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I was playing apex a long while ago and my rank got set back after hours upon hours of constant death because of the last season came out
I had enough and just quit after that because going through all the pain just to reach the same mark was too much

I’m fine with SBMM I think it leads to interesting matches and it stops one douche from destroying an entire lobby but I also want to feel like I’m actually progressing. This is why I prefer the gsp system smash bros uses, it gives you a direct number of players you can beat, it’s static meaning you don’t have to deal with it dying off randomly and it’s completely optional to play against equal opponents . That ranked system works everything else present in most multiplayer games with ranked systems just don’t the moba rating system needs to die off


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The MOBA "genre" needs to die a swift death. Literally a castrated RTS subgenre that contributed to the death of its parent genre while adding nothing good to its table but further dumbing down and bastardization (see: Command & Conquer 4, Dawn of War 3), autistic MOBAfag screeching drowning out all actual RTS discussion and the excessive growth and popularization of the e-sports scene which resulted in the latter becoming overcommercialized garbage. Fuck it with a rusty rake.


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>be a custom map made by one guy
>cause the collapse of a vidya genre
Damn, is it possible to learn such power?

>dumbing down

>RTS APM grandmaster comes in
>eats shit, fucks off back to RTS


i genuinely hate seasons, battlepasses, ranking and tiers and leagues in video games and ELO

i want to time travel back and kill the guy who made it


I'd be ok with battlepass systems if they weren't limited time only and if you could immediately start progressing another battle pass as soon as you've completed one. Unfortunately every popular game has a limited time only battle pass which is just stupid.
Gwent despite being a card game does this for their cosmetics and it's pretty great. No time pressure you can go at your own pace and you can even stop midway on one pass to switch to another.


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The TF2 Battle Pass for Jungle Inferno is still available for 3+ years

Please dont' google anything more

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Check this out. An erotic visual novel set in a Soviet pioneer camp. WTF.
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everyone wants to be the censor nowadays. It must be a thrill to say "No" to things.


>when did it come out tho?
August 4


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>zoomer need to be a puritan


It's not that erotic TBH


The panopticon has fashioned a society in which everyone is being constantly observed and evaluated and thus has arisen a generation in which censorious puritanism regarding mental and spiritual hygiene. "Cancel culture" is a facet of this.


>this is what rpg protagonists look like to NPCs
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You mean what the original 2 diablos did?


Yeah, as a more generic example didn't fallout 2 do it as wemm with the car thing


so, daggerfall?


I want CRPGs and TTRPGs to have you use hirelings and carts to carry shit, and have a form of progression where you build up a posse as you acquire the material wealth to support one, which can optionally develop into a whole mercenary company or equivalent.


I used 2.5D in the wrong way, it's called isometric isn't it

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which one is more left leaning?
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you will never be a fourth generation,little fledgling.


I pick anarch because of the badass rebel aesthetics.


what are the choices? tell us


just don't side with the fucking cuckmarilla and you should be fine.


The real egoist path in VTM:B is the Beckett/Independent ending where you flip off Nines while walking away from an explosion (ideally while dressed as a Malkavian Dr. Seuss pimp)


>the most commonly owned guns in the world consists of the ak series and handguns like the glock 19
<video game designers
>let’s give everyone including the player shitty blades, blunts and almost broken handguns


fuck realism


Because progression is fun


Green thread

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Anyone playing this? Its a pretty good game. The main problem is pay to win, you can get mechs through in game money but you can also just buy them. Balance is also a massive issue, Exia stomps everyone and can 1v6 since it appeals to teenagers the most, sort of like Yone in LoL. The Sazabi is pretty fun though and thats also one of the coolest designs.


I wanted to play the game where you play as some kids making actual Gundam models but it never came to PC (I think)


barbatos can suck my fucking balls


Me too, there was also that battlefield like one where you could get out of the mobile suit but that was JP only and shut down years ago unfortunately.
All the melee mobile suits are busted.


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>free to play
>pay to win
All they had to do was do western hd release of the Gundam Battle Series… Fuck this timeline.

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What do you think of the concept of loss of humanity/essence from implants in Shadowrun and Cyberpunk 2020?
I've seen some criticism that it sort of kills the fun of being in a transhumanist game because you can't switch a limb for something silly because any implant is going to be detrimental, i.e. you'd rather get some weapon than place a coffee dispenser inside your torso.

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 No.22013[Reply][Last 50 Posts]

So, we ended up discussing childhood games in the /Ukraine/ thread, but since it's off-topic, this thread was created to continue the discussion.

Post and discuss your childhood video games, 2000s/1990s/1840s/whatever nostalgia, old games, and most importantly, have fun!
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Seems like it. Ask for access to the space.


All right. All I have to do is send my request through the chat? I'm completely lost, sorry -_-


I'm currently in the waiting room, for the record.


what's the official matrix


If I understood correctly, this is the waiting room:


and once you get vetted, you gain the right to access the official Matrix server.


Gaming really is beautiful
All those generations, years, It really is an art

Which era was your favourite?
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>i once infected my entire ISP's network with something


>i once infected my entire ISP's network with something

bro how the fuck would that even work, stop lying


>Was this game like Civ? Because I think this is the one I played and kept mistaking for civ
No but I know what one you are thinking of


To begin with you'd have the code have a look at the local subnet to see what's open


why would i make up that, i literally remember my mom saying the isp guy said the entire network gota virus and asked me if i downloaed something suspicious (i did, i pirated so much the first time i got a high speed internet, i visited so many sites)

omg please tell me, i want to know


GOAT or not? Been playing this for a while and I like the whole critter cultist commune building thing as well as the aggressive melee-focused combat, but I also think that the followers themselves are a bit too shallow and that the storyline could be longer instead of simply ending with you killing/recruiting the cat god guy.


I thought it was hot garbage,and I finished it.
the story is basic and the twist obvious since the start,and both of the gameplay elements are really badly intertwined,where you end up babysitting a bunch of idiots (with very tedious mechanics,like blessing or cleaning up poop) and unlock automatic upgrades (that are still limited) forever into the tech tree,and on the other end you have a mediocre rogue like with slashy slashy boss fights that all feel the same,where you roll for a god weapon,use only the golden cape because every single other is shit (except one that I don't remember the name) and steamroll the maps.
the upgrades are kind of a joke where one is obviously the superior one,can eat weed,cutting significantly into my gathering time,or get happy points that I'm already drowning in when eating human meat ? really complicatted. Get rare fishes for free money (a lot of it) but you have to actively fish them up or get a barely noticeable buff to crops ? etc.
it's two mediocre games that tried to be merged into one.


It's a really basic game, you've seen all of it 5 hours in at best. Also true that the game stuggles with not having an ending, they probably wanted the player to continue on their save with the cult management but it's way too barebones for that to work


You have pretty much nailed all the points here. CotL feels very rushed not just in its story flow, but also overall execution seeing how many problems and bugs it on release and still have that the devs are still ironing out.

The village component is quite primitive even compared to Animal Crossing, with the worst offender being that the aging mechanic does not add much to the gameplay other than grievance over having your top acolytes becoming unable to perform tasks and eventually kicking the bucket, with you having to bury them personally every time, because the cultists apparently cannot be fucked to do it even when they can already clean up crap with the janny station. The traits in theory should have enabled the devs to add dimension to the characters, but on practice the lack of trait-specific dialogue as well as insignificance of trait bonuses themselves render their point moot. Also task assignment in general is fucked as technically you can assign particular tasks to your dudes, but they will not spend time doing their assigned errands for long and would soon return to pray at the shrine instead.

The dungeon crawling phase on the other hand I found to be more solid, but unless you go for the hardest difficulty the rank-and-file enemies except the elite cultists are going to be too slow to pose a serious challenge, especially given that their attacks are heavily telegraphed. The lack of variance in map layouts is also kind of disappointing, with follower rescue maps always consisting of literally just one room that also always looks almost the same way. The apparent absense of portable usable items and loot other than resources like in BoI does not help with making it feel more diverse either.

In conclusion, unless devs give the game the Brigador treatment (release expansive content patches that overhaul and expand the base game) to patch up these issues as well as provide modding support, CotL is going to stay an okay-ish novelty title that derives a certain appeal from the premise and cutesy art style offsetting it, but definitely not a GOAT as it is.


the old age mechanic is clearly so you have a reason to even sacrifice them in the first place,because you would just keep them indifinitely otherwise,as they produce more passively/while leveling up rather than when sacrificed (unless you're speedrunning I guess)
I always found it funny that the bad guy tells you to use them for your benefit and not the other way aroun when it's litterally not possible,as they all starve,shits themselves,and get sick if mommy isn't here to pamper them for the near entirety of the game,and when you actually reach things like the janny station (which is still limited),you're basically already done with the game.

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