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File: 1736222981924.jpeg (205.24 KB, 828x519, IMG_1451.jpeg)

 

Hi, I’m the guy modding new Vegas. I’ve noticed a problem present in every shooter made, or at least, every shooter mainly focused on the ranged aspect of combat.

The fundamental problem with all shooters it that they make shooting at an elevation too convenient. It doesn’t matter what game you play. Camping at a high elevation usually the safest option. Camping at these heights is also the least fun way to play and the least fun thing to play against.

For the perpetrator, the game becomes unengaging (unless you’re playing a game like sniper elite or hitman), and for the invaders, fighting against this playstyle can become frustratingly difficult. Games like DayZ, PUBG, and insurgency are notorious for this type of camping. Retro shooters like DOOM and Boltgun can be cheesed by playing like this in nearly all levels. You get the idea, this problem is not fun to deal with.

How do you even go about solving a problem like this?
10 posts and 1 image reply omitted.

>>39115
>extremely visible

On terrain, you’re almost invisible if you camp high. It’s incredibly easy to conceal yourself too. Just move back behind the hill a bit and reposition yourself.

i oddly never noticed this in halo. whenever a higher elevation enemy killed me i usually think "damn yeah i tried taking the riskier path and was punished for it oh well"
so maybe it really is just a game design thing? + halo most weapons are pretty short ranged, so even if the enemy is above you they usually feel inclined to do a badass jump towards you to close the distance anyway>>39116

>The fundamental problem with all shooters it that they make shooting at an elevation too convenient.
Being at a higher point gives you an advantage in real life as well. One can argue that the advantage shouldn't be too strong, but advantages and disadvantages perfectly balancing out would be too counterintuitive and weird IMHO.

Consider how the first one gets to the high position and how easy it is to get up there as the second one while the first one is still there. There could be some obstacle to getting there that the first person has to deal with and then the obstacle isn't there anymore for anybody (e. g. hitting a switch that opens a door permanently).

The high points could be easily destructible. A thing from real life: Fire travels faster uphill, so if starting fires is a thing in your game, you have a good counter-strategy right there. And characters don't need to be literally on fire to take damage. There can be health damage from heat and smog and that stuff travels upwards.

>>39055
I'm not sure that this is as big of a problem in DayZ.
The maps are huge, so not only can you mitigate the height advantage by moving farther away, there's way more ground for the camper to cover if they are to utilize their high ground. Meanwhile the camper has potentially put themselves at a disadvantage by being in a predictable spot. Think of the control tower at the NWAF base. Anyone moving through the area is going to keep an eye on it. A lot of fights are decided by who sees who first, regardless of height differences. Trying to pick out a pixel in a sea of beige is a lot harder than seeing a silhouette against the sky.
In addition, a lot of the high grounds with relatively unimpeded views, like the aforementioned control tower, have chokepoints that they are accessed by. So not only is it easier for the would-be camping victim to see you first, but they could just wait you out in cover and kill you as you leave. This is compounded by the fact that you also can't just camp forever, you have hunger, thirst, sickness, ammo, weapon condition, etc., to contend with.
I admit that in a lot of shooters I find myself feeling the urge to camp in buildings and shoot out the windows but this rarely goes well for me. Being able to move around is almost always preferable to being cooped up in one spot.

>>39055
no shit, having the high ground is advantageous in irl conflict as well for obvious reasons. what are you even complaining about lol



File: 1700029584365.jpg (Spoiler Image,1.24 MB, 1920x1080, store_home_share.jpg)

 

Why do people cling onto this shitty storefront instead of freely using multiples for the games they want?
Every new game that comes out on pc is exclusive to the epic games store and the first 10 pages of any section on steam is literally filled with shovelware pixelshit and porn games.
Despite the influx of indie shovelware on the PSN store you can atleast get a curation of good games on any page you visit. It feels like Valve literally does nothing to moderate their own fucking property. just sits there and collects income from gaymer cattle
23 posts and 1 image reply omitted.

>>31748
indie devs aren't porky, some games are best enjoyed in online multiplayer and lifestylist larp isn't communism

>>39136
>indie devs aren't porky
How? They are not large capitalists but still. AAA devs are obviously proles however.

>>39141 (me)
Also, you're absolutely right about the lifestylist larp (why's everyone using this Bookchinite slang anyway?).

>>31804
Actually the porn games on the front page are 90% shit

>>39128 (me)
I'd also add that Valve, while a bad publisher, is a great retailer. The games on Steam are by far the cheapest (especially with discounts), allowing you to build your library quickly (just how it should be). Ofc pirated games are free so you can choke your SSD with games even quicker but when it comes to the storefronts Steam allows you to do that the fastest. So no wonder it got so popular. Also, TF2, HL2 and Portal contributed ig.



File: 1708861206693.png (Spoiler Image,1.65 MB, 1058x977, 35637347943323.png)

 

Can I still be a communist if I play Helldivers 2?
THE FUCK YOU MEAN FLOOD DETECTED
68 posts and 19 image replies omitted.

>>36209
I played it once on a free weekend on steam.

>>36210
>It was not a AAA game and not even in the same genre
Yeah I was confused about helldivers 2 because the first one is top down twin stick.

I'm pretty happy about the new patch. The hmg emplacement isn't a total piece of shit now.

>>36212
I went back to Deep Rock Galactic to scratch my co-op shooter itch.

>>36209
I went and bought 1 to try it out and its really fun. We need more twin stick shooters like it

>>34332
absolutely this, the second I booted it up and saw the opening cinematic it was evident that the whole thing is an allegory for US imperialism. Though /pol/chuds probably want that unironically and feel like they're getting it now with the whole Canada/Greenland/Panama canal shitshow
>>34039
Of course there's a fanfic author for every possible combination of autistic special interests



File: 1735048728822.jpeg (59.04 KB, 894x741, IMG_9467.jpeg)

 

Yes the Switch is technically better however what is the Switch really? It’s basically a soulless tablet with joysticks. The Nintendo 3ds actually feels like a genuine soulful Gameboy. Such a shame Nintendo discontinued it. The Switch is just too big and doesn’t capture that portable Gameboy spirit. If you don’t own one I would get a 3ds asap. You can get the XL version for $200. It’s the best version. If you can’t afford that the regular smaller one is cheaper. They are a discontinued console now so prices will only go up. I would buy a 3ds before they are too expensive.
38 posts and 3 image replies omitted.

>>38880
>suits in a meeting knew about people calling the previous console "the 360" and thought uyghas were going to call the xbone "the one"
Are marketologists that stupid?
>Nintendo will never bend the knee and would try to drop a legal nuke on all emulators before even entertaining the thought.
The definition of going down kicking and screaming.

>>38884
>going down kicking and screaming
Nintendo is not going bankrupt any time soon lol

>>38937
>Nintendo is not going bankrupt any time soon lol
I didn't say this, I just said that they're incredibly petty and cowardly when it comes to emulation.

>>38873 (me)
Also, TF2 Classic is available for PC with additional features and custom gamemodes so it's kind of a non-argument in the first place. Just go download the classic build smh.

What is it about the switch that makes it mid? I got mine 5 years ago and I put maybe 50 hours into it.



File: 1734994096404.mp4 (3.59 MB, 640x360, cachedVideo.MP4)

 

the new switch has been leaked guis and the it looks like konami got off their ass and is gonna release a new metal gear and it looks like a sequel holy shit
the specs are impressive, finally, a real 4k console
16 posts and 4 image replies omitted.

>>38949
I have a lot of gripes with Nintendo but I'll always give them this, When other console makers seemed to be obsessed with cramming every last polygon into their processing power so there games can be more and more "realistic," I certainly appreciate that at least some one is interested in creating games
Plus they tend to be more affordable and accessible than other console manufacturers, which I'm sure helps. Ask anyone who tried to spend 1000 bucks on that BARELY an upgrade PS5 with no games on it

>>38974
The next Pokemon game would go so hard with this. I don't even like the new Zelda games much but I would buy it just if it meant I could smell Link's balls.

>>38949
>It was by far more normie/kid-friendly
That would be Wii.
>the Switch's constranshumanistts allowed game designers to create games that weren't focused on hyper-rendered graphics
False, Switch gets worse ports than even PC, GBA and DS had more games that utilized their hardware well, especially since a lot of them were 2D. Meanwhile, PC already has lots of indie games that aren't taxing on hardware resources so PC is at least not worse than Switch in this and is arguably better due to the back catalog and backwards compatibility which Nintendo threw in the trash can for no apparent reason other than to cash in on Switch Online and remasters.
>I’m going to assume that the Switch 2 will likely receive a significant performance/design upgrade
Don't delude yourself, not gonna happen.
>>38981
>they tend to be more affordable and accessible than other console manufacturers
Not really. Switch Lite sure but a few buy it, the price of a regular Switch is comparable to Steam Deck and Series S, although a teeny-weeny bit cheaper. But comparing Switch with PS5 and Series X is like comparing a cheap phone with a VR helmet. Like… why?
>Ask anyone who tried to spend 1000 bucks on that BARELY an upgrade PS5
See? Here is your problem.


>>38992 (me)
>GBA and DS had more games that utilized their hardware well, especially since a lot of them were 2D.
Scratch that, GBA also had a lot of shitty ports, that's just a curse all Nintendo handhelds had dating back to the original Game Boy.



File: 1735876586241.jpg (109.31 KB, 700x700, 46732.jpg)

 

This game is getting shilled hard right now but turns out it's an unironic "free hong kong" game in 2024 lmao. Gamers can't stop being cringe. Honestly the ResetEra radlibs aren't any better than the neckbeard rightoids.
1 post omitted.

>>38987
we really need more games where you defend an 'authoritarian' and clearly flawed left wing state against 'opposition' freedom fighters who are just terrorists and/or foreign shills

>>39031
Alternatively games like Brigador where you are the evil foreign-backed terrorist destroying a sovereign state with ML characteristics

>>39031
Papers Please!

free hong kong

From what I can gather from the synopsis on wikipedia, the clones are navigating memories, and that's just one of the characers they navigate through, Iris.
Unless there's more to it, If anything it's got more to do opposing israel than china. I might watch a playthrough later tho.



File: 1736205133122-0.png (181.09 KB, 648x425, ClipboardImage.png)

File: 1736205133122-1.png (171.54 KB, 648x425, ClipboardImage.png)

 

Are you annoyed how much space some games take with save files and downloaded mods on your C drive and they don't even let you select another location for the folder?

Introducing symbolic linking! With this one neat trick you can basically create shortcuts to folders that your computer will treat as if it is the folder itself. So you can move any folder to another drive, and when the application is looking for it on the C drive, it will automatically be redirected to it's location on the other drive as if it was still on the C drive.

This program was very easy to use:
https://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html



File: 1730808674650.png (1.34 MB, 1024x768, ClipboardImage.png)

 

away with you, Vile busta ass foo

why first m&b



File: 1608527538882.jpg (Spoiler Image,141.33 KB, 1024x576, garrys-mod-download-free-1….jpg)

 

So I'm not an experienced game developer or anything, but I figured we should have a general dedicated to this sort of thing, especially since I'm interested to hear peoples' ideas on lefty-orientated videogames that would be cool for me to make.
I've been using Blender since I was 11 or 12 years old (I'm 20 now) so I'm pretty much at a level now where I can model any game asset I want. I'm also in school for Computer Engineering, and have been a hobby programmer since I was around 14 working with Python, C, and GLSL shaders, so I can script pretty much anything as well. I would say my main weaknesses when approaching a task like this are Sculpting, Spriting, and Painting, so to any drawfags/artfags with skills: I invite you to contribute on whatever projects we end up embarking on.

FREE, OPEN SOURCE, EASY SOFTWARE I RECOMMEND

>Modelling

Blender: https://www.blender.org/
>Painting
Kritas: https://krita.org/en/
>Game Development
Godot: https://godotengine.org/
505 posts and 100 image replies omitted.

Looking for an idea guy

The requirements for the idea guy:

The idea guy must be very used to always thinking about ideas but never actually making anything. I want people who would prefer going out to the bar and talking about their game idea rather than the guy who would stay at home learning how to make prototypes.

I need the idea guy to have years of experience thinking about their idea, but again, not putting in any effort into learning how to actually make it. This ensures the ideas are "pure".

Next, I need the idea guy to have a lot of notes about exactly how the game will work. Since our ideal idea guy has never tried to build a game before, we need these ideas to be "pure". The only way for the idea to be "pure" is if you come up with your design document without any knowledge about all the constraints that developers have when making a game.

If you are one of the few idea guys who has tried to prototype your idea and found out that a lot of your gameplay mechanics simply don't work, would take years to develop, or is way too complex for a small team, we don't want you. This kind of idea guy doesn't have "pure" ideas.

Lastly, it's important that our idea guy would at some point try and make a game and post on forums getting encouragement from other members and recommendations on what to learn, but never following through on anything. This is essential because then we know you are truly an idea guy with "pure" ideas.

>>38968
Who hurt you?

>>38969
Idea guys.

File: 1735827482395.png (230.2 KB, 600x481, ClipboardImage.png)

>>38938
>So why not closely stack triangles with holes in their textures for creating the look of a rough surface?
They've been doing this (shell textures) for a long time. Usually to make fur. But you could do the same sort of thing with a different sort of texture pattern. Instead of having one texture copied multiple times along the normal, you could have varying textures. Probably the simplest way is to have a height map that is interpreted as an alpha channel, with the pixel value indicating at what layer(s) the texture should be transparent. E.g. 0 (black) means only visible on the lowest layer, 1 (white) visible on all layers up to the top, and the grays in between vary depending on the number of layers.

Honestly though you should probably prototype to see if a normal map would suit the purposes better since you're already trying to abstract the physical shape of the surface (i.e. "texture" in the common use of the word) with textures (images painted onto the geometry), and normal maps are purpose built to do that. Displacement maps are also doing what you're talking about but they're not very performant. You might find through prototyping that the best solution is some combination of shell textures, normal maps, and maybe other techniques too.

>>38968
>>38970
I was best friends with an ideas guy when I was younger. Very charismatic. He had movie ideas. I would write screenplay drafts and bring them to him when we hung out but he would always reject them and be like "it's different in my head maaaaan but I like, can't describe it, maaaan". I hung out with him because he always was a gracious host who would share weed and beer and was a genuinely funny guy to hang out with but part of me will always regret putting any effort into his movie ideas. To be young again.



File: 1736110023438.gif (1.23 MB, 300x225, beating tetris.gif)

 

I love Tetris and recently a collection & documentary thingie of Tetris games came out, Tetris Forever (by Digital Eclipse, the same people who made the collection & documentary thingie Atari 50, which I liked a lot). And I'm amazed that it doesn't include a single version of Tetris I'm interested in:
https://indiegamerchick.com/2024/12/31/tetris/

NES Tetris? There are some obscure crappy versions on the NES/Famicom, but the one famous in the West is still played competitively today. Not in the collection.

Game Boy Tetris? The killer app the system launched with. To many people this is THE version of Tetris. Not in the collection.

N64 Tetris? I don't mean the sphere thing,
but 2D. Can also be played competitively at high levels. Not in the collection.

Pokemon Mini Tetris? A fav of game collector Stuart Campbell, this one allows you to mirror pieces. Not in the collection.

Arika's Grand Master Tetris? Have you seen clips of some arcade Tetris with pieces dropping instantly and sliding across the floor like crazy, it was probably from this series. Amazing high-level play. Not in the collection.

WildSnake? Not in the collection. I don't actually know if this is solid, I just was interested in it.
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