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Was it worth the money for a quick nostalgia rush?


?? cant u just play it for free on kongregate lol


Browsers will drop flash support this year.

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What did you think of this game? Are the other worth it? What analysis can we make out of it?

I just beat it because I forgot I had it and it was great
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Gameplay isn't that incredible, in the end it's still just a RPG Maker game, but the way it's used is interesting. In Painful you don't have any good or bad choices, the game will just try to be cruel with you (by removing your arm thus decreasting you attack permanently for example, in the scenario you have the choice between this and killing your ally). I didn't find it as hard as people claim it to be though, the endgame is surprisingly easy (again I think it was intentional).


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some fanart I made


kino and soulful


I didn't really like or understand why Buddy hated Brad and what was her goal.


Nice! Seeing Brad with an apple made me smile.

She was never allowed to call him dad or seeing him as such growing up, he did drugs in front of her and forced her to kill people at a young age. She never got to discover the world or get in touch with others. Once she was kidnapped she realized how fucked up her situation was (in absolute, it's not more fucked up than any other options she has imo). I guess her goal was to get away from him and finding her own identity as soon as she knew this was possible. She probably doesn't have a lot of empathy as a (abused) child and even if she says she understood Brad's trauma, that's false. He never told her about Lisa.
Her character isn't that great or even likeable, but it's not a typical brat either. I don't get what are Austin's views of his female characters though, as he said that Lisa was the one behind all the mess in Painful.

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Just listened to a bunch of old Sonic soundtracks and felt pretty nostalgic.

Thought we could have a thread to sperg out about nostalgia. What old games from your childhood do you feel nostalgic about?

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Playing through Metroid Prime Trilogy, currently on 2.
KB+M support for console exclusive shootan games is a godsend.


And totally unnecessary in a game like Metroid Prime.




>And totally unnecessary
So is KB+M on Goldeneye and Perfect Dark and everyone can agree it makes the games more fun.


No, I'm afraid I can't. The games simply weren't designed for it.

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VR has activities which fit the bill, yes.


My friends and I can toss around a bag of shit and call that a game too, but that doesn't make the bag of shit itself a game.


The activity of tossing it is a game. Projectile can be anything. VR is more analogous to the real world and its laws of physics that allow you to play.


It's a fuckin joke you idiot. Also how is anime-furry solidarity 'reactionary' anyways


Looks like the average /GET/ thread

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What do you think constitutes great level design? Let's put together some examples of levels we really like and see if we can't figure out something in common between them.
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what ever arcane studio does, moving arround the maps feels really immersive. can't really tell what exactly they do to cachieve that effect tho.


The level should have shortcuts that are opened up through progress. This cuts down travel time as the game progresses and gives the player a sense of pride and accomplishments.


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What about linear levels?


Only good part of this piece of shit game
I mean, when it comes to shmups and similar arcadey genres, level design has barely anything to do with geometry and more with how you set up the mood, the setting and encounters/obstacles for the player to struggle against, almost like you're 'directing' the action as if it was a movie. You can barely tell anything about how it plays from a static image that just shows the pretty pixels.


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The .webp menace strikes again

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What is the longest game you've ever beaten [b]in a single sitting[/b]?

Do you notice any characteristics about that game that made it compelling enough to play for so long without break?
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I don't remember Chrono Trigger being short enough for one sitting.


It's not padded so you don't notice all the hours


civilization 5
over 9 hours w/ mods, it was fun as there was always something i was planning or looking towards - eg. "if i research this and that, i can get that wonder" or "i can sense a war coming soon, i should mobilize my army and economy, maybe try and get that technology so i can get an edge in combat"
as well as constantly having to balance resources and manage my luxury resources + trading with other nations


kind of sad really but my most cherished family memory is going through mgs2 in one session with my brothers back in the day.


Frostpunk in 8 hours or so.
It's basically a cinematic citybuilder. I basically lose all control when it comes to autistic building games like C:SL or Transport Fever 2. The addition of a melodrama to vindicate my autism is completely irresistable.

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Do pics related count as "central planning"?


its only the military production that you can control


HoI4 really isn't an economy simulator. It's a war sim.


yes, i'd say the minimum necessary to be a central planning sim you'd have to have the inputs of employment and scarcity. Some of the challenge has to be maintaining full employment and managing resources

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Is Old School Runescape, leftist?




No, not unless you're iron.

It's basically ancap. No taxes, financial markets (GE). Ran by corporation (Jagex).

It's literally ancap utopia

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are there any good games for anarchists i can get for free?
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The most accurate ones are space 4X games that sidestep the entire planning debate (even among Marxists) by simply making telepathic hivemind races.


don't use bittorrent use deluge


Lazy Deluge devs are doing fuck all on their windows version so unless you use a linux distro you're better off with qBittorrent.


It need a lot of mod to be playable, and it's only a village in a cold mountain, but it's pure primitive communism. Or Anarchism. Or whatever.


How could I have forgotten stellaris.
Make an egalitarian civilization and get utopian abundance, or the cheap alternative shared burdens.

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>better games like the original 2D Mario games.


Yup, they have way better pacing.




Lol then is why everyone so hyped about Luigi being found if it's only in an old beta? It was common knowledge that a co-op mode was scrapped so of course a Luigi model would've been designed at some point


there is an official model of a SM64 Luigi now, which was thought to be something that no longer existed
Also the whole L is real thing, and right before this released there was that SM64 iceberg meme which likely just coincidentally happened right before this which talked about it

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