What is this franchise about?
Can anyone recommend a good analysis?
I have tried a few but games are pretty intellectually stunted. I have a hunch that Simulation and Simulacra (and maybe Society of the Spectacle in some ways) was some kind of inspiration especially in MGS2 on the themes about truth and perception, but i have never seen anything related making this connection (having said that modern google and DDG are stunted in depth as search engines. google-fu is dead)
In MGSV how much of the game was real and how much of it was perceived? Was it essentially a subtler reenactment of MGS2 in which you are nothing but a weapon directed by others?
Is MGSV What happens to then Venom Snake a foreshadowing of what happens to him as Grey Fox later in his life and the inevitable complete breakdown through loss of who he is, every identity implanted in him to make him nothing but the perfect soldier.
Did Huey really do all of those things, but most specifically, the betrayals of diamond dogs intentionally or were we presented information in a way that created his guilt? He was after all the only person questioning you were not the man everybody is reinforcing you to be, that would be reason enough for him to need to be gone, he directly states that you are not the snake he new and the nature of truth on mother base multiple times, humorously with the dog that is clearly a wolf. Also the same kind of anger in the soldiers is fomented against Quiet in the act before, which is shown as to be based in irrationality and in-group/outsider dynamics. Is what happens to Huey a copy of that?
1984 is heavily referenced in MGSV, in any analogy that can be made who is roughly analogous to who when it comes to characters?
These are just things worth exploring, I don't holds strongly to any of these suppositions. So don't debate-mode come at me plz.
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