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File: 1625534719663.png (26.54 KB, 201x400, unnamed.png)

 No.10682[Reply]

>why yes I automated, weat, egg, sugar cane, steak, carrot, pumpkin and beetroot production
>why yes I've farmed every ingame mob including the wither
>why yes I've conquered entire biomes
1 post omitted. Click reply to view.

 No.10699

>why yes I play with Legos where there are no real threats and the goals are trivial because I'm too casual for real games

 No.10700

>>10699
>why yes, I am a retard that gets angry at how other people choose to have fun

 No.10702

>>10682
>why yes I have used the productive forces I have painstakingly constructed to build wonders the likes of which you can't even imagine

 No.10704

>>10700
>why yes I enjoy tossing a bag of shit around because it's fun and you can't judge how I have fun

 No.10713

>why yes I play Terraria instead



File: 1625524546653-0.jpg (190.53 KB, 1024x992, GO.jpg)

 No.10675[Reply]

Does anyone on /leftypol/ play Go? I am interested in learning how to play it, but I am not sure where to start. That said, I think I will start by reading "Learn How to Play Go" by Janice Kim (Reddit recommended it.). I attached it here to this thread for anyone interested.

Also, a quote from Deleuze, among other things of course, is what really piqued my interest in Go. I'll reproduce it here:

>“Let us take a limited example and compare the war machine and the state apparatus in the context of the theory of games. Let us take chess and Go, from the standpoint of game pieces, the relations between the pieces and the space involved. Chess is a game of the State, or of the court: the emperor of China played it. Chess pieces are coded; they have an internal nature and intrinsic properties from which their movements, situations, and confrontations derive. They have qualities; a knight remains a knight, a pawn a pawn, a bishop a bishop. Each is like a subject of the statement endowed with relative power, and these relative powers combine in a subject of enunciation, that is, the chess player or the game’s form of interiority. Go pieces, I contrast, are pellets, disks, simple arithmetic units, and have only an anonymous, collective, or third-person function: “It” makes a move. “It” could be a man, a woman, a louse, an elephant. Go pieces are elements of a nonsubjectified machine assemblage with no intrinsic properties, only situational ones. Thus the relations are very different in the two cases.


>Within their milieu of interiority, chess pieces entertain biunivocal relations with one another, and with the adversary’s pieces: their functioning is structural. One the other hand, a Go piece has only a milieu of exteriority, or extrinsic relations with nebulas or constellations, according to which it fulfills functions of insertion or situation, such as bordering, encircling, shattering. All by itself, a Go piece can destroy an entire constellation synchronically; a chess piece cannot (or can do so diachronically only). Chess is indeed a war, but an institutionalized, regulated, coded war with a front, a rear, battles. But what is proper to Go is war without battle lines, with neither confrontation nor retreat, without battles even: pure strategy, whereas chess is a semiology. Finally, the space is not at all the same: in chess, it is a question of arranging a closed space for oneself
Post too long. Click here to view the full text.
3 posts omitted. Click reply to view.

 No.10689

There are good beginner resources here I think in the puzzle section.
https://online-go.com/
I also suggest playing games on that site as that's where a lot of English speakers play.

 No.10707

>>10689
thanks, I made an account there.

There is a local Go club in my city, I may check them out. Seems to be full of Asian boomers, though.international_brigadeInternational Brigade

 No.10760

How is your learning going
Lost your first hundred games yet?

 No.10762

>>10760
I've been reading that GO book I posted and doing some tactics on that website 89 posted. Haven't started a game yet, but I might do so soon.international_brigadeInternational Brigade

 No.10764

>>10683
Unlike a chess board, a simple grid on a flat piece of wood won't do.
Depending on how big of a board you play on, you may need a whole lot of stones, which also adds to the cost.

That said, there isn't much to game, so it may be a good workshop project.



File: 1625496188849.jpg (106.24 KB, 1280x720, Xi-Jinping-1.jpg)

 No.10657[Reply]

Holy shit holy shit did you know comrade Xi Jinping is childhood friends w/ Nie Weiping and plays Go

Holy shit the great helmsman plays Go wow

Also a Go game general

 No.10983

revisionist gaming

 No.11100

That's to too terribly surprising tbh.



File: 1625438415277.jpg (122.79 KB, 640x640, 1625223285977.jpg)

 No.10640[Reply]

Hey, I thought about making this game for a while. Usually I have these random ideas and try to put them together. I'm more of a vision and feelings oriented guy. Problem is I'm lacking an idea to give the player some grand "Aha!" moment. You know what I mean if you've played a good game before.

Anyways, so this game is about capitalism. It's supposed to be a small open world game with PS1 graphics. Your character is a random nobody. Their specific identity is of no importance. The game starts off with leading you on the path that you have to find a job and get money to make something out of yourself. You are soon confronted that the kind of jobs you like are unavailable to you, because they have ludicrous demands for junior positions and the other jobs are undignified menial jobs that will hardly give you enough money for you to make it out of poverty. The idea is to make the player believe that's what they should do and the player is made unaware of the fact that he could play the game very differently at any time. The player looks for job and he replays these boring minigames, that represent his menial job, over and over and over again. The player is free to continue and perhaps at some point they will realize they can go about things differently. In the meantime the world building will inform about the conflicts and problems around him. Politicians making promises on stage, crime on the streets, some people ridiculously rich and others pathetically poor and factions slowly brewing in society of which the player can actually join. The player will be subject to random tragic events, like getting hit by a car and having astronomical bills to pay, getting mugged on the street (by a minority and yes that is an important), yada yada. Those inevitable events are supposed to make the player realize that working to fulfill whatever goals they had will not be possible. Because they will never earn enough money. This is when the second phase of the game starts. The player will now explore alternative ways of going about things and come into contact with various factions which will mimic real life factions we see in contemporary politics. These factions must be depicted with a genuine attempt at portraying them honestly, because if we are too on the nose with "HURR DURR WE STUPID NAZIS AND WE DUMB DUMBS BELIEVE JEWS ARE BEHIND EVERYTHING" or "HURR WE ARE DUMB SJWS DUMB DUMBS WHO THINK QUOTAS CAN SOLVE EVERYTHING" people who actually identify with these grPost too long. Click here to view the full text.


File: 1625432036681.jpg (50.62 KB, 637x358, sectoids.jpg)

 No.10633[Reply]

the long war mod for xcom 2012 doesn't make much sense.
Xcom like all games has a snowball effect, and the rest of the difficulty tweaking is in contradiction with this.
What would make sense is for more wins to lead to a faster increase in difficulty and a shorter game overall, since you're progressing through the challenge at a quicker pace. Then if you fuck up and lose a mission or some soldiers, the penalty is having to play more game, and its not a campaign ending setback like it is now(at least on the higher difficulties).

I don't expect many to know what im talking about. I had this thought in my head from when long war was still played 6 years ago, before xcom2.

 No.10634

The problem is the way it is now, since the design goal was to make the campaign really long at the cost of all else. Winning doesn't feel like much of a reward. This is why people get burned out after only 20% of the whole campaign. You can't make progress and you can't take risks, you have to play the safest way possible and wait for the game to be over.

unrelated, i checked in on beaglerush and he became a huge sjw which is kinda gay but whatever. thats the price of success.

 No.10666

>>10634
>This is why people get burned out after only 20% of the whole campaign. You can't make progress and you can't take risks, you have to play the safest way possible and wait for the game to be over.
So, XCOM

 No.10680

>>10666
nah,it's litterally only like that for XCOM2 where it throws bullshit at your face when you progress or upgrade stats of weaker ennemies so they are still as hard as before or if you play on autistic difficulties that are clearly not tested by sound human beings. (or if you play apocalypse for some reason )



 No.10580[Reply]

15 posts and 5 image replies omitted. Click reply to view.

 No.10668

File: 1625509436325-0.jpg (288.48 KB, 1600x900, 20210704130554_1.jpg)

File: 1625509436325-1.png (102.88 KB, 1142x601, 5445.png)

>"that destroyed biocorp"
and that's bad?
Wasn't Biocorp an "old-world supercorporation"?

Can General meleke be considered a revolutionary?
>" About 17-18 years ago Melek began his rise to power in the north, recruiting local gangs, training and shaping them into a paramilitary force that eventually grew into the army known today as the Protectorate. 15 years ago, he finally made his move and took over Biocorp's capital city Dis, and other key locations soon followed. The High Council was disbanded, the technocrats along with anyone deemed to be a threat to the new government apprehended and executed.".

 No.10670

>>10668
There is original Biocorp, which ended after Hollow Earth incident. There is reformed Biocorp, established after that to maintain peace, that was overthrown by Melek. And now it is Protectorate Biocorp.

I guess it is kinda bad because it lead to shitload of deaths and the result was a fascist regime bent on expansion.

>Can General meleke be considered a revolutionary?

Most likely, no.

 No.10676

>>10617
>direct movement control in isometric game
<good
Trash taste you’re having. The fast paced is mostly coming from the fact that getting zoned out by multiple enemies is so easy with a shit build.
>>10668
>Can General melek be considered a revolutionary?
<Can a military junta that toppled a corporatist regime and replaced it with another oligarchy revolutionary?
If anything they’re even more reactionary.

 No.10679

>>10676
You're still wrong, but ironically it sounds like you're making a case for isometric being a shit perspective.

 No.10688

>>10676
>The fast paced is mostly coming from the fact that getting zoned out by multiple enemies is so easy with a shit build.
No, it comes from combat being resolved very quickly one way or another, while having plenty of tactical options. Except for a couple of encounters (beach invasion) i never felt that i grinded through enemies, repeating same actions over and over



File: 1625010500412.jpg (125.97 KB, 1280x720, maxresdefault.jpg)

 No.10527[Reply]

Anyone else doesn't like the graphical remakes (like DS, Halo, Shadow of the Collosus, Spyro, etc)? Them graphics look good but it's also done by a completely different team. It's like if they took a movie and reshot it exactly the same but with different actors and new effects. Or if someone redrew mona lisa and now it's supposed to be considered the best version. It results in a different feel and fucked up art style. And yet gamers seem to eat this shit up and ask for more. Am I alone on this?
2 posts omitted. Click reply to view.

 No.10531

>>10530
But Hollywood remakes are considered terrible. No one wants to see Black Christmas remade like what, 3 times by now? Nobody's gonna do Citizen Kane with new actors and shit. And good movie remakes are usually entirely different. For example, John Carpenter's The Thing vs The Thing from Another World. Completely different movies with similar ideas. This is more akin to Resident evil remakes, where everything is redone, new gameplay mechanics introduced. I guess I should've mentioned that I don't mind Resident Evil style remakes. My problem is with the games that are the same games with a new skin applied on top. If I was to play Shadow of the Collosus, I'd be like "wow they made that fur work on ps2? Holy shit!" and I was playing Sotc PS4 i'd be like "wow average ps4 graphics, that's okay i guess".

 No.10532

File: 1625021307894-0.png (263.71 KB, 480x360, ClipboardImage.png)

File: 1625021307894-1.png (8.53 MB, 3840x2160, ClipboardImage.png)

>>10531
>But Hollywood remakes are considered terrible.
Not always, that's more of a recent development with how shitty hollywood is now. Off the top of my head, The Fly and Little Shop of Horrors are considered to be at least as good if not better then the originals.

>If I was to play Shadow of the Collosus, I'd be like "wow they made that fur work on ps2? Holy shit!" and I was playing Sotc PS4 i'd be like "wow average ps4 graphics, that's okay i guess".

I can see where you're coming from, especially when they do a graphical 'reimagining' of a game that's only 1 or 2 generations old- something like SotC already looked fantastic, it doesn't really need or benefit from any improvements and it only detracts from the original technological achievement the game represented. But the game in your examples that stood out to me was Spyro- that one was so massively transformed by the updated art style that it basically feels like an entirely new game, and I don't mind seeing other things from the PS1/N64 era or before given this sort of intensive face lift. You're still losing the perspective on technology, since the original was a technical beast for the time but the new one is only on par with every other AAA game, but the radically re-imagined art style justifies its existence to me.

 No.10533

File: 1625022033020.jpg (1.56 MB, 1766x2403, 18256opn2o831.jpg)

>>10532
I've never actually played Spyro but I brought it up because I've heard people complain about art style changes like this https://old.reddit.com/r/Spyro/comments/c9shl4/i_know_im_going_to_sound_nitpicking_and_unpopular/

Personally, If I was to get into the Spyro games today I'd definitely go for the original ps1 games first and probably not even touch remakes (like I did with yakuza but then it died sadly).

And the movies you brought up are similar to my examples with The Thing, as in, completely remade movies. Imagine if The Fly was a shot for shot remake with every single line of dialog remaining the same, every camera angle the same and the new actors trying as hard as they can to mimic the way old actors talked. That's how I perceive remakes of Demon's Souls, Halo, Sotc etc

 No.10535

>>10530
>The original still exists
I also wanted to make a point about this. The original doesn't always really exist. Like with Demon's souls. They remade it for the ps5 but only with new graphics. What if I want to play the original, I now have to go and get a console from 2006 and a copy of 12 year old game. And the digital store on ps3 won't always be available (they even shut it down earlier this year but restored it but it still means it could be gone at any time). And the servers for the game going to get shutdown at some point. Sure there's emulation but the answer to play the original version shouldn't be "like bro just acquire the copy somehow probably illegally and then an illegal copy of bios or dump it yourself". If they're doing these remake at least it would be great to have an original version as well (preferably patched to unlock fps and stuff too).

 No.10569

>>10527
the definition of soul/soulless



 No.10523[Reply]

The Sega System


Description
DescriptionShinobi is a series of hack-and-slash action video games created by Sega. The ninja Joe Musashi is the protagonist of the original series of games. The first Shinobi game was released in 1987 for arcades and has since featured in a dozen other Shinobi titles

 No.10524

excellent game
SEGA was so good back then

 No.10528

the only games I had as a kid were phantasy star 4 (never heard of the other games) and battle toads with X-Men characteristics.

still hold up uh yup



File: 1624994260600.png (316.46 KB, 785x731, ClipboardImage.png)

 No.10517[Reply]

Why can't it be like Minecraft or GTA or Sims? I just wanted some sex mods

 No.10588

just watch porn lol

 No.10592

It just works, anon

 No.10603

Aren't there already Skyrim mods for that?

 No.10653

its not complicated, its annoying and a bit unstable so you have to plan your playthrough and make a modlist you'll stick to till the end. its generally a bad idea to remove a mod mid-playthrough.
as for minecraft yeah its kind of easier but it has the insufferable "mod is only compatable with one version" shit, which is why mod authors just can't keep up with the endless stream of new bullshit updates and a lot of good mods get abandoned.



File: 1624947406770.png (428.02 KB, 600x600, cheater's lament.png)

 No.10492[Reply]

>The Market is unavailable for the following reason(s):
You must have a valid Steam purchase that is between 7 days and a year old with no recent chargebacks or payment disputes.

>To remove this restriction you must make a purchase in the steam store
5 posts and 1 image reply omitted. Click reply to view.

 No.10511

>>10504
Trade your cards little by little until you have enough money

 No.10512

>>10511
If you mean sell them, I can't since the market ban exists or that would be my goto

If you mean trade them, I don't understand
Where do I trade them to and with whom

 No.10513

>>10512
>I can't since the market ban exists
Oh that's right I'm a dumbass
>Where do I trade them to and with whom
There's a trade forum, right? I've never done it because I don't wanna learn the complexities of it just to get digital cards

 No.11132

>>10498
>TF2
unironically based and cringe at the same time.

 No.11139

>buying games
But why though? I only have steam for TF 2.



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