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Honestly, it's surprising that something like "Marvel Rivals" hasn't happened before. In retrospect, it seems obvious. A basic hero-shooter format, but with an established and expansive universe, with literally hundreds of variations for skins.
15 posts and 3 image replies omitted.

>>39403
>So is this game just overwatch but with Marvel characters?
Honestly, it looks more like Overwatch x Fortnite because you play in third person and becaues the game has a huge variety of gameplay styles. For example, Spider-Man isn't just a Mei clone, he's a DPS character who relies on hand-to-hand combos 'n' shit. I really expected the devs to just make him shoot his web and call it a day but it looks like they tried to transfer his gameplay from Marvel's Spider-Man directly into the game.

It's more similar to Marvel's Avengers. Just… good.

>>39374
if you think squirrel girl isn't fat then you're just fat yourself

>>39403
The gameplay is completely different, it's genuinely really exciting. Characters have way more powers, which allows for insane and fun things to happen.

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:(

>>39439
driverlet



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ITT discuss custom rules for tabletop, card, board, or pen & paper games.

What house rules do you use?
What official rules do you ignore?
Are you cooking up anything currently?
1 post and 1 image reply omitted.

>>39423
I didn't even know you couldn't do that

>>39422
I am heavily considering going gridless with my D&D group since most of them are wargamers and familiar with using miniatures, combat phases, rulers and templates.
The basic idea is bases touching is melee range, polearms have 1" reach only if they are not engaged. For blast spells: models who's mini is fully engulfed take full damage, half for partial (precluding half dmg for successful saves). The rest is simple conversion: 5 feet = 1"
We'll see how it goes.

>>39426
Lots of people find gridless play to be very freeing. You might just prefer to eyeball melee range, since the whole idea is to not stick to super rigid measurements. Minis won't necessarily be on a consistent scale either, so leaving wiggle room for interpretation can help there as well.

>>39427
Good points. I'll definitely be open to some wiggle room then.

>>39423
I have the communism wild card. What it does is the same as purple dragon in rayman uno, where everyones hands are shuffled and dealt equally to everyone. It is devastating after you have picked up like 30 cards and then play it when someone has uno. It is pure evil and prolongs the game into a maoist PPW.



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What do you use to run Windows games on Linux? Vanilla Wine, Bottles, Steam?
12 posts omitted.

Lutris
Game library manager with community scripts for running stuff on Wine if need be
Connects to your Steam and GOG libraries

Proton. There's only like 2 games that I have that needed more than 1 minute of setup with it, gaben did a good job

Check out app like Bottles, playing Linux games on Steam is easy (just use Proton in Steam app) and as for older games on Linux check out jc141 torrents. Works like a charm.

Steam and Lutris
Lutris lets you use different builds of wine/proton/-ge without steam for pirated games and is convenient for all those special cases when you need special libraries.

>>31845
cataclysm (both dark days ahead and bright nights)
zero-k
tales of maj'eyal
endless sky



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furries+prison movie tropes+ infuriating rngesus+ all of martin scorsese's scripts+ nice soundtrack= this game

prison was too short but not empty prison was too short but not empty prison was too short but not empty



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Napoleon once said something about fortifications mattering the most to the outcome of an invasion even more so than how an invasion was organized.

After reviewing footage of the current invasion in Congo, I realized that there was difference between capturing territory and securing it. I already knew that there was a distinction between the two terms, but the implications of that distinction only became obvious to me recently. Okay, but what does this have to do with RTS games?

Basically, I think game developers should reconsider the definition of capturing territory in these games to be more than just taking over land. Simply occupying land doesn’t necessarily mean any captured territory is actually secure. Without defence systems installed and any chance of internal rebellion suppressed, no territory has been really secured.

I think games like Paradox RTS games, Men of War, and warhammer should have a built in rebellion feature and an “unsecured debuff.” By leaving any invasive land much more vulnerable to be lost either due to internal strife from the player’s actions or from the fact that the territory captured isn’t really defended, the player is forced to make harder decisions about whether invading their neighbours is worth the potential costs and about how they should treat those they subjugated.

I think RTS games would be much more realistic, but that they would have a lot more to say about the nature of warfare.

Grand strategies are not really comparable to tactical strategies, even though technically both could be called RTS. The former usually do have some kind of occupation mechanic to prevent player from snowballing too quickly, Man of War or Dawn of War are purely battlefield focused. But decision to spend resources fortifying strategic location or committing troops to offense is present in all of them.

>>39406
Interesting



 

Objectively the best kind of shooters
2 posts omitted.

>>37139
I don't know, the creator says it's not meant to be gore porn or inspired by guro but it certainly has gore and porn. If you've played any other game of this type the actual content is not going to be shocking for you. In general the atmosphere is extremely bleak. Half the bosses barely even fight you and you just sort of kill them whilst somber music plays. It's one of the best FPS games I've played though.

>>37140
Anime girls do absolutely nothing for me, when they are not actively repellent. That is to say, I am not seeing the appeal of this game beyond aesthetics (that are not for me). What am I missing?

>>37141
The gameplay and atmosphere. Look you can pirate it and be playing in minutes, it's not much of an investment.

hope this becomes a reddit take

Are boomer shooters the successors to run 'n' gun games? Because they share quite a lot of similarities honestly. Both rely on fast movement, good aiming, insane larger-than-life bosses, bizarre over-the-top guns and lots of weapon pickups scattered around the level. Some run 'n' gun games even have secrets, although they don't require you to pick up keys or solve puzzles, that's pretty unique to boomer shooters.
>>37139
>First person shooter
This is a broader genre, not the actual subgenre. It's like calling run 'n' gun games shmups: sure, you're technically correct, but Contra is not the same thing as Gradius, they're totally different. Run 'n' gun games are closer to boomer shooters than they are to other shmups. The alternative names for boomer shooters are "retro shooters" and "old-school shooters." Which is confusing since you also shoot at enemies in shmups but those genre names were always kinda stupid, I think a more accurate name would be "retro FPS" and a proper classification would put both FPS and sidescrolling shooters under the shmup label. But alas.



 

Sometimes I forget that the reason why the average warhammer fight doesn’t look like this is because the overwhelming majority of fights are between non augmented or genetically altered humans.

If there was a gene transfer program to make every human an ogryn that isn’t buff this fucking franchise would be xeelee tier levels of fucked up. Transhumanist sci fi will always be uniquely and conceptually horrifying



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After the Activision buyout, Blizzard’s leading game designers would go on to ruin AAA gaming for millions of people. Personally, I think blizzard’s mentality for accessibility is what caused the problems.

Blizzard used to keep world of warcraft (WOW) easy. Old WOW used to be simple to learn and simple to play. The progression system was easy, so was the combat, and the quests were simple to understand. For most players, the game wasn’t too competitive and it was easy to make friends.

Milsims like Arma and Squad still have that “easy to learn, easy to make friends” kind of appeal. Even the early soulsborne series had that “simple in design, easy to find fun” appeal despite what the masochists claimed about the souls series. Most AAA games released by blizzard and other high-ranking studios abondoned this approach to game design.

Blizzard catered to the hardcore players too much and made WOW hard. I’m glad that the devs are going back on most of the changes, but the damage and legacy is all still there. Multiplayer shooters are worse than ever. It’s basically impossible to get into any new multiplayer game without being bombarded with endlessly convoluted systems and a hardcore player-base. Gaming is so much harder now. Even games that should feel easy like path of exile 2 play as if I need a manual again to understand what’s going on.
11 posts and 1 image reply omitted.

>>39299
it's also because those games were like 30m-1h if you never die.

I have been playing on-and-off since release day 2004. Modern wow is a much more interesting and engaging game if you like raids (the only content I really do anymore). One thing about wow I wish would be changed though is the GCD. 1 second just feels too fast. Its really easy to fall behind on a rotation and its insanely punishing. FFXIV's 2.5sec GCD is more reasonable. Maybe 1.5sec GCD for WoW would make it feel better. IDK I'm not a game designer.

>>39350
Did they fix the level designs? OG wow had a lot of levels that always felt “unfinished”

>>39351
Raids are laid out very linearly now with only a couple chances to choose the next boss. Its always been like this but its even more so now. They "fixed" it by simplifying level designs by a lot.

>>39361
God damn it

My biggest hope for Wow was a level design overhaul man. Level design was the best part of games like Elden ring and shadow of the colossus. The overworld of wow always felt so fucking boring to explore for me.



 

How can this series shift from a grimdark survival horror to a kid-friendly coomerbait seemingly at the snap of a finger? It's more tonally inconsistent than Sonic games frfr. And what's the point of the kid-friendly entries still being horror games? FNaF World was a self-aware spin-off at least, Security Breach straight out looks like Poppy Playtime or some shit.

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I assumed poppys playtime came out after security breach, but they both came out 2021, so I guess they were developed in parallel.

>>39228
>they were developed in parallel
It all started with FNaF 2 I think. Then MatPat started capitalizing on the mascot horror games and it all went downhill from here.

Btw, is Security Breach the new Duke Nukem Forever?

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Over the years, I’ve learned many things about multiplayer shooters. I’m here to share my tips. You don’t have to be good at aiming, movement, or teamwork to learn any of these skills.

>first and foremost: camp

Camping is objectively the only viable playstyle. Rushing and leaving yourself open ever is stupid and will make you lose your KDR arbitrarily. Let the idiots run into your line of fire, they deserve to die to campers.

>best setups

If your game has attachments, I recommend these
<always use tracerless rounds even if you suffer damage debuffs.
<equip a scope/sight and a suppressor
<if any machine pistols are optional, take them. They are better than missile launchers and shotguns

>never shoot in the open.

<If you’re in open terrain, crouch or lay prone; if you’re fighting in an urban map, always shoot within buildings; you’re aiming through a window, a wall, or a door, keep your in-game avatar standing parallel to the wall and not perpendicular to it; doing so makes you slightly less easy to hit than if your face was directly perpendicular to a window’s opening

>never reload or use explosives if you’re not fully behind cover.

Post too long. Click here to view the full text.
7 posts omitted.

From my experience with Modern Warfare, the real scrub build is grenade launcher, handgranades, remote explosives and mines. You dont have to have quick reflexes, you dont have to aim good, or coopearate with the team, just lob explosives at general area of enemy and you are bound to get kills.

>>39329
>1.2
That's barely above average dude. Your advice isn't universal at all either. All shopters have different levels of time to kill, accuracy, and health regen. The only universal knowledge is buy a shooting trainer to help you mouse over targets faster.

>>39326
I prefer to play games where I am rewarded for PTFO and not just camping like a loser

>>39337
Aim trainers fail to get around the fact that your aim and response time is influenced more by your positioning and ability to even shoot in the first place than muscle memory.

You’re not exactly going to shoot right when your panicking and getting blasted by someone camping with a machine gun.

>>39328
>uyghas never heard of arena fps
This.



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