[ home / rules / faq / search ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password(For file deletion.)
What is 6 - 2?

Not reporting is bourgeois

| Catalog | Home
|

File: 1726907608165.png (578.41 KB, 850x664, ClipboardImage.png)

 

if it's a game about the coom, it belongs
shame about what happened to the previous porn addict thread
currenly playing another run of degrees of lewdity,the game about surviving the ancap rapetown from moleyneux theories set somewhere in britain, everyone is trying to get into your pants and you just want to gather money for your rent so you don't get sold to sex slavery.
25 posts and 7 image replies omitted.

File: 1733145588347.png (2.15 KB, 1992x1968, sdl.png)

>>38377
I myself have long contemplated something like this.
>I don't know JavaScript
Twine/sugarcube (the language DoL uses) is easy to pick up, but it's mostly meant for writing interactive fiction and the interface sucks IMO (see >>35538 for my detailed opinion).
>renpy would be a good alternative since I do know Python
For a VN, maybe.

I'm curious which exact aspects of DoL you'd want to replicate. Do you plan on using pixel art? Should your game also focus on grindy stat building? Do you want to make a sandbox or a narrative-driven game? All of these would determine your approach.

For example, recently tried getting into SDL2 again and wrote a quick'n'dirty, fixed-resolution graphics framework over one weekend, that i plan to use for a roguelike/wargame hybrid. Some software can make dealing with text, dialogue trees or game logic easier, but graphics are really the only hard problem with most languages/engines. If you don't know this part of your usecase, working against the limitations you chose can bring you a lot of pain later on. Everything else solely takes time, effort and sometimes obscene amounts of cpu time.

>>38378
>Twine/sugarcube (the language DoL uses) is easy to pick up

Maybe but meh, I'd rather go with something else

>For a VN, maybe.

Hm that's what I thought, I was hoping RenPy was developed beyond being a simple VN engine

>I'm curious which exact aspects of DoL you'd want to replicate. Do you plan on using pixel art? Should your game also focus on grindy stat building? Do you want to make a sandbox or a narrative-driven game? All of these would determine your approach.


Right, I was thinking similar in terms of gameplay / layout with a slightly more openness in the world, It wouldn't rely so much on grindyness but more on meaningful choices that impact the players trajectory. (although it will still contain some grinding aspects as it would be a "life simulator" as well)

I'd love to have pixel and sprite art without it being to interactive, albeit with place to grow beyond that, but tbh this would only be included later on as I think it will be one of the major hurdles. The game should be playable and enjoyable without too graphics, graphics would be visual sugar (although a map would be a minimum lol)

I know it's all kind of vague, but I have been really getting down in to the story, and I'm at a point where I have the time and resources to actually do this.
Post too long. Click here to view the full text.

>>38382
>>38378

Also one of the reasons I'd wish not to use twine is because it feels too limited in what it can do tbh

>>38382
My contemplations on interactive fiction have lead me to design a text-centric expression language, that's a bastard child of Lisp and SNOBOL. Maybe i will get the interpreter to a presentable state soon. Here is an example of what the code might look like.
Room :

description : You see a $(room.color) room. ;
color : black ;

;

Verbs :

x examine : *.description ;
look : $verbs.x(location) ;
go move :
location:*;
if not *.visited then
  room:visited;
  $verbs.x(room)
end if
;

;

while input : $read-line() loop
  if verbs.$first(input) then
    $apply(verbs.$first(input), $rest(input))
  else
    I don't know how to $first(input).
  end if
end loop

Ordinary strings yield themselves, whitespace automatically concatenates expressions into a list (yielding the concatenated string in single value contexts), there is a ':' operator for setting values (yielding an empty string), a '.' search operator, ';' ends a list and function calls are prefixed with '$' (that are called by setting * to the argument list).

Otherwise i think you should choose whatever you're most comfortable with. I personally don't like python, but it's certainly a well-supported choice, also letting you interface with C if you're into that. Just try not to hardcode presentation logic, like writing messages directly to stdout. Here is a tutorial on how to make simple terminal interfaces https://xn--rpa.cc/irl/term.html

How do you feel about the technical details of DoL and what exactly do you think makes the game good? I'm sometimes puzzled as to *why* all of it works. Here are some of my complaints:
<The skill system is structured so you don't really want to miss out on some things.
School bonuses are very impactful and to be fair it's a huge area, but overall i think it takes up too much time. Skullduggery is needed for a lot of useful for a lot of situations and some soft resets, yet it's grindy af from the beginning.
<Prostitution and skullduggery are your only viable means of making money early.
Every other path requires an upfront investment or is even more griPost too long. Click here to view the full text.

>>38377
afaik renpy does support some rpg elements and complex UI interactions. do you have a sketch or a draft of how the interface and the different menus would look in your game?



File: 1733022427926.jpeg (92.63 KB, 258x387, IMG_9164.jpeg)

 

Why this game sucks ass.

1. Leon is a faggot in this game. He is badass in Resident Evil 4 but in this game he is like 14 years old.

2. Backtracking. The entire game takes place in a very small area you will be running back and forth a thousand times over trying to figure out what to do or what door you can now access. There will be times where you will be running around for 20 minutes trying to figure out what to do. Most game devs have progressed beyond this retarded game design but they wanted this game to suck ass like the original so they kept this feature in.

3. Very limited ammo. You have to run past 3/4 of the enemies in this game because there is almost no ammo. This wouldn’t be a problem however the annoying part is you will be running past these same enemies over and over again trying to figure out wtf you are supposed to do to progress the game. You would think that they would at least make the enemies less difficult given the fact extreme lack of ammo but no the game will throw hoards of difficult enemies at you and you can not kill even 1/2 of them without completely running out of ammo. Also you are literally in a fucking police station so you’d think there would be more then ten bullets laying around. The average American probably has more bullets in his house than the entire RPD which has a Swat team.
3 posts and 5 image replies omitted.

File: 1733041100532-0.webm (3.06 MB, 1920x1080, ada cowgirl 1.webm)

File: 1733041100532-1.webm (3.54 MB, 1920x1080, ada cowgirl 2.webm)

more tiddies

>>38364
kek at the gun golding


>>38358
>Leon is a faggot in this game.
No, he's clearly a breedoid, and a simp

>>38363
>>38364

Do these but naked Carlos

>Very limited ammo.
Buy the N64 cartridge and play randomized-items mode, which gives you way more ammo on average.

File: 1733169780009.gif (2.19 MB, 498x277, dead-or-alive-jump.gif)

>>38363
>>38364
Wait, THIS GAME HAS JIGGLE PHYSICS???



File: 1733070851104.webp (56.71 KB, 1000x720, IMG_1202.webp)

 

The idea of a gun that fires self-propelled rounds being a common weapon is shockingly realistic. There are plenty of real world examples of guns that meet that description well. Gyrojet guns, recoil less guns, and milkor variants have been proven to fire self-propelled bullets. Some have even been used in small instances in war. Hell, the us army at once banned a proposed bolter-like patent over the weapon’s potential lethality.

Bolt guns are special in the sense that they really aren’t fictional. These weapons are just a look into what weapons could look like in the near future, which only makes me appreciate what we have in the present so much more.



File: 1731944308550.webm (3.67 MB, 854x480, 1731893122953944.webm)

 

oh you game? name every game in this .webm
3 posts and 1 image reply omitted.

>>38095
>Superhot
Methinks that's Mirror's Edge.

The thing after "GRAB A FAGGOT" is one of those Persona games (never played them, but recognized it because I have seen pics of the guy with the yellow thing on his head getting turned into a black man for the US release).

>>38095
You are now /leftypol/s strongest soldier

>>38107
>the guy with the yellow thing on his head getting turned into a black man for the US release
Okay but why though?

>>38095
>Fallout 3, KF1, Deus Ex, idk (Human Revolution but I had to use search to confirm that one), Deus Ex again (?), serious sam, Metro 2033, Stalker, System Shock 2 (?), Planetside 2 (?), Superhot (Is that how its called?), Dark Souls, one of the Dark Souls sequels, Dark Messiah, counter strike GO, Half Life 2, Team Fortress 2, Shadow The Hedgehog, World of Warcraft, Postal 2, Left4Dead, Half Life 2, idk (Blood, Hexen, Heretic, one of those Im guessing), besiege, idk, Hotline Miami, Doom, Wolfenstein 3D, EYE: Divine Cybermancy, Goldeneye, idk, idk (but looks familiar, is it some Call of Duty mod?), idk, Metal Gear Rising, Payday, tribes, Condemned, idk, idk, far cry blood dragon?, Dota 2, Bloodlines, star wars dark force?, Planetside 2 again?, Max Payne, idk, Bioshock, idk, Duke Nuken 3D, dead island?, the Star Wars boomer shooters whose name I cant remember (Imperial Commando or something like that), Im gonna guess Bulletstorm, idk, idk, Command and Conquer 2, Halo, idk, Counter Strike, Counter Strike, idk, idk, Shadow Warrior, Max Payne again?, idk, Just Cause (2?), Serious Sam 3, idk, Dragon Age: Inquisition, idk, JoJo, XCOM, idk, Mass Effect, Runescape, idk, idk, Metal Gear Solid 4(?), battlefield3, Duke Nuken 3D, idk, idk, no idea what the name is (is it literally just Duck Hunt?) but I used to play it on console with the plastic game as a kid, Singularity, kingdom heart, Alien vs Predator, XCOM, idk, Dragon Ball Z, idk, Skyrim, Minecraft, Fallout, crysis 3, Crysis, Hatred, some Batman game, Valkyria Chronicles, Roller Coaster Tycoon, Kerbal Space Program, idk
added some I knew

>>38178
>Fallout 3, KF1, Deus Ex, idk (Human Revolution but I had to use search to confirm that one), Deus Ex again (?), serious sam, Metro 2033, Stalker, System Shock 2 (?), Planetside 2 (?), Superhot (Is that how its called?), Dark Souls, one of the Dark Souls sequels, Dark Messiah, counter strike GO, Half Life 2, Team Fortress 2, Shadow The Hedgehog, World of Warcraft, Postal 2, Left4Dead, Half Life 2, idk (Blood, Hexen, Heretic, one of those Im guessing), besiege, Persona 3, Hotline Miami, Doom, Wolfenstein 3D, EYE: Divine Cybermancy, Goldeneye, idk, idk (but looks familiar, is it some Call of Duty mod?), idk, Metal Gear Rising, Payday, tribes, Condemned, idk, idk, far cry blood dragon?, Dota 2, Bloodlines, star wars dark force?, Planetside 2 again?, Max Payne, idk, Bioshock, idk, Duke Nuken 3D, dead island?, the Star Wars boomer shooters whose name I cant remember (Imperial Commando or something like that), Im gonna guess Bulletstorm, idk, idk, Command and Conquer 2, Halo, idk, Counter Strike, Counter Strike, idk, idk, Shadow Warrior, Max Payne again?, idk, Just Cause (2?), Serious Sam 3, idk, Dragon Age: Inquisition, idk, JoJo, XCOM, idk, Mass Effect, Runescape, Shin Megami Tensei: Strange Journey, idk, Metal Gear Solid 4(?), battlefield3, Duke Nuken 3D, idk, idk, no idea what the name is (is it literally just Duck Hunt?) but I used to play it on console with the plastic game as a kid, Singularity, kingdom heart, Alien vs Predator, XCOM, idk, Dragon Ball Z, idk, Skyrim, Minecraft, Fallout, crysis 3, Crysis, Hatred, some Batman game, Valkyria Chronicles, Roller Coaster Tycoon, Kerbal Space Program, idk
Added 2 more you didn't have



 

Hard mode: no GTA games
<specially GTA V where you're more likely to just end up fighting 12 year old in oppressor bikes

right now i'm playing:

>XCOM

<you fight corporate cops there's nothing more cool than cornering them into cover at the end and blasting their asses with all my modded guns

>Red Dead Redemption

<Literal illegalist-pilled game every heist mission is such a thrill even if they start a bit slow

>PAYDAY 2

<old game with mods i love making blursed weapons and blasting cops with them then making them surrender and executing them anyway
20 posts and 6 image replies omitted.

File: 1731839994112.jpg (127.95 KB, 710x540, metrocop shiggy.jpg)

>>38062
>not mentioning the update making episodes free forever and integrating them into base game
That is at least one or two more levels of blasting Nazi alien collaborator cops in the face.

The Getaway.

File: 1732900458630.png (455.18 KB, 934x644, ClipboardImage.png)

Really? No one?

>>38334
Multiplayer games don't really count IMO otherwise it's too easy

my life is like a video game



 

The most masterpiece BASED communist game ever made right here.
7 posts and 3 image replies omitted.

File: 1731262830832.png (58.34 KB, 127x243, rude.png)


>>37176
I'm surprised Mother 3 isn't on there.

>>37179
What game is this? Looks like an old BBS door game about militias or something. How can I play it?

I loved playing Red Faction multiplayer with friends. It was up there with GoldenEye.




 

GTA 6 will be complete garbage just like every other gta game. How does rockstar keep getting away with selling you losers the same product over and over again? You're nothing but mindless consumers who literally buy anything as long as its hyped. There is no good taste to be found anywhere near you, you're casual bad taste havers that continue to aid the downfall of gaming. We need more real gamers such as myself with great taste such as myself that won't support trash like this.
15 posts omitted.

The last good GTA was SA and those PSP offshot games because they tried to implement side activities where you could be an actual criminal instead of just playing the role of a criminal with a prefabricated story. Let me explain.
Every GTA has a main story line, with some side activities that are also just short stories, begins and ends and theres nothing afterwards. All big changes in the world are part of the story, if you stop progressing then the world stops in its tracks, waiting for you to continue.

But there were some other interesting gameplay mechanics like:
>Taking over gang territory
<Building your own criminal business
>Dealing drugs
Where you, the player, are taking on the role of an actual criminal instead of just playing a character that is a criminal in some revenge slop story.

All of that is barely integrated in GTA Online, and to noones surprise most of the revenue generated by GTA V for Rockstar is the online part, they made more money from selling premium ingame currency than they made with the original sales of their game, let that sink in.

Then there were smaller activities like casinos, eating, dating. All of that is gone since GTA 4 for a more controlled, sanitized experience culminating in GTA V where the only thing leftover is buying snacks from convenience stores that you carry in a virtual inventory to restore health. Even the ingame stock market only reacts to changes in the story. Who cares about surfing through those unfunny GTA websites or watching your character get +3 points on the pooping skillbar, wheres the fucking gameplay?


>>38087
>what dont you like about rdr2?

>>38085
This is the correct answer.
>>38089
I mean, you have a point. Every new entry since GTA:SA lacked something from the game before. Turf wars, jobs and RPG mechanics were taken out of GTA IV. Realistic physics and damage model were taken out of GTA V. Not who knows what will be taken out of GTA VI. But the graphics are awesome. And not like any sane person plays GTA without mods installed.

You know what's funny? GTA V added dogs but not children. Fucking cowards, like killing a cute doggo is better than killing Eric Cartman. Just turn this game into Postal 5 we all deserve already.

>>38068
>How does rockstar keep getting away with selling you losers the same product over and over again?
Why do I feel like the OP is retarded?

File: 1732779315528.jpg (45.87 KB, 463x543, 1716845199256072.jpg)

I know a 50 year old man whose entire goal in life is to own and play GTA 6 as soon as it's available. He doesn't even have a new system to handle it, he's going to invest whatever it takes and then just sit his fat ass in front of it until he gets 100% completion. This is the thing in the world he's most looking forward to in his life. Fucking pathetic.



File: 1731640627774.jpeg (914.14 KB, 3840x2160, IMG_1088.jpeg)

 

However, the DLC is so fucking brutal man. I’m playing it on the highest difficulty and the average level takes like 45 minutes plus to complete. The reason isn’t even because the game is genuinely hard; the problem exists because of the enemy spam.

Don’t take the DLC the wrong way. The level design is solid, the scenery both communicates a sense of scale and the player’s destination, the normal spawn points are well placed, the new weapons are fun to use, the enemy types are cool, and the difficulty feels appropriate for a DLC in most sections. However, the game is the FPS equivalent to dark souls 2.

Some enemy spawns are completely cheap and are meant to kill the player randomly. The purge levels take ages to complete given the enemy spam and how many waves the player has to fight through. Most fights are multi fights that leave little room for cover. Finally, the set design is discontinuous, which causes the same staggering feeling you’d get when transitioning between levels in dark souls 2. It’s so fucking brutal, dream-like, and long in areas where it shouldn’t be. I’ve had to spend almost an hour shooting from the same dumbass spot or running around for dozens of minutes just to get through some levels. I’m glad the devs learned a lot about level design from the first game, but it’s a shame that they didn’t realize that more enemies != harder and more fun game.

Suprisingly more fun than half life 2 when it’s working.
15 posts and 1 image reply omitted.

>>38183
Yeah he's really good, great channel

>>38181
The MC looks cool, I want more of that muscle mummy.

>>38219
Is there any issue with Bolguns gunplay? Weapons feel nice, sound nice, impactful, chunky audio-visual feedback when hitting the enemy, seems ok.

Guys, do you think Doom Slayer will be a Soul Drinker in 40k? He hates demons but I don't think he will be following orders to kill civillians and shit like that.

>>38172
Fortune's Run is meant to be like that but I haven't played it. It's an immersive sim boomer shooter, its on my list to play soon. Cruelty Squad is also an immersive sim and is very open in how you want to play it, like it's one of the most open games to play, I think you need to play it if you haven't. Though its not as much of a boomer shooter. The Citadel might also be what you want, it's got a load of weapons and different ways to approach enemies and is like half boomer shooter half tactical shooter. Lots of these games have exploration, thats been in the genre since the 90s and is something Boltgun in particular lacks with its extremely linear maps.



File: 1731475410454.jpeg (398.35 KB, 828x423, IMG_1079.jpeg)

 

You guys have to check out terraforged + distant horizons man. This shit is so cozy.
11 posts and 4 image replies omitted.

>>38207
Yea true, when using chunky my CPU load was 100% and I constantly checked temperature. But thats a trade I'm willing to risk, because if I just generate a JJThunder map and fly around in creative theres inevitably gonna be a crash.

>>38212
Interesting. Anyways, I decided to try a play through of the mod. I’m getting daggerfall memories. I spawned in a snow biome and walking across the terrain or riding on horseback is giving me daggerfall memories. Even the enemy spawn placements remind me of having wilderness mods applied to daggerfall.

File: 1732441444872.png (33.43 KB, 512x384, ClipboardImage.png)

>>38224
I wrote in a different thread that Minecraft has potential to be a modern Daggerfall, glad you think the same.

Ok seriously, thanks to the guy for recommending JJthunder. I really feel like Minecraft is at its most appropriately paced when travelling through the over world. Not only is horse travel way more immersive like in Daggerfall, the actually journey feels both relaxing and somewhat engaging.

>>38291
No problemo, happy to help an anon in need of great landscapes



 

>nerd
>nazi

still dont get it

Do zoomer white kids even bully eachother offline?

>>38182
he just has megalomania and leader complex, just like gary who as we know dressed up as hotler for haloween in the game

>>38289
this is interesting



Delete Post [ ]
[ home / rules / faq / search ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]
[ 1 /2 /3 /4 /5 /6 /7 /8 /9 /10 /11 /12 /13 /14 /15 /16 /17 /18 /19 /20 /21 /22 /23 /24 /25 /26 /27 /28 /29 /30 /31 /32 /33 /34 /35 /36 ]
| Catalog | Home