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What is 6 - 3?

Not reporting is bourgeois

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My expectations were low and I’m still disappointed. People are genuinely hyped over this garbage just because the sound design is half as good as battlefield 4’s.

Gamers deserve all the slop they get.
6 posts omitted.

>>40527
Nah, those guys are a lost cause. You cannon tell me that the developers at Dice, TreyArch, and InfinityWard have to take seriously the opinions of a population known for buying the same games over and over again for decades on end while repurchasing the same cosmetics and perks for each game for (again) decades on end.

These same gamers are also responsible for most of the anti woke nonsense paraded on community forums that are largely unrelated to milsims and sports games.

>>40501
Is there anything new after all this time? Looks interchangeable to the 15 year old Battlefield 3.

>>40535
There isn’t anything to add

>>40539
There sure is. The only way to save Battlefield is to turn it back into Battlefield 2.

>>40528
Bruh, everyone on this board is a gamer unless you don't actually play video games. And everyone here will tell you that Western AAA sucks. It's the normies who are at fault.



File: 1740992059282.png (3.38 MB, 3154x2493, cfbwwc36cna51.png)

 

I cant reveal to much information at this point but ill say its like alot like chess mixed with world of warcraft basically. What would you like to see in a board game and whats something you think i should avoid doing? Also this is the type of game that would directly translate to a video game and function exactly the same which would probably be 100 times easier to publish since its all online so should i just do that first and then work on a physical board game afterwards on the off chance that it ends up being a success? When its nearly done Ill put it on kickstarter but i imagine it will be atleast a couple months before then.

>>40379
It needs to be easily understandable how to start playing, my friends tried to play this game called Mistfall the other day and it was so complicated we just gave up after an hour

>>40380
You are 100% correct, in fact that is the main reason why i decided to make my own game, I wanted to get into war gaming months ago but they all were either way to complicated for someone dumb like me to get into or they were to simple to be engaging, im trying to make it so the rules of the game all fit on 1 front page of paper, and the characters art and individual traits would also be 1 page only each, if not less.

>>40379
The triangle of pain and confusion

Also Im looking for a talented 3d modeler to hire to make some models if anyone knows one



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I honestly think that necromunda would’ve worked so much better if the game was like naissance instead of like borderlands. No one really wants to play a game in a hive city to kill mutants. I want to explore the hive itself and see all its weird architecture, machinery, and wonders. I want to feel like Killy from Blame!

I thoroughly believe that if the devs turned necromunda an adventure RPG based on exploring the depths of the plasteel and rockrete labyrinth of necromunda, then the game would’ve sold so much better.

Pitch Necromunda Quest to Games workshop then?

>>40517
Inform me on what that is.

>>40518
Games Workshop did a series of games in the format you mentioned eg. Hero Quest, Space Quest, Warhammer Quest.

>>40519
Oh I see



 

I liked his post especially about a species of lizard men having a functioning post gender communist society.

why is skinny Clark Kent talking about video games? go kill Mark Zuckerburg



 

I’m the new Vegas modder and after modding the game to look like fallout 1, I’ve been thinking about what a real post nuclear wasteland should look like.

Any suggestions on would help. I think this clip of the animatrix helps with giving some concept of what a post nuclear hell should be. Devoid of vegetation and covered with urban desolation.

The nuclear tests at Bikini Atoll make for one interesting reference for what it looks like in tropical islands near coastlines. Of course you also have Hiroshima and Nagasaki to reference. Referencing only media you lose some touch of realism.

>>40494
Sometimes I forget how weird it is knowing that the Mojave isn’t covered in craters and rubble. Good thinking. I’m going to add more rubble to the whole “the word lost all its plant life and is covered in dead cities” thing I got going



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>I’ll give you some context first

Apparently during its initial development, the forever winter was intended to be a normal open world game. As time progressed, the devs switched to a level model of map exploration and they changed a bunch of things about how they built the maps.

Unlike most developers, fundog’s were actually really dedicated to making the map as lore accurate and full as possible. The game’s maps were originally meant to be fully handcrafted, but the developers soon found out that the work load was too high even with having all the maps being broken down into levels. Instead they used a kit bashing approach.

Fundog’s team built a bunch of toy sets for the developers to play around with. The devs kitbashed a bunch of these toys, and then they made digital models out of them. With the help of some procedural tricks, the developers managed to create large expansive urban combat environments like the elephant mausoleum and its predecessor the mech trenches. In fact, the elephant mausoleum was such a large map in development that it had to be broken down again into sub levels so your computer wouldn’t crash when trying to load the map.

They used the same techniques with all the other models including the ones for characters and vehicles.

>okay, now I’ll talk about the open world idea the devs had

If you’ve read the manga called blame!, then you’ll know what the initial open world was supposed to feel and look like.

Basically all the terrain in it was excavated to build fortresses, steel reinforced trenches, bunker complexes, cities, and roads.

Post too long. Click here to view the full text.
1 post and 1 image reply omitted.

>>40464
do you have a problem with spacing?

>>40466
some retoids here are really autistic about formatting and readability

>>40481
The spaced format is readable compared to indenting paragraphs.

Anyways, the developers updated the game and now there is a new map. It’s the same map in the OP—stairway gate. It looks like the developers changed the colour pallet from orange to red just to be edgy.

>>40482
Huh, we are This Guy now?

>>40484
Looks like it with how the devs changed the whole “you’re an ant” schtick. However, the new map also sucks. The edge is bugged meaning you can fall off the map just by walking in a single direction for long enough. Additionally, the map isn’t really large. The stairway in the trailer is like half the map. It’s an atrocity compared to the elephant mausoleum.



File: 1717213113471.png (Spoiler Image,14.24 KB, 550x458, ClipboardImage.png)

 

Post any free games.
16 posts and 5 image replies omitted.

File: 1737336241774.png (4.01 MB, 1920x1080, ClipboardImage.png)

>>39193
>sure until you have to be on their team
Sabotage them.

ET:Legacy
Basically a modern fan fork of the Wolfenstein: Enemy Territory game without Punkbuster. Works like a charms on modern systems.
https://www.etlegacy.com/

File: 1737405156816.png (341.03 KB, 616x353, ClipboardImage.png)

If you like arena shooters, this 1v1 shooter called Straftat came out recently. I've been having a lot of fun with it playing with friends.

File: 1741307110338.png (1.08 MB, 1063x613, ClipboardImage.png)

Them's fighiting herds are avaliable on Epic games for free this week.

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I wish it was so much better than what it is. At least world of tanks is bringing back the old sound effects…



 

They just are. Not only are they better than the new games, they're better than the originals too.
>Dreamcast Conversion is better than both SA1 and SADX
>Team Fortress 2 Classic is better than both beta and modern TF2
>Project+ is better than both Melee and Brawl
The only other good versions of these games are the OG releases (Sonic Adventure International, Team Fortress 2 Beta, Super Smash Bros Melee). But why play the OG releases when the mods provide so much more? And that is only scratching the surface. If the game is FLOSS then it's even easier to remaster it, look at Doom or Quake or Friday Night Funkin'.
10 posts omitted.

I have tried the remasters of Warcraft trilogy. Well, tried trying the first one, it wouldnt run, which is the shame because that is the one which needed remaster most desperately (original doesnt even have standard mouse controlled unit movement, you need to pick move command in UI). Shame.
Wacraft 2, you get crispier sounds, sharper sprites, widescreen support, and shortcut controlled game speed (GOG version had it in menu). Only the last is a meaningful change, visually this game aged really well. Gameplay, not so much. 2/3ths of both campaigns are trivially easy, so its just boring slog until you get to some semblance of challenge, and the challenge is rushing naval supremacy because the missions outcome is decided by not getting your navy crushed in first 5 minutes, because if you do then you have no way to recover as building ships requires oil pumped from sea floor.
Warcraft 3 Reforged, just straigth-up downgrade. At least you can turn off all the visual "improvements" that make the game less readable and less colourful. I already wrote about this is Total War thread, but modern obsession with grafical fidelity has been a disaster for strategy genre. Detailed, fancy models sure look pretty when zoomed in (convenient for trailers), but turn into unreadable mess from birds perspective, which is how you play the game for 99% of time. Not to mention dimmer model colour pallet now blurs into the ground texture. Good news is, you can turn new graphics off in settings. Other than that, it made slight changes to campaign missions. Usually modifying the map so it is in line with WoW lore. I think there is also new voiceacting. Bad remake, and it is sad they decided to put most effort into the game that didnt need changing.

Modded Watch_Dogs is straight fire ngl. The E3 version of the game was so much better.
>>39465
>if I was a [bourgeois] I would absolutely be adding Denuvo to all my products
No shit.

Virgin BF3 vanilla, chad BF3: Reality Mod.

Aaanndd more Sonic again. Those guys are just crazy

>>40415
>Aaanndd more Sonic again. Those guys are just crazy
Sonic fans, Skyrim fans, Doom fans and Valve fans are their own breed of gamers, you cannot fathom how deep this rabbithole goes.



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CUZ I REALLY WANT TO STAY AT YOUR HOUSE

u ate ur grandma?



 

>Fat people bad, coomerbait good
>Nobody wants to cosplay fat people
>Why would you want to play a fat person in a video game?
>Even women don't like like playing as fat people.
Guys, we must tell the creators of Dr. Eggman and Globox that their characters are fat and ugly and not even women want to play as them. Never liked Dr. Eggman anyway. Like, c'mon, he's so fat and ugly. Fat people are cringe. 🙃

On a serious note, the first design is kinda fire ngl.
51 posts and 27 image replies omitted.

>>40382
>no u
Mask off, lol.

Kys, fake freethinker, you and conservatards have ruined the anti-woke movement. Stirnerites are superior to all of you spooked Untermensch vermin, all you do is replace the leftist SJWs with the SJWs of your own.

>>40387
>Mask off
>leftist SJWs
>fake freethinker, you and conservatards
>implying there was any freethink in twitter
>more buzzwords
gay. pls go twter users
all twter users succ regarls

>Stirnerites are superior to all of you spooked Untermensch vermin

the only based text :^)

>>40387
incomprehensible

>>40392
Okay, I'm gonna use your language.

You're a glowing soycuck.




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