[ home / rules / faq / search ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM / ufo / 420 ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password(For file deletion.)
What is 6 - 2?

Check out our new store at shop.leftypol.org!

| Catalog | Home
|

 

ocarina of time remake extended gameplay!!! i'm soyfacing to an insane degree rn

THOTS?!?!?!?!?!??!!
7 posts omitted.

>>48025
>i think it's mostly old millenials
<people who grew up with piece of media and have nostalgia are critical of pointless remake
shocker.

>>48020
>It is clearly oriented towards being played by new people, especially children
fuck them kids. it doesn't even look like "something that would appeal to children", like flat out, that's cope from some youtube shorts guy who found rococo in a dictionary. the unreal engine 5 demo look is obviously meant for the 40 year old manchildren fanboys who had wanted exactly this since the gamecube got released

>>48025
I can't explain it but I just don't like how it looks. I'm not even super precious about the awful 64 graphics either.

>we intentionally kept loading screens
soul reaver 2 was able to do away with loading screens 25 years ago

File: 1789145448191-2.png (7.85 KB, 373x243, Copium Wawa.PNG)

>we intentionally kept loading screens



 

what are some popular (somehow) games that are extremely boring? games that go for dozens of hours and have a shitfuckton of dialogue and are repetitive af

and is any of these games worth playing
14 posts and 1 image reply omitted.

>>48003
It's a story driven game you ADHD zoomer how about you play through the whole thing before forming an opinion bitch

>>48003
yeah, how about you play through the whole thing before forming an opinion you adhd zoomer bitch, how about that?!?

>>47997
i only ever had fun when i installed a mod that lets me have sandevistan and hacking at the same time, and a bunch of difficulty mods, and cranked everything all the way to very hard and did the dumb "secret" mission to raid arasaka. that was the only time anything in that piece of shit game felt exciting, and even then there was a lot of bunkering waiting for the asthma inhaler to reload or whatever

>>48042
also the fact that the raid arasaka mission was "secret" shows that cdpr are truly fucking stupid and fail to understand their own game, because it's thematically the most fitting outcome. it should have been the default option, perhaps behind the actual suicide ending. like yeah if you fail to make friends, your options should be either killing yourself, or smashing your face against a meatgrinder. the third option to make a deal with arasaka should just kill you offscreen.

>>48043
Making a deal with arasaka is the shit ending tho, you lose all your friends if you do it, and you're basically never gonna be able to do anything exciting for your entire extremely shortened life, it's a spiritual suicide instead of litteral



 

I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?


where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.

https://www.youtube.com/watch?v=CKyrzZRo-O0

Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

https://www.youtube.com/watch?v=t3bwKzHEpbA
68 posts and 13 image replies omitted.

>>35934
it's worse because most of those games are also financial failures, so the effort is completely wasted. they see the insane RoI margins on fortnite and think they can just do their own fortnite. like technically they can but they also can't just manifest the paypigs from the ether. we can't have the financial flops that are also highly ambitious and niche concepts, unless it's from studios or auteurs that spent like a decade building goodwill and recognition with their audience.

>>47672
>it's worse because most of those games are also financial failures, so the effort is completely wasted.

Like concord

File: 1787341206893-0.png (468.81 KB, 720x718, ClipboardImage.png)


https://en.wikipedia.org/wiki/Ship_of_Harkinian

>Ship of Harkinian is an unofficial source-available port of the 1998 Nintendo 64 video game The Legend of Zelda: Ocarina of Time that runs on Microsoft Windows, Linux, macOS, Wii U, Android, and Nintendo Switch.


>The port was developed by a group of community developers named Harbour Masters. It was first released in March 2022 for Windows, four months after Ocarina of Time's source code was decompiled and released. Since then, Ship of Harkinian has received ports to Linux and macOS, and homebrew ports to Wii U and Nintendo Switch. The title of the project is an allusion to the philosophical thought experiment Ship of Theseus, as well as the name of the King from The Legend of Zelda CD-i games, who was the subject of internet memes.


>Ship of Harkinian received positive attention from games media thanks to its quality of life improvements compared to the original release of Ocarina of Time. Harbour Masters have subsequently ported other Nintendo 64 and GameCube games to Windows.




File: 1788891650283-6.jpg (40.9 KB, 460x215, wardogs.jpg)

 

I've been seeing all the hype over Wardogs but apparently it already has tons of hackers, and they're going to do progress wipes (kill me). I tried looking up comparable games but they all just have terrible reviews about how the developers ruined the game and shit like that, is there anything actually good to play?
4 posts and 1 image reply omitted.

>>48029
the answer is to RETVRN to decentralized servers ran by the players with their own mod teams, let it sink or swim based on that.

>>48029
Reducing the amount of cheaters to 0.01% of the playerbase is good enough tbh

File: 1789045061919-2-0.png (429.6 KB, 2560x1440, ClipboardImage.png)

File: 1789045061919-3-1.png (1.1 MB, 2560x1440, ClipboardImage.png)

File: 1789045061920-2-2.png (542.5 KB, 2560x1440, ClipboardImage.png)

Arma reforger is goated

>>48028

i love SPTarkov but i'm waiting for it to update to V1.5

>>48030
it actually is, no doubt about it. matchmaking and all the shenanigans with MMR and whatever happens in the backend serves exactly one purpose: maximizing playtime and incentivizing players to spend on micro transactions



 

GTA VI TRAILER 2 JUST DROPPED!!!!!
267 posts and 61 image replies omitted.

Critical support to Rockstar???

I hope customisation options will include terf bangs and broccoli haircut.

>>47972
CritiKKKal support for AmeriKKKan Treatlerite General StriKKKe

>>47992
terf bangs?

File: 1788991071438-8.png (3.56 MB, 1578x1570, 12a.png)

>>48017
It's when women look like they're balding and trying to hide it.



File: 1781836540558-0.png (1.28 MB, 1200x1200, ClipboardImage.png)

File: 1781836540558-1.png (644.28 KB, 1080x607, ClipboardImage.png)

File: 1781836540558-2.png (2.86 MB, 1920x2160, ClipboardImage.png)

File: 1781836540558-3.png (854.32 KB, 1080x1304, ClipboardImage.png)

 

Legacy of the Chinareich Edition

The other one filled up again so I might as well recreate it. For all those interested this is the big thread for all your Hearts of Iron 4 and modding related content, mostly modding because let's be real nobody plays vanilla anymore. Specifically alternate history. From Kaiserreich to The Fire Rises, mods from this shoddy game set in alternate timelines seem to really do numbers. And create serial killers.

So most recently the latest update from vanilla broke every mod's nation selection screen. You simply hate to see it
27 posts and 14 image replies omitted.

TWR larpfest ended


>>47948
Wow. He looks like he got on the SSRI's, god damn.
Always seemed like he was a little bit less deranged than the rest of these freaks but that's not saying a lot.

>>47911
Has twr added anything new? Last I remember was the israel update

File: 1788948697730-5-0.png (11.19 MB, 3839x2159, ClipboardImage.png)

File: 1788948697730-4-1.png (10.43 MB, 3839x2159, ClipboardImage.png)

File: 1788948697730-6-2.png (4.81 MB, 2264x1650, ClipboardImage.png)

File: 1788948697730-8-3.png (2.15 MB, 2091x883, ClipboardImage.png)

>>47367
Some recent Devlogs. Gotta say i'm looking foraward to this game:
https://store.steampowered.com/news/app/1670650/view/711157251640918615



File: 1787059663228-0.png (7.96 KB, 186x271, cod4.png)

 

What happened to call of duty, it kinda became opposite of what it used to be. The games feel completely bloated now and they completely lost that original, classic identity that made the older titles so good.
15 posts omitted.

>>47935
okay im speaking in good faith aka trying to understand you
But how is something lionizing when the military invasion ends with a nuclear explosion. That implies the usa invasion ultimately ended with achieving nothing. Except for the deaths of the marines and the whole city they just invaded.
The british campaign sure did lionize things with the whole we got the bad guy. But the usa campaign ends with your character dying in a irradiated wasteland. Achieving nothing in the end

>>47979
Did you miss the part where the mission opens with the us military rolling in in an overwhelming show of technological military force, where it effortlessly brushes aside all resistance and the player character is an invincible superhero? The reason you get nuked in the first place is because you voluntarily stay behind on some retarded "No one gets left behind" suicide mission. You getting nuked isn't meant to show the consequences of us military hubris, it's an example of the barbaric brutality of America's enemies, and that bullshit with you wandering around after initially surviving a nuclear blast is only underscores that.

>>47986
>Did you miss the part where the mission opens with the us military rolling in in an overwhelming show of technological military force, where it effortlessly brushes aside all resistance and the
which can be seen as building up the foundations for later deconstruction. The beginning is meant to build up all the common tropes of america might and technological domination.
Then later missions of the campaign deconstruct it by having such military might be wiped away to a pointless nothing. To become ash. (nuke)

>The reason you get nuked in the first place is because you voluntarily stay behind on some retarded "No one gets left behind" suicide mission.

Which is the game deconstructing the america saves the day trope. With your player character doing america military "hero" shit and then shortly after getting punished for that. (NUKED)

>You getting nuked isn't meant to show the consequences of us military hubris, it's an example of the barbaric brutality of America's enemies,

But the main reason why the enemy does the nuke is because the invasion happened. The only reason why things escalated to that point was because of the invasion.

>that bullshit with you wandering around after initially surviving a nuclear blast is only underscores that

I disagree. I think that scene was meant to show that despite how powerful the usa is, in the end the usa still achieves nothing. That despite how much miltiary strength the usa brought in the beginning of the campaign, in the end all there was is just ash. With your player character being a witness to it as he crawls out of the destroyed helicopter and sees not usa glory but just destruction

>>47988
>which can be seen as building up the foundations for later deconstruction

There isn't any deconstruction. The narrative intention you're imagining doesn't exist. The entire game only reinforces the perception of western military power. That's the point. You're playing the yankee propaganda game. It's the narrative equivalent of Rocky Balboa getting knocked down. It makes him getting back up and overcoming the challenge even more heroic.

>But the main reason why the enemy does the nuke is because the invasion happened.


No, the main reason the nuke happened is because the sas kill squad botched their assassination job and failed to murder Zakhaev, the insane Russian villain that orchestrated the entire sequence of events. The middle east nuke isn't there to "deconstruct" American power but to underscore the need for its use, an intention which is underscored by the Russian madman attempting to nuke the US, which is only narrowly averted by nato superheroes.

There isn't a single moment in this game where the use of force by nato or its military dominance is ever in question. From start to finish its justified by its opponents being insane murderers who if left to their own devices will gladly kill millions. From start to finish it is shouting WE ARE THE GOOD GUYS AND YOU HAVE TO KILL THE BAD GUYS AND YOU ARE RIGHT AND JUSTIFIED AND A BADASS AND AWESOME FOR DOING SO at the very top of its lungs.

>>47998 (last time I edit and then repost this)
>It's the narrative equivalent of Rocky Balboa getting knocked down
https://www.youtube.com/watch?v=PNaTy5K4Pr0
But in the rocky example you yourself stated that rocky gets back up and overcomes the challenge. Therefore making the getting back up heroic.
Meanwhile, In the usa campaign this does not happen at all. The mc you play as and the overall us invasion force is annihlated.

After that, theres no heroic overcoming in the us campaign. As shown by the usa campaign ending with your mc dying slowly while he's surrounded by the dead bodies of his comrades. Dying in a ruined city
Its as if rocky was knocked down and then slowly died due to his physical injuries.

>There isn't a single moment in this game where the use of force by nato or its military dominance is ever in question.


the villians speeches do question the intentions of nato and the west
https://www.youtube.com/watch?v=mHNlia4SK0M
https://www.youtube.com/watch?v=NpY82vSFMUU
Zakhaev talks about how the west destroyed their economies, destroyed their culture, and just overall destroyed their nations (zakhaev)
Post too long. Click here to view the full text.



 

Do you play fg's? What are your favorites? I'm grinding SF6 currently. I'm still shit, slowly getting better. Overall I appreciate the genre, because it's a rare case of 1v1 multiplayer experience, I never liked team games where everyone is just blaming the other players.
23 posts and 18 image replies omitted.

Playing the 2024 release Blazing Strike (on Switch). VERDICT: JANKY. Behind this is a tiny team, mostly the work of a single person (Mark Minkyu Chung); and it's very impressive for that, but why should I care about that as a player?

Graphics are 2D retro 16-bit style, much more fluid than anything on the SNES or Genesis, getting close to late 90s arcade by SNK or Capcom, but in places rough and inconsistent. Some background details look unfinished and made with different color & resolution constraints than other things. Playfield is widescreen, character portraits and HUD are HD.

Controls: You got four attack buttons, each giving you three variants for stand, crouch, jump (no extra variation for moving forward). Everybody can do two-hit combos with light attacks standing or crouching. Specials are simple to pull off, there are no characters with pretzel inputs or charge specials. You got a super-attack meter that fills up doing attacks (dodged or blocked attacks don't count). You got another meter for a button that lets you move fast and combo more and that meter starts full and automatically replenishes. Moving fast doing light attacks shows some extra animations, but overall the number of attacks per character is below what's typical in a mid-90s fighter. There are not many specials and most specials only have two variants, light and heavy. Some specials require you to be in the air, no special has both a ground and air variant.

IMHO they should have added extra variations for negative-edge inputs (imagine those taking from the opponent's speed meter, just an idea). I get that drawing more animation frames is a pain in the ass, but you don't even need to much of that for variation, you can just fiddle with animation speed, movement arcs, color effects.

Characters aren't flashed out much. There are no taunts or fatalities. Each character has exactly one pre-match intro and one post-fight quote.

Remarkable how janky and irritating the menus are, given how few game options you have. You can set some screen filters, sound settings, timer, controls. There is a difficulty select, but I'm not sure whether it does anything.

There is a training mode which lets you turn hit boxes on and off and select a few enemy behaviors, but you have to set everything before entering the training and can't chanPost too long. Click here to view the full text.

>>47874 (me)
>Finishing this mode unlocks two boss characters, making for a total of 16 characters.
Correction: There is a third boss, Monster (again, you gotta play story mode for seeing that). But that one does not become playable. So 17 characters, of which 16 are playable.

>>47877 (me, posting again about that game because I'm a masochist)
MJ is a character that when crouching is invulnerable to many crouch attacks. But don't worry, everybody has some attacks that work on her lol. Everybody has an overhead and the overhead is… your throw move. Optically this doesn't make sense of course, but gameplay-wise this is actually better than not having an overhead. Blazing Strike is really a 3/10 game that could be a 7/10 with some simple bug fixes. As it is, it feels like a Mugen title and sadly the dev is busy working on the next game instead of fixing this (and his reputation).

>>38427
>melty blood actress again current code.
>Fate/Unlimited Codes
>touhou hisoutensoku
>J-stars victory vs ( 1vs1 with no assist. I am subhuman sorry)

Done.

I like Bloody Roar



File: 1788503615861-8.png (2.4 MB, 1100x807, consort.png)

 

Why did From Software decide to make Elden Ring about gay incest?

meow.
meow.
meow.

>>47955
the first thing miyazaki asked george rr martin about was the sorts of fetishes he has, and homosexual incest was in the top 5, which is what they bonded over. that's probably the truth of it anyway.

Because heterosexual incest would be gay



 

every server i have to share with american players they're either cheating, trolling, immediately detaching themselves off the game whenever someone tries to take it serious, literally being too high off their fucking brains to even know where they are, or just downright begging for attention with racist rants or in the case of queers, just turning the whole server into ERP

and the most "hardcore oldfag" gamers spend more time complaining about videogames than playing them

so what is even going on with americans and videogames?
6 posts and 3 image replies omitted.

>>47919
Is there more of that comic?

Probably not, all they do is whine about the mere sight of a queer couple

>>47924
You're not doing it right

>>47925
I have no idea, maybe image searching would help though.

>>47797

tbf the only russian cheaters i've found are also in NA boosting kids from Florida
or just downright diasporoids, but that's not only for russians, atp whenever i see a diasporoid i'm almost sure they're cheating, and about 80% of the time i'm god damn right.



Delete Post [ ]
[ home / rules / faq / search ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM / ufo / 420 ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]
[ 1 /2 /3 /4 /5 /6 /7 /8 /9 /10 /11 /12 /13 /14 /15 /16 /17 /18 /19 /20 /21 /22 /23 /24 /25 /26 /27 /28 /29 /30 /31 /32 /33 /34 /35 /36 ]
| Catalog | Home