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>mysterious plague ravages world
>lockdown imposed
>waves of unrest and rioting break out
>fake war between america and china distracts from crisis
>turns out it was all the the result of extradimensional zombie cthulhu
Is CDDA the unintentional game of the year for 2020?

Post-apocalyptic survival roguelike, get it here:
Also, get the only good tileset here:


Can someone write a short starter's guide? I get into the game and have no clue what to do


While it's a bit outdated, the wiki is a useful aid, in particular there's a set of guides, such as this one about surviving through the first day:
Before that, remember to play the tutorial, to familiarize yourself with the UI.


After attempting to play the game properly like a fuckin dumbass I made a throwaway character as a half-fish mutant, hijacked a military humvee with a full tank of gas and did doughnuts in a dead suburb running over zombies, mutants and warlocks until I smashed into a church dying instantly.

CDDA was my first roguelike and it absolutely hooked me for a year. I would probably still play it if I had the time.

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fuck that 76 crap, this is true fallout(I hope you've all played the og game).

we need 500k caps to create a faction, I've allready gathered 1230.

Beginner's guide: https://wiki.fonline2.com/Beginner%27s_Guide

just some quick tipps:
1.the place were you start, there's some flint on the ground, look arround and take it, craft a "primitive tool" using it and chop some of the trees. wood is usefull to craft all sort of things.
2.you can interact with trashcans and other such things to scavenge crafting materials.
3.write down your password(and even name) somewhere, there doesn't seem to be a way to recover them if you forget them.
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you sound like a hipster yourself. either way, piss off!


Does that count as a get?


>I play RPGs for the combat/gameplay
lol, I go play Xcom or smth for that
fallout 1/2 are one of the few rpg where I actually cared about my character and the shit I did instead of only min maxing and slaughtering everything. The combat is poor, but death animations fully compensate for that


Haven't played since literal years, was part of the TTTLA. Good times, but dunno if I will ever return, I mean, the gameplay is pretty meh and I try to not start playing another mmo.
You could prolly build a better game on unity now.

btw, the guy who coded the engine


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How to RP as Pol Pot:
>build only farms
>execute all intellectual faction members
>kill all Vietnamese immigrants
>alliance with China
>get invaded after three years
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Then get secret police and repress the capitalists for no particular reason.


Tropico 4, when I played it and got the mechanics was easy as fuck, normal that the capitalist faction is happy, it's almost impossible to fail in that game.


All you have to do to appease Capitalists is make a lot of money, which, coincidentally, is also what you have to do before you can accomplish anything else.
There is no reason not to have at least 80% with every faction, although I sometimes go full Fedora mode and never build any religious buildings just because I can. It is kind of hard, because you have to make sure entertainment, housing, medical, etc all stay really high to compensate for everyone's abysmal Religious satisfaction, but after you get Newspapers and Schools indoctrinating everyone into Militant and Communist the Religious faction just fades away.


I never got into playing it after the first Tropico, because I heard they're the same and they just keep remaking the game the same way.


>have multiple death squads patrolling just shooting capitalists and religious fucks on sight
people saying violence dont work just dont use it correctly
>Newspapers and Schools indoctrinating everyone into Militant and Communist the Religious faction just fades away.

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2D pixel art > modern 3D art

No matter how high a resolution you render at, no matter how many bloated lighting effects you shove into a game, you will never be able to compete with the love and care put into hand-placed pixels.

Prove me wrong. You can't.
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nah it doesn't work it only downloads png with black circle


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Ok, I guess I am just gonna drop some of my hot takes about graphics:
AoE2, an RTS from the 1999's, looks better than than every single other RTS up to basically Starcraft 2. Even Dawn of War 2, which came out a whole decade later, looks like shit in comparison when you look from the modern day. The lesson? If you can't use 3D competantly, or if it doesn't add anything, don't do it.
Le realism meme is a fucking waste of time. First, it never did and most likely never will look real. RDR3, the single most over-designed game probably ever tried its damnedest, but the characters still unmistakably aren't real humans, not even close. And the worst part is if you fuck up at this goal, which seems pretty common, you'll create uncanny valley abominations (ME:A, to some slight extent Control come to mind). While it is nice to see graphical fidelity improve over time, this does not mean that you need to bend over backwards for perfect realism.
WoW is the single best looking 3D game right now, and basically was for as long as it existed. This relates back to the previous point. 3D is not a good method for realism, so why not scrap the idea and embrace the strengths of such graphics? WoW, through the use of highly stylized and cartooney graphical design shows this.
Don't do graphics for graphics sake. Pretty obvious point I believe. Does anyone remember "Rise: Son of Rome" or "Order [19th century date]"? Not really, because they were only there to show ebin new tech. However, let's then look at the previously mentioned Control. At first glance it might seem that it too is only a glorified graphical presentation, however here the tech doesn't come as a detriment to the other content of the game, and comes as a nice complement to it.
The "let's just don't care about graphics" argument is pretty stupid. While there is validity to the point, primarily that a ton of modern games are golden graphics-glazed turds, it doesn't change the fact that Dwarf Fortress, the game adhering to this philosophy, is pretty fucking unplayable without modded tilesets, and even then, due to how even these are pretty rough, have it's over-simplistic graphics hurt the over all enjoyability.


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>WoW is the single best looking 3D game right now, and basically was for as long as it existed.
I am pretty sure this is either bait or you are posting from 2004, but I'll reply anyway.

Have you not seen BotW? Sekiro? If we're strictly discussing MMOs, FF14 crushes WoW when it comes to art and has been doing so for 10 years now. Even GW2 looks much better. It always bored me that the armor/clothes in WoW were all strictly confined to the shape of the model itself (except for head and shoulder armor). The pieces do not "pop out" of the model. It makes characters incredibly dull to look at because their silhouettes are all more or less exactly the same.

Compare with this FF14 screenshot. The armor is original and much more interesting to look at, the silhouette varies wildly between characters with the same base model. That's not even mentioning the environments, which also look better than WoW, and guild housing which has an enormous amount of cool items to decorate with.

But anyway I agree with you wholeheartedly that realism fucking sucks, as does the barrier to entry for DF. I can't play Path of Exile for the same reason, it looks hideous.


>if it doesn't add anything, don't do it.
I agree with this point, but you also can say the same about pixel shit. Company of Heroes for example is a 3D RTS by design and would not work as a 2D game no matter how pretty you make the pixel art (or hand drawing). In contrast, in Age of Empires III the 3D didn't add anything but unnecessary and tedious camera management, reduced the size of maps (muh circles) and was probably a cynical business decision to move graphic cards in the mid 00s.

>WoW is the single best looking 3D game right now

Wait you're absolutely delusional lol.


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>Company of Heroes for example is a 3D RTS by design and would not work as a 2D game no matter how pretty you make the pixel art (or hand drawing)
A great example of this is UFO:AI, an X-COM knockoff built on the Quake II engine. Though just a normal overhead TBT game UI-wise, it uses the the 3D models to determine where bullets hit and contact explosives detonate using 3D collision detection, stealth/visibility, and physics simulation with level geometry to calculate how things like grenades bounce and roll, instead of just doing tabletop-style dicerolls. This also means switching to a soldier's 1st-person view to check LoS/LoF is sometimes useful.

As such, UFO:AI using 3D graphics, even when inspired by a game (X-COM) that was already mechanically 3D using 2D graphics, adds something that would be mechanically impossible with 2D graphics.

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Oh boy


Speaking of games, does anyone have the rulebook for Imperialism in Space?


Reminder that Monopoly was just a mod of the Georgist Landlord's Game.


Monopoly is a terrible board game, like it just goes on indefinitely unless the players decide when it's time to stop. It's just completely mind-boggling how this game even has a following when there's better games like Chess or Uno.Also, this jab at socialists is more of a jab at liberal urbanites than anything, so I guess they know their target audience is old fucks who still believe in Red Scare propaganda and people who don't anything about board games.

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Alright as someone who was a fucking idiot 3 years ago when I had payed all my bills and was just sitting around with money from my summer job and ended up buying a Vive just to stop myself from buying crack(I should have gone with the crack tbh) I got Alyx and here's what I have to say about it:

It's meh. Like if this wasn't a VR game it would be burned at the fucking stake for being so horribly average: There's only 4 guns(Decided to take a note from Bethesda and that gun customization made cutting the arsenal in half was OK), combat is meh at best since enemies are all bullet sponges and you can't keep a track of where your body is because you know VR. Graphics are nice but it has the same loading system as Half-Life 1 in that you go 20 feet of some tunnel before changing levels.

That being said it's probably the best damn VR game I've ever played due to the fact that it's a decent game, most VR games are either $20 tech demos that have one gimmick and then lose their charm after 30 minutes or are a regular game that has VR support, so having an actual full length game being built around VR and has really good controls as well is amazing. That's not praise for the game btw, it's just the utter state of the VR industry right now. [i]No, Skyrim/Fallout 4 don't count[/i]


The problem with VR is it's expensive bullshit and there's 40 different versions of it. It's also usually a closed system. IDK if Valve's version is open or not. They have a history of supporting DIY and tinkering with their products, but they've moved away from that sort of mentality toward grasping at every nickel and dime they can get, being a monopoly on digital game sales now.


Is Half-Life Alyx good enough that I should try and avoid spoilers for potentially multiple years before I play it? I keep hearing the ending is mind blowing, which makes me want to see it and avoid it at the same time.

I'm necroposting here, but one must-have mod for HL2 is MMod. Basically, it takes vanilla HL2 and makes the combat actually good with revamped AI and new weapon models and ballistics. Worth it just for the MMod shotgun, it's fucking amazing, hard to describe why but it's my favorite shotgun in an FPS.


um sorry sweaty but half alyx life is the best VR game of all time and deserves all the GOTY awards and should be enshrined in a hall of fame

you're just mad because alyx is half black so it makes you want to say the gaymer word

have sex incel


/v/ is now the roulette board, please go there for your video game related discussions.

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Citra got released on mobile and my Snapdragon 632 is able to handle Pokemon Y pretty decently, but I'm really scared that it will decrease my phones overall life shorter because I think emulators in general cause a lot of stress to my phone

Anyone know how do I keep my phone perfect and functional for ages so that I can keep gambling in my gachas? I keep getting the poor thing bumped into walls and it even fell fully into the water for 5 seconds
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Honestly, I would try to get a N3DS.
A N3DS should go for cheap (new N2DS got more expensive because of corona) is easy as fuck to hack, and is probably the best portable emulation machine right now.


I'd argue the Vita is a better emulation machine and is easier to hack,
but 3ds is alright.


Based. Free new featured pulls for everyone in our socialist republic


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if games were open-source or better yet libre-source software this could not happen.


Based Rossposter.

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I want to play video games but it's so warm and the heat generated by the computer would make it a lot worse.
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Repaste it maybe?


Just get a fan bro?


That keeps the CPU cool, I think OP meant running the PC for a long time heats up the room, and there's nothing you can do about that that's just thermodynamics.


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go outside and play boktai anon! i heard the solar sensor even works on emulators


same :(

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Post designs, tunes, and other lefty related Animal Crossing posts here.

Here's a yugo/polish anthem I saw online.
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They're not the same game,and not even the same genre.
Stardew Valley is still better than the latest Harvest Moon tho.


gud gaem


I don't own the Switch, but watching videos of Animal Crossing I just never got the appeal. It seemed to be like Harvest Moon, only with a lot more repetitious tasks and annoying furries/childish cartoon characters.

Harvest moon seems more fun, even if it's capitalist.


It's more of a Sims kinda game rather than Harvest Moon kinda game.


But it is still shittier than Rune Factory 4

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I've finally realized after many years of contemplation the perfect way to do skill checks and other things of that nature in video games:

Present the player with a dice roll and then allow them to decide whether it works or not. Take the example of a pickpocket attempt that has a 50% chance of success. Typically what would happen is the player preforms the action and is then told whether it succeed or failed. If they don't like the results they reload. The New Way would involve the player preforming the action and then being presented with the resulting dice roll and themselves have to decide whether to play along or not.

Trying to circumvent the players agency by meta punishing them with autosaving and things of that nature always struck me as futile and misguided(Also why I think karma system are bad but that's another story). I agree cheating is bad, but this way you can see the truth of why it is laid out in front of you. Its honest, and likely more engaging.


I'm afraid I don't understand your idea at all, OP. Can you articulate it clearer? Dice rolls for success or failure are one of the worst mechanics of all time ripped straight from tabletop role-playing stuff with poor pretensions about actually being games. The best solution is to take this shit mechanic and toss in the trash where it has always belonged. Random numbers for damage or whatever are fine, but critical success or failure mechanics should not be decided by dice rolls, period. The whole point of a game is to test one's skill for entertainment and these stupid mechanics have always flied in the face of that.

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