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File: 1788891650283-6.jpg (40.9 KB, 460x215, wardogs.jpg)

 

I've been seeing all the hype over Wardogs but apparently it already has tons of hackers, and they're going to do progress wipes (kill me). I tried looking up comparable games but they all just have terrible reviews about how the developers ruined the game and shit like that, is there anything actually good to play?
4 posts and 1 image reply omitted.

>>48029
the answer is to RETVRN to decentralized servers ran by the players with their own mod teams, let it sink or swim based on that.

>>48029
Reducing the amount of cheaters to 0.01% of the playerbase is good enough tbh

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Arma reforger is goated

>>48028

i love SPTarkov but i'm waiting for it to update to V1.5

>>48030
it actually is, no doubt about it. matchmaking and all the shenanigans with MMR and whatever happens in the backend serves exactly one purpose: maximizing playtime and incentivizing players to spend on micro transactions



 

GTA VI TRAILER 2 JUST DROPPED!!!!!
267 posts and 61 image replies omitted.

Critical support to Rockstar???

I hope customisation options will include terf bangs and broccoli haircut.

>>47972
CritiKKKal support for AmeriKKKan Treatlerite General StriKKKe

>>47992
terf bangs?

File: 1788991071438-8.png (3.56 MB, 1578x1570, 12a.png)

>>48017
It's when women look like they're balding and trying to hide it.



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Legacy of the Chinareich Edition

The other one filled up again so I might as well recreate it. For all those interested this is the big thread for all your Hearts of Iron 4 and modding related content, mostly modding because let's be real nobody plays vanilla anymore. Specifically alternate history. From Kaiserreich to The Fire Rises, mods from this shoddy game set in alternate timelines seem to really do numbers. And create serial killers.

So most recently the latest update from vanilla broke every mod's nation selection screen. You simply hate to see it
27 posts and 14 image replies omitted.

TWR larpfest ended


>>47948
Wow. He looks like he got on the SSRI's, god damn.
Always seemed like he was a little bit less deranged than the rest of these freaks but that's not saying a lot.

>>47911
Has twr added anything new? Last I remember was the israel update

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>>47367
Some recent Devlogs. Gotta say i'm looking foraward to this game:
https://store.steampowered.com/news/app/1670650/view/711157251640918615



File: 1787059663228-0.png (7.96 KB, 186x271, cod4.png)

 

What happened to call of duty, it kinda became opposite of what it used to be. The games feel completely bloated now and they completely lost that original, classic identity that made the older titles so good.
15 posts omitted.

>>47935
okay im speaking in good faith aka trying to understand you
But how is something lionizing when the military invasion ends with a nuclear explosion. That implies the usa invasion ultimately ended with achieving nothing. Except for the deaths of the marines and the whole city they just invaded.
The british campaign sure did lionize things with the whole we got the bad guy. But the usa campaign ends with your character dying in a irradiated wasteland. Achieving nothing in the end

>>47979
Did you miss the part where the mission opens with the us military rolling in in an overwhelming show of technological military force, where it effortlessly brushes aside all resistance and the player character is an invincible superhero? The reason you get nuked in the first place is because you voluntarily stay behind on some retarded "No one gets left behind" suicide mission. You getting nuked isn't meant to show the consequences of us military hubris, it's an example of the barbaric brutality of America's enemies, and that bullshit with you wandering around after initially surviving a nuclear blast is only underscores that.

>>47986
>Did you miss the part where the mission opens with the us military rolling in in an overwhelming show of technological military force, where it effortlessly brushes aside all resistance and the
which can be seen as building up the foundations for later deconstruction. The beginning is meant to build up all the common tropes of america might and technological domination.
Then later missions of the campaign deconstruct it by having such military might be wiped away to a pointless nothing. To become ash. (nuke)

>The reason you get nuked in the first place is because you voluntarily stay behind on some retarded "No one gets left behind" suicide mission.

Which is the game deconstructing the america saves the day trope. With your player character doing america military "hero" shit and then shortly after getting punished for that. (NUKED)

>You getting nuked isn't meant to show the consequences of us military hubris, it's an example of the barbaric brutality of America's enemies,

But the main reason why the enemy does the nuke is because the invasion happened. The only reason why things escalated to that point was because of the invasion.

>that bullshit with you wandering around after initially surviving a nuclear blast is only underscores that

I disagree. I think that scene was meant to show that despite how powerful the usa is, in the end the usa still achieves nothing. That despite how much miltiary strength the usa brought in the beginning of the campaign, in the end all there was is just ash. With your player character being a witness to it as he crawls out of the destroyed helicopter and sees not usa glory but just destruction

>>47988
>which can be seen as building up the foundations for later deconstruction

There isn't any deconstruction. The narrative intention you're imagining doesn't exist. The entire game only reinforces the perception of western military power. That's the point. You're playing the yankee propaganda game. It's the narrative equivalent of Rocky Balboa getting knocked down. It makes him getting back up and overcoming the challenge even more heroic.

>But the main reason why the enemy does the nuke is because the invasion happened.


No, the main reason the nuke happened is because the sas kill squad botched their assassination job and failed to murder Zakhaev, the insane Russian villain that orchestrated the entire sequence of events. The middle east nuke isn't there to "deconstruct" American power but to underscore the need for its use, an intention which is underscored by the Russian madman attempting to nuke the US, which is only narrowly averted by nato superheroes.

There isn't a single moment in this game where the use of force by nato or its military dominance is ever in question. From start to finish its justified by its opponents being insane murderers who if left to their own devices will gladly kill millions. From start to finish it is shouting WE ARE THE GOOD GUYS AND YOU HAVE TO KILL THE BAD GUYS AND YOU ARE RIGHT AND JUSTIFIED AND A BADASS AND AWESOME FOR DOING SO at the very top of its lungs.

>>47998 (last time I edit and then repost this)
>It's the narrative equivalent of Rocky Balboa getting knocked down
https://www.youtube.com/watch?v=PNaTy5K4Pr0
But in the rocky example you yourself stated that rocky gets back up and overcomes the challenge. Therefore making the getting back up heroic.
Meanwhile, In the usa campaign this does not happen at all. The mc you play as and the overall us invasion force is annihlated.

After that, theres no heroic overcoming in the us campaign. As shown by the usa campaign ending with your mc dying slowly while he's surrounded by the dead bodies of his comrades. Dying in a ruined city
Its as if rocky was knocked down and then slowly died due to his physical injuries.

>There isn't a single moment in this game where the use of force by nato or its military dominance is ever in question.


the villians speeches do question the intentions of nato and the west
https://www.youtube.com/watch?v=mHNlia4SK0M
https://www.youtube.com/watch?v=NpY82vSFMUU
Zakhaev talks about how the west destroyed their economies, destroyed their culture, and just overall destroyed their nations (zakhaev)
Post too long. Click here to view the full text.



 

Do you play fg's? What are your favorites? I'm grinding SF6 currently. I'm still shit, slowly getting better. Overall I appreciate the genre, because it's a rare case of 1v1 multiplayer experience, I never liked team games where everyone is just blaming the other players.
23 posts and 18 image replies omitted.

Playing the 2024 release Blazing Strike (on Switch). VERDICT: JANKY. Behind this is a tiny team, mostly the work of a single person (Mark Minkyu Chung); and it's very impressive for that, but why should I care about that as a player?

Graphics are 2D retro 16-bit style, much more fluid than anything on the SNES or Genesis, getting close to late 90s arcade by SNK or Capcom, but in places rough and inconsistent. Some background details look unfinished and made with different color & resolution constraints than other things. Playfield is widescreen, character portraits and HUD are HD.

Controls: You got four attack buttons, each giving you three variants for stand, crouch, jump (no extra variation for moving forward). Everybody can do two-hit combos with light attacks standing or crouching. Specials are simple to pull off, there are no characters with pretzel inputs or charge specials. You got a super-attack meter that fills up doing attacks (dodged or blocked attacks don't count). You got another meter for a button that lets you move fast and combo more and that meter starts full and automatically replenishes. Moving fast doing light attacks shows some extra animations, but overall the number of attacks per character is below what's typical in a mid-90s fighter. There are not many specials and most specials only have two variants, light and heavy. Some specials require you to be in the air, no special has both a ground and air variant.

IMHO they should have added extra variations for negative-edge inputs (imagine those taking from the opponent's speed meter, just an idea). I get that drawing more animation frames is a pain in the ass, but you don't even need to much of that for variation, you can just fiddle with animation speed, movement arcs, color effects.

Characters aren't flashed out much. There are no taunts or fatalities. Each character has exactly one pre-match intro and one post-fight quote.

Remarkable how janky and irritating the menus are, given how few game options you have. You can set some screen filters, sound settings, timer, controls. There is a difficulty select, but I'm not sure whether it does anything.

There is a training mode which lets you turn hit boxes on and off and select a few enemy behaviors, but you have to set everything before entering the training and can't chanPost too long. Click here to view the full text.

>>47874 (me)
>Finishing this mode unlocks two boss characters, making for a total of 16 characters.
Correction: There is a third boss, Monster (again, you gotta play story mode for seeing that). But that one does not become playable. So 17 characters, of which 16 are playable.

>>47877 (me, posting again about that game because I'm a masochist)
MJ is a character that when crouching is invulnerable to many crouch attacks. But don't worry, everybody has some attacks that work on her lol. Everybody has an overhead and the overhead is… your throw move. Optically this doesn't make sense of course, but gameplay-wise this is actually better than not having an overhead. Blazing Strike is really a 3/10 game that could be a 7/10 with some simple bug fixes. As it is, it feels like a Mugen title and sadly the dev is busy working on the next game instead of fixing this (and his reputation).

>>38427
>melty blood actress again current code.
>Fate/Unlimited Codes
>touhou hisoutensoku
>J-stars victory vs ( 1vs1 with no assist. I am subhuman sorry)

Done.

I like Bloody Roar



File: 1788503615861-8.png (2.4 MB, 1100x807, consort.png)

 

Why did From Software decide to make Elden Ring about gay incest?

meow.
meow.
meow.

>>47955
the first thing miyazaki asked george rr martin about was the sorts of fetishes he has, and homosexual incest was in the top 5, which is what they bonded over. that's probably the truth of it anyway.

Because heterosexual incest would be gay



 

every server i have to share with american players they're either cheating, trolling, immediately detaching themselves off the game whenever someone tries to take it serious, literally being too high off their fucking brains to even know where they are, or just downright begging for attention with racist rants or in the case of queers, just turning the whole server into ERP

and the most "hardcore oldfag" gamers spend more time complaining about videogames than playing them

so what is even going on with americans and videogames?
6 posts and 3 image replies omitted.

>>47919
Is there more of that comic?

Probably not, all they do is whine about the mere sight of a queer couple

>>47924
You're not doing it right

>>47925
I have no idea, maybe image searching would help though.

>>47797

tbf the only russian cheaters i've found are also in NA boosting kids from Florida
or just downright diasporoids, but that's not only for russians, atp whenever i see a diasporoid i'm almost sure they're cheating, and about 80% of the time i'm god damn right.



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Are there any modern games that actually get the cyberpunk aesthetic right?

Cyberpunk 2077 looks pretty great during the night cycle, but during the day it becomes clear and sunny and looks more like gritty Futurama than cyberpunk.
8 posts and 4 image replies omitted.

>>47813
one flaw is in this screenshot. for example none of the saved dialogue besides FILL SUCKZ is valid dialogue. non-valid dialogue drops your "health" and characters respond as if youre talking crazy. it would be fucking amazing if every character could respond to most stuff like this but i also know it would be a ton of work. decent effort for 5-6 person team even though it is pretty barebones. 6/10 but would recommend at least one playthrough

>>47814
mainly bc id like to see more work put into the game. its fun but the dialogue only lets you say so much it might as well be linear.

>>47814
>but i also know it would be a ton of work
seems like the ideal use case for an LLM, like just match an NPC with a dialogue and sent it to an LLM to pre-generate all lines lol, like they're meant to be throwaway lines for invalid options, who cares if they're a bit shitty

>>47835
couldnt you make an infinite loop of saved dialogue tho? although that could be a game over conditional where you get filled with so much ai slop you blue screen and cum and die

>>47889
>couldnt you make an infinite loop
why would it be infinite? the wrong dialogue options don't need to branch, you're launching what's effectively a non-sequitur, and it seems the characters already understand that you are an automaton unable of conversation, so a single refusal answer is kind of enough, just personalized enough for the situation where it seems organic. You don't even need to embed the LLM, just generate them beforehand.



File: 1782888017768-1.jpg (36.05 KB, 960x540, underpants.jpg)

 

I think Undertale's routes perfectly encapsulate the left/right political axis, and I don't just mean the surface level "good = left, evil = right".

The Pacifist Route embodies leftism at it's core: doing what's right even while the world around you basks in indifference. Sticking to your values even when you could make things easier by ignoring them. Working hard to make things better for everyone even while they punish you for it at every turn.

Conversely, the Genocide Route embodies the right wing: going out of your way to make things worse for everyone, far beyond what benefits you. Being willing to make yourself miserable just to bring others down with you. Fighting endlessly to snuff out a resistance to your own eradication.

And the Neutral Route of course represents liberals, centrists. Indifferent to everything around them, they simply do whatever benefits them. No values, no purpose, simply cruising through life without a thought. Sure, they might *try* not to do wrong at first, but once it starts to be an inconvenience it stops being worth the trouble; the lives and happiness of people you barely know don't really matter that much one way or the other.

Truly a masterclass of political commentary, bravo Toby.
6 posts and 1 image reply omitted.

>>47320
>leftism is when good values and rightism is when making things worse
Thats pretty much correct.

>>47340
But much of the "historically progressive" things have been declared evil: slavery, genocide of natives, enclosure, child labor, the early industrial system, Manifest Destiny, and the British conquest of India.

>>47345
Capitalism is progressive vis a vis feudalism, doesn't mean that it is right now

>>47291
Pacifist is normgroid nonsense, pandering to a race of child murderers so they can potentially live out their blood & soil fantasies on the surface, while turning Flowey (the best character in the game who actually understands the world) into a deeply forgettable crybaby who does nothing with the knowledge he's earned. And there's a high chance it gets reverted anyways.

Genocide is actually understanding the world for what it is, an endless cycle of predictable actions by flawed creatures, which you can break by stamping your will onto this world, even if it forces you to make horrible decisions against your morality. Of course, this makes Genocide sound way more compelling than it actually is, as Toby decided to fuck it up by shoehorning Chara in and subsequently pushing all of the character's agency onto Chara. Fun!

If you want to talk about left/right dichotomy (even though it means nothing), there's a case to be had that pacifist is right-wing in its preservation of useless relations simply because, while genocide is actually left-wing in its destruction of the old order and the construction of a new, better world (as lvl20 allows for world creation a la Chara). Pedantics and whatnot.

>and I don't just mean the surface level "good = left, evil = right".
that's literally what you're doing THOUGH. the other anon is right, undertale makes no sense if you think about it past the lil goober moralism. why do these critters even want to go above ground, a child armed with a shoe can utterly break the very essence of their being. even the king and his personal guard are no match. and they're so resentful their entire world revolves around building a doomsday weapon against mankind using dead children and their own re-animated corpses. asgore is like a retarded oppenheimer what the fuck. like it bothers me how untenable undertale is a setting for larger themes, it falls into little pieces if you think about it too much.



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DOOM THREAD / RETRO FPS THREAD - Last thread: https://boards.4chan.org/vr/thread/11698643 (RIP)

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
Post too long. Click here to view the full text.
29 posts and 14 image replies omitted.

File: 1774844163053.png (1.7 MB, 1200x675, ClipboardImage.png)

What do you think of ultrakill layer 8. I liked it a lot, hakita is an ambitious little dude. I don't care that it is aesthetically derivative of inception or dr strange or whatever, I like any game that does this stupid non-euclidean crap

Doom as an Interface for Process Management

https://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html

<ABSTRACT


>This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to perform useful work. The game was chosen for its appeal to the target audience of system administrators. The implementation described is not a mature application, but it illustrates important points about user interfaces and our relationship with computers. The application relies on a computer game vernacular rather than the simulations of physical reality found in typical navigable virtual environments. Using a computer game vocabulary may broaden an application's audience by providing an intuitive environment for children and non-technical users. In addition, the application highlights the adversarial relationships that exist in a computer and suggests a new resource allocation scheme.


File: 1787853707164-5.png (575.76 KB, 1080x864, ClipboardImage.png)

now make fsn but in doom

>>47834
That'd be kinda cool



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