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File: 1663634107176.jpg (150.05 KB, 1280x720, legion.jpg)

 No.22565[Reply]

legit question, and who is the better choice for the wasteland?
i>inb4 ncr
gtfo
54 posts and 11 image replies omitted. Click reply to view.

 No.23428

>>23423
yeah I know hes a cunt and I have my reasons for wanting me dead but its hard to do if you roleplay. I have many reasons to kill him, my character usually doesn't.

 No.23429

>>23428
wanting him dead*
god I can't spell today.

 No.23433

>>23422
Basically the less capacity for ambiently growing food puts increased pressure to where you can grow food to be centralized, centralized agriculture produces food surpluses which allow for the creation of the division of labor, and the division of labor is generally the point of what we think of as "society" starts existing as more people pursue tasks which are not just finding food to survive. There is a balancing point where food needs to be naturally scarce but somewhat easily farmable to incentivize this growth quickly, and California could fit the bill with year-round growing seasons and plenty of decent bodies of water and aquifers to farm with.

 No.23436

>>23433
Thanks for clarification, realized I've always assumed in my head people just flocked to areas with agricultural potential instead of those where food was readily available first. But I think many of the river basins in the post-apocalypse could fit this category of ready food and growable food since fallout has that sweet everything slightly hot is now a radioactive desert thing going on.

 No.23466

>>23421
>Jokingly



 No.23389[Reply]

There are no unique actor models. If you’ve played new Vegas and fo3 you know what I’m talking about because they’re the only fallout games that had all of their human enemy models dictated by an algorithm that shuffled between the ingame race options

It’s the same thing in Skyrim, all anthropomorphic enemies outside of giants all use this same dumbass system which is why I started noticing after the 50 hour mark how similar most enemies ingame were. I guess I didn’t realize this immediately because I’ve played every tes game outside of arena and eso that all did have unique NPC models but only after playing dark souls 2 and hopping back into Skyrim again did this shit become more obvious

 No.23453

What are you talking about? Morrowind npcs literally have premade face meshes, and there are only 4 body types. Daggerfall npcs are a collection of sprites. Fallout 4 has multiple npcs with unique faces. Are you faceblind or just lying what the fuck?

 No.23454

File: 1665823281210.jpg (10.37 KB, 250x250, autismcat.jpg)

>>23453
As weird as it sounds, Skyrim's facegen is watered down compared to Fallout 3 and Oblivion. You cannot tweak a character's temples and forehead, their eye shape outside of premade morphs and height-width, their overall face shape will always be somewhat boxy rather than have some variation of round, boxy and diamond-like face shapes. It is also quite impossible to make an intentionally very ugly character, which kinda sucks.
>4 body types
Not even. In vanilla Morrowind, all humanoid races just share 1 body mesh in MW, with Orcs just having their body mesh stretched at the side axis in a quite ugly way. Oblivion is even worse in this regard, with basically every race sharing one body mesh with the only difference being textures that are not even blended with the head texture.

 No.23457

>>23453
Initially assumed this wasn’t the case in morrowind due to how many body types were immediately obvious to see in morrowind like this little fella or ildegesto compared to oblivion and Skyrim whom nearly everyone ingame looked the same



File: 1664927252574.jpg (27.47 KB, 474x379, symmetra.jpg)

 No.23093[Reply]

overwatch devs made a character explicitly autistic and the masses rejected it wholesale because western developers cannot grasp the concept of moe
12 posts and 3 image replies omitted. Click reply to view.

 No.23252

File: 1665223401162-0.jpg (66.7 KB, 695x900, EaRmy9SX0AAyRNA.jpg)

File: 1665223401162-1.png (638.73 KB, 698x1280, Sword_Shield_Nessa.png)

>>23250
you're thinking either of shelly or nessa

 No.23261

>>23248
Wew, thats an awful design. Nothing really tells they are a bartender except for the subtitle, and that hairstyle combination does not really fit the minotaur's overall face structure and build well. Even considering the whole trans thing, the character looks as if someone took their sweet time thinking about how to make it look as paradoxically both awful and boring as possible.

 No.23450

What the fuck made Symmetra autistic? The fact that she's stoic?

 No.23451

>>23450
Noise sensitivity. >>23111

 No.23455




 No.23366[Reply]

>note I’m speaking about tekken 7

I think it’s way to easy to preform combos in tekken
way to easy, yes I’m used to platform fighters like smash than the closed off arenas of a traditional fighter but I feel as if more time is spent mashing buttons in hopes of pulling off flashy combos in tekken more than other stuff like learning to space people out, mastering movement to counter both aggressive/passive players or timing things like blocks due to the stun lock thing youll encounter when stuck in a true combo.

It also doesn’t help to add in special attacks or finishers as I’ve always had that problem when smash started implementing them after ultimate came out as essentially those kinds of attacks take the concept of memory, timing and practice out of learning flashy moves and just lets the game play itself, maybe this would appeal to casuals but for me it makes matches feel cheap at times

Maybe if there was more recovery frames on combo starters learning input reads would become a priority hence the skill curve would increase, or place some sort of timed block mechanic that causes a stun frame to register would provide a reason to use the damb thing, or just lower the stun max time to promote reads even more would all change up the way people play but for now I’m just stuck in a sea of mashing atm.

 No.23379

It's only easy because there are so many combos that whatever inputs you enter will end up being a combo.

 No.23381

>>23379
This post right here is why auto combos in general should just be removed from fighting games entirely. Already made a thread on this it man knowing this shit really makes one realize how little skill these games actually require when compared to platform and 3d fighters where concepts like spacing and movement actually matter

Also fuck dbfz

 No.23390

>I think it’s way to easy to preform combos in tekken
way to easy, yes I’m used to platform fighters like smash than the closed off arenas of a traditional fighter but I feel as if more time is spent mashing buttons in hopes of pulling off flashy combos in tekken more than other stuff like learning to space people out, mastering movement to counter both aggressive/passive players or timing things like blocks due to the stun lock thing youll encounter when stuck in a true combo.
Tekken 7 combos aren't that bad to pull off but not because of what you said. In Tekken 7, combos aren't usually made up on the fly, but serve a purpose similar to that of platform fighters, although their conditions and outcome are different. It isn't just a single canned string you autopilot into (outside of like, day 1 "I just picked up a new character" play). You might execute a combo that costs a character specific resource but deals the most damage. You might pick a combo that goes into less damage but allows for more favorable oki (the equivalent of tech chasing in Smash). There are characters who might have to build up a resource in order to perform other moves and might use a specific combo to build that resource and cash out later. There might be a specific sequence that only works on a small amount of the roster, but you might only have to open up someone twice instead of three times if you can land it. Or you might think "I can't hit this specific combo today" and default to something that might be less rewarding but more consistent.
Movement in Tekken is also very complex, you're expected to take advantage of 3D movement and there is wavedashing, backdash cancels, an air game (even if a lot of the roster isn't goof at it) that heavily dictates the flow of a match.

>It also doesn’t help to add in special attacks or finishers as I’ve always had that problem when smash started implementing them after ultimate came out as essentially those kinds of attacks take the concept of memory, timing and practice out of learning flashy moves and just lets the game play itself, maybe this would appeal to casuals but for me it makes matches feel cheap at times

They fill the exact same role combo finishers in Smash do, I'm not really sure what you mean by this. There are tons of flashy moves, even in Melee, that like other fgs require you to set up a scenario in which they'll land, and in exchange you Post too long. Click here to view the full text.

 No.23400

>>23390
>combo starters are usually unsafe
Like in every fighting game in existence who could’ve thought…
>auto combos aren’t used competitively
Then don’t fucking add them to start. It makes casual lobbies feel like a fucking cheese fest, ffs injustice 2 solved this problem ages ago

As for the movement in tekken I guess that’s a fair argument



File: 1665574595918-0.png (968.96 KB, 2000x1366, ClipboardImage.png)

File: 1665574595918-1.png (189.48 KB, 955x326, ClipboardImage.png)

 No.23342[Reply]

Inspired by the wave dash thread: >>23316

What games have you cheesed through?
5 posts and 2 image replies omitted. Click reply to view.

 No.23362

>>23348
never understood people that play in ironman as well,actual crazy people.

 No.23363

>>23351
Play oblivion

 No.23364

>>23362
Ye, it's pretty painful, I tried to get through XCOM 1 on ironman but way too hard. And xpiratez is like 100s of hours long so it's even worse.

 No.23365

>>23363
Yeah I think I'll mod it someday, been planning to do so for a while.

 No.23393

File: 1665675317708.png (5.93 MB, 1920x1080, spookyskelies.png)

>>23363
>>23365
>Play oblivion
I second this. Just be sure to use Maskar's Overhaul.



 No.23316[Reply]

These are the only 4 games I know that have wave dashing
If you know others please add to this list
5 posts omitted. Click reply to view.

 No.23340

>>23339
Suck it up, casual. Good games should leave scars on the player, both emotional and physical.

 No.23341

>>23334
>>23339
I'm with this anon. Abusing glitches is just cheesing the game as far as I'm concerned. It just speaks to poor game design and implementation. You can cheese non-reflex games too. It's just more obvious how stupid it is to try to cheat your way through a challenge you're only doing for the enjoyment of it.

 No.23349

>>23336
having no life issue

 No.23352

>>23334
This has to be the worst fucking take I’ve ever seen on movement in fighting games ever made

 No.23391

File: 1665672792475-0.png (143.81 KB, 600x636, filia-story2.png)

File: 1665672792475-2.png (321.08 KB, 1111x1240, Jhn_image_rev.png)

Wavedash crew coming through



File: 1658379190599.gif (4.3 MB, 498x498, civ-civvi.gif)

 No.20397[Reply]

Post about Civ

Favorite Civs, Leaders, ongoing games, etc.
35 posts and 9 image replies omitted. Click reply to view.

 No.23240

my o
>>23239 Ffer still st
Ands

 No.23260

File: 1665241816284.png (378.92 KB, 569x535, gilgachad civ.png)

Let me introduce you to the GILGACHAD.

 No.23267

>>23260
i love gilgabro near me in my games. he will always accept a treaty of friendship on the turn you meet him.

 No.23270

File: 1665274700179-0.jpg (781.34 KB, 1920x1080, 20221008201224_1.jpg)

File: 1665274700179-1.jpg (786.42 KB, 1920x1080, 20221008201241_1.jpg)

set out to create as many national parks as I could for a fun cultural victory, got this yuuuuge l o n g park that was super satisfying. ive got a lot of mods on which is how im working mountain tiles

 No.23307

Gotta love how they make state economies the best economy but then make it out to be evil in the civilopedia descriptions. Very based



File: 1665268308812.jpg (36.97 KB, 460x215, header.jpg)

 No.23268[Reply]

Playing this game rn.

When I downloaded it I didn't think I would send operatives do coups in the third world with the help of the IMF and the CIA but you know if it works..

It's complex, rough around the edges, full of noob traps so not for everyone but I personally love it.
14 posts and 3 image replies omitted. Click reply to view.

 No.23294

>>23290

runs pretty seamlessly in wine

 No.23295

>>23289

isn't that just a warning about every single 4X map painting game? the point isn't to have "fun" it's to scratch an obsessive itch or satisfy your autism or to role play

 No.23296

>>23295
Actually this game has some depth and progression of gameplay compared to the average 4x. You first gain power for your faction on earth trough geopolitics, then you colonize space to get some resources, then you take the fight to the aliens. Meanwhile you race against others factions, everyone is pillaging the economies of the world for their agenda, the alien threat is growing exponentially and basically everything is going to shit because stuff like climate change and nuclear winters are in the game.
The issue is that the part where you send councilors to do stuff every two weeks is repetitive. The game is rough but it's still in early access and it has the potential to be really great.

 No.23297

>>23295
It's way easier to fast forward through stuff in other 4Xs and skip to the war

 No.23305

>>23283
This is why the Kazakhstan protest were ignored, the real masters of Evrasia



 No.22782[Reply]

What are your favorite games for old consoles? The older the better, but if you are young as fuck I understand even PS3 might be retro for you.
36 posts and 9 image replies omitted. Click reply to view.

 No.23273

>>23272
nah, i don't like how prnt screen puts numbers instead of dates on filenames

is there a way to customize the prntscreen phots?

 No.23274

16 BIT CHE GUVERA

am i fighting against the cubans or the batistas

 No.23275

>>23273
I just printsceen and the paste it into paint and crop from there.

 No.23277

love the music, hate the game
every sports game in the retro era was ass, and honestly even in this era i assume

 No.23278

>>23275
i have decided to use win+alt+prntscrn, using the xbox game capture

it gets hdr, kind of as well



File: 1665240067093-0.png (8.97 KB, 256x240, ClipboardImage.png)

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File: 1665240067093-2.png (1.52 MB, 1280x720, ClipboardImage.png)

 No.23258[Reply]


What are some gaming franchises, or just games where there's a best way to play because of reasons like better controls, bugs fixed, bonus content?

Let's get a thread going
There's so many ports nowadays, especially of Mario, Idk which one to pick

 No.23259

File: 1665241584062.png (1.01 MB, 1731x1111, Yuri On Ice.png)

I feel that RTS games are very comfortable to play now because the bigger monitor resolutions allow the player navigate the battlefield better than with resolutions of the past like 800x600. This is especially noticeable in games that often have you control more than 100 units at once, like Red Alert 2 or Supreme Commander.

Also, the sheer amount of support and fan-made content made for certain classic old games makes them have more longevity than any AAA titles that are produces these days. I would note Doom, Neverwinter Nights II, Age of Empires II and Warcraft III as some of the prime examples of old games being not only kept alive by their fanbases but also revived the interest of their original developers to continue their support, although in WCIII's case I would not say that it was positive thing, considering how ActiBlizz practically butchered it with Reforged.

 No.23266

>>23258
I feel like small puzzle games play better on mobile than on PC or console. They are the modern equivalent of doing a casual crossword. Games like Monument Valley or Badland.



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