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File: 1696829474904.jpeg (647.24 KB, 828x622, IMG_0361.jpeg)

 [Reply]

Every empire in popular sci fi games/franchises are always portrayed as these nationalistic or facistic entity. In a real empire on that kind of a scale, most people in it would be fully atomized. There would be no family structure, internal hierarchy, sense of glory or even identity with whatever faction any member partakes. Everyone in it would be too busy doing their designated roles like little cogs while bureaucratic divisions take charge of promoting the never ending expansion of their faction purely to better their own situation.

 

File: 1696829637807.gif (1.62 MB, 498x393, cant wait.gif)

>dystopian scifi
>scifi thats just medieval or present day with lasers
yawn

>utopian scifi

>socialist scifi
this is my jam

 

Empires cannot into space though

 

>>30931
What about Asimov though?

 

>>30929
>Every empire in popular sci fi games/franchises are always portrayed as these nationalistic or facistic entity.
Becouse that is what is implied in word "empire". If its not fascist its going to be called republic, federation or whatnot.



File: 1696274744378.jpg (1.86 MB, 810x3200, my juiced up cars.jpg)

 [Reply]

do u like any of my juiced up cars
do you hate any of my juiced up cars

 

>>30787
GTA sucks because the melee combat is awful

 

>>30788
he literally said 'juiced' in the post anon

yes they are nice cars, I played the new NFS a month or so ago, it was okay

 

>>30788 i agree, but i like the shooting in gta 4 and 5, also the games from the cars in the pic are Juiced 2 and nfs Undercover, 2 guilty pleasure trash games i like
❤❤❤❤❤❤
>>30789
❤❤❤❤❤❤
why thank you ~
do you have screenshots of your cars? I wanna see them right now

 

>>30787
I miss 2000s tuners



File: 1695702905084.png (946.04 KB, 1400x1400, yang gang.png)

 [Reply]

Any fans? Anyone still playing? Thoughts on the setting?
14 posts and 3 image replies omitted. Click reply to view.

 

>>30791
Why not Gaias? They seem to be the unambiguously best faction from both moral (values of equality, individuality, respect, tolerance, etc.) and practical perspective (ideological inclination toward transcendence ending).

 

>>30793
I think Deidre is second best but she goes a bit far in some places (like setting mindworms on her enemies cities, that's fucked)

 

>>30798
Her AI is very pacifistic though, you need to be a real asshole for her to actually attack you.

 

>>30807
Yeah fair but going by lore. Lal is also like that right?

 

>>30810
I mean both lore and AI behaviour. Think about it this way, she pursues diplomacy, science, and harmony with the planet. So when it comes to war, she uses tool available to her, she hasnt been spending her time on the planet building cannons, but she does know how to control mind worms.



 [Reply]

Been thinking about how to change the screen ratio in emulation without distorting the pixel shapes. There is a mod for Super Mario World doing this: https://github.com/VitorVilela7/wide-snes
The mod works because the unmodified game already simulates a wider playfield than the screen and the player can move the view left or right with the shoulder buttons, but making the mod still required a ton of tweaks. There is no general method of simply expanding the view port of old games since they usually don't simulate a bigger area than what the player sees in the moment.

It occurred to me that it is not necessary to reverse-engineer game code to rearrange where the HUD appears. In principle an emulator can just modify the screen output based on registering certain pixel patterns. This can also be used to change illustrations on the frame around the playfield based on the level the player is in.

It's also possible to implement achievements with that as long as the game has unambiguous pixel patterns for that, think the score in the HUD reaching X digits or a cutscene playing. There are already achievements modded into old games, see: https://retroachievements.org/ …but these seem to be hard to program. What I'm thinking about could be "programmed" by playing and marking a section of the screen when a particular event is triggered that makes that screen section look like that.

Now this seems like an obvious idea. Does it already exist?


File: 1695671340243.gif (2.95 MB, 498x280, IMG_0307.gif)

 [Reply]

I’ve been coding some more in vscode and learned a few important things about coding player movement for really any 3d game. I then went to test and compare results to both movement shooters like ultrakill, apex and titanfall and with games with generally pretty good movement overall but aren’t as free like mw2022, insurgency sandstorm and the latest version of arma 3

It’s hard and complicated, and should be treated with a lot of care. Generally the players overall speed should never, under any conditions be set to a specific value. What do I mean? It’s simple, just make sure the players net velocity is always open to change and isn’t locked into a set speed under any given moment(unless they’re attacking or preforming an interaction that’s a little tricker to handle) since it gives the player the inertia they need to quickly transition into other forms of movement or interaction they wouldn’t be able to preform if it was locked completely on frame one. Why locking in movement causes this is because of startup frames, if your speed ever gets locked in to a set value then every time you try to preform any other action you have to wait for the startup frame duration to end before you have the speed to preform any other action. For example transitioning rapidly between ADS while sprinting. From what I could gather if the player quickly decelerates but doesn’t lock immediately into their aiming speed they have the momentum to cancel out of that speed and go back into a full sprint without stopping. If there speed and movement were locked frames they would aim but they’d have to wait slightly longer for the end lag of the ADS animation to start and then finish before they can move at a faster speed again. There’s many more interactions that handle way better with a little acceleration like this and it’s part of why it’s important to allow some level of inertia for the players character available at all times, helps make movement feel faster even in games that don’t have necessarily strong movement in comparison to others.

 

so in other words you want the player's input to map to accelaration and not velocity, if i tilt back it decelerates, if i tilt forward it accelerates, is that what you're saying? very interesting anon.

 

It depends on the input method tbh.
Analog stick vs key vs mouse/trackpad function differently in terms of the data you can translate into movement (including rotation).



File: 1688723495778-0.png (3.15 KB, 256x256, 125re986u2j31.png)

 [Reply]

A thread for traditional roguelikes.

Many of these games are free.

Traditional Roguelikes:
DCSS (Dungeon Crawl Stone Soup)
ADOM (Ancient Domains of Mystery)
TOME (Tales of Maj'Eyal)
CoQ (Caves of Qud)
Cogmind
Brogue
CDDA (Cataclysm: Dark Days Ahead)
Nethack
Dwarf Fortress (Adventure Mode)
Infra Arcana (HP Lovecraft inspired roguelike)
Post too long. Click here to view the full text.
10 posts and 4 image replies omitted. Click reply to view.

 

>>30664
>I try cata every now and then but I have a hard time meshing with survival games.
That's fair, in the genre i think little beats it but also it has everything there to make and play as a decent more streight RPG, especially with the high level, simple and versatile modding it allows.

 

>>30674
what was the "controversial content"

 

>>30715
Off the top of my head, being able to kill and molest kids.

 

>>30716
oh, the horror, seeing words you don't like on a screen

 

>>30717
I googled it and it seemed like more of a typical personality conflict, one admin wiped the servers and deleted everything as a power trip because he hated the users basically (it seemed to attract a right wing crowd generally)



File: 1695504103865.jpeg (202.51 KB, 828x552, IMG_0303.jpeg)

 [Reply]

I feel like it’s important to recognize how this platform fighter both failed to compete with smash bros, it’s biggest competitor brawlhalla, and managed to go through the same player base loss as Nickelodeon all star brawl.
This game had a lot of problems at launch and still does now. It was never finished at launch, the bugs were obvious and the lack of clear physics seen in smash bros and brawl in the movement made the issue way worse for its accessibility. The game doesn’t have many playable characters and most don’t work at all when played in the same setting as others mechanically or visually.
When you throw that in with the fact that it somehow runs worse than smash, isn’t ported over to the switch and multiple other consoles for the sake of backwards compatibility and accessibility like brawlhalla, had issues with server stability and a disagreeable monetization policy, the game was simultaneously having issues pulling in players, and even more retaining them since plenty just couldn’t play the game at all even if graphically speaking it’s not anything special.

Tragic

 

Should have had an actual progression and story. One of the biggest flaws in my opinion among multiplayer games is the lack of incentive to be a pro, a lot of them encourage playing, but competitively they are lacking and competitive players are the ones who will keep on playing and paying.

 

Game died when they lengthened xp requirements to level up by 50% for all characters.
They took an already grindy game in which you have to unlock perks for every character and made it even more of a grind.
Unironically a game killed by the idiocy and unrelenting greed of the dev team. One of the biggest self-owns in recent vidya history. They could have had a multi million dollar success on their hands but they threw it all away once they started seeing dollar signs (forgetting that all gamers have 20 other games pushing microtransactions and other BS on them and everyone is getting tired).

 

>>30700
Mate the game was already bad in comparison to its competition even at launch. Barely had any characters and the movement was awful

 

File: 1695619611821.png (985.15 KB, 800x589, Definitive_Edition_Art.png)

>>30701
Of all Smash Bros-style fighting games I think only Rivals of Aether got the gameplay right so far.



File: 1694753688633.jpeg (285.25 KB, 721x453, IMG_0260.jpeg)

 [Reply]

I saw gameplay of gta 5 and found myself confused seeing the player fail to drive safely and use their signals. It was then I remembered that the person was playing a gta title. In the time since gta 5 released I graduated high school, got a license, learned to drive, got 2+ years of experience, and am finding a first job, yet the only game released by rockstar was from over half a decade ago, and that’s just the release schedule of one major game company out of like 5-6 others whom we only got one star field game out of…
5 posts omitted. Click reply to view.

 

File: 1695515845097.png (22.81 MB, 3312x4416, ClipboardImage.png)

>>30536
> In the time since gta 5 released I graduated high school, got a license, learned to drive, got 2+ years of experience, and am finding a first job
GTA 5 came out 3 years after I finished school

 

>>30553
A GTA game set in modern day Florida/Vice City would be wild.

 

>>30702
That would be pretty cool. Most of all though I just want games to be outside America more.

 

>>30536
>I saw gameplay of gta 5 and found myself confused seeing the player fail to drive safely and use their signals.
Are you German

 

>>30704
u are



File: 1695280853317.jpeg (300.6 KB, 828x647, IMG_0293.jpeg)

 [Reply]

I’ve been thinking about part 1 again and I’ve felt even more indifferent towards Joel’s death than I did than I was coming into part 2. I can see why his death pissed the living shit off so many players but I can’t see what about him specifically made it seem like it wasn’t something inevitably coming to him by his characters setup.
It’s obvious that his relationships with Tess, Ellie and later on with tommy after reuniting with him made him a significantly better person, the problem, he also spent 2 decades attacking both innocents and criminals, not just attacking, but often attacking completely isolated, to ensure his own survival that caused his loved ones to separate from him to begin with and fucked over an entire faction. It wouldn’t have mattered if Abby was even born plot wise, the amount of damage his character has inflicted onto everything around him even before he met Ellie along with the new damage he brought out with his time with her against the fireflies, and Fedra would’ve had him killed by anyone else, whether far more sadistically or gracefully the result would’ve been the same.
It’s a symptom of how isolated he was for so many years. other characters like Marlene, Abby, Tess, that guy fat Geralt, and David, they had people to fall back on for support and defence against confrontation. Joel didn’t, he only had whatever scraps were available from FEDRA and whatever he could get running around the USA with Tess as his only occasional alternative for support. You can’t survive in the real world behaving like that, you wouldn’t survive even if you didn’t if you had that little support from anyone, definitely not in a world like tlou.
For this I feel like his death was the most tragic but most appropriately done because it highlighted what his character fundamentally was like. An isolated man with little support from those around him who’ve been emotionally pushed away from his past actions. He never got to repair his relationship with Ellie because he never did enough to justify what he did to her fast enough, not to tommy either despite the progress he’s made.
Coming back, it’s also why I’m so happy knowing Ellie didn’t turn out like him in the end( for the most part). She still has a life ahead of here where she can fix things with Dina, she still has the opportunity to not spend god knows how many years isolated and constantly miserable over the family that was taken from her by others, she still has a Post too long. Click here to view the full text.

 

>>30672
Yeah, I have not played any of these but it seemed pretty logical to me his personal story arc would end on a bitter note given how much of social alienation the outbreak and loss of his family have brought out in him, and if it was not for Tess and Ellie providing him a replacement for the community he has lost he would probably spend his remaining years as a mad recluse robbing whatever survivors coming near him before getting killed by zombies/other Hunters or succumbing to the zombie fungus spores.

 

>>30679
Holy fuck now that I’m coming back to this thread and seeing your reply I’m realizing even more how devastating of an existence this man has lived, even compared to the survivors of this fungi. Loneliness is awful, but being so isolated like a man like Joel and not ever having the option to properly integrate into it and running around like that for decades is fucking horrifying, imagine if ND didn’t focus on Ellie at all and just let the story continue with Joel explicitly to his death, would’ve made a story substantially more heartbreaking than part 2 just by how much less optimism there would be in comparison to the ambiguity of Ellie’s future after dealing with her feelings towards Abby and Joel’s actions.



 [Reply]

After playing so many different fps titles made recently along with older ones I’ve come to the conclusion that the fucking giant that is call of duty is unkillable for the same reasons for why WoW hasn’t been annihilated when games like gw2 and oars exist. Outside of having larger player bases the games are mechanically better than the vast majority of their competition.

I hate to say this but it’s correct, I’ve noticed most fps titles that come out have horrible issues relating to the pacing of gameplay and responsiveness. Tactical shooters are a monument to this, crawling around for scraps of ammunition in stalker or leaning every second in a game like r6 or arma simply isn’t fun. I don’t know how they did it but infinity ward and trey arch found through years of play testing and redesigning how to craft a game that has a balance between the free movement and action of a game like half life/doom while having the restrictions and sense of weight you’d find in a game like counter strike or the last of us 2 and it just works, too well. I fucking despise the monetization and managing practices of activision by I’d be lying if I said a game like xdefiant or mw2022 wasn’t legitimately enjoyable for me to play through after waiting for a game that felt like half life 2 or far cry 2. The only games I can think of that have even done anything to bring attention away from the franchise are ADS free shooters like ultra kill or battle it remastered and phantom forces, both games that function more like battlefield alternatives than cod killers. Maybe there will be change maybe…
33 posts and 5 image replies omitted. Click reply to view.

 

>>30613
Me and my bro talk about it alot. First problem with mech games: no sense of scale.
Personally I think this is what makes playing as the Pilot on the ground whilst the mech acts autonomously is the best part of the game for making you -feel- in a mech world.
I would say though that the pilots should be a LOT more squishy to enhance this affect.

 

>>30613
Brigador is the best mech game if you want to slaughter defenseless groundpounders

 

>>30604
The dev is correct Titanfall 2 takes much less skill than Apex.

What people mean when they say they want wallrunning is that they want everyone to die in 0.2 seconds so they can have a 4 K/D ratio without trying

t. K/D of 6 or something ridiculous in Titanfall but K/D of 1.3 in Apex. Apex is a much harder game that engages the brain a ton more.

 

>>30629
I find titanfall more difficult because my reactions are shit while in apex it feels like you have more time to assess situations since you don't die in .02 seconds the moment someone sees you.

 

>>30629
there are better shooters for skill. Apex is boring, especially compared to the titan fall games it uses as a launching pad. Fortnite unironically is a better br.



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