I mean it does kinda sound like they fucked it up if jumping is bad. Like, it's a platformer. Nobody cares about some minor UI changes compared to that.
Have you actually played the game or are you just shitting on >le games journalists? They rounded the edges off the player's collision box, making it more like a pill then a box, such that he'll slide right off a ledge if he only just barely makes it on. It's not much of a problem in 2 or 3 but some of the jumps in 1 are set up so that you only can only just barely make it from the edge of one platform to the edge of another, and the pill shaped collision box makes those jumps twenty times harder then they should be.
Not being able to complete a level because a jump is now nearly impossible more then compensates for all the signposts they put on optional secrets or QOL fixes like TNT crates exploding predictably.