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 No.22750[Reply]

This is dedicated to the possible successor to biowares Swtor
Personally I need gameplay but considering the staffing behind it it would be legitimately hard to fuck up or even undeliver

 No.22776

I hope it's as kino as Heavy Rain. It's another one of those interactive movie games with different endings (the dev did Heavy Rain, Detroit Become Human, Fahrenheit etc.) so don't expect RPG gameplay or even any gameplay past clicking on dialogue options and QTEs.

 No.22802

>>22776
>interactive movie
That honestly fits in more with the role playing aesthetic than swtor
It wouldnot even be hard to pull off something as cool as a faction system considering how basic the gameplay design would be



 No.22774[Reply]

One really common things in games is to allow movement while performing an action however in fighting games some moves cause you to stick in place but still allow the above to occur if you jump and attack at the exact same time

This can lead to a lot of true combos being created as now the player has access to performing a string frame perfectly without frame perfect input simply by using more than one button at a time. The result this shit
5 posts omitted. Click reply to view.

 No.22785

>>22784
you have an asshole issue

 No.22787

>>22779
i thought this was a sex reference, but damn you can swallow people in smash bros?

more like smash vores

 No.22788

>>22785
actually that just cleared up because I was able to take a massive shit on a terrible smash player

 No.22793

File: 1664280787373.jpg (Spoiler Image, 202.77 KB, 850x1133, sample_b930e21cbfd99c19d77….jpg)

>>22784
wait til I swallow you bro

 No.22800

File: 1664299270571.png (586.83 KB, 600x691, quill me.png)

>>22793
>ywn feel kirby's warm muzzle over every crevice of your body



 No.22795[Reply]

The difference between a combo and a string in any fighter is that combos are undodgeable
Strings are typically longer attack chains to compensate and reliance on dodge, block and jump reads to maintain that string is often typical. These reads can make certain matches feel annoying as the one caught in a string may feel as if they’re fighting against a bot that knows all their inputs even before they do anything

Combos are special being that un dodgeable aspect of them often breeds a demand for frame perfect input to maintain people in a stun frame to prevent that combo from being randomly broken. This often means things like pivoting(turning around on frame 1) instant air attacks(holding jump, a directional key and attack at the same time) and wave dashing

Strings I believe require much more skill as not only do you need to practice your inputs like with combos but need to memorize, predict your opponents inputs and problem solve when your in a situation where your opponent has the option to dodge out or away from your attacks, where as with combos once you master the input mechanics you don’t need any much more practice
Strings into combos however are a rarity and often aren’t used due to not being practical although they’re flashy


File: 1664277171351.png (4.49 MB, 1612x2256, ClipboardImage.png)

 No.22789[Reply]

I've been thinking about how paradox cold war game could potentially work and i've realized that you can't make it just a "mod" for HoI or Vicky.

Victoria 2 has really cool tech/industrialization/politics mechanics, they are very simple and easy to understand and the game basically progresses from slow and small scale wars to massive gigantic armies and world wars, from little fleets with sail ships to steel dreadnaughts.

Hearts of Iron 4 exists because Victoria mechanics simply don't work after 1920-1930s. You have these huge armies and wars have become entirely different with frontlines and logistics playing a more important role than battles themselves. Plus every war now has a chance to turn into a global conflict hence why "world tension" meter exists.

Similarly due to the fact that nuclear weapons were invented wars have changed even more. I think that if there was a game based on Cold War - world tension meter has to stay, however if world tension reaches 100% - it's a nuclear war and game over. So the player has to balance between doing absolutely nothing and going all out and causing a nuclear holocaust. Maybe nuclear war could be a minigame of it's own similar to defcon. Proxy wars, revolutions, sabotage become much more important and should be an important mechanic. Internal politics and decisions, plus technology also become more important, causing changes in pop happiness and stuff like that. When it comes to nuclear weapons, i think besides research, one should manage radars, different types of nukes, subs, bombers, their locations/patrol and stuff like that. When it comes to space race and overall culture i think that it should be something that gives prestige points to a certain bloc that makes actions on the world map easier, or maybe if you could use it as a currency to pay for proxy wars/revolutions to convert some country to a different ideology.
So in the end i think that the philosophy of the Cold War grand strategy game must be:
>if you do nothing - you lose the game
>if you do way too much - you also lose the game
>victory can be achieved economically, polically (everyone is converted to your ideology through proxy wars/revolutions), culturally (better stats/rating by 1992) - this one i'm not sure about.

 No.22790

sounds boring

 No.22792

>>22790
Indeed, all Parashit is boring spreadsheet simulators with no real entertainment or educational value other than autistically painting maps into one color and wanking off your political ideology of choice (especially fascists).



 No.11168[Reply]

I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?


where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.

https://www.youtube.com/watch?v=CKyrzZRo-O0

Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

https://www.youtube.com/watch?v=t3bwKzHEpbA
22 posts and 8 image replies omitted. Click reply to view.

 No.22751


 No.22757

File: 1664176605984-0.png (301.62 KB, 526x279, ClipboardImage.png)

File: 1664176605984-1.png (941.6 KB, 1600x800, ClipboardImage.png)

>>18218
To add to this, Unciv is a nearly perfect carbon copy of Civ V. Prefer this to Freeciv because it looks way more presentable and intuitive to play which is how I got my friends to play
Cataclysm: Dark Days Ahead is a completely free and open-source zombie survival sim/roguelike, and legitimately one of the most in-depth games I've ever seen. I've been playing it for a long while and I still have yet to completely wrap my head around it, it's so good
In general, if you look around the open-source gaming scene you will find plenty of things to debunk the muh profit motive argument, if skyrim booba mods didn't do that already

 No.22765

>>18276
Does that mean you can play Soviet Union vs the Harkkonnens and so on?

 No.22767

Is there a site to see all the old games multiplayer/fan servers?
I love the idea of a people keeping alive something despite the devs dropping support

Which of such online projects are the most populated

My contribution: There was a Pokémon fan site that helped you activate old gifts and even trade, for the Gen 4 & 5 games

 No.22768

>>22767
I know there's fan BF2 and BF2142 servers, never got round to playing them myself though even though I loved the originals



 No.22736[Reply]

If and only if(since I don’t know if this works on creatures) an NPCs head is visibly larger than the nail on your shield in your POV you can actually shield bash early and always hit regardless if your opponent has a long ranged weapon like a steel great sword
1 post omitted. Click reply to view.

 No.22738

>>22737
I actually liked the vanilla combat
I think the actual biggest flaw is magic screwing over the point of using anything else but that’s present in seemingly any game in general with magic in it. Souls and elden ring, terraria, kingdom hearts as a series, he’ll even god of war occasionally is susceptible to this

 No.22739

>>22738
You like what you like but it's crazy to me that someone thinks Skyrim has good combat. Like, you just try and outdamage people, there's no real tactics involved (other than pressing the shield button), nothing but power attacks, plus the AI is real bad. IDK, to me even something like Dishonored got better combat, not to mention Dark Messiah of Might & Magic, if we limit ourselves to first person games.

 No.22742

>>22739
Huh doing a melee play through and noticed that I had to strategize in nearly every fight wether that was baiting NPCs into attacking me by equipping my bow and running because they wouldn’t let go of their shield and would bash me if I got to close or deliberately waiting until they’d perform a heavy attack and parrying, taking out minor enemies with stealth and then attacking the larger douches or just simply running away if a fight wasn’t worthwhile to go heal and grab potions or you get it

 No.22748

>>22742
Well that's not pure melee then. I was talking strictly melee combat, no bows, stealth or magic.

 No.22749

>>22748
I guess in a sense that trick could be considered rule breaking



 No.22657[Reply]

I’m currently playing Skyrim with my magicka set to 0, carry weight set to 95 and all my perks dumped into magic perks since they’re useless in this playthrough

What this pretty much means is that I’m about as weak as most ingame enemies and I had to spend about a half an hour trying to kill a bandit chief. I’m now stuck on a bandit thug that I’ve spent nearly an hour trying to kill but I keep rushing in for punishes to early, misreading his attacks, failing to block early enough that kind of shit and it’s driving me nuts knowing how many times I’ve died to one enemy and he’s not even a boss
5 posts omitted. Click reply to view.

 No.22667

>>22662
Thanks I beat the thug today

 No.22668

Just learn to conjure atronachs and let them kill everything for you lol.

 No.22669

>>22668
I can’t use magic or shouts dumb dumb
This is a no magic play through of the game

 No.22696

Update

I’m stupidly overpowered again even without magic, perks, enchantements, potions you get the gist and I could tell I was overpowered after casually nurseling 3 different bandit chiefs and bandit outlaw all on the second or third try. But this isn’t about Skyrim entirely, why is first person melee combat so easy in most games that implement it, fucking kcd when I first played it became a breeze only a few hours in after learning how the mechanics worked along with how to parry most attacks being most enemies have the same AI.
Is there some inherent limitation seen in first person hack and slash games that causes such low learning curves?

 No.22697

>>22696
That’s not the problem
The problem is that melee combat in video games in general is inherently limited. Some games try going the kingdom hearts style route by making combat insanely flashy and fast paced so bosses and enemies appear difficult while in actuality most of their attacks can be avoided just by running away and only striking when they’re locked in a recovery frame (see the video where malenia was killed by someone that wasn’t blocking, parrying, dodging, using spells, getting hit or even using anything more than a single attack move)


Others like KCD, mordhau and to a lesser extent oblivion and Skyrim with their heavy attacks use the HEMA approach by attaching directions towards attacks for the purpose of making melee feel somewhat realistic and more tense being you can be hit even if your blocking if your blocking the wrong way

You get the point, creating a melee focused game with a high skill ceiling is crazy difficult



 No.21607[Reply]

I am going to be making a PC with my own APU soon

Now, it isn't going to be that powerful, so instead I'm going to play old games starting from 2000s that will work buttery smooth on it instead

Only native PC stuff please, of course emulated games will work good too but I want to relish PC first
If there are modern games like Celeste or stuff that I assume will work smooth af on a 5600g too, drop 'em

I'm making a backlog list
So far I have that Metal Gear, Nanobot game and Raiden one

Assume I've played nothing
29 posts and 4 image replies omitted. Click reply to view.

 No.22634

gus embarrassing question

but does a ryzen 5600g acting as both cpu and gpu, mogg my older i7 6700HQ + Gtx 960M

I just want my new sand to defeat my old sand, in everything!

do they…?

>>22481
i admit defeat

 No.22643

>>22634
i don't think so, it will outspeed it in some games but fall behind in other from what i've seen
the differences are minor though so expect the same performance

 No.22672


 No.22682

>>22634
the graphics card was pretty meh,with a 4GB of Vram,and the cpu was decent,but having to do both tasks on your new better CPU isn't really going to make it run better (still a barely better CPU than mine)
You're going to need a dedicated graphics card,that's the only thing holding you back from beating your old stuff.

 No.22683

>>22682 (me)
although,unless you get at least 6GB of VRAM,you're probably not going to notice the difference,ngl



 No.22536[Reply]

So anything above 1080p is like B.S right?
Just gimmicky stuff with cherry on top, what resolution does our eye seem mostly in

When I downgrade my 1080p monitor to 1600p, I can't tell, Only when I put it down to 720p and really try, I see the blurry shit

Granted I'm sitting far away, how far away y'all sit from the monitor? I don't want to go blind in old age
3 posts omitted. Click reply to view.

 No.22675

It matters, but to me it depends on what your hardware is capable of doing. I’m playing Cyberpunk 2077 on a 1080p display and after seeing it on a 4k OLED, there is a definite shift in quality.

 No.22676

It's diminishing returns but definitely not bullshit.

 No.22677

File: 1663955490820.png (394.68 KB, 875x625, ClipboardImage.png)

>>22536
>what resolution does our eye seem mostly in
There's no good answer to this. It's complicated because the density of receptors varies at different parts of the retina (more closer to the center/fovea).

>>22671
picrel

 No.22678

>>22675
This, frame rate is usually a lot more important than resolution if you're talking about games.

 No.22680

>>22677
> feet
> inches
This is pseudoscience.



File: 1652952322943.jpeg (212.29 KB, 800x450, the-sims-4.jpeg)

 No.17727[Reply]

Wake up, get ready, go to work, come back, level up some skill for a bit, eat some shitty food and shower, go to sleep, repeat until you receive paycheck to spend on AESTHETICS, do it all over again.

Why did I find this fun when I was younger? What's the POINT? Earn virtual money to CONSUME virtual decorations? For what purpose? Nice """escapism""" Will Wright
37 posts and 5 image replies omitted. Click reply to view.

 No.22476

>>17727
Sims 5 is coming and it will have online multiplayer.

 No.22478

>>22476
Lmao can't wait to drown my friend in sims

 No.22488

>>22410
Is not that girls love Sims is just that Sims is probably the only game in the world with an equal representation of male and female players

 No.22510

>>22431
fair enough, i didn't think about that

 No.22641

>>17727
use cheats



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