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File: 1744964045345.jpg (10.21 KB, 217x232, 1352582721617.jpg)

 

DOOM THREAD / RETRO FPS THREAD - Last thread: https://boards.4chan.org/vr/thread/11698643 (RIP)

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
Post too long. Click here to view the full text.
25 posts and 14 image replies omitted.

The latest nu-Doom was made for babies. Every puzzle related object conspicuously glows with a symbol so you always know what to do, you get a shield that works omnidirectionally against incredibly slow projectiles, and the dragon and mech sections are even worse for how lame they are.

>>42623
seems like a common opinion

>>41728 cacussy 😳

H-Doom

>>42623
It's genius game design because every generation is getting more retarded. Just watch it's going to sell more copies than Eternal.



 

GTA VI TRAILER 2 JUST DROPPED!!!!!
80 posts and 23 image replies omitted.

>>42591
someone needs to juxtapose this image next to news articles of Peterson calling for people on Twitter issuing death threats to be banned

>>42588
>>42563
The right-wing was always what I would call to be "Soy Right" (Evangelical Protestant, Whiny, Self-victimizing) but realized their image was terrible in the late 2000's so they changed up their game to be something more "Badass" But lately now that they have gotten cocky, they have let down their guard and let their neurotic/low-openness self out to the world. Expecting everyone to be sympathetic to it. Chuds are actually not very common, most right-wing people are soy right, they just pretend to be chuds to intimidate liberals.

>>42660
give me screenshot of said peterson doing that and i'll mspaint it for you lol

>>42588
>how the hell did this happen?
western culture is a binary machine that reproduces itself every so often, never reaching a logical conclusion because it's averse of synthesis, it's always reactionary

It's kind of crazy how little I want to play GTA1124714024910 6



 

Hey, I am editor anon again. Currently, I made the legion much more dangerous in a mod I’m working on.

Simply put, I replaced most of the legion’s weapons with the 12.7mm submachine gun. For those unaware, this gun is one of the strongest guns in game, and it is used canonically by the Legion’s assault divisions. By having most legion soldiers use this gun, the legion stands a better chance against most factions, and fighting the legion feels much more fierce than a point and click experience against tribesmen with literal spears.

So why did I buff the legion? Well, I am trying to fix the gunplay, and I feel like I found the solution. My approach is to make guns stronger and more widely used. I believe that if most characters use guns, New Vegas’ gameplay should feel much more exciting. From the play tests I have, this idea holds up. Having more enemies use guns makes the game play more like a shooter. Coincidentally, the increased firepower also makes the game feel more representative of the lore.
45 posts and 34 image replies omitted.

>>42560
Quick update:
I added another small town right next to that gas station near primm. Planning on adding more decorations and enemies to the places so you can feel like you’re properly fighting in urban spaces.

Could you upload your mods to a github releases page or somewhere like that, for the people who are too lazy to scour this thread


File: 1748047606881.png (1.18 MB, 1918x997, progress screenshot.png)

Update: progress on the new city is going well. Enemies added, buildings added, and I am planning to add more rubble

One thing I never liked about how films and games portray guns is that they portray those weapons as being generally quite or at least not eat piercingly loud. Same goes for explosions. I fixed that.
Using this video as a reference, I went into the games files and edited a variable called “attenuation max” to increase the distance at which a sound like a gunshot or an explosion would be audible. Keyword, distance. I didn’t make the sounds themselves louder. The difference between this change and the sound of the base game is that you should be able to hear firefights and explosions from several dozens to hundreds of meters away.

In application, this means that NPC battles become easily audible without the player having to risk engagement with any given side.
I promise, I’ll post the updated files soon, but I need more time to refine my mods. That’s all thanks.



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Genuinely: it must be so fucking exhausting to get this mad over every single game with a gay person. Some of these fascist dudes are willingly not playing some of the greatest games of all time because they hate gay people so much.

>>42676
They can't even shoot at cop shaped pixels anymore. I think they have schizophrenia caused by playing too many bideo games

>>42676
Does he lift?

>>42680
Who cares he's rich. He just doesn't live like it

>>42682
Another disappointment. All that wealth and no willingness on making yourself physically invulnerable
Waste of resources

>>42680
Of course not. He is a proud slob with poor hygiene and fitness.



File: 1634745931933.png (Spoiler Image,103.6 KB, 500x544, ClipboardImage.png)

 

of course most /pol/tards side with caser's legion but looking at it almost every single faction is awful one way or the other, The NCR is literally a reboot of America that is in the middle of a manifest destiny, House is a egotistical maniac and probably appeals to Musk bros and Yes man is just a libertarian wet dream
499 posts and 110 image replies omitted.

>>42161
based :^)

File: 1748360450637.png (2.33 MB, 1680x1050, 123123123123.png)

Fallout 76 > Fallout 3 > Fallout 4 > Rest are trash

>>42681
TRVTHNVKE
new vegas kiddies in shambles

>>42161
The first 10 hours of Fallout 3 are peak, but past that point you already experienced all the contend the game has to offer. The same with Skyrim. That is part of Bethesda design philosophy, big copy-pasted world interacted with through shallow mechanics. Sandbox lacking in sand.

>>42681
i too, am a hipster, so i approve your list.



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>Gearbox chief Randy Pitchford has responded to a fan who expressed concern about the prospect of paying $80 for Borderlands 4, saying: “if you're a real fan, you'll find a way to make it happen.”
Lol imagine being this fucking delusional about your samey unfunny games that still haven't moved past 2012.
7 posts and 1 image reply omitted.

>>42629
There's some jokes in BL1, but it's mostly fairly serious and the jokes that are there tend to be dark humor. It wasn't this incessant wacky Reddit bullshit.

This series hasn't been relevant since 2. Looter shooters are dead anyway. Also the movie may have been one of the worst things ever created.

>>42657
I actually liked the third one because its good enough in the looting and shooting department that I can just ignore how shitty the main story is.

>>42657
Ehhh, looter shooters aren't dead, its just that the "exploring->looting->shooting->die->repeat" doesn't work in a game that has a traditional save system, which was alright when the mechanic was still novel 15 years ago, but nowadays its just not enough. The player wants to fear for his virtual life.

>>42669
>exploring->looting->shooting->die->repeat
>novel 15 years ago
Diablo 2 was a quarter century ago… I'm shocked randy hasn't made a Borderlands extraction shooter. Would add in the fear for your character.



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A thread for discussion of eroge, pornographic games, spicy visual novels, and such. Do you have any favourites? Are you looking for recommendations? Do you enjoy short and empty bodies? Post it here!
35 posts and 18 image replies omitted.

>>41442
I enjoyed "Becoming a Femboy" and "Summertime Saga". Unfortunately both are unfinished.

>>42666
it groomed mine

I want to give recommendation to Her Last Piece, good writing, femdom contend, nice art, two chapters are out, 3th one is in development. Available on Steam, itch.io and patreon, and I am shilling it because in Q&A developers mentioned it has sold rather poorly, which is such a shame, in an industry filled to the brim with absolute garbage this is exactly the kind of VN that deserves to succeed.

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>>42672
>vn
Sorry, but i only play porn games made in RPGMaker VX Ace.

>>41441
I need good gay nsfw games



 

Its insane to me that the Devs of Tamriel rebuilt don't get glazed every single day of the week. will never play oblivicuck when you have a dedicated team of people working from sheer passion to expand an objectively superior version of the elder scrolls.
13 posts and 1 image reply omitted.

>>42214
the cities have quests too and the best dungeons aren't marked on the map, so there is an incentive for exploring the world

>>42166
I want to take a road trip from Sheogorad all the way to Narsis. Actually, maybe I should find a boat mod and try to sail the whole way.

Can't wait for whenever we get Blacklight and Redoran stuff, even if that won't be until 2030 or whenever.

>>42504
As it looks now the Velothi district (Redoran) will probably be finished somewhere in 2029. This is assuming no setbacks, of course.

Tamriel Rebuilt is fucking amazing. I bought some games but haven't even touched them since the latest expansion came out.

File: 1748236553672.png (2.04 MB, 1920x1080, Hul at home.png)

<using Command Humanoid to turn enemies against each other in battle
<using Command Humanoid to relocate merchants and quest givers to more accessible locations
>using Command Humanoid to move my girl Hul off the streets of Balmora and into Hlaalo Manor
Her fancy getup is from an AFFresh quest, highly recommend that mod if you haven't tried it yet.



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I've only played this game for a few hours, but I have a lot of thoughts on it. And I've enjoyed thse skirmish games I've played, as well as the extensive ship designing. I've only really played as the Protectorate because I like the fantasy of converted civilian freighters turned into flimsy warships. But I have just been thinking, is this really even sci-fi?

The game is basically a modern naval sim with sci-fi paint. It's not really spaceship combat. Yes it feels like the Expanse when playing and it is certainly has a lot of dna from that show, but apart from the visuals in practice the gameplay is literally just naval warfare. Like… rear aspect IR missiles in space? That doesn't make any sense if you think about it for more than a second.

The game does a bunch of stuff common in modern warfare that isn't depicted very well outside of simulators, namely electronic warfare and long range missiles. But electronic warfare of this type wouldn't even be a thing in space I don't think, because you would always have such a good thermal image of the enemy it doesn't matter what radar distortions you do in space when they will always have a perfect image of you. But it does these systems really well. Like having decoys with really big radar signatures to fool the enemy is a real thing in naval warfare. Same with big missiles that have a really fast terminal phase. Having your carrier send fighters to deploy said long range missiles.

It depicts modern naval warfare (or maybe 90s naval warfare tbh) really well. It's a fun game because of this. But there is no thought at all to how space battles would actually happen IRL other than the token retro rockets. Like why are all the guns chemical weapons when every ship has a nuclear reactor, it makes no sense to waste so much mass on shell propellent when you could do economy of scale and have a bigger reactor. Why are there space fighters? In space its all about fuel and economy of scale, fighters just don't have a place. Where's the lasers? The only ones are for point defence because the game is stuck in modern naval fighting rather than space where they are extremely efficient. The ridiculously close engagement ranges. And then obviously there is the lack of radiators.

It is fun as an Expanse simulator and I don't want to make the game seem bad, I enjoy it. But when people are saying that this is 'realistic' space warfare I just think they are being misled by pop-culture. I Post too long. Click here to view the full text.
10 posts and 1 image reply omitted.

>>42642
I think some of the later missions make you do hohman transfers. Idk I couldn't finish the campaign, I just couldn't get into the module building. I think the game has loads of issues caused by the developer's physics autism and lack of military thought. Like I get my lasers will be diffused if I am using them at long range but there is literally no reason I can't be shooting those missiles coming towards me to slowly overheat them or eat away at their mass, its not like I'm using that power for anything else. The game feels way too close range sometimes. And also there's flaring missiles… like you would think they would have basic pattern recognition for the sensor.

The best weapons seem to be coilguns and lasers though, with a few decoy missiles to mess up their drone formations. But tbh if you have a decent laser onboard the missiles are just useless, you just need to target a specific module and they will all insta die. Same with drones.

Anyway where even are the sensors on the missiles? I get there doesn't need to be sensors on your main ships because they can just be linked in to a thousand observatories across the solar system, but when the missiles are pitbulling what are they even using to do it? Also this brings up the question of electronic warfare. I know lasers can intefere with other lasers like radar does, so can't you do the same thing and jam their laser communication with a countermeasure laser, therfore cutting them off from their eyes and intelligence centres, and also their drones.

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>>42644
>The best weapons seem to be coilguns and lasers though, with a few decoy missiles to mess up their drone formations. But tbh if you have a decent laser onboard the missiles are just useless, you just need to target a specific module and they will all insta die. Same with drones.
Yeah I only use missiles to take out their drones and missiles. I have like nuclear flak missiles that shoot out multiple nuclear warheads that make a screen they fly into.

What I attack them with is the drones and I disable to range limit, because the weapons have a range that they're considered accurate to, but you can disable it, which unfortunately is what lags up the game more than anything for some reason. The engagement always start off at the range of the longest range weapon in the engagement, so that will be the lasers when I use them against lasing ships. So I have to turn off the the range limit because they start lasing my drones right away. I don't bother with any armor on the drones so I can just maximize the numbers, so they'll be lasing my drones down right away but I dump so many bullets on them it destroys all their ships even if they can lase each drone individually in a second.

Here I recorded a vid to show it off.

>3 Enemy Laser Skiffs worth: 64.4 Mc in total

Vs.
>1 Drone launcher 46.5

I probably could take on even more.

File: 1748008376034.png (206.26 KB, 1255x1289, ClipboardImage.png)

>>42645
Also look how close the game puts the drones together. They could fly in an even wider formation, which would mean much more turning for each turret to target each drone, meanwhile bullets are flying at you from every direction.

>More guns

>More angles
>More bullets
= More better.

>>42645
Not super related to your post but have you played Delta V: Rings of Saturn?

>>42647
>Not super related to your post but have you played Delta V: Rings of Saturn?
No I haven't I saw your thread on it and I think that'll probably be my next purchase. It sounds right up my ally. I have my dream game where it would be more of a 4x game with the whole solar system with realistic mechanics. I don't think you even have to go CoaDE crazy with it. Could just prefigure out the costs of transferring in-between planets and the launch windows and all that.

I guess the biggest problem is there is just not that many bodies in the solar system really and they'd probably be really isolated for the most part.

It's way too big brain a problem for me probably to actually make.



 

The Fans Do Sonic Team's Job Again Edition.

Previous thread: >>27867
58 posts and 23 image replies omitted.

>>41244
>they just get fucky with the animation (especially in honey select) because the skeleton are made to be the same size
How did this get past the QA department?

>>41246
because you can adjust the scene anyway to move them in place.
the animations are correct,they're just displaced if you make someone very tall with a hmm "short person".
it's also the fault of unlocking the sliders with mods most of the time (in CM3D2 for exemple)

File: 1747859092820-0.jpg (140.02 KB, 624x960, 1747845222079.jpg)

File: 1747859092820-1.jpg (96.95 KB, 624x960, 1747845766080.jpg)

We want the Meowscarada audience.

>>42613
NiGHTS bros we are so back

>>40837
Nuh uh, Colors is le bad now because it doesn't have an epic story like Sonic 06



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