[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password(For file deletion.)
What is 6 - 3?

Not reporting is bourgeois

| Catalog | Home
|

File: 1744753256941.png (185.5 KB, 454x300, dirtytactics.png)

 

I support indie developers.
How do I use humble bundle?
How do I use itch . io?
How do I use steam?

How do we cultivate a community of games without advertising?
Everything coming out is monopolized, corporate, bloat, ingame purchase, pay to win, subscription-based, trash.

The game I play the most is not the game I enjoy the most.

All the games I used to enjoy became bloat after the indie developers introduced a bad actor developer insider.
5 posts omitted.

Continuing this interactive rant…
Organization for such passion projects seems like a distant memory…
Nobody truly wants to sit down to figure out how to do something…

If we cannot get the games we desire, then we will have to make them. Is this not true?

>>41393
>>41393
>There was a time where it was impossible to stop game cracking, but as consumer behaviors have changed through a media campaign on google with social media influencers saying they dislike pirates, we have seen the weakening of this community.
What the fuck are you talking about? The cracks are as available as they ever were. In fact more available now because they have to release 4 or 5 versions because every game is released half finished now so they have to keep releasing updated cracks for all the patches.

This is the real reason you have to buy games now is immediate access to patches since no game comes out anywhere closed to finished anymore. That and the fact that most mods are released exclusively through steam workshop now.

I have only paid for multiplayer games several years in a row now

I love itch io, like the issue is a lot of it is sifting through trash and garbage to find something enjoyable, but it is there, we live in a glorious age of art despite capitalism because of how nebulous the internet is, if you're okay with going through a whole bunch of mid to bad games it's the go to website, especially for free short experiences or porn



File: 1742758853973.jpg (52.36 KB, 1024x1024, 1742674286509553.jpg)

 

>fighting game
>infinite projectile spam
Why do they do this? I just want to do some combos for God's sake.





………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………
38 posts and 6 image replies omitted.

>>41076 (me)
Also, the idea that projectile-based zoning doesn't work in 3D is also not entirely true. It's just different: it's more aggressive and resembles zoning in boxing much better. You don't just stand in place like a fucking flagpost, you have to constantly retreat while dealing damage. You keep your distance more by running away rather than shooting at your opponent. Although the zoning of 2D fighting games can be replicated by a knockback effect on hit.

>>41077
no,there are no 3d fighters where you can actually do a 360 and constantly retreat back,you will just get stuck in the corner after moving to the sides like 5 times max because of how slow it is to move to the sides (or get fucked if you play soulcalibur),they're designed that way on purpose to disallow stalling.
also projectile based zoning does work in 3d,you just need the projectile to be homing (but you can still dodge them/jump them on a timing) in order to force a reaction that can then be punished,just like in 2D.

>>41077
Show me one example of projectile zoning being viable at a tournament level in a 3d fighter.

>>41083
>>41085
The examples you give are traditional 3D fighting games. The main issue with projectiles in 3D is that they have to be aimed or they need an autoaim. Therefore anime 3D fighting games are more viable for this. Afaik projectile zoning is the playstyle mages have in Guild Wars 2 for example.

i will never not hate guest characters in fighting games



File: 1744513660341.jpg (65.93 KB, 686x386, disco.jpg)

 

I love DE but fucking hate ZA/UM does anyone have a similar case where they hate the company but love the game. what they did to the devs was dirty and unfair, i wanna like the game again but the suits are making me hate it
1 post omitted.

Not only do you not separate art from the artist, you aren't separating art from publisher either.

The guys you hate aren't responsible for any part of DE that you like.

>>41311
It is not a game

>>41320
Looks pretty gamey.

File: 1744748694742.jpg (101.8 KB, 640x480, u3.jpg)

>>41320
they're called adventure games you ignorant zoomie



File: 1744255072451.png (1.92 MB, 1792x828, IMG_1994.png)

 

Unlike earth—more specifically Europe—most solid planets feature almost no oceans, shit tons of mountains, uneven terrain, chasms, and dog shit weather that stretches for kilometres and kilometres. Imagine how toxic a no man’s sky mod would be if you had to deal with a guy probably camping on one of mars’ mountains 2km away from you.

The screenshot I took is very much related given that this is what most fights would look like on a good day.
1 post omitted.

>>41258 (OP)
>most solid planets feature almost no oceans, shit tons of mountains, uneven terrain, chasms, and dog shit weather that stretches for kilometres and kilometres
You mean, like in Killzone and the original Star Wars Battlefront?

>>41258
>most solid planets feature almost no oceans, shit tons of mountains, uneven terrain, chasms, and dog shit weather that stretches for kilometres and kilometres
You mean, like in Killzone and the original Star Wars Battlefront?

>>41262
God I need to check out that old game ( battlefront) again

*wouldn't a hyperrealistic space shooter suck

Just like everything that I think is trash, I'm sure some other people would enjoy it. Assume you're not the market for a game for once.



File: 1739577984350.jpg (139.14 KB, 1280x720, NewJRPGs_Again.jpg)

 

I don’t think I see any JRPG-focused threads on this board, so why not have a comfy JRPG general?

>any JRPG-related games, from retro to modern

>you can share/discuss any news or announcements related to JRPGs
>you can talk about or discuss JRPG stories, gameplay, and characters
>recommending any JRPG titles
>talkin' about JRPG devs & studio is fine too

QOTT for starters : what's your favorite JRPG titles? and what's the reason you're liking it?
10 posts and 6 image replies omitted.

File: 1740956512130.png (47.39 KB, 640x597, ClipboardImage.png)

my faborite is the xeno series because they make me thonk

>>40293
I like how they ripped off FF Tactics. That little spinny job wheel was too cool for no one to steal, but the art looks like dogshit. Also they are aping FF Tactics a little too much. Looks like the flash remake.

>>40351
Based.
Xenosaga is great.
So glad there's a lot xenofags here, it's great JRPG series & wish a lot of people would talk how there are a lot of progressive elements in the story.
Rex 1000% would be a massive communist if he knew about it. You cannot convince me otherwise

Also, I just recently play FE Path of Radiance.
I genuinely like the world building & love how they handle it's political theme (moreso than 3H).
Still on chapter 24 but I think it's one of the best FE in terms of story & world building, I liked it more than Jugdral honestly

File: 1744720226343.jpg (53.61 KB, 640x360, linda-cube-3269474.jpg)

Opinion on this? I think is cool

>>40351
Shion is hot.



 

I don’t think games outside of cod and arma have night vision mechanics this developed. Pretty hard to believe that this is just a mod too.

I'm unfamiliar with the subject, I assume the green one is for good terrain vision, and the grey one is for infrared?

>>41353
Yeah. The infrared is pretty advanced for a video game—especially one running on gambryo. Pretty amazing knowing that fucking modders put this together in a couple weeks.

Flood detected

>>41358
They got working NVGs in Roblox?

File: 1744664393476.jpg (149.19 KB, 652x688, indianyes..jpg)




File: 1744574387125.webp (163.21 KB, 721x548, IMG_2011.webp)

 

We need a fucking RPG set in eastern middle earth or some sort of desert RPG taking on a sand sea devoid of all plant life. So many developers keep pumping out generic Europe inspired RPGs.
6 posts omitted.

>>41334
Kenshi.

File: 1744629764739-0.png (1.48 MB, 1280x720, ClipboardImage.png)

File: 1744629764739-1.png (682.76 KB, 1200x678, ClipboardImage.png)

Also Sand Land.

>>41347
The main weapon is a tank… peak

File: 1744641473109.jpg (120.73 KB, 800x600, middle_earth182882.JPG)

>>41334
The desert of Middle Earth is in the suf

checked my wishlist and found this, OP https://www.gog.com/en/game/islands_of_the_caliph
might give it a try after I finish my wl2 playthrough



File: 1656914308691.png (Spoiler Image,8.53 KB, 449x209, ClipboardImage.png)

 

Is Dwarf Fortress the most Historical Materialist game of all time?

>Simulates thousands of years of history

>Simulates individual lives
>Simulates entire economies
>Simulates private property, families, cities, states
>does not privilege the player with any kind of protagonism. You are simply an entity in a larger civilization
>any entity can be wiped out at any given moment and replaced with a similar one.
>deep physics simluation that includes erosion, precipitation, and the formation of continents
>can instantaneously generate an entire encyclopedia of interconnected occurences spanning thousands of years
>simulates marriage, divorce, courtship, cheating, betrayal, coups, assassinations, persecutions, and purges
170 posts and 19 image replies omitted.

>>39986
That was my biggest gripe with the steam release, changing hotkeys around would have been fine but for some reason I can't fathom they selectively removed some hotkey functionality. But now thats a fait accompli until someone puts in the effort to mod in better hotkey support.

>>27773
I actually like weird games that simulate things, but it's hard to pull them off. DF in particular, not the steam version, but the old version, has "model interaction collapse" as a problem. Tarn keeps writing code to simulate different aspect of reality. He schools himself on this or that to model something in dwarf fortress. But it breaks by interacting with other parts of the game. That's how you have alcohol poisoning from cats licking their feet or economics breaking. Models that simulate well on their own often do badly when combined. It's an interesting problem.

>>41271
Hasn't all the sim interactions like feline alcoholism been a major contributor to DF's charm

>>41273
true it is charming in a way. glitches and bugs and unintended consequences are always charming, but i was mostly talking about model interaction collapse in general as a challenge to simulation creators. simulation creators want their models to interact cohesively. sometimes the model interaction collapse is funny and charming, but not always. sometimes it can make things a slog, or broken, or boring.

>>41274
I think this is a challenge that has to be solved top-level, as a design philosophy thing. Look at the recent Zelda games and how they handle things interacting through a "chemistry" system as they call it. If you start from considering how all the different pieces interact instead of designing them separately as their own systems, it keeps everything more cohesive.



File: 1743098028352.png (9.52 KB, 701x438, ClipboardImage.png)

 

From my understanding people who can't afford to pay a game and pirate it would still not buy it when locked behind denuvo. They would just not play it at all through piracy

>boohoo you won't pay up for my shitty aaa goyslop so I'll just lock it up behind a horrible server based DRM making life miserable even for my paid audience
6 posts omitted.

>>41275
>erm this major abstraction that you can go to jail over is actually fake because I say so
>you are an """idealist""" for talking about existing phenomena under capitalism because they won't exist under communism
you sound like an utter retard unable to read lmfao, whats next, money is not "real" so talking about it is idealism? fucking imbecile

>>41275
>>41287
oh also this is just golden
>pretentious pseudo-intellectual ass
retard doesnt even understand what idealism remotely entails while engaging in it LMAO, just peak leftoid discourse

this is what happens when you read philosophy instead of marx

File: 1744445512501.jpg (54.77 KB, 479x361, 1444253079231.jpg)

>>41264
>>41275
>Why do the bourgeois do thing?
<They do it to protect what capitalist society recognizes as property.
>Oh, so you want to maintain property you fucking traitor glowie bourg shill buzzword buzzword buzzword?
I'm speechless.

>>41287
>strawman
>strawman
>NO U
>>41289
>strawman
Infantile disorder. I wasn't arguing against the things you mentioned.

>>41291
Infantile disorder is not a slur lol



 

We already have enlisted.
23 posts and 2 image replies omitted.

>>41108
>grind
just play ww2 stuff
honestly I grinded into jets by pure inertia and it's not an enjoyable experience. it is really weird because the maps aren't big enough to accommodate for post-vietnam bvr engagements but they added them anyway and it feels like a botched and dumbed down dcs, including simulator mode

>>41190
I don't think the manpads will affect planes, helicopters sure, but the plane meta on high tier (like the trailer) is to never spend more than a couple seconds around the tank area
the real problem is going to be that tank battles are 95% camping and stealth, which the infantry will significantly disrupt. the rewards for killing infantry as a tank are going to be low so it won't be worth revealing your position, but if the infantry spots you you are fucked anyways. it will make the high tier tank grind even less entertaining

Idk why people even play ground in that game, its the slowest most skilless (literally who sees the other first wins) most boring shit ever compared to air which is one of the most fun air simulators out there with the best selection of planes to play

>>41263
ground is more dynamic actually. planes, at least in realistic and simulator, are a literal flowchart
do I out-maneuver them -> circle
do I out-run them -> boom and zoom
do I out-climb them -> ascending spiral
do I out-turn them -> scissors
do I out-energy them -> vertical circle
none of the above -> bait and call a friendly

ground is chess, air is rock-paper-scissors

>>41278
Not really. That anon is right for calling ground battles a game of hide and go seek. The only good thing about it is that it’s the only game mode with semi realistic tank combat out of any other milsim in general, and that you don’t get one shotted in every exchange so you’re allowed to strategize if you give a shit about that.



Delete Post [ ]
[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]
[ 1 /2 /3 /4 /5 /6 /7 /8 /9 /10 /11 /12 /13 /14 /15 /16 /17 /18 /19 /20 /21 /22 /23 /24 /25 /26 /27 /28 /29 /30 /31 /32 /33 /34 /35 /36 ]
| Catalog | Home