>>40557This is exactly what made me disagree with
>>40389The writing is good at creating intrigue, but the overarching plot being a liberals idea of a political conflict holds it back. Classes have good variety with serviceable combat, yet later levels are just lazily designed combat slogs (or repetitive stealth with some mandatory combat).
Ultimately the game excels at presenting bioware-style c&c, which make you feel like they matter. While in the end they rarely do, together with some distinctive character designs and the overall atmosphere it creates a player-driven scenario with a very hand-crafted feel to it (if you can get over having to replay levels with new characters). This vibe is something neither bethesda-style compilations of what might as well be radiant quests, nor cinematic-heavy rpgs like baldurs gate 3, where the highest variety comes through a few major decisions or companions locked behind some alignment system, can replicate.