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>video games where people kill each other okay
>video games where people rape not okay
Why?

The rape was too short or empty.The rape was too short or empty.The rape was too short or empty.The rape was too short or empty.The rape was too short or empty.The rape was too short or empty.

rape detected; rape discarded.rape detected; rape discarded.rape detected; rape discarded.rape detected; rape discarded.rape detected; rape discarded.
11 posts omitted.

Killing isn't inherently bad.
Rape is inherently bad.

>>46367
>You can't rape 100 people in a single minute
erogame tycoons would like to have a word with you

same reason they send men to war but not women, mens life is devalued, womens is over-inflated.

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>>46704
and yet it's less socially acceptable to rape men. curious

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games that made you second guess yourself

Shit so peak it made stop viewing ethics as cringe



The bofy was tooo short or skmth idk
The body was yoo short or something idk

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being able to project myself into Aeka made me aware of my gender dysphoria, didn't know how to interpret it back then but it woke something inside me.

>>46693
nuttin dawg, ain't no game really be all that profound, although that one scene in earthbound where poo has to go through ego death is pretty fuggen post-capitalism ngl



 

New Gamedev thread. This is thread is only for people who have deved something. Don't post in this thread if you're just an idea bro who has never deved anything in their life.

The engines:
>Unreal
>Unity
>Godot
>Cocos
>etc.

Go pickup one of these engines and start deving. My advice is don't ever get too caught up with reinventing the wheel if your goal is gamedev. Even people who want to "develop their own engine" are using a million frameworks. If you're developing a 3D game, you're going to use a preexisting graphics engine instead of developing one yourself because that would be pointless. You are not going to improve on the graphics engines developed by 1000s of engineers smarter than yourself. It's a lot of advanced trigonometry, I foolishly bought a graphics programming book when I was young and dumb and overly ambitious. There's no point to it.

So basically every game engine works fundamentally in the exact same way. The only difference might be more in the realm of performance handling, but unless you're like a computer genius, that's not even relevant to you. Unreal gives you full access to the source code. If you're so smart you can decipher it and modify it to your heart's content. I recommend real. I'm no programming whiz, but what actually counts:GAMEPLAY PROGRAMMING is very intuitive. It's very easy. If you can write out the rules for a board game, you could easily write those same rules out in code. That's how simple and intuitive gameplay programming is.
39 posts and 19 image replies omitted.

I wish I understood how this stuff works so I cold make a Sega Mega Drive game just because it's a cool console.

boomping with footage from the oldge project we were doing with my bf, i was doing about half the code but he remade all the code to be more modular, so the credit's for the fully functional turn system is his; we were actually doing great but half our staff, so like, other 3 people got reduced to only my bf and me again due to a couple of us calling sick a couple of times in a short span (we were actually sicklish for a bit there) but also because a couple of them were kind of young and found out this was a bit of a bigger project than they expected and since they were studying they decided to step out.

Also i got diagnosed with John Romero syndrome and i moved the goalpost so further away that we decided to CAN THE PROJECT AGAIN
and we gone back to the first project we had already canned

we will come back to this idea for a classic Fallout inspired project once we have more resources and we will probably salvage a lot of code if not all the code from this previous project but right now we will be doing a pvp game instead.

a part of this was also one of the reasons why we jumped from Godot to Unity and it's mostly because Godot is easier to code but it's harder to get the proper documentation at times and the Discord is kind of full of weird nerds who sperg out when trying to ask for help from them with literally anything, so support is kinda subpar for an engine at the moment and Unity is more documented and big enough for tutorials and probably with a smaller ratio of weird nerds looking for a reason to get upset to normal users community; we can't share much of the old project atm but i can show you a little playtest i did for something that i'd use for a grenade throwing mechanic.

also an animation of Tariq who was gonna be one of the protagonists his gun and a drawing of him (i made the drawing in 20 minutes before having lunch).

we wanna come back to this project but since we got left alone again we'd decided it's best if we do something more grounded for a 2-3 people team first; of course anyone is welcome to join us.

>>44988

a bit more little thingies about the project
we were gonna do simulated voxels til we made the calculations and realized having this many slices of sprites simulating voxels was probably heavier than just using low poly models again and that made me sadge.

so instead i decided to grab the original low poly models of the fishes instead and made a shader and script to randomize the instanced fish colors, it was fun.

can't wait to get to that again, but my bf recently got into a software development job for school practices and he's been showing me how to properly set up and start a project so we can get to our first prototype with everything properly documented and a clear scope of the goalpost so i don't move it again which is a good thing in these early stages of development.

I was really burned out by tech stuff because of my job, so to give it a last go I'm getting in to godot, and for the first time in a while i'm having actually a good time behind my screen.

That's all for now

>>46636
I too can't wait to get off bad screen and work on good screen. Having a demanding tech job ruined the joy of coding for me. I miss my low paying IT job where I'd just code away on personal projects and play roguelikes until I got an email about the printer being down.



 

Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
172 posts and 66 image replies omitted.

Just beat Morrowind
I understand the hype, this was so good. Now im going to try out the Tamriel Rebuilt stuff.

>>46519
update, my gpu is fried

Fallout New Vegas and hoi4

>>46663
For the first time?

Emulatan Wizardry for SNES.

>>46660
RIP. Probably the worst time for that to happen since crypto boom



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>Mewgenics (Pro-Zionist game) gets rave reviews
>Pragmata (Pro-Natalist game) gets rave reviews
We really are in a post woke era. I think it's quite cringe myself but it seems as if the chudsphere has won the culture war I guess. Even if their political figures are becoming more and more hated.
12 posts and 2 image replies omitted.

>>46611
>Mewgenics (Pro-Zionist game)
Its a disgusting game. Fascist ideology is about the abject ugliness and degradation like Marquis de Sade wrote about in that Salo story or the movie adaptation 100 Days of Sodom. Like how the Family Guy creator voted for the CIA rat Pete Buttigieg and is also a disgusting soulless man who sings cringe Broadway music like a David Lynch demon character.

>post-woke

<If you look up Bobby Kotick he appears 300 times in Jeffrey Epstein's emails
"post-woke" more like "still-goy-cattle" lol

the mewgenics guy is a sam hyde guy

>>46611
Pragmata is a pedo game what are you talking about?!?

>>46630
Sam Hyde looks like Trotsky ngl

>>46668
he's never outright denied he is Jewish even though he looks giga Jew and his daddy rich af, not to mention he soft shills rightoidism which is Zionist adjacent, kinda sussy.



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Why are wizards in video games so lame?
The body was too short or empty.
The body was too short or empty.
The body was too short or empty.
7 posts and 1 image reply omitted.

>>46651
>Yeah but not every single fucking spell had concentration requirements
Yeah, concentration was less annoying, but it was definitely there.

>>46645
Systematizing magic is necessary in games doe, but allowing it to be unexplained is cool in non interactive art like movies. Think the magic of spirited away.

>>46653
>Systematizing magic is necessary in games doe
It's not, but the way you would do it otherwise is to make all magic uses scripted.

>>46652
It also typically made fucking sense for there to be concentration for telekinesis for example

I feel like the image explains it itself. One is from an RPG game, and the other a fantasy themed action game, where "magic" is literally just fancy projectile gun.



 

Alright so hi hows everyone doing today, I hope youre doing well. I came here to write a mile-long post bitching about the state of Team Fortress 2, its design, and how commentary around its design has rapidly changed over the past few months.

To introduce people who don't know a shit about TF2; it's basically the game that set in stone the genre of "hero shooter" [Class Shooter] and how it should generally work. Prequels to Team Fortress 2, such as Team Fortress Classic, or Team Fortress [Quake Mod] do exist and show more barebones gameplay, but Team Fortress 2 did the concept so well that it's been solidified as the OG of the genre. The game has been subject to 9 years of pre-release closed-house development [1998 to 2007], 9 years of post-release open-house development in the form of regular updates [2008 to 2017], and then a further 8 going on 9 years of ignorance where there was basically no development and no novel… anything… in the TF2 community [2018 to present].

The biggest implication for (You), random passerby, is that TF2 is a game witha whole bunch of concepts and jargon that are thrown around within the community of TF2 that means something far more specific than what it does outside the TF2 community. For example, when discussing the game's design, "Competitive" is used not just to describe a moment in TF2 where player-versus-player competition is generally increased; be it the Valve-designed mechanic of Dominations [getting 4 kills on a player without said player killing you back, which puts a literal target over your head plus other aesthetics to encourage that player to target you and vice-versa], or the outright existence of organized competitive leagues. In TF2, "Competitive" is used as a shorthand for the rulesets generally used by competitive TF2 leagues. "Valve Competitive" is used as a shorthand for the "competitive TF2 que" that Valve had added in its ill-fated 2016 Meet-Your-Match update. The "Competitive Community" is a semi-existing strata of players who agree that competitive TF2 is good, and its implied at least some of them want "Competitive" to be TF2's main ruleset.

I'm not going to write the whole history, so if you ever have four fucking hours to yourself, I'd recommend watching this video by a local chud of the TF2 community: https://youtu.be/JNxg5stxlhk

This video was announced months hitherto its Post too long. Click here to view the full text.
8 posts and 5 image replies omitted.

>>42725
why?

the majority of the people that play tf2 today wouldn't be able to do it unless it was f2p

>>43169
nou
it cool

sometimes i see TF2 videos from like 2010 or whatever before they completely ruined the lighting and aesthetic and weep for hours

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>>42719
good write-up, comrade. i will admit that for the longest time, i grew to not care about the matchmaking (though this was prior to the bots absolutely face-fucking the game) but playing the game now - it is unnecessarily annoying to always wait to get into a game at peak hours only to be thrown into a steamroll, a half-filled lobby, or at the end of an entire match. the e-celebs i see nowadays for the game being chuds or at the very least chud-adjecent doesn't help either.
at least the game is still fun when it works.

that anon that avatarfags as penny from amazing world of gumball is always in the team fortress thread on 4chan's /vg/ board. I know it's you bro.



 

Some say that the golden age of gaming was the 80s, 90s or 2000s but I say that the real golden age of gaming was the 2010s during the RPGMaker boom. Sure, it was 2D but it wasn't monetized to fuck with P2W battle pass bullshit or paying $80 (Not counting DLC) for a game you don't even own and can literally be taken from you at any time.
17 posts and 4 image replies omitted.

>>45835
So sorry to inform you but Slaverian trucker 1.0 release is just around the corner and mr. SawyerK has already started developing a kind of sequel, Apocalypter

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>>45835
>trend chasing "indie" game
>look inside
>backed by a publisher
The videogame industry was a mistake.

>>43874
nah, i think games used to be better when they were small/medium sized. large AAA games are kinda shite and they made developers too scared to innovate because the risk is too big.

>>43854
Id say the golden age was until the early 2000s after that all genre defining features were laid down the only progress has been technological and ideas getting played and mixed out.

>>43854
Games were best when the main characters were plumbers, apes, or dinosaurs, instead of the weirdo anime girls in your pic.



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The author of Metro 2033 is a big fat zionist, not surprising as he literally lived in Israel and studied there from 1996 and onwards, another hogwarts boycott incoming?
7 posts and 1 image reply omitted.

>Israel is not a colonial power and does not lay claim to the territories of neighboring states
Has anyone informed the government of Israel about that? They seem to be very confused on that point.

>>46539
>pure neoliberal ideology complete with countless ChatGPT style guide soy emdash
JD Vanceling detected

>>46553
>>46554
>liberals
>left-wing
Okay.

>>46539
I mean it's pretty obvious that Metro is anticommunist centre right slop just from playing/reading it. I dunno why anyone would be surprised by this

It's not even good honestly, Metro is just a pale imitation of STALKER

>>46561
No it's not, but it captured the imagination of dumb little boys who had never played a game not set in the USA or a country the USA was invading before



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Is Toby fox petty bourgeoisie/a porky? Genuine question, i mean he doesn’t really own capital aside from the intellectual property right of his games and his team or whatever owns their own means of production, are all indie games just Little Hitlerite Small Businesses™️? Who cares anyway the games are just transhumanistslop at the end of the day
20 posts and 3 image replies omitted.

>>46598
So what? You'd have to do that anyway, if you killed millions of bourgs that would only make it worse.

>>46599
>if you killed millions of bourgs that would only make it worse
This sentiment is not based on anything historical. No communist government was ever "too harsh" on the bourgeoisie.

>>46600
Ok so what are you going to do. Say you kill porky mcpork, who had a business with 15 employees or whatever, are you gonna kill his son too so he doesn't grow up to hate and undermine your government? his brothers? his wife maybe just in case? where does it end?

>>46601
You say it like any of those things are bad. Yet, nobody actually likes gusanos, or their kids.

>>46602
Ok man. Sure whatever. You are just a rabid dog, good thing nobody will ever let you be in charge of anything.



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