New Gamedev thread. This is thread is only for people who have deved something. Don't post in this thread if you're just an idea bro who has never deved anything in their life.
The engines:
>Unreal
>Unity
>Godot
>Cocos
>etc.
Go pickup one of these engines and start deving. My advice is don't ever get too caught up with reinventing the wheel if your goal is gamedev. Even people who want to "develop their own engine" are using a million frameworks. If you're developing a 3D game, you're going to use a preexisting graphics engine instead of developing one yourself because that would be pointless. You are not going to improve on the graphics engines developed by 1000s of engineers smarter than yourself. It's a lot of advanced trigonometry, I foolishly bought a graphics programming book when I was young and dumb and overly ambitious. There's no point to it.
So basically every game engine works fundamentally in the exact same way. The only difference might be more in the realm of performance handling, but unless you're like a computer genius, that's not even relevant to you. Unreal gives you full access to the source code. If you're so smart you can decipher it and modify it to your heart's content. I recommend real. I'm no programming whiz, but what actually counts:GAMEPLAY PROGRAMMING is very intuitive. It's very easy. If you can write out the rules for a board game, you could easily write those same rules out in code. That's how simple and intuitive gameplay programming is.
44 posts and 26 image replies omitted.>>47625It's a tiny board. If you post good work in progress, it's not cringe, no matter where you post it. If you post shitty work in progress you can cancel the cringe simply by acknowledging the shitty state it is in.
>>47626I mean my initial reaction, or rather, expectation would be it's a board where no one is a loser and everyone has girlfriends or whatever but if you think there is some cringe particle here I'd like to know more.
Today I worked on POM bullet holes
>>47625board has been stagnant for a while but it should be growing because you can actually talk to sane people about politics here unlike basicaly anywhere else. plus we have some side boards like this one.
>>44989voxels are largely an overhyped meme. they definitely have use cases, especially for stuff like what minecraft does, but replacing entity models with voxels is wildly non-performant
>>4764750/50
there are games where they fit and games where they don't and also objects that benefit from it and objects that don't
have you seen this?