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The cancelled, almost-finished Daredevil PS2 game has been shared online by an anonymous developer who worked on it, almost 20 years later:


hearing the story of why it was never made reminds me that the reason modern culture sucks is because executives have terminal brain rot


Fuck, I wonder how many good games are lost to corporate squabbles.


>daredevil game
>it still has graphics

what did they mean by this?

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 No.13127[Reply][Last 50 Posts]

of course most /pol/tards side with caser's legion but looking at it almost every single faction is awful one way or the other, The NCR is literally a reboot of America that is in the middle of a manifest destiny, House is a egotistical maniac and probably appeals to Musk bros and Yes man is just a libertarian wet dream
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Ever since you brought this dude to my attention I've been slowly ramping up my consumption of his vids. I don't know why since i don't care about the OG fallouts, his career as a dev or the industry in general, i.e. the subject matter of 99% of his vids but I just love his vibe lol. He's like your cool, gay uncle. I think binge watching his stuff put the author of vidrel into my recs whom I'm also enjoying
Anyways I beat FNV save for Lonesome Road (just a bit burnt out atm, I'll get to it eventually) and returned to FO1 and decided to try an unarmed build for the first time in my fallout playing career and it's hilariously fun. Power armor+power fist ftw. Most things can't even touch me meanwhile I killed the Master first try in 4 turns. Now I just need to figure out these red force fields in the military base and I assume it's gg.


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Now that I've played (though evidently I have commitment issues as I haven't beaten any of them yet) the first 5 games sans Tactics and BOS I'd rank them as 1>NV>3>2>4. Having 2 ranked so low is probably sacrilegious for most but imo I just found the game to be extremely tedious. It's a bunch of fetch quests and go find/kill x so I give the edge to 3 in that regard, particularly for the side quests but even the main quest is slightly better. Looking for your dad is far a more compelling objective than some random vault tech that you don't even find any convincing leads for until well into the game but both are pretty shit tbh; go find Dad/G.E.C.K. and then beat up the Enclave. I only bothered to get around to them after exhausting the side quests or if I wanted XP.
Another observation: contrary to my initial impression when these games were new, FNV is clearly superior to Fo3 in just about every way. I guess I was too young to appreciate story, dialog and worldbuilding the first time around, preferring instead more surface levels aspects like the map and the atmosphere more generally, things that I still prefer in Fo3 but which are ultimately just facades in front of a rather shallow game. That said I think the voice acting in 3 might be better? Still need to play through to confirm whereas I pretty much 100%ed FNV but man was I getting sick of the one mf'er that voices seemingly every male in the Mojave. In that one regard FO3 has been a refreshing change of pace so far with some standout performances to boot, such as Dr. Li's empathic pleas to be let into The Citadel among others. Meanwhile I'm still groaning at that 10 of Spades attempt at a stutter. IDK if I'm just imagining things or if the voice acting was one of the victims of the game being rushed but ya if I had to nitpick the game it'd be over that.
pic/vid unrelated just thought it was kino


I really enjoyed the Tranquillity Lane section, probably the thing I find most memorable about FO3


Funny how it’s 2024, and there are still people LARPing as Roman legionnaires in New Vegas instead of playing Fallout 76. Fallout 76 just got a big map update, and you're missing out.


The new update is pretty sick. I played the pts and they had a communist base in the new area. The lightning people are scary too

 No.290[Reply][Last 50 Posts]

So I'm not an experienced game developer or anything, but I figured we should have a general dedicated to this sort of thing, especially since I'm interested to hear peoples' ideas on lefty-orientated videogames that would be cool for me to make.
I've been using Blender since I was 11 or 12 years old (I'm 20 now) so I'm pretty much at a level now where I can model any game asset I want. I'm also in school for Computer Engineering, and have been a hobby programmer since I was around 14 working with Python, C, and GLSL shaders, so I can script pretty much anything as well. I would say my main weaknesses when approaching a task like this are Sculpting, Spriting, and Painting, so to any drawfags/artfags with skills: I invite you to contribute on whatever projects we end up embarking on.



Blender: https://www.blender.org/
Kritas: https://krita.org/en/
>Game Development
Godot: https://godotengine.org/
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>How hard is it to implement photorealism and how terrible is the performance compared to normal graphics?
It's very easy. The performance is good as long as you're not doing dynamic lighting and reflections.
>What are the different methods to achieve the photorealist style?
Like I alluded to, you can prebake all the lighting as long as it's static, meaning the lights don't move or turn on or off.
>When and how will it hit mainstream?
It already did a long time ago. You can pick up unreal and start making photorealistic levels right now.


Prebaked would break immersion, stuff like Bodycam has dynamic and it really adds to it
Unreal Engine is crazy atm, always releasing something new


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>Prebaked would break immersion, stuff like Bodycam has dynamic and it really adds to it
I'm sure it's 99% baked. That's how games do. You can still have a mix of dynamic and baked lighting because the dynamic light is just additive. Like for example this daytime level: All of that sunlight is going to be baked unless you need to have the sun actually progressively change time of day. Even then I think they have some kind of technique to transition between baked lightmaps.


this is for their weird social media feature
this is the correct link https://gamejolt.com/help-docs/Shop/sell-games


The next jump in photorealism I think will be implementing these AI filters.

Anyways if you want to learn more about photorealism techniques and Unreal(both Bodycam and Unrecord are Unreal) there are a million tutorials out there. Unreal also gives you access to the Quixel library which has tones of photoscanned assets which is half of the work getting photorealism.

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I’m playing far cry 2 with redux+ realism and I’m amazed by the level of immersion and sense of control I have over my time with it. The mod fully disables all in-game features to assist the players availing to navigate the map meaning your paper map and some screens showcasing your location is all you get to figure out where to go. I’ve navigated my way through several missions off my own accord, having to learn to be patient with outposts, run the fuck away from anything that looks like trouble and fight with barely any ammo is such a unique experience you can’t create in so many games. The world itself even without mods is beautiful and every hour I spend playing makes me feel like I’m genuinely apart of it, something you wouldn’t typically get from a non roleplaying game.
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keep fighting the good fight, anon. I'm impressed at your perseverance, both with the game and with these updates! I'd usually have given both up by now.


It's the only Far Cry game I never played. Even played the OG once in the 00's, though I don't think I finished that one.


It is the best one by far, great example of video games as a storytelling medium. First one is its own thing, while all the ones after feel like progressively dumbed down and bloated up versions of 2. Even Far Cry 3, which seem to be most peoples favorite, is already too deep into Skinner box school of game design.


am playing this now, pretty good, but damn dunno why but it's so fucking laggy


Check if it runs on dedicated GPU, by default it was on integrated card for me.

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Hey all, little schizospiracy theory

The Godot engine is a social experiment:
- Godot comes from the french "absurd theater" play "While waiting for Godot" where Godot represents God, and the point of the play is that Godot never comes, and the people waiting for him do absurd stuff while waiting for him, and cope with the fact he's not coming.
- The Godot game engine is very meh, especially considering the huge amount of traction it has. The leads are incompetent, and have no vision, no profesionnalism. The fo See https://waiting-for-blue-robot.gitlab.io/index.html for complete criticism. It's more of a cult than a community, and this is what i will build my next point on.
- The cult schizophrenically waits for the next version of the engine to fix everything wrong with it (just like in the piece: waiting for God: something very good, just like the next version of Godot according to them). While waiting, they boast about their objectively overrated engine, invent qualities to it, attack any critic (see future thread replies of angry godotcels), and engage in other ABSURD cult behaviour (in the play, they engage in such activites "While waiting for Godot")

Juan Linietsky, you're a comedic genius
36 posts omitted. Click reply to view.


just use anything non proprietary, it doesn't matter unless your budget is $10m+


Even if i'm a little indie studio or even alone, i'd rather have the best thing i can have.


>Even if i'm a little indie studio or even alone, i'd rather have the best thing i can have.
I mean, that's your preference. I'd rather avoid anything proprietary as much as possible.


Good argument, i'd prefer if the engine i used was not proprietary but there's better non proprietary engines than Godot.


>there's better non proprietary engines than Godot
Sure, of course, I'm all for using more polished and feature-rich libre software, lack of quality-of-life features only drags libre software down. Though still be sure to donate a couple dollars so the devs don't get upset and leave. But if Godot devs indeed don't deliver on their promises it is really a lost cause.

 No.28641[Reply][Last 50 Posts]

It actually looks like a pretty good game after skimming this video. I hope the combat will be more dangerous and punchy though and that the quest/dialogue aspect of the game which wasn't the focus the vid will be good.
Planned to release for September 6th, I think I'll pirate it on day one, or whenever empress does her magic if it's under Denuvo.
Well I would need a better PC, whenever I thought about upgrading my decade old machine to play releasing AAA titles such as Cyberpunk or Callisto Protocol I ended up not doing it because those games were shit, most of the big games recently were shit actually, hope Starfield breaks the trend.
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ehhhh starfield was dead on arrival.
>Generic visuals and art direction
>Generic setting and characters
>Generic gameplay and mechanics
It’s just boring.


>release bad game
<maybe they'll fix it a year later with a bunch of updates
absolute state of AAA god damn


This is how the life of a Sonic fan feels like, now every company will become Sonic Team, welcome to the club, buddy.


>>35089 (me)
Creation Kit just dropped today. They also finally added melee weapon tiers and mods and ammo crafting. They're slowly ticking off things that I seriously disliked when I played through it but there's still a ways to go before I could recommend people try it, at least there's mods now to fill in the gaps. They showcased the new DLC in a different video too.



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“The entire orc race was crafted by gods and they have a super huge civilization that has survived multiple battles against magic and massive armies.” “oh by the way there capital has a population of a few thousand.”

“Stormwind is a massive industrial capital with the capabilities of equipping its army’s soldiers with fully ornamented metal armour, magic and even guns.” “Also the entirety of the alliance is in the medieval era of technology somehow for… reasons.”

“There are actual gods and people with access to time travel and teleportation that can casually obliterate Azeroth and all the other dimensions at any time but won’t, because the writers only need to acknowledge this when it’s convenient for any expansions.”


Go outside, touch grass, join your local union and organize you disgusting g*mer.


Any actual concern for story ended with Frozen Throne (arguably even before with nonsensical time-travel books). MMOs by their very nature require never-ending stream of power-creeping contend, the medium cant sustain good storytelling.


It was pretty gay when they made the orcs misunderstood demon influenced hippies in the third game.


BS. ESO manages to maintain a semi consistent world even with all the expansions, because the writers (shockingly enough) care about the lore enough to view it as worth taking seriously. What world of Warcraft’s word building needs is that kind of commitment to logical consistency.
I’m not asking for the game to be some super realistic fantasy MMO, but at the very least, some additional writing and some tweaks to the setting would make the game feel much more interesting than it currently is—similar to what most hard fantasy writers want their worlds to be like.


I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?

where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.


Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

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It’s so fucking nice.


I don’t know the relation of this mod with a similar project, but I tried Mantella with kobold and xvasynth and it works with both text and mic.


Just imagine the millions of dev hours that could have been used to create cool and fun single player games that instead went into yet another fucking moba/battle royale/open world survival/mmorpg


(I know everyone is entitled to like the kind of things that they like but many/most of these games are nothing but snowclones with no original ideas whatsoever that do nothing but try to turn their players into addicts)


 No.27867[Reply][Last 50 Posts]

I have a weird fascination with this franchise, particularly its fans. How do they remain so loyal when there's been maybe one or two good games in the last two decades in a sea of average-to-terrible garbage released year after year? How did Sega manage to take all the wrong lessons away from their colossal fuckups of the mid-late 2000s?
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>Sonic never getting a proper RPG is fucking criminal.
He did get it but it was mid.


I don't remember any guns in Sonic Adventure, SA2 yes.


>I don't remember any guns in Sonic Adventure
Ugh, the first fucken cutscene in Sonic's story?


>>36104 (me)
Now that I think of it, the SWAT team in Regular Show had regular-ass guns too because whom they were shooting at were not human. Perhaps if a Sonic Adventure cartoon came out now it would have no issues except the whole FLUD THING.


eh alright, fair enough

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TF2 players have more solidarity than the average American, people online are more willing to organize to save a video game than to unionize. Let that sink in
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Safe tf2 has so much solidarity, this level of solidarity is unreal. It can't go any further.


How many more "consumer revolts" until Valve actually bothers updating TF2 again? (trick question!)


TF2 isn't even that much of a moneymaker compared to their other games and the updates have pretty much been automated for years, lol. There's literally zero incentive for Valve to bother with it. I mean they released a whole new separate FPS before touching TF2 again, so yeah, it's time to let go.


how can someone even 'revolt' over tf2? it's already f2p


That's the more ridiculous thing too. It's getting review-bombed but I don't know why Valve would even care about a game from 2009 they haven't properly updated in half a decade getting bad reviews by users.

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