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American Foreign Policy Simulator

I play it.
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I can play if NA.


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vote for this to get into game

share anything else that needs to be ingame


>it's five years old
I mean I voted yes for you bro,
but I'm quite doubtful a couple schmucks on our slow-ass board's gonna get that old submission in the game.



a perfect theme for the battle of true aces



I've having trouble thinking of a Konami game without an awesome final stage theme.



Slave Knight Gael from DS3. The perfect send-off for the series, two undead nobodies fighting over nothing in the ashes of the world.


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Recently while watching Zero Punctuation I remembered that yahtzee, during the Drown Out video series with his friend once discussed some sort of an obscure sounding strategy multiplayer game.
The main fact I recall about it is that allegedly "all of the people who played it where Slavs or Germans who REALLY loved communism. If I am not mistaken, the game sounded as if it was some sort of tactical multiplayer team game that I think took place in Yugoslavia, as another fact that I recall was that if the same team had a Bosnian and a Serb soldier, they would try to kill each other. Also I think it allowed to really minmax and customize the loadouts of the troops. I never checked the game out and don't recall the name, but these facts about it stuck around. I won't bother finding the video where they discussed it as that would take way too long. Hence I am asking here: anyone got a clue what they where talking about?

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Pls don't be strategy
Pls don't be strategy
Pls don't be strategy
>political sim
Well it could be kino like Hidden Agenda


I bought the game and beat it. Hidden Agenda is much more realistic, fair, and interesting but you get a really hot secretary in For The People who is really sweet so it's a tough call.

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You know I'm surprised that there hasn't been a thread for this upcoming game yet, but the latest gameplay trailer has came out and good fucking god, it looks fun as fuck

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What's wrong with it?


>supposed to be futuristic USSR
>other than statue of Lenin and a bunch of posters looks like generic modern burger sci-fi
Pretty sad tbh


Wait I just realized, this game seems to simply be an edgy re-imagining of that one episode of Nu Pogadi! where they go to the polytechnic institute https://www.youtube.com/watch?v=ncHd3sxpEbo


Looks more like a soviet Bioshock to me.


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What qualities make an FPS game good? I'm doing this so others can reference, and out of my own curiosity, here's what I know so far: Make the weapons unique and serve different functions, make enemies aggresive and varied, levels shouldn't be corridors, anything else?
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It completely depends on the type of FPS. Arena, tacical, sim, and other variations of FPS all have different needs.


K, it is a sci-fi game where you fight aliens, there are 6 weapons, it is meant to control like doom or marathon or something and have sprite artwork, several enemies, big towering beasts that'll either charge you or mount gun turrets, alien bugs with guns, an oversized spider with a continueous laser rifle and the ability to mount passengers, an alien in a pressure suit that explodes when killed (occaisionally exploited, or wears heavy armor, the less armored guys attack from a distance and spread apart, also man weapons, feeble aliens w/ energy shields and exoskeletons, used as skirmishers, and big psionic aliens with cool abilities. your weapons in the order you get them are: an oversized taser with a scope and a charge up function, the normal shots do no damage but will garuntee a stun, and if enough of the land at once, they will blow up an enemy ignoring armor, charging it up will release an arc of electricty; a five shot pistol, accurate, dual-wieldable, it's the magnum from half-life; a plasma flame thrower with a secondary ability to charge up a little ball that acts like a grenade and leaves behind a fire; an assault rifle with an underslung shot gun; a shotgun minigun that winds up before firing and has an underslung rocket launcher, a four round missile launcher that needs to manually lock onto targets, will fire as many rockets as there are locked targets. please criticise and explain how one would theoretically make a good game out of this


the gunplay is one of the most important


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I made a large autistic post about this in the Halo thread: >>3331
But if there's one single piece of advice I can emphasize, it's that the game should have an automap function, so levels can be fearlessly designed with complexity and freedom justifying that.

Unless, of course, the player journeys to some kind of gimmicky madness, like the descent into hell in Doom, or inside the protag's nightmares in Marathon Infinity. Even then, somewhere more "normal" to compare it with is helpful in accentuating the weirdness of weird levels.

Your design's varied weapons and foes seem like the best area to add depth to its combat would be special interactions between enemies/weapons, and different damage types.

Have some enemies be bullet resistant, fireproof/flammable, electrically insulated/vulnerable, etc.

Have different "phases"/"modes" for tougher enemies to encourage weapon combos, like electrocuting an enemy to disable their shields, or using bullets to crack heavy sealed armor then ignite their ammo with flames, or the old standby of regenerating enemies that need to be hit with high explosives to be permakilled. Maybe add group dynamics so some enemies could blow out fires or supercharge each other.

And maybe environmental features, so electricity would be more effective against foes in water, flame would ignite some scenery, etc.


the idea behind the taser was that it would ignore armor and auto stun, unless you charged it, then it's subject to the same rules as anything else, each shot would do 10 (adjust later) "damage" which doesn't mean anything, a stunned enemy isn't anymore easier to kill than others, but if say, you shot an enemy with 100 health 10 time with the taser in quick succesion, they would explode. Your ideas on the more interactions are interesting and I will write some shit down, I had a feeling shields would stop tasers, maybe the taser and flamer (energy weapons) strip that shit down pretty quick like in halo. your comment on igniting ammo and enemies is a good idea, maybe armored grunts need to have their armor breached to prompt the use of a flamer on them, making big booms, I'd always envisioned them as slow shock troops that would march at you with flamers and plasma cannons and have no regard for personal space, so that would be a good counter. Regnerating enemies doesn't gel with the setting, but maybe it would be good to hear other ways explosives could distinguish themselves aside from splash damage. srsly, thanks man, those are good ideas I hadn't thought of

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I remember playing this as a kid, and thought the lore and ambience was just fucking lush.

Also helped I live next to one of the cultures that heavily inspired it's aesthetic.

I feel the first one would make a good movie, but know it'd get botched. So perhaps it's best left as a dream.

Ki ora.

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>tfw arachno-communist commune friends


spider game?


It do be havin spiders

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Can we have a The Witcher thread? My favorite game series possibly ever.

I know 3 made the series very popular which caused a lot of /v/ backlash, but I nonetheless love the whole universe and story, all the books and games.
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Why does The Chaddest of Chads hate portals?


Likely answer: it is cold and make the stomach dizzy.
Schizo answer: they are matter relocators, so when you step through you get dissolved and recreated elsewhere, meaning your actual consciousness gets killed, and it is your copy that moves on.
That's interesting. The Nilfgaard camp did feel kind of unused I guess. Weird that they would cut such a large chunk of quests. Did they have to fulfill an undelayable preorder date?


it sucks, missions are all boring as shit, just can't bring myself to finsih the game


>your actual consciousness gets killed, and it is your copy that moves on.
But this is clearly a universe where souls exist so it wouldn't work that way.


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What multiplayer vidya do you guys play? How good are you at it? No autistic casualfag seething allowed.

Also steam group when?
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Hunt Showdown anyone?
>mfw pulled back from the brink of party wipe after fighting several parties killed the second boss with one remaining partner and the game disconnects.
This game is against me. One time I win by tooth and nail the servers shit themselves.


>implying most of it isnt just falseflagging /pol/tards


it work on linux via proton


I play CSGO and Valorant. I'm MG in CSGO and Gold in Valorant.

Yes. You can't play competitive team games for shit without it.


I'm not extroverted and competitive enough to play multiplayer. I would just lose so others could win.

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