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Anyone here play yugioh?
also tcg general.
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I tried to get back into it, but the super long effects started to become too complicated for me when I'm just trying to relax. I switched over to MtG and it's scratching the same itch for me that Yu-Gi-Oh did when I was younger.


not reading a ygo player's greatest skill


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Power creep the card game


that's every card game anon


Which console's visuals do you dislike the least, n64 or PS1?
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Don't you forget Doom64


damn, the 3D fish part looks beautiful. that's a really clever use of parallax 2d with 3d


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>What PS and N64 games have the best looks?
Resident Evil series because they were using fixed camera pre rendered tricks.


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Oh and the Breath of Fire series. Probably peak pixel art. You still don't see better looking ones. Also Final Fanstasy tactics.


Oh and I forgot Heart of Darkness, one of my favorite games and one of the best looking games of all time.


Beyond good and evil 2: 15 years
Skill and bones: 11 years
TES6: 12+ years
Diablo 4: 11+ years
Cyberpunk 2077: 11 years

Notice something? All of these games have been in development for a decade. It’s kind of jarring to think about too knowing most are still being worked on to this day, sure you can blame things on god awful management but generally speaking games have been taking longer and longer to release leading to less and less games. How long is it gonna be until every studio is so busy trying to finish a playable game that we won’t even see any new announcements for any new title
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that's weird, because the sentiment i see from gaymers most often is that having to upgrade sucks and new games are ridiculously unoptimized. there's some people who like new graphics, but a lot of people who play video games are stuck on older hardware (because of course regular people in the second/third world won't be able to afford the newest shit without making gaming a huge priority in their budget) and don't play the newest aaa releases because of that. in fact, i think that the power creep in pc gaming is a major reason for the indie game boom


One of these years, something is gonna happen. All the 3D action photorealistic games released that year are gonna be so bad that the vast majority of the game awards are gonna make a simple but great indie game win to not lose credibility. That will mark the end of AAA gaming.



bro you think they give a fuck? the aaa studios pay for those awards in the first place


More like a massive economic crash is gonna take the games industry alongside everything else




Anyone here play mahjong? The consumerist and racist game based on historical lies? It's so fun. :3


you know mahjong existed before this mobile game right


Yes! 18th century china, imported to USA in the 20's under the auspice of novel orientalism and commercialism while being painted as an ancient game from the far east.


Dude stop getting so excited about poker played with ivory slabs


It's more like gin rummy than poker. But poker is obviously the easier comparison.


I’m not here to brag about new Vegas or fallout 3 or even say the original 2 games had better combat I’m specifically talking about things unique to fallout 4 that make its gunplay awful

>inconsistent staggering and locational damage

In shooters made by experienced developers that don’t constantly cut corners during production actors with zero armour typically stagger upon being hit by a barrage of bullets or any form of heavy ammunition capable of penetrating whatever protection they’re wearing especially based off location. In fallout 4 where you aim at NPCs doesn’t matter at all if it’s not the head coupled with the fact that most enemies just straight up tank bullets outright make most shootouts feel similar to bethesdas other open world titles where combat just comes down to a whack festively of brainlessly mashing the attack key until someone dies. And no don’t apply this same rule of stagger to the player just restrict movement somewhat similar to someone caught in stagger to make getting hit feel impactful

>too many popups and camera effects

This is self explanatory the amount of camera shake and effects on screen do more to make combat feel worse. Simply sticking to the games hp bar and a red indicator for where you’re being shot at would be enough

>bullet sponges. So many bullet sponges

I can register that this game is a post apocalyptic rpg(which is weird to think about lore wise being the world should actually be healing itself significantly) but enemy design in shooters is different from hack and slash games. You can’t have enemies just casually tanking dozens of rounds until death it doesn’t work for a game like borderlands or destiny it’s not gonna work for fallout either. Simply just making certain creatures like the gator claws immune to certain forms of ammunition that can be killed easily by high calibre rounds from a AT rifle or some gimmick that causes enemies to take a massive amount of damage like in DOOM would be more than enough to make certain enemies feel like they take on a reasonable amount of hits without needing to create a reliance on making weapon damage differences extreme to the point where certain builds become inviable

>bad movement bad level design

Stamina being attached to sprinting is stupid and just flat out shouldn’t even be a statistic in post tPost too long. Click here to view the full text.
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I don’t get one thing. Why did they make the raiders look so god damb goofy, like I get it’s a game but like whose making these terrible clothes, it makes playing these games feel so much less immersive when your a shot away from death only to gaze at some lunatic with a knife wearing bdsm gear


Somewhat agree


OpenMW could really use more attention than it is getting now, especially with the Lua scripting engine coming in the next release. I imagine it would be a much better option for remaking Morrowind than whatever the hell the Skywind guys are doing with Skyrim's shitty proprietary engine.


If I like it enough, I play it. Not like I go around praising bethesda because of it.


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anymore weird ass games with clapped ass graphics and funny characters like cryptworlds and haunted.cities? also anyone got advicee on how to actually advance in cryptworlds

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Anyone into vehicle building games such as KSP, Space Engineers, SimplePlanes, Sprocket (picrel), etc?

Share your thoughts, building tips and post your designs!
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Been playing KSP1 to calm my KSP2 hype


I had fun with robocraft when it first released in 2017 but I assume it's dead now. Devs are working on a second one but they'll stuff it full of microtransactions again so probably not worth playing.
I tried to play space engineers but just found it confusing and it ran like crap on my gtx 1070 so I gave up pretty quick
I hope KSP2 makes the planets themselves more interesting. Once I had experienced most of them I didn't feel compelled to go beyond Earths orbit, instead settling for making boats, planes and rovers. Still love the game d'oh.
I take it you acquired some of the DLC's or are these mods? I'm not recognizing a lot of the parts in your 3rd pic


It's mods, and they are only stock parts with different textures. But I am planning to buy the DLCs


i remember trying out a game called besiege years ago and it was fun as fuck, but i was in school so had no time for it. that was like 6 years ago and i still to this day have not heard a single word about it since. i dont know why, it still seems just as fun and creative.


true dat

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I just finished this game and it was a bit of a let down tbh. It had been hyped up as a really difficult game but I breezed through it and first time'd every boss in the game after the first, including the final boss which I beat no hit first try. The gameplay was alright but nothing special. The story is such a mess, the whole thing is made up in Selene's mind because she felt guilty over driving off a bridge with her child even though it was an accident… all the worldbuilding is thrown out for a shit and cliche 'psychological' story. Visually it looked very same-y and the camera had too low FOV for you to take things in, and the visual storytelling sucked, all the worldbuilding was done through text (and again it doesn't matter in the end). The only standout part of the game was the 4th boss which plays a song that's significant to the MC on an organ and its really badass with a great buildup, but this is the only time where story and gameplay work together (I guess the final boss also has like a astronaut face in its final phase but it was so easy and I killed it so quick I didn't notice until I watched a video on it). Most overrated game I've played in recent years.


The game is Returnal btw. Also le spoilerinos!


I liked it


Is metal gear solid a leftwing series of games?

I ask this question because there are multiple videos made by the Kavernacle that say that this game series is socialist

I played mgs2 and mgs3 and mgrr, but I was getting mixed messages from the games, and I think that they were not fully leftist games.

For example, Inside of Revengeance when during the final fight with Armstrong, the "Standing Here" song plays, it essentially equivocates an ancap fascist with raiden, and tries to say that the two would both agree when their guard is down.

That is essentially the game saying that "both sides bad", which is a centrist idea.

Maybe Kojima is a left leaning liberal, but I have doubts about him being a socialist.
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okay this makes more sense


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Did he do anything wrong?
He and Liquid might have been misguided assholes, but his raid on Big Shell/Arsenal is the closest anyone ever got to defeating the Patriots before they ended up creating their wartorn hellworld dystopia that Snake and Raiden created by being useful idiots.


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Using child soldiers for your philosophy experiment probably counts as something wrong.

That said, he would've had a much better chance by properly teaming up with Solid Snake (even if it was a temporary alliance) than he likely ever was with Ocelot - if he burnt the bridge with Ocelot after taking Big Shell and teamed up with Solid Snake, I think that Solidus would've had a much better chance at actually beating the Patriots, at the cost of crippling the US and basically creating a CoD plot (Soviet resurrectionists dealing a crippling surprise blow against the United States as a surprise tactic and waging war against the US using advanced technology). And to boot I would think that they would have to coup a large government's power base to wage such a war - if Gurlukovich Sr. was still alive, couping Russia would seem very plausible, but Ocelot kills that very early on. Olga was compromised by the Patriots and was non-viable for that task, and Dead Cell is mostly a group of schizophrenics who were at that point mostly dead. Solidus had far too few connected and powerful allies that he could trust in positions of leadership or as power brokers in his absence. Basically everyone betrays him in the end, either out of being compromised from the Patriots or because they were double-crossing him from the beginning.

In the long run, Ocelot's strategy of an army without a state (diet Outer Heaven) made a lot more sense for anti-Patriot action, and Solidus would only have a fraction of that power with the Gurlukovich mercs, even with their Arsenal Tengu getups (which would pretty quickly be surpassed by the FROG units and other cybernetic special forces as the Patriots rolled out the full war economy).


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Also a completely unrelated aside, while looking for Tengu fanart I found a Tengu skin you could use while playing GTA: Vice City



It's like a Joe Rogan guy leftist critique of imperialism, dumb and schizo as hell but it's close enough
>Set in 1975, a few months after the events of Metal Gear Solid: Peace Walker, the story follows Snake as he infiltrates an American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former Sandinista child soldier Ricardo "Chico" Valenciano Libre.


Also IF General I suppose
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Interactive fiction. Like a choose-your-own-adventure book, but in digital form with way more options of interaction.


Thanks for the answer


I've been wanting to get into making IF using Twine, but this is the first time I've ever heard of Inform. It looks very interesting, but I'm curious what makes it more appealing than Twine? And why anons in this thread specifically reference Inform6 when Inform7 exists? Does it have benefits over the newer version? Thanks in advance


>anons in this thread specifically reference Inform6 when Inform7 exists
Inform7 is a macro-language on top of inform6. I know of some projects done in inform7 that experienced significant drops in performance each time they had major updates. You would want to avoid that.


yeah, there are reasons to choose inform 6. Programming languages with a natural language syntax don't sit well with me because I find it a bit verbose. But that's purely subjective.
On the plus side, Inform7 adds some nice libraries and an IDE, and performance shouldn't be too big of an issue these days. Go for I7 if that appeals to you. Twine is also good.

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