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What is 6 - 2?

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File: 1734994096404.mp4 (3.59 MB, 640x360, cachedVideo.MP4)

 

the new switch has been leaked guis and the it looks like konami got off their ass and is gonna release a new metal gear and it looks like a sequel holy shit
the specs are impressive, finally, a real 4k console
16 posts and 4 image replies omitted.

>>38949
I have a lot of gripes with Nintendo but I'll always give them this, When other console makers seemed to be obsessed with cramming every last polygon into their processing power so there games can be more and more "realistic," I certainly appreciate that at least some one is interested in creating games
Plus they tend to be more affordable and accessible than other console manufacturers, which I'm sure helps. Ask anyone who tried to spend 1000 bucks on that BARELY an upgrade PS5 with no games on it

>>38974
The next Pokemon game would go so hard with this. I don't even like the new Zelda games much but I would buy it just if it meant I could smell Link's balls.

>>38949
>It was by far more normie/kid-friendly
That would be Wii.
>the Switch's constranshumanistts allowed game designers to create games that weren't focused on hyper-rendered graphics
False, Switch gets worse ports than even PC, GBA and DS had more games that utilized their hardware well, especially since a lot of them were 2D. Meanwhile, PC already has lots of indie games that aren't taxing on hardware resources so PC is at least not worse than Switch in this and is arguably better due to the back catalog and backwards compatibility which Nintendo threw in the trash can for no apparent reason other than to cash in on Switch Online and remasters.
>I’m going to assume that the Switch 2 will likely receive a significant performance/design upgrade
Don't delude yourself, not gonna happen.
>>38981
>they tend to be more affordable and accessible than other console manufacturers
Not really. Switch Lite sure but a few buy it, the price of a regular Switch is comparable to Steam Deck and Series S, although a teeny-weeny bit cheaper. But comparing Switch with PS5 and Series X is like comparing a cheap phone with a VR helmet. Like… why?
>Ask anyone who tried to spend 1000 bucks on that BARELY an upgrade PS5
See? Here is your problem.


>>38992 (me)
>GBA and DS had more games that utilized their hardware well, especially since a lot of them were 2D.
Scratch that, GBA also had a lot of shitty ports, that's just a curse all Nintendo handhelds had dating back to the original Game Boy.



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This game is getting shilled hard right now but turns out it's an unironic "free hong kong" game in 2024 lmao. Gamers can't stop being cringe. Honestly the ResetEra radlibs aren't any better than the neckbeard rightoids.
1 post omitted.

>>38987
we really need more games where you defend an 'authoritarian' and clearly flawed left wing state against 'opposition' freedom fighters who are just terrorists and/or foreign shills

>>39031
Alternatively games like Brigador where you are the evil foreign-backed terrorist destroying a sovereign state with ML characteristics

>>39031
Papers Please!

free hong kong

From what I can gather from the synopsis on wikipedia, the clones are navigating memories, and that's just one of the characers they navigate through, Iris.
Unless there's more to it, If anything it's got more to do opposing israel than china. I might watch a playthrough later tho.



File: 1736205133122-0.png (181.09 KB, 648x425, ClipboardImage.png)

File: 1736205133122-1.png (171.54 KB, 648x425, ClipboardImage.png)

 

Are you annoyed how much space some games take with save files and downloaded mods on your C drive and they don't even let you select another location for the folder?

Introducing symbolic linking! With this one neat trick you can basically create shortcuts to folders that your computer will treat as if it is the folder itself. So you can move any folder to another drive, and when the application is looking for it on the C drive, it will automatically be redirected to it's location on the other drive as if it was still on the C drive.

This program was very easy to use:
https://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html



File: 1730808674650.png (1.34 MB, 1024x768, ClipboardImage.png)

 

away with you, Vile busta ass foo

why first m&b



File: 1608527538882.jpg (Spoiler Image,141.33 KB, 1024x576, garrys-mod-download-free-1….jpg)

 

So I'm not an experienced game developer or anything, but I figured we should have a general dedicated to this sort of thing, especially since I'm interested to hear peoples' ideas on lefty-orientated videogames that would be cool for me to make.
I've been using Blender since I was 11 or 12 years old (I'm 20 now) so I'm pretty much at a level now where I can model any game asset I want. I'm also in school for Computer Engineering, and have been a hobby programmer since I was around 14 working with Python, C, and GLSL shaders, so I can script pretty much anything as well. I would say my main weaknesses when approaching a task like this are Sculpting, Spriting, and Painting, so to any drawfags/artfags with skills: I invite you to contribute on whatever projects we end up embarking on.

FREE, OPEN SOURCE, EASY SOFTWARE I RECOMMEND

>Modelling

Blender: https://www.blender.org/
>Painting
Kritas: https://krita.org/en/
>Game Development
Godot: https://godotengine.org/
505 posts and 100 image replies omitted.

Looking for an idea guy

The requirements for the idea guy:

The idea guy must be very used to always thinking about ideas but never actually making anything. I want people who would prefer going out to the bar and talking about their game idea rather than the guy who would stay at home learning how to make prototypes.

I need the idea guy to have years of experience thinking about their idea, but again, not putting in any effort into learning how to actually make it. This ensures the ideas are "pure".

Next, I need the idea guy to have a lot of notes about exactly how the game will work. Since our ideal idea guy has never tried to build a game before, we need these ideas to be "pure". The only way for the idea to be "pure" is if you come up with your design document without any knowledge about all the constraints that developers have when making a game.

If you are one of the few idea guys who has tried to prototype your idea and found out that a lot of your gameplay mechanics simply don't work, would take years to develop, or is way too complex for a small team, we don't want you. This kind of idea guy doesn't have "pure" ideas.

Lastly, it's important that our idea guy would at some point try and make a game and post on forums getting encouragement from other members and recommendations on what to learn, but never following through on anything. This is essential because then we know you are truly an idea guy with "pure" ideas.

>>38968
Who hurt you?

>>38969
Idea guys.

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>>38938
>So why not closely stack triangles with holes in their textures for creating the look of a rough surface?
They've been doing this (shell textures) for a long time. Usually to make fur. But you could do the same sort of thing with a different sort of texture pattern. Instead of having one texture copied multiple times along the normal, you could have varying textures. Probably the simplest way is to have a height map that is interpreted as an alpha channel, with the pixel value indicating at what layer(s) the texture should be transparent. E.g. 0 (black) means only visible on the lowest layer, 1 (white) visible on all layers up to the top, and the grays in between vary depending on the number of layers.

Honestly though you should probably prototype to see if a normal map would suit the purposes better since you're already trying to abstract the physical shape of the surface (i.e. "texture" in the common use of the word) with textures (images painted onto the geometry), and normal maps are purpose built to do that. Displacement maps are also doing what you're talking about but they're not very performant. You might find through prototyping that the best solution is some combination of shell textures, normal maps, and maybe other techniques too.

>>38968
>>38970
I was best friends with an ideas guy when I was younger. Very charismatic. He had movie ideas. I would write screenplay drafts and bring them to him when we hung out but he would always reject them and be like "it's different in my head maaaaan but I like, can't describe it, maaaan". I hung out with him because he always was a gracious host who would share weed and beer and was a genuinely funny guy to hang out with but part of me will always regret putting any effort into his movie ideas. To be young again.



File: 1736110023438.gif (1.23 MB, 300x225, beating tetris.gif)

 

I love Tetris and recently a collection & documentary thingie of Tetris games came out, Tetris Forever (by Digital Eclipse, the same people who made the collection & documentary thingie Atari 50, which I liked a lot). And I'm amazed that it doesn't include a single version of Tetris I'm interested in:
https://indiegamerchick.com/2024/12/31/tetris/

NES Tetris? There are some obscure crappy versions on the NES/Famicom, but the one famous in the West is still played competitively today. Not in the collection.

Game Boy Tetris? The killer app the system launched with. To many people this is THE version of Tetris. Not in the collection.

N64 Tetris? I don't mean the sphere thing,
but 2D. Can also be played competitively at high levels. Not in the collection.

Pokemon Mini Tetris? A fav of game collector Stuart Campbell, this one allows you to mirror pieces. Not in the collection.

Arika's Grand Master Tetris? Have you seen clips of some arcade Tetris with pieces dropping instantly and sliding across the floor like crazy, it was probably from this series. Amazing high-level play. Not in the collection.

WildSnake? Not in the collection. I don't actually know if this is solid, I just was interested in it.
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is the NES a boy or a girl
is the SNES a boy or a girl
is the Nintendo 64 a boy or a girl
is the Gamecube a boy or a girl
is the Nintendo Wii a boy or a girl
is the Nintendo Wii U a boy or a girl
is the Nintendo Switch a boy or a girl
is the Gameboy a boy or a girl
is the Gameboy Color a boy or a girl
is the Gameboy Advance a boy or a girl
is the Virtual Boy a boy or a girl
is the Nintendo DS a boy or a girl
is the Nintendo 3DS a boy or a girl
is the Game & Watch a boy or a girl

and what is their sexuality
1 post omitted.

if they make me hard : a girl
if they don't make me hard : a boy
simple as.

>>38957
the answer to all of the above is: no

They're boys but they have the b i g g a y


File: 1735912701951.jpeg (Spoiler Image,315.17 KB, 780x780, 7c94c669c87d425aef978ed2f….jpeg)

They're futas.



File: 1732703572436.png (161.1 KB, 256x361, IMG_9102.png)

 

It’s actually impressive how they could make something so good (Dark Descent) which is a masterpiece and then immediately follow up with sequel after sequel of terrible games. This is like one of the worst managed franchises of all time.
3 posts omitted.

File: 1732757597179.jpeg (36.06 KB, 590x368, IMG_9107.jpeg)

>>38322
Dark Descent (the only one worth playing)
>perfect gameplay, sanity system, puzzles, conserving light ect
>perfect HP Lovecraft style story
>great atmosphere
>terrifying monsters and scares


Justine
>abandoned HP Lovecraft story for shitty Saw story that sucks
>no save points
>40 minutes long
>monster is retarded

A Machine For Pigs
Post too long. Click here to view the full text.

>>38311
>>38323
The Bunker is good, but most of the sequels suffer from having abandoned Lovecraft. Dark Descent was basically a mix of the Lovecraft stories Hypnos and Rats in the Walls. Like you said, Justine is just Saw and the other two go into this sci-fi bullshit they keep pushing that isn't actually scary at all.

The Bunker mostly wins on them nailing the dynamic AI on the monster and making sure the player is under just the right amount of stress, and WWI is a horror setting all of its own right.

But what really made Dark Descent pop was a lot of the Lovecraft ethos. The main entity hunting you is a strange, unknowable force, while the mechanics of the game encourage the player to not get a good look at the monsters, creating a consistent feeling of the unknown, with the sanity effects making even the "known" things uncertain. There's also just something about the classic horror setting of Dark Descent, likely inspired by Rats in the Walls, with an old manor house with a secret, dark underground complex that is hard to beat, especially with an ayy lmao alternate dimension or whatever it is Frictional is going for.

A machine for pigs was actually my favourite and I thought it was the scariest. Dark Descent is good in the beginning but it falls off really hard after like the wine cellar level and ends up not being that scary or atmospheric. The peak level in it was like the apartment where there is light coming in through the windows and the monsters are stalking you but you never see them

Is the second game the one where you play as a pregnant woman?

>>38311
Well, at least they published the source codes, that's very generous of them to do, not even id Software does it nowadays. Go and make a mod or something.



File: 1696386638034.png (Spoiler Image,372.52 KB, 737x738, 111684461_p0.png)

 

Thoughts on Arknights?
Kinda surprised there's not already a thread about this, there's so much politics crammed into this game's story I'd imagine people here would have interesting takes on.
50 posts and 31 image replies omitted.

File: 1717303535895.jpg (141.61 KB, 923x1286, IMG_2151.jpg)


I suppose this is silly, but it hadn't quite clicked with me that "identity politics" was a term used outside /leftpol/ and adjacent circles. Like I only ever hear the term here.

Main Story 6-4, Festering Scars

Anyone know anything about the new game? I heard there's a beta but I havent looked much into it.

>>38826
I know there was an ARG about it.
As for what I've seen of gameplay, kinda looks like reclaimation algorithm.
I should probably try signing up for it. I hope it'll have a linux build. At the very least I might be able to chime in that a linux build would be appretiated.

I was playing and I found this skin for this guy. Good golly ms molly this man is a 4 course meal



File: 1697900384885.jpeg (Spoiler Image,536.63 KB, 1469x828, IMG_0413.jpeg)

 

For those of you unaware squad is a tactical shooter like arma whose main focus for its gameplay is its infantry combat. Recently the developers launched a controversial but cool update called the infantry combat overhaul or ICO. The update brings realistic recoil physics, depth of field of effects to simulate the eyes focusing on certain objects, altered ADS time, improved weapon inertia and a lot of other QOL features. This update was controversial for the amount of things changed, more specifically changes away from being an arcade shooter to reaching closer towards a simulation of real infantry level combat. I think it was a good update, it brought a lot of new ideas to what FPS games can be and currently the game plays as if your actually controlling a person and not two floating hands with a hitscanned gun, adding another layer of depth to the gameplay.

I’m assuming real force vectors are used in this update because the current procedural weapon animations play out in a way that feels responsive to the players movement and inputs rather than being predetermined like in other shooters.

Agree, update caused combat to be more interesting, infantry can’t hit shit just like in real life, suppresion became king again. Had alot of fun fighting over a single tree line with both sides being able to reinforce before getting bodied which caused the battle to be way longer than before, flanking the flanking party of the enemy while getting flanked, amazing.

Squad is a performance miracle, 100 players, no visible lag, great graphics that run ok on most hardware (playable on a gt 1030)

We need to do a leftypol unit to fight against ameriKKKa and NATO(kkk) forces in every map. Seriously i need some people to play it with



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