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 No.27152[Reply]

This was an experience for me after playing 2. this entry by far the weirdest one being its considerably easier even on harder difficulties most notably guerilla mode due to how easily exploitable the game is, similar to what Bethesda and obsidian did with fallouts difficulty curve. In far cry 2 on infamous difficulty you kind of have to know how to get around without a map to guide you since enemies do just spawn in cars or isolated on roadways and not paying attention to where your going could easily get you killed immediately, this can’t be said for 6 beyond enemy spawn placements and even then
<I’m guessing due to the engine switch this was actually a preformance issue due to script lag on top of new graphics
The ai of far cry 6 was drastically nerfed thanks impart to the whole detection meter thing 3 introduced on top of enemies in general not having the same level of mobility, sense of self preservation and resourcefulness they have in 2. Another major thing is resource management in 2, I actually didn’t have a problem with being constantly low on ammo on infamous as I already got somewhat decent at the game after beating it on hardcore which made running out of ammo for poor sim frequent but not impossible to get over with good positioning. This just doesn’t matter at all in guerrilla mode because Ubisoft gave the player way too many guns and gadgets they can carry at any given time to the point where I felt like I was playing doom at times due to how little thought I could give towards stealth in favour of just rushing through outposts. What a difference in time and game design

 No.27192

sure, but lookit them grayphics



 No.26995[Reply]

I’m kind of amazed knowing this was released this year. This feels like a 2000s game idk, maybe I was expecting too much of what gaming would look like in the future than accept that living in a vr fantasy or playing some super well animated and detailed physics based masterpiece of a pc game would be common in the 2020s

 No.26996

>>26995
i prefer that they give me a million Pizza Towers and Ultrakill's than anymore of these Triple A garbage that is all Ray-tracing and Realistic graphics and nothing else.

 No.27182

Good unlike transhumanist ultrakill game

 No.27184

>>27182
>muh troons
Begone.

 No.27185

>>27184
I think he meant transhumanist as in transhumanism because ultrakill is about AI revolution taking over and destroying all humans



 No.27116[Reply]

Wow needs an activate button. Games since the mid 2000s have been implementing a designated hotkey to interact with NPCs, objects, and items and it’s a shame wow doesn’t despite all the accessibility features it’s given to its users paired with the addon support. Same goes for osrs. Also I find it weird how they still don’t have an option to keep the mouse locked with the camera to move around like again nearly every other game has since the mid 2010s

 No.27146

Man I wish the Crysis series hadn't shit the bed so hard

 No.27147

>>27146
I wish crytec would release a game at least hunt is good and crysis 4 is in development



 No.27122[Reply]

It is crazy how CoD and these other games are basically help train and reframe the US military's image


Are there people who play CoD games that are still anti-us military?

 No.27123

>>27122
Who tf plays cod and genuinely believes anything that’s represented in the us army by it is accurate?

 No.27124

>>27123
People under 18 and some adults

 No.27129

general milley will lead us down the burmese path to socialism



 No.27125[Reply]

The Chinese assault rifle from fallout 3 is literally just a rusty version of the ak74 wtf how is it Chinese????

 No.27126


 No.27127

>>27126
Wait but the model for that variant is different from the one in the game most noticeably the stock

 No.27128

>>27127
yes but there have been plenty of chinese ak knockoffs. it's also 100+ years after when the ak was invented so it's reasonable for it to diverge a bit. basically it seems the devs just wanted to put in AK in the game as it's an iconic cold war weapon, but the ussr in this timeline is a second string player to China which is the main power in conflict with the usa so they called it a chinese rifle



File: 1680244804523.mp4 (29.74 MB, 1920x1080, Smooth movement.mp4)

 No.27061[Reply]

while modifying skyrims movement behaviour files I discovered something really awful about bethesda titles I thought was only an issue from morrowind to new Vegas. Bethesda doesn’t attach grounded momentum to movement, whenever you walk or sprint in a bethesda made game you will always without a shadow of a doubt always immediately move at full speed on frame one. This is also why the games feel noticeably janky and dated despite having their graphics and animations updated each release and why npc and third person movement tend to feel like you’re controlling a character with absolutely zero weight. Turns out it’s not just Bethesda a lot of game developers for first person titles will pull this same kind of trick aswell here’s some recent examples of this

Dying light 2
Cyberpunk 2077
Modern warfare 2
Ultra kill
Not just that even third person games especially the pvp ones don’t hide this or even try to
Fortnite
The division 2 pvp
Destiny
Literally every 3d MMO
Nearly every assassins creed title has this same issue of weightlessness

This doesn’t sound bad but play any souls game, naughty dog, Bandai rpg, rockstar title or any game with half decent physics and it becomes way more obvious how much better movement in those types of games handle, it’s also why those games feel so much more advanced
14 posts and 1 image reply omitted. Click reply to view.

 No.27112

>>27061
>you will always without a shadow of a doubt always immediately move at full speed on frame one
…this is supposed to be bad? why do you want fucking realism at the cost of making the gameplay worse

 No.27114

>>27112
You're posting in a thread filled with people who conflate battle royale with FPS.

 No.27117

>>27112
Making gameplay worse? This shouldn’t be in single player games period regardless of perspective because it makes it harder to control the movements of the avatar when it’s not adhering to the laws of physics but your inputs are. Also within pvp games it makes countering strafing and people that abuse that element of jank physics far harder for new players and turns high level play into a running simulation than anything that looks like grounded, and calculated gunplay.

 No.27118

>>27117
Thanks for the laughs!

 No.28806




 No.28850[Reply]

Post TES IV Oblivion memes
43 posts and 20 image replies omitted. Click reply to view.

 No.28894

>>28891
i one shotted the heart of lorkhan by fortifying attack a ludicrous amount. there's only two ingredients in the game that fortify attack and one of them is from an expansion.

 No.28895

>>28894
the game breaks if you do that though. you won't be able to end the game, so i regreted doing it lol

 No.28896

>>28894
>>28895
lol nice
I guess I'll continue with the main quest then, which seems tedious at this point

 No.28897


 No.28898

no



File: 1674844210241-0.jpg (822.25 KB, 1920x1080, Minetest-5.3.0-animals.jpg)

 No.25620[Reply]

Since joining to my Minecraft server has proven to be quite a headache for a lot of players, I want to propose the board admins to host a server for its free, open-source alternative: Minetest (minetest.net).

The prime upsides of this would be:
- Much less resource consumption on both client and server end due to Minetest using an engine written C++ rather than Java.
- Extremely deep and wide maps compared to Minecraft, with the estimated maximum size being 60000 chunks on every axis. Minetest's terrain generator also creates caves and mountains much larger than any seen in MC even after the Caves & Cliffs update.
- Ease of moddability due to the game's modular nature and a built-in modding API based using the Lua language, as well as automatic mod fetching from the server eliminating the need for players to download mods beforehand. Also, the game does not need to be quit from when editing mod files, just for the world to be reentered.
- No need for third-party plugins for stuff like sethome and logins as this functionality is already built into the base game.

Thoughts?
https://strawpoll.com/polls/NMnQ5BBXBn6
13 posts and 4 image replies omitted. Click reply to view.

 No.25868

>>25865
And I'm too paranoid to put my name on it. 🙈

 No.26133

File: 1676196746011.jpg (216.65 KB, 1024x576, MTEtherealNG.jpg)

Bump. What does anyone think about biome mods like Ethereal?
https://content.minetest.net/packages/TenPlus1/ethereal/
Aside from more grass types and trees it adds stuff like flight potions, crystal material with respective tools and staves. Also I find the Mesecon mod much more versatile than Minecraft's redstone, whats with being able to place the wires vertically and extensibility through Lua mods including even things like Lua controllers.

 No.27090

This went nowhere

 No.27091

>>27090
The hosting problem still holds sadly. Unless either the board host finally agrees to host it or somebody volunteers to I doubt it will anytime soon. At the very least the poll results tell that it would be quite popular if it actually goes online.

 No.27111

File: 1680442371628.jpg (90.45 KB, 600x499, 8947712.jpg)

>>27091
Update: I think we have progress. A user has expressed interest in renting a server to host MT alongside other games. Potential games we have considered are Space Station 13, Terraria and TES3MP. Feel free to suggest other games that you would also like to see hosted.



 No.27053[Reply]

Pfffftahahahahahaha on par with the definitive edition of gta
1 post omitted. Click reply to view.

 No.27055

>>27053
it's flat out ridiculous that they are charging £49.99 for this anyway for a game that came out like 8 years ago

 No.27056

>>27054
At least modders can fix this

 No.27073

>>27054
seems kind of counterproductive when they want the last of sus to be some sort of multimedia franchise

 No.27074


 No.27082




 No.27021[Reply]

Ok last screenshot
10 posts and 2 image replies omitted. Click reply to view.

 No.27044

>>27043
Yeah I know that, I was just saying.

 No.27045

>>27023
Lee killed a dude for sleeping with his wife

 No.27048

>>27045
Yeah that's pretty understandable and happens IRL. If I include her the fan wiki puts his kill count at 24 total including zombies. Joel had been surviving in the apocalypse for 20 years by the time the main story begins and he kills in the hundreds just during the course of the game. Lee's part of the games takes place over a few months. Based on the wiki Lee dies at 105 days into the apocalypse, which is right before Rick's group find Woodbury and the Governor in the comics and during the time skip between seasons 2 and 3 of the show for reference. Also technically speaking Lee jobs to a random zombie, so that's a pretty major anti-feat if we're doing a who would win here.

Lee's obviously a more interesting character though, and his game is much less schlocky and actually broke ground.

 No.27057

>>27034
>>27048
I don't care if he is a good character, I'm not touching anything Walking Dead.

 No.27058

>>27057
Why not? The (Telltale) games are really good. The show was forgettable but that has nothing to do with anything. The comic was okay, Y the Last Man is better though.



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