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File: 1745568032762.png (65.25 KB, 180x180, arthas.png)

 

So there's a famous scene in Warcraft 3 where Arthas, upon seeing that grain infected with the undead plague had been distributed in Stratholme, orders the city purged.

There's some controversy over whether Arthas was wrong for doing this. On one hand, if you play the game, Arthas can come across as something of a John Snow-like character in the sense that he's the only one that seems to be taking the plague and the undead Scourge as the dire, even apocalyptic threat that they actually are. In the Stratholme level itself, the citizens are actively turning into the undead as you meet them, while the Scourge are present and active in the city, lead by Mal'ganis who is swelling their numbers with infected citizens. This might lead a player to conclude that Arthas is doing what is necessary to prevent the Scourge from getting a city-sized army and preventing his subjects from becoming the mindless slaves of the Lich King. A mercy kill, if you will.

But there are many, including the writers who seem to disagree. In fact, the guy who wrote the mission apparently thinks its obvious that Arthas was in the wrong and that you're a psycho if you think otherwise.

What causes this disconnect?
33 posts omitted.

>>43740
He wasn't really a evil murderous maniac so much as he went insane with his quest for revenge.

>>42058
Arthas' biggest mistake was stepping foot on Northrend. Once he did, he was gone.
He could have turned towards the right path before that point, but he foolishly got baited by Malganis.


File: 1762046310852.jpg (57.76 KB, 1170x833, trolley problem.jpg)

It's the Trolley Problem.

You have to remember that Warcraft has largely been written by boomer liberals and, by their reckoning, it's always better to not do anything bad than to do something good in an imperfect way or by morally dubious means. That you would even consider pulling the lever and saving many people, but consciously dooming one person in the process basically makes you a psychopath. There's no need for further nuance to prove that Arthas was in the wrong, like another viable option or there being innocents in the city that were killed alongside the infected. That Arthas would consider doing wrong by killing innocents to serve the greater good of stopping the Scourge is itself completely beyond the pale and proves that he has become a psychopath.

>>44733
Why would you save anyone?



File: 1716920010275.jpg (Spoiler Image,3.63 MB, 3300x1844, VotP-WebHeader-21.jpg)

 

I'm pretty new to victoria 3, and I'm looking for some advice. What are some fun countries to play as while still being a beginner? Also, what are the best mods I should get?
205 posts and 66 image replies omitted.

>>44495
oh yeah that happens a lot lol. theyll always build railways before theres enough industry or workers to support them and then theres just expensive rail lines languishing around all over the country

For my next run I decided to play as the East India Company with the goal of developing a mlitary large enough to become independent from the British Empire. So many processes were going on at once that it actually crashed my computer completely, which blows my mind because I'm running an i9 CPU, 32GB RAM, and an RTX 4070.

>>44555
it really is and becomes clear how bad it is when you get nice mods. i used the edwardian era map and its gorgeous. some horrific border gore on this playthru though

>>44529
dude, my pc can usually handle paradox games just fine, even ck3, but for some reason when i play victoria it starts having these weird ass glitches after 1-2 hours. on vic3 ive had pc crashes and my screen starts freaking out, glitching and stuttering even minutes after i close the tab. it happens with vic2 aswell

>>44723
For some reason my computer completely crashes when playing as at least Britain and East india Company. i'm hoping it's not a full scale issue. I remember having a similar one with CK3 until I switched to Vulkan renderer so I tried doing that with Victoria 3, but it didn't end up helping like it did with CK3. I might have to look more into it.



File: 1743873966812.png (238.35 KB, 438x449, ClipboardImage.png)

 

How come some nintendo fans got so defensive around people criticizing switch hardware but now they're fine with it now that Switch 2 is powerful? I saw it happen once online so I got the perception that they didn't like hearing about the Switch's relatively weak performance compared to PS5 and other consoles.
73 posts and 12 image replies omitted.

>>41438
AAA games are, not indies.

>>44712
aside from silksong,yes they do,they're all in the 30+ range now even tho half of them shit up on your screen

>>44713
Most indies I've played recently are free

>>44598
Staged…

>>44715
gib some recommendations



File: 1698763917341.png (Spoiler Image,2.96 MB, 1894x1048, ClipboardImage.png)

 

https://schombert.github.io/Project-Alice/index.html

Getting Started
Please consult docs/contributing.md for more information! it contains information on how to compile the project on both Windows AND Linux

Picking up where Open V2 left off
The goal of Project Alice (named after Alice Roosevelt Longworth) is essentially to create a new version of open v2 – my earlier project to create a Victoria 2 clone – and then to finish a working, feature complete, version of the game. This means that, at least initially, there will be few departures from doing things as Victoria 2 did them, simply to keep the project focused and on track. Once a 1.0 is complete, we can then use it as a playground for new experiments. As of July 2023, I have basically caught up to where open v2 was, minus some deficiencies in the ui.

I hope to find a few people to form an art team that can recreate the assets that Victoria 2 uses to give this project its own distinctive visual identity. I know that is a big ask, but on the other hand, there will be no 3d modeling required. We already have access to a set of new flags that we can use, courtesy of the SOE project.

In comparison to other projects
In comparison to SOE (Symphony of Empires) this project is a more direct Victoria 2 clone, while SOE is its own game. Nevertheless, I tend to think of it as a sister project. We do have some people here involved with both (I myself make the occasional suggestion there), and if you see something that we make that they could use, I am sure that they would appreciate the contribution. Likewise, we will be using at least some of their work.

With regards to the OpenVic2 project, although it "marketed" as a Victoria 2 "clone," that isn't what they are working towards creating. Instead, they intend to provide an entirely new set of assets, including events, decisions, etc., which will make their project more of a Victoria 2-ish game. It is also run with a very different managerial style. If you are interested in both Project Alice and OpenVic2, I suggest spending time with both teams or even joining both projects.

Post too long. Click here to view the full text.
46 posts and 9 image replies omitted.

>>38076
dude is a commie tho.

Doesnt make this code better


https://github.com/schombert/Project-Alice/releases/download/v1.2.0/1.2.0.7z
<Latest stable release with support for state-level markets.


although there is no official release past the 1.2.2 update there are dev builds here
https://sneakbug8.com/pap/pa/download
https://github.com/ineveraskedforthis/alice/releases

>>44533
awesome :)



File: 1744824496622.jpg (108.08 KB, 1000x750, roundscape-adorevia-2.jpg)

 

A thread for discussion of eroge, pornographic games, spicy visual novels, and such. Do you have any favourites? Are you looking for recommendations? Do you enjoy short and empty bodies? Post it here!
55 posts and 23 image replies omitted.

>>44637

propaganda or not i'm not gonna tell them how to keep their movement afloat since it seems to be working.

>>44635

what you think about the Castle-Submarine tho?

>>44626
idk man i only play futa games where they dominate the player character

>>44643
Sounds very silly, but you could make it work. If i was in your place, i would make something like a submarine crossed with a battleship and with a spacious interior designed in a maximalist tudor or neo-gothic style. Still low-key ridiculous, yet easier to derive from existing military and building aesthetic.

>>44691

in this universe everything is exponentially silly because people like Marx, Jesus Christ and most cohesive figures never existed yet.
not even Hitler
so pure ideology rules the world.



File: 1760050984505.webp (41.72 KB, 1280x720, IMG_9174.webp)

 

>Noooo they can‘t make the game anymore because so many years have gone by they will never live up to the expectations! Noooo
Really? Are people that braindead that they believe the more years go by the gooder a game has to be? Honestly who gives a shit, I just want to see the story continue.
4 posts omitted.

I think it's more likely that HL3 will be considered underwhelming either because it doesn't stray enough from the formula established more than 20 years ago and feels very linear compared to what people now expect, or it does and disappoints fans who will accuse nu-Valve of chasing fads and making yet another open-world, Ubisoft-tower, quasi-RPG, collectable-hunting, fast-travel, time-wasting bundle of content for gamers waiting between CoD releases.

Thanks everyone else feels like you. They just don’t want to make the game since
>>44503

>>44512
What kind of new tech? Honestly, that sounds like an excuse to never make Half Life 3 as nobody owns VR and theres even less people owning omnidirectional VR treadmills, so they are waiting on some real progress in technology + mass adoption which can only be full dive VR like Matrix or SAO, but thats only gonna come out by the end of the 22nd century.

>>44501
It is a strange idea to have become so set-in-stone among gamers. Personally I would be more than happy if they just finished Episode 3 as they intended back then, same graphics, same engine, everything.

Johnny test tester



 

God almighty comes before you and asks for help creating the perfect MMORPG. Your idea will magically sustain an active and loyal playerbase, no matter how niche or unconventional it may be. What does this game look like?

>>44641
I raise my hammer and sickle insignia and proclaim "Begone foul deity, the power of Atheism compels you".

>>44664
Russian civil war, but you are a bolševik agent fighting against the whites and the supernatural including literal bourg vampires. The ending is the creepypasta where the soviets sentence yahweh to death for crimes against humanity.



File: 1752661502783.jpeg (24.63 KB, 807x380, Dostoevsky_Quote.jpeg)

 

ITT we talk about indie games which could pierce through your skin and fill you with emotions, feeling being pulled uncontrollably to gaze in awe for more and more throughout the story!

Those pieces of arts, aka games I consumed, had me loads of pressure of awe spreading through my chest—
It is amazing how an art piece could bring the one to such intense heights… it was almost unbelievable how overwhelmed one gets!! 0_o

So, post about indie games here you played recently and so on!!

Ahem, let me start first-

The most recent indie game I played was Saihate Station, which is free and avaliable both in itch.io and steam

https://viv8k.itch.io/saihateeki
https://store.steampowered.com/app/3079280/Saihate_Station/

And woh, it was a grasping journey to see two adult males trapped forever(?) in a magical world where there's only a train station , an idea distressing, yet interesting to see what is going to happen!

File: 1761328810806.png (158.94 KB, 696x646, TARDQUEST.png)

One game that did this for me recently was TardQuest. From the moment the title screen literally sucked me into the dungeon maze and delivered me in front of a glory hole, I knew that I was at the start of what would be an awakening.

Wading through a confusing dungeon of giant naked rats and grimy sentient refrigerators, dodging giant bowling balls, and constantly looking over my shoulder for the incessant gay vampire who is trying to suck me down, I realized: this is my life. Not as a mere metaphor, but in reality.

The point of the game is to descend further into the "tardspire". Aren't spires supposed to ascend? Usually, but this inversion is intentional. The further down I go, the harder the enemies. The more experience I get. All of the allies that I add are fleeting, getting bitten and slashed away. They're all temporary. Everything is temporary. A fat shifty-eyed mouse cheats me out of my hard-earned money. In this world of unrelenting darkness, I'm feeling around with my anemic green hands, looking for an exit, looking for a path forward, out of this maze, alone.

Never before have I played a game that has both left me questioning if I have latent, hideously gay desires as well as thinking about the last time I cleaned my fridge.

By the way, the Brick of C4 is pretty OP. Check it out:
https://www.newgrounds.com/portal/view/1002337



File: 1760985011997.jpg (94.54 KB, 720x775, 20251020_131504.jpg)

 

do i suck at chess & do u want to clap my bussy at chess????????!??!?
8 posts and 1 image reply omitted.

>>44640
>>44648
just say that you keep getting scholar mate-ed blud

Is your name Douglas Jefferson Da Silva or something. Maybe it's Douglas Jhon Dos Santos

>>44649
ackshually it's because i always run out of time thinking of what to do next

>>44650 huehuehue surnames be silly like that. and yes, my surname is also silly

>>44619
>BRAZIL
My sympathies



File: 1760641338451.png (108 KB, 500x575, itagaka.png)

 

Rest in Peace !!

Tomonobu Itagaki, the legendary creator of the Dead or Alive series, and creative mind behind the 2004 version of Ninja Gaiden, has passed away at the age of 58.

The news was shared on his personal Facebook page, and independently confirmed by members of the development community. The cause of death was not given.

The elegaic Facebook post was written by Itagaki to be shared in the event of his death. An English translation was later shared by his compatriot and rival Katsuhiro Harada:

Words I Leave Behind

The flame of my life is finally about to go out.

If this message has been posted, it means that the time has come. I am no longer in this world.

(This final post has been entrusted to someone dear to me.)
Post too long. Click here to view the full text.
3 posts omitted.

>>44569
>Dead or Alive Xtreme Beach Volleyball
I prefer the obscure spinoff Dead or Alive.

what a shame

Thank you for the boobies Itagaki-sempai, the release of DoA: Xtreme Beach Volley was the definitive moment that turned the little boy I was into a man. We will never forget these game magazine pictures. Rest in Beach.

When i was a dumb zoomoid teen i bought an xbox one and had gamepass (was called gold back then) for a few months. Years later i bought gamepass for one month to get some titles to play with guests or i was too lazy to pirate on there, before disabling internet to perpetually retain membership (trick is you have to launch a game once to play offline later, except for some titles like oxenfree that just refuse to run despite only minor online functionality).

Anyways i got various gamepass title (including every ninja gaiden title, GRIS and a cute spider brawler) and was looking at the f2p versions of DOA 5 and 6 respectively. 5 was really the only one you could buy in full without always-online bullshit and buying the "full game" gives you everything except DLC costumes, that are for gooners anyway. And while i don't play many fighters, i enjoyed it a lot. Positioning is varied and some combos are easy to trigger, but feel less cheesy than in soul calibur 6 (where some attacks have a lot more range tbf). Shame the few friends i have don't want to play fighting games…

When I was little my older cousin (older by decades) gave me a modded xbox with a stack of like 200 burned game discs with tha names written in sharpie on em.

One of them was dead or alive beach volley ball with the nude mod preinstalled. Anyways rest in peace to a king.



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