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What is 6 - 2?

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when does it go too far? ive been playing KCD2 for a about 3 weeks now and its prolly one of if not the most realistic video games of all time, the only other one that comes close is RDR2, both games are really good but a boring as fuck at times.

It's not a problem of going too far. It's a problem of not being implemented well. For instance most of the stuff in RDR2 that is tedious could easily be done in a way that is engaging and interesting. It's largely an issue of the developers either not caring to do that or intentionally making it tedious because they think that's realistic. It's probably kind of inevitable when you make games that are this big. There are too many cooks in the kitchen, and/or the project leads have too much on their plates as individuals to really work well together, or it's just too ambitious and the different elements have some fundamental tension that's not resolved. That doesn't make the games bad necessarily, but it does make the whole thing messier and gets in its own way. With a lot of games "realism" is mostly code for "feature creep" where they keep adding things without fleshing them out enough to make them interesting or worthwhile.

You can do something as basic as include a rhythm element to repetitive tasks and make them engaging. Like when Arthur is carving the X's into his bullets, instead of making it slow as fuck with a large delay between each input, you can require 2 or 3 button presses in a sequence that if you time them right will make the animation play faster. Gears of War integrated that kind of rhythm into the gunplay with active reloads back in 2006. RDR1 had something a bit like this as well, where you could sprint indefinitely without losing stamina if you timed pressing the sprint button to John's footsteps. I tried that in RDR2 and it never seemed to work, so the game actually regressed on this point. But you could apply this design principle to a lot of the tedious tasks where currently you just press a button occasionally to trigger a new animation. It stands out particularly against the way that single-action guns require you to press the trigger twice - once to cock and again to fire.

The other thing you can do is multitask. Idk why this seems to be such an issue but if you really do want to be realistic, the characters (PC or NPC) should be able to multitask. While you are doing tedious work you should also be able to have conversations, tell stories, sing, etc. The recend God of War games did this correctly, so there's an excuse for characters to drop exposition and backstory and so that the traveling sections don't get tedious. Closest you get to this in RDR2 is conversations on horseback, which is stagnant from RDR1. Post too long. Click here to view the full text.

>>46417
>instead of making it slow as fuck with a large delay between each input, you can require 2 or 3 button presses in a sequence that if you time them right will make the animation play faster.
And oh yeah both RDR1 and 2 already have the five finger fillet mini game that literally does this so this kind of interface already exists in the game's code. They could have just incorporated some similar pattern and timing based inputs for all the various tasks. They just didn't.

I don't think realism is a worthwhile goal in itself because at the end of the day you're trying to make a game rather than a simulation, and like >>46417 said you need to make sure these systems combine with each other in a satisfying and intuitive way. A lot of "realism" just ends up being a sink for player time and effort (and in the worst implementations actively takes them out of the gameplay loop, or makes the player feel like they're being punished for engaging) rather than adding depth to gameplay or pressure in the moment. They also often have the drawback where depth/pressure aren't consistent across the story, where what feels engaging initially turns into a slog by the middle of the game. Like not knowing where you're going to get food in the beginning, but later it feels like you're just keeping a meter full because you have it figured out. Or not having fast travel feels immersive early on because the world feels dangerous, but later on it feels like punishment because there's nothing interesting or threatening anymore between points A and B.

>>46420
is there any game that is nether "too realistic" or "too unrealistic"? like some goldilock zone in the middle



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A thread discussing the greatest achievement of Worst Korea (also known as Hell Joseon) in the video game industry.

Includes Lobotomy Corporation, Library of Ruina, Limbus Company, the games still in development, and everything related.



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I seriously cannot understand how monster hunter games are still the only games with a coherent ecology for their over worlds. From a developer standpoint, they shouldn’t be hard to implement—at least on a highly superficial level. Just separate neutral mobs from hostile mobs based off a zone so players have a choose between venturing off into places with dangerous territory vs venturing to hunting grounds. Ffs, we already have level bands and levelled areas, how hard is something like this to implement? I’m not even going deep on this like with realistic day/night cycles or mob migration. This is purely the superficial stuff.
7 posts and 2 image replies omitted.

monster hunter has it relatively easy because the big monsters have overwhelming protagonism and it kind of opaques the rest of the small creatures, they just program a few simple routines for the big guys, some interactions with the aptonoths or whatever and that's enough to sell you on the fantasy of a real breathing world.

FFX and FFX-2 have pretty good ecology, even tho there's a lot of magic involved.

>>45130

YuGiOh was better

>>46382
No it wasn't! Not even Yami knew the rules.

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>>46383

but does he know the meta?



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Do you guys believe that videos can have "soul," or, conversely, that they can be "soulless?"

The body was too short or empty. The body was too short or empty.
59 posts and 4 image replies omitted.

>>42368
the issue is actually that the adventure is not interesting and the destinations are boring as shit, so i dont care when i get to them.

i dont want to be led to locations, i just want locations worth seeking out. everything in morrowing looks like shit and theres nothing interesting in the whole map. the unique and distinct setting doesnt matter if the unique and distinct setting is a toilet

I prefer the 2012 piss filter over the toon colors look of post 2017.

Yeah, but I don't think 3d games usually have soul.

The most soulful games I've played are The Legend of Mana and Hollow Knight .

>>42377
If you weren't intrigued by a city sitting under a meteor frozen in time by a bisexual trickster god then what WOULD move your heart of lifeless stone?

>>41892
only worthwhile post in this thread



 

Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
158 posts and 63 image replies omitted.

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I tried Drova and Elex, two spiritual successors of Gothic series. Elex I quit after two hours, the biggest strength of Gothic was its tight detailed map design, Elex got infected by modern open world disease of vast emptiness.
Drova as isometric game obviously does not follow same world design as Gothic, I mean it literally cant do verticality, but it does retain that exciting feeling of exploration. I have to commendate the visuals, usually indie games trying to pull off old-school pixelated graphics end up looking like ass, but Drova is so beautiful and atmospheric. It is the best Gothic-like game I played since Gothic 2, better than Risen or Archolos.

bounced off zomboid last year but i tried again and it's really fun now, even though I suck so much

Got obenseuer after kind of following the development but not really for a couple years. Propably sunk 100h on it in two weeks even though the endgame is pretty much choose your grind and nothing much to do. It has excellent polish, basically no bugs and the worst design choices are minor annoyances. I just wish you could set the rent to zero for the tenants, it's already a charity since the money spent upgrading will never be made back plus it would take the edge off being a slumlord.

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not really playing a game. just wanted to say i was watching videos of nier automata and i checked out the nier automata wikipedia page and noticed that there is a picture of Che Guevara on it. although he is not mentioned in the caption.




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The PS2 was the last good video game console and it is also when video games were at their peak.
60 posts and 12 image replies omitted.

>>46373
grvke

>>46373
Most of the world is that way. At least for the moment.

>>46373
counter-revolutionary ? damn,those r34 drawings aren't joking around

Hardcoded nostalgia is reactionary, there is nothing stopping good games being made, infact there is only greater potential, hardware and gaming popularity and industry is bigger than ever.

>>46039
I KILLED YOUR BUGSBUNNY FOR REAL



 

Thoughts on DLSS 5? It AI sloppifies your GPU rendered frames. I don't hate it tbh
8 posts and 3 image replies omitted.

I hate this ai slop

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>>46353
>>46364
I have been noticing this pattern lately where people post memes related to the main meme without any caption. First I noticed it on xitter, and I assumed it was bots, then I noticed in the ultraleft subreddit (i go there because they sometimes do good shitposts) that's where I saw it the strongest, maybe since most of them probably use tiktok/instagram where I assume it's more popular, and recently (which surprissed me a lot) on lemmy, and now here, it seems? Am I noticing something real or am I hallucinating things?

>>46390
Well memes are simply conventions of communication: people make jokes related to the topic regardless if they had prior relation, because the part of the joke is pointing out a new relation.

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>>46390
I have termed it "discordification": treating public forums like groupchats. Atleast based on personal observations and my own behaviour, the threshold for posting something vaguely related with no comment is lower among friends. And on discord, it seems, these mental spaces have started merging and spreading from there.



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A thread for discussing Mount & Blade series.
Which game do you play? Do you have favorite mods? Are you active in multiplayer? Do you roleplay? Tell us about your characters and their adventures!
137 posts and 89 image replies omitted.

I like the LotR mod for Warband. Isengard is a historically progressive force bringing industrial civilization to the feudal kingdoms, largely immiserated peasants.

>>45447
true true

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I cant fucking believe this, 2500 days long Bannerlord campaign, defeat enemy outnumbering me almost 3:1 in a battle for my first city so I can finally make an independent kingdom, and I fucking died in that battle. Literally less than 1% chance of dying on knock-out, and it happens at this fucking point.
FUCK
FUUUUUCK
FFFFFUUUUUUUUUUUUUCK

>>31423
I have changed the game files so Battania would use all the very good looking battania armors and weapons in the game, which also are very good. Only the noble are archers, but everyone else can throw. The falxmen have small crosbow but are bad with it and the horsemen only have common horses so they are not really lvl5 cav but are much easier to make.
My units are basically equal to the next tier of any other unit.

anyone here play napoleonic wars
if you see a faggot by the name of rice lord, thats me. And no i dont feel bad smacking you with dragoons



 

I wish there was a Communist fork of Liberal Crime Squad, which is a game created by the Dwarf Fortress guy Tarn Adams way back during the Bush Era which has had multiple forks, but none which change the fundamental liberal pretenses. LCS is basically about building a network of clandestine cells to oppose an Arch-reactionary government, but it is fundamentally framed in terms of US liberal politics, which reveals its contradictions and ideological flaws. Tarn Adams also says he intended it as a GTA-style satire rather than something truly critical of the USA but I don't really believe that. I think he is "hiding his power level" which radlibs tend to do, to the extent that they have a power level at all. Someone made an update in 2024 that can be played in a web browser and posted it to the Dwarf Fortress forums, and while in some senses it updates it culturally from the Bush era, it still is fundamentally based on the same ideological pretenses.
https://www.jonathansfox.com/lcs-new-age/
29 posts and 4 image replies omitted.

>>46035
you can not only have sex but turn right wing judges into your loyal sex slaves

>>42770
LCS has a way lower learning curve than DF

This game is so unplayable. Can't figure out how to properly put people into this squad or that. Or how to assign everyone else a car. I go to the vehicle page and I can only assign it to my main guy. It's pretty easy as fuck to max out whatever skill and make money too without getting into any trouble. Only had two hoes get caught and one got off the other just lost a month. Easy to seduce too.

I like the idea of the game as I always wanted a crime management style game but this one is kind of weak. City of gangsters is also kind of weak too and focuses too much on supply chain management.

I've been playing the updated version so maybe I will go back and try.

Wish there was a crime management game like this where you had to really actually had to manage the emotions, loyalty, greed, whatever of all these operatives instead of thos way where you just woo them by clicking the button for a few days and now they are your robot. Also the lack of variety in crimes and having like zero supply questions like buying and stashing the drugs before you sell it. Having to control blocks, go sell drugs in different social circles etc.

>>46370
Ok I figured out my problem with assigning the squads and the vehicles, but this game suffers from the problem all these types of games seem to which is there is only a shred of difficulty at the very beginning of the game. Then when you get all the upgrades and level up your characters etc. there is zero challenge. This game has no difficulty at the beginning stages because you don't even have to do any of the risky activities. You can just play it safe and face zero risk.

>>46371
Reading through the guides, if you have enough sleeper agents, they just win the game for you automatically lol.



 

>video games where people kill each other okay
>video games where people rape not okay
Why?

The rape was too short or empty.The rape was too short or empty.The rape was too short or empty.The rape was too short or empty.The rape was too short or empty.The rape was too short or empty.

rape detected; rape discarded.rape detected; rape discarded.rape detected; rape discarded.rape detected; rape discarded.rape detected; rape discarded.
4 posts omitted.

>>46083
The women of the whole world, which looks complacently upon the wholesale massacre of men after the battle, is convulsed by horror at the desecration of the female body.

>>46131
I found the perfect DL "straight" married guy who will fix you with his big straight cock, he lives in Brazil and is willing to move to your location. Give me your contact so I can put you and your therapist together

What do you mean by okay? There are plenty of rape video games that exist, they're just porn games because who gives a shit if you can't actually see the deed lol

It's simple to self-justify killing a nameless enemy if they're trying to kill you first. There isn't a similar equivalence for rape; if they're trying to rape you, you'd probably feel better about just killing them instead of trying to rape them before they can rape you. Rape is more personal and more explicitly about domination, and it's harder for players to feel justified in doing it. Violence is ubiquitous in games because it's easy to design, even if an ambitious designer could add in many other options like dialogue, intimidation, stealth, or a low-level henchman calculating whether it's wise to try and fight the murderhobo that killed all their colleagues. Some games do let you murder people who aren't a threat to you, but that's rarely presented as a good thing. And they don't dwell on the NPC's mortal terror and death unless it's a story beat because the reward is usually concrete within the game like experience or some other progression rather than sadism on the player's part.

>>46083
Rape isn't very versatile. You can't rape 100 people in a single minute using a machine gun or automate rape using a wall of flamethrower turrets. You can't lead a rape band of guys in a medieval europe analogue that keeps raping increasingly strong groups of people and gets resources off their, uh, out of action bodies.
A game about rape could maybe be fun but that would require real innovation and effort from the creator, and it sure won't allow for a hundred different game genres to flourish. That, and most people actually don't like rape. It's not cool, no reason to do it. But people love killing their enemies.
People like >>46085 kinda make sense if you forget that we live in a time when no one gives a single fuck about what treating anything with respect means and the aforementioned nerds can and do just make the games themselves regardless of what woke snowflakes think.



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