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I hate all of it. The fans, the retarded looking oversized armor. Most of all I hate that it’s heavily focused on the American military. You never get to play as the Russian orcs or anything. No you always play as the US marines. Because it’s meant to be pro us military propaganda. Just like Starship Troopers hides behind fake bullshit “anti war” veil that doesn’t mean anything because it’s still a pro us military movie. Do you get to play as the bugs in the Starship Troopers game? Nope. Yeah it’s all chinlet us military propaganda. Same with that gay Helldivers game.
146 posts and 32 image replies omitted.

>>47819
I think that's mostly because Warhammer 40k fans concentrate their knowledge of the Xeelee Sequence on the Interim Coalition of Governance, which in all fairness is probably the most evil and overpowered human government in all of fiction. But to my knowledge they only really feature in one or two books and are ultimately just a small part of the overall story

>>47762
>My guy, you kill untold TRILLIONS of people not even counting the innumerable alien species you genocide for the crime of not being human

Did you read the whole story? The priest he's debating literally calls him out on how his campaigns on earth alone have basically made him the biggest mass murderer in history and asks him how he could possibly condemn organized religion for being violent when he's pulling this bullshit, and the Emperor literally just responds "the difference is that I know I'm right". Even there it's made pretty clear that the Emperor is a tautological hypocrite convinced his way and only his way can save humanity no matter how many people he has to kill

>>47823
Yeah, the entire point of the book is that the emperor is a egotistical shit head, even the tts meme series called him out on it

>>47823
But he is right isn't he? If he hadn't conquered the galaxy, made the space marines, etc humanity would be brown bread by now

>>47822
Yeah. The thing is Baxter is a Hobbsian who thinks that class societies need to exist and he is has a negative view of human nature and doesn't like revolution unless it is a science revolution. So he is a cringe lib. But also he does think woke science and reason will save the day and humans will try to kill all the gods. He's a sci-fi writer and his setting doesn't really fit with 40k which is not sci-fi at all.



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>Ask the question "Could the SPD stop the Nazi party?"
>Develop a game with nearly 80 branching paths in the timeline for the player to explore
>The Nazis still comes to power, Germany creates Mecha-Hitler at the end of the war, and the United States gets nuked no matter what decision you take

Looks cool I'm gonna try it out.

>Try to "save german democracy" larp game
<Appoints paul levi instead, allies with the KPD, form a united front agaisnt nazis, demolish hindeburg and schleischer, and form the SED instead.

>>47760
How do I put Rosa and Karl in power?

>You are the Social Democratic Party of Germany in 1928
I would have fled the country tbh.
>>47804
Paul Levi died in 1930. Successor?
>>47806
Rosa Luxemburg and Karl Liebknecht died in 1919.



 

Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
229 posts and 79 image replies omitted.

>>47779
>I think this point would be missed if they made active politics the goal of the game
Nah, the game endorses plenty of politics. Only in the mind of its liberal writers is it not political. There is literally a dialogue between jill and her boss somewhere about the lax laws in night city enabling extensive human experimentation and it's said this led to better healthcare being than anywhere else despite private ownership; pure lolbert wank!

>>47799
Anon, where does "active politics being the goal of the game" mean that there is "no politics"?

I don't think it's contradictory at all regarding your point about lax laws. You *could* have better healthcare in terms of technological advancement by way of human experimentation + private healthcare, but just as much you'd live in $40 ramen corrupt society with ridiculous rent. There is no reason to believe this is an endorsement of said society as much as it's world building.

I finished Demon's Souls and now I'm playing Bloodborne on shadPS4 since you can do that now, it plays really good, but I dunno, even though this game is more demons souls than the other souls games, I think from soft never quite managed to do whatever they managed to do in DeS. My final game to complete my FromSoft cycle is probably going to be Shadow Tower Abyss, since it seems like it shares lots of aesthetic DNA with DeS

File: 1787629623559-5.jpg (48.64 KB, 460x215, h2kaf.jpg)

how 2 kill a fly

self-dubbed(by the author) as cyberpuke aesthetic.

short-ish game. approximately 1.5 hours. a little gimmicky but overall pretty fun with quirky characters. if you get tired of the main gimmick(which you might, but its still worth experimenting with), there's an assisted mode that highlights relevant text. the main gimmick is you're a flesh automaton slave who can only repeat what has been said to you. So if a guy says FILL SUCKZ to you, then you can say FILL SUCKZ to the next guy. Wish you could say more shit to people as otherwise its a straight forward puzzle game using context clues to figure out what to say to people. 6/10 game but was fun

>>47803
>self-dubbed(by the author) as cyberpuke aesthetic.
damn so cruelty squad is so influential it's now inspiring small aesthetic currents



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From "Mud, Mud, Glorious Mud…", first printed in Micro Adventurer, Sept 1984

https://mud.co.uk/richard/masep84.htm

>ONE OF the features of MUD is that if you type LOG at it, it copies all output to a file so you can peruse it later at your leisure. Hours of endless amusement can be had by looking at other people's LOG files which they have left lying around.


>Consider the plight of two of our very first externals, who played from the USA back in 1980. One of them had been in before, but his friend hadn't, and fortunatdy for us thought you had to LOG into the game to play. This meant all his activities were recorded for posterity, unbeknown to him.


>Also in the game was Niatram, one of the system operators (who can't spell his name backwards). He decided to loom up on this second character, follow him around a bit, then kill him. This he repeated several times, gaining plenty of points in the process. Finally, the newcomer was at his wits' end.


>"Who's this Niatram character?" he asked his friend. "He keeps following me around and killing me!". "Yes, he's done that to me before", came the reply, "I think he may be dungeon generated!" At this point Niatram appeared, and out of despair his victim quit, rather than be killed yet again by this "artificial person".


Truly, a milestone of gamer history. Also

>And, of course, you WILL be able to play on your micro, although not the same way as you do at present. In the current arrangement, you buy (a likely story!) your cassette and run the software on your own machine; when MUD goes commercial you won't be able to get a copy anywhere in the shops. What you will be able to get is some sort of package explaining to you all you ever wanted to know about the game, and access details on how to contact the host computer over some network. You follow these instructions and there you are, in a game with 100 other people, who are also sitting at home playing on the mainframe via their own micros. The only cost is that for the network (telephone, cable or whatever) and around a pound an hour peak times for the game itself.

Post too long. Click here to view the full text.
3 posts and 1 image reply omitted.

>>47728
Let me know if you have other interesting links. I have this faggy kind of dream of finding and binging a wiki that just collects "history from below" stuff like this about particular games/genres/scenes. The site in the OP has some stuff like that but not as much as I'd like


>>47767
I think your idea for a site sounds really interesting, because as the number of entries grows, you would also have to sort them chronologically and establish different diverging and recombining strains of internet culture. Like something that quotes sources on arpanet-era university networks, usenet, 90s dialup, cracking culture, the pre-FANG internet and our favorite basket-weaving forums in a grand multi-narrative epic of the internet as we know it. Or you know it could be just another wikipedia clone.

The Real Origin of "Camping" in Video Games

>>47767
I think that's a cool idea



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Thoughts on Arknights?
Kinda surprised there's not already a thread about this, there's so much politics crammed into this game's story I'd imagine people here would have interesting takes on.
57 posts and 36 image replies omitted.

Oh shit Kal knew about Elves back in chapter 7.




File: 1787498814058-8.mp4 (2.8 MB, 720x720, sarkaz_or_goy.mp4)

took a break from this game, but plan to get back into it now that I have more stamina to read lately.



 

What is it with remakes/remasters absolutely ruining the old artstyle?
meow.
meow.
meow.
15 posts and 3 image replies omitted.

>>47609
Temu halo

MGS3 delta did a good job thoughbeit


>>47663
Why not?

>>47667
just like, because, okay?



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A phenomenon I have witnessed

I don’t even have to explain how it weird for people like shartyfags to like a violently beautiful lady😍🥰ed out game like deltarune

Is this something that shartyfags just like to do? I’ve also seen it strangely with TADC as well, not that I care even a little for that shit

How ever so peculiar
13 posts and 1 image reply omitted.

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>>47658
>a violently beautiful lady😍🥰ed out game like deltarune
Was it really? I know how the fanbase is but if you play the game casually I don't remember it being that in your face. There was the gay guards. They wouldn't care about the fish/dino lesbian ship. The mew mew thing came later and was a secret. Maybe I forgot it's been awhile.

Anyway this reminds me of when people wondered how so many MLP fans could be right-wing ancaps/fascists when the show supposedly goes against that. It's funny because when it 1st came out some conservative media called it feminist propaganda, then some years later right-wing fans said it was based because it had monarchy and ethnostates. I also remember some lefty claiming it was conservative catnip because of the rural, semi-pre industrial setting. Lefties can ONLY love cities, industry, and pollution, okay?

>>47750
Oops nevermind for some reason my dumb brain read deltarune as undertale. Even then I don't see why they'd care about the susie/noelle thing either. I haven't played the latest chapter yet tho.

People on this site are so obsessed with looking clever that they'll twist themselves into pretzels trying to frame "why do queerphobes like a game stuffed with unambiguously queer characters" as a ridiculous question lmao.

>>47702
tbqh based on Mother 3 he seems like a vibes-based anticapitalist who wants to RETVRN to an imagined past where everything was simple, what Marx/Engels called "reactionary socialistm", looking backwards, not forwards

>>47752
A lot of anti-gay people don't tend to care about lesbian stuff tho unless they think the chars are ugly.



File: 1787187256131-0.png (133.15 KB, 501x337, 1291.png)

 

<New Release
<Look inside
>Thinly veiled power fantasy treadmill
>Gameplay's trivial or an outright grindy chore but there's tons of UPGRADES and UNLOCKS
>Everytime you get an upgrade you feel you've gotten better and get a small dopamine hit motivating you to grind for the next upgrade which makes it easier to grind for the next tier
>Upgrades eventually trivialize key game mechanics
>Key content is locked behind unlock chores which don't add anything mechanically but create another impression of "progress" (no you can't just have fun and play the way you want you HAVE to do your chores first!)
>God fucking forbid devs stick to simple milestones and challenges
>Roleplaying in your Roleplaying Game? Wrong. The point's the power treadmill, roleplaying's secondary
>Only genres generally immune to this are engineering/puzzle and simulation games
Anyway post games that DON'T do this
20 posts and 1 image reply omitted.

>>47737
TLOU2 vastly improved on and fixed all that you're complaining about for TLOU1's gameplay btw. TLOU2 is probably the best third person shooter ever made gameplay-wise, but unfortunately the story shit the bed so it will never be as fondly remembered as the first.

>>47738
>TLOU2 is probably the best third person shooter ever made gameplay-wise
I haven't played the second one so I couldn't say, and I'm not going to shell out 50 burgerbucks just to find out. maybe if it ever goes on sale… 10 bucks max.

>>47737
But there are, I mentioned Mirror's Edge which was released almost 20 years ago. But I can think of a few others. But god damn I'm sick of crafting, leveling, grinding, "character progression" systems (number go up). I know a few recent games that avoid doing this, but they're either not very challenging or they're outright walking simulators.
Something I consider "good" game design is where a challenge is rewarded with an even bigger challenge. Or maybe I'm too puzzle-brained/oldschool for what gaming has become nowadays.

File: 1787418199754-8.jpg (1.27 MB, 3500x2085, 1740193018138985.jpg)

>>47741
When I think "modern game" I think something that was made in the last 5 years, tops. As you said, Mirror's Edge is something like 20 years old, thus it's not modern by any stretch of the imagination. At any rate, you say there are games like this in existence, but nothing comes to mind for me, aside from maybe Hollow Knight/Silksong or Blasphemous I and II, because those games require the player to "git gud" enough to defeat bosses and explore the environment by using upgrades and equipment to avoid certain death, but by the very nature of how "Metroidvanias" work, they still feature character progression in various forms, whether it's exp grind or the acquisition of new weapons and abilities. This is why I said you're not really going to find a game that doesn't feature these things, and you sort of have to narrow down your list of objections to in turn accept a larger list of games you might be interested in playing.

Here, five modern games I think you might be interested in, that are popular and at least 5 to 10 years old:
>Hitman World of Assassination
There's 47 flavors of murder, true, but 47's entire arsenal is more or less unnecessary, because 47 can kill his target with his bare hands, and all that variety exists primarily for variety's sake. Plus there are challenges you can do that make things interesting; One of the challenges I remember is that you have to equip your weapon at all times, and if you unequip it, you have like 20 seconds to equip it again or you automatically fail the mission. This is challenging because the guards and other NPCs will notice you carrying it and you could blow your cover or be forced into open combat, which ruins any stealthy approach. Obviously you can circumvent this challenge by wearing an appropriate disguise, but how about you try not to do that?

>The Forest

It's an open world survival game with crafting and collectibles, but for the most part you're as strong as you'll ever be from the outset. You need certain equipment to fight against certain enemies, and the acquisition of that equipment mostly requires exploration in a hostile world full of enemies that can appear at any time and murk you. Therefore, it pays to know when to engage and when to entire avoid combat. The learning curve at the outset, like most games, Post too long. Click here to view the full text.

>>47742
>Hitman WoA
Have looked it up and am interested in trying it out.
>The Forest
Played it and loved both the co-op experience and the inventory system which discourages hoarding and was a good indicator of what you actually needed.
>DOS2
Played that one too and enjoyed both singleplayer and co-op. Even if it still has the same issues I mentioned.



 

I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?


where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.

https://www.youtube.com/watch?v=CKyrzZRo-O0

Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

https://www.youtube.com/watch?v=t3bwKzHEpbA
66 posts and 13 image replies omitted.

>>44044
Been playing the LOD fan mod for pc called Severed Chains. It comes with lots of QOL improvements and makes it imo much more playable than classic.

>After 3 years of work, here's the "Metal Gear Solid Fan Remake" project to download! This remake is not intended to be a recreation of the entire game; rather, it is a tribute that includes a tutorial level, two levels from the original game, and all the boss fights from the original game.

>This project is intended for entertainement purpose only and is not endorsed by, or associated with Konami, or any of their affiliated companies. It is not for sale, distribution or online monetization. All characters and associated names and references are copyright and trademark of theur respective holders.


>This is my own vision, and I want to share this tribute with all Metal Gear Solid fans around the world. I hope you have as much fun playing it as I did creating it.


>This project will not be continued; it will remain a demo and will not become a full game.


LINKS TO THE GAME DOWNLOAD  :

https://mega.nz/folder/soFRzCiB#V5ENX_yC05KKLUd2oL7iKw

https://drive.google.com/file/d/1fUx6RS8CzwUzmaOPbuy3xoLbdcYF9RwU/view?usp=sharing

>>35934
it's worse because most of those games are also financial failures, so the effort is completely wasted. they see the insane RoI margins on fortnite and think they can just do their own fortnite. like technically they can but they also can't just manifest the paypigs from the ether. we can't have the financial flops that are also highly ambitious and niche concepts, unless it's from studios or auteurs that spent like a decade building goodwill and recognition with their audience.

>>47672
>it's worse because most of those games are also financial failures, so the effort is completely wasted.

Like concord

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File: 1787078090651-4.png (33.68 KB, 447x447, crysis.png)

 

so i have a shitty intel integrated graphics office laptop, it can barely run csgo, minecraft and gta 5, but i somehow i managed to beat crysis on it at 120 fps at 1080p
5 posts omitted.

Good luck finding enough ram to make Crysis run in this economy

>>47673
the recommended specs are like 2GB of RAM lol

>>47675
The remastered ask for 12

>>47677
>Playing demasters
ngmi

>>47677
well then dont play that



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