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File: 1783188893494-7.png (338.78 KB, 686x386, ClipboardImage.png)

 

What is to be done about all media moving toward a service model where you don't even have access to the game files? Streamed games never took off because there is too much latency, but it's only a matter of time before they figure out how to stream the data to your computer at load-time instead of at run-time. Other forms of media are already largely handled through full streaming at the point of access.

ITT let's keep up to date with developments in this area, including but not limited to
<DRM and loss of ownership rights
<Alternative means of distribution
<FOSS and open access models for games
<Developers and distributors who support genuine ownership
30 posts omitted.

>>47363
a capitalist is a person who owns means of production and exploits workers. people like being capitalist because it makes them a lot of money. a capitalist is not simply a worker who "believes capitalism is the best system". that's called false consciousness.

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>>47324
>caring about physical media
This is childish discourse. DRM is what should be talked about. For fucking decades physical releases have meant jack shit. So many physical games require online authentification and in today's age with the normalizing of half-ass releases and "redemption-arcs" so many games on release will be updated coutless time, having a physical 1.0 copy just doesn't make much sense unless publishers just want to make some extra coin off collectionists via fomo.

Crack a final version of a game to make it drm free, put it on a disk or portable drive. There you go, physical media. Hell, for a little extra money pay someone on etsy to make you a replica or custom box/case. The outcry for physical media is the outcry for corporate handholding. We don't need the corpos to enjoy games.

sony just cancelled the kojima game physint and i'm starting to suspect that the ps6, if it ever gets released, will be a portable console.

like it makes perfect sense, people actually don't expect portable mini pcs to support physical media, i'd like to see the people currently protesting staying true to their cause when sony releases a AAA-gaming "hybrid" console, in fact many people protesting will perform incredible sony apologetics if that happens.

>>47501
Yes, DRM is the problem. Every game should just be a file that you run. No more launchers, no anti-cheat.

>>48053
The next step is making games in portable VM formats like Z-code. Electron apps don't count!



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Post about logic puzzles, puzzle vidya and other puzzle type games. Do you play any games with some regularity? What are your goto ones to relax?

Picrel is the Zero romhack for NES Tetris. I recently started playing two games of Tetris in parallel to see if i can improve my multitasking and this is the score of the first game i finished without getting a headache.

Sokoban clone Kwirk on the original Game Boy. (You shove around various shapes, not just boxes. There are holes you shove things into to walk over them, there are things that rotate 90° when you brush against, and there are levels where you control two people. That's pretty much it.) And Baba Is You', which I classify as half a Sokoban, half something else.

I'm also moderately excited about gigadouche Jonathan Blown's next game, Order of the Sinking Star.

>>48048 (me)
I fashion myself a gifted thinker and puzzle solver, yet here I stand with trousers down in public committing errors in basic formatting.

we are charlie kwirk. i've yet to play jonathan blowhard's the witness, maybe this weekend.



 

ocarina of time remake extended gameplay!!! i'm soyfacing to an insane degree rn

THOTS?!?!?!?!?!??!!
7 posts omitted.

>>48025
>i think it's mostly old millenials
<people who grew up with piece of media and have nostalgia are critical of pointless remake
shocker.

>>48020
>It is clearly oriented towards being played by new people, especially children
fuck them kids. it doesn't even look like "something that would appeal to children", like flat out, that's cope from some youtube shorts guy who found rococo in a dictionary. the unreal engine 5 demo look is obviously meant for the 40 year old manchildren fanboys who had wanted exactly this since the gamecube got released

>>48025
I can't explain it but I just don't like how it looks. I'm not even super precious about the awful 64 graphics either.

>we intentionally kept loading screens
soul reaver 2 was able to do away with loading screens 25 years ago

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>we intentionally kept loading screens



 

what are some popular (somehow) games that are extremely boring? games that go for dozens of hours and have a shitfuckton of dialogue and are repetitive af

and is any of these games worth playing
14 posts and 1 image reply omitted.

>>48003
It's a story driven game you ADHD zoomer how about you play through the whole thing before forming an opinion bitch

>>48003
yeah, how about you play through the whole thing before forming an opinion you adhd zoomer bitch, how about that?!?

>>47997
i only ever had fun when i installed a mod that lets me have sandevistan and hacking at the same time, and a bunch of difficulty mods, and cranked everything all the way to very hard and did the dumb "secret" mission to raid arasaka. that was the only time anything in that piece of shit game felt exciting, and even then there was a lot of bunkering waiting for the asthma inhaler to reload or whatever

>>48042
also the fact that the raid arasaka mission was "secret" shows that cdpr are truly fucking stupid and fail to understand their own game, because it's thematically the most fitting outcome. it should have been the default option, perhaps behind the actual suicide ending. like yeah if you fail to make friends, your options should be either killing yourself, or smashing your face against a meatgrinder. the third option to make a deal with arasaka should just kill you offscreen.

>>48043
Making a deal with arasaka is the shit ending tho, you lose all your friends if you do it, and you're basically never gonna be able to do anything exciting for your entire extremely shortened life, it's a spiritual suicide instead of litteral



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I've been seeing all the hype over Wardogs but apparently it already has tons of hackers, and they're going to do progress wipes (kill me). I tried looking up comparable games but they all just have terrible reviews about how the developers ruined the game and shit like that, is there anything actually good to play?
4 posts and 1 image reply omitted.

>>48029
the answer is to RETVRN to decentralized servers ran by the players with their own mod teams, let it sink or swim based on that.

>>48029
Reducing the amount of cheaters to 0.01% of the playerbase is good enough tbh

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Arma reforger is goated

>>48028

i love SPTarkov but i'm waiting for it to update to V1.5

>>48030
it actually is, no doubt about it. matchmaking and all the shenanigans with MMR and whatever happens in the backend serves exactly one purpose: maximizing playtime and incentivizing players to spend on micro transactions



File: 1788503615861-8.png (2.4 MB, 1100x807, consort.png)

 

Why did From Software decide to make Elden Ring about gay incest?

meow.
meow.
meow.

>>47955
the first thing miyazaki asked george rr martin about was the sorts of fetishes he has, and homosexual incest was in the top 5, which is what they bonded over. that's probably the truth of it anyway.

Because heterosexual incest would be gay



File: 1782888017768-1.jpg (36.05 KB, 960x540, underpants.jpg)

 

I think Undertale's routes perfectly encapsulate the left/right political axis, and I don't just mean the surface level "good = left, evil = right".

The Pacifist Route embodies leftism at it's core: doing what's right even while the world around you basks in indifference. Sticking to your values even when you could make things easier by ignoring them. Working hard to make things better for everyone even while they punish you for it at every turn.

Conversely, the Genocide Route embodies the right wing: going out of your way to make things worse for everyone, far beyond what benefits you. Being willing to make yourself miserable just to bring others down with you. Fighting endlessly to snuff out a resistance to your own eradication.

And the Neutral Route of course represents liberals, centrists. Indifferent to everything around them, they simply do whatever benefits them. No values, no purpose, simply cruising through life without a thought. Sure, they might *try* not to do wrong at first, but once it starts to be an inconvenience it stops being worth the trouble; the lives and happiness of people you barely know don't really matter that much one way or the other.

Truly a masterclass of political commentary, bravo Toby.
6 posts and 1 image reply omitted.

>>47320
>leftism is when good values and rightism is when making things worse
Thats pretty much correct.

>>47340
But much of the "historically progressive" things have been declared evil: slavery, genocide of natives, enclosure, child labor, the early industrial system, Manifest Destiny, and the British conquest of India.

>>47345
Capitalism is progressive vis a vis feudalism, doesn't mean that it is right now

>>47291
Pacifist is normgroid nonsense, pandering to a race of child murderers so they can potentially live out their blood & soil fantasies on the surface, while turning Flowey (the best character in the game who actually understands the world) into a deeply forgettable crybaby who does nothing with the knowledge he's earned. And there's a high chance it gets reverted anyways.

Genocide is actually understanding the world for what it is, an endless cycle of predictable actions by flawed creatures, which you can break by stamping your will onto this world, even if it forces you to make horrible decisions against your morality. Of course, this makes Genocide sound way more compelling than it actually is, as Toby decided to fuck it up by shoehorning Chara in and subsequently pushing all of the character's agency onto Chara. Fun!

If you want to talk about left/right dichotomy (even though it means nothing), there's a case to be had that pacifist is right-wing in its preservation of useless relations simply because, while genocide is actually left-wing in its destruction of the old order and the construction of a new, better world (as lvl20 allows for world creation a la Chara). Pedantics and whatnot.

>and I don't just mean the surface level "good = left, evil = right".
that's literally what you're doing THOUGH. the other anon is right, undertale makes no sense if you think about it past the lil goober moralism. why do these critters even want to go above ground, a child armed with a shoe can utterly break the very essence of their being. even the king and his personal guard are no match. and they're so resentful their entire world revolves around building a doomsday weapon against mankind using dead children and their own re-animated corpses. asgore is like a retarded oppenheimer what the fuck. like it bothers me how untenable undertale is a setting for larger themes, it falls into little pieces if you think about it too much.



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DOOM THREAD / RETRO FPS THREAD - Last thread: https://boards.4chan.org/vr/thread/11698643 (RIP)

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
Post too long. Click here to view the full text.
29 posts and 14 image replies omitted.

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What do you think of ultrakill layer 8. I liked it a lot, hakita is an ambitious little dude. I don't care that it is aesthetically derivative of inception or dr strange or whatever, I like any game that does this stupid non-euclidean crap

Doom as an Interface for Process Management

https://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html

<ABSTRACT


>This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to perform useful work. The game was chosen for its appeal to the target audience of system administrators. The implementation described is not a mature application, but it illustrates important points about user interfaces and our relationship with computers. The application relies on a computer game vernacular rather than the simulations of physical reality found in typical navigable virtual environments. Using a computer game vocabulary may broaden an application's audience by providing an intuitive environment for children and non-technical users. In addition, the application highlights the adversarial relationships that exist in a computer and suggests a new resource allocation scheme.


File: 1787853707164-5.png (575.76 KB, 1080x864, ClipboardImage.png)

now make fsn but in doom

>>47834
That'd be kinda cool



File: 1787445078340-6.png (496.57 KB, 1184x503, ClipboardImage.png)

 

>Ask the question "Could the SPD stop the Nazi party?"
>Develop a game with nearly 80 branching paths in the timeline for the player to explore
>The Nazis still comes to power, Germany creates Mecha-Hitler at the end of the war, and the United States gets nuked no matter what decision you take

Looks cool I'm gonna try it out.

>Try to "save german democracy" larp game
<Appoints paul levi instead, allies with the KPD, form a united front agaisnt nazis, demolish hindeburg and schleischer, and form the SED instead.

>>47760
How do I put Rosa and Karl in power?

>You are the Social Democratic Party of Germany in 1928
I would have fled the country tbh.
>>47804
Paul Levi died in 1930. Successor?
>>47806
Rosa Luxemburg and Karl Liebknecht died in 1919.



File: 1787012202883-4.png (214.82 KB, 600x455, 1742841843049.png)

 

From "Mud, Mud, Glorious Mud…", first printed in Micro Adventurer, Sept 1984

https://mud.co.uk/richard/masep84.htm

>ONE OF the features of MUD is that if you type LOG at it, it copies all output to a file so you can peruse it later at your leisure. Hours of endless amusement can be had by looking at other people's LOG files which they have left lying around.


>Consider the plight of two of our very first externals, who played from the USA back in 1980. One of them had been in before, but his friend hadn't, and fortunatdy for us thought you had to LOG into the game to play. This meant all his activities were recorded for posterity, unbeknown to him.


>Also in the game was Niatram, one of the system operators (who can't spell his name backwards). He decided to loom up on this second character, follow him around a bit, then kill him. This he repeated several times, gaining plenty of points in the process. Finally, the newcomer was at his wits' end.


>"Who's this Niatram character?" he asked his friend. "He keeps following me around and killing me!". "Yes, he's done that to me before", came the reply, "I think he may be dungeon generated!" At this point Niatram appeared, and out of despair his victim quit, rather than be killed yet again by this "artificial person".


Truly, a milestone of gamer history. Also

>And, of course, you WILL be able to play on your micro, although not the same way as you do at present. In the current arrangement, you buy (a likely story!) your cassette and run the software on your own machine; when MUD goes commercial you won't be able to get a copy anywhere in the shops. What you will be able to get is some sort of package explaining to you all you ever wanted to know about the game, and access details on how to contact the host computer over some network. You follow these instructions and there you are, in a game with 100 other people, who are also sitting at home playing on the mainframe via their own micros. The only cost is that for the network (telephone, cable or whatever) and around a pound an hour peak times for the game itself.

Post too long. Click here to view the full text.
3 posts and 1 image reply omitted.

>>47728
Let me know if you have other interesting links. I have this faggy kind of dream of finding and binging a wiki that just collects "history from below" stuff like this about particular games/genres/scenes. The site in the OP has some stuff like that but not as much as I'd like


>>47767
I think your idea for a site sounds really interesting, because as the number of entries grows, you would also have to sort them chronologically and establish different diverging and recombining strains of internet culture. Like something that quotes sources on arpanet-era university networks, usenet, 90s dialup, cracking culture, the pre-FANG internet and our favorite basket-weaving forums in a grand multi-narrative epic of the internet as we know it. Or you know it could be just another wikipedia clone.

The Real Origin of "Camping" in Video Games

>>47767
I think that's a cool idea



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