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File: 1732703572436.png (161.1 KB, 256x361, IMG_9102.png)

 

It’s actually impressive how they could make something so good (Dark Descent) which is a masterpiece and then immediately follow up with sequel after sequel of terrible games. This is like one of the worst managed franchises of all time.
3 posts omitted.

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>>38322
Dark Descent (the only one worth playing)
>perfect gameplay, sanity system, puzzles, conserving light ect
>perfect HP Lovecraft style story
>great atmosphere
>terrifying monsters and scares


Justine
>abandoned HP Lovecraft story for shitty Saw story that sucks
>no save points
>40 minutes long
>monster is retarded

A Machine For Pigs
Post too long. Click here to view the full text.

>>38311
>>38323
The Bunker is good, but most of the sequels suffer from having abandoned Lovecraft. Dark Descent was basically a mix of the Lovecraft stories Hypnos and Rats in the Walls. Like you said, Justine is just Saw and the other two go into this sci-fi bullshit they keep pushing that isn't actually scary at all.

The Bunker mostly wins on them nailing the dynamic AI on the monster and making sure the player is under just the right amount of stress, and WWI is a horror setting all of its own right.

But what really made Dark Descent pop was a lot of the Lovecraft ethos. The main entity hunting you is a strange, unknowable force, while the mechanics of the game encourage the player to not get a good look at the monsters, creating a consistent feeling of the unknown, with the sanity effects making even the "known" things uncertain. There's also just something about the classic horror setting of Dark Descent, likely inspired by Rats in the Walls, with an old manor house with a secret, dark underground complex that is hard to beat, especially with an ayy lmao alternate dimension or whatever it is Frictional is going for.

A machine for pigs was actually my favourite and I thought it was the scariest. Dark Descent is good in the beginning but it falls off really hard after like the wine cellar level and ends up not being that scary or atmospheric. The peak level in it was like the apartment where there is light coming in through the windows and the monsters are stalking you but you never see them

Is the second game the one where you play as a pregnant woman?

>>38311
Well, at least they published the source codes, that's very generous of them to do, not even id Software does it nowadays. Go and make a mod or something.



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Thoughts on Arknights?
Kinda surprised there's not already a thread about this, there's so much politics crammed into this game's story I'd imagine people here would have interesting takes on.
50 posts and 31 image replies omitted.

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I suppose this is silly, but it hadn't quite clicked with me that "identity politics" was a term used outside /leftpol/ and adjacent circles. Like I only ever hear the term here.

Main Story 6-4, Festering Scars

Anyone know anything about the new game? I heard there's a beta but I havent looked much into it.

>>38826
I know there was an ARG about it.
As for what I've seen of gameplay, kinda looks like reclaimation algorithm.
I should probably try signing up for it. I hope it'll have a linux build. At the very least I might be able to chime in that a linux build would be appretiated.

I was playing and I found this skin for this guy. Good golly ms molly this man is a 4 course meal



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For those of you unaware squad is a tactical shooter like arma whose main focus for its gameplay is its infantry combat. Recently the developers launched a controversial but cool update called the infantry combat overhaul or ICO. The update brings realistic recoil physics, depth of field of effects to simulate the eyes focusing on certain objects, altered ADS time, improved weapon inertia and a lot of other QOL features. This update was controversial for the amount of things changed, more specifically changes away from being an arcade shooter to reaching closer towards a simulation of real infantry level combat. I think it was a good update, it brought a lot of new ideas to what FPS games can be and currently the game plays as if your actually controlling a person and not two floating hands with a hitscanned gun, adding another layer of depth to the gameplay.

I’m assuming real force vectors are used in this update because the current procedural weapon animations play out in a way that feels responsive to the players movement and inputs rather than being predetermined like in other shooters.

Agree, update caused combat to be more interesting, infantry can’t hit shit just like in real life, suppresion became king again. Had alot of fun fighting over a single tree line with both sides being able to reinforce before getting bodied which caused the battle to be way longer than before, flanking the flanking party of the enemy while getting flanked, amazing.

Squad is a performance miracle, 100 players, no visible lag, great graphics that run ok on most hardware (playable on a gt 1030)

We need to do a leftypol unit to fight against ameriKKKa and NATO(kkk) forces in every map. Seriously i need some people to play it with



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There seems to be a lot of promotion of the idea that the imperium is more fascist than feudal. I’m not seeing that.

I think a lot of people tend to forget that the imperium is neither a centralized authority nor a federation. It’s a horribly decentralized, disorganized, and mismanaged confederation of star systems that works to keep several species of humans alive.

Reminder, the great crusade was never finished because of the whole ‘Horus has some daddy issues’ thing. This also means that there are hundreds to dozens of thousands of human worlds that exist outside of the imperium’s control. Some may not even be in the Milky Way.

It also doesn’t help that most of the planets that did get annexed were never stabilized after the civil war ended. Most human worlds are still recovering from the effects of the age of strife, and the imperium has been largely absent in directly managing these planets. The only real thing the imperium does is collect taxes, kill secessionists, and fight aliens and or demons. That’s it.

Ignoring that basic responsibility, most of the imperium is left to whatever it has. The imperium doesn’t really have any ability to actually do much for its citizens. Most people rely literally on feudal lords, walled cities, slavery, religious communalism, and serfdom to survive the aftermath of the age of strife and the existential threats of the galaxy.
4 posts omitted.

>>38904
But Leftypol told me dissolving all cultures was based…

>>38905
dissolving all cultures in a materialist way is based
dissolving all cultures in a humanist way is undialectic immaterial reactionary essentialist nonsense

>>38906
Cope. Even the ussr didn’t unite its members in the former way and you know that.

>>38900

I mean I certainly see it as a feudal mode of production as far as the underlying economic logic goes.

Since fascism as an ideology is not fundamentally concerned with economics I suppose its possible it could be both, but it seems kind of muffled to me to be honest.

>>38909
oh no, what ever will i do? i dont really care… all cultures WILL be dissolved.



File: 1735720816414.webp (295.67 KB, 2362x1181, IMG_1429.webp)

 

The modding community has gone around to adding a lot of missing content back into the game.

There are three mods that restore most of the original game’s cut content:
Nova Arizona will allow the player to access the other half the map that was cut in the original release
Dry Wells will allow the player to access the cut location of Dry wells that is only accessible after completing lonesome road
Long 16 also allows the player to access a cut location that was repackaged as DLC

These three mods together almost triple the size of the games map, and they make the game feel full. Check em out.



 

Spoiler Alert:
Yea, I was just kind of wondering how you guys were handling this masterpiece of a game. Personally, I found the black humor more than impressive in it. And, it's a pretty damn good version of the muliplayer, so fun in fact. Thoughts?
6 posts omitted.

>>38782
it's probably the autist that think even having the option of going melee or having (1) melee ennemy type makes the games bad

>>38780
>Barely any games are like that.
Except dozen other games in the same franchise?

They fixed 'every' misconception about the multiplayer tho…

played only the multiplayer. aesthetics aside it was pretty fun but the body shield mechanic and melee executioons comes off as very bizarre and clunky considering how polished everything else is. also i get that it's probably not the most trivial thing to fix but they had 12 different fucking games to iterate on this and the spawns are still retarded

>>38925

You're a noob is the move man, its fucking BO6



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It's like the garfield picture that says "You are not immune to propaganda". One moment I was playing call of duty and military games and the next I'm feeling patriotic about a country I don't even live in. Not very lefty of me I guess. It shows how this stuff can subtly change your political views over time. I hate to admit it but after looking into this stuff I respect soldiers and veterans much more these days.

>>38836
These games were never even good. I surprised people still buy this garbage every year. Call of Duty 4 arguably ruined fps games forever.

In Cold War you literally get brainwashed via MK ultra lmao



File: 1718335164316.jpg (Spoiler Image,18.43 KB, 220x303, hl2.jpg)

 

Is the way the Combine portrayed in Half-Life anti-communist?
Ironic the people that made these games became huge lefties later.
27 posts and 4 image replies omitted.

Floog gigeckded

>>36188
>genocidal imperialist mishmash of a thousand worlds and peoples who spread invasive species across everything they touch and build hyper-militarized city eating megastructures to assist in the domination and consumption of newly conquered worlds
That's exactly how I remember life under socialism, I personally was genocided at least 15 times.

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>>36187
its just general dystopian schlock, 1984, Anthem, Fahrenheit 451, all lib dystopias look the same because they're lacking in material analysis.

i do find the combine really interesting however, they have ostensibly replaced currency with rationing, and abolished private property within their direct control, but it is clear they have some kind of class system of different species/engineered bureaucrats (the advisors). they have a pseudo military rank system with the citizens at the bottom, the civil protection in between, and the trans-humans at the top (of the human clade) but even the highest ranking trans-humans, the overwatch elite, effectively serve the same purpose as any other trans-human, suggesting the combine are only interested in assimilating other species insofar as it contributes to their bio-engineered hyper specialisation and division of labour.

the developers definitely did take the aesthetics of post-soviet countries into account when designing the combine, (see the beta poster in picrel) however i sincerely doubt this was done with any conscious political intent, but was a side effect of them changing the setting of the game from an american style city, into a post-soviet eastern bloc inspired city early into the development, they had done this specifically because they already decided that the citadel would be the site of the final confrontation, and they wanted it to stand out from the scenery around it so it would always look ominous, looming in the distance. because of this the art director who was from sofia, bulgaria, suggested they based city 17 on their hometown because it had no skyscrapers at the time and so would have a nice contrast of the giant citadel against the skyline. i imagine the eastern european and post soviet influences on the art direction simply continued from there.

also i would like to point out that the architecture actually created by the combine themselves, rather than assimilated from previous owners, is much more alien and not particularly comparable to any real world counterpart, certainly not a soviet allegory.

>>38918
>also i would like to point out that the architecture actually created by the combine themselves, rather than assimilated from previous owners, is much more alien and not particularly comparable to any real world counterpart, certainly not a soviet allegory.
If anything the old soviet buildings are what represents humanity in terms of architecture, and the devs basically say as much in the commentary. The combine walls and the citadel are meant to impose themselves on the familiar human setting like an infection taking over an organism. That contrast doesn't really make sense if the post-soviet aesthetics are supposed to also convey "totalitarianism" or something like that.

>>36187
It's an anti-civ game primarily. It is about reestablishing people's control over their own destinies and not enslavement to the machine. All species are free to live together, just not as tools.



File: 1735621352575.jpeg (966.88 KB, 3840x1920, IMG_1425.jpeg)

 

The war within released a few months ago, and I’m wondering the devs made the game easy.

For those of you that don’t know, world of Warcraft lost millions of players over years, because the devs kept adding in so many progression systems, combat perks, and balance changes that made the game too difficult for casual players to enjoy. When battle for Azeroth dropped, any newbie would need an hour long tutorial or even a booklet to be able to understand the game’s basics.

Most players that got fed up left for the elder scrolls online or single player RPGs.

I’m wondering if the devs got rid of all that garbage. Did they make gold the only currency again? Did they simplify the skill and talent system? Is the UI readable? Tell me they made the game easy again.

j



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Walking through south Vegas created a genuine feeling of uneasiness in me. I haven’t felt scared by a game like that since I was a kid—much less this much.

I think the constant fear of getting shot by fiends and bleeding out is what caused it. Also, a lot of the gunfights in my version of the game can be heard as background noise. You only really get a sense of the violence once you start seeing the bodies and blood left over.

Uniquely creepy game



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