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Why am I so bad at beat-em-ups? Played Lollipop Chainsaw, God Hand, and Viewtiful Joe, and couldn't get very far in any of them before ragequitting. My attacks seem to do no damage, whereas when I watch people play the games, they kill enemies in a few hits. I'm clearly doing something wrong. I get that beat-em-ups have multiple attack buttons, and I'm supposed to be performing combos, but I cannot for the life of me figure out when to use which attacks.

i remember enemies in lollipop chainsaw were spongy as hell, but you gotta be doing something wrong in viewtiful joe

try playing on easy mode. no shame in it.

>>45838
>My attacks seem to do no damage, whereas when I watch people play the games, they kill enemies in a few hits.
honestly would have to see gameplay from you to see what you're doing wrong. but regardless. In God Hand, for damage, you can start off by doing the kick loop (https://www.youtube.com/shorts/q3405pH_rHc) which basically only requires you to counter, launch or stun an enemy, have them up against a wall, then spam X > up dodge (right stick) > X > up dodge > … over and over again, until they're dead or escape the sequence somehow. IMO the main thing to learn isn't "what moves to use" but how to deal with each individual enemy type, how to crowd control enemies i.e. group them up together and hit as many of them as possible with a single attack, mainly via your kicks, sometimes after dividing and eliminating annoying ones first, and which targets to prioritize. A lot of God Hand's regular enemies mainly just ask you to pressure them with your jab combo into a guard or slow, counterable move then either using a guard crush or counter hit move (high side kick is a good one for counter hitting)
also with Viewtiful Joe, don't you just use the slowdown and spam your attack to do good damage?



 

Some say that the golden age of gaming was the 80s, 90s or 2000s but I say that the real golden age of gaming was the 2010s during the RPGMaker boom. Sure, it was 2D but it wasn't monetized to fuck with P2W battle pass bullshit or paying $80 (Not counting DLC) for a game you don't even own and can literally be taken from you at any time.
14 posts and 4 image replies omitted.

>>45712
>>45817
OP wasn't talking about early 00's RPG Maker games though

the rpg maker boom was certainly really important for gaming in general considering how it let people develop games without learning shit like modeling, but saying it was the best is kinda crazy considering indie games today are getting better and better (while AAA slop gets sloppier and sloppier)

>>45828
>indie games today are getting better and better
at pumping out bland trend chasing games like their AAA counterparts we're supposed to pretend they're still an alternative from nowadays

>>45835
So sorry to inform you but Slaverian trucker 1.0 release is just around the corner and mr. SawyerK has already started developing a kind of sequel, Apocalypter

File: 1770068028397.gif (410.32 KB, 165x165, looks-inside.gif)

>>45835
>trend chasing "indie" game
>look inside
>backed by a publisher
The videogame industry was a mistake.



 

I've seen some posts talking about how amazing the games are and I want to play them. I don't know if I should get the original 3 separate games or the legendary edition, any suggestions?
(pic unrelated)

Legendary. For 2 and 3 it basically does not matter, the changes are non-perceivable. Mass Effect 1 Legendary edition greatly improves combat, which was awful in original game. However the graphical updates do not always respect original art direction, ruining atmosphere of certain moments. It also does not include one DLC (source code got corrupted), but it is just a combat arena with no story. Still, Legendary edition turned Mass Effect 1 from my least favorite in the series to favorite.
Also Legendary Edition unlocks all difficulties, previously you had to finish the games once to be able to select the highest. I would not recommend picking it for Mass Effect 2 though, it becomes unbearable slog on insane. Fine for other two though.

Anyway, very good series. Peak video game space opera. The most disappointing ending ever, as you probably heard.

Just play andromedia genius. Its the last one they made and duringvthat short window of xbox one before video games are trash

>>45832
I mean other than outriders and once human of course. Then even i had to get a working version of once human to even exist



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Is crazy to think that Marvel Ultimate Alliance 1 and 2 are abandonware now when they were released on PC IN 2016

>Body too short or empty

>Body too short or empty

I have this on PS2, but my console is unusable due to being raided and fucked to death by dead cockroaches
I do know there's a big modding scene online to add tons of other other characters, I respect it for making certain comic covers or whatever unlockables and shit

Lots of abandonware because licenses. But honestly licenses are also kinda an excuse so they can make you the buy the newest game in the franchise like forza or pokemon. Pokemon used ds game prices are nuts.

>>45791
To add to that: Its a great example of piracy (and unofficial mods) preserving videogames. Atleast you can still get most games on PC that way. Im also forever grateful for those chads that make sure older games can run on modern windows.

>>45787
Storm is broken in the second game btw



File: 1696912184109.jpeg (Spoiler Image,79.24 KB, 828x444, IMG_0368.jpeg)

 

I’m playing far cry 2 with redux+ realism and I’m amazed by the level of immersion and sense of control I have over my time with it. The mod fully disables all in-game features to assist the players availing to navigate the map meaning your paper map and some screens showcasing your location is all you get to figure out where to go. I’ve navigated my way through several missions off my own accord, having to learn to be patient with outposts, run the fuck away from anything that looks like trouble and fight with barely any ammo is such a unique experience you can’t create in so many games. The world itself even without mods is beautiful and every hour I spend playing makes me feel like I’m genuinely apart of it, something you wouldn’t typically get from a non roleplaying game.
114 posts and 139 image replies omitted.

>>45788
Jormungand mentioned

>>45795
I have finished chapter 1. Clearly my affection for Gokumba, the UFLL boss, was not reciprocated, as after getting rid of local APR leader I was betrayed. UFLL attacked Mike's bar where fellow independent mercs hang out, and church with friendly priest and refugees. I had to choose which one to save, opted for former. Not that it did any good, everyone was still killed and me grievously wounded. Once again I was nursed to health by Jackal and then found by APR mercenary lieutenant Greaves. He tasked me with eliminating Gokumba at his victory rally. Once that was done I ventured to report back to Greaves and transition to new chapter 2 area. This whole segment of the game was quite tense as all my buddies died, so no rescue if I get shot. Greaves was displeased with recent political development between factions which were about to agree on cease fire, meaning mercenaries are out of the job, so I was to escort a barge full of weapons to a central town of map to make it look like UFLL is gearing up for offensive.
I knew this mission was coming, I remember it being a giant pain in the ass when I played the game as a kid. I ignored the whole no reloading rule during it. It is a scripted turret section, except if you attempt to actually use the turrets on the barge you will die. You are bombarded by an RPG, a mortar, and infinitely respawning gunboats. Halfway to town harbor a gunboat with automatic grenade launcher will spawn, which I suspect is glitchy, because its splash damage killed me multiple times through cover. Explosions damage barge engine which has to be repaired to continue moving. Took me like 20 restarts to get through, and even that was only when the grenade boat somehow accidentally blew itself out. It is virtually impossible to finish without knowing exactly what to expect beforehand. First time I when I died to a mortar shell I didnt even know was coming I felt bad and was considering quitting, but after experiecing what a bullshit designed mission it is I continued. Devs seem to agree too as they had put a save station on the barge, an acommodation not present anywhere else in the game.
Then after delivering the guns you go meet the doctor who lives in the middle of the town, and the fighting suddenly breaks out between factions. So now you have to get out of town with with infinitely respawning troops clashing with each other. AftePost too long. Click here to view the full text.

File: 1769889105457.mp4 (35.27 MB, 1280x720, Untitled Project.mp4)

And this is what the escape from town is like.

>>45799
And shortly after died normally in the open world in an absolutely most pathetic way. Was driving, got rammed by a car patrol, not even those two man trucks with machine gun, normal car with a single dude armed with rusty AK in it. He immediately got out and started shooting me, I didnt even know what was happening, switched to my cars machine gun, too late. Entire thing happened in like two seconds. Still no buddy rescue, so I am dead.
I dont know, this time I got too far to do it all again.

>>45800
average day in post 2012 libya



 

So does anyone know why exactly every Phantasy Star related forum is full of AI bullshit now? I swear, at first I thought it was just the subreddit (because of course it would), but other places like the pscave forums have AI art bullshit plastered everywhere, and even searching for youtube remixes leads me to AI music.
I'd talk about the irony of so much AI garbage being made by the community, when Phantasy Star 2 especially is so anti-AI, but it just leaves a bad taste in my mouth. Like is everyone who plays these now just utterly, creatively bankrupt?
…Later, ace!

noticing a lot of "retro" game stuff on youtube, facebook, etc. tends to fall into this trap of just pumping out AI slop (be it through remixes, goonbait, video thumbnails, etc.) I think in part it's the same thought process of "this makes me happy just cause it exists/reminds me of better times" that also creates things like fanart, fangames, remakes, challenge runs, etc. (and if the audience doesn't care about quality, they'll surely click your shitty Suno-genned city pop remixes), partly also that the lower technological/financial requirement for say, playing Mega Man X on an emulator means you reach plenty of people that don't really care about having anti-AI sentiment, partly also that it's very rare to find anyone that cares about games beyond immediate gratification or nostalgia value and will also write or make interesting stuff from them. Also, after 20-30 years, i imagine the "novelty" of genning slop makes them feel like they're sparking light on a thing that is otherwise dead, lol.

I only go on imageboards(bad)
>>45661
and I only watch youtubers who I already know pre-AI(good)
It's the sloppiest of gamer tubers who adopted AI shit

File: 1769951858636.gif (42.9 KB, 150x200, shir2.gif)

>>45661
It's just really sad to me since this series had such a nice community back in the day. They were out here doing like 3D animations before PSO came out, actual fanart (pic related), fanfiction, it all looks so much more human than what it is now.
Like I can't in good will look at some douchebags praising some AI slop bullshit recreation of the PS2 title screen, which actively takes away from the original art (because AI prompts are specifically coded to draw women a certain way), as anything other than sheer irony.
They literally exemplify everything the original game warned us about, but they can't see that because they literally don't value old games, they only like them BECAUSE they're old. If they came out today they'd probably never even glance at them.



File: 1742952389354.webp (841.47 KB, 1200x1200, piracy.webp)

 

So i dont have much money just the minimum wage, i gotta buy food, meds for both me and my sister and theres a lot of expenses. i like to achievment hunt on steam hence why i buy these games but they're getting more expensive each year. should i just start pirating ? i was thinking of buying red dead redemption remastered but its costly as fuck.

and i kinda wanted to know you guys opinions, is it worthless to 100% (platinum) games on pc since most people just use the achievment unlocker thing?
44 posts and 7 image replies omitted.

>>45782
>moral good

File: 1769722730301.gif (3.62 MB, 600x336, Unknown.gif)

Piracy is a victimless crime and copyright should not exist in the first place, who cares is big tech will lose prophets.

>>45782
It's only a crime the same way jaywalking is a crime. IP laws are nonsense they aren't even consistently enforced or OpenAI wouldn't exist, so "crime" might be too charitative as a description

>>45486
Who the fuck downloads games from tpb? Rutracker, negro.

"Is it bad to pirate games"
No.
"If they are too costly for me"
Two times no.

Any independent developer who can not take the cost of production on the neck made the wrong business decision (speaking from experience). Of course, you should compensate them if you can and feel they deserve it. You do you.



 

Taking into consideration how Hideo pretty much spot on predicted the situation we're now in as far as the information age with MGS2, and how he totally predicted a lot of aspects of COVID in Death Stranding, not to mention any of the other pieces he's seen coming, what do you think he and Jordan Peele have cooking with this OD game? I don't think there's anything out about it other than what we saw at the game awards.

there was a new york city mission planned in mgs 2 where the mothership crashes into manhatten, had to be cut bc 911 happened. he of course is part of the ingroup, death stranding is a game about being a mtf transhumanist & communism. no premonitions, he is in the know ofc. dont be a naive fool.

videogames are a psyop frm the beginning, cod is a military recruitment ad. bioshock created by ((ken levine)), deus ex conceived by ((warren spector)), inventor of the videogame console ((ralph h baer)), enough said.

<death stranding was about being a man and carrying a baby around in your artificial uterus (transhumanistinsm at its finest, so many are dreaming about having a uterus transplant), further about america being too individualistic and we need to bond together to be more inclusive and communist, otherwise we will not survive the parallel dimension alien invasion.

also weapons and killing bad, please give up your violent ways, americans, it makes the baby cry.

<recycling piss and shit into grenades and such, green propaganda, resource saving measures, reduce co2 or other such nonsense.


<MGS V was about covid


<DS is all about the upcoming division of america, the ideal for him was that we behave more like Sam and start making Bridges to reunite the country, which just seems very hard atm.
7 posts and 2 image replies omitted.

>>38590
Kojima is a fucking legend

Kojima hasn't made a good game since mgs2

Kojima is a pseudo and a proud one at one

Also the board is so dead OP could genuinely be dead by now

>>45773
>Also the board is so dead OP could genuinely be dead by now
True sadly

>>45793
Local posters dont play gaymes.



File: 1768346250768.png (928.93 KB, 1600x900, ClipboardImage.png)

 

i'm thinking of buying it, looks very nice and stuff

what ya'll think about the game, has anyone tried it already?
any cool mods you've seen yet? personally i want to make a mod about weapons

but i'd love to see a mod with realistic terrain + a mod to make ships
30 posts and 22 image replies omitted.

>>45776
i have played both of the most popular games on luanti and they suck
hytale has had 8 years of financed full-time gamedevs working on it

>>45774
It's on the aur.
There's the zip linked in this json:
https://launcher.hytale.com/version/release/launcher.json
Can't figure out from my browser history how I found this, but that should work.
I ended up resorting to using the flatpak on NixOS though since steam-run wasn't getting the right GTK stuff.
>>45776
Luanti is fun too, but I like hytale for different reasons. It's more of a 3D starbound than a minecraft.

>>45779
>https://launcher.hytale.com/version/release/launcher.json
Thanks you very much for that link, I am on xbps so the AUR is out of the question
I wonder why they don't let linux users whi are quite techy on average download that. I hope they don't remove this json

>>45774
you vill run zhe appimage launcher

anyone wanna make a mod? my team is busy or wants to go each on their own so they don't have to split the prize even if they have lower chances to win it.



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With the amount of shill threads about Stellar Blade I kept seeing on 4chan /v/ saying it was a "decent action game" I ended up buying it along with some other games for my brother's birthday last year (at great expense as it's a modern video game and all). He never touched it so I finally gave the demo a go myself to see if it was worth the hype.

It was a Sekiro-like. and not even that great a one. It almost seems like it was hyped to shit because it had attractive girls in skintight suits and almost only because of that. I had more fun with Devil's Third of all games.
39 posts and 8 image replies omitted.

>>45759

at this point prostitutes have more freedom than the average vtoober

The concept of the male gaze comes from Laura Mulvey in her 1975 essay “Visual Pleasure and Narrative Cinema.” Mulvey's work was based on the psychoanalytic theories of Jean-Paul Sartre and Jacques Lacan (pseudoscience). You are wasting your time on idpol baizuo garbage.

>>45769
So what specifically is your issue with her essay?

>>45754
This picture is inherently flawed because the only people who watch Gura and her current persona Saba are literal pedophiles who prefer the one on the right. Saba even got in trouble because she pandered to them with an exposed stomach emote and had to remove it after people rightfully pushed back.

>>45771

idk i stay away from vtoobers as much as i can



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