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File: 1692895247652.webm (Spoiler Image,663.09 KB, 640x472, chudkeyboard.webm)

 

anyone play Cyberchinlet?

File: 1692895881297.jpg (145.14 KB, 900x900, unnamed.jpg)

where can I get this?

For anyone who finds this thread years later in a archive and what to know what game that is in the op's post it is called CYBERchinlet and it is made for temple os of all things

https://scumgames.neocities.org/cyberchinlet

>>36704
new reply because I cant type C H U D apparently

The game is called CYBER C H U D. Just look it up since C H U D being changed to chinlet messed up the link

wordfilter
cyber…
c
h
u
d

No idea why this even filtered. Weak insult to very similar weak insult. This is like filtering dude to guy.

>>36705
>>36706 (me)
Sorry I am playing Cyberboomer Who Browses Without Javascript And Takes Forever To Type right now.



File: 1719795671238.jpg (Spoiler Image,23.78 KB, 400x400, yahtzee.jpg)

 

>Hey guys do you think the AAA games industry are too sexist to female protagonists because they constantly get the ever living shit kicked out of them? Here are examples of games I hate where there's danger and death everywhere so you'll obviously get the ever living shit kicked out of you.

The absolute state of this guy.
8 posts omitted.

>>36512
Literally who?
What's their position on the recent corruption in gaming journalism involving the rather brilliant Sun Wukong game?

What was it Julian Assange said about corruption in journalism on that x hashtag?

>>36487
>exceptions that prove the rule

>>36524

Bitch those games are the norm, not exceptions.

>>36482
what's the difference between this argument and Anita Sarkeesian complaining that you can run over female pedestrians in GTA

>>36635

The same but this time you play as one.



File: 1719235542825.jpg (Spoiler Image,47.71 KB, 739x415, FF11 crown royal.jpg)

 

Out of the different Final Fantasy 11 private servers, I like Valhalla the most.

Valhalla has TRUSTs, 90 level cap, XP gain rate same as retail. Movement speed is increased, all Home Point crystal warps and outpost warps are unlocked. They have some nice extra content like a unique gear augment system, a few custom dungeons, Dynamis D raids are unlocked. Rise of the Zilart, Treasures of AU, Wings of the Goddess expansions are all unlocked and working properly.

So anyway if you are tried of the slow grind to 75 on the other private servers like Horizon or Eden, then come check out Valhalla.

https://www.valhalla.group/home/doku.php?id=start(ad)
4 posts omitted.


this really is the greatest game i have ever played

lots of fun stuff lately, players running some custom level 90 dungeons together, and putting custom enhancement enchants on their gear too, which really makes us overpowered. BLU and PLD are gods on this server!

>>36329
anyone tried this yet?

File: 1720751027893-0.png (185.25 KB, 1347x714, ClipboardImage.png)

File: 1720751027893-1.png (138.77 KB, 1375x309, ClipboardImage.png)

File: 1720751027893-2.png (139.39 KB, 1280x884, ClipboardImage.png)

I am laughing at OP.



File: 1720096948148.jpeg (Spoiler Image,230.85 KB, 587x915, IMG_8401.jpeg)

 

Growing up, you wanted to be the COG. As leftist, you realize the locusts are the good guys and the COG are fascist assholes who deserve to be annihilated.
3 posts omitted.

File: 1720132579894.png (34.43 KB, 837x175, ClipboardImage.png)

How old were you when you realized the COG was a DotP?

>>36579
based of war.
everyone will be buff in socialism.

>>36579
>using wikia
What are the sources here?

>>36579
Where are their worker councils?

>>36582
at war



File: 1719814060666.jpeg (Spoiler Image,121.46 KB, 1200x512, IMG_0414.jpeg)

 

I think the only technology with any real-world practicality that’s also popular in science fiction is power armour; more specifically, the exodus they are built on top of. The necessity of those suits in warfare would likely be for transporting riflemen around hard-to-navigate terrain. Even then, it’s likely that such a technology would be used sparingly for small patrol missions than in actual combat. Why am I bringing up exo suits in a thread with such a specific quote? Because it’s often overlooked by writers how unbelievably broken some of their in game weapons are.
If Xeelee Sequence, Legend of the Galactic Heroes, EVE Online and Gothic Fleet Armada got anything correct about sci fi, it’s that the best tactic in any war of attrition is to spam your opponent with only the most broken weapons available to you in your kit. There’s absolutely no reason to use any other technology, if any faction can just blast someone else with endless space lasers, auto cannons, and large bombs until they inevitably win a battle. Especially if the technologies available are cheap to make and mass produce. If this wasn’t true, NATO wouldn’t still be relying on shitty and possibly rusty m4 carbines, Leopard 1s, and Apache-64s to fight in every fucking battle they’ll ever participate in regardless of context. Similarly, there wouldn’t be so many countries using Ak-74us, and armoured single-machine-gunned trucks to supply their armies.
In fiction this brainless approach to mechanized combat is even more apparent in the galactic empire’s (the Star Wars one to prevent confusion) over usage of the death star and their star destroyers whenever they start losing basically any fight, the interim coalition’s tendency to favour its space navy during its alien-genocide campaigns, or the Necron’s haha funny star- and planet- destroying super weapons. Literally the only time a cool sci fi faction decides to use a technology that isn’t brain dead simple and cheap is if that faction is complete shit. Examples of this relationship between technologies usage and a faction is apparent in the Terran federation, the UNSC, the Imperium of man, Gundam’s Earth federation, Supreme Commander’s Earth federation, every house in Dune, and more—no I don’t care that all of those factions consist exclusively of humans.
Looking back at all of this, any sci fi fan has to wonder. Are all fictional—and by extent real—wars doomed to always fall into being series of brief battles detPost too long. Click here to view the full text.
9 posts omitted.

File: 1720046672585.png (314.54 KB, 593x545, ClipboardImage.png)

>>36556
My amour my power armour.

>>36498
>armour
>It’s just not necessary”
You are right, the U is just not necessary.

>>36554
Anon, if you know about anything about the way xeelee sequence was written, you’d know that this green ship is one of the most powerful weapons that could exist in the real world.

>>36558
It's called the ENGLISH language buddy

>>36561
I don't want to criticise the Xeelee sequence too much because I haven't read it, but why would you have something so powerful and then have crew members for it (I assume biological humans, child soldiers I think). Make an AI to control it. You're limited so much by having physical bodies on board. With the settings insane technology it should be possible.



File: 1719613229849.jpeg (Spoiler Image,335.58 KB, 828x804, IMG_0400.jpeg)

 

Name a character with more self confidence than her. I’ll wait
4 posts and 2 image replies omitted.

>>36479
And not a very confident faggot, too.


>>36478
The skinny bitch literally invaded and murdered nearly every member of a slave owning faction before sending off hordes of slaves with guns to finish off the genocide. That on top of murdering literal hundreds of trained and armed riflemen and zombies.

All of that with a RUSTY FUCKING SWITCHBLADE.

>>36486
shes a foid it doesnt count

File: 1719859260349.png (255.91 KB, 471x354, livesey.png)




File: 1719645398107.jpg (Spoiler Image,154.57 KB, 1024x1024, document.jpg)

 

Hello!

A friend of mine gifted me a psvita, i used to own a psp 3000 when I was a child (i have long since then broken it), and It was honestly and still is my favorite thing, I remember the same friend back when we're little when he got that PSVITA I was very jealous. So after like 12 years he gifted it to me haha.

The best thing about my PSV is that it perfectly runs all PSP games, which i have the most memories with. Nevertheless it has a few good games and its hardware is very potent for a handheld of its age. The homebrew scene has ported a lot of interesting titles so you can have them on the go.

This is a guide if you wanna jailbreak it.

https://vita.hacks.guide/

it's really ridiculous you just run some web-exploit through the PSVITA browser

PSVITA GAMES

I wanted to talk about which games you know, have played, of the PSVITA and how was your experience with them. Do you have any recommendations for me ?
Post too long. Click here to view the full text.
5 posts omitted.

dame tu psita

love the vita, youre lucky

>>36441
no, just dress like a random tokyo young adult from the 2000s

>>36475
Yeah I was thinking of doing that my hands get a bit fucked up after longer Sessions with it. Man i've been running for a few days dissidia with adrenaline, and i am hooked as much as i was back when i was 13 !

>>36476
She's showing it to you



File: 1689215808260.jpg (Spoiler Image,61.92 KB, 800x613, gabe newell porn.JPG)

 

Did any of y'all buy any games during this steam summer sale? I wanna get something, but I have no idea what I want, and the sale is about to end. I think I want to buy something indie, since I usually pirate AAA games.
14 posts and 2 image replies omitted.

>>36445
I pirated it and found it was painfully mid. Tonally it's a jumble so neither the comedy nor the horror works after the a few different paths. The ending could have framed the whole thing nicely, but it just doesn't work with the way most of it plays out. It's certainly not a bad game, yet i couldn't tell you whether it was worth playing or not.

Nah but I did re-install steam because school's over and I got bored of minecraft.

File: 1719759751749.png (630.28 KB, 1000x1000, ClipboardImage.png)

stay vigilant and protect your wallets

>>36443
It's good, just the difficulty curve of all systems it has is a 90° cliff.
Luckly you can make custom games and disable almost anything you don't understand yet.

Also, do the tutorials: they're boring but they explain a bunch of stuff that isn't intuitive at all.

We need to start making fun of people who actually pay for video games.



File: 1719628897769.jpeg (Spoiler Image,223.28 KB, 579x750, IMG_0406.jpeg)

 

Comparing Starfield’s levels to previous Bethesda major releases reveals another flaw about the developers of that studio’s game design principles. Where as other game developers build space around the elements of their levels, Bethesda builds the elements around the space the designers already allowed. It’s no wonder to why every level, every room, every dungeon, every dlc in any Bethesda game feels like playing an early 90s dungeon crawler. The levels don’t allow enough space for either the player, the enemies, the NPCs, the objects, or anything else to move or interact with anything sufficiently, and the gameplay suffers. Just compare how much space the player has to move around in a game like Doom and Wolfenstein to fallout 4 or Skyrim. Even Redfall’s developers understood to give the player enough space to play the game right..:

>>36433
I don't see why huge empty rooms are necessary, in real life rooms are kind of cramped and cluttered.

>>36434
Clearly you have never played a good game. Good developers make their games feel big by giving their assets enough space to function, but also make sure to have a lot of assets worth playing with to begin with. Bethesda’s developers don’t do this. They just make big open worlds, then proceed to frantically try to fill them with assets without accounting for the amount of space those assets need, and pump out the games without thinking. The levels ultimately feel disorganized. It doesn’t matter if it’s unrealistic, for the player, these games feel bad to play. It’s the same issue with not applying keeping movement vectors tied to the player’s speed or the enemy’s algorithms which causes erratic npc and player movement, or Bethesda god awful implementation of level scaling over conventional enemy placements.

>>36435
I can't say Starfield is the best game ever but personally I enjoy a cluttered environment where you have to dodge around objects and stuff can go flying when a gunfight happens, and you can end up hiding behind a random desk.

Bethesda has a thing for adding interactive clutter to every room, and in order to improve performance you generally can't see across multiple rooms due to physical obstacles like 90 degree turns in hallways and floor elevation changes. Plus the player has a lot more maneuverability in Doom and can actually make use of all that extra space in its arenas, where characters in Fallout and Skyrim aren't very mobile by comparison although I don't think that's strictly a bad thing. If they ever tried to emulate Doom's movement system the level design would reflect that, but I think they're all in on clutter and keeping the player relatively slow moving. And for what it's worth, the only time I feel like a space is too small is when a follower stands in a doorway or something.

One of the biggest issues with Bethesda level design is it doesn't account for stealth even though the game mechanics massively reward stealth on paper. So instead of doing anything clever like hiding behind all that clutter and moving at the right time, you pretty much just have a sneak skill that determines how close you can get before they notice you. The levels aren't built with stealth in mind since there's basically just one way in and out and a lack of secondary spaces within rooms where you can hide.



File: 1714583154521.png (Spoiler Image,370.8 KB, 459x419, ULTRA RARE chihuahua no.55.PNG)

 

been on the resident evil mood. it's a much better franchise than i thought!!!!!!

i played 1(hd remake), 2, 4, 5 and 7. i haven't finished 3 (ps1) yet but it's already my favorite along with the first one. can't wait to play the remakes of 2, 3 and 4

do you like any resident evil??????????????????????????????????????????????????????????
18 posts and 4 image replies omitted.

>>36399
>because i didn't like 5 a whole lot, and 6 seems to go all in on the things i disliked about 5

Yeah I guess that's true.

>>36383
>How did they write such iconic lines?
It's the voice acting more than the writing with that character.

>>36382
RE4 is really at the intersection between the older style of games and the modern one. It's like a tolerable version of the old RE with a bunch of good improvements added.

>>36404
>It's the voice acting more than the writing with that character.

Probably also his role in the game, he's your only buddy/person to talk to outside of cutscenes, he represents a place of safety/getting stronger weapons/emptying inventory.

The OG (pc port) of RE1 is on GOG if anyone cares

>>36405
Also the music.



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