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What is 6 - 2?

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when does it go too far? ive been playing KCD2 for a about 3 weeks now and its prolly one of if not the most realistic video games of all time, the only other one that comes close is RDR2, both games are really good but a boring as fuck at times.

It's not a problem of going too far. It's a problem of not being implemented well. For instance most of the stuff in RDR2 that is tedious could easily be done in a way that is engaging and interesting. It's largely an issue of the developers either not caring to do that or intentionally making it tedious because they think that's realistic. It's probably kind of inevitable when you make games that are this big. There are too many cooks in the kitchen, and/or the project leads have too much on their plates as individuals to really work well together, or it's just too ambitious and the different elements have some fundamental tension that's not resolved. That doesn't make the games bad necessarily, but it does make the whole thing messier and gets in its own way. With a lot of games "realism" is mostly code for "feature creep" where they keep adding things without fleshing them out enough to make them interesting or worthwhile.

You can do something as basic as include a rhythm element to repetitive tasks and make them engaging. Like when Arthur is carving the X's into his bullets, instead of making it slow as fuck with a large delay between each input, you can require 2 or 3 button presses in a sequence that if you time them right will make the animation play faster. Gears of War integrated that kind of rhythm into the gunplay with active reloads back in 2006. RDR1 had something a bit like this as well, where you could sprint indefinitely without losing stamina if you timed pressing the sprint button to John's footsteps. I tried that in RDR2 and it never seemed to work, so the game actually regressed on this point. But you could apply this design principle to a lot of the tedious tasks where currently you just press a button occasionally to trigger a new animation. It stands out particularly against the way that single-action guns require you to press the trigger twice - once to cock and again to fire.

The other thing you can do is multitask. Idk why this seems to be such an issue but if you really do want to be realistic, the characters (PC or NPC) should be able to multitask. While you are doing tedious work you should also be able to have conversations, tell stories, sing, etc. The recend God of War games did this correctly, so there's an excuse for characters to drop exposition and backstory and so that the traveling sections don't get tedious. Closest you get to this in RDR2 is conversations on horseback, which is stagnant from RDR1. Post too long. Click here to view the full text.

>>46417
>instead of making it slow as fuck with a large delay between each input, you can require 2 or 3 button presses in a sequence that if you time them right will make the animation play faster.
And oh yeah both RDR1 and 2 already have the five finger fillet mini game that literally does this so this kind of interface already exists in the game's code. They could have just incorporated some similar pattern and timing based inputs for all the various tasks. They just didn't.

I don't think realism is a worthwhile goal in itself because at the end of the day you're trying to make a game rather than a simulation, and like >>46417 said you need to make sure these systems combine with each other in a satisfying and intuitive way. A lot of "realism" just ends up being a sink for player time and effort (and in the worst implementations actively takes them out of the gameplay loop, or makes the player feel like they're being punished for engaging) rather than adding depth to gameplay or pressure in the moment. They also often have the drawback where depth/pressure aren't consistent across the story, where what feels engaging initially turns into a slog by the middle of the game. Like not knowing where you're going to get food in the beginning, but later it feels like you're just keeping a meter full because you have it figured out. Or not having fast travel feels immersive early on because the world feels dangerous, but later on it feels like punishment because there's nothing interesting or threatening anymore between points A and B.

>>46420
is there any game that is nether "too realistic" or "too unrealistic"? like some goldilock zone in the middle



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A thread discussing the greatest achievement of Worst Korea (also known as Hell Joseon) in the video game industry.

Includes Lobotomy Corporation, Library of Ruina, Limbus Company, the games still in development, and everything related.



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I seriously cannot understand how monster hunter games are still the only games with a coherent ecology for their over worlds. From a developer standpoint, they shouldn’t be hard to implement—at least on a highly superficial level. Just separate neutral mobs from hostile mobs based off a zone so players have a choose between venturing off into places with dangerous territory vs venturing to hunting grounds. Ffs, we already have level bands and levelled areas, how hard is something like this to implement? I’m not even going deep on this like with realistic day/night cycles or mob migration. This is purely the superficial stuff.
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monster hunter has it relatively easy because the big monsters have overwhelming protagonism and it kind of opaques the rest of the small creatures, they just program a few simple routines for the big guys, some interactions with the aptonoths or whatever and that's enough to sell you on the fantasy of a real breathing world.

FFX and FFX-2 have pretty good ecology, even tho there's a lot of magic involved.

>>45130

YuGiOh was better

>>46382
No it wasn't! Not even Yami knew the rules.

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>>46383

but does he know the meta?



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Do you guys believe that videos can have "soul," or, conversely, that they can be "soulless?"

The body was too short or empty. The body was too short or empty.
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>>42368
the issue is actually that the adventure is not interesting and the destinations are boring as shit, so i dont care when i get to them.

i dont want to be led to locations, i just want locations worth seeking out. everything in morrowing looks like shit and theres nothing interesting in the whole map. the unique and distinct setting doesnt matter if the unique and distinct setting is a toilet

I prefer the 2012 piss filter over the toon colors look of post 2017.

Yeah, but I don't think 3d games usually have soul.

The most soulful games I've played are The Legend of Mana and Hollow Knight .

>>42377
If you weren't intrigued by a city sitting under a meteor frozen in time by a bisexual trickster god then what WOULD move your heart of lifeless stone?

>>41892
only worthwhile post in this thread



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The PS2 was the last good video game console and it is also when video games were at their peak.
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>>46373
grvke

>>46373
Most of the world is that way. At least for the moment.

>>46373
counter-revolutionary ? damn,those r34 drawings aren't joking around

Hardcoded nostalgia is reactionary, there is nothing stopping good games being made, infact there is only greater potential, hardware and gaming popularity and industry is bigger than ever.

>>46039
I KILLED YOUR BUGSBUNNY FOR REAL



 

Thoughts on DLSS 5? It AI sloppifies your GPU rendered frames. I don't hate it tbh
8 posts and 3 image replies omitted.

I hate this ai slop

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>>46353
>>46364
I have been noticing this pattern lately where people post memes related to the main meme without any caption. First I noticed it on xitter, and I assumed it was bots, then I noticed in the ultraleft subreddit (i go there because they sometimes do good shitposts) that's where I saw it the strongest, maybe since most of them probably use tiktok/instagram where I assume it's more popular, and recently (which surprissed me a lot) on lemmy, and now here, it seems? Am I noticing something real or am I hallucinating things?

>>46390
Well memes are simply conventions of communication: people make jokes related to the topic regardless if they had prior relation, because the part of the joke is pointing out a new relation.

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>>46390
I have termed it "discordification": treating public forums like groupchats. Atleast based on personal observations and my own behaviour, the threshold for posting something vaguely related with no comment is lower among friends. And on discord, it seems, these mental spaces have started merging and spreading from there.



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A thread for discussing Mount & Blade series.
Which game do you play? Do you have favorite mods? Are you active in multiplayer? Do you roleplay? Tell us about your characters and their adventures!
137 posts and 89 image replies omitted.

I like the LotR mod for Warband. Isengard is a historically progressive force bringing industrial civilization to the feudal kingdoms, largely immiserated peasants.

>>45447
true true

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I cant fucking believe this, 2500 days long Bannerlord campaign, defeat enemy outnumbering me almost 3:1 in a battle for my first city so I can finally make an independent kingdom, and I fucking died in that battle. Literally less than 1% chance of dying on knock-out, and it happens at this fucking point.
FUCK
FUUUUUCK
FFFFFUUUUUUUUUUUUUCK

>>31423
I have changed the game files so Battania would use all the very good looking battania armors and weapons in the game, which also are very good. Only the noble are archers, but everyone else can throw. The falxmen have small crosbow but are bad with it and the horsemen only have common horses so they are not really lvl5 cav but are much easier to make.
My units are basically equal to the next tier of any other unit.

anyone here play napoleonic wars
if you see a faggot by the name of rice lord, thats me. And no i dont feel bad smacking you with dragoons



 

I wish there was a Communist fork of Liberal Crime Squad, which is a game created by the Dwarf Fortress guy Tarn Adams way back during the Bush Era which has had multiple forks, but none which change the fundamental liberal pretenses. LCS is basically about building a network of clandestine cells to oppose an Arch-reactionary government, but it is fundamentally framed in terms of US liberal politics, which reveals its contradictions and ideological flaws. Tarn Adams also says he intended it as a GTA-style satire rather than something truly critical of the USA but I don't really believe that. I think he is "hiding his power level" which radlibs tend to do, to the extent that they have a power level at all. Someone made an update in 2024 that can be played in a web browser and posted it to the Dwarf Fortress forums, and while in some senses it updates it culturally from the Bush era, it still is fundamentally based on the same ideological pretenses.
https://www.jonathansfox.com/lcs-new-age/
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>>46035
you can not only have sex but turn right wing judges into your loyal sex slaves

>>42770
LCS has a way lower learning curve than DF

This game is so unplayable. Can't figure out how to properly put people into this squad or that. Or how to assign everyone else a car. I go to the vehicle page and I can only assign it to my main guy. It's pretty easy as fuck to max out whatever skill and make money too without getting into any trouble. Only had two hoes get caught and one got off the other just lost a month. Easy to seduce too.

I like the idea of the game as I always wanted a crime management style game but this one is kind of weak. City of gangsters is also kind of weak too and focuses too much on supply chain management.

I've been playing the updated version so maybe I will go back and try.

Wish there was a crime management game like this where you had to really actually had to manage the emotions, loyalty, greed, whatever of all these operatives instead of thos way where you just woo them by clicking the button for a few days and now they are your robot. Also the lack of variety in crimes and having like zero supply questions like buying and stashing the drugs before you sell it. Having to control blocks, go sell drugs in different social circles etc.

>>46370
Ok I figured out my problem with assigning the squads and the vehicles, but this game suffers from the problem all these types of games seem to which is there is only a shred of difficulty at the very beginning of the game. Then when you get all the upgrades and level up your characters etc. there is zero challenge. This game has no difficulty at the beginning stages because you don't even have to do any of the risky activities. You can just play it safe and face zero risk.

>>46371
Reading through the guides, if you have enough sleeper agents, they just win the game for you automatically lol.



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Operation Deep Sneed edition

Made a new thread since the other one is full. You know the drill folks, gather here to discuss and/or complain about Hearts of Iron 4 and all the alt history mods that make the game relevant. From green natpops to sicko mode Savinkov we've got a lot of exciting stuff coming in the next Kaiserreich update, one which will make the LKMT look like pre-rework Germany by comparison. But dont worry TNOomers, you're getting some new content too! After a year and a half and three focus trees that only last for four years, we finally have something new and that's…

…three years of fucking Antarctica
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TFR AAR: Between Baltic and Paciic

It is 2040, once formely friends, now they fight for scraps of the world, ravaged by constant climatic crisis, and fighting on the scrapyards of the former world order, led by america, europe and japan.
China and Russia effortlessly dominate the world, creating a new multipolar world, but each power still have different plans for the world, and their relations have broken down

In europe, russia would finally rampage, through also extensive support and aid to iran facing a invasion, and they would repel sucessfully NATO, and counterattack then, marking the downfall of their plans for middle east domination and subsequent defeat at the european continent, europe is ruled, by a new order so, led by liberal conservative's benevolent rule of alexei navalny, and multiple european countries make part of the "refounded EU", known as european economic community, led by russia, the subsequent defeat of france would mark the culmination of the second algerian war and the sahel indepedence war, which france briefly occupied algeria and north africa, but would be violently drawn from there, as their opressors does not have a country and neither can afford occupying africa, the comprador government would manage to seize burkina faso, facing a protracted war there

On the east, china has stood triumphant on americas and europe, and china is tasked by helping the reconstruction of socialism in north and south americas and rebuilding the ruins of south east asia and japan.
Cuba, once starved by the embargo and crisis, would be the shining sea of carribean, being the country with the best standard of life, and cuba would be shaped by chinese eletric cars, and rail infraesctuture, chinese cranes, tractors and concrete slowly build and shape north american territories, and chinese trains and rails slowly shape transit routes on the US.

Both baltic and pacific powers, diametrically opposed, a struggle between communism and liberalism shall face

(i wish i could post on reddit but i absolutely despise reddit and wont ever return to a account)

my TFR headcanon is that a succesful loji run turns into a rogue servitor stellaris empire

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TNO is actually updating

also we need new bake pls

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Kaiserreich teaser for France.



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what is ur favorite single player fps franchise!?!?!?!??!?!?!?!?!?!

I just started playing the Halo games for the first time and they're my new favorite shooty single player games!!! I was SHOCKED with how much better Halo 2 is compared with the first one, and I was SHOCKED once again with the generational leap on Halo 3. I'm still in the beginning of Halo 3, and I'm excited to see how the next ones stack up. they better not disappoint!!!!!!!!!
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>>46302

my entire team couldn't leave the spawn because of it.

>>46305

i don't think i even saw a single Zarya

keep in mind this was like earliest Steam release

>>45885
Zenyatta dealt a lot of damge, but he absolutely needed to headshot you to hold an entire team back like wtf?
Also there always was a counter to that strat, you pick reinhart lol (or genji counter and two shot him if he just spams spawn with no rest if you feel it's tooooo braindead)
Now tanks are overpowered on purpose since there is only one (or maybe they changed back yo 6v6? I don't fucking know)

I hate the Far Cry series, but Far Cry 2 is my favorite FPS by far.
It's a slow and brutal open-world immersive sim that requires both planning and improvisation. There's so many ways in which you can approach anything in this game, but if you just mindlessly rush head-first into problems the game will hit you back hard. The game is actually very minimalist in the sense that there's no bloat or interruptions or restrictions, it's just you and the world's systems. All the game does is it gives you some generic objective and then leaves you to your own devices. The real challenge is the world itself.
It's a completely different game from the rest of the series and should be released under a different name. I wish it had become its own series separate from the FC3+ power fantasy / mini-game / crafting slop that treats its players like they're idiots.
Also, the game looks very beautiful despite being almost 20 years old, the way sun rays shine through trees, the way shadows are crushed and lifted when the sun is low, the way it gets foggy in the morning. It's all very well optimized and runs smoothly on Linux (via Wine) on my potato laptop. And I actually prefer the original unsaturated warm look to the modded garish/cartoonish colors that clash with each other too much and take attention away from the beautiful light in this game. (If anyone decides to play with the usually recommended realism+redux mod, there's an "original colors" version of that mod on moddb.)

ultrakill



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