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What is 6 - 2?

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I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?


where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.

https://www.youtube.com/watch?v=CKyrzZRo-O0

Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

https://www.youtube.com/watch?v=t3bwKzHEpbA
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>>35927
Just imagine the millions of dev hours that could have been used to create cool and fun single player games that instead went into yet another fucking moba/battle royale/open world survival/mmorpg

>>35933
(I know everyone is entitled to like the kind of things that they like but many/most of these games are nothing but snowclones with no original ideas whatsoever that do nothing but try to turn their players into addicts)


bump




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I'm pretty new to victoria 3, and I'm looking for some advice. What are some fun countries to play as while still being a beginner? Also, what are the best mods I should get?
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Be honest with me, in its current state, is it better than modded Victoria 2?

Could I play this on a 6 year old PC or do I need to upgrade?

>>43448
Neither Jewish nor Black

The upcoming patch to nationalism looks amazing. Using imagined communities as the basis is great both as a realistic model of the time period, and as a means to give engaging levers and consequences to gameplay.

https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-154-imagined-communities.1855098/

The only improvement i would change would be to break the cultures down further, and then to allow them to be amalgamated/constructed as part of gameplay; e.g. a national italian cultures being created upon formation of the nation state, that can then gradually assimilate regional italian cultures based on state building and agitation. This could then be expanded to allow any empire to try and form some kind of greater civic national identity as was the case historically - it should be much more difficult based on the degree of differences between groups which you seek to integrate however.

I'm not 100% certain how this would fit in with existing abstractions on 'culture = nation', and all pops needing a culture, but it would also be neat to have 'a-national' hyper-localised peasantry at the start of the game that can be nationalised via literacy and middle class agitators.



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Didn't see a thread on here so I am making one for the commie strategy and simulation games produced by the postsoviet developers nostalgames (formerly known as kremlingames) https://nostal.games/
In honor of the new game which is to be released in 9 hours after time of writing https://store.steampowered.com/app/1922740/Crisis_in_the_Kremlin_The_Cold_War/
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>>43931
>>43929
I do 100 agri from the start and import 100 from USA because agri initially is in a very bad spot from modifiers. Light industry is severely overinvested into, you can safely sacrifice every mod that improves it. MIC is very hard to bring back up, and heavy industry so-so. Services are the easiest IMO to improve, you can even put services expenditure to 0 and focus on tech solely, and you'll get 100 services power in no time - it's probably due to a lack of bad modifier from the start

There are negative mods on agri from a dedicated modifier (60% cap on power), and a dedicated mod from lack of workers (80-90% caps on various industries). And from my understanding, this means having those powers above cap values gives no benefits. Don't quote me on that, it just feels that way after you get rid of a mod and economy suddenly jumps up 20-40%

>>43929
>>43931
>>43932
Essentials are kind of a secondary stat from what I understand, there is a hidden mechanism that improves it based on other stats. So, competitiveness improves it for sure. Market coverage, competitiveness from sliders are a trap, it means you are essentially subsidizing those, not developing industries to provide competitiveness and market coverage, if it makes sense
There's also probably a hidden mod of aggregate quality of workers, education multiplied by healthcare and something else, which should be improving industries

Okay, I found the "90s slowdown" effect. For me, it's solved by unifying Soviet bloc economy, it gives 2x money from trade compared to previous level, but the decision is locked behind 250 price Brezhnev policy. Also, decreasing 40 hours week to 48 is pretty good, but you need to offset it by something like UBIncome.

Attachment to factories gives a decision to force +5% income and +3 powers monthly at the cost of healthcare for a year and 100 political power. Lowest level immigration policy gives a decision to import workforce, where you can choose either +3 powers +competitiveness and something else, OR -3 corruption and -3 forgery monthly, or quick fix to radical opposition -3 monthly. These two decisions can save your run easily

Filling Aral sea with Russian rivers gives NOTHING. Very sad, you just get a malus forever, no transformation of nature ot make the land green, no decision to dig channel to the Caspian sea to connect Siberia to the Soviet navigable river network, no nothing. Very ahistorical realization of the 1948 idea!

And early game forgery + corruption solution is Soviet democracy law (opposite of personal dictatorship). It flatly gives 3 and 3 reduction to both

I have no fucking clue how to speed up the wars, though. Iran war is just stuck at 87% in favor of Iran, and that's it. Afghanistan has miraculously ended in 1991, despite me putting every decision on

Oh, and also, for the next run, I'll try to move breznev policy up once to unify SEZ for maximum profits, then two policies down by 1989 (or what was it when you can sign friendship treaty?) to befriend China and drag them into SEZ by the ear. And then hopefully force them to switch sides in all wars

And also France. Man, diplomacy in this game is stupid because it's event driven

>>43453
First game had disaster tied to ecology level, IIRC. In this one, it's probably either money getting put into research (160 accoridng to the guide) or modernizing reactors through science? In any case, reactor science is pretty great for speeding up other research

Okay, I think I get it now why there's such wonkiness with economics

When I switched from authoritarian parliament to soviet democracy, from +8 to -25 political power, Instead of losing 33 political power of a total income of like 150 per turn, instead I got into -100 range. Meaning that there are multipliers in play - pluses/minuses in budget screen are not +0.05 or something but rather +5%

Say, I had 400 state expenditures, meaning 80 pluses, meaning that if one plus is equal to 5%, +400% to political power, meaning instead of a 33 drop I got like 132 drop. There are other ++political power places to get to 250 total, but you get the idea. So, republics loyalties flipping from +1 to -3 political power randomly hits you quite hard on higher budgets

So, there are two questions for this kind of a system, if it indeed works like this: 0 base income or what happens when you go below 1 to -1, and going from 100% to 0% and 0% to -100%.

Depending on how it works, it might be actually beneficial to stack as much positive or negative base income, and then fix it with budget. Say, if you have +2 corruption and you get 20 minuses to corruption then it would be equivalent to -1 corruption base income without pluses or minuses. Essentially, 100 in state expenditures might be worth as much as a full -3 corruption base modifier. I'll need to try a full authoritarian and a full democratic runs to test this shit out, but it makes sense to me with how game behaves. Though, pluses probably get less than 5% effect when there's a lot of them and this malus gets listed as overgrowth effect (or whatever it's called in english) in the tooltip

Okay, my final AAR (i swear)

1990s slump is due to game having a hard limit on industrial output. It's probably around 100 for each industry, modified by "+25% to industry incomes" mods. You just won't get any improvement beyond that, and that's why there's a slump. When that happens, you can earn some pennies by fighting corruption, but better approach is to either unify SEZ, solidify republics with a law (requires high loyalties of everyone), or get into taking over Africa and South America for trade deals

Market share and competitiveness are really important. Dropping service industries to zero at the start like in the guide is a working strategy, but eventually you need to hike that back up to 100 to get a better market share

Beyond a certain market share threshold, you replace dollar with ruble as a world reserve currency, and you get a x3 modifier to every country's trade i.e. you get triple the income from trade. Maybe the amount of countries in SEZ matters also, but I doubt it. This is how you get to 4000+ GDP as USSR, too, the levels USA has at the start

The best economic strategy is to advance science. That's about it. You have hard caps on mechanical improvements, you have no way to improve meaningfully except for events and science decisions

500 reserve demand for better relations from policies doesn't matter for active help and world revolution foreign policies. It matters for sucking up to Westoids, though. You also CANNOT have both good relations with the West and have good influence on the rest of the world, even if you spend ~1000 on diplomacy, you STILL cannot win over Europeans without proper state policies. Without proactive diplomacy stance on world revolution, don't even bother influencing Mexico, you'll spend a lot of resources for nothing

Europeans do offer a good trade, but they are kind of unnecessary. I have no idea how to get them out of American sphere without destroying USA first, though. You'd need to support communists from the start of the game at the very least. France had a path with supporting gaullists/far-right that made them leave NATO in the first game, but here I dunno, decision's not shown from the start. It probably does still exist. It seems like France gets a USA military base if centrists win, or maybe at a certain date. They do this without an event, so I have no idea when this happens. French sphere of influence depends on influence points you give therm bPost too long. Click here to view the full text.



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what are some great old games that you think still feel good to play?!?!?
what are some great old games that you think are too janky for you to recommend?!?!!

by old I mean at least 20 years old
20 posts and 3 image replies omitted.

I think lots of 90s shooters hold up really well. Doom is a better shooter than lots of modern ones even though it is so primitive because the enemy feedback is very good, it feels satisfying to kill them, and your arsenal is fun. The Marathon games have a really engaging story unironically and I liked the atmosphere (helped I played 2 and infinity with the music mods). Unreal is a really fun movement game to play and I enjoyed the campaign. And then Half Life 1 obviously holds up pretty much perfectly today. I don't think Golden Eye holds up very well though. The controls make it pretty much unplayable, I never got past the first level.

>>43959
I finished DudesEx, and I enjoyed the story and options and upgrades a lot(!!!). But the shooting and movements, and the AI and animations and sound are hella janky

Arma 2

Overwatch

>>43985
Thanks for clarifying.
hup hup hup hup hup

>>43965
lol

>>43990
Correct answer. Thread can be closed now.



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/smt/ general #1 - Schwarzwelt edition

What's hidden at the South Pole is the Schwarzwelt, which is a world comprised of alternate dimensions inhabited my demons. The Schwarzwelt is connected to humanity's abuse of nature. As long as humans harm the environment, the Schwarzwelt can not be removed from reality.


https://smtgen.neocities.org/starter_guide

Thread question: Do you prefer the DS or 3DS version of Strange Journey? Why?
120 posts and 58 image replies omitted.

>>43103
dead series

Debisama translation when?

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It's like Atlus don't want to make Female Protagonists for SMT and Persona anymore. And that's just really sad.

>>43914
but we had Soul Hackers 2! Jokes aside I don't think Soul Hackers 2 was that bad.

>>43914
Doesn't make money unfortunately



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A thread for discussing Mount & Blade series.
Which game do you play? Do you have favorite mods? Are you active in multiplayer? Do you roleplay? Tell us about your characters and their adventures!
129 posts and 82 image replies omitted.

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the welsh uyghas of gwynedd offer me to give them back their own king 200 pennies. for refrence that's the same price as two pigs or one jar of honey.

lol, lmao even

South Korea made valve ban a steam warband mod for depiction of "historical revisionism" over the Gwangju massacre

https://automaton-media.com/en/news/valve-cooperates-in-banning-steam-mod-for-depicting-historical-revisionism/

>>43304
It's a shame you can't accept it and send them back a finger. "You get what you pay for."


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bump



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it brings me no pleasure to announce this, but it's peak. the furry twink has done it again. total tumblr teen victory. i can't sleep at night and my life is irrevocably changed.
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>>42987
most of the bosses arent that bad if you just save as much tp as possible to heal with ralsei. if you equip all the magic boosting items on him then he heals A LOT every turn.

>>43108
burgerpants doesnt seem to happy ngl

>>43419
I thought that the save/reset stuff worked well. Because we were determined to get the best ending, even if we died/got hurt/failed, we came back and tried again. Just like how real life endeavors might not be easy, but we stay determined and keep trying or something idk

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toby foxs style of making video games is specifically tailored to drive the exact kind of fanbase hes cultivated completely insane




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So we've recently had a spate of games come out in the old CRPG style which directly follows pen-and-paper or tabletop RPG rulesets. In many ways, this can be very clunky, especially in comparison to systems that were made specifically for video game RPGs. For instance, I would argue that mana systems are way more natural and fluid for video games than a daily-usage resting system. In a way, it makes me wish they would go back to using classic video game systems instead of using pen-and-paper or tabletop rulesets.

HOWEVER, there is a weird slippery slope effect I don't quite understand. The moment you start moving away from these pen-and-paper/tabletop rulesets, you quickly start hurtling towards the total annihilation of all RPG flavor, like these archaic rulesets made for a different medium entirely are somehow holding back total enshittification. Racial traits are done away with and races become entirely cosmetic, wizards have their magic systems and spells whittled down to nothing until they're little more than a particle effect turret. Priests and clerics might have it the worst though, because I can't think of ANY game that gives the priest/cleric class any kind of religion system that isn't being forced to by some kind of pen-and-paper or tabletop ruleset.

Why is this? Why does it seem to be so hard for developers to have both modern video game RPG mechanics AND all the little things that give RPGs their fantasy and flavor?
11 posts omitted.

>>43963
>you can only name a bunch of really old freeware passion project games
Fine, let's look at common tropes of the JRPGs. Turn-based battles are their main point of player interaction and they primarily achieve build variety through pre-made characters, equipment, a lot of consumables and sometimes skill acquisiton and/or materia some kind of aspect slot system. This type of character building is complex in its own right, despite being unwieldy with pen and paper, considering the amount of options most games throw at you, and clearly the point of JRPG combat. You can find a lot of people complaining about FFVII, because it reduced the maximum party size in ATBs from 4 to 3.

>>43964
"Build complexity" doesn't really mean anything in the "RPG flavor" context if ultimately all "build complexity" amounts to is the numbers going up.

>>43969
Yeah, that's why in pokemon combat rare skills, items like heat orb or focus sash and the monsters themselves are the most interesting aspects of combat, while nature marginally so and everything else a matter of mindless optimization. It's about linear upgrade paths you would see in a bad rpgmaker game vs. interesting tradeoffs or other unique rules that increase complexity exponentially. Ideally the complexity isn't collapsed into dumb number checks, the way speech skills usually work, but determines the way the player interacts with another system accomodating to it, usually combat.

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>>43952
Larian is actually an example.

While I liked Divinity: Original Sin 2, and messing around with the various elemental abilities and how they interact with each other can be fun, its a game about being a sorcerer where you don't really get to do much sorcerer stuff beyond doing damage in various ways, and the meta was actually focusing on physical damage over spells. In addition, it's all based around a classless system which I've never been a big fan of since they're kind of boring.

Then they make Baldur's Gate 3, which is tied to the D&D 5e ruleset, and suddenly all the cool wizard shit is back in, along with classes and all the flavor those classes bring.

>>43974
I'm still waiting for Larian Studios space opera kino, I hope it turns out well.



 

I wish there was a Communist fork of Liberal Crime Squad, which is a game created by the Dwarf Fortress guy Tarn Adams way back during the Bush Era which has had multiple forks, but none which change the fundamental liberal pretenses. LCS is basically about building a network of clandestine cells to oppose an Arch-reactionary government, but it is fundamentally framed in terms of US liberal politics, which reveals its contradictions and ideological flaws. Tarn Adams also says he intended it as a GTA-style satire rather than something truly critical of the USA but I don't really believe that. I think he is "hiding his power level" which radlibs tend to do, to the extent that they have a power level at all. Someone made an update in 2024 that can be played in a web browser and posted it to the Dwarf Fortress forums, and while in some senses it updates it culturally from the Bush era, it still is fundamentally based on the same ideological pretenses.
https://www.jonathansfox.com/lcs-new-age/
20 posts and 2 image replies omitted.

Why don't you make it?
I'll help where I can

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I really wanna get into this but it seems to have a higher learning curve than the OG dwarf fort.

>>42770
booted it up the other day and had no fucking idea what I was doing. Like most agents of anarchy.

>>42574
I was a hardcore conservative back in the early to mid 2000's and this game played a big role in mentally aligning me to the left.
It's satirical to a point, sure, but it nudged me to re-frame how I saw certain issues.

>>42770
nah it really isn't that complicated.

>>43972
based

>>42574
>lcs is reactionary slop, the game was made by a fascist to mock the opposition to bush,

where's the proofs? obviously the game makes fun of the left a bit but they're clearly portrayed as the good guys overall



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Operation Deep Sneed edition

Made a new thread since the other one is full. You know the drill folks, gather here to discuss and/or complain about Hearts of Iron 4 and all the alt history mods that make the game relevant. From green natpops to sicko mode Savinkov we've got a lot of exciting stuff coming in the next Kaiserreich update, one which will make the LKMT look like pre-rework Germany by comparison. But dont worry TNOomers, you're getting some new content too! After a year and a half and three focus trees that only last for four years, we finally have something new and that's…

…three years of fucking Antarctica
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TFR is cooking??

new TNO update released, here is map leak

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Love how this is basically an actual thing now

>4chans hoi4 thread gets really slow
>Check other chans
>See leftypol has an active hoi4 thread
>Over 400 posts too
>Finally an acti-
>First post 6 months ago
ffs

>>43895
""realism""



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