>goodIt’s actually not bad. Yes despite how many fans of Bethesda have complained about its inadequacies it’s actually a legitimately good engine, but like with the frost bite engine it’s only good at a specific task. MMO games with minimal amounts of physics(see ESO), which makes sense. Creation was built off another MMO engine called Gamebryo made in 1997 which was used to develop games like rockstars bully, Atlantica online, civilization 4, and wizard101.
>the badBecause creation is technically an MMO engine and one based off a particularly old one that stopped becoming used by industry titans after 2013 as you’d expect it comes with a lot of limitations. Physics wise it simply just not great when compared to engines like source, cryEngine, frostbite, and ID tech, all engines that can get away with their advanced physics particularly because those games are typically used for developing single player games. Because of this these internal flaws live on in single player games using creation most notably in the elder scrolls franchise and Bethesdas fallout games where collision miscalculations, random crashes, and stupid AI are a regular occurrence that stick out enough to affect gameplay. Despite this beyond minor rendering issues the major problems with creation isn’t too bad what needs to be fixed is literally just how the engine differs between a server based and offline game along with bethesdas software team adding in new features for better physics to get up to at the very least 2016 standards of physics for the engine.’
>the uglyDear Christ where do I even begin. Remember how earlier I specified that creation is based off a 90s era engine called gamebryo, yeah unsurprisingly it also has the compatibility of the 90s for most developers to work with, ingame models frequently only ever work for specific engines of 3ds max or maya, animations just randomly not loading, entire mesh data for objects in the game engine being deleted, old bugs from the 90s never being fixed, lack of features for Multithreading, or cross compatibility support the list goes on about how hard this engine is to work with. Apparently pretty recently there’s been a major delay within star field because of how difficult creation was to work with as most of the software team working on it never fixed the physics or server problems and instead opted for graph
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