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File: 1658759182767.png (7.82 MB, 1920x2773, ClipboardImage.png)

 No.20566[Reply]

What does everyone think of EVE Online?
Do you think its playercount's downward trend can be reverse or is the game simply too dated in its mechanics? Will there be a game that fills its niche as big spaceman MMO?
7 posts omitted. Click reply to view.

 No.20638

File: 1658946860061.png (126.82 KB, 460x215, ClipboardImage.png)


x3 is a lot better :)

 No.21367

dead game, the only hope is to reboot it on a fresh server with all the P2W removed and multiboxing banned, which will never happen, ergo dead game

 No.21369

>>21367
Pretty sure multiboxing is already banned, in theory

 No.21384

>>21369
no, they do and have always encouraged multiboxing because it pumps their numbers; why wouldn't they? (apart from it making the game shit, of course)

the only disallowed multiboxing is using free accounts, but if you're paying for 10 subscriptions you're encouraged to fly all 10 in a fleet at once

 No.21391

>>21384
I see.

I don't think it matters anyways, any game where you can play 10 instances of it at once is for sure garbage



File: 1659093653717.png (216.93 KB, 350x435, PW_MSF_Shinkawa.png)

 No.20660[Reply]

I don't see many people talking about this series although it's beyond based. They're not explicitly leftist necessarily (aside maybe from Peace Walker) but tackle some pretty based themes all around, especially Sons of Liberty imo
40 posts and 4 image replies omitted. Click reply to view.

 No.21049

>>20816
LIKE THE PROPHETS ONCE SAID

AND THE ASHES ARE ALL COLD NOW

NO MORE BULLETS

AND THE EMBERS ARE DEAD

 No.21375

>Father and son
>Metal gear saga
>Calling to the night
>Snake eater
>Heaven's divide
>Peace walker main theme
>Encounter
>The best is yet to come
>Sins of the father
>Quiet's theme
What's up with this franchise and having such good fucking music?

 No.21378

File: 1660830320994.jpg (69.34 KB, 1200x675, E3ybkjrXMAIvf1p.jpg)

>>20836
>that pic
>the feels
Where did it all go wrong bros?

 No.21381

>>21378
the proliferation of smartphone technology

 No.21383

>>20836
>>21378
MGS threads were always kind of shit. Not to mention the only good part of them were hahas over MGS 3.



File: 1659799424544.png (1.22 MB, 1024x1024, SprocketLogo.png)

 No.20883[Reply]

Anyone into vehicle building games such as KSP, Space Engineers, SimplePlanes, Sprocket (picrel), etc?

Share your thoughts, building tips and post your designs!
3 posts and 1 image reply omitted. Click reply to view.

 No.20889

File: 1659803633242.jpg (313.61 KB, 1920x1080, Screenshot.jpg)

>>20884
If you love KSP, then you might like SimpleRockets 2. It's still in Early Access, but the building system gives you much more freedom imo.
(picrel is a MiG-21 inspired plane I made)

 No.20893

>>20886
I thought of playing Stormworks but the reviews said they cut back a lot on the actual campaign/missions content so I didn't.

Overall these kind of games look kind of cool but I'm pretty much put off by the complexity needed. KSP is the last one I played in any great depth.

 No.20944

>>20893
KSP really create the blueprint for accesible space games and even physics games in general. Have in mind that when the first alphas came out, the only other spaceflight sim was Orbiter, a complex sim for enthusiasts.

 No.21368

>>20883
there's a mod for forts rts called flying forts which lets you build airships with guns etc, bretty fun

 No.21370

>>21368
Never played Forts, should take a look at it.
>airships
Reminds me of Airships: Conquer the Skies, which is basically that in a steampunk setting.



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 No.21328[Reply]

Thread dedicated to the discussion our favorite controller breaking simulators.
3 posts and 4 image replies omitted. Click reply to view.

 No.21336

File: 1660635637703.jpg (4.23 MB, 3508x4960, 4vzezi5twvv61.jpg)

>>21328
I hope Platinum Games makes NieR 3 too

 No.21339


 No.21352

>>21339
What even allowed roblox to be as successful as it? Giving tools to the players to fuck around with?

 No.21355

>>21352
child labor

 No.21356

>>21352
>>21355
Both answers
Both



 No.21349[Reply]

Level caps especially in RPGs are introduced(ideally) for balance since some rpgs especially MMOs have pvp components and obviously having someone have a level in the hundreds is obviously gonna document a difference in overall power compared to someone whose level is in the dozens hence why level caps are enforced(excluding wow)
BDO has a very very strange way of implementing a level cap system, rather than doing what blizzard used to do with just establishing a cap at level 60 and preventing any XP from being gained beyond that level instead BDO just scales up exponentially the amount of exp required to level drastically increasing the grind of the game in late stage. I don’t know if this does anything to reduce the imbalance
Do any of you have any ideas on this system compared to the classical method?


File: 1660326987949.jpg (65.61 KB, 1000x1000, chihuahua meme adfadf.jpg)

 No.21122[Reply]

i'm thinking about buying a new videogame console. i want one that is very aerodynamic. i'm not very interested in using it to play videogames, i just want to toss it around like a frisbee. my old console broke for some reason when i tried to use it for this purpose
24 posts and 6 image replies omitted. Click reply to view.

 No.21280

>>21277
Yeah, cannot go wrong with the 3310. Very aerodynamic and extremely tough, as well as light enough for a chihuahua to toss around.

 No.21343

>>21278
You arent going to.need the drives to play anything. The game is "how far can you throw the gamecube". the problem is, how many throws can a gamecube take? Id feel like they could take about ten if thrown into sand

 No.21344

File: 1660664532531-0.jpg (21.29 KB, 256x256, 2Q==.jpg)

File: 1660664532531-1.jpg (28.79 KB, 256x256, Z(1).jpg)

File: 1660664532531-2.jpg (22.98 KB, 256x256, Z.jpg)

actually, it would be nice to have a console that when you got exhausted from throwing it, you could sit down in the field, attach it to a tv and relax a lil

 No.21345

>>21344
These are terrifying.

 No.21348

>>21276
based, i love the chinese emulator things that cost 50 bucks and offer you emus up to the gba. they're great for playing old rpgs



File: 1659887939186.png (750.46 KB, 760x570, ClipboardImage.png)

 No.20961[Reply]

Multiplayer games can be really fun and great as long as there are people playing them. Most people play games like Fortnite, CS:GO, Battlefield or Call of Duty Call of Glowie, but I think there are some underrated gems that could be great if more people were playing them, whether it's an old game that isn't supported by the developpers anymore or a more recent but niche game.

I believe this is a problem multiplayer-only games have. If the game isn't popular enough, it will quickly fade into obscurity regardless of how good it actually is. Furthermore, under capitalism, whoever can spend loads of money on advertising can easily get a larger playerbase. I also don't know if socialism could give more exposure to obscure games.

So how would you remedy to this issue? Any examples of games of that kind coming to your mind?
24 posts and 3 image replies omitted. Click reply to view.

 No.21292

planetside 2. horrible community. big fights. fun gameplay(if youve got an extremely good(top of the line) rig and assuming youve got good connection). 4chan esque community and always insufferable. fash everywhere. but a good time if you play by yourself and just mess around. altho it would be fun w some other people. relatively dead game b/c it wasnt as big as launch but youll always find 100+ fights during burger hours. if youve got low end rig just give up since it'll be a miserable experience

 No.21293

>>21292
i mean by 100+ as in not the number of fights but the number of people in a territory. planetside 2 is the only existing mmofps where hundreds of people are in one area fighting. massive cluster fuck.

 No.21294

>>20961
There used to be a game called Contract Wars on kongregate, which was made by the same team that went on to make Escape from Tarkov. Super janky due to being a web hosted FPS but I had a lot of fun on that game as a kid

 No.21319

>>21294
oh! reminds me of yahoo games, there was a shooter on it that i am sure my pc wouldn't run, but i guess it was cloud-gaming back then? is this real

 No.21327

>>21319
>cloud-gaming
Since the game was hosted on a remote server, I guess that would constitute as cloud gaming.
Now, Kongregate was a Flash game website, but I don't know about Yahoo Games. I guess it's real.



 No.21301[Reply]

Why is this occurring? I know both objects are faced towards the light source but the green box is within the shadow of the yellow sphere therefore shouldn’t that box become either darker or blacked out? What’s happening
2 posts omitted. Click reply to view.

 No.21304

>>21303
More specifically it’s webcomponent WebGl since I’m fucking lazy and want results fast

 No.21305

>>21304
Maybe it's because the cube is on a higher layer than the circle. Like, if you had a shadow on a TV screen in game, the screen would still be 100% visible.

 No.21306

>>21304
>>21305
Or the cube is set to generate its own light

 No.21316

>>21306
No there’s only one point light source in this entire scene
This >>21305

might be it though I’ll have to test

 No.21317

>>21301
Australian Aboriginal flag



 No.21279[Reply]

The only true pc gamer setup
2 posts and 1 image reply omitted. Click reply to view.

 No.21284

>>21283
Why? It looks to me like some electrical engineering laboratory.

 No.21285

>>21282
>>21279
Gay
This is

 No.21286

>>21285
That lain in the bottom corner scared me shitless

 No.21287

>>21285
Scooby snacks induced paranoia

 No.21288

>>21287
God damb it now I can’t unsee shaggy in this image



 No.21208[Reply]

No this isn’t a thread to shill far cry 2 hear me out
Generally speaking I’ve come to realize that the best type of games wether linear or open world tend to play a lot more interestingly when they apply real world aspects of life and apply them as mechanics to games

This includes
Inventory reducing the players speed
Abolishment of map markers, fast travel and quest finders
Ammunition having weight with minimal carry weight on top of that. The point of these features isn’t to make the game your playing harder but to make you use all the games resources in interesting ways than rely completely on one build to carry you throughout a game and far cry to me has a lot of customization and features like animal/human companions, loads of guns and gadgets, stealth, mounts, vehicles etc that offer so many unique styles of play that the level of arcadiness of the standard features in far cry’s core game design and many shooters I’ve played like it erodes the point of using pretty much all of these tools available to you making these games really boring to me once you learn the map layout a few hours in
10 posts omitted. Click reply to view.

 No.21264

>>21262
this gay fag ain't played mgs3

 No.21265

>>21262
Well I always thought that a more realistic FPS would be good. Something where you get survive getting shot maybe like once but you're also not facing ridiculous hordes of enemies either and are more like a normal soldier. But then I guess normal soldiers mostly just wait around for stuff to happen so I dunno. But it would be cool for there to be a game where like, a drug deal gone wrong leading to a shootout with like 3 guys is a major threat or something. Don't exactly know how you would make that work though.

 No.21266

>>21265
Well, there's always the ArmA series for military scenarios and the SWAT series for… well, SWAT ones.
>a drug deal gone wrong leading to a shootout with like 3 guys is a major threat or something
That sounds like a pretty cool concept. Undercover Cop Simulator or something.

 No.21268

>>21266
Even those games stray into the cartoonish though, like how in Arma campaign you're often given ridiculous objectives like 'blow up this armoured convoy on your own', and in SWAT you'll be going into a building with like 25 armed guys in it.

 No.21269

>>21268
It’s not about being completely accurate to what would realistically happen
It’s about adding components of reality into a form of entertainment to diversify how players approach the game



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