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File: 1743613528471.png (829.32 KB, 1012x657, 45673562.png)

 

Nintendo Switch 2 Games Will Cost Up To $80 For Digital, $90 For Physical
Nintendo has fucking balls charging above current premium with graphics 15 years out of date and games that are mostly asset flips. Easiest skip of my life but it will still probably sell gangbusters.
47 posts and 13 image replies omitted.

who the fuck has the money for this

>>43039
TotK was an asset flip sold for $70 USD and they are already selling a remaster of the asset flip for $80 USD. Nintendo has always been bad about this shit but this is a whole new level lmao.

>>41069

This honestly the part that upsets me the most.

>>41069
ngl i dont give a shit. like collectors will still proudly litter their shelves with games they are NOT gonna play either way

>>43051
You should cause Nintendo, Sony or Microsoft can even up in the grave yard like Atari, Commodore, Sega and Coleco. Then you have old store fronts being abandoned even by companies that are still in the video game market. Physical media has the advantage that the manufacture doesn't have to exist for the platform to read the data. Even when looking at jailbreaking, dumping physical copies is done first as getting a PS5 to just read the optical drive and push it out the ethernet port is easier then unecypting the HD.



 

where to find lefty game devs?

i'd keep looking here but it's lowkey a small pool of people interested + the people in /games/ is even smaller

we are mostly over halfway our first roadmap milestone and we mostly need an animator but we don't mind getting a bigger team if we can.

at the moment we're staying realistic towards the organization of a smaller team but our goal at a long term would be to break the indie model because imo it's a hyper individualistic focused standard for cheap games with no real long term goals or plans for the longevity of the game.

despite that we have kiiinda searched in Godot forums and such but the problem is that a lot of those spaces are very "lib" so to speak in the meaning that we don't mind them but we don't know if they'd mind the focus the game's taking, both in scope and themes found in the game.

we're not saying we'd be edgy out of being edgy, but yeah, the game's kinda edgy.

like, meme-edgy not like "right wing" game studio edgy you know?

picrel a character we wanna introduce as a reward for finishing the game with a gamepad.
2 posts and 1 image reply omitted.

>>43073

me… uhhh
idk if it still gets censored but

https://fbi.gov/H8TFYhny

it's our landing server where we do introductions and such

>>43077

ye it gets censored MOOOODS MOOOODS

pls?

>ai slopdev
>asiatic MOP
>didn't check catalog
Retard.

>>43079

if you're actually worried about aislop how about you actually pay for art?
like actually pay me fucking money to draw Chad Warden, bitch.

>>43073
>>43077

this invite/H8TFYhny but add the piscord invite url cus yea that's how it works



 

It’s finallly OOOOOOOUT.
19 posts and 6 image replies omitted.

>>42961
Goonspeed noble nerd

Torment XII overcome. Managed it on the first time using this specific ship, oblivion cruiser variant B, but previously had two or three unsuccessful attempts with variant A of it, which is disappointing, I wanted to do more unconventional summoner build. That ship kind of sucked though, other than having demon boosting module it was very poorly outfitted Still, when on one of those unsuccessful playthroughs I got my hand on two necromancers very early in the run (which I could afford only by selling off all my weapons), they carried me all the way to sector 5, but once centurions and knights started shoving up in enemy crew, it was no longer viable.
Anyway, variant B of oblivion cruiser is an all rounder, which gives you more space to adapt your build to what RNG throws your way. I lucked out and at the end of first sector found a centurion in a mercenary shop, so I could go for a strong boarding build. On the other hand I had no investment in defense, upgraded shield once and thats it, I was counting on finding shield boosters eventually, but nope, I ended up as glass cannon. Rising difficulty affects standard encounters more than bosses, I again got Ariokine Starflayer, who had less firepower and crew than some ships I had to face getting to it. Like one with 6 centurions manning it, or another armed with storm cannon III, retributor II, magnetic pulse I, totaling 10 shots together (against my pathetic 10% evasion and 2 shields), in addition to gladius missiles and artillery laser.
No idea how the game picks the final boss, I though it was difficulty, but checking other playthroughs of highest difficutly on youtube (there are currently 4, 3 by the same guy and another uploaded by someone yesterday, so unfortunately failed to take the second place), they got the ones I faced on earlier runs. Maybe just a chance I got the same 3 times in a row.

>>42977
Grats

>>42977
Impressive determination

One of the best video game soundtracks I heard in a long time.



 

How are we feeling about it?

I am cautiously optimistic from the all the gameplay footage released. It genuinely looks like it will be a fun multifaceted game.
31 posts and 1 image reply omitted.

They said the performance impact from having pops is not noticable, curious how they achieved that.

>>42993

I believe part of it is that they don't segregate pops by occupation compared to vicky.

>>43010

*segregate them as much.

Potentially also the culture/religious segregation works differently in the code.

honestly? it looks fucking great. idk if i can ever afford PC parts to run it & im glad its being made

>>42853
best EU4 run i ever got was No Trail Of Tears acheivement, a lot of trial & error



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Has there ever been another game that has been even more reddit-focused than helldivers 2?
The satire sucks ass, but hits perfectly for redditors to cling into it, the beginning months were chokefull of vietnam memes because of malevelon creek, which lead to not stale, but rotting memes that redditors just love to cling to ("the trees speak binary", they repeat as the kid that, after several tries, has discovered an joke which has made people laugh), which alongside the "in here we can be racists cause we're hating ironically on other species" and the dev team being absolute cornballs (duolingo and it's consequences) has lead to this army of autists that hold onto this game like it's the best thing to come out in 2024.
Every Helldivers 2 fan deserves to be hanged.
7 posts and 1 image reply omitted.

I‘m glad I‘m not so jaded that I have to hate on everything

I don't love how we were railroaded into defending super earth but the urban combat is fun. The only thing I wish is that supercredits were more abundant.

File: 1749850830741.jpg (48.98 KB, 623x415, FAgwmvtVIAI7OaV.jpg)

The region lock was uplifted.

>>43001
Randomed into a game with some Russian communists last night. P. Cool.

One of the most annoying ADHD redditesque people I know is super into it, so I agree



File: 1749904611763.png (480.63 KB, 1898x1080, torn.png)

 

https://www.torn.com/3680050
if you sign up using my ref link, I'll send you some money to get started.

https://en.wikipedia.org/wiki/Torn_(2003_video_game)
>Torn is a text-based, crime-themed massively multiplayer online role-playing game.[1][2][3] The game was developed by the British developer Joe Chedburn in 2004, and is one of the largest text-based online video games.[4][5][6] The game involves a virtual world based around crime and business.[1][7] It has an in-game currency, which can be obtained in many ways, like mugging, drug trafficking, bank investments, dividends paid out from stocks, missions, and selling game items via the item market with other players among many other ways.

File: 1749915026077-0.png (538.64 KB, 1372x927, traveling.png)

more pics

>>43013
I played one of these games for a bit when I was a kid but quickly realised that you can't really do shit without being a paypig, I assume this one is the same?

>>43020
it's somewhat true, you can buy $5 donator packs and sell them for 23.5 million, go from living in a shack to renting a private island.
I did, but not all people donate. At level 15 you can earn money from importing items from abroad, a good source of income:
>You sold 47x Red Fox Plushie on the Item Market to Delphic for $1,466,400 after $61,100 in fees.
>You sold 25x Heather on the Item Market to Momo for $828,000 after $34,500 in fees.
until then, buying 100 beers daily from https://www.torn.com/shops.php?step=bitsnbobs and selling them on item market for profit.

>>43021
another thing: in the map if you zoom in and look around, you'll occasionally find random items, some of which can be very valuable. Investing merits in awareness increases the chance.



 

How many of you still play old games from the 90s-2000s?
<Retro gaming refers to the practice of playing video games from previous generations. Retro gaming is often driven by a desire to relive childhood memories or experience the history of video games.
17 posts and 9 image replies omitted.

>>41757
yeah that’s a hard level, they’re stealthy as fuck

>>41733
holy moly
>>41737
Valkrie Profile does something similar to that too I think

>>41591

Always enjoyed “older” games more in certain ways or another. Most of what I play nowadays are either indie games, or games that are from the 2000s or 90s.

Currently I am playing CRPG called Avernum, as well as Final Fantasy 1 (the pixel remaster but still). As well as the Jak trilogy.

Only new games that interested me in the list many years were Baldurs Gate 3 and The Hundred Line.

>>41591
>desire to relive childhood memories
I play old games. I don't only enjoy the games I played as a child, so I don't think nostalgia has much to do with it. I like arcade-style stuff from the 90s that braindead people can play, like some shmups. Speaking of which, an insane person just dropped an article with 76 reviews of Konami shmups: https://indiegamerchick.com/2025/06/13/konami-shmups/

Sadly many of the titles in that have checkpoints instead of instant respawn, thus failing the braindead requirement. That's why I like Blazing Star 100x more than Pulstar. (It's not that I always play braindead style, I just want to have the choice to play for score or just do whatever.)

>>41591
Out of scope, but what non-indie games released in the 10s and especially 20s are even worth playing?
Polite sage.



 

Hey, I am editor anon again. Currently, I made the legion much more dangerous in a mod I’m working on.

Simply put, I replaced most of the legion’s weapons with the 12.7mm submachine gun. For those unaware, this gun is one of the strongest guns in game, and it is used canonically by the Legion’s assault divisions. By having most legion soldiers use this gun, the legion stands a better chance against most factions, and fighting the legion feels much more fierce than a point and click experience against tribesmen with literal spears.

So why did I buff the legion? Well, I am trying to fix the gunplay, and I feel like I found the solution. My approach is to make guns stronger and more widely used. I believe that if most characters use guns, New Vegas’ gameplay should feel much more exciting. From the play tests I have, this idea holds up. Having more enemies use guns makes the game play more like a shooter. Coincidentally, the increased firepower also makes the game feel more representative of the lore.
51 posts and 35 image replies omitted.

using the thread to shill for my weapons mod

https://www.nexusmods.com/newvegas/mods/86753

also legitimately angy because i can't play New Vegas anymore because i lost my modlist and i was really looking forward for Fallout New Mexico so i could take New California mod off my modlist so i could have a better mod for making a Mexican character, if i ever needed a materialist reason to hate furries the fact that they're moreoften than not petit-bourg that will report legitimately great people to ICE is enough.

entire mod got cancelled and i really hope TESRenewal leadership did something about the fucking rat.

>>42878
It got the Mambi, holy shit.

>>42878
Nice models

>>42883

and the Devil May Cry 1-3 Coyote shotgun which i had to spend about a couple hours figuring out how it works xd

>>42885

thx i can do better things now, a couple of them were me practicing with Substance

isn't it also canon that legion doesn't like guns? in that sense it might also make sense to reduce ranged damage resistances and over all just make melee fighters weaker, it would show off a weakness of the legion. also part of the lore was also that these ranged weapons were actually meant to be rare and broken so that melee was actually a somewhat optimal way of warfare.



 

GTA VI TRAILER 2 JUST DROPPED!!!!!
91 posts and 23 image replies omitted.

>>42786
>driving around under the cool neon lights
Now this i get. Cyberpunk is my second favorite mood.
>>42800
>there's no free roam "radiant" style quests
It sounds strange to be missing this kind of auto-generated busywork, but i guess they just aren't putting in the work anymore to make the world feel alive, let alone handcrafting small, intriguing sidequests. Funny even this kind of aaa converges towards the proverbial corridor in the form of a couple of cinematic questlines.

File: 1749077286539-0.png (4.46 MB, 2500x2600, ClipboardImage.png)

File: 1749077286539-1.png (3.86 MB, 1920x1080, ClipboardImage.png)

gonna be real with you, there's 2 reasons why i care about GTA VI at all

1- The possibility of a HD universe version of Vice City means some modders will be able to port it into GTA V to be playable with other mods even if GTA VI gets tighter with mod support just like GTA IV LC restoration project

2- The weapons look less cartoony which probably means gun customization could be better than GTA V

that's mostly it, i'd say the Latina protagonist is cool and ye
but i don't like the game promoting latino-gringo couples

They're still doing the ultra-realism thing? With this computer market? With the current culture around stylization?
Like I know it was in dev for a long time and yet it feels antiquated before release.

>>42808

A lot of incoming games atm feel like modding assets repositories tbh

not even moddable games themselves because that ship sailed already and they didn't knew how to get the most out of it

another great investment by the capitalist class

File: 1749799482555.png (574.5 KB, 1000x563, ClipboardImage.png)

I want Lucia to beat me up and then make me eat her out



File: 1749786058655-0.png (784.49 KB, 1280x720, ClipboardImage.png)

File: 1749786058655-1.png (486.81 KB, 500x423, ClipboardImage.png)

 

Bonus point if it's games that aren't horror themed, or-if not SPECIALLY games that were/started as horror games but ended up taking a more action approach and how does that evolved?

out of the tip of my tongue Devil May Cry which was supposed to be a Resident Evil game with a particular horror focus; ended up being known for being the SSStylish action game and i mean maybe it was because i played it as a 5 year old but back then i was scared shitless of traversing through the game
there's a lot of Resident Evil remains that are even scarier
makes me wish they had kept a lot of them and commited just slightly more to the horror bit, even in future games where they perfected the action formula
then there's the psychological horror which i think in turn you can get something like affective horror which is present across nearly every Devil May Cry game, the generational trauma in Vergil, Dante's constant joking becomes a coping mechanism

then there's Half-Life 2 which i mean it's a very special case when the 2nd entry was even scarier than the 1st one even though the 1st one is more set up as a horror game?
impressively enough a lot of this is done through the eerie ambience, when you're alone personally while Ravenholm and Nova Prospekt are kinda spooky, my defacto to Half-Life 2 scaries is usually Canals, when you're all alone with a boat in the evening and the sun is starting to set, you can find remains of hideouts and remains of people's lives, and yeah the game is full of these places, where you're hoping to find someone and there's just you and random props

Now then there's Majora's Mask which is a particularly interesting game, the game is cheery most of the time, but it's also eerie and creepy at others, even after playing it before there's times where you can feel uneasy despite knowing what's next, there's obviously the countdown and the feeling of unpending doom, the pressure, but also something about the ambient that feels so cozy yet so creepy at times. like feeling comfortable but knowing there's something lurking around, even if it's just the time.



Asking because i was making a game based on Fear & Hunger but just like Devil May Cry we ended up focusing more in the action department but i still really wanna bank on the horror theme even if it's not the focus anymore.
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