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What is 6 - 2?

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File: 1733634531766.jpg (4.96 KB, 240x210, So fucking tired.JPG)

 

I don’t know how, but most video game developers tend to program NPCs the same way in shooters. NPCs all have a tendency to move around in random patterns when shooting a gun and they seldom seek cover.

In real life, people move far less often and far more predictably in gun fights. Most people tend to stay generally still when shooting and only change positions when an opponent has lost sight of them or if they’re fleeing suppressive and or open fire. Game developers have much more to gain by programming NPCs to behave realistically. After all, shouldn’t programming such predictable behaviour be piss easy?
19 posts omitted.

>>38593
One last thing, make sure the fighting happens at a distance. Keeping enemies spread out ensures that the player is constantly having to decide who to shoot at and is having to constantly adjust their aim. This effect can prevent the fighting from feeling like a game of whack-a-mole.

>>38593
I'm saying if you want to experience realism try ARMA you keep talking about like RPG shooters and shit.

>>38594
In ARMA the shooting is based off real life engagement distances so you are usually so far away you can't really hear the gunshots. Just a lot of crack crack crack of supersonics blasting past your head. But 99% of gamers don't want a realistic gunfight experience.

>>38595
Aight

>>38593
>Adding all those interventions to the gunplay design should encourage movement and thinking when aiming and shooting to break up the monotony.
The problem isn't the lack of realism but rather that most AAA slop is in this bleak grey area between boomer shooters and tactical shooters. People realized this and so we had boomer shooters' surge in popularity. It's all CoD's fault, it made everything too casual, both boomer shooters and milsims both encourage movement and thinking but arcadey military shooters rely on the spectacle alone. And you can do nothing about it, that's just trends.

Realistic gunplay would have the player rushing between cover repeatedly under fire while trying to cooperate with your squad who are doing the same thing, meanwhile the enemy sits in positions playing whackamole. Remember when designing levels that it takes less than an hour to dig a fighting hole, less than two days to dig a trench shallow system.



File: 1734012126978.jpg (145.27 KB, 1280x720, 1733968377626885.jpg)

 

Jealous? You should be, you dont own the video games that I own so basically you should just shut up drop to your knees and worship me already… Oh my god (who doesnt exist) why am I so fucking awesomeeeeee uggghhh?!?! Yeah i know i know, you want to be me, but thats just not going to happen you fucking dumbass, oh well i guess <_<

We are more interested in your reading materials

File: 1734031123943.png (326.61 KB, 500x500, homuthink_inverted.png)

>>38609
>We are more interested in your reading materials
I know.
>Siege
>Lolita

>>38608
Genesis was the best 16-bit console. Shame the American Genesis games were garbage, SEGA of Japan should've provided better tools for Western developers than what they got. Japanese Genesis games are freaking amazing though.
>Spinball
>3D Blast
I cannot imagine playing vanilla versions of these games, like, the games are meh. PC and Xbox Series X supremacy.

>>38611 (me)
>Series X
Scratch that, Series X can't into modded SA2 because it can't run x32 apps.



File: 1733108380620.png (131.51 KB, 640x360, IMG_1205.png)

 

Any shooters that ONLY feature guns and artillery? I don’t mean in the sense that either the player or the enemy has access to guns. I mean that only ranged warfare involving guns and artillery is present throughout the entire play through. I hate melee combat and fighting opponents that are forced into coming near me to land a kill.
5 posts omitted.

>>38395
I wish there was a standalone game like takistan or altis life :/

>>38395
>hardcore Far Cry 2 playthrough
Infamous Far Cry 2 playthrought, hardcore is the second highest difficulty.

>>38390
I never got a melee kill in insurgency, its not that good, but I did get a kill by running into a door and hitting a guy behind it

Shit like this is why I made this thread btw

Squad 44 is a gun only fps. There's vehicles and stuff too but you need a full crew to man them effectively. Its WWII themed. Squad is the modern war version



 

I've been so bored recently and I need some games to play, any super chill games?
I don't like shooters, horror or games that require too much brain usage. good example is House flipper and A little to the left
PC and switch games, still figuring out how to emulate switch games though

thanks for anyone who helps out
7 posts and 1 image reply omitted.

>>38559
You're welcome. Oh, you can also play Knuckles' and Big's stages and some minigames like tamagochi, pinball, whack-a-mole and bumper car racing in modded Sonic Adventure DX (use SADX Mod Installer). Get yourself a 100% savefile on GameFAQs so you won't have to unlock anything through playing action stages (the horror). And change the voice language to Japanese (this is important).

File: 1733907069783.jpg (338.71 KB, 1280x720, satisfactory 1.jpg)

Satisfactory is very comfy
You build factories and manage resources and items, upgrading and unlocking new machines and stuff.
Right now its the christmas event so you can build trees and decorations right now.
This is my main factory, I have a tree that dispenses gifts hooked up to a few smelting machines.

>>38566
The OP asked for something that doesn't require too much brain power.

>>38571
I play this game while I am extremely high, you don't have to plan things out that much.

>>38573
Even when not high my designs end up being a cluttered mess, yours looks nice though



File: 1733764408267.png (4.87 MB, 2560x1440, ClipboardImage.png)

 

Have you played it? It seems to be really popular. To me, it looks kind of generic and cluttered, and I think I'm tired of the superhero genre and all of their constant quips and (attempted) witty one-liners. That being said, I'm going to install it and try it out for myself. What are your thoughts on it?



File: 1733580761978.png (206.69 KB, 1218x433, 10.png)

 

https://web.archive.org/web/20170929170153/http://filteries.com/politics.html

btw anyone know how to back this up and have an offline working version?

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>>38479
Let wget -Rk do it's job, then launch the site in a browser (either through index.html or a local webserver). If there are any errors about missing files, copy error the log and write a script to fetch them.


>>38479
This looks like a game made by a lolbert.

>>38514
yummy



File: 1733461569013.jpeg (341.29 KB, 1364x1600, IMG_9206.jpeg)

 

These games are just awful. They are in the same category as games like Fortnite or Overwatch in their cancerous influences on the gaming industry. “Soulslike” games are soulless garbage. They are not “hardcore” either. Every single normalfag streamer plays these games. It’s like the same popularity as Call of Duty. You see the cancerous influence of Souls in new Star Wars and Zelda games where your character moves like a slow fatass and you have to deal with this retarded stamina meter. These games fucking suck. We already had difficult sword fighting games like Ninja Gaiden and Shinobi but these faggots act like Souls is some innovative masterpiece when it’s a steaming pile of garbage. What about the artsyle of these games? It’s boring as hell. This loner knight shit is really getting old now. All these games look exactly the same. I’m so sick of this shit.
25 posts and 8 image replies omitted.

>>38492
>Difference in pacing.
No, they're different subgenres. Spectacle fighters take greater inspiration from fighting games while Souls-likes are closer to old hack-and-slash games like Golden Axe so the first category has more emphasis on "labbing" your combos to have greater damage and style points while the second is more about the hit-and-run tactic, being easy to learn, hard to master.

>>38504
>Sekiro tho
True. How is that from the same dev tho?

>>38439
>sekiro
that one was the worst
parry shit is not good

>>38506
I literally broke my £50 controller playing that, not cause I smashed it or anything but just spamming shoulder buttons

>>38507
The last boss buckbroke me

Legit couldn't beat him



File: 1733555064777.mp4 (15.85 MB, 1280x720, 4.mp4)

 

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The nuclear war by itself in fallout isn’t what made the planet shit. The nuclear wars and non stop conflicts emerging just after the first nuclear war is what made the planet shit.

This video is analogous to the type of conflicts being fought. Everybody fighting in the soon-to-be wastelands of earths we’re using ranged weapons and vehicles across thousands of kilometres. Nukes both handheld and towed were being detonated non stop until most of earth became an irradiated hellscape. Artillery craters line every square centimetre of ground.

Based off this video, imagine the lore-accurate destruction going on at Hoover dam. NCR troopers armed with assault rifles, machine guns, artillery, trucks, and mini nukes casually blasting off at endlessly at the legion. The legion’s soldiers are also all equipped with 12.7mm machine guns, mini nukes of their own, slave armies armed with rifles, and an unholy supply of bombs being dropped. Even then, nothing amounts to the devastation caused by artillery fire and missiles being launched by the boomers behind the NCR’s frontlines.

It’s a miracle knowing the NCR even exists at times. Fallout isn’t a story about nuclear warfare. It’s a story about the noticeably worse devastation that modern warfare brings to both civilization and humanity and large.

File: 1733198382533.png (473.6 KB, 1280x720, 13121.png)

the ancient greeks pretty much believed peace was bullshit and any period of non-aggression was only a transition to the next incoming war or slaughterfest.
this is hard to dispute

>>38405
no they didn't.

>>38406
nu uh

File: 1733201254961.png (429.95 KB, 1920x1080, 29.png)

>>38405
pbs told me

>>38401
The time right after the war was probably the most horrific. Everything's on fire, radiation everywhere. F3 had a data log from right after saying how national guardsmen in charge of keeping order just started killing themselves from how fucked up things were



File: 1733121911265.webm (3.96 MB, 640x480, halo evergreen.webm)

 

Dreams are impulsive in nature. It both says a lot and a little of your minds patterns.Your behavior is driven and oriented towards your interests, rather than towards the interests of a collective unless you specifically can see some return/value.

Your brain plays with the information it has available. Video games are an easy ways to abstract movement outside the body while the physical form is still. You can wake up in a dream in a near sleep state, and imagine your computer monitor in front of you running your favorite game or program and lucidly dream your way into browsing digital cyberspace that way. It can get pretty metal though, easy to lose yourself into the illusions. Make sure you remember to look away from your monitor when you want normal dreams again.

Every once in a while I dream about Dark Souls again. Often it's nothing present in the games, but like completely brand new bosses, and it's like I'm actually doing all this shit I just see it from a third person perspective as if I was playing the game with the same mechanics and all lol

>>38376
I think it's pretty normal yeah, I do it a lot. Nice webm, feels kinda sad I can't go back to those childhood Halo days

what a wonderful webm, i adore that

Just had a dream where my car broke down in the middle of nowhere and I'm fucked because no reception and I have to spend the night in the car but it turns out I'm in the middle of the black mesa incident and I'm giga fucked.

>>38376
Vid made me legitimately sad.
Reminded me of being young, playing split-screen with my brother and my father.

>>38417
don't cry because it's over, smile because it happened (only semi ironically)



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