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New Gamedev thread. This is thread is only for people who have deved something. Don't post in this thread if you're just an idea bro who has never deved anything in their life.

The engines:
>Unreal
>Unity
>Godot
>Cocos
>etc.

Go pickup one of these engines and start deving. My advice is don't ever get too caught up with reinventing the wheel if your goal is gamedev. Even people who want to "develop their own engine" are using a million frameworks. If you're developing a 3D game, you're going to use a preexisting graphics engine instead of developing one yourself because that would be pointless. You are not going to improve on the graphics engines developed by 1000s of engineers smarter than yourself. It's a lot of advanced trigonometry, I foolishly bought a graphics programming book when I was young and dumb and overly ambitious. There's no point to it.

So basically every game engine works fundamentally in the exact same way. The only difference might be more in the realm of performance handling, but unless you're like a computer genius, that's not even relevant to you. Unreal gives you full access to the source code. If you're so smart you can decipher it and modify it to your heart's content. I recommend real. I'm no programming whiz, but what actually counts:GAMEPLAY PROGRAMMING is very intuitive. It's very easy. If you can write out the rules for a board game, you could easily write those same rules out in code. That's how simple and intuitive gameplay programming is.
39 posts and 19 image replies omitted.

I wish I understood how this stuff works so I cold make a Sega Mega Drive game just because it's a cool console.

boomping with footage from the oldge project we were doing with my bf, i was doing about half the code but he remade all the code to be more modular, so the credit's for the fully functional turn system is his; we were actually doing great but half our staff, so like, other 3 people got reduced to only my bf and me again due to a couple of us calling sick a couple of times in a short span (we were actually sicklish for a bit there) but also because a couple of them were kind of young and found out this was a bit of a bigger project than they expected and since they were studying they decided to step out.

Also i got diagnosed with John Romero syndrome and i moved the goalpost so further away that we decided to CAN THE PROJECT AGAIN
and we gone back to the first project we had already canned

we will come back to this idea for a classic Fallout inspired project once we have more resources and we will probably salvage a lot of code if not all the code from this previous project but right now we will be doing a pvp game instead.

a part of this was also one of the reasons why we jumped from Godot to Unity and it's mostly because Godot is easier to code but it's harder to get the proper documentation at times and the Discord is kind of full of weird nerds who sperg out when trying to ask for help from them with literally anything, so support is kinda subpar for an engine at the moment and Unity is more documented and big enough for tutorials and probably with a smaller ratio of weird nerds looking for a reason to get upset to normal users community; we can't share much of the old project atm but i can show you a little playtest i did for something that i'd use for a grenade throwing mechanic.

also an animation of Tariq who was gonna be one of the protagonists his gun and a drawing of him (i made the drawing in 20 minutes before having lunch).

we wanna come back to this project but since we got left alone again we'd decided it's best if we do something more grounded for a 2-3 people team first; of course anyone is welcome to join us.

>>44988

a bit more little thingies about the project
we were gonna do simulated voxels til we made the calculations and realized having this many slices of sprites simulating voxels was probably heavier than just using low poly models again and that made me sadge.

so instead i decided to grab the original low poly models of the fishes instead and made a shader and script to randomize the instanced fish colors, it was fun.

can't wait to get to that again, but my bf recently got into a software development job for school practices and he's been showing me how to properly set up and start a project so we can get to our first prototype with everything properly documented and a clear scope of the goalpost so i don't move it again which is a good thing in these early stages of development.

I was really burned out by tech stuff because of my job, so to give it a last go I'm getting in to godot, and for the first time in a while i'm having actually a good time behind my screen.

That's all for now

>>46636
I too can't wait to get off bad screen and work on good screen. Having a demanding tech job ruined the joy of coding for me. I miss my low paying IT job where I'd just code away on personal projects and play roguelikes until I got an email about the printer being down.



File: 1776863955686.png (2.45 MB, 3176x1310, wizards.png)

 

Why are wizards in video games so lame?
The body was too short or empty.
The body was too short or empty.
The body was too short or empty.
7 posts and 1 image reply omitted.

>>46651
>Yeah but not every single fucking spell had concentration requirements
Yeah, concentration was less annoying, but it was definitely there.

>>46645
Systematizing magic is necessary in games doe, but allowing it to be unexplained is cool in non interactive art like movies. Think the magic of spirited away.

>>46653
>Systematizing magic is necessary in games doe
It's not, but the way you would do it otherwise is to make all magic uses scripted.

>>46652
It also typically made fucking sense for there to be concentration for telekinesis for example

I feel like the image explains it itself. One is from an RPG game, and the other a fantasy themed action game, where "magic" is literally just fancy projectile gun.



 

Some say that the golden age of gaming was the 80s, 90s or 2000s but I say that the real golden age of gaming was the 2010s during the RPGMaker boom. Sure, it was 2D but it wasn't monetized to fuck with P2W battle pass bullshit or paying $80 (Not counting DLC) for a game you don't even own and can literally be taken from you at any time.
17 posts and 4 image replies omitted.

>>45835
So sorry to inform you but Slaverian trucker 1.0 release is just around the corner and mr. SawyerK has already started developing a kind of sequel, Apocalypter

File: 1770068028397.gif (410.32 KB, 165x165, looks-inside.gif)

>>45835
>trend chasing "indie" game
>look inside
>backed by a publisher
The videogame industry was a mistake.

>>43874
nah, i think games used to be better when they were small/medium sized. large AAA games are kinda shite and they made developers too scared to innovate because the risk is too big.

>>43854
Id say the golden age was until the early 2000s after that all genre defining features were laid down the only progress has been technological and ideas getting played and mixed out.

>>43854
Games were best when the main characters were plumbers, apes, or dinosaurs, instead of the weirdo anime girls in your pic.



File: 1776381758667-0.png (77.62 KB, 580x741, 5352346.png)

File: 1776381758667-1.png (83.07 KB, 574x747, 643634737.png)

File: 1776381758667-2.png (48.6 KB, 573x453, 52352367.png)

File: 1776381758667-3.png (20.68 KB, 585x258, 753475347.png)

 

The author of Metro 2033 is a big fat zionist, not surprising as he literally lived in Israel and studied there from 1996 and onwards, another hogwarts boycott incoming?
7 posts and 1 image reply omitted.

>Israel is not a colonial power and does not lay claim to the territories of neighboring states
Has anyone informed the government of Israel about that? They seem to be very confused on that point.

>>46539
>pure neoliberal ideology complete with countless ChatGPT style guide soy emdash
JD Vanceling detected

>>46553
>>46554
>liberals
>left-wing
Okay.

>>46539
I mean it's pretty obvious that Metro is anticommunist centre right slop just from playing/reading it. I dunno why anyone would be surprised by this

It's not even good honestly, Metro is just a pale imitation of STALKER

>>46561
No it's not, but it captured the imagination of dumb little boys who had never played a game not set in the USA or a country the USA was invading before



File: 1776345323587.jpeg (Spoiler Image,16.69 KB, 447x447, IMG_7580.jpeg)

 

Is Toby fox petty bourgeoisie/a porky? Genuine question, i mean he doesn’t really own capital aside from the intellectual property right of his games and his team or whatever owns their own means of production, are all indie games just Little Hitlerite Small Businesses™️? Who cares anyway the games are just transhumanistslop at the end of the day
20 posts and 3 image replies omitted.

>>46598
So what? You'd have to do that anyway, if you killed millions of bourgs that would only make it worse.

>>46599
>if you killed millions of bourgs that would only make it worse
This sentiment is not based on anything historical. No communist government was ever "too harsh" on the bourgeoisie.

>>46600
Ok so what are you going to do. Say you kill porky mcpork, who had a business with 15 employees or whatever, are you gonna kill his son too so he doesn't grow up to hate and undermine your government? his brothers? his wife maybe just in case? where does it end?

>>46601
You say it like any of those things are bad. Yet, nobody actually likes gusanos, or their kids.

>>46602
Ok man. Sure whatever. You are just a rabid dog, good thing nobody will ever let you be in charge of anything.



File: 1750447552931.png (21.3 KB, 527x349, stop-killing-games.png)

 

Reminder to sign the initiative if you haven't already done so
https://eci.ec.europa.eu/045/public/#/screen/home

>FAQ

https://www.stopkillinggames.com/faq
>Easy to read tracker for the votes
https://stopkillinggamestracker.pages.dev/
>Stop Killing Games Graphs
https://stopkillinggames.neocities.org/
120 posts and 23 image replies omitted.

Acerola made a 1 hour presentation establishing the context for both Stop Killing Games and the decline of the (AAA) industry as a whole.

>>43754
>you will own le nothing
(loud groan)

>>43756
reddit pls go

Please, sign ECI to end EU-Israel trade agreement and spread it online and offline too

Demand the full suspension of the EU-Israel Association Agreement in view of Israel’s violations of human rights

https://citizens-initiative.europa.eu/initiatives/details/2025/000005_en

https://citizens-initiative.europa.eu/news/public-hearing-stop-destroying-videogames-european-parliament-2026-04-09_en
EU parliament will debate Stop Destroying Video Games initiative on 16th of April



File: 1745546110405.png (370.72 KB, 381x482, sowna.png)

 

Anyone still playing the game? For me swiftplay kinda saved it. Only fun mode to play right now, wish they would just return twisted treeline.
What champs and modes do you guys prefer?

Anyway, alk about the game
19 posts and 5 image replies omitted.

i like playing it, i wanted to try playing dota but i don't like playing monsterchuds

>>45830
Speaking of monsterchuds anyone know what happened to arena of valor? That and original dota were the only one of these absent of this character. Also my record is at least 50 wins in a row no losses because if these

>>45831
i assume it got replaced by wild rift since that's arguably more popular than normal league
also anon monsterchuds are any monster champs, there's no way dota didn't have any

File: 1770354313682.png (30.41 KB, 343x210, ClipboardImage.png)

Amumu support is freelo. He's a squishier Leona but the extra range on his hook and ult are nice. With the two charges on Q you can win most level 1 all-ins.
How goes your climb?

File: 1775978785728.png (33.14 KB, 196x249, ClipboardImage.png)

God gamer reaches new heights.
I'm tapping out and squatting here in case I'm just boosted by the LP changes (likely).



 

How are we feeling about it?

I am cautiously optimistic from the all the gameplay footage released. It genuinely looks like it will be a fun multifaceted game.
69 posts and 4 image replies omitted.

>>43713
Nope, you gotta wait for EUX for that.

I gave up, back to eu4

>>46444
No shame in being filtered, brainlet.

>>46465
Eu5 sucks anon

more unoptimised slop from paradox that requires a nasa pc just to simulate the smell of a random peasants fart in a remote region of iceland



File: 1775669024032.jpg (81.08 KB, 616x353, capsule_616x353[1].jpg)

 

Some Soulframe keys m'gentlemens
too short too short too short too short too short too short too short too short too short too short too short too short too short too short too short too short too short too short too short too short
F6D7-58B3-0F31-23A1
56A4-26FF-FFED-8CC7
4AE5-0247-D577-C89F



 

Post games! Post videos of you playing game everytime you visit this site. This a thread for video games being played! No hacking just post extorordinary game moments!
13 posts and 4 image replies omitted.

>>46171
That mod is a pretty fun meme, but I would never play with it tf

>>46181

I just hate PAYDAY skills altogether
half of them could be implemented as items or as base mechanics.

when i hop on a game like PAYDAY the last thing i want to fucking do is make a stupid build just to make my gun work at all.

the most autistic i get is trying to make my guns caliber to make sense and balance around that and ammo management.

but that's something that SHOULD be already by default.

it's not my fault Starbreeze/OVK got a decent idea then decided to turn it to shit by not knowing how to manage a videogame so they decided to let modders do their work (only consistent good idea til PD3) then release a sequel with no mod support because they're actual retards, and that's why every CEO they've had has tried to make a run with the money and even Almir got tired of their bullshit.

>>46182
Almir left? Shit must be rough hr didn't even leave when the lootbox stuff was happening and he was getting roasted then

File: 1772308412277.png (62.85 KB, 738x452, ClipboardImage.png)

>>46184

Starbreeze is a burning pile of shit, their Moderators are known for being corrupt pieces of shit and are the same along >reddit, Steam and Discord.

i got permabanned for asking as politely as i could to please stop derailing my thread with insults as if it was Twitter.

and i'm 90% sure half the baiting in Steam threads are done by Moderators alt accounts and/or their friends.

tried contacting the CEO and he told me he would look into it; but all i got is accidentally getting invited to a meeting with like shareholders or some shit.

they cancelled afterwards because i wasn't meant to be there but it was still funny.

File: 1775161677714.mp4 (6.68 MB, 1280x720, skyrim_wolf.mp4)

A little clip of skyrim. I was testing my obs and shotcut settings. Seems pretty good



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