[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / siberia / hobby / tech / edu / games / anime / music / draw / AKM ] [ meta / roulette ] [ cytube / wiki / git ] [ GET / ref / marx / booru / zine ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password (For file deletion.)
Required: 2 + 2 =

Join our Matrix Chat <=> IRC: #leftypol on Rizon

| Catalog | Home
|

 No.29362[Reply]

Since 3 isn’t out and after finishing episode 1 I’ve been thinking about where combine troops are after the transmission got cut. After all, with no advisor or threat of annihalation by the rest of the combine some of the combines human members like the metro cops have the opportunity to flee for the first time in 2 decades. My best guess offers three cases

Former metrocops joined the resistance for two reasons: to fight back against xens wildlife and the remaining combines alien forces, or to rebuild society. Overwatch soldiers stopped finding a reason to fighting and simply came to either wander the planet, without memory of the world before the 7 hour war. They simply roam without purpose and may have been abducted by either the remaining forces of the combine to resume their war, or taken captive by the resistance to be studied and potentially regain their memories and humanity. Case three, the combine now operate similarly to the aliens and still continue fighting against the resistance. Here they would be at their most vulnerable without clear coordination from advisors or any other leaders and may be overwhelmed by earths remaining human population, seeing their conclusion as the last remaining threat the combine offered before humanity comes to restore itself and the planet.
3 posts omitted. Click reply to view.

 No.29404


>>29362
I actually believe that the plot of HL3 post Half-life Alyx is about GMAN taking over Combine Earth Remnant and Gordon going after him

>HLA ending hints strongly about a final confrontation

>Combine armed forces will follow anything strong enough to seize control

 No.29410

God damb I fucking regret posting that image for the OP
Reminds me of seeing Barney in the first episode all fucked up after hl2. Remembering the last words were “don’t leave me” just feels worse and knowing it’ll take years before hl3 comes out

 No.29412

>>29365
Aren't metrocops slightly transhuman? Not enough that Barney can't pose as one obviously.

 No.29413

File: 1690407179601-0.jpg (71.73 KB, 950x1300, Trenchcoat_CG.jpg)

File: 1690407179601-1.png (156.74 KB, 512x236, Decalgraffiti056a.png)

>>29412
The Civil Protection are pretty explicitly stated in-game to be unaugmented humans who volunteered to be part of Combine's occupation police force in exchange for better access to food, water, medicine, protection of their family members and VR pornography, or whatever "non-mechanical reproduction simulation" could mean. During their service, they are gradually brainwashed and sterilized, until the point the Combine command deems them loyal enough and direct the metrocop to Nova Prospekt for "promotion", where the subject's memories and basic instincts are overwritten with Combine's commands, their bodies are implanted with basic synth technology and then are transferred to the Overwatch units.
As for Barney, my theory is that he managed to evade the brainwashing and being turned into a cyborg because he likely was a new member of the Metropolice and did not take any mind-altering drug laced rations the Combine has paid him with for his service.

 No.29419

>>29365
Transhuman soldiers would really suck at their job if they had 0 agency and couldnt handle any situation where they get disconnected from Command.

My theory is something similar to SERE Training that US Air Force Pilots undergo. The Transhuman soldiers and synths would attempt to regroup and hold the fort while waiting for help that might nevers arrive

Purely worldbuilding-wise, how that military enclave might turn out when they realize that help coming is highly unlikely is an interesting premise



 No.29411[Reply]

>A mini documentary about the little Doom WAD that could - and did!

I had no idea this was a thing. Someone should make a sequel, Ronald Reagan's Techbase or something idk


File: 1690153706012.jpg (38.76 KB, 454x525, wash dogs.JPG)

 No.29366[Reply]

is it ok to skip the first games before playing the following games (?):
-Resident evil 4;
-Metal gear solid 5;
-Diablo 4;

I want to play these games, but I'm afraid that not playing the games that came before them is going to hurt the experience and make me a poser + cringe
additionally, is playing the remake of resident evil games first instead of the originals morally wrong? Thanks in advance ❤
9 posts omitted. Click reply to view.

 No.29380

>>29379
The one thing I'd say is that the story in MGSV is that major characters and events are relevant in the other games so you might appreciate the significance of it more by playing the rest of the series first (and playing V first might ruin the mystique of those elements if you play the other games later).

It's also arguably a weak entry in the series and was compromised significantly by a troubled development. IDK much about that though.

 No.29381

>>29379
>not to mention the bits that are now considered offensive.

Sauce? I'm curious. It sucks if they took stuff out like the bad guys calling you, that was funny

 No.29382

>>29381
There's a few, most infamously the B A L L I S T I C S joke which was actually pretty important for the characterization of two characters (the one making the quip and the one responding to it). The other big one is Ashley calling you a pervert if you look up her skirt which is actually kind of impressive at a technical level and pretty likely to get triggered accidentally (like if you look up to check if she's at the top of a ladder). Not narratively important but one of those cool details that makes the game feel more alive.

 No.29383

>>29366
>RE4
Sure I guess. You won't really lose anything, you'll just miss out on an iconic series. Just, play the OG version of RE4.
>MGS5
Why would you ever do that anon? You'd miss a lot since MGS5's story is early-midway through the series timeline, but also MGS is a fantastic series.
>Diablo 4
Well you probably wouldn't "miss" anything really, but you should at least check out the earlier games.

 No.29392

>>29374
>>29378
Peace Walker is a fine game, but I wouldn't recommend it to someone new to MGS.

I finished MGS V main story for the first time last week. I played MGS 1, 2 and 3 as well as PW a while ago, and I was still confused by the story tapes, especially everything related to Zero because I never played MGS 4. The references to The Boss, Big Boss, Liquid Snake and the Patriots were nice, but MGS V is all about gameplay I think. I didn't remember who was Paz, just like her in the cutscene tbh.
The story was just a thing for the fanbase to mull over, that couldn't even be finished properly due to Konami withdrawing their capital from the project before Kojima was truly satisfied, in order to invest in pachinko machines instead (and in some ways, it's a fitting meta-end to the MGS saga).

MGS V gameplay is a fine mix of MGS 3, MGS:PW, and Red Dead Redemption, I spent 100 hours on this game and I usually don't spend that many hours on a game since I became a wagie, I usually play short indie games like Pizza Tower.

I think it's fine for zoomers to begin with MGS V, and honestly after playing it, I wonder if the gameplay of MGS 2 and 3 aged that well.
My desert island video game would still be MGS: HD Collection or something like this, and I think every zoomer should play the PS2 MGS games to understand why Kojima is a big deal, but maybe it's more rewarding for a new gen gamer to experience MGS V first, and then to go back to the previous iterations of the series' game design and (much better) story telling if they like it.
It's kinda like philosophy books in a way: most philosophers refer to past philosophers, and while you can start with the Greeks, or Confucius, or ancient Indian spirituality, you could also start from more modern philosophers like Marx and then rewind the tape of history, till you find yourself reading older philosophers.

So I think OP could start with MGS V without any issue. It's normal if you are weirded out and don't understand everything at times, but after some point, if you want that stealth gameplay with good story telling, play MGS 2 and 3, they are classics. Then if you want the true background story, play Post too long. Click here to view the full text.



File: 1688074094798.jpg (77.95 KB, 474x534, th-643615152.jpg)

 No.29080[Reply]

Been fidling with the geck and decided modding new Vegas's overworld to feel less empty and it's components to be ever slightly more balanced. currently starting small with revamping some locations in good springs, gonna learn how to create new cells later.

Just like with the skyrim thread all updates will be posted here
10 posts and 6 image replies omitted. Click reply to view.

 No.29169

Update 1.3 alot of new stuff

<powder ganger camp east and west are finished finally meaning from goodsprings to the ncrf now has fully revamped levels. theyre set to be updated along with alot of other stuff as time passed


have fun also note the following
>as I add in more content I am finding myself occasionally running low on ideas, user suggestions for potential level designs are always appreciated

 No.29343

No updates but an issue got resolved. It turns out the mod itself isn’t the problem for why I was dealing with collision issues but the collisions ingame by themselves are just generally awful. If you wanna play bug free you’re gonna need collision meshes. However I do have to fix a few spawn caps in one powder ganger camp and I’m basically done with the PGs

 No.29344

File: 1689917439672.png (1.47 MB, 1280x720, ClipboardImage.png)

>>29169
I always found Red Rock Canyon really empty of content and Nellis Air Force Base way too big. Same with Camp McCarran.
The cropping industry around Vegas should have more depth to them, with the water rationing and general incompetency with the NCR.

That's about all I can think of that might be of use for this project, and I will return when I do another play through with notes

 No.29345

>>29344
You mean that place near Jacobstown? That I’m not touching since it’s fine for the region to be emptied since it functions as a transition level over to the quest. I will get back to work on the mod with nellis and the path from the ncrf to nipton once I finish writing my document for planning out everything.

 No.29350

File: 1689952686429.png (1.47 MB, 1920x1042, primm_screenshot.PNG)

Sorry for the lack of updates Ive been slacking. Uh im currently updating primm since I thought the town was freakishly small to even be considered a town, currently just working on the landscape of the region so some cells will look completely different once update 1.35 comes around for a revamped level of primm but heres progress for anyone that wants to see



File: 1686040126217.png (627.22 KB, 704x704, a1.png)

 No.28267[Reply]

i am hoping for an industry crash, a reset of this whole mess, gaming as it is now its bad, you have to look outside the whole mainstream media and sites for good releases of indie games, triple A games are mostly generic, boring copy pasted versions of each other or remakes that capitalize on nostalgia, and lets not forget, multiplayer games, its good to have some uncompromised fun from time to time, but where are the mainstream single player, rich in story and world games? im not asking for the 50th open barren world, im asking for something creative, captivating, for me gaming is not a passtime its something that can teach us, like a book or a movie
68 posts and 10 image replies omitted. Click reply to view.

 No.29293

>>29210
I'm in full agreement, honestly.

 No.29294

>>29284
SF6 feels like a giant apology for SF5 being a rushed heaping pile of dogshit with no content and nonfunctional online.

 No.29299

File: 1689514875949.jpg (97.3 KB, 736x736, neckbeard dragon.jpg)

>>29283
AAA gaming being shit does not even have much to do with ideas than with the fact that they appeal to shareholders that fund and supervise the studios: people, who like every porky worth their salt prioritize maximization of profit over delivering a well-made product.
Microtransactions have de facto supplanted pure retail sales and even selling extra content in profitability while requiring almost no risks or new content input, and so we see AAA-scale studios invest more into live services and other easily milkable venues than boundary-pushing, high-quality games like before the mid-2010's, where that kind of focus on monetization was mostly restricted to browser games like Evony or Farmville.
One can hope that the recent legislations against microtransactions across the world might help stop this plague, but as long as China, Worst Korea and other "whale" countries that provide most of the MTX revenue do not step up to seriously combat and discourage the practice, I think it will not have much effect.

 No.29347

sf6 has no neutral

 No.29372

>you have to look outside the whole mainstream media and sites for good releases of indie games
Industrialized art is bad. This statement generalized to music, films, posters, etc., etc.



 No.27929[Reply]

The graphics and combat look fucking incredible in my opinion. What do you all think?
23 posts and 7 image replies omitted. Click reply to view.

 No.29308

One thing I hate most about RPGs is vertical progression because it makes the player unkillable and destroys any concept of balance in combat or other systems fundamental to the game. This developers can’t design anything new without going through an unusual amount of effort to make sure a new feature doesn’t break everything ingame, or makes the game way too complicated to be approachable to new players(world of Warcraft is notorious for this due to feature and power creep). For ff16 every enemy, especially bosses are raging hit sponges with slow and predictable attacks. It feels like playing dark souls 2 with a progression system that barely makes any sense and a combat system that’s somehow even slower but clogged with way to many special effects and overly expressive animations.

 No.29316

File: 1689636237886-0.png (4.69 MB, 3840x2160, ClipboardImage.png)

File: 1689636237886-1.png (5.36 MB, 3840x2160, ClipboardImage.png)

File: 1689636237886-2.png (3.55 MB, 3840x2160, ClipboardImage.png)

how's the story?

 No.29317

>>29316
Assuming sci Fi, medieval aesthetics with a protagonist that looks like a crossbreed of generic protagonists of third person cinematic open world shooters and Isekai anime doesn't immediately discourage you from diving into the story it's tolerable

 No.29346

The combat looks the same as the other generic AAA action rpgs that aren't just ripping off soulsborne. Think I'll skip.

 No.29434

>>29316
It's shit. What else did you expect from a jrpg. Has a Japanese company ever made a game that's been praised for story over gameplay?
Metroid has a shit story.
Mario has a shit story.
Zelda has a shit story.
Final Fantasy has shit stories.
Fire Emblem has shit stories.

What these games get right is fun and gameplay. You want a somewhat passable story? Then go play a Western movie game made by a hack writer who desperately wanted to go to Hollywood but had to settle for videogames instead like idk Neil Druckmann or David Cage.



 No.29323[Reply]

Cleveland irl vs hillcrest in the tlou2 🥴

 No.29324

>>29323
nice, they have that solarpunk aesthetic going on

(cont.)
https://www.youtube.com/watch?v=oZzgAjjuqZM

 No.29339

File: 1689901908638.png (1.32 MB, 1919x795, ClipboardImage.png)

>>29324
lel
Logan's Run, seminal solarpunk masterpiece

 No.29341

>>29339
joke: 'post-apocalyptic'
bespoke: 'radical degrowth'



File: 1689609648810.jpg (93.88 KB, 1000x700, EACrSK2VAAEyeyD.jpg)

 No.29309[Reply]

It has been a long time since Chucklefish pretty much abandoned further development of it, but as it turned out the source code leaked month ago from Steam's Git and was cloned to several repos since. Here it is:
https://git.leftypol.org/hexenkatze/Starbound
Clone, fork and compile it at your leisure.
1 post omitted. Click reply to view.

 No.29311

>>29310
Terraria in space.

 No.29328

fuck chucklefish

 No.29329


 No.29330

File: 1689790242953.png (85.54 KB, 506x538, markup_1000003886.png)

Oh fuck yeah the modding community can do more than just datapacks now! I might have to reinstall.

 No.29335

nice nice nice nice



 No.29332[Reply]

I used to hate the idea of major game studios simplifying their IPS to appeal to new players but coming back to those games and older titles. He’ll even older RPGs makes me understand why these decisions were made. I feel it’s because on the developer end, game designers can do a lot more with less systems ingame because having less systems and mechanics to constantly account for is far easier to manage than a game with many.

Take wow for example. If you tried explaining how the game works to someone that’s never played it, it take you hours or even days before they fully understood the base aspects of the game; coincidentally if you told someone that played it in the mid 2000s and left they still wouldn’t understand what’s going on ingame after several hours. Simpler games are easier to understand, they’re approachable to a wider audience. They don’t have to be easy by any means, just meaningfully complex in the sense that their mechanics are understood with a lot of depth for anybody that’s played the game for a reasonable amount of time - typically it’s 10 hours - before going to do other stuff in life they want to do. I guess that’s why I liked oblivion, far cry 2, half life, rain world, tlou2, diablo 1 and 2, fallout 3 and many more simple games so much. They were unique, short, understandable and I didn’t have to do much to see why they were fun compared to heavier titles like S.T.A.L.K.E.R, wow, d3, Poe, warframe, apex. I can understand why some would disagree but those are my reasons for why I think Bethesda had the right idea to simplify their RPGs

 No.29333

File: 1689816959137-0.jpg (21.63 KB, 652x367, F1UcytcaEAIU1F5.jpg)

File: 1689816959137-1.jpg (573.71 KB, 1536x2048, F06Gp54aQAI_E7U.jpg)

bnuy

 No.29334

That's an issue the Pathfinder CRPGs face, the learning curve is pretty steep and you can seriously fuck up your playthrough if you don't know how to build a decent character from the start, but once you know what all the numbers mean it's a lot of fun. As long as people know what they're getting into it's fine (look at Dwarf Fortress or anything by Iron Tower Studio), but with limited budgets and the need for broad appeal to appease shareholders and keep the lights on it's easy to understand why things have broadly gone in the direction they have.

>Take wow for example

WoW's sort of a funny example because it was fairly simple and casual for its time, the devs specifically set out to make Everquest but with broader appeal. Game development in the 90s/early 2000s was very much a learn-as-you-go deal and devs put in a lot of stuff that sounded cool or immersive but didn't really work out in practice. Old school MMOs weren't something you could play for 30 minutes a day, as it would take that long just to find a group, then another 20 minutes for everyone to meet up, then you grind for an hour, plus you spend 10 minutes running back to your corpse every time you die, which also costs xp every time it happens so you need to grind even longer, and on and on. In vanilla WoW you can solo mobs until max and the worst thing that could happen is a couple minute corpse run with some repair expenses. WoW's gotten considerably more complicated with time, though, as they need to introduce new systems and dungeon/raid mechanics with each expansion as a selling point to where it's fairly bloated today even as older mechanics got streamlined or removed.



File: 1687418426449.jpg (48.55 KB, 460x215, header.jpg)

 No.28905[Reply]

>game made by 3 people
>has features at launch that battlefield added months after release
What isn't there to love?
13 posts omitted. Click reply to view.

 No.29072

>>29062
BC2's single-player was a downgrade from BC1's because they wanted to focus more on the MP

 No.29088

>>29072
it was still a good singleplayer experience though

 No.29179

>>28946
>cant strafe sideways

 No.29280

File: 1689434469457.png (267 KB, 958x359, ClipboardImage.png)

Its fun but seems kinda grindy? I suck even after 8 hours of gameplay so Im kinda burnt out at this point. Finally pepole play the same 3 maps over and over even tho theres like 20 to choose from

 No.29302

>>29280
damn uygha you suck
skill issue



Delete Post [ ]
[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / siberia / hobby / tech / edu / games / anime / music / draw / AKM ] [ meta / roulette ] [ cytube / wiki / git ] [ GET / ref / marx / booru / zine ]
[ 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20 / 21 / 22 / 23 / 24 / 25 / 26 / 27 / 28 / 29 / 30 / 31 / 32 / 33 / 34 / 35 / 36 ]
| Catalog | Home