>>41263ground is more dynamic actually. planes, at least in realistic and simulator, are a literal flowchart
do I out-maneuver them -> circle
do I out-run them -> boom and zoom
do I out-climb them -> ascending spiral
do I out-turn them -> scissors
do I out-energy them -> vertical circle
none of the above -> bait and call a friendly
ground is chess, air is rock-paper-scissors