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What is 6 - 3?

Not reporting is bourgeois

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Walking through south Vegas created a genuine feeling of uneasiness in me. I haven’t felt scared by a game like that since I was a kid—much less this much.

I think the constant fear of getting shot by fiends and bleeding out is what caused it. Also, a lot of the gunfights in my version of the game can be heard as background noise. You only really get a sense of the violence once you start seeing the bodies and blood left over.

Uniquely creepy game



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In the games, bolt guns, auto guns, and energy guns are portrayed as having visible tracers and trails. Obviously, this design decision is to make the games accessible and the movies easier to watch. However, the idea that any of the projectiles used in the lore are ever visible just doesn’t make a lot of sense.

Tracers aren’t inherent to any projectile, and given how fucked up the galaxy is, you probably wouldn’t want to give away your location. Coincidentally, given how dense a battle in the 40k universe can be, having tracers equipped everywhere might be counterproductive to making your shots visible.

Your mistake is looking for common sense in Warhammer.
You might as well try to look for common sense in Blame! or Skibidi Toilet.

>>38888
Blame? Why that comic?



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It wasn’t anti Chinese bias. It lost because it’s just another generic soulslop we already played a thousand times. Just because a based Chinese made it doesn’t make it good. I’m happy to see the soulslop trend dying. The first step is a soulslop not winning game of the year. You will see in years to come Souls will become irrelevant like Halo which use to be massive and is now barely played by anyone. That will be From Software and their thousands of clone’s fate.

One sentence rageslop threads like this should be a bannable offense.



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Was he in the right?

Roy Phillips from Fallout 3 that is, killing everyone in Tenpenny Tower.

>The body was too short or empty.

>The body was too short or empty.
>The body was too short or empty.
1 post omitted.

Ya he's right but you can just convince the humans to let the ghouls in

>>38804
I mean ghouls are humans too lol. The ghouls ended up killing the inhabitants of Tenpenny Tower when you let them in. Was Roy Phillips in the right?

Finding out the ghouls slaughtered everyone after you finish quest peacefully is my favorite moment of Fallout 3. The one time the game has balls to pull the rug from under the player.

>>38802
He did nothing wrong.




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So is PUBG a tactical shooter or an arcade shooter?

>>38789
>So is PUBG a tactical shooter or an arcade shooter?
Battlefield is more of a tactical shooter than PUBG is.

>>38790
But isn’t ping literally an arma mod like dayz?



 

Do you play fg's? What are your favorites? I'm grinding SF6 currently. I'm still shit, slowly getting better. Overall I appreciate the genre, because it's a rare case of 1v1 multiplayer experience, I never liked team games where everyone is just blaming the other players.
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>>38427
>Do you play fg's? What are your favorites?
Always like Soul Calibur. Seemed a bit slower and more strategic and they used the depth well.

I don't really like ga.es where you gotta do too much courter circle shit. It's funny how much easier it is on a keyboard tho.

I like Smash too. Wish more fighting games had stages with multiple levels. Also not having to do courter circle spam

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Any Gundam Wing fans here? Gotta play this one.

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>>38771
If you want UC units check out Battle Assault 2

>>38770
Not having to do complex movements is very relaxing. Imagine playing Melee or Quake instead of Rivals of Aether or Warfork/Xonotic. Like, what in the fuck? I feel sorry for those with carpal tunnel…

I love fighting games but I haven't actually played one in months, and haven't actually gotten "into" playing one in years. I still like to keep up with fgc news, and watch relevant tournaments and youtubers. My favourite is definitely Guilty Gear, but I appreciate anime fighters of all kinds. My partner bought me Tekken 8 as an early Christmas gift, though, so I plan on getting into that.



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Stalker and to a lesser extent tlou series are the only franchises that give petty criminals any form of dignity.

Cyberpunk’s gangs look like cartoon stereotypes. Fallout raiders look like BSDM enthusiasts. Yakuza is impossible to take seriously. Starfield’s “not-raiders” also look ridiculous even by sci fi standards. Cultists in darktide are bordering subhuman in their portrayal. Even some of doom’s human enemies feel like caricatures of real people.

Why does every game artist do this?

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>why do the badguys look evil
I dunno. They are all just following the tropes set by A Boy And His Dog and Road Warrior and Zardoz, etc.

>>38765
>Why does every game artist do this?
Because it's fun to kill them (or beat 'em up). If petty criminals were more sympathetic it wouldn't be as fun.
>Even some of doom’s human enemies feel like caricatures of real people.
Yeah, that's weird, they're clearly just doing their job according to the game's plot.

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>>38769
I wouldn’t call stalker’s bandits to be sympathetic. Intimidating is a better word.

Tell me, which of these bad guys do you find easier to take seriously?



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The time to move or attack again after finishers or special attacks in mkx is what made the game so much faster than mk1 or mk11. It’s so much easier to get away with playing as oppressively as possible in x just off the fact that your opponent likely won’t have the time to do shit about it compared to mk1 where most grabs and special attacks at least give you space or time to get your shit sorted out.

Mkx feels like getting your ass beat when you’ve already been flogged.

>>37063
MK9 is superior to MKX in every way except the Crypt maybe, although I actually like MKX's art style, feels like the later PS2 MK games. MK11 and M1K are just so bland. And those mocap faces and combat animations…

>>38761
I loved the injury system of mk9. Made the game feel brutal

>>38762
Now imagine MKX but with some of MK9's features and none of the bs. That would've been so epic, that's what a sequel to a great game should have been. But it's like half of the entire studio was replaced or something. And then it's like it was replaced again because while MKX looked like an edgy game from 2005 MK11 looks like Injustice 2.



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Sort of political post and sort of gaming related posts

Yeah I’m also editor anon

After playing stalker and a heavily buffed version of new Vegas, I learned just how much fucking worse the effects of prolonged war are compared to the environmental damage caused by nuclear war itself. Forget the idea of wandering through a harsh waste. The fear of constantly getting shot at for no fucking reason is far worse than anything some barren and irradiated waste can offer, because at least the radiation takes time to kill.

War zones in games also remove the power fantasy element of action games. Like the forever winter, you really get a better sense of the idea that your ass genuinely doesn’t fucking matter and that you can easily die at any time from one shitty decision. Wish more games like the forever winter were made so bad.



 

The 'imperials versus stormcloaks' situation in general.

What would you think of it? Did the story writers anticipate the rise of 'the alt-right' irl in a way?

The Thalmor might be the Neoliberal billionaires and their supporters or the Bilderberg meeting's members. Best comparison I can think of.
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>>38704
Aylids were victims of Holocaust not perpetrators

Pelinal was literally ES Hitler

ES has always been about indigenous Elves being genocided, subjugated, raped and enslaved by settler colonialists humans (who are invaders from Atmora)

>>38701
They didn't commit genocide, but they enacted ethnic cleansing in Alinor.

>>38722
>aylids didn't do noffin
they openly treated humans like israelites treat palestinians and engaged in massive slave trades of them.
pelinal is the world's strongest third worldist.
ES elves colonized and genocided the races that occupied tamriel like the bird man, they, like the humans, don't deserve respite.

>>38742
Pelinal was literally Hitler and settler colonizing humans should've never left Atmora in the first place

>>38745
Thalmor hands wrote these words.



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