[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password(For file deletion.)
What is 6 - 3?

Not reporting is bourgeois

| Catalog | Home
|

 

GTA VI TRAILER 2 JUST DROPPED!!!!!
91 posts and 23 image replies omitted.

>>42786
>driving around under the cool neon lights
Now this i get. Cyberpunk is my second favorite mood.
>>42800
>there's no free roam "radiant" style quests
It sounds strange to be missing this kind of auto-generated busywork, but i guess they just aren't putting in the work anymore to make the world feel alive, let alone handcrafting small, intriguing sidequests. Funny even this kind of aaa converges towards the proverbial corridor in the form of a couple of cinematic questlines.

File: 1749077286539-0.png (4.46 MB, 2500x2600, ClipboardImage.png)

File: 1749077286539-1.png (3.86 MB, 1920x1080, ClipboardImage.png)

gonna be real with you, there's 2 reasons why i care about GTA VI at all

1- The possibility of a HD universe version of Vice City means some modders will be able to port it into GTA V to be playable with other mods even if GTA VI gets tighter with mod support just like GTA IV LC restoration project

2- The weapons look less cartoony which probably means gun customization could be better than GTA V

that's mostly it, i'd say the Latina protagonist is cool and ye
but i don't like the game promoting latino-gringo couples

They're still doing the ultra-realism thing? With this computer market? With the current culture around stylization?
Like I know it was in dev for a long time and yet it feels antiquated before release.

>>42808

A lot of incoming games atm feel like modding assets repositories tbh

not even moddable games themselves because that ship sailed already and they didn't knew how to get the most out of it

another great investment by the capitalist class

File: 1749799482555.png (574.5 KB, 1000x563, ClipboardImage.png)

I want Lucia to beat me up and then make me eat her out



File: 1749786058655-0.png (784.49 KB, 1280x720, ClipboardImage.png)

File: 1749786058655-1.png (486.81 KB, 500x423, ClipboardImage.png)

 

Bonus point if it's games that aren't horror themed, or-if not SPECIALLY games that were/started as horror games but ended up taking a more action approach and how does that evolved?

out of the tip of my tongue Devil May Cry which was supposed to be a Resident Evil game with a particular horror focus; ended up being known for being the SSStylish action game and i mean maybe it was because i played it as a 5 year old but back then i was scared shitless of traversing through the game
there's a lot of Resident Evil remains that are even scarier
makes me wish they had kept a lot of them and commited just slightly more to the horror bit, even in future games where they perfected the action formula
then there's the psychological horror which i think in turn you can get something like affective horror which is present across nearly every Devil May Cry game, the generational trauma in Vergil, Dante's constant joking becomes a coping mechanism

then there's Half-Life 2 which i mean it's a very special case when the 2nd entry was even scarier than the 1st one even though the 1st one is more set up as a horror game?
impressively enough a lot of this is done through the eerie ambience, when you're alone personally while Ravenholm and Nova Prospekt are kinda spooky, my defacto to Half-Life 2 scaries is usually Canals, when you're all alone with a boat in the evening and the sun is starting to set, you can find remains of hideouts and remains of people's lives, and yeah the game is full of these places, where you're hoping to find someone and there's just you and random props

Now then there's Majora's Mask which is a particularly interesting game, the game is cheery most of the time, but it's also eerie and creepy at others, even after playing it before there's times where you can feel uneasy despite knowing what's next, there's obviously the countdown and the feeling of unpending doom, the pressure, but also something about the ambient that feels so cozy yet so creepy at times. like feeling comfortable but knowing there's something lurking around, even if it's just the time.



Asking because i was making a game based on Fear & Hunger but just like Devil May Cry we ended up focusing more in the action department but i still really wanna bank on the horror theme even if it's not the focus anymore.
Post too long. Click here to view the full text.



File: 1743873966812.png (238.35 KB, 438x449, ClipboardImage.png)

 

How come some nintendo fans got so defensive around people criticizing switch hardware but now they're fine with it now that Switch 2 is powerful? I saw it happen once online so I got the perception that they didn't like hearing about the Switch's relatively weak performance compared to PS5 and other consoles.
66 posts and 10 image replies omitted.

>>42956
I think the cringe economy is tilting towards Nintendo haters this time. Mostly cause of tiktok and twitter.

>>42972
We are talking unsigned code in userland that did take hackers longer in VITA and the Switch 2 exploit counts as. Without kernal exploit you can still develop a homebrew loader.

>>41438
I don't have to worry about that with Steam sales and GOG.

It's so good to have a gaming PC. And mine is from 2018 and it still runs games quite well in Linux.

I just realized why is the Steam Deck so expensive in my country




 

It’s finallly OOOOOOOUT.
18 posts and 6 image replies omitted.

Finished the game on torment XI, unlocked all the ships (although not all variants), the only challenge left is torment XII. Tomorrow I will try to finish this, and upload the footage on youtube, as there are currently only two playthoughts of the highest difficulty there, both by the same guy playing imperial ship.

>>42961
Goonspeed noble nerd

Torment XII overcome. Managed it on the first time using this specific ship, oblivion cruiser variant B, but previously had two or three unsuccessful attempts with variant A of it, which is disappointing, I wanted to do more unconventional summoner build. That ship kind of sucked though, other than having demon boosting module it was very poorly outfitted Still, when on one of those unsuccessful playthroughs I got my hand on two necromancers very early in the run (which I could afford only by selling off all my weapons), they carried me all the way to sector 5, but once centurions and knights started shoving up in enemy crew, it was no longer viable.
Anyway, variant B of oblivion cruiser is an all rounder, which gives you more space to adapt your build to what RNG throws your way. I lucked out and at the end of first sector found a centurion in a mercenary shop, so I could go for a strong boarding build. On the other hand I had no investment in defense, upgraded shield once and thats it, I was counting on finding shield boosters eventually, but nope, I ended up as glass cannon. Rising difficulty affects standard encounters more than bosses, I again got Ariokine Starflayer, who had less firepower and crew than some ships I had to face getting to it. Like one with 6 centurions manning it, or another armed with storm cannon III, retributor II, magnetic pulse I, totaling 10 shots together (against my pathetic 10% evasion and 2 shields), in addition to gladius missiles and artillery laser.
No idea how the game picks the final boss, I though it was difficulty, but checking other playthroughs of highest difficutly on youtube (there are currently 4, 3 by the same guy and another uploaded by someone yesterday, so unfortunately failed to take the second place), they got the ones I faced on earlier runs. Maybe just a chance I got the same 3 times in a row.

>>42977
Grats

>>42977
Impressive determination



 

is they're A. Mine Craft Srevers???/ i am board and i got baned on a srever for "steling" (takign stuf f from another guy's hose afte rhe said it was ok but the moderator's discord handle was "the raging russian" and he was signalboosting pro-russia and anti-communist memes…)))) hello bing bong HELLO WOW HELLO HELP ME i am WOW hell o but really is there a community minecraft server pleas etelling me hat would be good Ok hi

Occasionally either we spin one up or another imageboard does and we participate.

bump for Minecraft




File: 1749317478795.jpg (27.93 KB, 400x400, THjct0fn_400x400.jpg)

 

>90$ physical games ( no dlc included)
>High end consoles with no disc drive
>80$ controllers shit their bed after 2 months because of planned obsolescence
>Mass market being dominated by waifu gacha slop, fomo battlepasses and trend chasing live service garbage
>lack of technological process being obfuscated by sprinkling AI on top
>AAA "singeplayer" games with micro transactions and loot boxes costing over a 100$ for the complete edition
>Games are locked to your registered account and game launcher that can be taken away at any moments notice since you never actually own them
Don't forget, you're here forever
8 posts and 3 image replies omitted.

>>42907
Thats not even an AAA title, what are they doing.

>>42881
And ps5 still has no games lol

Not to mention the absurd prices of gaming computers nowadays, esp for the global south

>>42882
Based. People will get over it and buy, just like they did when games hit $50, then $60, then $70…

I just wanted to fucking cope while living under this neo-feudalistic bullshit. Why are they doing this???



File: 1732783389987.png (1 MB, 942x626, 32.png)

 

The most masterpiece BASED REV0LUTION4RY game ever made right here.

>a visual novel where you control the choices of a terrifying psychopath during a zombie apocalypse. Your choices affect the progression of the story. The game is an adult dark comedy with pornographic elements that many may find highly disturbing.​

File: 1732899629369.webp (20.1 KB, 696x355, 22-4.webp)

>a visual novel where you control the choices of a terrifying psychopath during a zombie apocalypse

>>38329
you didn't even say what game retard

>>38332
has the same artstyle of those NTR cuck games




File: 1744931431316.jpg (171.63 KB, 1920x1080, 5dnh6qm0dp831.jpg)

 

Bourgeois decadence edition

>Hatching-tide 2025 (ends April 24)

https://na.finalfantasyxiv.com/lodestone/special/2025/Hatching_tide/ta6u6e9be7

>Patch 7.2 Notes

https://na.finalfantasyxiv.com/lodestone/topics/detail

Thread question: How do you feel about the current storyline, and what are your hopes for the next chapter once 7.3 is over?
4 posts omitted.

>Occult Crescent
>back to Eureka-style internal leveling system, instead of arbitrary mettle gates
>the aggressive focus on grouping up is back but now you can sync with your friends
>NMs with built-in pull times
>new War of the Magi lore for the first time since Heavensward
>instance-within-an-instance dungeon with overcomplicated mechanics for getting in like BA
I genuinely don't think I've ever been more excited for anything in this game

>>41533
*grabs you by the throat* Knock it off bro

>>41527
>I want the game to take a firm step away from sci-fi aesthetics
I don't mind the sci-fi stuff when it's coated in either the garlean or the allagan aesthetic.

Like we have the big evil magitek/steampunk look with the garleans that sometimes stray into slightly contemporary stuff, and then the more magic sci-fi thing that the allagans had going on, even if it was incredibly inconsistent, ranging from how it looked in ARR/HW up to straight up gundam shit like in Werlyt.
Even then, I don't mind handwaving that, since it's got the hole justification of taking ancient allagan bullshit and infusing it with "modern" garlean magitek.

But Solution 9 being straight up cyberpunk simulation is over the line, for sure. Especially now that all the raid gear looks like shitty bootleg taobao techwear circa 2019.

>>41541
>"while it's very foreign and offputting to us it's their culture and we must respect it". It feels like a fucking parody of all the messaging about diversity in the first half.
i'd argue that it's exactly the opposite. in the first half we meet a bunch of cultures that have very foreign ideas of normalcy, and this required everyone to be more open with what they can be accepting of. In the second half when we learn about Alexandria's soul stealing shit, it challenged the ideas of accepting things we do not normally accept even further by introducing something that the scions don't just find strange or off-putting, but find as actually morally problematic, and have to reckon with that and re-adjust their views.

I saw it more as a final reiteration and even a test of the point of "accept other cultures as they come" by asking the question of what do you do when a culture is doing something you have been taught is not just strange, but potentially evil.

>>41610
Is it good? I've considered coming back since dropping the game post DT launch, and I've got a bit more free time coming up since work is switching me to 4x10 instead of 5x8, and I'll have 3 day weekends.



File: 1745546110405.png (370.72 KB, 381x482, sowna.png)

 

Anyone still playing the game? For me swiftplay kinda saved it. Only fun mode to play right now, wish they would just return twisted treeline.
What champs and modes do you guys prefer?

Anyway, alk about the game
6 posts and 2 image replies omitted.

File: 1745717539760.png (1.13 MB, 1920x1189, ClipboardImage.png)

>>42126
I don't have enough thinking power for the day so I won't be able to give you a convincing and well thought-out answer right now, so here's a few disjointed bullet points, imageboard style.
>game is balanced around pro play where accruing resources (gold) is difficult, so if someone in a match gets too much gold (getting more than 2 kills in laning phase for example), the game balance shits itself
>game is based on stat increases (like rpgs for example) instead of having fixed stats (e.g. fighting games) so if someone on the other side of the map gets fed you can't do much to win when you factor in optimal play (which doesn't happen but still)
>a lot of one-sided lane matchups where your gameplan consists of staying under tower trimming waves and absorbing exp until the laning phase is over
>ban system is shit because on one hand there are too many champions in the game and a lot of them overlap so every champion will have more than one terrible matchup, but on the other hand it punishes player specialization, making one-tricks to hold the lobby hostage to avoid dodge penalties
>role imbalance. top laners are low impact, adcarries are low agency. in optimal play, adcarries will spend most of the laning phase farming uninteractively until a jungler ganks. in ranked, this means the top and bot laners will rely a lot on random junglers and supports without voice comms
>game is never balanced. this is partly riot's fault but also probably inherent to the game design as champions are very asymmetrical to one another
>a lot of games are decided at 15 to 20 minutes but you'll be held hostage until 40 minutes if your team doesn't agree to surrender. complete waste of time and not fun
>the fact that the game is stat-based and balanced around optimal play means that mistakes are too punishing. giving first blood means your chances of winning the lane and therefore the game drastically diminish, as snowballing is part of the design of the game
>despite the estochastic nature of the game, gameplans are very linear. finish lane phase, get vision before objectives, teamfight, Post too long. Click here to view the full text.

I went back to watch some tyler1 for the nostalgia and holy fuck the game looks dead. Players are quitting and theres no new blood coming in. I wonder what riot will do with league 5 years from now

>>42100
I used to play adc Lulu top in ranked and I always left the chat on because I wanted wholesome interactions and then got flamed so badly every game I would cry after every time.

I'm glad I stopped playing.

>>42875
>got flamed so badly every game I would cry every time
woman moment stay out of our games if you can't handle the banter

>>42897
League chat is not banter



File: 1745278874976.jpeg (54.18 KB, 290x344, IMG_2773.jpeg)

 

I’m sick of endless grinding and new content and updates and loot boxes and leveling and ranked matches and micro transactions.

Obra Dinn rocked my world. I haven’t played a game that reminded me of the magic of the medium in years until pic related. Just finished Dredge and it was a cute little experience.

I’d like this thread to be for games that can be finished in a few days and leave an impact. Like when you look at a book on the shelf you’ve read and go ‘oh yeah, that was great’. I want to go through my steam library and not just see slop, I want to see something closer to art.

Recs, please!
30 posts and 5 image replies omitted.

>>42839
so is it actually finished?

>>42860
Turns out no. Couple days ago it got released on steam as version 1.0 so I thought this is it, but actually its just chapters 3 and 4, out of god knows many planned.

a friend made me try out green hell recently
pretty fun survival with a cool story if you crank the difficulty up
he had played it during covid and Im sure the narrative hit harder at the time, but its still a neat experience, kill capybaras to survive, get high on ayahuasca and die from a random venomous spider

Portal 2, NieR Automata, Kerbal Space Program and Zelda: Tears of the Kingdom

>>42729
Yeah, completing a page and hearing all the runes unlock is so satisfying



Delete Post [ ]
[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]
[ 1 /2 /3 /4 /5 /6 /7 /8 /9 /10 /11 /12 /13 /14 /15 /16 /17 /18 /19 /20 /21 /22 /23 /24 /25 /26 /27 /28 /29 /30 /31 /32 /33 /34 /35 /36 ]
| Catalog | Home