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File: 1712376563840-0.jpg (27.88 KB, 650x366, 1.jpg)

File: 1712376563840-1.jpg (29.33 KB, 739x415, 2.jpg)

File: 1712376563840-2.jpg (16.91 KB, 769x398, 3.jpg)

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 No.34397[Reply]

Hilariously ironic that big boy games with big boy money chasing after vapid realism and """prestige""" storytelling stumble so hard at being artistic, while a freaky game that would probably cause a second ESRB debacle if found is much better at being artistic.
3 posts omitted. Click reply to view.

 No.34407

>>34404
alan wake is pretty good yeah

 No.34409

>>34404
Everyone makes fun of Kojima but he absolutely takes advantage of the medium and is a great cutscene director.

 No.34410

>>34409
>and is a great cutscene director

except that his cutscenes are mostly three times as long as they should be

 No.34411

>>34410
I will gladly sit through all of those MGS4 cutscenes because I get to play MGS4 between them. I expect from KojiPro full throated, excellent gameplay with those movies.

 No.34412

>>34411
I didn't even finish MGS4.



 No.31060[Reply]

what are some games with interesting girl characters?

i'm rly bothered by how women in the videogames i've played are all either 9999I.Q girlbosses with no negative qualities (99% of the women in cyberpunk 2077) or le hysterical feminist stereotype (99% of women in grand theft auto). I have yet to see a videogame girl character that's the funny + dumb + lovable character that we identify with
30 posts and 5 image replies omitted. Click reply to view.

 No.31268

>>31222
uhhhhhhhhh based and class analysis pilled and deep state awareness pilled???

 No.31270


 No.31287

>>31060
shadow tactics and desperados (old and new)

 No.31292

What's wrong with the girls from cyberpunk 2077? The only girl that fits your description is Panama IMO. Rogue is a boss but she's a decently present character, Evylin could be seen as a girl but she's a sex worker and ends up commiting suicide, I don't get any girl boss energy from her and again she's a decent character. I've criticized cyberpunk for plenty but the characters are all well written.

 No.34384

>>31222
Karl Marx did love Shakespeare.



 No.34345[Reply]

In which we speculate about the rumored new Russian game console. My vision: A weak but also cheap machine (perhaps even cheaper than production by following a strategy of "selling the blades") running games from 10+ years ago with mods adding in Russian language support and some fun extra features and the marketplace is just paying pocket change for these mods and it's all perfectly legal because of copyright reform. If it's cheap enough and the controller feels decent I don't think normal people would mind the hardware being ancient.
5 posts and 1 image reply omitted. Click reply to view.

 No.34367

>>34365
I once tried to play Klonoa on a Wonderswan emulator. Works perfectly, until you must rotate the device.

 No.34369

>>34366
ONLY ON PUTINSTATION!

 No.34371

https://vndb.org/v20488
It's real… but not available on GNU/Linux?

 No.34372

>>34365
Weird hardware lost on economies of scale. The closest thing these days are overstock ARMshit like the broadcom inside the original raspberry pi. That isn't even all that weird, it's just undocumented trash meant for phones or tv boxes.

 No.34379

Fill that bitch with emulators and then cram it with every ROM they can find.



File: 1655863876488-0.png (1.21 MB, 940x530, bloodalone.png)

File: 1655863876488-1.jpg (311.51 KB, 1920x1080, FarEastCollapse.JPG)

 No.19236[Reply][Last 50 Posts]

By Blood alone waiting room edition.

>RedFlood

I didn't realise they also reworked the Far-Eastern Collapse.
If Kerensky fucks up the Manchu's still take over the West, Republicans run off to Transamur and Vladivostok and then either become one of two different flavours of authdem, Ukrops spawn in the north, but can either be SocDem or Banderites who are now properly set to reactionary.
Harbin proper gets to keep some of the south now, Its either led by Gastev who calms down his autism a bit and becomes PopSoc

Or…
479 posts and 111 image replies omitted. Click reply to view.

 No.34355

>>34348
TNO is probably the longest playthroughs with actual substantial content.

 No.34356

>>34355
Mostly because of history/text. In actual year lenght all nations are 20 years content in TNO. Not a problem though. Very good, better then suzerain

 No.34361

>>34356
Meh I think Suzerain is more fun than TNO but obviously tons more potential content in TNO.

 No.34362

File: 1712201633483.png (9.61 KB, 184x184, ClipboardImage.png)

>>34354
>>34355
Do those WW1 mods link up with vanilla HOI4? If yes, then that must be a playthrough atleast three and a half decades long, but I wouldn't know I've never tried them. Are they worth it when it comes to content, or is there content concentrated around WW1 and the Interwar Period is completely barren?

Theres another mod called Endsieg:Ultimate Victory, the description talks about adding content from the Road to 56 mod, so its potentially four decades of play time, I can't try it though, as the mod hasn't been updated in a year.

Then maybe combining tech and focus tree mods? Does that work without problems?

 No.34368

>>34362
I don't think the WW1 mods link up with vanilla. Even if they did it would be pointless to play them that long since there's no kind of victory/defeat in HOI4 other than total. If your side won WW1 then all of Europe would be your puppets.



 No.34358[Reply]

Hell Let Loose is praised as a standout example of the current golden age of multiplayer first-person shooters (FPS). It caters to military simulation enthusiasts, offering a hardcore Battlefield experience akin to Squad but set in World War II. The game features intense gameplay where players must carefully manage respawns, often facing long distances to return to the front lines if their position is overrun.

Combat in Hell Let Loose is lethal, with players succumbing to just a few bullets. The emphasis on realism extends to weapon mechanics, requiring players to consider factors like bullet travel time and drop. The game prioritizes teamwork, respawn management, and vehicle utilization, akin to other titles like Squad and Post Scriptum.

While simplifying logistical mechanics compared to Squad, Hell Let Loose remains accessible. However, some players miss the intricate supply management of Squad, which added depth to the gameplay experience. One notable criticism is the audio design, with some players finding the sounds lacking in intensity and immersion compared to other similar titles.

Despite comparisons to existing games in the genre, Hell Let Loose offers a distinct World War II setting for players seeking straightforward action. While some players may continue to prefer Squad for its depth, Hell Let Loose remains a compelling option for those interested in immersive FPS experiences.

 No.34359




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 No.34334[Reply]

I’m tired of woke, sensitize, I-drink-craft-beer-exclusively-beard, nu-Kratos. Bring back old, horned up, rampaging, dont-give-af, old Kratos.

 No.34335

File: 1712095766352-0.png (1.15 MB, 1080x1857, ClipboardImage.png)

File: 1712095766352-1.png (427.85 KB, 602x504, ClipboardImage.png)

is that you David?

 No.34337

>>34335
I was unaware Jaffe was like this.
That’s hilarious.

 No.34338

>>34335
And I thought "Agent 47 was based on a very sus pizza boy we had" was hilarious.

 No.34342

>>34337
David Jaffe is just deeply embarrassing in general. He's too dumb to grasp the concept of a hidden/secret wall, and too immature to take criticism when he acts like a moron.

 No.34349

>>34342
>muh hidden rooms without way too obvious visual clue
lmao hasn’t ha been in the gaming industry for decades? why is he like this?



File: 1712090901472.jpg (414.89 KB, 1920x1078, ff7.jpg)

 No.34331[Reply]

Is FF7 the most mainstream commie game of all time?

 No.34339

>anti-nuclear environmentalism
>commie
No.

 No.34340

>>34339
>communism is when you blow up the world

 No.34341

>communism is when milquetoast leftoidism
many such cases

 No.34347

Is using the souls of every living thing on earth to power your civilization really why worse than using coal



 No.34297[Reply]

what is your what is your f
Avorite racing favorite racing game
12 posts and 1 image reply omitted. Click reply to view.

 No.34315

F-Zero X or there's this other similar n64 game I forgot the name of. Burnout 3 was pretty cool too. Oh, and Rally for the gamecube, just because of nostalgia. I can't really get into modern car racing games because I hate cars. Airframe Ultra is looking really exciting though. The Akira-style they're going for is really strong.

 No.34319

>>34315
>Burnout 3 was pretty cool too
>I hate cars
I'm getting mixed signals here.

 No.34320

>>34315
>F-Zero X or there's this other similar n64 game I forgot the name of.
The one where you can fly high? Aero Gauge (not popular).
The one with weapons? WipEout.
The one with bikes inspired by Tron? Extreme G.

 No.34321

>>34320
Star Wars Pod Racing.

 No.34330

>>34319
guessing this was his favourite mode



File: 1690947588798.jpg (104.28 KB, 616x353, terra invicta.jpg)

 No.29527[Reply]

I really wish this game had been good but it isn't, the design is completely boring. I just want a good game where I can run a country (preferably in the modern day) that isn't yet another HOI mod. Any suggestions outside of the obvious Paradox fare?
49 posts and 3 image replies omitted. Click reply to view.

 No.34290

>>34289
That's a good broader topic for the grand strategy thread. What do all think? Is paradox pseudo real-time stupid? I can see how it might be good for multiplayer but I never play multi-player. I think turn based is a he'll of a lot more convenient instead of watching the game play itself while you wait for something to do.

 No.34291

>>34290
Personally I can't stand turn based games. I like paradox style real time with pause a lot more.

 No.34292

>>34291
Why p? I find paradox style so whack and pointless. Like I said you spend a good portion of the time watching the game play itself. With turn based I can go straight from my actions to my opponent's.

 No.34295

>>34292
More on paradox games:
>crusader kings
So unbalanced with diverse elements of game play. I'm trying to conduct a war and meanwhile my character is on a meaningless feast or hunt and I am like get the fucking pop ups out of my face, I'm just clicking what makes sense statswise without even reading the rest of the bullshit.

That applies to all their games. Hoi is all about some stupid trees yet I never read any of it but the Stat modifiers.

The whole concept of text that has no gameplay value is stupid, just make a fucking game.

 No.34296

>>34295
Thinking too how asymmetrical game design always leads to balance issues as well. I guess paradox games are not supposed to be balanced, but even in context of the starting factor, the tree of course can have any manner of OP things in it.



 No.29648[Reply]

They’re easy to produce, last long, can fuckup thousands of other aliens and even humans, cost little to maintain and can be deployed anywhere. Why not skip the process of training, educating and deploying tau soldiers and just automate defensive lines to preserve the taus existence in the most pragmatic way possible. It’s not even like the tau aren’t politically inclined to rely on automated warfare
4 posts omitted. Click reply to view.

 No.29653

>>29651
On second thought since they seem to use wormhole drives (per Google) that might not work for FTL. Even still relativistic warfare seems like the best option.

 No.29685

>>29653
I think they cover that in Rocks Are Not Free Citizen or whatever that essay is called

 No.29686

>>29685
>Rocks Are Not Free Citizen
Correct name.
https://wh40k.lexicanum.com/wiki/Rocks_Are_Not_Free!

"
Rocks are NOT ‘free’, citizen.

Firstly, you must manoeuvre the Emperor’s naval vessel within the asteroid belt, almost assuredly sustaining damage to the Emperor’s ship’s paint from micrometeoroids, while expending the Emperor’s fuel.

Then the Tech Priests must inspect the rock in question to ascertain its worthiness to do the Emperor’s bidding. Should it pass muster, the Emperor’s Servitors must use the Emperor’s auto-scrapers and melta-cutters to prepare the potential ordinance for movement. Finally, the Tech Priests finished, the Emperor’s officers may begin manoeuvring the Emperor’s warship to abut the asteroid at the prepared face (expending yet more of the Emperor’s fuel), and then begin boosting the stone towards the offensive planet.

After a few days of expending a prodigious amount of the Emperor’s fuel to accelerate the asteroid into an orbit more fitting to the Emperor’s desires, the Emperor’s ship may then return to the planet via superluminous warp travel and await the arrival of the stone, still many weeks (or months) away.

After twiddling away the Emperor’s time and eating the Emperor’s food in the wasteful pursuit of making sure that the Emperor’s enemies do not launch a deflection mission, they may finally watch the ordinance impact the planet (assuming that the Emperor’s ship does not need to attempt any last-minute course correction upon the rock, using yet more of the Emperor’s fuel).
Post too long. Click here to view the full text.

 No.34272

>>29653
Light speed still means waiting like 30, 50 years for it to get from some system not even that far off in 40k terms. Warp travel makes it trivial. However
>>29686
doesn't explain why not just drag the damn rock through the warp, put a fucking geller field around it if you must, then drop it. I guess the idea is these unobtainium made planet killer weapons are cheap and plentiful.

But that's not even the problem. The biggest problem is combination of fleet battles and the stupid ass between WWI and WWII tier tactics employed by any side in a conflict. It's even funnier when everyone is called "a tactical genius" and it literally just consists of fucking line fire, or at best a feint.

Actual warfare is still going to be much like firing relativistic weapons, space rocks, Rods of God, dyson sphere energy weaponry and the like on the micro to macro scale. See also why the F-16 being faster than the F-35 doesn't mean jack shit and how they would lose miserably to modern fighters and you begin understanding how actual battles would ultimately work. Anyone with super far off weapons wouldn't even see each other.

The only excuse for this is duh durr hurrrr but we only got servitors for that not REAL computers that doesn't even make fucking sense and other factions like Tau and Eldar would still have them.

>>29649
40k is meant to be cheesy and dumb as hell. They literally have to fly through hell to make the central premise make any sense at all. Which is a lot funnier considering they tried handwaving this shit with multiple FTL technologies.

 No.34287

>>29686
>the Emperor will have saved a massive amount of His most sacred money
heh



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