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What is 6 - 3?

Not reporting is bourgeois

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File: 1720096948148.jpeg (Spoiler Image,230.85 KB, 587x915, IMG_8401.jpeg)

 

Growing up, you wanted to be the COG. As leftist, you realize the locusts are the good guys and the COG are fascist assholes who deserve to be annihilated.
3 posts omitted.

File: 1720132579894.png (34.43 KB, 837x175, ClipboardImage.png)

How old were you when you realized the COG was a DotP?

>>36579
based of war.
everyone will be buff in socialism.

>>36579
>using wikia
What are the sources here?

>>36579
Where are their worker councils?

>>36582
at war



File: 1719814060666.jpeg (Spoiler Image,121.46 KB, 1200x512, IMG_0414.jpeg)

 

I think the only technology with any real-world practicality that’s also popular in science fiction is power armour; more specifically, the exodus they are built on top of. The necessity of those suits in warfare would likely be for transporting riflemen around hard-to-navigate terrain. Even then, it’s likely that such a technology would be used sparingly for small patrol missions than in actual combat. Why am I bringing up exo suits in a thread with such a specific quote? Because it’s often overlooked by writers how unbelievably broken some of their in game weapons are.
If Xeelee Sequence, Legend of the Galactic Heroes, EVE Online and Gothic Fleet Armada got anything correct about sci fi, it’s that the best tactic in any war of attrition is to spam your opponent with only the most broken weapons available to you in your kit. There’s absolutely no reason to use any other technology, if any faction can just blast someone else with endless space lasers, auto cannons, and large bombs until they inevitably win a battle. Especially if the technologies available are cheap to make and mass produce. If this wasn’t true, NATO wouldn’t still be relying on shitty and possibly rusty m4 carbines, Leopard 1s, and Apache-64s to fight in every fucking battle they’ll ever participate in regardless of context. Similarly, there wouldn’t be so many countries using Ak-74us, and armoured single-machine-gunned trucks to supply their armies.
In fiction this brainless approach to mechanized combat is even more apparent in the galactic empire’s (the Star Wars one to prevent confusion) over usage of the death star and their star destroyers whenever they start losing basically any fight, the interim coalition’s tendency to favour its space navy during its alien-genocide campaigns, or the Necron’s haha funny star- and planet- destroying super weapons. Literally the only time a cool sci fi faction decides to use a technology that isn’t brain dead simple and cheap is if that faction is complete shit. Examples of this relationship between technologies usage and a faction is apparent in the Terran federation, the UNSC, the Imperium of man, Gundam’s Earth federation, Supreme Commander’s Earth federation, every house in Dune, and more—no I don’t care that all of those factions consist exclusively of humans.
Looking back at all of this, any sci fi fan has to wonder. Are all fictional—and by extent real—wars doomed to always fall into being series of brief battles detPost too long. Click here to view the full text.
9 posts omitted.

File: 1720046672585.png (314.54 KB, 593x545, ClipboardImage.png)

>>36556
My amour my power armour.

>>36498
>armour
>It’s just not necessary”
You are right, the U is just not necessary.

>>36554
Anon, if you know about anything about the way xeelee sequence was written, you’d know that this green ship is one of the most powerful weapons that could exist in the real world.

>>36558
It's called the ENGLISH language buddy

>>36561
I don't want to criticise the Xeelee sequence too much because I haven't read it, but why would you have something so powerful and then have crew members for it (I assume biological humans, child soldiers I think). Make an AI to control it. You're limited so much by having physical bodies on board. With the settings insane technology it should be possible.



File: 1719613229849.jpeg (Spoiler Image,335.58 KB, 828x804, IMG_0400.jpeg)

 

Name a character with more self confidence than her. I’ll wait
4 posts and 2 image replies omitted.

>>36479
And not a very confident faggot, too.


>>36478
The skinny bitch literally invaded and murdered nearly every member of a slave owning faction before sending off hordes of slaves with guns to finish off the genocide. That on top of murdering literal hundreds of trained and armed riflemen and zombies.

All of that with a RUSTY FUCKING SWITCHBLADE.

>>36486
shes a foid it doesnt count

File: 1719859260349.png (255.91 KB, 471x354, livesey.png)




File: 1719645398107.jpg (Spoiler Image,154.57 KB, 1024x1024, document.jpg)

 

Hello!

A friend of mine gifted me a psvita, i used to own a psp 3000 when I was a child (i have long since then broken it), and It was honestly and still is my favorite thing, I remember the same friend back when we're little when he got that PSVITA I was very jealous. So after like 12 years he gifted it to me haha.

The best thing about my PSV is that it perfectly runs all PSP games, which i have the most memories with. Nevertheless it has a few good games and its hardware is very potent for a handheld of its age. The homebrew scene has ported a lot of interesting titles so you can have them on the go.

This is a guide if you wanna jailbreak it.

https://vita.hacks.guide/

it's really ridiculous you just run some web-exploit through the PSVITA browser

PSVITA GAMES

I wanted to talk about which games you know, have played, of the PSVITA and how was your experience with them. Do you have any recommendations for me ?
Post too long. Click here to view the full text.
5 posts omitted.

dame tu psita

love the vita, youre lucky

>>36441
no, just dress like a random tokyo young adult from the 2000s

>>36475
Yeah I was thinking of doing that my hands get a bit fucked up after longer Sessions with it. Man i've been running for a few days dissidia with adrenaline, and i am hooked as much as i was back when i was 13 !

>>36476
She's showing it to you



File: 1689215808260.jpg (Spoiler Image,61.92 KB, 800x613, gabe newell porn.JPG)

 

Did any of y'all buy any games during this steam summer sale? I wanna get something, but I have no idea what I want, and the sale is about to end. I think I want to buy something indie, since I usually pirate AAA games.
14 posts and 2 image replies omitted.

>>36445
I pirated it and found it was painfully mid. Tonally it's a jumble so neither the comedy nor the horror works after the a few different paths. The ending could have framed the whole thing nicely, but it just doesn't work with the way most of it plays out. It's certainly not a bad game, yet i couldn't tell you whether it was worth playing or not.

Nah but I did re-install steam because school's over and I got bored of minecraft.

File: 1719759751749.png (630.28 KB, 1000x1000, ClipboardImage.png)

stay vigilant and protect your wallets

>>36443
It's good, just the difficulty curve of all systems it has is a 90° cliff.
Luckly you can make custom games and disable almost anything you don't understand yet.

Also, do the tutorials: they're boring but they explain a bunch of stuff that isn't intuitive at all.

We need to start making fun of people who actually pay for video games.



File: 1719628897769.jpeg (Spoiler Image,223.28 KB, 579x750, IMG_0406.jpeg)

 

Comparing Starfield’s levels to previous Bethesda major releases reveals another flaw about the developers of that studio’s game design principles. Where as other game developers build space around the elements of their levels, Bethesda builds the elements around the space the designers already allowed. It’s no wonder to why every level, every room, every dungeon, every dlc in any Bethesda game feels like playing an early 90s dungeon crawler. The levels don’t allow enough space for either the player, the enemies, the NPCs, the objects, or anything else to move or interact with anything sufficiently, and the gameplay suffers. Just compare how much space the player has to move around in a game like Doom and Wolfenstein to fallout 4 or Skyrim. Even Redfall’s developers understood to give the player enough space to play the game right..:

>>36433
I don't see why huge empty rooms are necessary, in real life rooms are kind of cramped and cluttered.

>>36434
Clearly you have never played a good game. Good developers make their games feel big by giving their assets enough space to function, but also make sure to have a lot of assets worth playing with to begin with. Bethesda’s developers don’t do this. They just make big open worlds, then proceed to frantically try to fill them with assets without accounting for the amount of space those assets need, and pump out the games without thinking. The levels ultimately feel disorganized. It doesn’t matter if it’s unrealistic, for the player, these games feel bad to play. It’s the same issue with not applying keeping movement vectors tied to the player’s speed or the enemy’s algorithms which causes erratic npc and player movement, or Bethesda god awful implementation of level scaling over conventional enemy placements.

>>36435
I can't say Starfield is the best game ever but personally I enjoy a cluttered environment where you have to dodge around objects and stuff can go flying when a gunfight happens, and you can end up hiding behind a random desk.

Bethesda has a thing for adding interactive clutter to every room, and in order to improve performance you generally can't see across multiple rooms due to physical obstacles like 90 degree turns in hallways and floor elevation changes. Plus the player has a lot more maneuverability in Doom and can actually make use of all that extra space in its arenas, where characters in Fallout and Skyrim aren't very mobile by comparison although I don't think that's strictly a bad thing. If they ever tried to emulate Doom's movement system the level design would reflect that, but I think they're all in on clutter and keeping the player relatively slow moving. And for what it's worth, the only time I feel like a space is too small is when a follower stands in a doorway or something.

One of the biggest issues with Bethesda level design is it doesn't account for stealth even though the game mechanics massively reward stealth on paper. So instead of doing anything clever like hiding behind all that clutter and moving at the right time, you pretty much just have a sneak skill that determines how close you can get before they notice you. The levels aren't built with stealth in mind since there's basically just one way in and out and a lack of secondary spaces within rooms where you can hide.



File: 1714583154521.png (Spoiler Image,370.8 KB, 459x419, ULTRA RARE chihuahua no.55.PNG)

 

been on the resident evil mood. it's a much better franchise than i thought!!!!!!

i played 1(hd remake), 2, 4, 5 and 7. i haven't finished 3 (ps1) yet but it's already my favorite along with the first one. can't wait to play the remakes of 2, 3 and 4

do you like any resident evil??????????????????????????????????????????????????????????
18 posts and 4 image replies omitted.

>>36399
>because i didn't like 5 a whole lot, and 6 seems to go all in on the things i disliked about 5

Yeah I guess that's true.

>>36383
>How did they write such iconic lines?
It's the voice acting more than the writing with that character.

>>36382
RE4 is really at the intersection between the older style of games and the modern one. It's like a tolerable version of the old RE with a bunch of good improvements added.

>>36404
>It's the voice acting more than the writing with that character.

Probably also his role in the game, he's your only buddy/person to talk to outside of cutscenes, he represents a place of safety/getting stronger weapons/emptying inventory.

The OG (pc port) of RE1 is on GOG if anyone cares

>>36405
Also the music.



File: 1719373652145.jpeg (Spoiler Image,471.22 KB, 828x457, IMG_0382.jpeg)

 

Two actions most video game developers take with their movement is to keep the player character’s velocity vector separated from the player’s inputs, and to apply some form of linear interpolation to the player character’s speed. These actions allow the player to maintain their inertia and smoothly transition between speeds. Without these features, franchises like Titanfall, Half Life, Destiny, Doom, Quake, Mario, Zelda, Warframe, GTA, and more would have janky movement and uninteresting gameplay. Implementing these features isn’t hard either—I’ve even done so myself in visual studio.
So what’s stopping Bethesda from implementing these features in their gambryo games? It’s not like gamebryo can’t handle physics, otherwise Bethesda wouldn’t be able to have rag doll physics in fallout 3 or space combat in Starfield. It’s not like implementing inertia for movement is hard either, because doing so only requires a couple dozen lines of code to work tops. Outside of movement, lerp and other interpolation curves are rarely ever used in other aspects of every major Bethesda game’s gameplay. You can see this with how static HUD elements move around, how the camera is animated in a visibly static fashion, how even the inertia on the weapons of the elder scrolls and Bethesda fallout series are clearly preanimated and lack true locomotion/interpolation. What gives?

>>36387
You already made a tgread about this and I already explained some gaymers prefer it that way because it is more "tactile."

Even some games that implement velocity and inertia, it is so minimized you hardly notice it.

Also Bethesda is from an rpg background not a run and gun background. The focus has always been walking simulator focused.

>>36388
Anon, you’re forgetting the “separate the velocity vector from the player’s inputs” part. This one feature allows the game to update the players position constantly regardless of whether or not they are pressing a key, which allows movement techniques like strafing to exist, and allows doom-like gameplay to exist in games that aren’t boomer shooters. Bethesda for some reason doesn’t do this, and doesn’t use interpolation for really anything in their major games. The games as a result always play so weirdly compared to every other title that’s released, and it feels like the programmers of that studio never picked up on this at all.



File: 1624628034910.jpeg (Spoiler Image,97.67 KB, 460x215, DF1A7711-6748-409F-815F-5….jpeg)

 

Lately I’ve seen a huge influx of good games that try to update the outdated capitalist realist Cyberpunk genre to the current political and economic landscape. Stuff like Disco Elysium is getting more and more recognition they rightfully deserve for depicting the hopeless and bleak death of modern revolution. However they’re still have some semblance of hope like with Ghostrunner having the corporation being destroyed by a revolution in contrast to the sad oppression of the system.

Another great but obscure example is whatever the fuck Cruelty Squad is. It’s fully embraced the boring drug fueled dystopia aesthetic while delivering basically Deus Ex but without the stealth. Compared to the faux shell of a Cyberpunk game 2077 was (full of cyber but nothing about the societal implications of such technologies other than some edgy infantile “message” about “soul”), this game have everything and everyone be miserable using the cyber-enhancements. Space colonization and AI being pipe dreams. Corporations are not knowingly malicious but only apart of the rot of capitalism.
130 posts and 26 image replies omitted.

>>29243
And? Are we going to abolish capitalism if enough people play Shadowrun or whatever?

>>23018
Oh people are mad they didn't bring up some shitty philosophers. What a blow for communism.

And I'm aware Bataille isn't even really a philosopher (actually a plus for his works).

>>36314
Pyro is a smart guy but he's not an analyst (culture theorist, whatever you wanna call it). Don't expect discourse/textual analysis on youtube. Most people wouldn't "get" it either.
>>29243
Smart move

>>36323
We need Shadowrun LARPs to steal all the schizos from CIA/Salafism.



File: 1719294490951.jpeg (Spoiler Image,90.66 KB, 410x380, IMG_0380.jpeg)

 

Are there any sci do books or games that take advantage of transport and combat vehicles outside of Star Wars’ IPs? Even franchises as large as warhammer, battletech, and supreme commander tend to forget about the importance of transporting a societies resources in a true sci if world.



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