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File: 1741734449811.png (295.27 KB, 480x270, ClipboardImage.png)

 

The plethora of choices not only story wise but the way you build your character, the exploration and amount of stuff you can colect, how sexually shameless and naughty it is, the emotional bound you make with your companions… I have never felt this way about a game since Dragon Age Origins
17 posts and 1 image reply omitted.

>>40702
Consoles cost exponentally less than PCs

>>40711
>Consoles cost exponentally less than PCs
Steam Deck.

>>40725
I am talking about building a pc compared to equivalent consoles

Only firstoids pc game

>>40732
I'm sorry to inform you that the mobile phone is the one we use, crakkka.

>>40732
all of my favorite games are cracked by russians doe



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Primitive Society Simulator is a historical society-building game that lets players guide a prehistoric tribe from a simple communal existence to a stratified civilization. It begins in an egalitarian “primitive communist” stage, where resources, labor, and tools are shared, and there is little distinction between individuals. As the tribe develops agriculture, metalworking, and trade, it begins to produce surpluses, allowing some members to specialize as craftsmen, warriors, or leaders.

This specialization gradually introduces inequality: leaders accumulate authority, private property appears, and social ranks emerge. The game models this shift through systems like organization hierarchies, diplomacy, and class-based housing. Over time, patriarchal families, inheritance, and noble titles develop, solidifying class divisions. In this way, Primitive Society Simulator portrays the long historical transformation from communal, cooperative tribes into societies defined by hierarchy, property, and power.

https://store.steampowered.com/news/app/1876880/view/530981557607858282?l=english
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>>44844
I am not talking about degree of micromanagement, but that individual NPCs are not independent agents seeking their own goals, merely drones under players control. Meaning all the "social" interactions happen between tribes, but never within them, which obviously bends the historical simulation. Its like how in Victoria 2 everybody plays as a communist by default, and why Victoria 3 gave up on implementing any sort of non-player commanded economy, because the player isnt anything that would exist in real society, you arent the ruler of a nation, but nation itself.

>Wrong.

Give me example

Oh I thought this game was a civ builder where you are all real people trying to make a tribe work

>>44846
>Give me an example.
1. Haudenosaunee (Iroquois Confederacy)
2. Akan kingdoms (Ghana) – especially Asante
3. Minangkabau (Sumatra, Indonesia)
4. Khasi (Meghalaya, India)
5. Hopi (Arizona, USA)
6. Mosuo / Na (Yongning, China)
7. Bribri (Costa Rica)
8. Nagovisi (Bougainville, Papua New Guinea)
>inb4 not real matriarchy has never been tried

stuck at a 19th century understanding of early history

>>44984
None of these are matriarchal in a sense as an counterpart of patriarchy, merely societies where power is shared between men and women.



 

New Gamedev thread. This is thread is only for people who have deved something. Don't post in this thread if you're just an idea bro who has never deved anything in their life.

The engines:
>Unreal
>Unity
>Godot
>Cocos
>etc.

Go pickup one of these engines and start deving. My advice is don't ever get too caught up with reinventing the wheel if your goal is gamedev. Even people who want to "develop their own engine" are using a million frameworks. If you're developing a 3D game, you're going to use a preexisting graphics engine instead of developing one yourself because that would be pointless. You are not going to improve on the graphics engines developed by 1000s of engineers smarter than yourself. It's a lot of advanced trigonometry, I foolishly bought a graphics programming book when I was young and dumb and overly ambitious. There's no point to it.

So basically every game engine works fundamentally in the exact same way. The only difference might be more in the realm of performance handling, but unless you're like a computer genius, that's not even relevant to you. Unreal gives you full access to the source code. If you're so smart you can decipher it and modify it to your heart's content. I recommend real. I'm no programming whiz, but what actually counts:GAMEPLAY PROGRAMMING is very intuitive. It's very easy. If you can write out the rules for a board game, you could easily write those same rules out in code. That's how simple and intuitive gameplay programming is.
37 posts and 19 image replies omitted.

>>44042
Nah several degrees more interactive then a VN.

>>44008
>>44043
Assuming renpy, don't describe, make characters talk instead, and use visuals instead of wordly descriptions. But that's assuming you have visuals to begin with

Plan out with flowcharts, i dunno. If it's twine, editor draws arrows to connected passages if those are ever mentioned in the code. Renpy works essentially the same. Maybe leave a default option for every passage that doesn't have any if elses

I wish I understood how this stuff works so I cold make a Sega Mega Drive game just because it's a cool console.

boomping with footage from the oldge project we were doing with my bf, i was doing about half the code but he remade all the code to be more modular, so the credit's for the fully functional turn system is his; we were actually doing great but half our staff, so like, other 3 people got reduced to only my bf and me again due to a couple of us calling sick a couple of times in a short span (we were actually sicklish for a bit there) but also because a couple of them were kind of young and found out this was a bit of a bigger project than they expected and since they were studying they decided to step out.

Also i got diagnosed with John Romero syndrome and i moved the goalpost so further away that we decided to CAN THE PROJECT AGAIN
and we gone back to the first project we had already canned

we will come back to this idea for a classic Fallout inspired project once we have more resources and we will probably salvage a lot of code if not all the code from this previous project but right now we will be doing a pvp game instead.

a part of this was also one of the reasons why we jumped from Godot to Unity and it's mostly because Godot is easier to code but it's harder to get the proper documentation at times and the Discord is kind of full of weird nerds who sperg out when trying to ask for help from them with literally anything, so support is kinda subpar for an engine at the moment and Unity is more documented and big enough for tutorials and probably with a smaller ratio of weird nerds looking for a reason to get upset to normal users community; we can't share much of the old project atm but i can show you a little playtest i did for something that i'd use for a grenade throwing mechanic.

also an animation of Tariq who was gonna be one of the protagonists his gun and a drawing of him (i made the drawing in 20 minutes before having lunch).

we wanna come back to this project but since we got left alone again we'd decided it's best if we do something more grounded for a 2-3 people team first; of course anyone is welcome to join us.

>>44988

a bit more little thingies about the project
we were gonna do simulated voxels til we made the calculations and realized having this many slices of sprites simulating voxels was probably heavier than just using low poly models again and that made me sadge.

so instead i decided to grab the original low poly models of the fishes instead and made a shader and script to randomize the instanced fish colors, it was fun.

can't wait to get to that again, but my bf recently got into a software development job for school practices and he's been showing me how to properly set up and start a project so we can get to our first prototype with everything properly documented and a clear scope of the goalpost so i don't move it again which is a good thing in these early stages of development.



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so is vic 3 finally dead. Looking at the player count, things aint looking good

The body was too short The body was too shortThe body was too shortThe body was too shortThe body was too shortThe body was too shortThe body was too shortThe body was too shortThe body was too shortThe body was too shortThe body was too short

if the body was too short why not take that as a hint you're making a dogshit thread?

game runs like shit. when it first came out i could barely run it on my 10 year old shitbox. with every update the performance has gotten worse.

I am guessing EU5 release is the final nail in the coffin.

>5k players is dead
most fighting games would kill to have that amount of players daily

It crashes my computer when I play as the UK/India because it's doing too much at once and I have an i9 CPU with 32GB RAM.



 

There's going to be a turn-based, text-based simulation of the world starting at the beginning of January 1981. To quote from the rules, "Players join as countries, parties, cabinet members, army officers, guerrillas, individuals, or most any other position they can think of."

Here's a link to the thread explaining how it works and what roles are currently taken: https://eregime.jcink.net/index.php?showtopic=21199

>discord
just why?



 

I did not care for it.

The gameplay loop is fun and the graphics are cool enough; the story and Borderlands-tier dialogue aren't.

Body is still too short or empty, are you kidding me? What more do you want me to write here? I don't have anything else to say. Is this long enough? Can I just submit this post already? Come on, man.
8 posts and 1 image reply omitted.


Blue pill me on this, do your choices really matter besides the romance?

Well I liked it… But also been shitposting on /v/ like I used to because of it.
>>44882
I'm a blonde blazer glazer.


another reason the narrative didn't really work for me is the way the game presents the workplace environment. i comes off as if the writers genuinely believe some corporate propaganda. maybe one of the head writers held management position once and genuinely bought into all that team building corpo babble bullshit those types are trained to spout. solidarity might form between workers of teams like the zteam but would never include the middle manager. matter of fact animosity towards the manager is a big reason solidarity is formed between workers. so i just couldn't buy when robert would give inspirational speeches to the zteam and he wouldn't just be met with anger and eye rolling. if robert wanted to make himself one of the team he shouldn't have bought into the philosophy of 'the weak get culled' that his bosses convinced him to buy into.

but i don't know i'm making complaints about realism about a video game about super heroes



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of course most /pol/tards side with caser's legion but looking at it almost every single faction is awful one way or the other, The NCR is literally a reboot of America that is in the middle of a manifest destiny, House is a egotistical maniac and probably appeals to Musk bros and Yes man is just a libertarian wet dream
514 posts and 114 image replies omitted.

>>44900

why doesnt house look like a dry churro anymore?

>>44902
oh yeah they fucked up by having the face move

File: 1763091194621.png (395.97 KB, 640x480, ClipboardImage.png)

>>44903

i meant this

last time i saw him he looked like an old asparagus and he magically became young again?

>>44904
The scenes when hes young are like flashback scenes to before the war

>>44901
>Looks like House got the platinum chip
G A Y



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Can anyone give me advice on how to programme a game? For my entire life I have been completely repulsed by anything STEM and I could not learn Python even when I was in a programmer friend group growing up. I am autistic in a way where I can't really understand this stuff at all. On top of this, I am completely incapable of being an artist, I tried at school but I could never learn things like perspective.

Is there any way I could try making a game? I have done modding before but I only had to mess with a little bit of code there which the community basically told me what to do, I didn't understand the code I just changed it (slightly). I am 100% sure I could make a great game and I have the perseverence to see it through, I just can't actually do the technical parts of it.

Tbh I don't understand why so many people make video games instead of books, because its so much easier to write a book, all you have to do is sit down and write, while for a video game you have to learn all this weird shit basically that I am too retarded for.
12 posts and 1 image reply omitted.

File: 1762976833758.pdf (18.62 MB, 193x255, Land_of_Lisp.pdf)

>>44853
It's written to be easy to grasp so even kids can understand it, but the theoretical concepts it tries to teach are by no means simple. You can look at Land of Lisp for something a bit more pratical and game-oriented.
>>44859
>maybe a first person exploration / boomer shooter / horror where the enemies could be 2D.
For anything 3D you would either need an icky behemoth of a framework like Unity, or roll your own with a substantial amount of computer graphics and linear algebra knowledge as a prerequisite. 2D and especially tile-based games are far easier though. SDL2 has bindings for a lot of different languages, so if you can wrap your head around how the rendering pipeline works, you can use it from pretty much any programming environment.
>>44855
Sir, this is an MLM transfem board. We don't support femboys or other any other form of homofascism.

>>44864
I think I'll try Unreal or Unity for now but I will read these books as well in order to give me a theoretical understanding of the field.

>>44864
The Little Schemer was not written for kids, it was written for adults:
> In fact , The Little Schemer is based on lecture notes from a two-week "quickie" introduction to Scheme for students with no previous programming experience and an admitted dislike for anything mathematical . Many of these students were preparing for careers in public affairs.

>>44866
>students with no previous programming experience and an admitted dislike for anything mathematical
Maybe the two aren't as different as you would think. Let's say a sufficiently smart kid (12-18) would probably get it, lest we summon newgene.

File: 1763069990448.jpg (26.47 KB, 567x505, images.jpg)

If you know how programming works but not the language use ChatGPT and tutorials to code shitty scripts but by god DO READ THE CODE
If you ask, it will also comment the code and tell you with detail how it reads
Give it any error log you find and how to fix it manually
After a week or so of doing this you'll more or less be able to read/write some code.
Beware vibe coding tho (not reading the code) if you start falling asleep and realize you're just copying and pasting code stop and try again when you're more focused and can get a better grasp of the code

That's what has worked for me at least.
Easiest way I've found for me to start with Python and C#, for Godot and Unity respectively.



 

Are gacha games another part of why a lot of young men are reactionaries? It seems like gacha gaming in general seems to be something that is supported in a lot of right-wing nations and even in China the gamers who like gacha games tend to be rather right-wing. Is this a chicken or the egg scenario though?
63 posts and 15 image replies omitted.


>>44730
>pron afictiondion
>>44732
>cartoons are always white people and if you disagree your the racist one
Is hisggy diigy

>>44534
>Are gacha games another part of why a lot of young men are reactionaries?
No. Seems like a gambling addict problem instead.

New genshin update just dropped

>>44823
Based alert



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I can’t even blame blizzards retail team for ts no more man. Gear scaling in wow since burning crusade has always been pretty bad given that unlike morrowind or RuneScape 2 there aren’t character build restrictions (like class, stats, or race) preventing you from equipping certain gear. That mechanic exists to make sure that players prioritize getting an actual build and playstyle rather than trying to do everything. It’s not like the devs haven’t tried to make the gear scaling more like what’s in morrowind and less like what’s in diablo (not diablo 1, but 2 and up), but most attempts failed.
What sucks is that TWW and dragon flight have absurdly fast levelling meaning players can expect to run into issues with how dry the base games roleplaying feel is way earlier if they’re new or returning and get rushed into the convoluted mess that is modern gear scaling way earlier. Is this blizzards fault? No. Ignoring endgame content, the base game since classic has never been roleplaying heavy. Early wow relied mostly on the social aspect of the game and still does for classic to keep players engaged. The actual questing and exploration mechanics have been shallow for the longest time unlike in morrowind or ocarina of time, and fixing those aspects of gameplay would mean having to completely rebuild the game plus every expansion.



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