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What does everyone think of EVE Online?
Do you think its playercount's downward trend can be reverse or is the game simply too dated in its mechanics? Will there be a game that fills its niche as big spaceman MMO?
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x3 is a lot better :)


dead game, the only hope is to reboot it on a fresh server with all the P2W removed and multiboxing banned, which will never happen, ergo dead game


Pretty sure multiboxing is already banned, in theory


no, they do and have always encouraged multiboxing because it pumps their numbers; why wouldn't they? (apart from it making the game shit, of course)

the only disallowed multiboxing is using free accounts, but if you're paying for 10 subscriptions you're encouraged to fly all 10 in a fleet at once


I see.

I don't think it matters anyways, any game where you can play 10 instances of it at once is for sure garbage

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I don't see many people talking about this series although it's beyond based. They're not explicitly leftist necessarily (aside maybe from Peace Walker) but tackle some pretty based themes all around, especially Sons of Liberty imo
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>Father and son
>Metal gear saga
>Calling to the night
>Snake eater
>Heaven's divide
>Peace walker main theme
>The best is yet to come
>Sins of the father
>Quiet's theme
What's up with this franchise and having such good fucking music?


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>that pic
>the feels
Where did it all go wrong bros?


the proliferation of smartphone technology


MGS threads were always kind of shit. Not to mention the only good part of them were hahas over MGS 3.

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Anyone into vehicle building games such as KSP, Space Engineers, SimplePlanes, Sprocket (picrel), etc?

Share your thoughts, building tips and post your designs!
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If you love KSP, then you might like SimpleRockets 2. It's still in Early Access, but the building system gives you much more freedom imo.
(picrel is a MiG-21 inspired plane I made)


I thought of playing Stormworks but the reviews said they cut back a lot on the actual campaign/missions content so I didn't.

Overall these kind of games look kind of cool but I'm pretty much put off by the complexity needed. KSP is the last one I played in any great depth.


KSP really create the blueprint for accesible space games and even physics games in general. Have in mind that when the first alphas came out, the only other spaceflight sim was Orbiter, a complex sim for enthusiasts.


there's a mod for forts rts called flying forts which lets you build airships with guns etc, bretty fun


Never played Forts, should take a look at it.
Reminds me of Airships: Conquer the Skies, which is basically that in a steampunk setting.

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Thread dedicated to the discussion our favorite controller breaking simulators.
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I hope Platinum Games makes NieR 3 too



What even allowed roblox to be as successful as it? Giving tools to the players to fuck around with?


child labor


Both answers


Level caps especially in RPGs are introduced(ideally) for balance since some rpgs especially MMOs have pvp components and obviously having someone have a level in the hundreds is obviously gonna document a difference in overall power compared to someone whose level is in the dozens hence why level caps are enforced(excluding wow)
BDO has a very very strange way of implementing a level cap system, rather than doing what blizzard used to do with just establishing a cap at level 60 and preventing any XP from being gained beyond that level instead BDO just scales up exponentially the amount of exp required to level drastically increasing the grind of the game in late stage. I don’t know if this does anything to reduce the imbalance
Do any of you have any ideas on this system compared to the classical method?

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i'm thinking about buying a new videogame console. i want one that is very aerodynamic. i'm not very interested in using it to play videogames, i just want to toss it around like a frisbee. my old console broke for some reason when i tried to use it for this purpose
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Yeah, cannot go wrong with the 3310. Very aerodynamic and extremely tough, as well as light enough for a chihuahua to toss around.


You arent going to.need the drives to play anything. The game is "how far can you throw the gamecube". the problem is, how many throws can a gamecube take? Id feel like they could take about ten if thrown into sand


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actually, it would be nice to have a console that when you got exhausted from throwing it, you could sit down in the field, attach it to a tv and relax a lil


These are terrifying.


based, i love the chinese emulator things that cost 50 bucks and offer you emus up to the gba. they're great for playing old rpgs

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Multiplayer games can be really fun and great as long as there are people playing them. Most people play games like Fortnite, CS:GO, Battlefield or Call of Duty Call of Glowie, but I think there are some underrated gems that could be great if more people were playing them, whether it's an old game that isn't supported by the developpers anymore or a more recent but niche game.

I believe this is a problem multiplayer-only games have. If the game isn't popular enough, it will quickly fade into obscurity regardless of how good it actually is. Furthermore, under capitalism, whoever can spend loads of money on advertising can easily get a larger playerbase. I also don't know if socialism could give more exposure to obscure games.

So how would you remedy to this issue? Any examples of games of that kind coming to your mind?
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planetside 2. horrible community. big fights. fun gameplay(if youve got an extremely good(top of the line) rig and assuming youve got good connection). 4chan esque community and always insufferable. fash everywhere. but a good time if you play by yourself and just mess around. altho it would be fun w some other people. relatively dead game b/c it wasnt as big as launch but youll always find 100+ fights during burger hours. if youve got low end rig just give up since it'll be a miserable experience


i mean by 100+ as in not the number of fights but the number of people in a territory. planetside 2 is the only existing mmofps where hundreds of people are in one area fighting. massive cluster fuck.


There used to be a game called Contract Wars on kongregate, which was made by the same team that went on to make Escape from Tarkov. Super janky due to being a web hosted FPS but I had a lot of fun on that game as a kid


oh! reminds me of yahoo games, there was a shooter on it that i am sure my pc wouldn't run, but i guess it was cloud-gaming back then? is this real


Since the game was hosted on a remote server, I guess that would constitute as cloud gaming.
Now, Kongregate was a Flash game website, but I don't know about Yahoo Games. I guess it's real.


Why is this occurring? I know both objects are faced towards the light source but the green box is within the shadow of the yellow sphere therefore shouldn’t that box become either darker or blacked out? What’s happening
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More specifically it’s webcomponent WebGl since I’m fucking lazy and want results fast


Maybe it's because the cube is on a higher layer than the circle. Like, if you had a shadow on a TV screen in game, the screen would still be 100% visible.


Or the cube is set to generate its own light


No there’s only one point light source in this entire scene
This >>21305

might be it though I’ll have to test


Australian Aboriginal flag


The only true pc gamer setup
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Why? It looks to me like some electrical engineering laboratory.


This is


That lain in the bottom corner scared me shitless


Scooby snacks induced paranoia


God damb it now I can’t unsee shaggy in this image


No this isn’t a thread to shill far cry 2 hear me out
Generally speaking I’ve come to realize that the best type of games wether linear or open world tend to play a lot more interestingly when they apply real world aspects of life and apply them as mechanics to games

This includes
Inventory reducing the players speed
Abolishment of map markers, fast travel and quest finders
Ammunition having weight with minimal carry weight on top of that. The point of these features isn’t to make the game your playing harder but to make you use all the games resources in interesting ways than rely completely on one build to carry you throughout a game and far cry to me has a lot of customization and features like animal/human companions, loads of guns and gadgets, stealth, mounts, vehicles etc that offer so many unique styles of play that the level of arcadiness of the standard features in far cry’s core game design and many shooters I’ve played like it erodes the point of using pretty much all of these tools available to you making these games really boring to me once you learn the map layout a few hours in
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this gay fag ain't played mgs3


Well I always thought that a more realistic FPS would be good. Something where you get survive getting shot maybe like once but you're also not facing ridiculous hordes of enemies either and are more like a normal soldier. But then I guess normal soldiers mostly just wait around for stuff to happen so I dunno. But it would be cool for there to be a game where like, a drug deal gone wrong leading to a shootout with like 3 guys is a major threat or something. Don't exactly know how you would make that work though.


Well, there's always the ArmA series for military scenarios and the SWAT series for… well, SWAT ones.
>a drug deal gone wrong leading to a shootout with like 3 guys is a major threat or something
That sounds like a pretty cool concept. Undercover Cop Simulator or something.


Even those games stray into the cartoonish though, like how in Arma campaign you're often given ridiculous objectives like 'blow up this armoured convoy on your own', and in SWAT you'll be going into a building with like 25 armed guys in it.


It’s not about being completely accurate to what would realistically happen
It’s about adding components of reality into a form of entertainment to diversify how players approach the game

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