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is it ok to skip the first games before playing the following games (?):
-Resident evil 4;
-Metal gear solid 5;
-Diablo 4;

I want to play these games, but I'm afraid that not playing the games that came before them is going to hurt the experience and make me a poser + cringe
additionally, is playing the remake of resident evil games first instead of the originals morally wrong? Thanks in advance ❤
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The one thing I'd say is that the story in MGSV is that major characters and events are relevant in the other games so you might appreciate the significance of it more by playing the rest of the series first (and playing V first might ruin the mystique of those elements if you play the other games later).

It's also arguably a weak entry in the series and was compromised significantly by a troubled development. IDK much about that though.


>not to mention the bits that are now considered offensive.

Sauce? I'm curious. It sucks if they took stuff out like the bad guys calling you, that was funny


There's a few, most infamously the B A L L I S T I C S joke which was actually pretty important for the characterization of two characters (the one making the quip and the one responding to it). The other big one is Ashley calling you a pervert if you look up her skirt which is actually kind of impressive at a technical level and pretty likely to get triggered accidentally (like if you look up to check if she's at the top of a ladder). Not narratively important but one of those cool details that makes the game feel more alive.


Sure I guess. You won't really lose anything, you'll just miss out on an iconic series. Just, play the OG version of RE4.
Why would you ever do that anon? You'd miss a lot since MGS5's story is early-midway through the series timeline, but also MGS is a fantastic series.
>Diablo 4
Well you probably wouldn't "miss" anything really, but you should at least check out the earlier games.


Peace Walker is a fine game, but I wouldn't recommend it to someone new to MGS.

I finished MGS V main story for the first time last week. I played MGS 1, 2 and 3 as well as PW a while ago, and I was still confused by the story tapes, especially everything related to Zero because I never played MGS 4. The references to The Boss, Big Boss, Liquid Snake and the Patriots were nice, but MGS V is all about gameplay I think. I didn't remember who was Paz, just like her in the cutscene tbh.
The story was just a thing for the fanbase to mull over, that couldn't even be finished properly due to Konami withdrawing their capital from the project before Kojima was truly satisfied, in order to invest in pachinko machines instead (and in some ways, it's a fitting meta-end to the MGS saga).

MGS V gameplay is a fine mix of MGS 3, MGS:PW, and Red Dead Redemption, I spent 100 hours on this game and I usually don't spend that many hours on a game since I became a wagie, I usually play short indie games like Pizza Tower.

I think it's fine for zoomers to begin with MGS V, and honestly after playing it, I wonder if the gameplay of MGS 2 and 3 aged that well.
My desert island video game would still be MGS: HD Collection or something like this, and I think every zoomer should play the PS2 MGS games to understand why Kojima is a big deal, but maybe it's more rewarding for a new gen gamer to experience MGS V first, and then to go back to the previous iterations of the series' game design and (much better) story telling if they like it.
It's kinda like philosophy books in a way: most philosophers refer to past philosophers, and while you can start with the Greeks, or Confucius, or ancient Indian spirituality, you could also start from more modern philosophers like Marx and then rewind the tape of history, till you find yourself reading older philosophers.

So I think OP could start with MGS V without any issue. It's normal if you are weirded out and don't understand everything at times, but after some point, if you want that stealth gameplay with good story telling, play MGS 2 and 3, they are classics. Then if you want the true background story, play Post too long. Click here to view the full text.

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Been fidling with the geck and decided modding new Vegas's overworld to feel less empty and it's components to be ever slightly more balanced. currently starting small with revamping some locations in good springs, gonna learn how to create new cells later.

Just like with the skyrim thread all updates will be posted here
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Update 1.3 alot of new stuff

<powder ganger camp east and west are finished finally meaning from goodsprings to the ncrf now has fully revamped levels. theyre set to be updated along with alot of other stuff as time passed

have fun also note the following
>as I add in more content I am finding myself occasionally running low on ideas, user suggestions for potential level designs are always appreciated


No updates but an issue got resolved. It turns out the mod itself isn’t the problem for why I was dealing with collision issues but the collisions ingame by themselves are just generally awful. If you wanna play bug free you’re gonna need collision meshes. However I do have to fix a few spawn caps in one powder ganger camp and I’m basically done with the PGs


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I always found Red Rock Canyon really empty of content and Nellis Air Force Base way too big. Same with Camp McCarran.
The cropping industry around Vegas should have more depth to them, with the water rationing and general incompetency with the NCR.

That's about all I can think of that might be of use for this project, and I will return when I do another play through with notes


You mean that place near Jacobstown? That I’m not touching since it’s fine for the region to be emptied since it functions as a transition level over to the quest. I will get back to work on the mod with nellis and the path from the ncrf to nipton once I finish writing my document for planning out everything.


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Sorry for the lack of updates Ive been slacking. Uh im currently updating primm since I thought the town was freakishly small to even be considered a town, currently just working on the landscape of the region so some cells will look completely different once update 1.35 comes around for a revamped level of primm but heres progress for anyone that wants to see

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i am hoping for an industry crash, a reset of this whole mess, gaming as it is now its bad, you have to look outside the whole mainstream media and sites for good releases of indie games, triple A games are mostly generic, boring copy pasted versions of each other or remakes that capitalize on nostalgia, and lets not forget, multiplayer games, its good to have some uncompromised fun from time to time, but where are the mainstream single player, rich in story and world games? im not asking for the 50th open barren world, im asking for something creative, captivating, for me gaming is not a passtime its something that can teach us, like a book or a movie
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I'm in full agreement, honestly.


SF6 feels like a giant apology for SF5 being a rushed heaping pile of dogshit with no content and nonfunctional online.


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AAA gaming being shit does not even have much to do with ideas than with the fact that they appeal to shareholders that fund and supervise the studios: people, who like every porky worth their salt prioritize maximization of profit over delivering a well-made product.
Microtransactions have de facto supplanted pure retail sales and even selling extra content in profitability while requiring almost no risks or new content input, and so we see AAA-scale studios invest more into live services and other easily milkable venues than boundary-pushing, high-quality games like before the mid-2010's, where that kind of focus on monetization was mostly restricted to browser games like Evony or Farmville.
One can hope that the recent legislations against microtransactions across the world might help stop this plague, but as long as China, Worst Korea and other "whale" countries that provide most of the MTX revenue do not step up to seriously combat and discourage the practice, I think it will not have much effect.


sf6 has no neutral


>you have to look outside the whole mainstream media and sites for good releases of indie games
Industrialized art is bad. This statement generalized to music, films, posters, etc., etc.


The graphics and combat look fucking incredible in my opinion. What do you all think?
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One thing I hate most about RPGs is vertical progression because it makes the player unkillable and destroys any concept of balance in combat or other systems fundamental to the game. This developers can’t design anything new without going through an unusual amount of effort to make sure a new feature doesn’t break everything ingame, or makes the game way too complicated to be approachable to new players(world of Warcraft is notorious for this due to feature and power creep). For ff16 every enemy, especially bosses are raging hit sponges with slow and predictable attacks. It feels like playing dark souls 2 with a progression system that barely makes any sense and a combat system that’s somehow even slower but clogged with way to many special effects and overly expressive animations.


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how's the story?


Assuming sci Fi, medieval aesthetics with a protagonist that looks like a crossbreed of generic protagonists of third person cinematic open world shooters and Isekai anime doesn't immediately discourage you from diving into the story it's tolerable


The combat looks the same as the other generic AAA action rpgs that aren't just ripping off soulsborne. Think I'll skip.


It's shit. What else did you expect from a jrpg. Has a Japanese company ever made a game that's been praised for story over gameplay?
Metroid has a shit story.
Mario has a shit story.
Zelda has a shit story.
Final Fantasy has shit stories.
Fire Emblem has shit stories.

What these games get right is fun and gameplay. You want a somewhat passable story? Then go play a Western movie game made by a hack writer who desperately wanted to go to Hollywood but had to settle for videogames instead like idk Neil Druckmann or David Cage.


Cleveland irl vs hillcrest in the tlou2 🥴


nice, they have that solarpunk aesthetic going on



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Logan's Run, seminal solarpunk masterpiece


joke: 'post-apocalyptic'
bespoke: 'radical degrowth'

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It has been a long time since Chucklefish pretty much abandoned further development of it, but as it turned out the source code leaked month ago from Steam's Git and was cloned to several repos since. Here it is:
Clone, fork and compile it at your leisure.
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Terraria in space.


fuck chucklefish



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Oh fuck yeah the modding community can do more than just datapacks now! I might have to reinstall.


nice nice nice nice


I used to hate the idea of major game studios simplifying their IPS to appeal to new players but coming back to those games and older titles. He’ll even older RPGs makes me understand why these decisions were made. I feel it’s because on the developer end, game designers can do a lot more with less systems ingame because having less systems and mechanics to constantly account for is far easier to manage than a game with many.

Take wow for example. If you tried explaining how the game works to someone that’s never played it, it take you hours or even days before they fully understood the base aspects of the game; coincidentally if you told someone that played it in the mid 2000s and left they still wouldn’t understand what’s going on ingame after several hours. Simpler games are easier to understand, they’re approachable to a wider audience. They don’t have to be easy by any means, just meaningfully complex in the sense that their mechanics are understood with a lot of depth for anybody that’s played the game for a reasonable amount of time - typically it’s 10 hours - before going to do other stuff in life they want to do. I guess that’s why I liked oblivion, far cry 2, half life, rain world, tlou2, diablo 1 and 2, fallout 3 and many more simple games so much. They were unique, short, understandable and I didn’t have to do much to see why they were fun compared to heavier titles like S.T.A.L.K.E.R, wow, d3, Poe, warframe, apex. I can understand why some would disagree but those are my reasons for why I think Bethesda had the right idea to simplify their RPGs


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That's an issue the Pathfinder CRPGs face, the learning curve is pretty steep and you can seriously fuck up your playthrough if you don't know how to build a decent character from the start, but once you know what all the numbers mean it's a lot of fun. As long as people know what they're getting into it's fine (look at Dwarf Fortress or anything by Iron Tower Studio), but with limited budgets and the need for broad appeal to appease shareholders and keep the lights on it's easy to understand why things have broadly gone in the direction they have.

>Take wow for example

WoW's sort of a funny example because it was fairly simple and casual for its time, the devs specifically set out to make Everquest but with broader appeal. Game development in the 90s/early 2000s was very much a learn-as-you-go deal and devs put in a lot of stuff that sounded cool or immersive but didn't really work out in practice. Old school MMOs weren't something you could play for 30 minutes a day, as it would take that long just to find a group, then another 20 minutes for everyone to meet up, then you grind for an hour, plus you spend 10 minutes running back to your corpse every time you die, which also costs xp every time it happens so you need to grind even longer, and on and on. In vanilla WoW you can solo mobs until max and the worst thing that could happen is a couple minute corpse run with some repair expenses. WoW's gotten considerably more complicated with time, though, as they need to introduce new systems and dungeon/raid mechanics with each expansion as a selling point to where it's fairly bloated today even as older mechanics got streamlined or removed.

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>game made by 3 people
>has features at launch that battlefield added months after release
What isn't there to love?
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BC2's single-player was a downgrade from BC1's because they wanted to focus more on the MP


it was still a good singleplayer experience though


>cant strafe sideways


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Its fun but seems kinda grindy? I suck even after 8 hours of gameplay so Im kinda burnt out at this point. Finally pepole play the same 3 maps over and over even tho theres like 20 to choose from


damn uygha you suck
skill issue

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I recently replayed the trilogy and tried out Andromeda for the first time. I don't want to talk about the ending of 3 because it's been discussed to death, but more about the direction of the series and some of the underlying themes.

In Mass Effect 1, the central idea is about humanity's place in the galaxy: will they work together with the council species or advance their own interests at the expense of everyone else? The framing itself is (although not that unusual for fantasy/scifi) worth commenting on because every species is governed by an ethnostate, and representation on the council is through a representative from each ethnostate deemed worthy of joining its ranks. The games never reject the framing either, only examining some of its consequences like the sterilization of the krogan. Humanity's government is expansionist, militaristic, and dominated by corporate interests, with entire planets handed to corporations for colonial settlement. Other species have corporate worlds as well, the asari in Mass Effect 2 are even shown to have a world with legalized slavery. Mass Effect 2 drops Mass Effect 1's theme and goes for a "grittier", action movie/heist story. Andromeda tries to address them but they lose all salience when the conflicts are an entire galaxy away and 600 years in the past. 1, 2, 3, and Andromeda all bring up AI and organic/synthetic conflict but they take it in 20 different directions and use it as a convenient plot device more than something to explore.

The art and music for each game is great, and the combat and level design gets progressively better with the series, but it really feels like they lost the sense of exploration the first game had. Not as in exploring with the Mako, which sucked, but reading planet descriptions for interesting tidbits and getting the sense that the galaxy is much bigger and more mysterious than the player will ever realize. With each installment the galaxy feels progressively smaller as the overall stories get more focused, but the pacing isn't any better for it. Looking back, the Reaper invasion seems like the wrong direction for the series, and I sincerely hope they aren't setting up for another synthetic vs organic storyline but that seems like all they can write about anymore. I expect they'll lean even more into action movie explosions-and-narrow-escapes stuff with 4 as well.

Hot take: half the squadmates in ME2 didn't ePost too long. Click here to view the full text.
5 posts omitted. Click reply to view.


I like the blue women, they're pretty


Some other disorganized thoughts on the series I had floating around:
>Andromeda can be safely skipped
It may as well have been a completely different franchise because the pillars of the setting are just window dressing and it has significant downgrades in a lot of ways. The UI is astonishingly bad and they tripled down on the action movie scenes and one-liners.
>people rightly shit on Kai Lang for being completely out of place, but no one ever talks about that Japanese character on Noveria who uses -san and -sama honorifics in English for no reason
>they never found a good implementation for the paragon/renegade system
In each of the games it encourages players to go all in on one for fear of locking themselves out of future choices, even if it's not something "their" Shepard would have done. Scrapping it was for the best, the psych profile approach Andromeda took was better even if it had no bearing on the story.
>a lot of the corruption and corporate dystopia stuff is treated as just the way things are, or are addressed tongue-in-cheek at best
There aren't any meaningful alternatives presented and you get stuck cleaning up the mess on corporate colonies more than once. I shouldn't expect a systemic critique and Shepard is basically one of the galaxy's top glowies upholding the status quo, but still. Oh, and
That and Bailey being introduced in 3 like an old friend when the only things he talks about in 2 are taking bribes and roughing up suspects. Fuck him too.

True, and Mass Effect 2 and 3 even go further and say that humans are apparently uniquely more genetically diverse than any other species in the galaxy and that's why the reapers find them so interesting (that and Shepard becoming Action Jesus, Galactic Superhero in 2/3). Seems like a cop-out to not have any variation within alien societies.



don't care, still sexy


B-b-but he's a willing tool of porkies, you can't do this!
I always felt better letting him have his thing with Tali.


It's like this because if every planet had a reasonable amount of diversity, the stories would either be very complex or the character of a given planet would have to be flattened out to the average of its characteristics.


Along the lines of the following joke: "in Heaven the cooks are French, the policemen are English, the mechanics are German, the lovers are Italian and the bankers are Swiss - whereas in Hell the cooks are English, the policemen are German, the mechanics are French, the lovers are Swiss and the bankers are Italian."

I'll start, we can do it one genre at a time

Heaven: JRPG music
Hell: JRPG combat system


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Heaven: fighting game character designs
Hell: fighting game online matchmaking

shit thread btw, op

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