Reading this thread makes me nostalgic for the early years of 4/v/. Tastes really have shifted a lot over the decades.>>22709
This is totally doable. Something like this has actually been attempted a lot, by furry smut makers no less.
The scope here is so big you would need to keep implementation minimal and abstract. With that I mean few assets (graphics, audio, etc), abstracting away gameplay into variable juggling and prompts, and focus mostly on the writing. That is where you put the emphasis in this sketch, and also the fastest to create a large volume of.
There are a lot of obstacles I see in terms of balance, though maybe the smart move here is to just toss it out of the window and let the player find their own adventure. Sometimes they will run into encounters that are way too hard, other times they are well equipped.
All in all, this doesn't require a lot of experience or skills to start. This could be more than a pipe dream if you would start working on this. You could even implement it through JS or in GLES2 and have yourself a web implementation.
And that brings me to the real Archilles' heel of this project: it would take years to realize (all that prose isn't going to write itself), and I doubt you would stay invested for that long. That is typically the breaking point for these type of endeavors.