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What is 6 - 3?

Not reporting is bourgeois

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Will there still be a class system in RPG videogames after the revolution destroys capitalism?
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Are classless, skill-based systems a la Basic Roleplaying(Runequest, Call of Cthulhu, and derivitives like Mythras) the only way forward? Most video game RPG's use what they do solely because it's what D&D did first, but it's not like they're inherent to the genre.
>>40796
>>42074
Also these are right, they're rarely like actual classes and more different roles in an army

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>>40799
>Biology is a burguoise science.

>>39445
Yes but they will have have a single article of red clothing

>>42116
Classless systems definitely give you more freedom to make the characters how you want, but that's not necessarily what people want in a game. Class systems give you more structure which can speed up character creation and make it easier to remember what your character can do well. This is particularly relevant for games where you are likely to run multiple characters, like if you play with high lethality or something.

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>>42116
I think classless is the better option for tabletop rpgs and single player videogames but class systems do add a lot to multiplayer coop. It also depends on how the class system is done. I like how FFV and FFT do them.



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Was he really in the chess club? Or was it just another one of the sweet little lies?

The body was too short or empty.The body was too short or empty.

Sounds like classic 00's stolen "nerd" valor



 

Very late to the party, I know, but I just finished the game over the course of last two days. Never played any David Cage game, saw streamers playing most of them though. They seemed hilariously bad, like The Room of video games.

The premise of the game is basically "what if racism was real?". The entire game is extremely clique, with social commentary so heavy-handed it borders on parody, and crige inducing sense of self-importance.

Gameplay wise, its a glorified visual novel, but filled with quick time events for even the most mundane of task, such as sitting on a chair. You have dialogue choices that are described to you in a single vague word (Sincere, Regretful, Determined, etc.), so good luck guessing what you character is going to actually say.

The impressive thing about the game is sheer amount of potential story branches. Like I cant even find list of all the final endings, because they are combinations of various intertwined outcomes for each of the main characters, resulting together in dozens of distinct endings you can get.
Speaking of which, there are three main characters, two of them actually relevant to overarching plot of the game. One is putting together a revolution to liberate androids, while an autistic detective investigates why androids are going haywire. The third one might not actually be of any importance, but she does have one of the tensest segments I ever experienced in a video game, when you end up as a prisoner in a death camp, waiting in a line for a robot gas chamber. Certainly memorable, but personally I feel way to heavy for (unintentionally) rather silly game.

Anyway, on my playthough I went for violent revolution, wasting every human I could for shit and giggles. If I was playing seriously, as in doing what I personally think is moraly right and effective as if IRL, I would pick peaceful protest actually. In this world andoids are fully integrated into society, everybody own one, and they all act and look like people. Children are raised by androids, androids serve as companions to humans, it just seems unrealistic for there to be a widespread public opposition to android liberation. They are too human-like, humans would recognize them as people even if they actually were glorified toasters. I kept thinking how much more interesting the setting would be if the android did actually look and behave like machines. Sentient ones, acquiring their own will and desiring freedom, buPost too long. Click here to view the full text.
36 posts and 4 image replies omitted.

>>36651
> would pick peaceful protest actually
AAAAAHAHAHAHAHAHAAAAAAAA! ABSOLUTE LIBERAL!

>>36682
>So devoid of any subtlety that is gets silly when people in-universe dont see it as such.
We get it, you are super intelligent man, the game is as literal as it is because it's a fucking VIDEO GAME dealing with the subject of slavery. Could it have been done better and more respectfully and with more depth and interpretive elements? Absolutely. Should it have been, though? No, it presented it's themes and ideas as perfectly as it could considering the time it released. NOW you can have your slavery themes that aren't written for the bottom of the barrel autism score holder, I'm sure the indie market is oversaturated as fuck with. Also video games suck for stories and always will. They're the worst part of games as a whole, they should get rid of stories altogether.

>>36651
>peaceful protest during a literal genocide

LMFAO FUCK OFF LIBSHIT

> If I was playing seriously, as in doing what I personally think is moraly right and effective as if IRL, I would pick peaceful protest actually.

Connor is the best character.



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i've been playing GTAV with the raytracing update

I'm gonna post the screenshots i took with RT on and off and I CHALLENGE you to guess which ones have raytracing on!!!!!!!!!!!!!!!!!!!!!!!!!
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Graphics are for the bourgeois.

>>41953
I'm glad you asked!!!

In short: ray tracing is kind of a brute-force way of simulating light by sending millions (on average) of light rays in the scene for every frame. It's still not ideal, because it's not a unified system for all kinds of light interactions. Path tracing on the other hand is very scientifically accurate, and virtually indistinguishable from how light works in real life to the human eye – it's a unified system and it's obscenely brute forcey because it checks for a lot more information for each ray. It's literally the most advanced light simulation technique there is for simulating visible lighting phenomena (as opposed to quantum lighting phenomena and other shit you can't even see).

And it's not a buzzword okay >:C
It's tremendously impressive that it's even possible in real time, because ray tracing and path tracing were exclusively used in movies, taking hours for render farms to render each ray traced or path traced frame.

Without ray tracing, games have been using cheap tricks to poorly approximate how lighting looks like in real life, but they all break easily (even if you use "baked" lighting, which is labor intensive and has many issues, although it can produce great results). And many common lighting phenomena are fundamentally impossible to showcase without ray tracing or path tracing (caustics, light dispersion, recursive reflections and so forth).

>>41953
>Without ray tracing, games have been using cheap tricks to poorly approximate how lighting looks like in real life, but they all break easily.
I wouldn't use the word "cheap tricks", over the years, people have worked out really efficient and ingenious ways to "cheat" how light works in real time rendering. Real time RT is just the technology finally getting to the point where we can get viable performance in real time. Even then, still with a lot of caveats like upscaling, framegen, limiting the amount of light bounces, and so on.

>(even if you use "baked" lighting, which is labor intensive and has many issues, although it can produce great results).

I don't think the issue with baked lighting is just the fact that it's labour intensive, it definitely is, but there's also the fact that saving those baked light maps takes a lot of space, especially in games with dynamic time of day, weather systems, dynamic/destructable enviroments, or open worlds, or worse yet, all of them combined.
Cutting down on the work to manually light every scene is nice, yeah, but also the fact that running all those calculations locally instead of having a ton of lightmaps as part of the game's install would save a lot of space for the end user in addition to making it easier for the devs.

Don't think the compute is there yet though, at least not until mid-end consumer/console tier GPUs can run say, fully path traced cyberpunk at a stable 30 w/o upscaling and framegen, at least at 1440p. shit like framegen shouldn't be the way forward. And with the way things are going, I don't see it happening anytime soon.

>>40858
Reflections give it away, while it was massivly oversold by marketers the reality is reflections and shadows are way better with RT.

>>41993 thx for replying to my post ❤❤❤❤❤❤❤❤❤
1. sure then, elegant tricks that break easily
2. yeah, like I said, baked lighting has many issues
3. i agree that current hardware isn't powerful enough for real time path tracing. too few samples are being used in order to allow for playable framerates, so they use extremely aggressive denoising that looks kinda awful. maybe in like 10 years, i don't know
4. i also agree that framegen sucks ass and is an abomination, and framegen fans should be sent to reeducation camps or be euthanized



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Hello /games/ is there anybody on here that plays World of Warcraft? I'm looking to make new friends to push M+ with. It'd be fun to play with some other lefties.

>>41990
SMASHING



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I decided to create this general for TCOAAL since 4chan is currently out of service so discuss about TCOAAL or any of Nemlei's other games.

Store Link: https://store.steampowered.com/app/2378900/The_Coffin_of_Andy_and_Leyley/
44 posts and 11 image replies omitted.

>>42052
hipsters have always been on the right side of history

>>42029
shut the fuck up pale skin cracker mayo pinkskin

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>>42027
>Auth left sadism
Literally me!

>>42025
It's a refined man's fetish.

>>42053
Except all the times they aren't.



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Anyone here likes/knows the utawarerumono franchise? i've rarely seen it in any western discussion and its is one of if not my favorite jp franchise
also while we are at it do y'all have any vn/adventure game recommendations? Drakengard has been enjoyable so far but i would like something more than dragon game to play



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One thing I despise about the elder scrolls, world of Warcraft, every war hammer series, baldurs gate, and a lot of other worlds is the idea that they’re simply too massive. There’s a monism to starship troopers’ world building that allows the setting to have reasonable constraints in its world while still having enough change that the story actually feels like it’s progressing. It’s easy to get into starship troopers and even easier to describe its story even if you’re not familiar with the setting just for the fact that the setting is small but is constantly changing in response to technology and new threats—like in real life. Starship troopers is one of the few franchises that I can talk to people about without splurging on about like a loser.

Btw, extermination has been continuously receiving new bug fixes, enemies, and weapons since launch. Apparently the game runs smoothly now.



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Far Cry 5 is the best game in the Far Cry franchise.

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>>41035
It's the tightest mechanically, is the most accessible for a series newcomer, and has the best expansions, a la Hours of Darkness. Arcade is very good too. Main character doesn't talk. To each their own, sure, but he's objectively right.

>>41059
I'm still mad they didn't do a second campaign where you join him and fuck shit up.

>>40920
Once you get a helicopter with machine guns, or machine guns in general, the game becomes the easiest far cry to date.
There was not a single interesting character in it, but is set in America so maybe its supposed to be that way.
FC3 and FC4 are the last good modern far crime games, everything else tried to revive the vass archetype and failed miserably to the point of having him come back in FC6, another garbage FC.

FC4 had the best gameplay and map

>>41988
I only remember Clutch Nixon and he isn't even in the game, just mentioned



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no one else.

Spooky Castle. You go around throwing hammers at things. I looked for this game for years just off of distant vague memories, now that I found it I boot it up every other month or so.

P A N T S
1 post omitted.

breakdown

a Ben 10 beat em up, Idk what is was called or where I found it.

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Team Buddies on the PS1.
Never even met anyone who heard of it.

>>40745
Never seen anyone mention Heart of Darkness but it's my favorite platformer of all time. I installed some cracked version I dled a couple years ago but it was broken for some reason on one level. Needed to do a downward diagonal fireblast and it wouldn't let me. Yupp, just looked it up and it's not on steam even though it was released on PC as well as PS1.

>>40745
The guy who made that game actually released it and all his other games as open source software
https://spacemaniac.itch.io/hamsandwich



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