>>29050>you might as well hire an ordinary va anyways to do due to the consistency and diversity of results possibleLike I said you would still want actual actors to build the model for a character and to do the most important lines, but you could extend the character beyond what is reasonable to have an actor perform. Especially for the parts that matter the least and that you'd want to avoid repeating. Any amount of audio you record is finite, but if you are having the AI do the voice in real time can be reading newly generated lines. You could record 10 greetings and 10 farewells and then have the AI improvise 100 more if the player keeps talking to the same character so you don't keep hearing repeats. You could even have it adjust the lines when they have to be repeated so it doesn't sound too samey.
>Maybe ai in this recieves enough funding that it's valorized to the point where it can be conventionally used along with real actors but for now it's gonna remain a, although very powerful tool for moddersConsidering that people accept solutions that don't really sound like speech at all, extremely compressed audio, or a mix of voiced and non-voiced lines it's probably a pretty low threshold to acceptance. If anything bigger games would have more use for it, to create more content on less budget. Games like GTA for example are extremely expensive, and you could save a lot of time and money if you can flesh out the dialogue (especially the random, least important parts) you can get a lot more bang for your buck.