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Wow epic super cool le warcrimes simulator xxxxD
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They are literally called New People's Army


Well, he does end every one of his videos with a long running gag about jews controlling him. Even though he tries to create a persona who is just a horrible person in general, /pol/ meemees are everywhere. Also, his fans love to flood every youtube comment section they find with *wink-wink* "hey, do you know sseth" "sseth sent us here" "join our ebin sicreet klub" talk.


Which means nothing, a name is just a name and reactionaries have always tried using the language of the left. What we can see of Solo Nobre absolutely doesn't track with any kind of socialist state.


Solo Nobre is clearly supposed to be a degenerated workers state ala USSR.


I dunno, the Soviet Union didn't have any casinos. It really feels more like Syria or Iraq

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I don't get why it isn't mainstream yet. They are cheap AF for how awesome they are, I got a WMR headset for 230 bucks new. Literally every genre is better in VR. Even if I could only play Pavlov and Elite Dangerous I would still be obsessed.
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I own WMR as well and it's pretty shit compared to expensive sets.
You also need a beefy PC to play good stuff and the software side is a mess so it's a huge turn off for normies.
Totally worth it just for Beat Saber, though.


Has anyone tried neosvr? Looks like a big stepup from vrchat.



I'm building a new PC for VR at the end of the year and buying a headset. The plan is to get the Valve Index, but I guess that depends on what my money looks like after Christmas shopping. I really do think it is the future of games, but I still don't think the price is quite there. For it to work well we still need much better accessibility and more than the exactly one AAA title.

I know weebs would blow all their dakimakura money on VR if a AAA MMORPG got released. Normies might pick it up for heavily marketed titles and free VR porn.


This. Even though I've tried it and it was awesome, it's still too expensive. I fear if I get tired of it I will have a 600€ paperweight.


Honestly I enjoy it a lot precisely because it's not a place for AAA shittery, feels like early computer times with janky experimental shit for enthusiasts only. If the pokers fail to make it palatable to the normies, lose a bunch of money and leave the scene for people who really care that's like two birds with one stone.

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Thread for gaming in linux

Recommendations, software, critiques anything like this
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Is that a tiling plugin for Kwin?
Personally I don't have a huge need for such a thing now that Konsole has tiling terminal windows.


Hello frens, I have this old laptop with 3 GB of RAM, I installed Linux MX 18.3 on it and I was meaning to play CSGO on it, but it doesn't even start. Does CSGO support Linux 32bit? Left 4 Dead 2 works flawlessly. Thanks frens.


&lt almost no mods
> 625 mods that you can download directly in the launcher without the need of entering fucked up websites that gives you 52798523706 types of malware


Is that a recent feature? Last time I played I had to grab my mods from the web.


Depends on what you consider recent, I use version 5.0.1

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Thoughts on this game?


Not played it but I was thinking about playing it some day, what are your thoughts on it?


It's pretty much Fallout 1/2 set in the USSR, the gameplay and the roleplaying system are almost exactly the same except with some QoL additions. So whether you will enjoy the game depends entirely on whether you liked the isometric Fallouts.

Personally I enjoyed it a bunch and beat it in 40 hours over the span of a few days. The way it manages to capture the zeitgeist of the late USSR is great and the characters are very colourful, literally every NPC in the game has a portrait, a personality and something to offer. There are many ways to solve quests using different skills and approaches, too. I felt like the main questline was kind of short and barebones with an ending that creates more questions than it answers, but the sheer amount of sidequests makes up for it imo.

Also you can join a 40k esque cult of Leninists who dedicate their lives to protecting Lenin statues from being scrapped by bandits and mutants


Being in a cult and caring much about statues doesn't sound Leninist to me

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It's finally here.
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Oh you haven't seen the 2d platforming yet.


Interesting, so it's in a 3D environment this time around? That sounds like it'd go together perfectly with all the characters and environments being 3D clay models.


Environments are 3d, but the characters and vfx are 2d sprites. It's greenscreened claymation.


Finished it. Before even unlocking the ultimate spell. The story really is as straightforward as they come. It was neat.


The music absolutely slaps.

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What do you think about the Persona series?
Is it based or is it cringepilled?
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Persona 4 just got released for Steam and it's miles better than P5. Play it of you haven't better yet if you wait till it's cracked so you don't have to pay for it, piratechads rise up


persona 5 is peak "depoliticized politics", lots of messaging about needing to fight but never any about who to fight against. it's decent enough, though, and probably easier to read leftism into it than rightism, for what it's worth.

>Hashino saga is adolescence incarnated. The angst, the yearning for belonging, the rebelliousness. It'll always remain a mystery how these games are popular with adults outside of waifufaggotry and maybe MAYBE a tinge of nostalgia for high school.
same appeal as any high school anime (which is what those games are); getting to live the high school adventure that you as a nerdy loser never had. p4 is the worst about this, protagonist is a total chad who has an idol singer fall in love with him basically as soon as they meet. oddly enough it probably had the best gameplay in the whole series, 1 through 5. i'll always have a soft spot for p3 though, played is a teenager and it introduced me to megaten, cried a lot then because i was and still am a little bitch.

megaten in general tends to be kinda based (but not always). jrpgs used to be oddly left-leaning as a whole until they reached the inevitable point where they just became a self-feeding nostalgia cycle that can only satisfy the commercial urge for more of the same instead of actually trying anything new, leading to a conservative fanbase that resists anything that threatens the purity of their trash.
though fwiw the genre didn't fall prey to this effect to nearly the same extent as anime in general did.


> oddly enough it probably had the best gameplay in the whole series, 1 through 5.
Even better 5? Doubt.jpg



what was interesting about the gameplay in 3 and 4 was that nearly every battle is either a risky drain on your resources or a potential game over. healing and exploration were always choices to be made very carefully, because you need enough sp to get to the next checkpoint. this made dungeon crawling a tense survival affair. the minimalist levels worked because they focused on what was important.

5's best decision was to replace faceless shadows with actual megaten demons; most of the other additions were distractions. usually in jrpgs, you expect puzzles to serve as breaks in the action for the sake of variety. but 3/4 didn't demand breaks in the action, quite the opposite. they're meant to constantly keep you on your toes. add to that choices that made the game easier – more frequent checkpoints, ability to use your party members as sp reserves because you don't lose your entire progress by swapping them out, a whole bunch of confidant rewards – and the game sure feels tedious at times in comparison. but i understand that the repetitive and aesthetically uninteresting dungeons of 3 and 4 can provoke the same reaction in others.


I can understand preferring actual dungeon crawling to boring gimmicky go-here-trigger-switch-then-go-there level design, but P3 and 4 lose automatically by having atrociously long and unskippable battle animations happen on every single encounter. It's especially infuriating when you consider Nocturne was released 3 years before P3, was probably made by the same team, and for the most part had quick, snappy battles without making everything look too jank.

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I'm getting fucking filtered in the first areas and restarting with new character builds. Are you supposed to be a shitty wimp who cant land a hit 8/10 times while enemies deal about double your damage more consistently than you
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first fallouts (1-2) are fun as fuck but relatively hard to play tbh,story lore characters are well written tho


Played through them for the first time a few years ago and honestly found them very intuitive. Pretty much any rpg before them completely filters me too.


Loved the first game but am I wrong in getting the impression that the second one basically forces you into a melee build unless you want the first few hours to be a slog? I think my experience has been basically the same as OP's.


It is easier if you have decent strength and start with a tag on either melee or unarmed, but it isn't necessary. Just run like Hell whenever there is a violent confrontation until you get a decent gun and or companions depending on build.


idk man, I didn't go for a melee build and I got through it fine.

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Sup comrades. Who here is a fan of the Metal Gear games? It's got strong anti-imperialist and anti-war themes and one of the games (Peace Walker) pretty much has you playing as Che Guevara. Which game do you like best? My favourite would be MGS3.
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>it not being as 2DEEP as people make it seem.
It may not have the depth some people ascribe to it but it is surely a pinnacle of post-modern media.
How it relates itself to the first game is completely unique and could not be done in any other medium.


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1 = 2 = 3 >>> 4 = 5 = PW

the first three MGS game are DIMES, just perfect video games.

I'm currently trying to play the old MSX games, MG1 was shit honestly but I hear MG2 is better. Both old came have an awesome super late cold war vibe though as they were made RIGHT before the fall of USSR. The cover art for MG2 is so awesome I even got a poster of it.


Redpill me on MGS4.
I sat through that awful shit and I cannot believe it has zero subtext or preachy Kojimmy shit, because it feels like a mush of fanservice and pandering that attempts to wrap up every single plot point in the most contrived and absurd way possible (and then shits up that in the ending too).


MGS4 is an odd beast. It has both the highest highs and lowest lows of the series. Piloting Rex, the final fight, most of the other boss fights, and chapter 1 and 2 are amazing.

But I never understood why people say it is fanservice. It is fandiservice if anything. Snake being an old man for no good reason instead of in his prime, Meryl marrying mr poopy pants, dumb shit like Mount Snakemoore.

MGS4 is weird.


Solid Snake basically implies you are more than your genes

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>new flamelurker
But why? Unless it's actually a phase thing where the new rocky bits including the skull face/mask go away after enough damage and exposes the old fleshy design, it's a total downgrade. The horns seem to be the same general shape and the new face has a hollow top, making it look like a mask. That's the only way I see how the redesign can work.
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kys reactionary /v/ shitposter
these remakes are cancer and an insult to the original artists.


Be honest, anons. You didn't cheese flamefucker, did you?


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Honestly don't remember. I think I used magic once. Last playthrough was a 40/40 quality one, as usual. I remember it being my most thorough yet. Learned to pin down every crystal lizard in that stonefang pit. Dressed a couple of times as Biorr but with an actually useful bow. Killing the blue dragon with 10 or 20 shots was cathartic.

Biorr's ultra greatsword was fun as hell. It's probably one of those things that people would consider as "jank" after Dark Souls. The attacks are unlike anything that came after. One handed, it's faster to use R2->R1 and reversed when two handing. I'd say it's only "janky" because its eccentricities were never refined by its successors. Since DaS, ultra greatswords are just beefier greatswords moveset-wise. Still fun but not as unique.

The last thing I remember doing was messing around with character and world tendency to get colourless demon's souls for my penetrating sword. That's another fun one. It's surprising how fun unique/boss weapons are. They usually have an interesting mechanic and sometimes stat scaling. Ironically, having the basic weapon moveset makes them more intuitive than the "press R2 for flashy attack" you'd usually get in later Souls.

I think I started manipulating world tendency at the endgame when everything was pure white. Sudoku until (pure?) black, find the bug, get the soul, kill black phantoms for loot and to go back to white. Didn't get back to pure white if I remember correctly. Just one more boss kill which required the next NG+. I remember now reminding myself to do this before killing the last boss of each area so I can get back to PW.

I also tried farming pure bladestone for some reason. Don't remember if I got one.


First time on emulator just rolled and slashed normally like I usually did in these games. First try. I thought if that was the hardest this game had then it's easy coasting from then on. I realised I was wrong when I went into beta blight town and I kinda got stuck there up until now with the red phantoms bc i died too much.
I think blupoint already fucked up the og atmosphere like they did with SotC, tbh. Pretty much what >>1767 said, no real understanding of the original vision. Replacy medieval with gothic architecture because they must've thought it looked cooler bc it's more intricate. Idk.


I've also aggroed and had to put down the merchant there so I don't know if just have to start over. There's just too many of these fucking things. So annoying.




me neither


Either the gamification of work or some people do treat gaming like it is work.


Thanks for the link, was amusing. The gamer/author of the article has a certain personality structure that is lampooned: thinks he's hyper-intelligent and capable (not necessarily true) and talks down to others, also thinks gamers are an oppressed group. In this case the author has correctly identified that a multiplayer product without players is not desirable.
The joke is his sense of unwarranted self-importance. He is correct in demanding a share of the profits (or that the whole environment should be a cooperative), but the sum of his contributions are simply by nature minuscule compared to the labour needed to provide electricity/hardware/et cetera. Unless he's a major influencer he's entirely unimportant to the whole enterprise.
The framing of "oppression of the working class" is just a way to make fun of a certain kind of person, who'd apply a concept in a non-intended way (which IMO is neither nice nor educational).


Gamers rise up!

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