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What is 6 - 3?

Not reporting is bourgeois

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The most masterpiece BASED communist game ever made right here.
7 posts and 3 image replies omitted.

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>>37176
I'm surprised Mother 3 isn't on there.

>>37179
What game is this? Looks like an old BBS door game about militias or something. How can I play it?

I loved playing Red Faction multiplayer with friends. It was up there with GoldenEye.




 

GTA 6 will be complete garbage just like every other gta game. How does rockstar keep getting away with selling you losers the same product over and over again? You're nothing but mindless consumers who literally buy anything as long as its hyped. There is no good taste to be found anywhere near you, you're casual bad taste havers that continue to aid the downfall of gaming. We need more real gamers such as myself with great taste such as myself that won't support trash like this.
15 posts omitted.

The last good GTA was SA and those PSP offshot games because they tried to implement side activities where you could be an actual criminal instead of just playing the role of a criminal with a prefabricated story. Let me explain.
Every GTA has a main story line, with some side activities that are also just short stories, begins and ends and theres nothing afterwards. All big changes in the world are part of the story, if you stop progressing then the world stops in its tracks, waiting for you to continue.

But there were some other interesting gameplay mechanics like:
>Taking over gang territory
<Building your own criminal business
>Dealing drugs
Where you, the player, are taking on the role of an actual criminal instead of just playing a character that is a criminal in some revenge slop story.

All of that is barely integrated in GTA Online, and to noones surprise most of the revenue generated by GTA V for Rockstar is the online part, they made more money from selling premium ingame currency than they made with the original sales of their game, let that sink in.

Then there were smaller activities like casinos, eating, dating. All of that is gone since GTA 4 for a more controlled, sanitized experience culminating in GTA V where the only thing leftover is buying snacks from convenience stores that you carry in a virtual inventory to restore health. Even the ingame stock market only reacts to changes in the story. Who cares about surfing through those unfunny GTA websites or watching your character get +3 points on the pooping skillbar, wheres the fucking gameplay?


>>38087
>what dont you like about rdr2?

>>38085
This is the correct answer.
>>38089
I mean, you have a point. Every new entry since GTA:SA lacked something from the game before. Turf wars, jobs and RPG mechanics were taken out of GTA IV. Realistic physics and damage model were taken out of GTA V. Not who knows what will be taken out of GTA VI. But the graphics are awesome. And not like any sane person plays GTA without mods installed.

You know what's funny? GTA V added dogs but not children. Fucking cowards, like killing a cute doggo is better than killing Eric Cartman. Just turn this game into Postal 5 we all deserve already.

>>38068
>How does rockstar keep getting away with selling you losers the same product over and over again?
Why do I feel like the OP is retarded?

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I know a 50 year old man whose entire goal in life is to own and play GTA 6 as soon as it's available. He doesn't even have a new system to handle it, he's going to invest whatever it takes and then just sit his fat ass in front of it until he gets 100% completion. This is the thing in the world he's most looking forward to in his life. Fucking pathetic.



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However, the DLC is so fucking brutal man. I’m playing it on the highest difficulty and the average level takes like 45 minutes plus to complete. The reason isn’t even because the game is genuinely hard; the problem exists because of the enemy spam.

Don’t take the DLC the wrong way. The level design is solid, the scenery both communicates a sense of scale and the player’s destination, the normal spawn points are well placed, the new weapons are fun to use, the enemy types are cool, and the difficulty feels appropriate for a DLC in most sections. However, the game is the FPS equivalent to dark souls 2.

Some enemy spawns are completely cheap and are meant to kill the player randomly. The purge levels take ages to complete given the enemy spam and how many waves the player has to fight through. Most fights are multi fights that leave little room for cover. Finally, the set design is discontinuous, which causes the same staggering feeling you’d get when transitioning between levels in dark souls 2. It’s so fucking brutal, dream-like, and long in areas where it shouldn’t be. I’ve had to spend almost an hour shooting from the same dumbass spot or running around for dozens of minutes just to get through some levels. I’m glad the devs learned a lot about level design from the first game, but it’s a shame that they didn’t realize that more enemies != harder and more fun game.

Suprisingly more fun than half life 2 when it’s working.
15 posts and 1 image reply omitted.

>>38183
Yeah he's really good, great channel

>>38181
The MC looks cool, I want more of that muscle mummy.

>>38219
Is there any issue with Bolguns gunplay? Weapons feel nice, sound nice, impactful, chunky audio-visual feedback when hitting the enemy, seems ok.

Guys, do you think Doom Slayer will be a Soul Drinker in 40k? He hates demons but I don't think he will be following orders to kill civillians and shit like that.

>>38172
Fortune's Run is meant to be like that but I haven't played it. It's an immersive sim boomer shooter, its on my list to play soon. Cruelty Squad is also an immersive sim and is very open in how you want to play it, like it's one of the most open games to play, I think you need to play it if you haven't. Though its not as much of a boomer shooter. The Citadel might also be what you want, it's got a load of weapons and different ways to approach enemies and is like half boomer shooter half tactical shooter. Lots of these games have exploration, thats been in the genre since the 90s and is something Boltgun in particular lacks with its extremely linear maps.



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You guys have to check out terraforged + distant horizons man. This shit is so cozy.
11 posts and 4 image replies omitted.

>>38207
Yea true, when using chunky my CPU load was 100% and I constantly checked temperature. But thats a trade I'm willing to risk, because if I just generate a JJThunder map and fly around in creative theres inevitably gonna be a crash.

>>38212
Interesting. Anyways, I decided to try a play through of the mod. I’m getting daggerfall memories. I spawned in a snow biome and walking across the terrain or riding on horseback is giving me daggerfall memories. Even the enemy spawn placements remind me of having wilderness mods applied to daggerfall.

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>>38224
I wrote in a different thread that Minecraft has potential to be a modern Daggerfall, glad you think the same.

Ok seriously, thanks to the guy for recommending JJthunder. I really feel like Minecraft is at its most appropriately paced when travelling through the over world. Not only is horse travel way more immersive like in Daggerfall, the actually journey feels both relaxing and somewhat engaging.

>>38291
No problemo, happy to help an anon in need of great landscapes



 

>nerd
>nazi

still dont get it

Do zoomer white kids even bully eachother offline?

>>38182
he just has megalomania and leader complex, just like gary who as we know dressed up as hotler for haloween in the game

>>38289
this is interesting



 

This weapon represents what all post apocalyptic games should be about, decay. The survivalist rifle isn’t a bad weapon, it isn’t a unique weapon either. Rather, the rifle is a useful tool that’s been battered by the degradation of the society that made it. This idea of decay should have been present everywhere in fallout. Fallout feels too ‘clean.’ Even in the originals, there was a pervasive feeling that the world was comically ruined while all the technology that was left behind is in a comically useful state. The inverse should be true.

Yes the world of fallout (especially 4) is broken down, but the games really don’t capture what being broken down looks like. The ruins of settlements and logistics infrastructure should litter every meter of ground. Weapons should be advanced but always in a near broken state. Makeshift weapons and equipment should be rare given how much wealth was left behind by the humans of the old world.

I think the capital in fallout 3 got this feeling right the most. The city creates the same feeling as walking through post war Aleppo. The capital gets all these ideas right. It’s urban, but ruins, trash, and corpses litter everything in your sight; weapons are advanced but most of them are breaking down; and there’s always a pervasive feeling that you’re exploring a once great civilization no matter what part of the capital you’re in. You never get that feeling of stagnation and despair when exploring through the slums of the stadium, the villages of the first two games, or even in any of the clips of the Fallout TV show. I don’t think any other post apocalyptic game got that feeling right…
11 posts omitted.

>>38279
I mean after the fall of the Roman empire it took many centuries for society to reach that level of civil complexity and urbanisation again

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>>38280
Rome didn’t fall suddenly, life continued on as if nothing happened. Even when the administration of Western Rome was wiped out by Germanic kingdoms carving out and annexing parts of the former empire as their own, life continued on normally for the average citizen. Even Roman bathhouse were used and maintained up until the 12th century. Honestly the only difference was that the names of the guys you paid taxes to changed.

>>38281
>Rome didn’t fall suddenly, life continued on as if nothing happened
Its cities were sacked, famine and invasions reduced urban population to a fraction of what it was a century before. Life absolutely did not continue "as if nothing happened". Arguably it wasnt sudden, as if things are fine in 475 and come 476 everything is on fire, the collapse of empire-spamming networks and transformation towards localized economy already began with crisis of 3th century,but still, it was a legitimate civilisational collapse.

>>38286
Nah it wasn’t.

>>38278
> Most people live in cities
Be specific about the type of city you’re mentioning. Almost half of humanity still lives in rural settlements, and only a quarter of urbanites live in cities with populations exceeding a million people.



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Every game is a Psyop
6 posts omitted.

>>38121
I didn't say "Stop noticing things." I said "Stop overthinking things." Analogies are not a historical materialist analysis of a work. Noticing that dragons guard treasures in fairytales is not overthinking. It's stating a fact.

>>38124
<According to University of Arizona researcher Merrie Brucks, an ad we watched when we were five years old can influence our buying behavior when we're 50.
>"Children are vulnerable to messages that are fun and sound good. Because their minds are so open to all of that. They're open to everything," Brucks says.

>>38125
Okay but how does the plot of Spyro directly translate into "foreigners bad?" Aren't people supposed to seperate reality and fiction? And how can one come to the conclusion that white Americans are literally dragons from Spyro? And what about the intent of the authors and their actual political beliefs?

Take Zetsubou-sensei as an example. People on /anime/ thought it was very leftist. But then BLAM! The author is a nettouyo. Who would have thought? You can never be certain what goes on in a person's mind with so little data on hand.

Well is there an indie that gets the gameplay aspect about the same without falling into similar habits? Might be a neat project if not yet.

>>38128
whats the name?



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The single biggest mistake this asshole made was immortalizing himself with the powers of chaos. By taking chaos, he immortalized the corruption of the warp. Every intelligent species is doomed because of this asshole. Human or not, every fucking organism in the galaxy has a valid reason to hate this motherfucker and want his empire raised to the ground.
Immortalizing chaos prevents any faction from ever making the galaxy safe even with the introduction of blackstone devices. All sentinent beings are now doomed to have their souls trapped forever in the warp upon death, and face eternal torment by chaos during their life. It’s not like big E wasn’t warned about his actions causing the eradication of all life in the galaxy. People fucking told him repeatedly that there would be a galactic civil war followed by galaxy-scale omnicide if he kept pushing for the web way project. The fucker also doomed any chance of humanity’s potential growth away from the abomination that it is in his endless imperial wars. It doesn’t matter if Guilliman overcomes era indomitus. Now the entirety of the galaxy is genuinely doomed to never get better, and it’s all this asshole’s fault.

>:(
17 posts and 1 image reply omitted.

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>>38220
Hard and solid proof of what, that battletech stole its designs? The early battlemech designs were literally completely stolen from Dougram, Macross and Votoms, and the later redesigns barely change them. You could just spend 20 seconds googling this. Every reply you make you show yourself as this overly agressive idiot speaking with confidence about things you don't know anything about. You're the cliche of the /v/edditor.

>>38231
And by the way the reason I hate battlemech designs is because of how ugly they are, not because they're stolen. They are an affront to mechanical design. The universe is one of the most boring and cliche things ever, like oh my god its interstellar feudalism wow a galaxy in total war, wow there are baddies coming back from the fringes! What is it trying to say? What are the themes? What makes this different from any other thing? Boring, trite, ugly shit. The only reason people like it is because this was all there was in America up until recently. I have infinitely more respect for Warhammer fans since at least their universe is unique and there are some cool part to it.

>>38232
The concept is neofeudalism, and how all things must divide and come to an end eventually. I really like the lore, that everyone lives in the shadows of the great empire of the past.

>>38231
At least I'm not a sentimental bloatbag who cries foul at the first sign of resistance.
>Every reply you make you show yourself as this overly agressive idiot speaking with confidence about things you don't know anything about.
That's rich coming from someone who has so readily demonstrated they lack both acumen and experience. Likewise, your examples are pallid: conform, or straight homage. You are clouded by your opinion which you lord over this thread as if it is self-evident fact. The cliche of the clueless shutin who is afraid of what they do not know and instead dwell in their petty fantasies. Fuck you.
You had to the good sense to not contest your patently incorrect use of "enshittification". Stick to that.

>>38234
I don't care about 'enshittification'! It was a throwaway word. Are you legitimately retarded, or is this just what going on /v/ too much does to the brain? And oh my god, you're really denying that battletech has stolen designs? This is something battletech fans themselves talk about all the time! You are so stupid that I am suprised your caretaker allows you on the internet. The first post you made was the most edgy tryhard shit ever, saying I should 'play more games and develop real taste, jesus fucking christ'. Oh and I'm the bad guy now and I'm being a 'sentimental bloatbag' when you're the one aggroing on people? Get over yourself you self entitled piece of shit, take your anger management meds or go back to 4chan.



 

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>>38204

This video has very powerful late 90s / early 2000s energy



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I don't like cozy games or games that are to aesthetically "cute". I'd rather spend my time on a game where I can be a cool military soldier (even if the genre sometimes could be propagandistic). Or anything with a power fantasy in it like Doom or Elder Scrolls. My kind of escapism is typically action oriented, and this stuff just doesn't fit me or my self perception. Stuff that's realistic is more for me.

I can see the appeal of relaxing games though.

What do you think

>>38185
I don’t like power fantasies or utopian escapist games. I do enjoy action oriented games like you said. However, I find more grounded and realistic games to be much more enjoyable. Games like arma, insurgency-lites, and RTS games are what I find fun. Power creep isn’t fun without limits.

I don't have much of an opinion on the action vs comfy dichotomy, but I really prefer games that put more emphasis on game mechanics and emergent gameplay over scripted/narrative content. A lot of it feels like pushing the medium more toward movies or TV and ignoring what makes it unique.

Bring back early 2010s’ piss filter and gritty semi realism!

>>38185
I don't understand the point in those kinds of games. You know anyone can start planting things for not a whole lot of money, either wait for an alotment or just start planting in an unused bit of dirt. In general I think art should be passionate, and Stardew Valley just did not make me feel anything (and I especially didn't care for the NPCs). Comfy art rejects conflict (dialectics) and just has everything going fine. That's not to say you can't or shouldn't have art that is comfy but that is different from comfy fantasy or these comfy simulator games, there is Comfy-Art and Comfy. I hate Stardew Valley and all these other ones because they are nothing games, they are games for people who don't actually want to engage in the medium.



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