2 que" that Valve had added in its ill-fated 2016 Meet-Your-Match update. The "Competitive Community" is a semi-existing strata of players who agree that competitive TF2 is good, and its implied at least some of them want "Competitive" to be TF2's main ruleset.

I'm not going to write the whole history, so if you ever have four fucking hours to yourself, I'd recommend watching this video by a local chud of the TF2 community: https://youtu.be/JNxg5stxlhk

This video was announced months hitherto its Post too long. Click here to view the full text.
10 posts and 5 image replies omitted.

sometimes i see TF2 videos from like 2010 or whatever before they completely ruined the lighting and aesthetic and weep for hours

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>>42719
good write-up, comrade. i will admit that for the longest time, i grew to not care about the matchmaking (though this was prior to the bots absolutely face-fucking the game) but playing the game now - it is unnecessarily annoying to always wait to get into a game at peak hours only to be thrown into a steamroll, a half-filled lobby, or at the end of an entire match. the e-celebs i see nowadays for the game being chuds or at the very least chud-adjecent doesn't help either.
at least the game is still fun when it works.

that anon that avatarfags as penny from amazing world of gumball is always in the team fortress thread on 4chan's /vg/ board. I know it's you bro.

>>42727
Me too

>>45917
I’ve had a fairly decent experience with casual matchmaking but I could just be really lucky, I always read online that people hate casual. I find matches fairly fast, steamrolls are relatively rare, but I agree with OP that an MMR system for it is dumb, and with you that unfilled lobbies are still too common, that might be my main gripe with matchmaking in my experience.
Also, the ability to filter maps to play on intends to add more player choice but does the opposite, people just queue for maybe the same fifth of maps in the game out of familiarity, so many maps never get played on, lame.



File: 1780079832940.png (412.83 KB, 676x786, ClipboardImage.png)

 

There has been a deluge of games that seem to be what /v/ would call "Woke" that underperform or whatever but there always seems to be something that is woke that does well. I feel like this is just a good way to be stuck in a perpetual samsara where you get excited and deflated over shit that fails and yet I think that it doesn't really even matter that much in the end? Recent AtlasIntel polling has zoomers and even men in general vooting for democrats and in spite of the general haughty attitude from Marxist-Leninists and Anarchists, this does mean that they aren't entirely turned off by arbitrarily "woke" things, because there is some ugly ass people in subnautica 2 and shit but that doesn't seem to have moved the needle much at all in practical politics. Like, I unironically don't even get what the end-game is from anti-woke gamers who want every single woke game to flop from AAA to indie.
9 posts and 10 image replies omitted.

>>47014
this seems more like a plain mismanagement issue rather than an indie game underperforming due to woke tbh

>>47013
they haven't made any money since 2014 is the problem,flop after flop shovel knight spin-offs nobody bought

>>47016
apparently they replaced the game director 3 times which isnt a great sign. but apparently people love it so whatever.

made me laugh to see some of the deranged shills on resetera though attacking anyone saying that sounds like a lot of money

https://www.resetera.com/threads/jason-schreier-why-%E2%80%98mina-the-hollower%E2%80%99-is-only-20-also-sold-55-000-copies-on-steam-so-far.1533772/

>>47018
I also don't get people like these at all.

Like buying a game because you think it's a good price and want to play it, okay, even saying 'it's still in early access right now but it's made by a single indie developer so I want to help them pay the bills' but what is up with being like 'I want the devs to have a little walking around money' when you're not even planning on playing it or buying 4 copies? that just feels deranged and borderline parasocial, they're not your friends. If you want to be charitable then donate some money to buy fucking mosquito nets.

>>47019
Piracy is normal enough that buyingia game is basically just donating so the devs can keep making stuff, with the actual paywall aspect being largely vestigial.



File: 1779636490038.png (6.92 MB, 2614x3906, ClipboardImage.png)

 

Hi, I'm making triple A game. My only question is how to make a triple A without their budget because I'm indie developer and I do everything on my own. I want to make a large sprawling adventure game the likes of which you've never seen; but I'm quickly hitting a roadblock because I want to go all the way in. So I'm writing my own game engine with OpenGL (for mobile) and Vulkan (for other devices) as a renderer. What do you think is the best way to create this large 3D RPG game? Is it feasible? How do I make the big bucks because I think the world owes me making me hyper-rich in the millions and even billions? Are all of this a waste of my time?

Don't tell me please to make small games like strardew valley, limbo, or hollow knight because we all know those games are extremely trash and playing them for too long will give you autism from how whimsical and out of touch with reality they are. The colors in them are either hippy acid junk or dull monochromatic depressing blend. They are also silly with their character movements and interaction because they are in 2D space. Everyone knows the superior option is 3D because it has larger expressive range unlike those trash 2D games everyone tries to trick you into playing. I still say it to this day. 2D games are a scourge in the game world. The better alternative is a full transition into a 3D environment and the serious contemplation of adapting hyper-dimension (such as 4D and even 16D) into gaming world. 2D games are holding us back from evolving and becoming better and smarter. So don't tell me don't make the witcher 3 clone. Because you're opinion is instantly worthless and silly.

Plus, how could I argue the world owes me millions and even billions when I'm making 2D stupid games like trash hollow knight and stardew valley and Limbo. I especially hate Limbo. If I was developer of Limbo I'd hide myself in a hole in the ground and never show my face to humanity.

(btw, image is copied from another thread to save you bandwidth opening this page and to save the website resources by getting the same hash file and hence reusing the image they already stored.)
26 posts and 2 image replies omitted.

>>46892
OP you are fucking retarded and I guarantee any game you'd make would be awful. Really hope you're baiting and these aren't your real thoughts.

>>46937
I'm improving the stability and coding style of my engine. I will be back with a working prototype in due time. I worked 9 hours straight on this game today. I'm expecting to have gameplay in a week or two. But I'll allow myself to get into 3 months time. I'm sure my game got potential because it has novel ideas and great story. If it's proven to take so long to do the simplest things I will scrap the idea and work on a simple puzzle game I designed 3 month ago instead.

>>46936
>I'm sure the stories you tell yourselves and limit yourselves with are more heartbreaking than what you are telling me right now.
Why, I oughta!

>>46911 (me)
>text is about as cheap as the labor to make it
It took me surprisingly long to click that this is very non-descriptive. I mean compared to other arts like drawing, writing is:
  • easy to store because it's text
  • easy to get a lot of deliverables through since there's not much boilerplate
  • fairly linear as long as you're well organized

Also I'd reccomend learning to draw proficiently enough that you can frictionlessly show what you want from an artist you commission for sprites or CGs.

You should try adding a character named “Chuck” who wants to Fuck and Suck. As well as a character named “Sneed” who wants to Feed and Seed. Is this true?



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do i suck at chess & do u want to clap my bussy at chess????????!??!?
9 posts and 1 image reply omitted.

Is your name Douglas Jefferson Da Silva or something. Maybe it's Douglas Jhon Dos Santos

>>44649
ackshually it's because i always run out of time thinking of what to do next

>>44650 huehuehue surnames be silly like that. and yes, my surname is also silly

>>44619
>BRAZIL
My sympathies

>>44619
I'm coming for you



File: 1778883050982.png (4.82 MB, 2560x1440, ClipboardImage.png)

 

i've been autistically obsessed with american truck simulator recently. never liked driving/racing games but gave it a shot and it's so cozy and nice, it's like a little roadtrip simulator, what do y'all think about it?

>>46851
I'm a trucker, or I was for a while, like 2 years. I've been all over the continental US - Chicago, Atlanta, Indianapolis, Los Angeles, etc - and I can say that the in-game highways and byways are pretty accurate to real life, which is something I like.

I also like the in-game academy, it teaches you how to do various maneuvers that I honestly believe is more insightful and helpful than a lot of the "trainers" that people have the misfortune of being paired with. my trainer was pretty shit in the sense that he made virtually no effort to teach me jack shit about the trade. I guess he thought me arrogant, but I don't know how I could've come across that way, I was willing to learn. not to wax poetic about my own personal experience, it's just that it's a common talking point among new drivers, that they feel betrayed by their trainers who end up treating them like free labor more than an actual apprentice, and well, this game will most definitely teach you the finer points of maneuvering a 53 foot trailer, in the privacy of your own home, if you already have experience behind the wheel and can translate what you observe in the game into reality.

at any rate, my only criticisms of this simulator is that it's fucking expensive. they should release multiple states packaged together like so for example
<[southwest pack - nevada, arizona, new mexico, utah, colorado, texas]
<[northwest pack - washington, oregon, idaho, montana, wyoming]
<[midwest pack - oklahoma, kansas, nebraska, the dakotas, missouri, iowa, minnesota, illinois, wisonsin]
etc.
instead of selling them to you piecemeal for 10 dollars a pop or whatever. money grubbery right there. aside from that, I wish that they would've added real mountain roads (the grapevine, cabbage hill, fancy gap, monteagle, wolf creek pass, the sandstone highway, etc.) so as to give the player a reason to learn to use the jake/retarder cause this game's roads are flatter than your favorite loli.

>>46851
I've only got the Euro version but ya, it's fun. Really need to get a wheel.
You might like BeamNG's career mode

>>46854
how's trucker life over there? i have a few family members who used to be truckers and it seems like a shitty but comfy job, idk, its a possibility ive considered before for my career

> aside from that, I wish that they would've added real mountain roads (the grapevine, cabbage hill, fancy gap, monteagle, wolf creek pass, the sandstone highway, etc.) so as to give the player a reason to learn to use the jake/retarder cause this game's roads are flatter than your favorite loli.

i think ets2 has better road variety, you can try driving in the alps if you want mountain roads, it's got a lot more maneuvering



File: 1779669437001.jpg (13.76 KB, 245x284, chihuahua ayo.jpg)

 

post your greentext gaming stories in this thread

mine:
>boot VR chat for the first time
>go to a public server, expecting ppl to be funny and social
>first thing I see is someone clearly tripping on something lying on the floor
>people talking to themselves
>most people have their mics off (including me because I'm introverted)
>get depressed
>uninstall VR chat


i thought it was probably not as bad as its reputation, but it's even worse than its reputation. it's a literal virtual crack house

>>46913
I don't know if I consider VR chat to really be a game tbh.



File: 1744824496622.jpg (108.08 KB, 1000x750, roundscape-adorevia-2.jpg)

 

A thread for discussion of eroge, pornographic games, spicy visual novels, and such. Do you have any favourites? Are you looking for recommendations? Do you enjoy short and empty bodies? Post it here!
67 posts and 24 image replies omitted.

File: 1779131490383.webp (28.76 KB, 300x533, ookgk5dvob5f1.webp)

Just got a new PC, give me the most insane high-tech ultragooner simulators you can think of. Particularly stuff with a lot of character and/or scene customization

>>46863
Honey Select 2 with the hanmen skin shaders

>>46863
that orc massage game looks pretty good

>>46864
Downloading it as we speak but the repacked version everyone recommends is like a million gigabytes so it might take a while
>>46865
A friend of mine played it once on Discord as a joke and idk it looked kinda basic and janky. That was a long time ago though. Did it get a ton of features added or something?

>>46871
those are gigabytes of custom rooms and outfits and all that shit, well worth the download



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