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Are there any modern games that actually get the cyberpunk aesthetic right?

Cyberpunk 2077 looks pretty great during the night cycle, but during the day it becomes clear and sunny and looks more like gritty Futurama than cyberpunk.
9 posts and 4 image replies omitted.

>>47814
mainly bc id like to see more work put into the game. its fun but the dialogue only lets you say so much it might as well be linear.

>>47814
>but i also know it would be a ton of work
seems like the ideal use case for an LLM, like just match an NPC with a dialogue and sent it to an LLM to pre-generate all lines lol, like they're meant to be throwaway lines for invalid options, who cares if they're a bit shitty

>>47835
couldnt you make an infinite loop of saved dialogue tho? although that could be a game over conditional where you get filled with so much ai slop you blue screen and cum and die

>>47889
>couldnt you make an infinite loop
why would it be infinite? the wrong dialogue options don't need to branch, you're launching what's effectively a non-sequitur, and it seems the characters already understand that you are an automaton unable of conversation, so a single refusal answer is kind of enough, just personalized enough for the situation where it seems organic. You don't even need to embed the LLM, just generate them beforehand.

CP2077's built environment reminds me very strongly of Idiocracy. Although you can only do so many things with a desert climate, loud colors and funny exaggerated advertising.
>>47361
Yeah so this came out. I've only seen bits of the original but it has the same insanely annoying dialogue and it's a restaurant management sim for some reason. The environment design really is class though.



 

i watched conhcarnages stream and i went in with limited expectations, But omg it blew me away with the atmosphere, sound design, And the story was intriguing as hell. cant wait to play sept 22.
6 posts omitted.

>>48142
Games with realistic graphics will never be scary. You need low poly low resolution smeared textures so you can't tell what the monster looks like and your imagination does work.

>>48224
so you hide your monsters as much as possible to make them super duper mysterious, what's the issue here

like i don't think mosters not being scary is the fault of advanced graphics, but the fault of game designers which lack enough imagination to give the vibe the needed oomph, because it would require inconveniencing the player

>>48226
Maybe we just got older.

What is there to get blown away by? It's just another Silent Hill aping part 2. Oh no I'm so guilty the game.



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Show off the weapons you've made in videogames; modded or not, you can post them here

these are some of the ones i've made in PAYDAY 2 so far:

>38 Super 1911

>druglord AKM wit the tribalero magazine
>PAWS Patchett 45 Carbine DMR suppressed ofc
>Colt Python 357 with a scope
>Glock 17L 9mm



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of course most /pol/tards side with caser's legion but looking at it almost every single faction is awful one way or the other, The NCR is literally a reboot of America that is in the middle of a manifest destiny, House is a egotistical maniac and probably appeals to Musk bros and Yes man is just a libertarian wet dream
552 posts and 123 image replies omitted.

guyz nvse gonna release ESLs soon

>>48209
I thought they already had esl files? Or is this some new thing?

How come there still isnt any new Fallout game? With success of the TV show, you would guess Bethesda would be jumping at the opportunity to capitalise on the IP.

>>48221
Microsoft is too busy killing their studios to do that
also I heard Obsidian got put on it last time after Avowed and Outer Worlds two shat the bed

I pick legion because it reminds me of ISIS and that makes me happy



 

I hate all of it. The fans, the retarded looking oversized armor. Most of all I hate that it’s heavily focused on the American military. You never get to play as the Russian orcs or anything. No you always play as the US marines. Because it’s meant to be pro us military propaganda. Just like Starship Troopers hides behind fake bullshit “anti war” veil that doesn’t mean anything because it’s still a pro us military movie. Do you get to play as the bugs in the Starship Troopers game? Nope. Yeah it’s all chinlet us military propaganda. Same with that gay Helldivers game.
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>>48187
such a good game; accidentally put 24 hours into it and i only feel like I scratched the surface. Trying to go full iconoclast.

>>48190
I want to go full heretic. Although from what I heard heretic includes the standard selfish evil choices, which I dont find very fun or interesting.

>>48195
wrong the tau are a parody of feudalism not slavery. it's a caste system not a slave system.

>>48217
>it's not feudalism because feudal lords didn't indoctrinate their subjects
aren't you forgetting about the whole divine right of kings, inherently noble bloodlines, and other wonderful lies that feudalism pushed on everyone?


>>48157
No, it wasn't. If you like the Company of Heroes (or Warhammer Dawn of War 2 ) style of RTS its pretty solid. The only problem was there wasn't enough long term support and content. What Ithink undid them is what happens to most RTS devs in the past decades - they decided to focus on competitive PVP tournament garbage first of all. This also doomed Stormgate and many others and that one actually had SC2 style Co-Op from the start but they let it rot etc…but I digress. Comp PVP is only of interest to a handful of hardcore players (and these usually are actively hostile to growing your userbase) whereas campaigns, co-op, custom games and the like are way more desirable, especially for a new game with a new setting

Iron Harvest's setting and story was a unique alt-history WW1 dieselpunk take, but they were working with small kickstarter resources and because they didn't keep growing the playerbase with the aforementioned it didn't get the kind of long term support it could have used. There's a reason that even the Age of Empires series for instance is adding more campaign and co-op stuff and they're doing much better. Iron Harvest isn't bad, but it would have benefited from more campaigns, co-op special missions and standard campaigns etc. Its still worth a play on sale for the campaigns if you like the mechanics/settings, its just a pity it didn't get more.

By comparison, DoW4 has a huge amount of buzz behind it given the interest in all DoW1 and 2, which both had significant DLC and modding expansions alike. We'll see where it goes but I hope for the best.



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Starcraft thread because there wasn’t one
Body short body short body short body short body short body short
https://youtu.be/9eQUtOQXYgQ?is=atZ7WQL5vnAULJJf
https://starcraft.blizzard.com/en-us
7 posts omitted.

No gameplay vids? It's a worse version of the StarCaft Ghost trailer but people will drool because graphics.

>>48160
Its actually good cinematic trailer. Blizzard used to have reputation for those, I guess people are pleasantly suprised they managed to make something nice after over a decade of garbage that looks straight out of Korean MMO.

>>48160
I learned long ago not to trust blizzard with anything that isn't out yet

>>48161
Blizzard is a sick social experiment in a studio trying to stay alive on their trailer game alone

>>48170
Call of Duty and Diablo alone will keep Blizzard going until the heat death of the universe. Blizzdrones slurp up any slop that's on offer from those those franchises.



 

Do you play fg's? What are your favorites? I'm grinding SF6 currently. I'm still shit, slowly getting better. Overall I appreciate the genre, because it's a rare case of 1v1 multiplayer experience, I never liked team games where everyone is just blaming the other players.
25 posts and 18 image replies omitted.

>>47877 (me, posting again about that game because I'm a masochist)
MJ is a character that when crouching is invulnerable to many crouch attacks. But don't worry, everybody has some attacks that work on her lol. Everybody has an overhead and the overhead is… your throw move. Optically this doesn't make sense of course, but gameplay-wise this is actually better than not having an overhead. Blazing Strike is really a 3/10 game that could be a 7/10 with some simple bug fixes. As it is, it feels like a Mugen title and sadly the dev is busy working on the next game instead of fixing this (and his reputation).

>>38427
>melty blood actress again current code.
>Fate/Unlimited Codes
>touhou hisoutensoku
>J-stars victory vs ( 1vs1 with no assist. I am subhuman sorry)

Done.

I like Bloody Roar

Is there actually a single 2D fighting game out there with silhouette-based collision detection? I know 16-bit games of any genre have rectangular boxes all oriented in the same way because of technical limitations, modern games still have those because it's considered good enough and it's tradition.

I suppose with hand-drawn animation frames one can argue that collision zones must exceed the silhouette areas because of implied movement between animation frames. But for 2D gameplay with polygonal graphics and fluid movement this is not an issue. And even with hand-drawn 2D animation with big gaps between frames, more accurate collision detection could be done by computing invisible morph frames with corresponding collision data. The question is: Is there a point to this extra effort, would players even feel the difference? Maybe I was a stupid kid, but back then I did not notice that everything on the SNES was really a rectangle.

Under Night In-Birth II Sys:Celes - Played through this with each of the 23 characters + 1 unlockable boss (launch version sans DLC and balance patches) and I still don't know what the title means. It's fighting in anime style (not cel-shaded polygons, big sprites!), so you got more movement options than a 90s fighting game and everybody got some normal attacks that look like specials or even super moves of a 90s fighting game. You gotta catch your opponent somehow when they are dashing around, so these two gameplay aspects logically go together.

The confusing story is told (or rather alluded to) in the arcade mode's cut-scenes in visual-novel style, fully voiced, with. A lot. Of. Dramatic. Pauses. (I like the voices, especially during fights: The humming of Phonon, Wagner sometimes saying SCHEISSE when hit.) You get thrown into a bigger story that is nearing its end. I read that the prior iteration did have a non-interactive story mode with hours of VN content. Couldn't they have cobbled together a recap for newbies? Hrmpf. Night in Tokyo, opening to another dimension, evil guy tries to bring on the apocalypse. It's all very serious and mature, except for all the anime uwu humor (which I'm mostly OK with) and the guest character from another game who is aware she is a guest character from another game (bit too much for my taste).

All our beloved anime tropes are there: woman with big breasts, pretty boy with wig made of a slain Pikachu etc. The characters not only look diverse from cute to monstrous, there is also much variety in how they feel to play. Chaos controls a beast, Merkava can fly, Carmine has attacks that drain his own life (very cool).

The controls are 3 buttons for light/mid/strong attack + special button for various things (throws, shield, extra movement options, super move). Specials are easy to do Hadoken inputs (and quite often the result is a projectile) and Dragon Punch inputs (and quite often the result is a DP). Except for Vatista, the charge character. Down, down + button is another common input for specials. Holding a button for a bit can also have an effect (Mika hard punch deals more damage, Eltnum angles her shots). You got an ex meter to buff your strong specials. You can pause and look at a list of your specials, which also displays if they got ex properties, if you can do them in the air, and if they have specific follow-up moves. YPost too long. Click here to view the full text.



 

I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?


where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.

https://www.youtube.com/watch?v=CKyrzZRo-O0

Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

https://www.youtube.com/watch?v=t3bwKzHEpbA
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>>11168
Yes nerdy hobbyists will spend hours making video games in their free time, but will they go tile roofs or work in a slaughterhouse for fun?

>>48137
>work in a slaughterhouse
dont wanna come across as vEgAn but lowkey no one should be doing that

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uh oh

>>48137
I'd do some roofing for fun ngl.

>>48137
>work in a slaughterhouse for fun
Condition incels into seeing livestock as women and the slaughterhouses will never run out of volunteers!



 

I feel like we need to discuss why MMOs as a genre were never good, but how they were also fucking amazing. This is all due to when MMOs became a thing.
Most if not all MMOs people actually care about were from the early 2000s. They were all pushing the boundaries of capitalism over video games with either a subscription or whatever the hell is wrong with the korean industry, but, and I must stress this, but…they came out during the ONLY MOMENT they would've been successful.
They were social spaces, social WORLDS in fact, they were by definition larping sims. In an era where that was still a new thing. From 2003-2012, MMOs had THIS as their main wow factor. This is also their only staying power in media ABOUT video games, their sense of community and ability to break barriers…of course, all those external pieces of media also made it about how MMO players were losers, but nontheless, that was why they became a genre.
After social media became a permanent staple of human life, MMOs had practically no point anymore. Most of them were already garbage gameplay wise. This is why we all want classic wow, or classic maple, or the return of wonderking (which, by the way, looks like actual garbage, to my dismay).
We didn't "grow out" of MMOs, that is what idiots with no argument say to shut you up, the WORLD outgrew MMOs, and sadly, we have been conditioned to not be impressed or enamoured.
>what the fuck are you saying OP??
I'm saying what I mean, anon. Maybe I was groomed by this industry to endure capitalism, but DAMN IT, there was a time talking to someone as your personal chibi avatar was cool and FUN! Now it's a fucking bore, I cannot understand why anyone would play an MMO in 2025, almost all of them are bad wow clones.
16 posts and 3 image replies omitted.

>>48102
Idk, I play Albion Online, which is pay2win but in a way that only meaningfully affects guild competition, so as a solo player I dont concern myself with it.

>>45955

Based. Best pvp mmo.

>>48117
Carried by its atmosphere imho. The WoW-style gameplay feels very outdated. Do I really need entire hotbar filled with abilities that boil down to "deal X damage"?

I miss wonderking. The reboot is just a soulless cash grab which breaks my heart. Finally back after so long and its… That
Hell I also loved lost saga.

i want to play la tale s1 again



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>here's your Classic+ bro
meow.
meow.
meow.
meow.
meow.
14 posts and 1 image reply omitted.

No ogres makes me sad

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>>48109
They've got Kul Tiran humans in Retail which are pretty close to ogres tbh

>>48060
I've always wanted to get into an mmo, so I'm somewhat excited to try it. The blue elves are cute, but I'm not paying $30 plus subscription just to play one.

>>48136
Play Guild Wars instead. All the fun of MMOs. None of the goyslop subscription tiers.

>>48136
WoW Forever is actually free with a subscription when it comes out. You just won't be able to play the bluesky elves



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