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File: 1694358214759-0.jpg (93.11 KB, 493x618, alunya 01 - Copy.jpg)

File: 1694358214759-1.jpg (60.25 KB, 367x489, alunya 04 - Copy.jpg)

 No.30417[Reply]

VRchat /games/

 No.30419

File: 1694358269592-1.png (112.26 KB, 846x855, 1668920982042.png)

Anyone can now find the Alunya 3D models on VRchat.

Btw, you don't need a VR headset to play VRchat & can play on PC. & it's free

At Prismic's Avatar Search, by searching Alunya

It's the most popular avatar world around.

 No.30420

Model #1: Alunya no tail
^zip is Alunya without the tail

 No.30421

Model #2: Alunya with Tail
^zip has Alunya with the tail



File: 1692510940609.gif (1.33 MB, 360x270, warioad_jp.gif)

 No.29800[Reply]

Everybody should play such a thing at least once. A new WarioWare will release November 2023.

Just played through WarioWare Get It Together for Switch and it's not bad, but WarioWare Gold on the 3DS was massively better. And not because the number of micro games is now smaller, as some people are saying. WWGIT has the twist that you visit a micro game as one of several characters with drastically different abilities (some can fly, one can teleport etc.) and it makes such a huge difference that it practically amounts to a much higher number of different micro games than what a direct count tells you. Another thing some people say is Gold was better because it had variety in controls like touch screen stuff and this one is only analog stick plus one button, but it seems just as many people found the constant change in controls in Gold annoying (though it had modes available limited to specific schemes).

What makes WWGIT the lesser entry compared to Gold by a significant margin are mainly two things:
1. The relatively low amount of bonus stuff and game modes, especially in single player. You unlock a "Variety Pack" of ten games, six of which are multiplayer only for no particular reason.
2. The high randomness even by WW standards which makes playing for score extremely frustrating. It shouldn't be a surprise that they did not tightly balance the difficulty of the several thousand possible combinations of this character & that micro game, but what is remarkable is the size of the discrepancy.
It would have been trivial to mitigate both problems.

Space-taxi guys can shoot in one direction sideways & fly around freely. Ninja girls can shoot in one direction sideways & constantly jump and can only be steered left and right. Take a guess who does worse on average (should have a charge-up ability for the shot to make up for that). 9-Volt zips around automatically and you can't make him change direction unless you hang on to something. Couldn't they have made it so that the stick modifies his movement just a little bit to make him bearable, jeez. Wouldn't even use him if he had a 1-up mushroom in his pocket. Penny has a cumbersome control concept made even worse because it uses button toggling to hover in place instead of button holding. (Oh and why doesn't any character know how to duck? Clumsy bunch.)

The game makes yoPost too long. Click here to view the full text.

 No.29897

McPixel kinda fits the bill, especially the latest episodes but it is generally more like a point-and-click trial-and-error game than a microgame.

 No.29918

There is actually a series of games which predates WarioWare: Bishi Bashi by Konami. Don't think many people outside of Japan have heard about it.

>>29897
Neato!

 No.30415

There's the usual mode in Get It Together where you can play a single micro game over and over. I can report that the counter for rounds for doing that goes to 999, then just stops and the game just goes on. How lame. I think this mode would be better with these changes:
-no extra life
-big speed bumps at 50 & 80
-score should not just be rounds, add a fractional digit behind the round counter
-the screen should just explode and end it when you get through round 99.



File: 1694136986768.jpg (348.04 KB, 1308x1308, falloutnv.jpg)

 No.30362[Reply]

It's better than Fallout 3 in almost every way except the world itself. Bland and mostly empty space, no random encounters or anything worth exploring that made the capital wasteland fun and unpredictable. The New Vegas Strip is too small and boring. I'll admit that Obsidian has nothing on Bethesda in terms of immersive and atmospheric worlds (Ahem, The Outer Worlds). Yeah, yeah it was made in only 18 months. We need a remake of the game for this reason.

Oh yeah, pic related.
6 posts omitted. Click reply to view.

 No.30376

>>30373
I mean arguably Bethesda and other devs have been trying to do that for years and failing lol

I think also the truth is NV wouldn't be considered that good if it came out today, the easy wins have already been accomplished and we're not kids anymore, we have higher standards

 No.30378

>>30376
Why wouldnt it be considered great? Its not like since 2010 there has been a bounty of great open world RPGs raising the bar. Even in vanilla state its one of the best RPGs I played, and modded it might be the best.

 No.30381

>>30378
I dunno, I tried playing it a year or two ago and it just felt not that great to me, now that I'm not a kid the repetitiveness and poor combat really stands out more

 No.30392

File: 1694245168369.gif (3.7 MB, 498x498, mijngezichttoen.gif)

>>30378
>in vanilla state its one of the best RPGs I played, and modded it might be the best

 No.30398

>>30392
Please, tell me your favorites.



File: 1677388046093.jpg (792.77 KB, 1920x1080, half life RT asdfasdf.jpg)

 No.26489[Reply]

the ray tracing mod for Half Life 1 has been released! Not gonna post a link because it's gonna look like spam(?), but you can find it easily. i'm really enjoying playing the game again with a new coat of paint

 No.26490

>>26489
Why not just play black mesa?

 No.26494

>>26490
i like the janky feel of hl1

 No.30182

>>26489
Do you think a 1060 6gb can run this

 No.30385

>>26494
Old polygonal graphics and pixelated or smeared textures are comfy.

 No.30386

>>30385
You know what, yeah, there kinda is.



File: 1694061301578.webm (2.48 MB, 1280x720, boxfox.webm)

 No.30337[Reply]

To display some of the ingenuity of Ohshima, and his unfortunately scorned cohort Naka, we must look at the Box Fox. The Box Fox is a powerup from Balan Wonderworld that has gained infamy; yet, the source of its infamy is entirely the incompetence and slow-mindedness of e-celebs.
The player will acquire the Box Fox powerup in the 4th level on a cliffside abound with slopes, at which point they will be told that the Box Fox will randomly transform them into a box. Almost all players will then start walking backwards down the slope, at which point they will be turned into a box and slide off the cliff to their death.
The humor of the moment is unmistakable. The Box Fox is based on the shapeshifting kitsune of Japanese myth, known for their pranks and mischief. To kill the player in such a comical manner is befitting of their nature. The player will lose, at the very most, 30 seconds of progress, due to the Box Fox being discovered very shortly after a checkpoint. The player will lose nothing but the Box Fox powerup itself.
So why did the internet at large mock Balan Wonderworld for the Box Fox? It's simple. Low IQ people don't like a joke being made at their expense. The concept of a game killing them for a joke is too far, especially in a game like Balan Wonderworld which most of them were already predisposed to hate because of its reputation and dogpiling at the time of release. Rather than identifying the Box Fox as a clear joke, they instead ascribed it to poor design, due to the aforementioned low IQ. That being said, if a powerup like the Box Fox were in Mario Odyssey or some other Nintendobab game, they would have posted about it on Reddit on mass numbers praising it for its wittiness. Herein lies the idiocy of Balan Wonderworld's critics.
1 post omitted. Click reply to view.

 No.30341

how is Balan Wonderworld btw

 No.30342

>>30341
not good

 No.30363

why are you ranting about people whining about a garbage game that no one played

 No.30364

>>30363
midwit

 No.30372

>>30364 are you saying this about me or about op? if it's about me, i'll have you know that i'm well below average



 No.30259[Reply]

I’ve beat
Celeste
Just finished Dark souls 2
Far cry 2
MW 1 and 2, (the originals)
Sly cooper
Fancy pants, (every game)
And the first infamous game with my uncle
How many games have you finished?
6 posts and 2 image replies omitted. Click reply to view.

 No.30285

>>30280
>he did genocide undertale

smh

 No.30286

>>30285
cant believe he killed all those hot furry beasts

 No.30288

>>30285
>>30286 i wanted le e
ic sans battle
i hated killing the voluptuous furri
es :C

 No.30294

File: 1693940809318.jpg (60.07 KB, 600x597, cat council.jpg)

>>30280
A pretty common but good taste. I wish my PC was not so shit and I could play any Dark Souls game without it being on the verge of exploding.
Also, Twisted Metal definitely needs to make a comeback and maybe do a crossover with Carmageddon.

 No.30334

>>30294 thx for the compliment even though you kinda called me a basic bitch ❤❤❤

>I wish my PC was not so shit

just download a new pc

>Twisted Metal definitely needs to make a comeback and maybe do a crossover with Carmageddon

ULTRA true!!!!!!!! :C
& that's a rly cool idea

>>30259
i have yet to play dork souls 2. i heard it's rly cheap, difficulty-wise, but i liked as 1 and 3, so i should probably play the second one too

>>30266
never heard of these games, and they look 🔥. good on you for buying small indie games

Post too long. Click here to view the full text.



File: 1694033705727.png (2.91 KB, 343x147, IMG_0227.png)

 No.30329[Reply]

I don’t get the writers decision to keep vault tec and the enclave as separate factions, or even not make the first antagonists of the first games explicitly the corporation. They’re the first roadblock to the health and longevity to a substantial portion of humanity, they’re responsible for most of the major innovations used by settlers, raiders and officers alike, they should’ve been the first major faction.

 No.30332

>>30329
"Ongoing drills in completed Vaults slowly created a cry wolf effect: Turnouts for the drills fell as the years went on, limiting the Vaults' future role in ensuring the survival of humanity.[Non-game 10] However, even if they didn't, the shadow government decided against Vaults being shelters for preserving humanity.[Non-game 11] After establishing control over Project Safehouse, they subverted it to their own ends. Rather than act to save humanity, Vaults were built to test their population as part of the Societal Preservation Program.[30] Only 17 of the Vaults were designed to work properly as control Vaults.[31] The 105 other Vaults featured a variety of scenarios, ranging from annoying to downright lethal, to gauge how humans acted in these scenarios for their own, nefarious purposes.[Non-game 12] Some were not provided with enough food synthesizer for their population, others had only men in them, or were designed to open prematurely. The purpose of this experiment was to gather data for the Enclave's own projects, the exact purpose of which is unclear.[32]"

Tldr: Vault Tec was taken over by the enclave who only intended to use the vaults for research purposes, they didn't care about them beyond that. Vault Tec was just a corrupt corporation that wanted to make money out of making vaults, they either didn't think the war would actually happen or didn't really care and just wanted to make money.

 No.30333

>>30332
God this would be such a satisfying way to conclude that faction if not for the fact that that kind of realism in fallouts writing was consistent across all the games.



File: 1693885437131-1.jpeg (384.29 KB, 1192x624, landscape1-67058203.jpeg)

File: 1693885437131-2.jpeg (81.33 KB, 1347x704, Kenshi-146849356.jpeg)

File: 1693885437131-3.jpeg (744.75 KB, 1680x1026, horizon1-2265013449.jpeg)

File: 1693885437131-4.jpeg (256.19 KB, 1920x1080, latest-3234476601.jpeg)

 No.30275[Reply]

Ken-Xi Jinping?
1 post and 1 image reply omitted. Click reply to view.

 No.30277

>>30275
I only appreciate dark story telling in games when the aesthetics match the writings tone. The environmental design is fine, but the character designs are so fucking bad and cartoonish. Just like the entire fallout series where the lore is painful and dark, but every NPC wears power ranger gear and borderline BDSM equipment for clothing along with using goofy looking firearms, rather than wear the mass produced nylon and cotton clothing proles internationally use on top of using standard pistols, assault rifles and everyday blades for self defence.
I get that Kenshis different but man it gets frustrating to see.

 No.30278

one day i will have a PC that can run this game

 No.30281

I've almost "beat" the game once but it started getting unstable once I headed to the ashlands. Southern Hive raids were spawning when they weren't supposed to and the game would crash when they'd get near my outpost, importing didn't fix it and resetting the world state completely was too demoralizing to consider. Maybe another time. My favorite part of the game is doing assaults on minor outposts, it's just chaotic enough with some bonus objectives like freeing slaves without turning into a slog like the late game where enemies just keep getting up over and over and you have to individually confiscate all of their weapons and med kits to make sure they can be easily KO'd again. Taking out the Southern Hive was also a ton of fun because you're so deep in enemy territory and the hostile patrols are relentless.

>>30277
Fallout's aesthetic is meant to be retro futurism meets Road Warrior (at least until 4) and Kenshi's is sci-fi samurai, they aren't meant to emulate reality and doing so wouldn't make them better games, thematically or in terms of gameplay.

 No.30284

>>30281
It would be really satisfying to see the aesthetics match the writing like in rain world, cyberpunk and dark souls 3. Players are less likely to feel completely disconnected from the world they take part in when what’s visually communicated to the player matches up with the world around them. It also helps make serious moments in the games stories feel a lot more organic than feel out of place.

 No.30308

>>30275
Inner china moment



 No.30118[Reply]

David Cage was 100% right on this one, they are failure of game design. Both immersion braking and challenge trivializing, because what are you going to do when you loose the game? Hit the reload button and continue like nothing happened.
I recently finished Battlefleet Gothic: Armada, and just now rage-uninstalled its sequel, and these two games perfectly illustrate why game over screens are bullshit. In the first game, you loose the game when you loose 50 systems to enemy (and also final mission I guess), other than that you can fail any single mission and continue the game, but of course, now having to deal with consequences of your failure. You failed to protect a system? You get debuff until you reclaim it. You failed to protect a system in one of the story missions against Planet Killer? You get debuff, but no way to remove it because there is no longer a system to reclaim. Failed to keep artifact out of hands of Chaos? They are more aggressive now. Got your ship damaged? Pay to speed-repair then or make do for couple turns without it. Even if the story is basically linear, it still lets player build their own narrative this way.
Now in Battlefleet Gothic 2, whats that, enemy decided to focus fire and blow up your admiral? Eat shit, game over, reload. Nothing, no consequences, just bad taste in your mouth. And there is no reason it had to be this way. Even if he just respawns, you still at very least get punished by loosing a ship. Or have player pay for having him respawn, of reset his level, give him some negative trait, anything.
Anyway, because I am a retard with no self control, I am currently trying to recover the deleted save files so I can reinstall the game and continue. I am going to make my own "game over" free houserule, reload right before the battle, delete my fleet, and continue from there.
28 posts and 6 image replies omitted. Click reply to view.

 No.30199

>>30198
/v/irgin rage lmao

 No.30200

Guys I have problem:

I played a game about a guy who’s a piece of shit unlikable character. Now me, being a cool intellectual, I understand perfectly fine that art doesn't have to be likeable. An artist can create unlikable main characters in order to make a point. I enjoyed it ironically. But later I read an interview and the dude who wrote the story for the game actually thinks the douche main character is actually cool. So it turns out I wasn't playing a good game at all! I feel violated.

Can you help me out here. I need some donations so I can buy the copyright to the game IP and as the owner of the IP I can then declare that it is official canon that the character is a douche and NOT cool and so my own coolness hymen will be restored. Thnx.

 No.30208

File: 1693613765281.jpg (63.72 KB, 905x1280, 24b0ds800.jpg)

>I can make him write multiple paragraphs
secretly you know that I am right and you are wrong

 No.30209

>>30183
I watched Mandalores video and read some steam reviews, and apparently its only Chaos campaign that is like this, and others are better. Suck so much, Chaos barely ever gets presence in games as anything other than antagonist, and even those couple times it does ends up poorly implemented. Total War Warhammer had similar issue, where Chaos campaign was generally considered to be borderline unplayable until the 3th game came out.

 No.30290

>>30150
I know it is not what you are saying exactly but also from a decent story writing perspective it is important to let the consumer experience failure as a part of the story, these kind of game over systems, progress only when winning, often only encourage the same old stale power fantasies hat honestly should be grown out of before one hits 19 years old.
In my opinion at least.



 No.30013[Reply]

For a studio like from software that has so much experience with visually interesting world design it’s astounding knowing they couldn’t beat anthem. This isn’t an issue with FOR its just a reality of how much potential was wasted on the ladder. It’s crazy knowing how much was just fucking lost the day BioWare fully pulled the plug on their own game, and even crazier knowing the closest title to come close to fulfilling what the game was trying to be still couldn’t hit it almost half a decade after it launched. Fuck fuck, I’ll still look into playing rubicon but man the pang of sadness felt knowing there was a game just like it that could’ve been so much fucking better and in some ways is in comparison to the one released today hurts, so much.
1 post and 2 image replies omitted. Click reply to view.

 No.30015

>>30014
The issue with anthem extends not just to its mechanics but the way it’s world was designed. There isn’t another game that’s been like it that has come out ever. Like fuck, I’m weak for games with interesting world design and plenty of unique encounters but fuck, I can’t honestly say there’s another game with a world like anthems. Searching for it is pointless and only goes into the same feeing that an insurmountable amount of potential was lost after BioWare pulled the plug on it completely.

 No.30018

>>30015
Yeah, I haven't played it but I like how many cliffs, ravines, canyons and other natural features maps in Anthem seem to have. Something that a lot of games with vertical mobility kinda lack but could use, mech sims especially with their scale. Mechwarrior games for example when they do feature these its almost always rather generic mountains that barely have any cliffs big enough to land on with the jumpjets.

 No.30021

File: 1692969412662.jpg (149.74 KB, 1440x1286, rxhvaaby04kb1.jpg)


 No.30030

Da fucks this nuyka talking about anthem for?

 No.30202




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