>>38713I put it in the same category as bandits and skyrim kneeling and begging for mercy at low hp, but if you actually spare them, they will try to kill you again
or the notion that you don't even need tools (guns) to dispatch the enemies, however fearsome they might appear, all you need is your own body (corpus), your inherent, innate physical superiority. "the enemy is both weak and strong" type of deal, as well as "we only need to kick in the door and the whole rotten structure will come crashing down" vibe
and finally, the spectacle of it all. you're supposed to relish in the violence, take it in, enjoy the display of it. the camera is taken over for you, game controls disabled, so you can watch a violent cutscene for a few seconds.
this reminds of of how zen buddhism was used in imperial japan to desensitize soldiers to atrocities, the meditation technique where you're meant to simply observe your body in third person conducting the violence, like "in the cosmic twirl of phenomena, my sword just happened to intersect with the body of the enemy in this moment" type of deal
I dunno, the whole sum of it just feels weird
and that's not even mentioning that in my opinion, all of western pop culture is inherently fascistic in nature, all of it revolves around righteous violence and the fetishization of violence, I bet if the USSR survived and had its own video game industry, 90% of its games would be puzzle games about building engineering contraptions, rather than shooting or cutting people to death
I believe this because soviet cinema wasn't 90% action movies about destroying the ontologically evil other, or placating petit bourgeois anxieties, unlike hollywood.