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 No.27021[Reply]

Ok last screenshot
10 posts and 2 image replies omitted. Click reply to view.

 No.27044

>>27043
Yeah I know that, I was just saying.

 No.27045

>>27023
Lee killed a dude for sleeping with his wife

 No.27048

>>27045
Yeah that's pretty understandable and happens IRL. If I include her the fan wiki puts his kill count at 24 total including zombies. Joel had been surviving in the apocalypse for 20 years by the time the main story begins and he kills in the hundreds just during the course of the game. Lee's part of the games takes place over a few months. Based on the wiki Lee dies at 105 days into the apocalypse, which is right before Rick's group find Woodbury and the Governor in the comics and during the time skip between seasons 2 and 3 of the show for reference. Also technically speaking Lee jobs to a random zombie, so that's a pretty major anti-feat if we're doing a who would win here.

Lee's obviously a more interesting character though, and his game is much less schlocky and actually broke ground.

 No.27057

>>27034
>>27048
I don't care if he is a good character, I'm not touching anything Walking Dead.

 No.27058

>>27057
Why not? The (Telltale) games are really good. The show was forgettable but that has nothing to do with anything. The comic was okay, Y the Last Man is better though.



File: 1655863876488-0.png (1.21 MB, 940x530, bloodalone.png)

File: 1655863876488-1.jpg (311.51 KB, 1920x1080, FarEastCollapse.JPG)

 No.19236[Reply][Last 50 Posts]

By Blood alone waiting room edition.

>RedFlood

I didn't realise they also reworked the Far-Eastern Collapse.
If Kerensky fucks up the Manchu's still take over the West, Republicans run off to Transamur and Vladivostok and then either become one of two different flavours of authdem, Ukrops spawn in the north, but can either be SocDem or Banderites who are now properly set to reactionary.
Harbin proper gets to keep some of the south now, Its either led by Gastev who calms down his autism a bit and becomes PopSoc

Or…
345 posts and 67 image replies omitted. Click reply to view.

 No.26732

>>26730
go to laucher-settings.JSON and change the Distplatform from "Steam" to "PDX"

 No.26861

File: 1679135073000-0.jpg (533.07 KB, 1920x1080, 20230318172939_1.jpg)

File: 1679135073000-1.jpg (527.05 KB, 1920x1080, 20230318172957_1.jpg)

How did I do comrades?
>Entire continental Europe liberated except for Sweden, Switzerland and Greece
>Middle East partially liberated
>Footholds in Central Africa
>Japan and Korea liberated, only Nagasaki taken by the Chinese
Next step is to go to war with China and put Chairman Mao into power

 No.26885

>>26861
come to south america bro

 No.27035

Some of the music in this is cool and I love the aesthetic but hate how every leftist leader is some schizo deviationist lol

 No.27047

>>27035
nyx land is the best one here because it is SOVLFVL



 No.26921[Reply]

Slow progression in older games feels way less brutal than in contemporary ones and I finally understand why. It’s diablo 2s fault, and the reason is balance. Progression based off understanding vs progression based off a players stats is what makes grind feel terrible, in the case of the former the effect is far less severe as you can still progress through the game you play without interruption but for the ladder suddenly the gear you have on you, or your items, or your team if your playing a turn based games becomes everything about the games progression itself and suddenly when that gear isn’t constantly coming the game feels like shit

Diablo warrior didn’t have this problem despite progression being even slower and more painful because it was closer in its setup to a classic rpg, diablo 2 made the original generally more casual and soon after it caused hordes of titles inspired by it to emerge including the even bigger grind fest that is d3 and this cancerous component of game design that used to be ignorable is now what greedier game devs abuse to push micro transactions in the form of boosts and p2w bs in their games
3 posts and 1 image reply omitted. Click reply to view.

 No.26925

Diablo 2 was the shit, I loved playing it.

 No.26927

No idea what you are talking about.
Even more popular rpgs from the 90s like final fantasy 6 could get kind of grindy.

 No.26932

>Diablo 2 invented grind in gaming
Final Fantasy, Hydlide, Ys…

 No.26977

grinding was always a part of RPGs

 No.27046

>>26977
It became such a problem in TTRPGs, that DMs started doing "milestone levels".
Instead of grinding on rats to level up before the next side quest, you merely get levels by actually roleplaying



 No.27014[Reply]

The gameplay just looks like morrowind if it was third person and didn’t have absolutely abysmal combat

 No.27027

I want to watch it real bad, but I also have already decided to buy it and want to be completely surprised when I get it

 No.27032

They are really flexing their confidence in this game by showing so little so close to release.



 No.11168[Reply]

I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?


where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.

https://www.youtube.com/watch?v=CKyrzZRo-O0

Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

https://www.youtube.com/watch?v=t3bwKzHEpbA
34 posts and 11 image replies omitted. Click reply to view.

 No.27004


 No.27013

I am currently impressed with Roleplayer's Expanded Dialogue (RED), which uses ElevenLabs voice AI to generate audio dialogue from existing voice actor recording. Apparently the modders are trying to fix Fallout 4 and make it a legit RPG.
https://www.nexusmods.com/fallout4/mods/69389

Possible to do all kind of good stuff too, I couldn't find a good video for RED but see vidrel for NCR Preston.

 No.27015

>>27013
Interesting, the voice inflections are a bit imperfect sometimes but I probably wouldn't have figured out that was an AI if it was the first time I played it. Nice idea.

 No.27028

>>27013
living in the future is kind of awesome some times

 No.27030

>>27013
Holy shit, maybe Fallout 4 can be salvaged after all.



 No.27025[Reply]

I can’t take bethesdas morrowind like philosophy attached to how they balance their popular titles, all it creates are broken highly exploitable and simultaneously highly difficult games that feel horrible to play and completely reliant on cheese and mashing to succeed in. I don’t want this for a completely new untouched IP

Ubisofts art and writing teams have no understanding of the concept of character development and worldbuilding at all and consistently make boring open worlds with terribly put together content that only the power of half decent gameplay can hide that grow less and less immersive as detail and physics is cut out of them

D4 I am hoping turns out like D1 if something happens where blizzard actually listens to veterans of their community, and dont overbloat its progression completely over the other elements of its environment and lore purely to appeal to casual gamers. I don’t want to spend hours coming up with trillion DPS builds while loot falls from the sky while basic elements of open world design in an open world game are ignored

I fucking love these IPS and really want to see genuine change for the better for them. They don’t have to suck as much in their current state as much as they do, please be different


 No.27011[Reply]

all that was once directly power-washed has receded into dirty

 No.27012

Crackas will play this for hours but refuse to brush their teeths

 No.27016

>>27012
brushing my teeth doesn't have a sense of progression

 No.27020

>>27012
I’m aware that in nearly the whole planet dental hygiene is a consistent issue but is it really that uncommon for NA civilians to fail to wash there hands and brush often?



 No.27005[Reply]

This is by far the most grounded and consistently enjoyable game I’ve ever played and that’s by fps standards where they’re either over the top completely with their movement aesthetics or are so fucking slow and overly tactical to the point where unless you have thousands of hours clocked in do they feel aggressive and enjoyable. This game with its simplistic design, actually good gunplay that still holds up pretty well as old as it is, aesthetics and consistency of its environment setup make it so enjoyable for me so consistently that I can pick it up expecting I’m gonna have alot of fun without ever feeling like the game is getting ridiculous with its content that it becomes immersion breaking.

Oh man what a game

 No.27009

I do love the game too, but I hate how everything is a corridor, how you can't walk 1 meter without a guy shooting you, and how robotic the voice acting is. I still have no idea what the story of the game is, even after finishing it like 3 times, due to how distracted I was by the voice acting.

That being said, I love the gunplay, the destruction, the mission design, the immersive mechanics, the immersive interface, the sound, and the aesthetics of the game. The game feels kind of liminal in a way, I can't describe it. I wish ubisoft would remaster this game, since they gave up on new ideas anyway

 No.27010

>>27009
They did it’s called far cry 6

 No.27017

>>27010
i haven't played fc6, but isn't it completely different? in what ways is it like fc2?

 No.27018

>>27017
In terms of some gameplay similarities it’s just the healing animations and that’s about as far cry 2 ish as it gets. But that’s also the most far cry 2 ish out of any non far cry 2 game Ubisoft has put out. In terms of overal gameplay the games closer to fc3

 No.27019

I think part of why far cry 2 is so enjoyable with its immersion is because you would only notice its flaws if it wasn’t there. Like I can’t count how many times I’ve tried to blow up ammo crates in other games and got surprised by them just having a bullet hole on them or how certain buildings won’t blow up or how cluttered the UI is in recent cod titles and open world games. When a games immersive and has a lot of detail you don’t actually notice that it’s there but when it isn’t it’s obvious and very distracting



File: 1679912489601.jpg (261.04 KB, 1920x1080, image.jpg)

 No.27001[Reply]

Anyone else love this game? I played it so much on the Xbox in like 2011-2012 along with Battlefront until my familly got a 360 and I could play Halo 3 and Halo 4, though I never finished it. Replaying it has been an absolute blast, the gameplay loop of it is good fun if a little tough on higher difficulties. Just dealing with Super Battle droids can be a challenge if you don't have enough explosives, but its satisfying killing them and seeing their armour fall off. The weapon diversity is good and you can approach most encounters in a number of ways. The squad manages to be useful even if the command system is a bit primitive, and I'd say that the droid generators actually help this since you basically need your squad to blow them up or to cover you or you'll die by your self. Its just a good tactical shooter that I think we need to see more of today rather than COD clones and Doom clones. The game is also SO immersive, its one of the most immersive shooters I have ever played. The HUD was perfectly integrated as your own helmet's HUD and it just works so well. Missions were designed so immersively as well and the dialogue was good if a little cheesy.

 No.27002

I liked this game! It's pretty much as you say, it's a good squad-based shooter. Looking back on it it's quite linear, but that's the par for most shooters back then (and today). There's also a bunch of mods available for the PC version, but I haven't tried any.
I guess one criticism I could have is the ending? It kinda felt like a cliffhanger to me when I first finished it.

 No.27008

>>27002
Yeah I heard they had three games planned but only ever made one unfortunately.



 No.26896[Reply]

Name a game where the following isn’t a problem
11 posts and 3 image replies omitted. Click reply to view.

 No.26916

>>26896
Monster Hunter pre-World. Ranged weapons (mainly bowguns) are powerful but you really need to be able to manage your ammo and make sure nearly all of your shots hit the right hitzones to get the most out of them.

 No.26919

File: 1679363116546.jpg (15.74 KB, 1280x720, maxresdefault-1.jpg)

>>26904
And Pong

 No.26940

File: 1679513172747-0.jpg (86.36 KB, 1280x720, maxresdefault.jpg)

File: 1679513172747-1.jpg (52.77 KB, 1280x720, maxresdefault (1).jpg)

>>26896
Counter point: Team Fourtress 2 with the demoknight sub class and the sniper class

They both can kill faster than most other classes, but it's not equal to others, (especially Demoknight since it's considered worse than the demoman) – since balance isn't equal time to kill, but it being able to succeed just as well as every other class/builds – and that success can't be tied to time since the classes/builds goals can be different from each other.

The medic in tf2 heals the team and can do misc damage; while the engineer can also heal, but less efficiently, yet makes up for it with more damage – both are in the support class for this reason.
The medic would be unfair if it can also kill well just as it would be unfair if the engineer was better at healing.

For a more material comparison: the times when heavy was considered unfair was when he had a item that allowed him to be faster, negating his slowness downside, and let Heavy branch away from being a mobile sentry gun.
Granted, I would still like to see him have a optional item to replaces his sandwich, like a jalapeno that would make him run faster in exchange he can't heal while running and is much less accurate. Making him play kinda like scout spy sub class, but a mingun instead of a knife or a back scatter gun. Would also be cool if they allowed heavy to equip a shotgun as a primary, maybe give him a speed boost in exchange for doing this. I'd like to see this not because of a buff, but to create more sub classes to push more diversity in the game, which is massive part of what makes tf2 better received than overwatch

 No.27006

Heroes of the Storm has some of the most innovative ways to balance melee and close range characters that I've ever seen that doesn't rely on generic "10% more move speed" tinkering.
>Zeratul
<Teleportation and time stop
>Murky
<Faster respawns, invulnerability bubble, gives less xp to enemy team when killed
>Samuro
<Clones, teleportation, invisibility
>Alarak
<Telekinesis, killstreak power boosting, self healing
>Qhira
<Grapple hook, stuns, and self healing

 No.27007

>>27006
Sad blizzard just sort of forgot about HOTS at least it still has a welcoming community with regular tournaments



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