[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password(For file deletion.)
What is 6 - 3?

Not reporting is bourgeois

| Catalog | Home
|

File: 1734472724399.jpeg (1.23 MB, 873x864, IMG_1340.jpeg)

 

The best advice I can give to any new player is to put massive amounts of effort into your logistics. Production does matter, but most of the headaches in this game come from trying to deliver anything.

Watch tutorials if you have to.

>The best advice I can give to any new player is to put massive amounts of effort into
something that's actually worth doing and not some dumbass timesink video game.

>>38673
Actually, the point of putting so much into logistics at the start is so you don’t have to work on it for the remainder of the game (most of the gameplay). Just ramping up production on belts and inserted does a lot to save dozens of hours.



File: 1734459888739.jpg (1.08 MB, 936x2566, hwbm_mc.jpg)

 

Did anyone play this visual novel? I actually liked it a lot, yes it felt like it was written by a 17 year old but it worked. I liked the characters, they are very flawed and often a bit unlikable but by the end I came around to liking them. The story makes sense and is kind of good but it doesn't tell you what's happening at the beginning. Like it's kind of obtuse and difficult to understand who is who, what their relations are to each other and what the factions even want, but it explains it all to you at the end. It is a very idealist game though.
I played Pluto and the space faction because I am Zeon's strongest soldier and was really satisfied with the ending. I can't play different endings of VNs because it feels wrong so idk how they are like, maybe I will play one of the other characters like the really unlikable and completely like loads of people in my life character Saturn, and then go with the space faction because I don't want any other ending.



 

Taking into consideration how Hideo pretty much spot on predicted the situation we're now in as far as the information age with MGS2, and how he totally predicted a lot of aspects of COVID in Death Stranding, not to mention any of the other pieces he's seen coming, what do you think he and Jordan Peele have cooking with this OD game? I don't think there's anything out about it other than what we saw at the game awards.

there was a new york city mission planned in mgs 2 where the mothership crashes into manhatten, had to be cut bc 911 happened. he of course is part of the ingroup, death stranding is a game about being a mtf transhumanist & communism. no premonitions, he is in the know ofc. dont be a naive fool.

videogames are a psyop frm the beginning, cod is a military recruitment ad. bioshock created by ((ken levine)), deus ex conceived by ((warren spector)), inventor of the videogame console ((ralph h baer)), enough said.

<death stranding was about being a man and carrying a baby around in your artificial uterus (transhumanistinsm at its finest, so many are dreaming about having a uterus transplant), further about america being too individualistic and we need to bond together to be more inclusive and communist, otherwise we will not survive the parallel dimension alien invasion.

also weapons and killing bad, please give up your violent ways, americans, it makes the baby cry.

<recycling piss and shit into grenades and such, green propaganda, resource saving measures, reduce co2 or other such nonsense.


<MGS V was about covid


<DS is all about the upcoming division of america, the ideal for him was that we behave more like Sam and start making Bridges to reunite the country, which just seems very hard atm.
4 posts and 1 image reply omitted.

>death stranding is a game about being a mtf transhumanist & communism

what

>>38588
wut huh duh?

>>38583
It's clearly the main focus there.

>>38590
Kojima is a fucking legend

Kojima hasn't made a good game since mgs2



 

Why do you have to fight all the different races gods? Like in this game if you are non-human and ugly you are evil. You have to destroy all these different cultures but then you have to side with the obviously evil Ishgard. I don't want to do it though, I want to help the bandits, heretics and non-human tribes.

Going to be honest I hate MMOs, every one is reactionary. Unfortunately having friends means you have to play it.

We needa 2d indie game in which we play as fantasy soviet revolutionaries and destroy all the other 'counter-revolutionary' cultures with schemes and magic.

Like imagine a scenario where a group of 2-4 soviet soldiers finding themselves stranded in a mysterious island, where many tribes and kingdoms inhabit. And their goal is to establish red terror with magic and schemes

Would be awesome… *drools*

>>38657
someone didnt advance enought through the story



File: 1728087650938.jpeg (306.64 KB, 828x551, IMG_0861.jpeg)

 

Napoleon once said something important about the vulnerability that follows after any military victory. I don’t remember the quote. However, the meaning of it was simple. Territory won must be secured. What most tau players—and by extension, most people—tend to fail to understand about war is that there’s more to conquest than killing. It’s not enough to simply harass opponents with endless artillery fire and air strikes. If you can’t fortify the land you’re fighting on and can’t build a logistics system to secure it, then you might aswell have conquered an area covered in mines.
Part of why the tau struggle so much with the orks and the tyranids is because they fight even more obnoxiously than Americans. The tau are too reliant on range, stealth, and expensive-as-fuck equipment to win most of their battles, but struggle to commit to building fortifications that can ensure their expansion. The results of such nearsightedness include the Damocles crusade, literally any exchange with the Orks, getting their asses beat by generic basilisks, and more. It’s no surprise knowing that when tau forces try to take a fortified imperial world, all victories end up being more devastating than the phyrric victories the guardsmen deal with when up against heretics.
Tau players online are even more fucking obnoxious. Their entire beliefs and reliance on tech reek of ignorance of the importance of fortification and the logistical constraints of conventional war. It’s almost as bad as the rhetoric spewed by amerisharts that boast of their military’s technology while endlessly whining about getting their asses beat by insurgents.

Ffs the tau didn’t even get to have their own golden age before getting hit by the great rift.
15 posts and 1 image reply omitted.

>>37369
>melee over ranged
Sun Tzu proverbs dont make it any less retarded.

>>37404
This literally almost never happens. Even on vraks, melee was restricted almost entirely to underground fights in cramped environments and even then, guns were the primary weapons. It’s not even like ranger warfare is an imperium thing. Literally every faction (including tyranids) uses any type of ranged weapon first and relies on melee if it’s somehow too dangerous and inconvenient to use anything else.

The only way I will respect games workshop is if they completely destroy the imperium, kill the emperor and have all space marines killed by a warp virus unceremoniously.

Eldar > All
no I will not elaborate

>>38651
>t. Dawn of War player



 

Any gothic enjoyers here? What's the most based way to play OG Gothic? I've installed some repack with that Union mod but that shit modifies graphics with stupid stuff like new water and new shadows that are impossible to disable as far as I can tell. I just want OG graphics with 60 fps and 1080p.

>>37752
Doesnt GOG version run at 1080p 60fps by default?
Gothic is one of those games that for me defined what an RPG should be. Well, Gothic 2, but I also liked the first one.
I love the factions, that you can get to know them, do jobs for them and decide which one to join. I love that you start as a absolute nobody, dressed in rags and armed with a stick, getting your ass handed to you by local vermin, but over the course of the game morph into the hero. I love that despite being high-fantasy setting, magic is still treated as magic, as a mystical force unfamiliar to most. I love the super-tight world design, small open world but every corner filled with contend. I love that enemy design clearly communicates their difficulty level, fancy armor = good fighter, large and filled with fangs and teeth = dangerous beast. I do really hate one thing though, how the leveling system expects you to exterminate all wildlife to earn XP, I dont like that, its very roleplay-unfriendly.

Steam version worked for me as is. Launcher says it's running version 1.08k_mod, if that's helpful. Only put a few hours into it but the one thing I'd change is the spoken language cuz the main characters English voice acting sucks cock

Great game, the 2 also, I love the feeling of going from a nobody getting rekt by anything to a demi god. Reminds me I need to play The Chronicles Of Myrtana

>>38621
>The Chronicles Of Myrtana
Thats a game I really wanted to like, but couldnt. It almost recaptures magic of the first two games, but here are certain design decisions in it that are too antithetical to Gothic DNA. The scripted sequences are the most obvious one. Then there is tendency to just hand player stuff. For example at the beginning you need a health potion for a quest, you can either buy one from alchemist, at the point of the game when 50g or whatever it costs is signification portion of your wealth, or sneak into a warehouse to steal it. Or stumble upon the one thats thrown on the ground behind alchemists house. For another quest you need boar meat, again, beginning of the game, boars are challenging opponents, but right next to the place where you pick this quest is a shack with alchemists apprentice, that will escort you into the forest outside the town for different quest, where conveniently two boars are hanging out, which he will kill and you get to loot. Another quests demands roasted lamb, there is a shortage in town so the butcher wont sell you any, so your options are either to sneak into his house during night and lockpick the chest, or undetected kill a lamb from village herd, or kill the lost one, which you are supposed to find for another quest, so you have to decide which of these quests you want to finish. And also random traveling merchant in town has exactly one piece of lamb. There is a new weapon type in Chronicles Of Myrtana, crossbows. In the town there is one just laying around in front of smithy, doesnt belong to anyone, you can just take it. And most disappointingly, magic. Replacing learning circles tied to story chapters by finding books and runes in the world sounds great, lets mages progress more organically, gives them incentive to explore to find equipment as any other build would have, from roleplay perspective could be really fun, crawling through mystical places and searching for magical artifacts and knowledge, great, but the ease of access makes it feel meaningless. The first circle training book is carried by two bandits outside the gates of the first town. The first rune I found was in an abandoned shack right next to the road. The magical powers that in previous games you had to earn through lengthy questlines, which made them acquiring them feel meaningful, even though mechaPost too long. Click here to view the full text.

Gothic 1 > Gothic 2



 

I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?


where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.

https://www.youtube.com/watch?v=CKyrzZRo-O0

Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

https://www.youtube.com/watch?v=t3bwKzHEpbA
55 posts and 13 image replies omitted.

>>27013
I don’t know the relation of this mod with a similar project, but I tried Mantella with kobold and xvasynth and it works with both text and mic.

>>35927
Just imagine the millions of dev hours that could have been used to create cool and fun single player games that instead went into yet another fucking moba/battle royale/open world survival/mmorpg

>>35933
(I know everyone is entitled to like the kind of things that they like but many/most of these games are nothing but snowclones with no original ideas whatsoever that do nothing but try to turn their players into addicts)


bump



File: 1733726741527.jpeg (363.73 KB, 1500x1160, IMG_1250.jpeg)

 

The book-accurate bugs were communists wielding weapons as strong as the federation. The average warrior bug fought using lasers and coordinated swarm tactics similar to the tyranids. The bugs had badass warships too and were fully capable of developing a cool space-bug logistics system across the galaxy.

The movie nerfed the lore so fucking hard. We could’ve been riding around with nuclear-armed orbiItaly-dropped power armour fighting planet destroying cybernetic communist space bugs man…

This shit hits like watching the second renaissance of the animatrix compared to the slop that was the movies. You only realize how much was lost when you even get a taste of how much better things could’ve been.
2 posts omitted.

>>38526
No, I was talking about how shit starship troopers the movie and the video game starship troopers extermination are in comparison to the book.

The original book series straight up defined nearly every sci fi trope. Power armour, space marines, drop pods, laser weapons, alien empires, humanity as a space faring empire, handheld nuclear weapons, and so much more. It had its own vibe created solely by McCarthyism that lacked subtlety and felt fucking cool. The bugs are both a communist and legitimate threat. Something I haven’t seen in ages in other anti-socialist anti-communist propaganda. Coincidentally, the bugs are fucking cool. They have lasers man, lasers.

>>38528
>I was talking about how shit starship troopers the movie and the video game starship troopers extermination are in comparison to the book.
Then why is this in /games/ and not /hobby/?

>>38531
Extermination is the game, and it sucks dick compared to what it should have been.

>>38528
Why do you find specifically the anti-communist part of it cool? Yeah the nuclear power armour is cool, that doesn't mean the fascist part is at all.

>>38541
You know how the enclave is so stereotypically American that they become genuinely funny strawmen archetypes of what McCarthyists were like? Yeah that’s what I think the Terran federation is like.

Zealous, fanatical, and completely incompetent.



File: 1733634531766.jpg (4.96 KB, 240x210, So fucking tired.JPG)

 

I don’t know how, but most video game developers tend to program NPCs the same way in shooters. NPCs all have a tendency to move around in random patterns when shooting a gun and they seldom seek cover.

In real life, people move far less often and far more predictably in gun fights. Most people tend to stay generally still when shooting and only change positions when an opponent has lost sight of them or if they’re fleeing suppressive and or open fire. Game developers have much more to gain by programming NPCs to behave realistically. After all, shouldn’t programming such predictable behaviour be piss easy?
19 posts omitted.

>>38593
One last thing, make sure the fighting happens at a distance. Keeping enemies spread out ensures that the player is constantly having to decide who to shoot at and is having to constantly adjust their aim. This effect can prevent the fighting from feeling like a game of whack-a-mole.

>>38593
I'm saying if you want to experience realism try ARMA you keep talking about like RPG shooters and shit.

>>38594
In ARMA the shooting is based off real life engagement distances so you are usually so far away you can't really hear the gunshots. Just a lot of crack crack crack of supersonics blasting past your head. But 99% of gamers don't want a realistic gunfight experience.

>>38595
Aight

>>38593
>Adding all those interventions to the gunplay design should encourage movement and thinking when aiming and shooting to break up the monotony.
The problem isn't the lack of realism but rather that most AAA slop is in this bleak grey area between boomer shooters and tactical shooters. People realized this and so we had boomer shooters' surge in popularity. It's all CoD's fault, it made everything too casual, both boomer shooters and milsims both encourage movement and thinking but arcadey military shooters rely on the spectacle alone. And you can do nothing about it, that's just trends.

Realistic gunplay would have the player rushing between cover repeatedly under fire while trying to cooperate with your squad who are doing the same thing, meanwhile the enemy sits in positions playing whackamole. Remember when designing levels that it takes less than an hour to dig a fighting hole, less than two days to dig a trench shallow system.



File: 1734012126978.jpg (145.27 KB, 1280x720, 1733968377626885.jpg)

 

Jealous? You should be, you dont own the video games that I own so basically you should just shut up drop to your knees and worship me already… Oh my god (who doesnt exist) why am I so fucking awesomeeeeee uggghhh?!?! Yeah i know i know, you want to be me, but thats just not going to happen you fucking dumbass, oh well i guess <_<

We are more interested in your reading materials

File: 1734031123943.png (326.61 KB, 500x500, homuthink_inverted.png)

>>38609
>We are more interested in your reading materials
I know.
>Siege
>Lolita

>>38608
Genesis was the best 16-bit console. Shame the American Genesis games were garbage, SEGA of Japan should've provided better tools for Western developers than what they got. Japanese Genesis games are freaking amazing though.
>Spinball
>3D Blast
I cannot imagine playing vanilla versions of these games, like, the games are meh. PC and Xbox Series X supremacy.

>>38611 (me)
>Series X
Scratch that, Series X can't into modded SA2 because it can't run x32 apps.



Delete Post [ ]
[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]
[ 1 /2 /3 /4 /5 /6 /7 /8 /9 /10 /11 /12 /13 /14 /15 /16 /17 /18 /19 /20 /21 /22 /23 /24 /25 /26 /27 /28 /29 /30 /31 /32 /33 /34 /35 /36 ]
| Catalog | Home