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File: 1733108380620.png (131.51 KB, 640x360, IMG_1205.png)

 

Any shooters that ONLY feature guns and artillery? I don’t mean in the sense that either the player or the enemy has access to guns. I mean that only ranged warfare involving guns and artillery is present throughout the entire play through. I hate melee combat and fighting opponents that are forced into coming near me to land a kill.
5 posts omitted.

>>38395
I wish there was a standalone game like takistan or altis life :/

>>38395
>hardcore Far Cry 2 playthrough
Infamous Far Cry 2 playthrought, hardcore is the second highest difficulty.

>>38390
I never got a melee kill in insurgency, its not that good, but I did get a kill by running into a door and hitting a guy behind it

Shit like this is why I made this thread btw

Squad 44 is a gun only fps. There's vehicles and stuff too but you need a full crew to man them effectively. Its WWII themed. Squad is the modern war version



 

I've been so bored recently and I need some games to play, any super chill games?
I don't like shooters, horror or games that require too much brain usage. good example is House flipper and A little to the left
PC and switch games, still figuring out how to emulate switch games though

thanks for anyone who helps out
7 posts and 1 image reply omitted.

>>38559
You're welcome. Oh, you can also play Knuckles' and Big's stages and some minigames like tamagochi, pinball, whack-a-mole and bumper car racing in modded Sonic Adventure DX (use SADX Mod Installer). Get yourself a 100% savefile on GameFAQs so you won't have to unlock anything through playing action stages (the horror). And change the voice language to Japanese (this is important).

File: 1733907069783.jpg (338.71 KB, 1280x720, satisfactory 1.jpg)

Satisfactory is very comfy
You build factories and manage resources and items, upgrading and unlocking new machines and stuff.
Right now its the christmas event so you can build trees and decorations right now.
This is my main factory, I have a tree that dispenses gifts hooked up to a few smelting machines.

>>38566
The OP asked for something that doesn't require too much brain power.

>>38571
I play this game while I am extremely high, you don't have to plan things out that much.

>>38573
Even when not high my designs end up being a cluttered mess, yours looks nice though



File: 1733764408267.png (4.87 MB, 2560x1440, ClipboardImage.png)

 

Have you played it? It seems to be really popular. To me, it looks kind of generic and cluttered, and I think I'm tired of the superhero genre and all of their constant quips and (attempted) witty one-liners. That being said, I'm going to install it and try it out for myself. What are your thoughts on it?



File: 1733580761978.png (206.69 KB, 1218x433, 10.png)

 

https://web.archive.org/web/20170929170153/http://filteries.com/politics.html

btw anyone know how to back this up and have an offline working version?

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>>38479
Let wget -Rk do it's job, then launch the site in a browser (either through index.html or a local webserver). If there are any errors about missing files, copy error the log and write a script to fetch them.


>>38479
This looks like a game made by a lolbert.

>>38514
yummy



File: 1733461569013.jpeg (341.29 KB, 1364x1600, IMG_9206.jpeg)

 

These games are just awful. They are in the same category as games like Fortnite or Overwatch in their cancerous influences on the gaming industry. “Soulslike” games are soulless garbage. They are not “hardcore” either. Every single normalfag streamer plays these games. It’s like the same popularity as Call of Duty. You see the cancerous influence of Souls in new Star Wars and Zelda games where your character moves like a slow fatass and you have to deal with this retarded stamina meter. These games fucking suck. We already had difficult sword fighting games like Ninja Gaiden and Shinobi but these faggots act like Souls is some innovative masterpiece when it’s a steaming pile of garbage. What about the artsyle of these games? It’s boring as hell. This loner knight shit is really getting old now. All these games look exactly the same. I’m so sick of this shit.
26 posts and 8 image replies omitted.

Sekiro tho

>>38504
>Sekiro tho
True. How is that from the same dev tho?

>>38439
>sekiro
that one was the worst
parry shit is not good

>>38506
I literally broke my £50 controller playing that, not cause I smashed it or anything but just spamming shoulder buttons

>>38507
The last boss buckbroke me

Legit couldn't beat him



File: 1730448461426.png (198.89 KB, 1080x1080, ClipboardImage.png)

 

Name one game where your enemies are the empire known as the united states and not made up arab speaking group in some middle eastern shithole
23 posts and 8 image replies omitted.

>>38453 (me)
Did I just respond to my own post?
>>38454
>> NOOO shadow, long time no see, don't attack the police, even in self defense.
I wish there was a mod that disabled an allied faction from shooting you.

File: 1733526855501.png (249.18 KB, 285x348, ClipboardImage.png)

Does this count?

>>38463
>Does this count?
I'VE ALREADY MENTIONED IT.

Rising storm 1 let you play as the IJA vs Marines
Rising Storm 2 let you play as NLF and PAVN vs the US and South Vietnam

>>38462 (me)
But at least the missions are fixed in the SA1-style mission mod so Sonic and friends don't just tolerate your bullshit or demand you to check every corner, the amount of enemies/allies you kill simply increases/decreases your time limit.



File: 1733555064777.mp4 (15.85 MB, 1280x720, 4.mp4)

 

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Post too long. Click here to view the full text.



 

The nuclear war by itself in fallout isn’t what made the planet shit. The nuclear wars and non stop conflicts emerging just after the first nuclear war is what made the planet shit.

This video is analogous to the type of conflicts being fought. Everybody fighting in the soon-to-be wastelands of earths we’re using ranged weapons and vehicles across thousands of kilometres. Nukes both handheld and towed were being detonated non stop until most of earth became an irradiated hellscape. Artillery craters line every square centimetre of ground.

Based off this video, imagine the lore-accurate destruction going on at Hoover dam. NCR troopers armed with assault rifles, machine guns, artillery, trucks, and mini nukes casually blasting off at endlessly at the legion. The legion’s soldiers are also all equipped with 12.7mm machine guns, mini nukes of their own, slave armies armed with rifles, and an unholy supply of bombs being dropped. Even then, nothing amounts to the devastation caused by artillery fire and missiles being launched by the boomers behind the NCR’s frontlines.

It’s a miracle knowing the NCR even exists at times. Fallout isn’t a story about nuclear warfare. It’s a story about the noticeably worse devastation that modern warfare brings to both civilization and humanity and large.

File: 1733198382533.png (473.6 KB, 1280x720, 13121.png)

the ancient greeks pretty much believed peace was bullshit and any period of non-aggression was only a transition to the next incoming war or slaughterfest.
this is hard to dispute

>>38405
no they didn't.

>>38406
nu uh

File: 1733201254961.png (429.95 KB, 1920x1080, 29.png)

>>38405
pbs told me

>>38401
The time right after the war was probably the most horrific. Everything's on fire, radiation everywhere. F3 had a data log from right after saying how national guardsmen in charge of keeping order just started killing themselves from how fucked up things were



File: 1733121911265.webm (3.96 MB, 640x480, halo evergreen.webm)

 

Dreams are impulsive in nature. It both says a lot and a little of your minds patterns.Your behavior is driven and oriented towards your interests, rather than towards the interests of a collective unless you specifically can see some return/value.

Your brain plays with the information it has available. Video games are an easy ways to abstract movement outside the body while the physical form is still. You can wake up in a dream in a near sleep state, and imagine your computer monitor in front of you running your favorite game or program and lucidly dream your way into browsing digital cyberspace that way. It can get pretty metal though, easy to lose yourself into the illusions. Make sure you remember to look away from your monitor when you want normal dreams again.

Every once in a while I dream about Dark Souls again. Often it's nothing present in the games, but like completely brand new bosses, and it's like I'm actually doing all this shit I just see it from a third person perspective as if I was playing the game with the same mechanics and all lol

>>38376
I think it's pretty normal yeah, I do it a lot. Nice webm, feels kinda sad I can't go back to those childhood Halo days

what a wonderful webm, i adore that

Just had a dream where my car broke down in the middle of nowhere and I'm fucked because no reception and I have to spend the night in the car but it turns out I'm in the middle of the black mesa incident and I'm giga fucked.

>>38376
Vid made me legitimately sad.
Reminded me of being young, playing split-screen with my brother and my father.

>>38417
don't cry because it's over, smile because it happened (only semi ironically)



File: 1726907608165.png (578.41 KB, 850x664, ClipboardImage.png)

 

if it's a game about the coom, it belongs
shame about what happened to the previous porn addict thread
currenly playing another run of degrees of lewdity,the game about surviving the ancap rapetown from moleyneux theories set somewhere in britain, everyone is trying to get into your pants and you just want to gather money for your rent so you don't get sold to sex slavery.
25 posts and 7 image replies omitted.

File: 1733145588347.png (2.15 KB, 1992x1968, sdl.png)

>>38377
I myself have long contemplated something like this.
>I don't know JavaScript
Twine/sugarcube (the language DoL uses) is easy to pick up, but it's mostly meant for writing interactive fiction and the interface sucks IMO (see >>35538 for my detailed opinion).
>renpy would be a good alternative since I do know Python
For a VN, maybe.

I'm curious which exact aspects of DoL you'd want to replicate. Do you plan on using pixel art? Should your game also focus on grindy stat building? Do you want to make a sandbox or a narrative-driven game? All of these would determine your approach.

For example, recently tried getting into SDL2 again and wrote a quick'n'dirty, fixed-resolution graphics framework over one weekend, that i plan to use for a roguelike/wargame hybrid. Some software can make dealing with text, dialogue trees or game logic easier, but graphics are really the only hard problem with most languages/engines. If you don't know this part of your usecase, working against the limitations you chose can bring you a lot of pain later on. Everything else solely takes time, effort and sometimes obscene amounts of cpu time.

>>38378
>Twine/sugarcube (the language DoL uses) is easy to pick up

Maybe but meh, I'd rather go with something else

>For a VN, maybe.

Hm that's what I thought, I was hoping RenPy was developed beyond being a simple VN engine

>I'm curious which exact aspects of DoL you'd want to replicate. Do you plan on using pixel art? Should your game also focus on grindy stat building? Do you want to make a sandbox or a narrative-driven game? All of these would determine your approach.


Right, I was thinking similar in terms of gameplay / layout with a slightly more openness in the world, It wouldn't rely so much on grindyness but more on meaningful choices that impact the players trajectory. (although it will still contain some grinding aspects as it would be a "life simulator" as well)

I'd love to have pixel and sprite art without it being to interactive, albeit with place to grow beyond that, but tbh this would only be included later on as I think it will be one of the major hurdles. The game should be playable and enjoyable without too graphics, graphics would be visual sugar (although a map would be a minimum lol)

I know it's all kind of vague, but I have been really getting down in to the story, and I'm at a point where I have the time and resources to actually do this.
Post too long. Click here to view the full text.

>>38382
>>38378

Also one of the reasons I'd wish not to use twine is because it feels too limited in what it can do tbh

>>38382
My contemplations on interactive fiction have lead me to design a text-centric expression language, that's a bastard child of Lisp and SNOBOL. Maybe i will get the interpreter to a presentable state soon. Here is an example of what the code might look like.
Room :

description : You see a $(room.color) room. ;
color : black ;

;

Verbs :

x examine : *.description ;
look : $verbs.x(location) ;
go move :
location:*;
if not *.visited then
  room:visited;
  $verbs.x(room)
end if
;

;

while input : $read-line() loop
  if verbs.$first(input) then
    $apply(verbs.$first(input), $rest(input))
  else
    I don't know how to $first(input).
  end if
end loop

Ordinary strings yield themselves, whitespace automatically concatenates expressions into a list (yielding the concatenated string in single value contexts), there is a ':' operator for setting values (yielding an empty string), a '.' search operator, ';' ends a list and function calls are prefixed with '$' (that are called by setting * to the argument list).

Otherwise i think you should choose whatever you're most comfortable with. I personally don't like python, but it's certainly a well-supported choice, also letting you interface with C if you're into that. Just try not to hardcode presentation logic, like writing messages directly to stdout. Here is a tutorial on how to make simple terminal interfaces https://xn--rpa.cc/irl/term.html

How do you feel about the technical details of DoL and what exactly do you think makes the game good? I'm sometimes puzzled as to *why* all of it works. Here are some of my complaints:
<The skill system is structured so you don't really want to miss out on some things.
School bonuses are very impactful and to be fair it's a huge area, but overall i think it takes up too much time. Skullduggery is needed for a lot of useful for a lot of situations and some soft resets, yet it's grindy af from the beginning.
<Prostitution and skullduggery are your only viable means of making money early.
Every other path requires an upfront investment or is even more griPost too long. Click here to view the full text.

>>38377
afaik renpy does support some rpg elements and complex UI interactions. do you have a sketch or a draft of how the interface and the different menus would look in your game?



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