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What is 6 - 3?

Not reporting is bourgeois

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I couldn't find any threads about this game which is so fucking peak its unreal.

Clair Obscur: Expedition 33 is like a fever dream and art nouveau painting got inebriated on absinthe and waged war on time itself. You're a member of a cursed team battling in a world that consumes its citizens via birthday, fusing the best of turn-based combat with real-time mayhem while aesthetically everything appearing to have been created by a haunted french poet. It's stunning. It's surreal. And it really will kill you.

I really really say you should check it out. It's got such a good story i was actually crying during the first 30 min. Please for the love of god check it out
7 posts and 1 image reply omitted.

>>42175
My issue is that it has story rich tag on steam, which combined with no choices usually means lack of player agency. I am not saying RPG has to have branching narratives or anything, I am fine with linear story as long as gameplay allows me freedom to explore and approach problems from different angles. But I briefly looked at playthrough of the game, and it is all cutscenes, combat encounters, with running though tunnel in between. I am just not fan of this design philosophy where player is not given a set of rules and systems to interact with, but rather put on a railroad, forced to play the single exact way developers intended. That is fine in action game with novel setpieces every level, but in RPG game why should I care about upgrading my equipment or figuring out builds when it is just busywork in service of getting to the next cutscene.

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How does this game handle dodging/parrying later on? Seems like combat gets trivialized once you know the enemy timings and can do a gajillion damage off a parry.

>>42228
they give you the late dark souls 3 and sekiro patterns

Nearing the end (doing not so secret boss) my one gripe is the amount of shits thats optional, maybe they just didnt have the money to pan out the story and had the assets or something,
my real gripe is the balance is kinda over the place BUT the amount of buildcraft freedom (Sans level 33 weapons, you can only have a handful of those) makes the combat fun nontheless
cant wait for the sequel about|brandon sanderson fans firebombing picasso's mussuem or whatever the writers faction is about



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Borderlands 4 is going to be great just for that. I wasn’t able to tell if the game was good, but if they were able to implement that feature this early, it means that the game was polished.

There were barely any obnoxious jokes in their gameplay reveal presentation. I might consider it if the writing and tone's closer to 1 than the other games.

>>42280
Yeah. It looks like they took the criticism from the Tina spinoff to heart. The gameplay looked really polished

Ban on Skibidi Toilet references = coal.



 

The Nintendo Switch™ 2 version will cost full price with no upgrade path for Nintendo Switch™1 owners. The game will require a full download as there is no data on the cartridge.
10 posts and 2 image replies omitted.

>>42139
I would say the bigger issue is that early adopters don't always line up with the tastes of the average gamer. For example the Sega Saturn, Dreamcast, PS3 and PSP all had strong launch sales yes quickly lost momentum after early adopters got their systems and the average gamer didn't care that much.

Hell even for hugely successful system like the PS2 the bulk of its userbase came in after it first major price cut and modern Nintendo doesn't do price cuts.

>>42139
There's also scalpers making it worse than it otherwise would be.

>>42225
PS2 could play PS1 games fixing the texture warping + play newer more impressive games + play DVDs and was priced at launch like a regular DVD player.

>>42226
Scalpers matter less than ever because Nintendo is prioritizing people with accounts. (And also the hype isn't there compared to the Wii or first Switch.)

>>42263
>PS2 could play PS1 games fixing the texture warping + play newer more impressive games + play DVDs and was priced at launch like a regular DVD player.
True but the PS1 still hung onto the vast majority of its user base for another year after the PS2 launch till the PS2 price came down.

Funny how all of this thread is just lies 😂
>No upgrade path
There are
>Nintendo underproducing
20 million in the first year



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So there's a famous scene in Warcraft 3 where Arthas, upon seeing that grain infected with the undead plague had been distributed in Stratholme, orders the city purged.

There's some controversy over whether Arthas was wrong for doing this. On one hand, if you play the game, Arthas can come across as something of a John Snow-like character in the sense that he's the only one that seems to be taking the plague and the undead Scourge as the dire, even apocalyptic threat that they actually are. In the Stratholme level itself, the citizens are actively turning into the undead as you meet them, while the Scourge are present and active in the city, lead by Mal'ganis who is swelling their numbers with infected citizens. This might lead a player to conclude that Arthas is doing what is necessary to prevent the Scourge from getting a city-sized army and preventing his subjects from becoming the mindless slaves of the Lich King. A mercy kill, if you will.

But there are many, including the writers who seem to disagree. In fact, the guy who wrote the mission apparently thinks its obvious that Arthas was in the wrong and that you're a psycho if you think otherwise.

What causes this disconnect?
26 posts omitted.

>>42242
The game portrays everyone as infected. You do not come across a single citizen that does not turn within seconds of meeting them if you don't kill them.

>>42251
>he had no way of knowing this. he made the decision the second he saw a few guys carrying a box. even if he was ultimately correct in his final decision, his math was entirely wrong and he gets no points. He won't be right every time, and he had no way of knowing he was right this time, which means he's a fucking psychopath that can, will and HAS chosen genocide as a first resort, and genocide precedes even minimal investigation on the subject.

please read posts before responding to them.

>>42253
He didn't do it because of four guys, he did it because those four guys were the last people hauling off grain that had already been distributed throughout the city.

This is something he says directly during the mission.


>>42253
You can literally go though the entire mission without killing a single non-undead. I understand what the writers were trying to get across, but it wasnt properly reflected in gameplay is the point.



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Bourgeois decadence edition

>Hatching-tide 2025 (ends April 24)

https://na.finalfantasyxiv.com/lodestone/special/2025/Hatching_tide/ta6u6e9be7

>Patch 7.2 Notes

https://na.finalfantasyxiv.com/lodestone/topics/detail

Thread question: How do you feel about the current storyline, and what are your hopes for the next chapter once 7.3 is over?
3 posts omitted.

>>41527
I liked the first half of 7.0, but I don't really like where it went after that and in the patches. I hate Solution Nine and all the soul dissection/commodification bullshit, and the fact that every single Scion (and now even Sphene herself) constantly reiterate that "while it's very foreign and offputting to us it's their culture and we must respect it". It feels like a fucking parody of all the messaging about diversity in the first half.
>>41533
Sorry anon I was quite literally playing the video game.

>Occult Crescent
>back to Eureka-style internal leveling system, instead of arbitrary mettle gates
>the aggressive focus on grouping up is back but now you can sync with your friends
>NMs with built-in pull times
>new War of the Magi lore for the first time since Heavensward
>instance-within-an-instance dungeon with overcomplicated mechanics for getting in like BA
I genuinely don't think I've ever been more excited for anything in this game

>>41533
*grabs you by the throat* Knock it off bro

>>41527
>I want the game to take a firm step away from sci-fi aesthetics
I don't mind the sci-fi stuff when it's coated in either the garlean or the allagan aesthetic.

Like we have the big evil magitek/steampunk look with the garleans that sometimes stray into slightly contemporary stuff, and then the more magic sci-fi thing that the allagans had going on, even if it was incredibly inconsistent, ranging from how it looked in ARR/HW up to straight up gundam shit like in Werlyt.
Even then, I don't mind handwaving that, since it's got the hole justification of taking ancient allagan bullshit and infusing it with "modern" garlean magitek.

But Solution 9 being straight up cyberpunk simulation is over the line, for sure. Especially now that all the raid gear looks like shitty bootleg taobao techwear circa 2019.

>>41541
>"while it's very foreign and offputting to us it's their culture and we must respect it". It feels like a fucking parody of all the messaging about diversity in the first half.
i'd argue that it's exactly the opposite. in the first half we meet a bunch of cultures that have very foreign ideas of normalcy, and this required everyone to be more open with what they can be accepting of. In the second half when we learn about Alexandria's soul stealing shit, it challenged the ideas of accepting things we do not normally accept even further by introducing something that the scions don't just find strange or off-putting, but find as actually morally problematic, and have to reckon with that and re-adjust their views.

I saw it more as a final reiteration and even a test of the point of "accept other cultures as they come" by asking the question of what do you do when a culture is doing something you have been taught is not just strange, but potentially evil.



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I'm pretty new to victoria 3, and I'm looking for some advice. What are some fun countries to play as while still being a beginner? Also, what are the best mods I should get?
172 posts and 54 image replies omitted.

>>40019
Ok now I need to attack New Grenadine, they're unalligned, not that strong, and have coal and iron. After failing at invading one time, trying to invade through Antioqua, I managed to successfully invade through Panama. Problem is my cash flow ended up so negative even deleting my whole military couldn't save me. Goddamn this mil thing is so hard. I read that the best for a naval invasion is an even lancer infranty mix so I tried that. It take forever to train the damn navy so next time I build up my mil I'm definitely going to start with the navy. I just don't know how I go from crazy positive money every turn, to removing every subsidy and deleting the military does nothing. It will turn green for a second then just immediately start dropping down to red.
>oh and one more thing, I set stuff to privatize stuff as soon as I build it. gotta monetize that investment pool somehow while you don't have any construction sectors. i don;t think much of it sold but every little bit helps
Yeah I think I'm going to start doing that too. I tried doing it when I needed it but it didn't give me any moneys.

>>39996
>I'm just saying the whole chain of effects in such a complex game make it impossible to learn especially if they keep changing the rules.
The game is a work-in-progress essentially.

>>40016
Nah i have playlists with a shotload mods.no crash no gamebreaking bugs, but like I said, who knows what mjnor tweaks in tge numbers does until you experiment with a full playthrough shain and again. You told me about the immigrstion debuff i had no idea about. What if every mod had undocumdnted no warning debuffs?

Le butterfly effect is wha i'm sayin. Nah mean?

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John Leno



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I've had this idea in my mind for a few years to make a strategy game about organizing labor unions and worker-owned cooperatives, but I'm not really sure how to make it FUN and RADICALIZING for both KIDS and ADULTS. thoughts?
3 posts and 1 image reply omitted.

>>39408
After playing inscryption and staring at the image of the sniper bot for a few minutes, i had this idea of making a deckbuilding turn-based-strategy game themed around revolution in a future dystopia. Like you would play cards on a grid with attack points for every ordinal direction, have visible terrain values like camouflage and buildings whose occupation would trigger events. If i had ever managed to get the engine right (involving >>>/tech/27752 ), the plot would have involved siding with one of several factions that were references to now dated leftypol personalities (leninhat, syndicat, s, jvnko).

What kind of genre were you thinking, OP? There are a number of ways you could approach this.

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>>39516
I initially thought of it as a time period game where you play as a union salt for the IWW (or some fictional equivalent) in the 1920s. But it doesn't have to be a time period game and it doesn't have to be salting specifically. I liked the idea of salting because it would add a stealth element to it. But if it was contemporary you could add a whole bunch of social commentary on top of that but I don't know if I can do all that gracefully. I got this idea after reading a guide to salting on the IWW website which no longer exists but is on web archive.

https://web.archive.org/web/20110605071434/http://www.iww.org/en/organize/strategy/salt.shtml

File: 1739480209259.jpg (47.24 KB, 600x446, unionize.jpg)

bump for interest




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Fun fact: the guys that made this game worked on horizon zero fucking dawn. That game is a masterclass in AI and expansive environments, and the devs just completely mess this game up in those departments exceptionally badly.

Seriously, it’s worth looking into how bad the movement, AI, and bugs are in this game because the people that developed this are the same people who are working on Sony’s next big titles. Remember the colossal failure that was concord? People hated it for being “woke” and generic. I hated it because it was poorly put together in general. You know what’s worse.

More bad games by Sony and its developers are set to come and one of them could be the last of us part 3.

What the fuck is going on with Sony? Why the fuck are they putting out so many bad games and why are their developers fucking up games with potential like this one?
21 posts and 5 image replies omitted.

Is there any good extraction shooters? I don't know what they are or played one before but I hear they are popular nowadays

>>42193
Helldivers 2, deep rock galactic

>>42194
Oh those are extraction shooters? I played those before but I never knew they were part of that genre. Darktide is an extraction shooter too I presume, I've been playing that one a lot recently

>>42195
I’d consider darktide as more of a horde shooter

>>41631
>That’s preferable given that it has a lot of role playing mechanics like factions and NPCs
literally completely unrelated to player perspective. FPS is simply better for immersion.
But yeah, ofc actual gameplay experience is even more important

>>42194
those are coop horde shooters. extraction shooters have a lot more emphasis on looting, bringing back the loot, choosing when to leave (and are mostly pvp)



 

ahh, skyrim oblivion, it has came back new with newer glitches
some things just never die


hmm..body's too short and empty, there must be a killer about

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lel

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>game has multiple political factions
>game has anarchist faction
>gamers insist it is not an anarchist faction and that the character is secretly always working against you
Why can I name many such cases? I think with Yes Man especially it is laughable, he's physically incapable of betraying the courier, even without "word of god" it's pretty obvious that wild card depends entirely on your character's actions.
Are players just incapable of believing anarchy is possible, even in a fictional setting? Is that why the NCR is the most commonly picked faction?
10 posts and 1 image reply omitted.

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>>42096
>robo-army dictatorship is anarchist

>>42147
I never side with Freedom because their "the zone belongs to the world" is functionally "recreational nukes and self defence anthrax".
The zone produces bio, physic and physics warping weapons unless you are so lolbert you unironically want recreational nukes it needs to be controlled.

>>42151
but what if you can make money smuggling artifacts for the west, have you considered that

I thought anarchists were retarded from going to their assemblies and having to watch them waste time discussing irrelevant shit but online ""anarchists"" are absolutely fucking worse.

>>42150
Destroy the securitrons at the fort then, bleh



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