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File: 1784389491057-9.png (581.34 KB, 468x656, ClipboardImage.png)

 

>Get musicians and working actors with zero voice acting experience to voice your game
>end up with what's widely considered the best voice-acted game in history.

really makes you think
8 posts omitted.

"zero voice acting experience" sounds like ##SCAB## VAs to me

>>47423
Oh no I forgot to mention but the problem isn't even actors, most of the time it's the actual dubbing process with the direction of the acting, now that's the real amateur hour

>>47438
From what I heard lots of dubs in the past were done with no direction whatsoever, voice actor would just be given their lines and told to read them into the microphone.

>>47439
That is why the quality of the dubbing could vary widely, for instance you could end up with a group of unemployed actors from North Carolina dubbing your anime.

>>47437
Modern voice actors are closer to the SCABs, as they literally work for peanuts in exchange for 'exposure' while unionized actors are sidelined simply because it is cheaper to hire YouTubers and e-celebs.



 

Has anyone on here played S.T.A.L.K.E.R.?

It's set in post-soviet ukraine, about a cast of "stalkers" searched for artifacts in a mystical chernobyl exclusion zone.
17 posts omitted.

File: 1784348390232-9.jpg (58.19 KB, 781x777, mprsl8yo6lda1.jpg)

Playing Stalker Anomaly because Stalker 2 is apparently anti-soviet and piece of shit in general

>>45195
I played it for the first time about 6 months ago. Got the "bad" ending and was then too lazy to go back and keep playing for the other endings. It felt like a weird cross between Half Life 1 and Fallout 3. It was very linear, but also kind of "open world." There's factions but it's super easy to permanently piss them off. Duty was on my ass every time I was in the Bar area and I had to save scum and keep killing them until there was a mountain of corpses outside the bar. I didn't like all the backtracking to do side quests, which for me is the main thing I usually do in games like this. I did like the realism of the firefights which was ahead of its time. Guns felt correctly inaccurate from a distance and taking out random unaligned stalkers in their little hideouts was riveting. The anomalies were sometimes interesting but usually really annoying. I found myself selling the artifacts instead of wearing them, because I preferred to have a lot of guns and health packs.

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>>47430
You probably might want to skip Clear Sky if you didn't totally fall in love with the first game, but Call of Pripyat improves upon SoC in almost every aspect, I swear. The basic idea of the game and mostly the engine is the same of course.

While I find your analysis of the game pretty much accurate, I don't even know why but I think STALKER is my favorite game series ever? I've spent 140 hours in SoC alone. I think it's the atmosphere. And mods make the games more open-world so you can waste away days playing

>>47412
Stalker 2 is just trying to ape Metro instead of actually embracing what was good about Stalker

no one knows about this indie game, OP



File: 1783709628134-7.png (1.08 MB, 1512x1131, ClipboardImage.png)

 

what are some games that you think that insist upon themselves?
8 posts omitted.

Portal 2.

Portal had an ominous atmosphere with Aperture Science largely being a mystery, with it being uncertain whether they were as unethical as the test chambers would suggest or whether it's a result of GlaDOS taking over.
Portal 2 completely destroys that mystery by repeatedly insisting upon itself that Aperture Science was extremely unethical.. but only out of stupidity, then Valve makes Aperture Science a self-insert for their 9001 VR tech demos.

I get they weren't going to get through a much longer game without some kind of story that elaborates on Aperture Science, but the writers made every single aspect of Aperture Science goofy and wacky and lol robots ftw.

And then they had the barefaced cheek, the fucking bollocks, to complain that "the cake is a lie" was overdone, unfunny and had to be excluded from their wackiness.

>>47382
half life 2 no, but definitely the episodes and alyx

All Final Fantasy games. I haven't played a single one which ddn't have a totally ridiculous story. All Persona games too for that matter. 200 fucking hours of high school cringe dialogue simulaton stuffed with the most boring combat system ever made by any human being.
I demand total jap game dev death NOW

>>47378
>What does that mean?

VA-11HALLA, Logic Bombs, Underrail, Colony Ship, Age of decadence, anything made by a /v/irgin.



File: 1779981944907.jpg (159.27 KB, 1179x837, 1779980736066803.jpg)

 

the new call of duty for example, why do people keep buying these capitalist garbage that glorifies war and paints the US as the good guys and everyone else as ~the bad ones~
https://www.youtube.com/watch?v=jLbst85USN8
9 posts and 1 image reply omitted.

Shooty shooty bang bang no thoughts, just consume product.

>>47046
A lot of people don't even care that much about that stuff, they just want to shoot stuff

>>47401
Thats how good psyop works though. People don't come for the propaganda, but they leave with at least their unconscious mind changed.

Honestly, I'd argue that the first three Modern Warfare games, Black Ops and even Infinite Warfare are appreciable because they portray all sides as being filled with violent psychos willing to kill for their cause. The only real difference is that the Americans win in the end, but they're never really presented as morally superior. The remakes on the other hand are frankly crap because they try to inject a sense of moral complexity, but it just doesn't work.

>>47411
Not denying that, just saying that people primarily aren't choosing to play COD because they love CIA propaganda



File: 1778391741673.png (863.1 KB, 1080x1350, New Project(293).png)

 

press F to pay respects, anti-'movie game', diegetic design, ludonarrative dissonance, scoring systems, games as architecture, 'games as cinema' limits medium, games as commodity, atari 2600, object-oriented ontology, remakes as simulacra, skinner box, hypermediacy, virtual diaramas, rhizome, folk process, kinesthetic empathy, anti-cinema, alien phenomenology, analog accessories, game manuals as ergodic literature, paratextual architecture, lore as narrative, ludic space, magic circle (huizinga), spatial narrative, controller feel, psychogeography, screen as proscenium, ludeme, simulation sickness as gameplay, proprioception, game feel, sound chip, hyperreality, zero-player game, invisible walls, apophenia, alternative physics, key-door adjacency, game-object, smooth/striated, engine grain, Kishotenketsu, skybox as cyclorama, affordance, negative feedback loop, save rooms irl
2 posts omitted.

>>46802
Wtf is "save rooms irl"

bazinga

>>47402
Decoration style with emphasis on candles, wooden crates and old-timey typewriters. Usually soothing background music is listened while drinking red cocktails or taking a nap in such spaces.

>>47399
I can see how "Kishotenketsu" is pretentious if you just mean to say a "story without a villain". The "engine grain" refers to how games made in the same engine tend to look similar, especially if devs don't fiddle much with the defaults, and I think it's an OK word. One must have a super-human sensing for when people are being pretentious if that word triggers something, though I can imagine such a person existing. But "invisible walls" is just self-explanatory. And "sound chip", wtf?

>>47420
doesn't 'sound chip' refer to older consoles that had a dedicated sound card, like the sega genesis' yamaha ym2612?



 

Are you excited about anything game's related lately?
games, mods, etc.

2026-2027 as long as it hasn't been released and it's keeping you on your toes you can post it here.
body isn't too short nor empty
33 posts and 7 image replies omitted.

>>46244
I'm honestly just waiting for the next Sonic game, there's nothing else that really hyped me in the last 1 or 2 years.

gta 6, persona 6, cassette beasts 2002, Fire Emblem: Fortune’s Weave

File: 1784355369374-3.png (40.42 KB, 800x600, ClipboardImage.png)

>>46734

those are not my games, those are just the top page games with most mods in Nexus :T

>>46736

i remember being really hyped for Skyrim in 2011
then playing it in 2016 and being like "this is just a frozen desert :T"

then i installed a shit ton of sex mods and it was when i realized that i didn't like having sex in videogames, til i started playing as a woman named, you guessed it; "lilith"
but it wasn't as immersive, so i casually tricked my parents into telling me the name i would've had if i had been born a cis female.

And it was "Sabina", and i loved it so much i just legally changed it to it :)

Gears E-Day looks fun

>>47130
DELTARUNE CHAPTER 6!!!!!!!!



 

What is it with remakes/remasters absolutely ruining the old artstyle?
meow.
meow.
meow.
1 post omitted.

>>47387
Because nobody making them gives a fuck

>2010
This was the peak "gritty" hype era where every game tried to be hardcore and realistic aka throw a brown filter on everything. Billions of shooter games were made during this time so the Xenoblade devs tried to go for a more grounded art style.
>2020
Anime has become so mainstream and popular that the Xenoblade devs can happily go back to making anime slop art like every jap game dev aspires to.

remakes/remasters are generally made by different people who don't have access to original project files like concept art, series bible, etc

My take is that remasters revolve around the assumption that people will re-buy games they’ve already played for full price because they’re dumb slop consumers who are easily pleased with the phrase “updated graphics” as tru gam3rz are.

Therefore the art style must be discarded in favour of some generic bloom shader (probably out of the box with Unreal engine) that is *technically* superior and can provide a description listing off all the graphics tech acronyms it provides.

If you used modern rendering technology to provide the same art style, the game would just look the same, you’d genuinely have to care what the graphics tech acronyms actually mean and try to have an appreciation for the resulting minor differences. Whereas “woah holy shit I can see Las Venturas from Los Santos! We’ve come so far lil bro” genuinely does shift units.

>>47387
thats why



File: 1749410353420.png (9.46 KB, 1211x215, deltarune.png)

 

it brings me no pleasure to announce this, but it's peak. the furry twink has done it again. total tumblr teen victory. i can't sleep at night and my life is irrevocably changed.
171 posts and 41 image replies omitted.

File: 1783281213780-4.bmp (900.05 KB, 640x480, castaway night.bmp)

I loved Undertale back in the day but I can't bring myself to care about this. I don't even doubt that it's good. Ship just sailed. Right time right place yadda yadda

<we're gonna need Moses if it keeps flooding like this

>>47333
as someone who was huge into homestuck when i was a teen (that's the only age you're allowed to read homestuck at) but has never played undertale/deltarune i feel like how magic johnson must feel in that i caught that infection pretty early on and by all means i should've succumbed to the disease but, by the grace of god, i didn't…

>>47326
He would never

Baffled by the positive reception of chapter 5.
(Almost) nothing of note happened. Dialogue was cringeworthy. Jokes were more misses than hits. References for references sake. Flat characters incorporated as round characters. Waaay too long.
Seen some buzz around this or that being unexpected, but something being unexpected is not itself a good thing. The secret boss seems a good example of this (regardless of the character or fight itself).

What do chapter 5 enjoyers see what I am missing?

>>47281
>saw this image in a certain 4chan thread
wait wtf are the threads more connected than i thought



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File: 1783437460930-1-4.jpg (966.67 KB, 1500x1785, concept art.jpg)

 

Are there any modern games that actually get the cyberpunk aesthetic right?

Cyberpunk 2077 looks pretty great during the night cycle, but during the day it becomes clear and sunny and looks more like gritty Futurama than cyberpunk.
1 post omitted.

I think Cyberpunk 2077 looks better at day than it does at night

there's a LUT mod for cyberpunk 2077 or whatever that lets you tone down saturation which makes it look a lot like your third image and less like los angeles. in fact cyberpunk 2077 is hands down the best rendering of a cyberpunk city ever made for a video game, too bad the game itself is so fucking shit.

File: 1783468852424-2-2.jpg (295.2 KB, 1920x1080, cloudpunk.jpg)

Cloudpunk is really the only game i've seen capture cyberpunk urban sprawl/arcology at anywhere near the correct scale. The sequel is going to be a lifesim, and largely ditch the voxel graphics, so it could either turn out great or completely disappointing in that aspect.

>>47361
pure kino

low bit depth retro colour palette in this game, very grey and concrete levels but they also had these sunny dirty grassy areas in syndicate (1993), doesn't have the neon design and 3d lighting aesthetic of cloudpunk.



 

Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
203 posts and 75 image replies omitted.

of the devil

Detective visual novel set in cyberpunk future.

its not chudded out like Val-hall-a and gameplay mechanics are pretty good. p sure the author is lefty sympathetic bc they explicitly mention gentrification, neoliberalism, anarchists, communists, and the whole cyberpunk shebang in the lore tidbits that integrate with the story. No the plot is not some revolutionary but a criminal(youll find out when you go through it what type of criminal she is) who masquerades as a lawyer. also i love the art style. spritzes(light mist) you with common themes in cyberpunk and sci-fi like autonomy of inorganic(read AI/clankers) beings, gender, and stuff and of course capitalism but it doesnt really distract from the game or the characters itself. i think its the brain fog or maybe im just stupid but its quite a brain teaser if you cant remember details that well.

>>47370
oops forgot to write the rest.

like when you do make mistakes, its like oh duh of course. that makes sense. Logically sound. You cant really fail the lawyer sequences unless you run out of chips, which serves as the currency/pseudo-health bar which is pretty neat just typing it out. The main way of gaining chips is by selecting the correct dialogue chains and you can gamble them in key moments to up your chips even more.

Although I myself do not mind this, characters are written to be more contemporary and thus in line with fandom culture. You wont get a lot of depth from each character as it is drip-fed and often played for jokes/funny moments. But they are enjoyable characters to get you through the story. Although ive never played the game, its supposedly inspired by Phoenix Wright with zany characters you slowly unravel that has been satisfying for all three cases(there are going to be 5 in total but only the first two have been released as the prologue does not "count" as a case) .Cases are usually murder cases but the world itself is the character as various people in the world and their roles, beliefs, motivations, and political views unravel and entangle themselves neatly as each case progresses. Exchanges of dialogue centered around determining if the cybernetic of a working class mechanic was utilized for self-expression or if it was because it was produced by companies as necessary for on the site jobs are key moments in the trials, and the neat part is either scenario could be plausible so you have to really think before you lay down you cards.

the music is mostly open source but they made sure to emphasize their game is indie and individually produced. Not like multi-millionaire company produces indie aesthetic, but small team of friends producing bits and pieces of the game. There are original soundtracks composed for the game. If you're not familiar with Visual novel games, this would definitely be a linear visual novel with variants of static images for different character emotions and 3D rendered environments for that cyberpunk flare with neon colors. personally all the open source music is pretty good and i already mentioned it but I ADORE THE ARTSTYLE. first time an artstyle clicked for me in a way that i didnt know until i saw it that I wanted it.

File: 1783708572583-5.mp4 (1.59 MB, 480x270, cat_japan.mp4)

>>47370
>>47371
I played the first episode and i'm both intrigued and somewhat disappointed.

The story didn't strictly impress me, yet it's a very solid set up. Morgan seems like both a fun character and someone you rarely see as a protagonist, so i would really like to see how she is utilized and plays off the future suspects. Gameplay was a mixed bag, because everything was so easy and tempting to savescum. Still i can see future episodes making more creative use of the gambling mechanic and thus making it harder to savescum without genuinely minmaxing.

>I ADORE THE ARTSTYLE

This is where i need to disagree the hardest. The 3d environment mixed with 2d characters invites comparisons to Danganronpa, which i see as extremely unfavorable. The smooth, washed-out environments feel non-specific and lifeless, like an empty Garry's Mod map, clashing with the decent character art. I don't know if this a generational thing, but i absolutely cannot stand the plasticy blender look of many modern indie games.

On a side note, camera movement is extremely jarring and a lot of other individual ui elements feel super scuffed. Why would i want to look at the diegetic navigation device phone from the side instead of the front like a normal menu! Again Spike Chunsoft did all of this right from the very start. The last i played was V3, so i'm probably going to start playing the fangames now.

>its not chudded out like Val-hall-a

Could you elaborate in what way it's chudcoded specifically. I was getting more of a strong lolbert current, because of the way it glorified living in literal Night City – Chiba, Japan.

>>47375

unfortunately i dont think the base formula will change. in fact it might even get easier especially in high rolling mode which doesnt really prevent savescumming. you get lots and lots of chips from winning. Of course they could balance this by making the stakes even higher but for the first two episodes if you've accumulated a lot of chips, even if you dont save scum you're basically god mode. I think high roller mode should not allow a "save file" at all unless you fully complete the episode.
oh i havent played danganronpa . i think that waS one of the games they are inspired by it. agree w your critiques tho.

>lolbert current

yeah its apologetic because of all the tech and stuff and its implied benefits. Maybe i was a bit heavy handed with non-chudded out but i think thats just a problem with cyberpunk in general, the glorification of night city. at best it takes on an attitude "sigh thats horrible but what can you do right?". I wouldnt say its a strong lolbert current, I think the writing, especially in news articles gives it a decent lefty spin. Not in depth of course but communism, anarchism etc does exist.

I assume you're done with the prologue right? Although dont expect too much, the first two episodes should shake off a little of that lolbert flavor I'd hope/if i remember correctly. At worst it makes the capitalist adjacent characters into quirky fun villains.

>>47383
>Maybe i was a bit heavy handed with non-chudded out but i think thats just a problem with cyberpunk in general
I was asking about valhalla. If anything the presentation seems liberal in the "sigh thats horrible but…" way you mentioned.
>thats just a problem with cyberpunk
The game seems somewhat atypical to cyberpunk, with the government reportedly "spending a lot of money" and running the justice system you interact with. It's even made me start doubting, if the megacorporations are really the ones in charge!
>I assume you're done with the prologue right?
I am. I think it would actually fit if they made Morgan a total liberal machiavellian wet blanket, who constantly gets dunked on by others. I'm probably going to wait for them to finish all of the episodes until i get a copy.



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