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What's your opinion about the Persona games?
I loved P5R, easily one of the best games I've ever played, but long as fuck too, and the 10 hour tutorial will scare most casuals.

Now I will start playing P4G and maybe the P5 Spinoff game.
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Only played 3 and 5 royal.
5 I beat just last week and it was pretty enjoyable.
Yes, it’s kind of overhyped, but I’d be lying if I said the storyline didn’t hold my attention.
There is something about fucking with powerful peoples psyches to change the world that’s intriguing to me.
3 will possibly always be may favorite because of the shooting yourself in the head gimmick.


>nooooo the poor innocent pixels


it's just creepy yo


The only time, I, personally, ever found that kinda thing was in Everlasting Summer, I was like, 'yo, this kid is an actual child, stop this yo'


Who's the loli? Futaba? I think it's more the way Joker seems to have an older brother relationship with her that makes it weird
Also didn't the PSP version of P3 let you date a literal 10yo boy? lol

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 No.7540[Reply][Last 50 Posts]

ITT capitalist guilty pleasures

which tier is your favorite teir?
i leik little cup (lvl 5 only)
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thing is we need food to survive. Pokemon is a brand selling fuck all. Commoditiy fetishism at its finest, but you smart ass want to equate it food? Are you that much of a pokemon-playing loser?


> 26 de Julio flag
i didn't know what this was until now


>food is as neccessary and vital as pokemon cards


How is this different from just having 5 different games?


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Hisuian variants leaked. not gonna lie, nearly all of them not shown in promo footage are ugly. I think im just curious about the inspirations from japanese indigenous culture(Ainu), animals, and themes that influenced them.

but what the fuck are these. they did the legendaries dirty. I know gamefreak has a toy-based aesthetic, and im all for change but im gonna need some serious in-game lore to explain this. They're apparently fusions but man it looks appalling. shit gamefreak should just stick to human designs as they excel at that

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 No.355[Reply][Last 50 Posts]

General for all fighting games and fighting game competitive scenes
2D, 3D, Anime, Tag-Teams, Platform, Shrek Super Slam
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is leffen a nazi


>44 minutes
uigher ain't nobody got time that for that
just tell me what did the piss hair do or say


Death Note + Hitler = Leffen


>sum up 10+ years of shittery for me
44 minutes is too short tbh
Imagine haz and lowtiergod combined but good at a children's game


>good at a children's game
noooo but he spent years doing what he loves, and he's rich and famous, how dare you

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seriously, fuck this guy
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seriously, fuck these guys


Yeah. I gave up after I had to redo the section before it. I just don't like RPGs that have such a stunted marigin of error. I'd say the same about Dark Souls. Not to shit on anyone's parade. I enjoyed the vibe but I don't desire beating literally every rpg. I'd rather replay a favorite or something with a tad more interesting gameplay. There's 1000s of rpgs. Nothing lost.


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Seriously though, I love this guy


Honestly, the Shin Megami Tensei series isn’t for everyone.
I think I just legitimately like grindy ass rpgs for some reason.

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Ready for the new Anti-Communist game this year? Called "Martial Law" and without a doubt was sponsored by the polish government considering it's free and made by a pooolish developer.
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I just noticed something: That line in OP's image is taken straight from the Wikipedia article.


Cool that there's so much media being made criticizing a state of things that no longer exists; I guess things are so good in Poland these days that there's no need to turn inwards.


The cold war never really ended, communism never stopped being a threat to capital. Thus they never stopped demonizing it, and even games/movies made before the shift to hating China just straight up invent communist enemies where none exist. Air Force One, Arma 2, Cod 4.
They have to keep up the propaganda because communism is timeless.


>COD 4
>Communist enemies
The enemies were a vague middle-eastern nationalist regime and a nationalist Russian government; hardly "communist". It was Black Ops 1 and 2 and Advanced Warfare that brought back the communist enemy theme.


Russian and Communist are synonymous in Amerilard lingo.


Reddit: the game


You can't just call everything you don't like 'Reddit'


Reddit: The Post


The game subverts expectations. Still another rotm jarpig. Reddit does not subvert expectations ergo the game is not reddit.


reddit: the reply

 No.290[Reply][Last 50 Posts]

So I'm not an experienced game developer or anything, but I figured we should have a general dedicated to this sort of thing, especially since I'm interested to hear peoples' ideas on lefty-orientated videogames that would be cool for me to make.
I've been using Blender since I was 11 or 12 years old (I'm 20 now) so I'm pretty much at a level now where I can model any game asset I want. I'm also in school for Computer Engineering, and have been a hobby programmer since I was around 14 working with Python, C, and GLSL shaders, so I can script pretty much anything as well. I would say my main weaknesses when approaching a task like this are Sculpting, Spriting, and Painting, so to any drawfags/artfags with skills: I invite you to contribute on whatever projects we end up embarking on.



Blender: https://www.blender.org/
Kritas: https://krita.org/en/
>Game Development
Godot: https://godotengine.org/
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idunno, if something has taught us all the realms deep games this year is that sometimes is ok to ask for a big plate and eat it slowly but surely
invite some people, make a feast with your comrades.


Just start. Your first attempt is going to fail, as will many subsequent ones. So there's no point in overthinking things.
Besides, this pre-production shit you got yourself caught in is just procrastination. We all do or did it at some point. Just code, dummy.


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I'm a pretty good 3D artist. I can model anything. My sculpting skills aren't that great. I can UVmap and texture but I need to practice it more. I just started animating and found it very fun and intuitive. I'm also good at drawing and music. My biggest block is programming.

I got a number of ideas but the latest one I came up with that I'd probably need programming help for.

A realistic space strategy game. Something along the lines of Hearts of Iron or something like that but set in our solar system. Try to make it as realistic as possible with orbital mechanics and fuel like Children of A Dead Earth. So you'd have to use the orbits to create shipping lanes and launch schedules based on launch windows.

Also you can build ships like in Children of a Dead Earth but you can also build space stations. So imagine you could design your own Nimitz class space frigate and you'd have a fleet of them with their own name and stuff. You could test experimental ship designs in combat and then refine them based on combat statistics you get back from fights.


programming is easy enough to learn, it's can become menial though
you just need to know what you're designing, really


I don't know, the amount of jargon. Also I get really confused reading through the API reference. Like damn, this seems important, couldn't you have written a little more explaining what this does and how this works?
Also I want to learn best practices kind of stuff from the beginning so I don't waste my time writing bad code that gets the result but in a terribly inefficient way. Anyone here know about ECS? Seems like something that could be important for some of the things I want to make.

>programming is easy enough to learn, it's can become menial though

From my experience: 3d Modeling is basically like that. It's kind of relaxing. I mean people assemble plastic printouts of CAD drawings as a hobby, so why wouldn't making the original drawing be kind of relaxing as well? I was reading this interview with the makers of World of Guns and they were saying how modeling guns is braindead work and I've seen other people saying making CAD sketches is monkey work. Then again I saw this guy who does amazing likeness sculpts say the hardest part was finging good reference photos. That's how it is with the guns, you have to keep searching and searching for different angles of the gun until you can see what's happening in certain areas. Even if it's braindead work, it's taught me a lot about guns and I think I'll make better designs with my own fantasy weapons. So many concept artists just make absolute ridiculous looking fantasy guns IMHO.

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>be minecraft player
>spend your time hollowing out the planet and mining thousands to millions of blocks to mass manufacture weapons, armour, tools, construction materials and supplies
>destroy massive amounts of land for your agragarian revolution
>ruthlessly slaughter through hordes of native inhabitants and forcefully take their resources and exploit villagers for their labour to produce even more material wealth
Was this game always imperialist in nature?
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according to a lot of those modders they just don't like the new minecrafts
is ok tho, Create already allows you to make way better trains.

but people tend to forget about ships


i really need my pirate ships :(


but do you really NEED to do all that shit to survive or even beat the game? I've beaten the game without villager buiding farms, destroying land and generally being an asshole. nomadic playstyle is fun, you should try it.


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>nomadic playstyle is fun, you should try it


bous points if you use mods that help you with that, satchels, chests that keep their content upon breaking or even things that allow you to quickly set bases up if you need them.


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Does anyone here play tarkov and also want to play tarkov with me?


Sweet game. I would but I don't have a desktop atm. Bump anyways


Hey, I just played like 100 hours of the new Mechwarrior 5, it wasn't that good I gotta be honest. But I felt compelled to finish it. Does anyone know a slightly better game where you build up some kind of fighting force to do missions? Preferably with vehicles and not just guys. I really like incrementally improving my team, it's like crack to me. I've already played BattleTech too (I'll put the intro to that as the OP since it has way more character than MW5).


We can't tell you what's 'better' if you can't tell us what you want improved. Otherwise our suggestions have about a likelihood of being the correct answer as your looking up a game list filtering it by genre.


Alright alright. Well the game has procedural mission generation, and 90% of missions are basically just 'kill the other mechs' with little artifice on top of that. Also your 'crew' consists of like 2 actual people and your mech lance is also just random generated people with no personality. Just felt very lacking and soulless. Nothing at all like Mechwarrior 4 (though granted my memories of that are tinged with nostalgia).

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