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I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?


where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.

https://www.youtube.com/watch?v=CKyrzZRo-O0

Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

https://www.youtube.com/watch?v=t3bwKzHEpbA
59 posts and 13 image replies omitted.

bump



>>44126
Damn this looks good

RE 2 Akuma Mode



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I don’t even hate the game, I just the world design. That’s sucks. I can tell gearbox was actually trying to make exploring pandora actually feel as if you’re venturing through a planet and not just travelling from level to level but they still fumbled the map designs by not adding verticality. All the maps are so flat and 2D. I hate referencing anthem for anything since that game is probably the biggest fumble in gaming history, but anthem got world design down right by making the world feel vertical.

Outside of that, the game was surprisingly well received.

I didn't even know that Borderlands 3 was out. Damn.

>>44525
Strange. Borderlands 3 was actually quite popular long after it came out.



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File: 1760061675618-1.jpg (426.45 KB, 2560x1440, dayz mod.jpg)

File: 1760061675618-2.jpg (70.83 KB, 1280x720, dayz E3 2013.jpg)

 

Post cases of game companies having lightning in a bottle and still fucking up somehow, lol.

I'll start:
Some Kiwi creates a zombie mod for the military simulator he trained on when serving as chairforce so he can have some LAN party fun, buddies complain that theres nothing to do so he adds looting mechanics, game hits the early 2010s internet like some crack cocaine epidemic, perfect storm of zombie hype with the Walking Dead, I Am Legend, Dead Rising and the zenith of e-celebs doing Let's Play content on Youtube. 2.5 million players in under a year, Bohemia Interactive makes so much money its unreal. Arma 2, an eurojank 2009 military simulator gets modding attention unseen since the release of Oblivion, maps, gamemodes, even the first game iteration of a Battle Royale genre get created. Mod basically kickstarts the Battle Royale, Looter Shooter, Crafting Survival & Extraction Shooter genres.

One and a half year later, it is 2013, the Standalone DayZ is announced and released in December. Its a terrible mess, doesn't have a tenth of the content the mod had and runs like dogshit, with a $30 price tag I might add.

13 years have passed since 2012. Bohemia Interactive had the opportunity to create games like Escape From Tarkov, H1Z1, PUBG, Fortnite and all those crafting survival games, all of which made a combined of multiple hundreds of million. Its not like they didn't try, they released some shitty Free-To-Play Battle Royale in 2019 that only has 90 players right now, way way too late. Instead they are stuck with a dying game hitting only 50k daily players on a good day. Gone are the 2.5 million players of old.

I like dayz but it's insane that it's been out for over a fucking decade and basic shit like vehicles crash the fucking servers.



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what games do you find overrated??????????????!?!?!?!?!

i played a few hours of Mario Odyssey for the first time, and I'm soooo bored. Everything feels so empty and devoid of enemies. and it's so easy, and the moons are so unsatisfying to collect due to being everywhere
94 posts and 14 image replies omitted.

>>44484
Witcher 2 had a far better story. I despise open world and wish they stuck with linear maps.

>>44491
I like open word sandboxes, but it just doesnt fit the story of Witcher and Gerald as character. He is a fantasy janito/traveling folk hero, not Elder Scrolls protagonist who would spend his time crawling through ancient ruins for loot and XP. Also the bizzarnes of profesional monster slayer getting 1 hit killed by shitty drowners because enemy level is utterly independend of their species.
If they wanted to make open world witcher game, they should have made Ciri the protagonist, we knew nothing of her character which would give player much more freedom on how to build her and or what choices to take in quests.

>>44492
you're in luck fam witcher 4 has Ciri as the protagonist

>>44505
Yeah, but she is already an established character from Witcher 3, so you dont get the clean slate protagonist that fits into open world games.

all of them tbh

i stopped caring about videogames years ago and my interest never came back

they just feel like pointless busywork to me now



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Daily reminder that fitgirl is a zionist and if you download repacks from her site you might be getting israeli backdoors
12 posts omitted.

>>44462
She never confirmed it was fake. And when you search fitgirls's site on google with zionist the result is this page

>>44441

Implying she wrote this comment there then deleted it and the whole discussion

>>44464
it was made by a 4channer with a hateboner against her
none of it is real
if she had really posted something like that it would have been archived by an actual archive site like archive.org

>>44464
>She never confirmed it was fake
Ive seen screenshot where she says it bullshit, so I have as much proof as you do

Screenshots without links are worthless.

could be true tbh, if you delete a comment from disqus it does completely delete it and havent dug around if anyone archived it



File: 1758776834144.png (2.56 MB, 1920x1080, silent hill f.png)

 

Has anyone here played Silent Hill F?

The body was too short or empty.
The body was too short or empty.
The body was too short or empty.
5 posts omitted.

No because it's a Souls-like game disguised as a horror game and an affront to the entire Silent Hill series.
I don't give a fuck how good or bad the story is, Silent Hill is not fucking Dark Souls and the fact that the dev team implemented a hack and slash combat system into what is supposed to be an atmospheric horror game is ridiculous.

>it has a costume system
ahah,at least it's not made by koei tecmo so they stopped themselves from putting fetish outfits

>>44458
>Dark Souls
>hack and slash
These are 2 very different things and SHf is neither.
Combat isn't nearly dark souls level hard, but I do agree there's too many enemies at certain parts.

Very important note before any of you start NG+:
DO NOT USE THE PILLS. USING PILLS EVEN JUST ONCE IN AN NG+ LOCKS YOU OUT OF ALL NEW ENDINGS.
I only found this out the hard way, don't repeat my mistake.

I'm playing it rn. Im a pretty big SH fan and I think its a genuinely close contender for one of the series best entries. The combat doesn't resemble souls like games in really any capacity, if anything the combat is like Ocarina of Time or something. All the scares have felt very earned by the game and didn't come off as forced or overdone and it genuinely had me jump and yell FUCK more than a handful of times.
The only real complaint that I have is that I wish there were more enemy types. There's like 5 basic enemy types each with an otherworld counterpart, not counting bosses. I feel like I'm the older games there was a lot of variety with enemies so you couldn't always know what you were going to have next and this game doesn't really have that.
I still think the game is worth checking out if youre a j-horror/silent hill fan. There have definitely been far worse entries in this series and this isnt one of them.



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Any CS enjoyers here? I only play pirated CS1.6 because of potato PC but I follow the CS2 scene as well. Just say whatever you want about the beloved game here.
12 posts omitted.

>>43270
Damn I love guys in masks and uniforms
I would violently throatfuck both guys in OP's image and make them gag so bad their entire masks would be soiled with spit and cum

>>43296
damn right

1.6: tankies
source: revisionists and opportunists
CSGO: third worldists
CS2: liberals

>>43300
danke mein freund

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>>43270
>cs general
>no cs server
Ok where is the official leftypol 1.6 server? Anons here will learn the pain of a mid flash rush on dust2.

>>43328
Mr bloodgasm
I havent played in a long while
Remind me how to host servers again



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For real life military tactics, well tactics are actually pretty ancient. The historical cause for large scale formations and mass marches was mainly caused by either poor education among common soldiers or weapons too heavy/large to carry easily. Otherwise, squad level tactics, raids, deception warfare, mobility, and other “tacticool” nonsense has been a part of war for eons or possibly thousands of years. The main enabler is usually mobility for infantry soldiers to avoid having to rely on mobs of slow moving men for battles.
I don’t see why in nearly every RTS game I’ve seen, seemingly everything revolves around post feudal era mob tactics you’d find from countries like Britain, Germany, or the USA before it started getting into formal warfare. Am I just missing something?
>pic rel
14 posts omitted.

Honestly the only RTS game I played a lot of was Planetary Annihilation and I just played the biggest casual team battles that would go on for hours and I would roleplay the whole thing and zoom in on the battles that would be like gallipoli or the skirmishes in destroyed cities and I would pretend I was zipping through them in ODM gear.

>>44429
>zero-k
I've yet to play a spring engine RTS that wasn't macroslop and BAR has more players than zero-k.

>>44427
>Starcraft is perfect and no other game comes close
Can't queue unit production for no good reason.
>MOBAs added tons of RNG and PVE so that matches would become complete coinflips which permanently ruined the RTS genre forever.
Completely misses why MOBAs ruined RTS which is appealing to APM obsessed autists.

Always saw RTS's as "Chess with ants"
>>44401
I think Real Time Tactics would be like Arknights if you couldn't just helidrop operators and they had to run to the tile you're deploying them to.

>>44443
>doesn't like macro
>doesn't like apm-intensive micro
you are either baiting, confused about what you actually want, or have a massive skill issue
roblox has more players than any rts, what's your point. the difference between zero-k and bar is the scripting capabilities and the focus on asymmetric warfare and emergent gameplay. you can delegate macro or micro to the ai depending on your play style. ta was all about macro

>>44420
He could be, we have to see how strong he is first



File: 1744955160596.png (196.86 KB, 1178x1051, 1744036370728.png)

 

Visual Novel General #1


This general is for the discussion of English-translated Japanese visual novels.
All posting of untranslated visual novels belongs on…oh wait :(
E-celeb shitposting is not allowed.
Kindly use spoiler tags appropriately when discussing plot spoilers to facilitate smooth discussion.

>Having trouble with your VN? Try the following before you ask for tech support:

1. Be in Japanese locale
2. Read the Readme
3. Check https://rentry.org/4chan-vn-help
4. Copy error messages with CTRL+C and paste them with CTRL+V into DeepL
5. Google it

Post too long. Click here to view the full text.
8 posts and 4 image replies omitted.

>>44260
Analogue: A Hate Story

>>44260
Everlasting Summer

Is it weird if I love short VNs but I can't really get into long ones with branching paths? I don't like doing the different paths because it feels like I am betraying my favourite characters, I don't want to go with the ones I don't like. Planetarian is my favourite VN for this reason. Also I was thinking of playing Chaos Head but I can't find a translation.

>>44432
Have you played a Type-Moon VN yet? The sex scenes in tsukihime can be a bit grating, yet otherwise it's a fine mystery novel. It uses branching, mostly unrelated, paths to make the narrative feel more extensive, while remaining introspective and small in scope. Fate Stay/Night does this even more effectively, but as the progenitor of the Fate franchise its setting isn't as intriguing as it should be, feeling more fantastical in contrast to tsukihime albeit still very anime-edgy and nasu. In any case playing with a guide is usually the right choice for non-dating, non-gimmicky VNs.

Oh, and at the moment i'm playing Dies Irae. It's utter chuuni dreg, but it also has a few great fights and passably well-written heroines, so i'm not complaining.



 

people are going crazy over an anime gacha GTA sleeping dogs spiderman yakuza game, worth it or nah? not a gacha fan personally but the gameplay trailer looks too ambitious and filled up with content
13 posts and 2 image replies omitted.

>>44410
I was more talking about the trans stuff in arknights but yeah true when there's gay couples in gachas they don't do much with it really.

>>44322
I don't know, this kind of looks like a mess. I hate the zero personality generic anime guy + i hate the annoying loli + it has too many mechanics + the mechanics it has were probably executed better in the other games it's borrowing from.

File: 1759268768768.png (156.29 KB, 518x285, 1430275222510.png)

I was gonna >meme arrow all the stupid shit I was seeing but I gave up after a couple minutes. This looks like the most soulless slop I've ever seen.
>but the gameplay trailer looks too ambitious and filled up with content
It looks like there is absolutely no vision for the game whatsoever and the mechanics probably don't really interact in a meaningful way and it's like a dozen different games stitched together.

The dialogue feels like it was written and performed by AI too.

>>44421
Yeah the old Project Mugen trailers seemed a lot more grounded: Saints Row with some cut scenes and characters with a mix of combat styles. Grapple hooks were there but not so much of a focus that it drowns out everything else and obsoletes other modes of transport. More character driven.

Also what the fuck I thought this was pre-COVID, not 2 years ago??

>>44414
You can probably get a 16 petabyte drive for like $5 over there.



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