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I recently got a phone because my old one burned out a few years ago, and I saw there was a mobile animal crossing game called pocket camp. It was fun for a week or so, but they fucking drown you in mechanics that are just there to make you discontent so you buy the solution. Unplayable by level 42.

But it's still an endearing formula, and I'm wondering what FOSS games out there are the closest to animal crossing? Doesn't even need to be on mobile, my main concern is modding. And if there isn't anything all that close, I think a "Super Tux Crossing" game would be a cool project.

Art sauce: https://www.pixiv.net/member_illust.php?illust_id=88013230&mode=medium


Cute art. Regarding your question, ave you considered emulation? The Dolphin emulator works well for the first Gamecube game, while New Leaf can be emulated through Citra. You would need to get the ROMs first tho.


Yeah, I'll try that. I gave it a go once but was too busy with school to figure it out. Finished my finals yesterday so that won't be an issue.


New Leaf is the best version


Very cute picture! :3

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Never played it but installing now, anyone fancy grouping up?
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There's an urban legend that this is what they did with old Microsoft office stuff, see the comments of this video. Even if it wasn't the case back then, the fact that people believe it may have led to people trying it.


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People like high res textures and they take up a lot of space. Also movie files on single player games.

I don't know why devs don't make low space versions of their games for people like you. You can get some nice textures where you can see the pixels like old school shit.


>don't make low space versions of their games for people like you
because it's extra time of work not in the budget


And also probably because people with low end systems don't have a lot of money lying around to buy games. Why make games for broke people?


another part of it is that if you're a poorfag, you're probably gonna get a switch lite or some last-gen console to play games with anyways, so games that do have low space versions will usually have them on these platforms rather than the pc, because piracy isn't really the norm outside of slavlands and some specific thirdie cunts

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post screenshots!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(?)!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Lovely chihuahua picture!


Forgive Me Father is a pretty fun boomer shooter. Not what I would expect from a H.P. Lovecraft-inspired game, but its all cooler because of this and the comic book-style 2.5D graphics.


I preferred it when it was called XIII


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Day 15/16 (I've lost track at this point) of the special military operation to destalkerize and demonolithify the Chernobyl Zone of Exclusion


Ahh, good 'ol Starfield…


>Dose not see a oblivion thread
>Fine I’ll do it myself
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The game usually checks to make sure beastfolk, goblinken, and dremora can't have kids with men and mer, but sometimes characters slip through the cracks and you get monstrosities. Apparently there are submods that make it possible to have kids and not get fucked up human textures stretched over argonian models, might check it out later. The inability to have kids with other races seems to be what keeps Elsweyr and Black Marsh largely independent from other rulers except through conquest.

I should have added last night, the game is most fun if you don't worry about the cultural or religious aspects. Your primary concern is your dynasty, so you make whatever cynical dealings are possible to see it survive and thrive. Abandon your ancient faith or adopt a completely different culture? Sure, if you can get a marriage alliance out of it and keep your dynasty alive. It's opportunistic and completely indifferent to the needs of your subjects, and I think it nails that part of feudal rulership pretty well.




>I have heard of this in lore discussions before, but not much. Care to explain?
Theory goes Aldmeris is the distant memory of all of elven-kind of the period where they were a united force either as the world-spirits which existed on Nirn pre-mortality or even before when they were Aedric essences, so partially a "place" but more in the sense that it was "a place in time", since it was pre-codification of time though it is both impossible to date to any period and exists as a kind of shared memory between all elves. "Returning to Aldmeris" is, essentially, returning to a unified state of being through shedding their mortality and Mundus itself and returning to that state.



Reminder that there is a new mod available that makes characters' heads less potato-like without completely overhauling the models.


Kingdom come deliverance and sekiro were the closest games ever to contain a mere fraction of the level of complexity and depth found in the average fighter with sekiro essentially serving as a block punish simulator made easy and kcd as the closest example of the skills in spacing and parrying needed in the average fighter but still gets too easy a few dozen hours in.

Action games certainly can have fun and rewarding combat systems but having systems that are as deeply complex and difficult to truly master found in a game like tekken, melee, guilty gear, injustice, brawlhalla, kof… Definitely not and that’s alright but that also means these games shouldn’t be so concerned over these systems and focus on literally anything else
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kingdom hearts
you know fighting games suck because of how toxic the community is lol


Ultrakill? At least as complex as melee.


based KH2 Level 1 Critical runs are the pinnacle of the action jrpg genre


Bulletstorm too.


Oh stfu not even close is the average toxic matchup in the fighting game scene anywhere near as annoying as what’s scene commonly in FPS and moba games and you fucking know it. Those communities are filled with so many egotistical little shits that they’ll complain over something as simple as being queued against people their skill level and will blame every god damb thing that happens to them on their teammates

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>Check leftypol games
>No Command and Conquer thread
>Fine, I'll do it myself

Post Command and Conquer comrades, whether it be Tiberium, Red Alert or Generals.
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the first red faction was super fun. I played the multiplayer so fucking much.
RA2 was one of the games I played the most when I was a kid. Does it stand the test of time? Is there a recent sequel worth playing today?/


>2+ decades later and what was westwood thinking putting the likes of Cuba, Iraq and Libya up against UK, France, Germany and Korea?
It just shows how far the world has regressed.


Yeah, RA2 is still quite fun to play . There is a Red Alert 3, but it is jank unless you play it with a mod like Rejuvenation or Entropy.
A lot of country units in RA2 are gimmicky shit, but Allies somehow got mostly useful ones while Soviets got mostly jank, with them being highly situational at best (shooting over walls) or downright useless (low HP, medium-damage infantry unit that will like get rekt before reaching its target).


Also a heads up that there are Nod and GDI flags now available on the board.


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>Be building the Refugees workers city
>The lords come
>Kick them out
>They come back, they're gravely ill
>Kick them out again
>They try to steal our resources
>Catch the thieves and execute them
>My people the workers are becoming violent towards the lords
>Have the resources to build guard depots and stop them doing violence
>Choose not to
>Game ends on the workers gong to the lord's camp and wiping them all out


is frostpunk worth downloading? i've been wanting to play it but i've heard it's hard and i'm a brainlet


It's not that hard, it's definitely made to make you fail the first few attempts. In my third attempt I completed the main story. It's also down to what you consider a sucess, in that first time I beat the game I "won" even though the big storm at the end brought my population down from about 235 to like 103


I found it really enjoyable. It kind of bothered me that your two government options are theocratic tyranny or fascist despotism but I guess the setting isn't really conducive to more optimistic options


man i thought i could do communism since the game is supposedly all about survival after an apocalypse and planning the economy but ok
i'll probably download it then, i hope it runs on linux

 No.10344[Reply][Last 50 Posts]

Lately I’ve seen a huge influx of good games that try to update the outdated capitalist realist Cyberpunk genre to the current political and economic landscape. Stuff like Disco Elysium is getting more and more recognition they rightfully deserve for depicting the hopeless and bleak death of modern revolution. However they’re still have some semblance of hope like with Ghostrunner having the corporation being destroyed by a revolution in contrast to the sad oppression of the system.

Another great but obscure example is whatever the fuck Cruelty Squad is. It’s fully embraced the boring drug fueled dystopia aesthetic while delivering basically Deus Ex but without the stealth. Compared to the faux shell of a Cyberpunk game 2077 was (full of cyber but nothing about the societal implications of such technologies other than some edgy infantile “message” about “soul”), this game have everything and everyone be miserable using the cyber-enhancements. Space colonization and AI being pipe dreams. Corporations are not knowingly malicious but only apart of the rot of capitalism.
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disco party has ended. fuck zaum


Capitalism strikes again


Pyrocynical is actually going to be making a long-form review of cruelty squad soon. Wonder if he’ll touch on the Nick Land and George Battaile references.




Updates in the ZA/UM situation

The company is responding to previous allegations by claiming Kurvitz, Rostov, etc. were actually toxic to the company and employees, tried selling the IP, and did not fulfill their work obligations. GameIndBiz claims that they are "confirming" all this with this statement.

Kurvitz and Rostov meanwhile are alleging that the capitalists who took over may have done so with fraud and stealing from the company, which the company will of course deny.

I don't doubt that they were probably difficult to work with, a lot of creatives (especially those with substance abuse issues) probably struggle with working collaboratively, but this is a pretty clear attempt to muddy the waters in what is a brazen attempt but a bunch of money to men to steal someone else's work and pretend like it's yours.

The appeal to recognize this was a large team of people that made the game is particularly devious, trying to dilute the work of the creatives who also contributed a significant amount of work themselves. Nevermind that ZA/UM's statement doesn't actually discuss the treatment of the creatives during this time, being minority shareholders and being excluded from company information.


Reality often immitates art

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I'm going to post a master thread for fellers who want to share codes for games they are not going to use, I will specify that the codes I am posting are for steam, so please leave a note if the code is for another platform.

Post too long. Click here to view the full text.
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> PFBI6-9R75R-YMJ40 Pesterquest

> 7DQRY-Y6JTP-LVDYH Mind Scanners

already hit dang


my new favourite frog, thank you





this is why you dont spam a bunch of codes, even bot crawlers can detect a steam key

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Call of Duty: Modern Warfare II has been available for less than three weeks, but it is already making waves. Breaking records, within ten days, the first-person military shooter video game earned more than $1 billion in revenue. Yet it has also been shrouded in controversy, not least because missions include assassinating an Iranian general clearly based on Qassem Soleimani, a statesman and military leader slain by the Trump administration in 2020, and a level where players must shoot “drug traffickers” attempting to cross the U.S./Mexico border.
The Call of Duty franchise is an entertainment juggernaut, having sold close to half a billion games since it was launched in 2003. Its publisher, Activision Blizzard, is a giant in the industry, behind titles games as the Guitar Hero, Warcraft, Starcraft, Tony Hawk’s Pro Skater, Crash Bandicoot and Candy Crush Saga series.
Yet a closer inspection of Activision Blizzard’s key staff and their connections to state power, as well as details gleaned from documents obtained under the Freedom of Information Act, reveal that Call of Duty is not a neutral first-person shooter, but a carefully constructed piece of military propaganda, designed to advance the interests of the U.S. national security state.

Military-Entertainment Complex
It has long been a matter of public record that American spies have targeted and penetrated Activision Blizzard games. Documents released by Edward Snowden revealed that the NSA, CIA, FBI and Department of Defense infiltrated the vast online realms such as World of Warcraft, creating make-believe characters to monitor potential illegal activity and recruit informers. Indeed, at one point, there were so many U.S. spies in one video game that they had to create a “deconfliction” group as they were wasting time unwittingly surveilling each other. Virtual games, the NSA wrote, were an “opportunity” and a “target-rich communication network”.
However, documents obtained legally under the Freedom of Information Act by journalist and researcher Tom Secker and shared with MintPress News show that the connections between the natPost too long. Click here to view the full text.
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i fucking hate glowies


Damn, no wonder no one likes gamers, bunch of edgy wannabe retards.


mucho texto, but the i want to play the one where reagan is ordering you to commit war crimes


is that the one where You are Stalin's grandson and an agent of the KGB that got MKULTRA'd ?.


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>is that the one where You are Stalin's grandson and an agent of the KGB that got MKULTRA'd ?.

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