[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password(For file deletion.)
What is 6 - 3?

Not reporting is bourgeois

| Catalog | Home
|

File: 1721748066862.png (Spoiler Image,373.06 KB, 739x415, ClipboardImage.png)

 

Isn't this game inherently about settler colonialism? You have this vast resource rich wild world and then you destroy its landscape strip its resources murder the animals enslave the natives (villagers) and genocide those who fight back (illagers)
5 posts and 1 image reply omitted.

No. Why would it be? If you’re after the resources then there’s no point. Cobblestone is good for like 90% of the stuff you’ll build in game anyways, and iron is great for everything else. All the actually important and rare minerals are underground away from villages, and there’s well more than enough land to occupy away from those settlements. If you play like a colonist, then that’s your fault.

>>36925
>>36988
I mean, iron golem farms are basically an allegory to forcing natives in the mines, and don't even get me started on the villager """trading hall""" that shit is just gross on a whole another level

The way you handle piglins are also super problematic

No, Minecraft is based and Belt and Road-pilled.

>>36989
You literally don’t have to use iron golems from villages and actually stand to gain more iron from acquiring it yourself through strip mining than taking golems yourself from other settlements. Most villagers sell materials that take forever to get the emeralds for anyways if you haven’t built any farms. The fact that these realities exist is an indirect reference to how the capitalist mode of production literally forces the most invasive and destructive methods of acquiring wealth on a planet with the resources necessary to help everyone.

That's why I play with Create, Hexerei and Origins. Becomes a factory builder game where you can be a little woodland critter that smokes weed.



File: 1662021880740.jpg (Spoiler Image,133.51 KB, 616x353, capsule_616x353.jpg)

 

Check this out. An erotic visual novel set in a Soviet pioneer camp. WTF.
https://store.steampowered.com/app/331470/Everlasting_Summer/
21 posts and 3 image replies omitted.

>>28135
"I smell a spooked conservative," - average Michel Foucault enjoyer.

I want to fuck the nurse.

>>28145
Now this is the goal I can admire.

cringe

based



File: 1721909788161.webp (Spoiler Image,34.34 KB, 640x480, IMG_0674.webp)

 

Most of the characters are from shitty pro western countries. Tachanka, Fuze, Glaz, Kapkan and Finka are all Russians so they are some of the only based characters. Lesion is Hong Kong police so he is based. I’m surprised the devs even allowed that. Ying however says that she was in the IDF so fuck that bitch. Maestro was obviously inspired by Fidel Castro but he is from Brazil. Kaid looks like he was inspired by Syrian General issam zahreddine but they made him Moroccan which is basically a western shill country now.



File: 1683040850637.jpg (Spoiler Image,30.45 KB, 336x413, Black_ops_2_cover.jpg)

 

Best Game of 2012?

Def BO2
The black ops series in general is amazing
The action
The Characters
Also some really iconic weapons like the DSR 50 and the Peacekeeper
I recently finished Black Ops 1 and i loved the campaign but BO2 has better multiplayer by far

I love reznov
28 posts and 4 image replies omitted.

It's just you creating more chaos when using lethal methods. It's not good/bad. Non lethal is a more restrained approach, in some cases it's even more brutal, like sending that lady away with a weirdo. (She ends up poisoning him or something). People are being too bitchmade about this system, even if it's far from perfect.

>>27840
>>27841
It makes perfect sense.
>Killing more guards, aristocrats, officials, etc. increases chaos, crime, and confusion as the state collapses from lack of personnel
>Plague speeds up even further when you've decapitated and destroyed 90% of the security apparatus in the local area
>Demoralization and complete anarchy spread

That's why going full murder hobo in the Daud DLC is so much fun because unlike Corvo your character is not concerned about broader society and you can use all the fun stuff because hey it's not like you cared about anyone anyways.

>>27843
Also, the devs are most likely libs who think "bloody revolution bad". Like that boatman who bitches at you when dropping you off in the last mission. Just kill that old faggot, enjoy the chaos.

Harvest moon

>>27718
>they improved the fun of non lethal systems in my opinion
Snoozefest for people who would be far better served playing Thief. Dishonored gives you the best toys for combat since Dark Messiah (luv arkane) and then the sequel tries to tempt you into playing knockoff fantasy Hitman.



File: 1691112519726.jpg (Spoiler Image,23.1 KB, 474x266, spec_ops_the_line_img_002.jpg)

 

>Still the only game in this generation that had american soldiers as the main baddies you kill.
3 posts omitted.

>>29551
don't they call in the national guard in GTA if your wanted level gets high enough

>>29553

You're the bad guy in those games tho

>>29553
In GTA5 the CIA and FBI are all corrupt opportunists, you even end up killing an "ex-CIA" guy TV show host who tortured some random Arabic guy. The game also has a Blackwater stand in and the CEO is an Erik Prince smug rich dickhead. In GTA:VCS the military is just straight up selling guns off the base
>>29555
Pretty much everyone is the bad guy in that series

Based

>>29548
And to add the only point in picking Gorbachev on my part is that he was the last leader of the Soviet Union. I could've picked any of them, but I think picking the very last one is interesting if not the most interesting. Everyone has their own opinions about where it went wrong. At the last possible moment, how do you save it? I think is interesting as it's own question.



File: 1721624284537.jpeg (Spoiler Image,223 KB, 431x425, IMG_0481.jpeg)

 

After playing the original diablo and going back to look through World of Warcraft gameplay, I gained insight to why Blizzard has been struggling to retain much of its player base over the years. The reason for the decline of the studio is the studio’s unwavering commitment to complexity in their game design.
For those of you who’ve never played classic WoW, you should be aware of the fact that that version of the game is substantially easier than retail WoW despite what some community members might tell you. The reason for the disparity in overall difficulty between the two versions lies in the number of features present and influential to the player’s experience. Additionally, retail WoW is horribly optimized for PC players despite being a PC game. These two problems are the byproducts of a two sets of terrible design decisions, and they are replicated in much of Blizzard’s other releases.
The former set is caused by the fact that Blizzard keeps adding currencies (paid or unpaid) to retail WoW, keeps adding new progression features disproportionately to the number of new levels and zones, keeps adding new ‘optional’ mini games that slowly become mandatory for certain gear and zones, keeps adding new mounts that break the purpose and pacing of navigating through the map, and keeps adding new items and stories that fuck up the meta and lore. The latter set is caused by the fact that blizzard has failed to centralize HUD elements to a single menu, failed to provide complete keyboard control over all elements of gameplay, fails to keep the number of key binds required to play the game as low as possible, and fails to keep most of the existing hud elements meaningfully informative.
These factors put together can make WoW feel like a complete headache to understand. Understandably, most new players quickly drop the game either out of confusion because they don’t understand what’s going on, or out of boredom because they don’t understand the purpose of the game’s structure. Veterans have left retail WoW permanently for the same reason. Unfortunately, it is likely that tho departure of these players is intentional.
If you were to go back and look through Blizzard’s presentations on game design, you would know that WoW was originally designed for questing. The game at its core was meant to be a simple and casual experience. Your only real task was to hit max level by completing quests. This made the game accessible to people of aPost too long. Click here to view the full text.

The former issues you mentioned are tied directly to the subscription and expansion business model, where the devs introduce new currencies and gimmicks tied to specific expansions to keep players grinding out dailies. They try mitigating the sheer number of currencies by having special event currencies that supersede them all, but it's still a mess covering almost 20 years of dead content. I disagree with the idea that mounts break pacing, as it was the case for years that you couldn't use flying mounts in an expansion until after getting certain achievements in that expansion. Flying mounts were a convenience granted after players already went through all the content. And with the current expansion, they designed the zones with flying mounts in mind from the start.
The latter issues are more complicated but I think it has to do with Blizzard catering spec design to people who play WoW competitively for a living, and everyone else who emulates the competitive players when it's not necessary at all. WoW isn't the only MMO to suffer from keybind bloat; FFXIV and SWTOR have comparable numbers of keybinds. I think one reason they don't trim down the number of (useful) abilities is because they want DPS to have distinct rotations while also having interrupts, CC, and other stuff. Classic WoW had some braindead rotations (mage and warlock) and certain specs were just useless in PvE (balance druid, enhancement shaman, and retribution paladin). Classic before it got completely solved focused on what each class brought to specific encounters, but when retail end-game content like Mythic+ expects every spec to be able to clear every encounter they all get lumped into "DPS" with the same basic abilities on top of rotations and procs to keep them from falling asleep.

>>36919
It’s not just the abilities man. Hot keys, a missing centralized “interact” key for dialogue and activating objects, the inability to use movement keys to navigate the HUD and more make the key one bloat of the game insufferably bad. ESO fixed this issue ages ago by adding those features and keeping the tab key the primary key to use in targeting enemies unlike in WoW where the mouse is used for fucking everything no matter how unplayable such a design makes the game feel.



File: 1717947917299.jpeg (Spoiler Image,5.54 KB, 275x183, IMG_0102.jpeg)

 

“The entire orc race was crafted by gods and they have a super huge civilization that has survived multiple battles against magic and massive armies.” “oh by the way there capital has a population of a few thousand.”

“Stormwind is a massive industrial capital with the capabilities of equipping its army’s soldiers with fully ornamented metal armour, magic and even guns.” “Also the entirety of the alliance is in the medieval era of technology somehow for… reasons.”

“There are actual gods and people with access to time travel and teleportation that can casually obliterate Azeroth and all the other dimensions at any time but won’t, because the writers only need to acknowledge this when it’s convenient for any expansions.”
26 posts and 4 image replies omitted.

>>36111
Your mistake was looking for profundity in cuhrazy Warhammer bullshit. No shit it's surface-level, enjoy the cool pictures retard.

>>36591
But the pictures aren’t cool. The characters in them are only good looking for 3D porn :(

>>36610
They used to be quite cool, back when they were still copying Warhammer and other wacky hypermasculine fantasy of yore. I would argue that their quest for Warcraft's story/worldbuilding to be good™ is ultimately what lead to how lame, convoluted and cringe it ended up becoming. Like trying to improve Conan the Barbarian my making it more like Game of Thrones. The dreamworks-reject art direction they've pivoted to doesn't help much.

>>36611
The writers could’ve also kept the writing of the story as simple as it used to be. But of course, as blizzards game design philosophy changed after the activism on buyout, the writers “had” to keep adding newer and larger plots.

>>36611
>>36612
Blizzard literally cannot stop sabotaging itself.


Blizzard forgot that a part of the appeal of the original game was that you only needed this short blurb in the beginning to get what was going on and they do themselves no favors by making the plot so convoluted (even if the writing wasn't also terrible)



File: 1721350223897.jpeg (Spoiler Image,573.53 KB, 3840x2160, mafia-definitive-edition-….jpeg)

 

Still haven't won this stupid fucking race in classic difficulty. I genuinely despised this mission more than any other games that I hate.

Also, they better not fuck up with Mafia 4.

>>36808
It sucks, but just keep trying it, eventually you will learn where the AI generally crashes and you can use that to your advantage

>>36808
Did the race on my third try 👍🏿

File: 1721707061573.jfif (4.97 KB, 242x208, sam.jfif)

I beaten it after several tries, I cheated but I don't care. Probably won't get the Made Man trophy as I switched difficulties in the main menu for Free Ride.



File: 1719938801137.jpeg (Spoiler Image,150.95 KB, 1000x1500, IMG_0398.jpeg)

 

Every single game you are just killing Soviets or other evil Russians. The Soviet Union is pure evil in the games. I fail to see how this overrated dogshit series is “based”. The only game that’s actually based is Peace Walker since you are killing CIA agents instead of Russians like in literally every other game. Or in MGS4 when you get to kill Blackwater mercenaries but even in that game the US military are portrayed in a positive light. Hideo like most Japanese are massive cucks and suck USA dick. Most of the villains are actually based. Skull Face talks about how evil America is and how he wants to overthrow the Amerikkkan world order. Solidus is also based but these are supposed to be the “bad guys” for some reason.
31 posts and 4 image replies omitted.

>>36891
PMCs hired by UNITA then, whatever.

>>36888
>I never saw any evidence of this, but who cares?
WDYM "who cares?" People I don't like like something so I have to dislike the thing now! 4chinlets hate child trafficing and Big Pharma so I HAVE to support them instead!

File: 1721671633087.png (1004.75 KB, 906x752, mg2 nato.png)

>>36889
In Peace Walker, you also briefly help the Sandinista at the beginning of the game, and Big Boss expresses admiration for Che Guevara, but again, Big Boss is jaded about politics and admire Che as a fighter and revolutionary, not because of his ideological convictions. Big Boss fights solely because that's the only thing he is good at.

>>36893
>“Anti war” literally means nothing.
What am I supposed to get from this? Do you believe like Truffaut that no movie and by extension no video game can be anti-war because by depicting war, you are ultimately glorifying some aspects of war in the process instead of solely depicting the misery it causes? Or do you mean something else, that war is nothing but a form of conflict and that conflict is inevitable, therefore being against conflict doesn't make any sense?

You and >>36891 remind me of why I rarely post on imageboards anymore: I take the time to type a post in order to explain some shit, and all you say in response is "no you are wrong" with zero explanation. There is no discussion, no opposite point of view for me to understand, nothing to be gained.
I haven't seen that Clint Eastwood movie and I have no interest in it either.
What's your point? Why "anti war" literally means nothing? I can't read your mind, anon.

>>36897
>There is no discussion, no opposite point of view for me to understand, nothing to be gained.
Well, you see, the problem is that this is a very ideological board so the users here are poisoned by pure ideology a.k.a spooks. If your imageboard forms a hegemonic "correct" party line its users become extremely zealotted.

>>36897
How can we square the circle that war is bad despite being cool? I don't exactly agree that all media that portrays war can't be anti-war but definitely there's a lot of people who manage to completely miss any satire or anti war points



File: 1721542839427.jpg (Spoiler Image,29.6 KB, 597x357, KH2 came out at the perfec….jpg)

 

Kingdom Sharts 1 Agrabah is the worst level how the fuck do you even beat the sand lion thing?

question no.1: why are you making a thread about kingdom hearts as if it's a game that everyone played
question no.2: why are you assuming that the people who have played it remember what the hell this level is
question no.3: why would you even play kingdom hearts? who thought it was a good idea to put disney characters on a weeb game? why does this exist?

op, please answer my questions, i need to know

>>36865
>why would you even play kingdom hearts?
people call it one of the best arpgs out there
>who thought it was a good idea to put disney characters on a weeb game?
that's exactly the appeal. It's like they made a teenager's disney x final fantasy x OCs fanfiction into an actual game. Kingdom Hearts is something that couldn't be conceived in the modern industry.

git gud

>>36864
You have to jump on his head and attack the eyes. Easiest is to just climb on his neck from the side/back but you can also jump on him when he attacks with his mouth.
It's annoying but doable, just be patient.



Delete Post [ ]
[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]
[ 1 /2 /3 /4 /5 /6 /7 /8 /9 /10 /11 /12 /13 /14 /15 /16 /17 /18 /19 /20 /21 /22 /23 /24 /25 /26 /27 /28 /29 /30 /31 /32 /33 /34 /35 /36 ]Next | Catalog | Home