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The nuclear war by itself in fallout isn’t what made the planet shit. The nuclear wars and non stop conflicts emerging just after the first nuclear war is what made the planet shit.

This video is analogous to the type of conflicts being fought. Everybody fighting in the soon-to-be wastelands of earths we’re using ranged weapons and vehicles across thousands of kilometres. Nukes both handheld and towed were being detonated non stop until most of earth became an irradiated hellscape. Artillery craters line every square centimetre of ground.

Based off this video, imagine the lore-accurate destruction going on at Hoover dam. NCR troopers armed with assault rifles, machine guns, artillery, trucks, and mini nukes casually blasting off at endlessly at the legion. The legion’s soldiers are also all equipped with 12.7mm machine guns, mini nukes of their own, slave armies armed with rifles, and an unholy supply of bombs being dropped. Even then, nothing amounts to the devastation caused by artillery fire and missiles being launched by the boomers behind the NCR’s frontlines.

It’s a miracle knowing the NCR even exists at times. Fallout isn’t a story about nuclear warfare. It’s a story about the noticeably worse devastation that modern warfare brings to both civilization and humanity and large.

File: 1733198382533.png (473.6 KB, 1280x720, 13121.png)

the ancient greeks pretty much believed peace was bullshit and any period of non-aggression was only a transition to the next incoming war or slaughterfest.
this is hard to dispute

>>38405
no they didn't.

>>38406
nu uh

File: 1733201254961.png (429.95 KB, 1920x1080, 29.png)

>>38405
pbs told me

>>38401
The time right after the war was probably the most horrific. Everything's on fire, radiation everywhere. F3 had a data log from right after saying how national guardsmen in charge of keeping order just started killing themselves from how fucked up things were



File: 1733121911265.webm (3.96 MB, 640x480, halo evergreen.webm)

 

Dreams are impulsive in nature. It both says a lot and a little of your minds patterns.Your behavior is driven and oriented towards your interests, rather than towards the interests of a collective unless you specifically can see some return/value.

Your brain plays with the information it has available. Video games are an easy ways to abstract movement outside the body while the physical form is still. You can wake up in a dream in a near sleep state, and imagine your computer monitor in front of you running your favorite game or program and lucidly dream your way into browsing digital cyberspace that way. It can get pretty metal though, easy to lose yourself into the illusions. Make sure you remember to look away from your monitor when you want normal dreams again.

Every once in a while I dream about Dark Souls again. Often it's nothing present in the games, but like completely brand new bosses, and it's like I'm actually doing all this shit I just see it from a third person perspective as if I was playing the game with the same mechanics and all lol

>>38376
I think it's pretty normal yeah, I do it a lot. Nice webm, feels kinda sad I can't go back to those childhood Halo days

what a wonderful webm, i adore that

Just had a dream where my car broke down in the middle of nowhere and I'm fucked because no reception and I have to spend the night in the car but it turns out I'm in the middle of the black mesa incident and I'm giga fucked.

>>38376
Vid made me legitimately sad.
Reminded me of being young, playing split-screen with my brother and my father.

>>38417
don't cry because it's over, smile because it happened (only semi ironically)



File: 1726907608165.png (578.41 KB, 850x664, ClipboardImage.png)

 

if it's a game about the coom, it belongs
shame about what happened to the previous porn addict thread
currenly playing another run of degrees of lewdity,the game about surviving the ancap rapetown from moleyneux theories set somewhere in britain, everyone is trying to get into your pants and you just want to gather money for your rent so you don't get sold to sex slavery.
25 posts and 7 image replies omitted.

File: 1733145588347.png (2.15 KB, 1992x1968, sdl.png)

>>38377
I myself have long contemplated something like this.
>I don't know JavaScript
Twine/sugarcube (the language DoL uses) is easy to pick up, but it's mostly meant for writing interactive fiction and the interface sucks IMO (see >>35538 for my detailed opinion).
>renpy would be a good alternative since I do know Python
For a VN, maybe.

I'm curious which exact aspects of DoL you'd want to replicate. Do you plan on using pixel art? Should your game also focus on grindy stat building? Do you want to make a sandbox or a narrative-driven game? All of these would determine your approach.

For example, recently tried getting into SDL2 again and wrote a quick'n'dirty, fixed-resolution graphics framework over one weekend, that i plan to use for a roguelike/wargame hybrid. Some software can make dealing with text, dialogue trees or game logic easier, but graphics are really the only hard problem with most languages/engines. If you don't know this part of your usecase, working against the limitations you chose can bring you a lot of pain later on. Everything else solely takes time, effort and sometimes obscene amounts of cpu time.

>>38378
>Twine/sugarcube (the language DoL uses) is easy to pick up

Maybe but meh, I'd rather go with something else

>For a VN, maybe.

Hm that's what I thought, I was hoping RenPy was developed beyond being a simple VN engine

>I'm curious which exact aspects of DoL you'd want to replicate. Do you plan on using pixel art? Should your game also focus on grindy stat building? Do you want to make a sandbox or a narrative-driven game? All of these would determine your approach.


Right, I was thinking similar in terms of gameplay / layout with a slightly more openness in the world, It wouldn't rely so much on grindyness but more on meaningful choices that impact the players trajectory. (although it will still contain some grinding aspects as it would be a "life simulator" as well)

I'd love to have pixel and sprite art without it being to interactive, albeit with place to grow beyond that, but tbh this would only be included later on as I think it will be one of the major hurdles. The game should be playable and enjoyable without too graphics, graphics would be visual sugar (although a map would be a minimum lol)

I know it's all kind of vague, but I have been really getting down in to the story, and I'm at a point where I have the time and resources to actually do this.
Post too long. Click here to view the full text.

>>38382
>>38378

Also one of the reasons I'd wish not to use twine is because it feels too limited in what it can do tbh

>>38382
My contemplations on interactive fiction have lead me to design a text-centric expression language, that's a bastard child of Lisp and SNOBOL. Maybe i will get the interpreter to a presentable state soon. Here is an example of what the code might look like.
Room :

description : You see a $(room.color) room. ;
color : black ;

;

Verbs :

x examine : *.description ;
look : $verbs.x(location) ;
go move :
location:*;
if not *.visited then
  room:visited;
  $verbs.x(room)
end if
;

;

while input : $read-line() loop
  if verbs.$first(input) then
    $apply(verbs.$first(input), $rest(input))
  else
    I don't know how to $first(input).
  end if
end loop

Ordinary strings yield themselves, whitespace automatically concatenates expressions into a list (yielding the concatenated string in single value contexts), there is a ':' operator for setting values (yielding an empty string), a '.' search operator, ';' ends a list and function calls are prefixed with '$' (that are called by setting * to the argument list).

Otherwise i think you should choose whatever you're most comfortable with. I personally don't like python, but it's certainly a well-supported choice, also letting you interface with C if you're into that. Just try not to hardcode presentation logic, like writing messages directly to stdout. Here is a tutorial on how to make simple terminal interfaces https://xn--rpa.cc/irl/term.html

How do you feel about the technical details of DoL and what exactly do you think makes the game good? I'm sometimes puzzled as to *why* all of it works. Here are some of my complaints:
<The skill system is structured so you don't really want to miss out on some things.
School bonuses are very impactful and to be fair it's a huge area, but overall i think it takes up too much time. Skullduggery is needed for a lot of useful for a lot of situations and some soft resets, yet it's grindy af from the beginning.
<Prostitution and skullduggery are your only viable means of making money early.
Every other path requires an upfront investment or is even more griPost too long. Click here to view the full text.

>>38377
afaik renpy does support some rpg elements and complex UI interactions. do you have a sketch or a draft of how the interface and the different menus would look in your game?



File: 1733022427926.jpeg (92.63 KB, 258x387, IMG_9164.jpeg)

 

Why this game sucks ass.

1. Leon is a faggot in this game. He is badass in Resident Evil 4 but in this game he is like 14 years old.

2. Backtracking. The entire game takes place in a very small area you will be running back and forth a thousand times over trying to figure out what to do or what door you can now access. There will be times where you will be running around for 20 minutes trying to figure out what to do. Most game devs have progressed beyond this retarded game design but they wanted this game to suck ass like the original so they kept this feature in.

3. Very limited ammo. You have to run past 3/4 of the enemies in this game because there is almost no ammo. This wouldn’t be a problem however the annoying part is you will be running past these same enemies over and over again trying to figure out wtf you are supposed to do to progress the game. You would think that they would at least make the enemies less difficult given the fact extreme lack of ammo but no the game will throw hoards of difficult enemies at you and you can not kill even 1/2 of them without completely running out of ammo. Also you are literally in a fucking police station so you’d think there would be more then ten bullets laying around. The average American probably has more bullets in his house than the entire RPD which has a Swat team.
3 posts and 5 image replies omitted.

File: 1733041100532-0.webm (3.06 MB, 1920x1080, ada cowgirl 1.webm)

File: 1733041100532-1.webm (3.54 MB, 1920x1080, ada cowgirl 2.webm)

more tiddies

>>38364
kek at the gun golding


>>38358
>Leon is a faggot in this game.
No, he's clearly a breedoid, and a simp

>>38363
>>38364

Do these but naked Carlos

>Very limited ammo.
Buy the N64 cartridge and play randomized-items mode, which gives you way more ammo on average.

File: 1733169780009.gif (2.19 MB, 498x277, dead-or-alive-jump.gif)

>>38363
>>38364
Wait, THIS GAME HAS JIGGLE PHYSICS???



File: 1733070851104.webp (56.71 KB, 1000x720, IMG_1202.webp)

 

The idea of a gun that fires self-propelled rounds being a common weapon is shockingly realistic. There are plenty of real world examples of guns that meet that description well. Gyrojet guns, recoil less guns, and milkor variants have been proven to fire self-propelled bullets. Some have even been used in small instances in war. Hell, the us army at once banned a proposed bolter-like patent over the weapon’s potential lethality.

Bolt guns are special in the sense that they really aren’t fictional. These weapons are just a look into what weapons could look like in the near future, which only makes me appreciate what we have in the present so much more.



File: 1731944308550.webm (3.67 MB, 854x480, 1731893122953944.webm)

 

oh you game? name every game in this .webm
3 posts and 1 image reply omitted.

>>38095
>Superhot
Methinks that's Mirror's Edge.

The thing after "GRAB A FAGGOT" is one of those Persona games (never played them, but recognized it because I have seen pics of the guy with the yellow thing on his head getting turned into a black man for the US release).

>>38095
You are now /leftypol/s strongest soldier

>>38107
>the guy with the yellow thing on his head getting turned into a black man for the US release
Okay but why though?

>>38095
>Fallout 3, KF1, Deus Ex, idk (Human Revolution but I had to use search to confirm that one), Deus Ex again (?), serious sam, Metro 2033, Stalker, System Shock 2 (?), Planetside 2 (?), Superhot (Is that how its called?), Dark Souls, one of the Dark Souls sequels, Dark Messiah, counter strike GO, Half Life 2, Team Fortress 2, Shadow The Hedgehog, World of Warcraft, Postal 2, Left4Dead, Half Life 2, idk (Blood, Hexen, Heretic, one of those Im guessing), besiege, idk, Hotline Miami, Doom, Wolfenstein 3D, EYE: Divine Cybermancy, Goldeneye, idk, idk (but looks familiar, is it some Call of Duty mod?), idk, Metal Gear Rising, Payday, tribes, Condemned, idk, idk, far cry blood dragon?, Dota 2, Bloodlines, star wars dark force?, Planetside 2 again?, Max Payne, idk, Bioshock, idk, Duke Nuken 3D, dead island?, the Star Wars boomer shooters whose name I cant remember (Imperial Commando or something like that), Im gonna guess Bulletstorm, idk, idk, Command and Conquer 2, Halo, idk, Counter Strike, Counter Strike, idk, idk, Shadow Warrior, Max Payne again?, idk, Just Cause (2?), Serious Sam 3, idk, Dragon Age: Inquisition, idk, JoJo, XCOM, idk, Mass Effect, Runescape, idk, idk, Metal Gear Solid 4(?), battlefield3, Duke Nuken 3D, idk, idk, no idea what the name is (is it literally just Duck Hunt?) but I used to play it on console with the plastic game as a kid, Singularity, kingdom heart, Alien vs Predator, XCOM, idk, Dragon Ball Z, idk, Skyrim, Minecraft, Fallout, crysis 3, Crysis, Hatred, some Batman game, Valkyria Chronicles, Roller Coaster Tycoon, Kerbal Space Program, idk
added some I knew

>>38178
>Fallout 3, KF1, Deus Ex, idk (Human Revolution but I had to use search to confirm that one), Deus Ex again (?), serious sam, Metro 2033, Stalker, System Shock 2 (?), Planetside 2 (?), Superhot (Is that how its called?), Dark Souls, one of the Dark Souls sequels, Dark Messiah, counter strike GO, Half Life 2, Team Fortress 2, Shadow The Hedgehog, World of Warcraft, Postal 2, Left4Dead, Half Life 2, idk (Blood, Hexen, Heretic, one of those Im guessing), besiege, Persona 3, Hotline Miami, Doom, Wolfenstein 3D, EYE: Divine Cybermancy, Goldeneye, idk, idk (but looks familiar, is it some Call of Duty mod?), idk, Metal Gear Rising, Payday, tribes, Condemned, idk, idk, far cry blood dragon?, Dota 2, Bloodlines, star wars dark force?, Planetside 2 again?, Max Payne, idk, Bioshock, idk, Duke Nuken 3D, dead island?, the Star Wars boomer shooters whose name I cant remember (Imperial Commando or something like that), Im gonna guess Bulletstorm, idk, idk, Command and Conquer 2, Halo, idk, Counter Strike, Counter Strike, idk, idk, Shadow Warrior, Max Payne again?, idk, Just Cause (2?), Serious Sam 3, idk, Dragon Age: Inquisition, idk, JoJo, XCOM, idk, Mass Effect, Runescape, Shin Megami Tensei: Strange Journey, idk, Metal Gear Solid 4(?), battlefield3, Duke Nuken 3D, idk, idk, no idea what the name is (is it literally just Duck Hunt?) but I used to play it on console with the plastic game as a kid, Singularity, kingdom heart, Alien vs Predator, XCOM, idk, Dragon Ball Z, idk, Skyrim, Minecraft, Fallout, crysis 3, Crysis, Hatred, some Batman game, Valkyria Chronicles, Roller Coaster Tycoon, Kerbal Space Program, idk
Added 2 more you didn't have



 

Hard mode: no GTA games
<specially GTA V where you're more likely to just end up fighting 12 year old in oppressor bikes

right now i'm playing:

>XCOM

<you fight corporate cops there's nothing more cool than cornering them into cover at the end and blasting their asses with all my modded guns

>Red Dead Redemption

<Literal illegalist-pilled game every heist mission is such a thrill even if they start a bit slow

>PAYDAY 2

<old game with mods i love making blursed weapons and blasting cops with them then making them surrender and executing them anyway
20 posts and 6 image replies omitted.

File: 1731839994112.jpg (127.95 KB, 710x540, metrocop shiggy.jpg)

>>38062
>not mentioning the update making episodes free forever and integrating them into base game
That is at least one or two more levels of blasting Nazi alien collaborator cops in the face.

The Getaway.

File: 1732900458630.png (455.18 KB, 934x644, ClipboardImage.png)

Really? No one?

>>38334
Multiplayer games don't really count IMO otherwise it's too easy

my life is like a video game



 

The most masterpiece BASED communist game ever made right here.
7 posts and 3 image replies omitted.

File: 1731262830832.png (58.34 KB, 127x243, rude.png)


>>37176
I'm surprised Mother 3 isn't on there.

>>37179
What game is this? Looks like an old BBS door game about militias or something. How can I play it?

I loved playing Red Faction multiplayer with friends. It was up there with GoldenEye.




 

GTA 6 will be complete garbage just like every other gta game. How does rockstar keep getting away with selling you losers the same product over and over again? You're nothing but mindless consumers who literally buy anything as long as its hyped. There is no good taste to be found anywhere near you, you're casual bad taste havers that continue to aid the downfall of gaming. We need more real gamers such as myself with great taste such as myself that won't support trash like this.
15 posts omitted.

The last good GTA was SA and those PSP offshot games because they tried to implement side activities where you could be an actual criminal instead of just playing the role of a criminal with a prefabricated story. Let me explain.
Every GTA has a main story line, with some side activities that are also just short stories, begins and ends and theres nothing afterwards. All big changes in the world are part of the story, if you stop progressing then the world stops in its tracks, waiting for you to continue.

But there were some other interesting gameplay mechanics like:
>Taking over gang territory
<Building your own criminal business
>Dealing drugs
Where you, the player, are taking on the role of an actual criminal instead of just playing a character that is a criminal in some revenge slop story.

All of that is barely integrated in GTA Online, and to noones surprise most of the revenue generated by GTA V for Rockstar is the online part, they made more money from selling premium ingame currency than they made with the original sales of their game, let that sink in.

Then there were smaller activities like casinos, eating, dating. All of that is gone since GTA 4 for a more controlled, sanitized experience culminating in GTA V where the only thing leftover is buying snacks from convenience stores that you carry in a virtual inventory to restore health. Even the ingame stock market only reacts to changes in the story. Who cares about surfing through those unfunny GTA websites or watching your character get +3 points on the pooping skillbar, wheres the fucking gameplay?


>>38087
>what dont you like about rdr2?

>>38085
This is the correct answer.
>>38089
I mean, you have a point. Every new entry since GTA:SA lacked something from the game before. Turf wars, jobs and RPG mechanics were taken out of GTA IV. Realistic physics and damage model were taken out of GTA V. Not who knows what will be taken out of GTA VI. But the graphics are awesome. And not like any sane person plays GTA without mods installed.

You know what's funny? GTA V added dogs but not children. Fucking cowards, like killing a cute doggo is better than killing Eric Cartman. Just turn this game into Postal 5 we all deserve already.

>>38068
>How does rockstar keep getting away with selling you losers the same product over and over again?
Why do I feel like the OP is retarded?

File: 1732779315528.jpg (45.87 KB, 463x543, 1716845199256072.jpg)

I know a 50 year old man whose entire goal in life is to own and play GTA 6 as soon as it's available. He doesn't even have a new system to handle it, he's going to invest whatever it takes and then just sit his fat ass in front of it until he gets 100% completion. This is the thing in the world he's most looking forward to in his life. Fucking pathetic.



File: 1731640627774.jpeg (914.14 KB, 3840x2160, IMG_1088.jpeg)

 

However, the DLC is so fucking brutal man. I’m playing it on the highest difficulty and the average level takes like 45 minutes plus to complete. The reason isn’t even because the game is genuinely hard; the problem exists because of the enemy spam.

Don’t take the DLC the wrong way. The level design is solid, the scenery both communicates a sense of scale and the player’s destination, the normal spawn points are well placed, the new weapons are fun to use, the enemy types are cool, and the difficulty feels appropriate for a DLC in most sections. However, the game is the FPS equivalent to dark souls 2.

Some enemy spawns are completely cheap and are meant to kill the player randomly. The purge levels take ages to complete given the enemy spam and how many waves the player has to fight through. Most fights are multi fights that leave little room for cover. Finally, the set design is discontinuous, which causes the same staggering feeling you’d get when transitioning between levels in dark souls 2. It’s so fucking brutal, dream-like, and long in areas where it shouldn’t be. I’ve had to spend almost an hour shooting from the same dumbass spot or running around for dozens of minutes just to get through some levels. I’m glad the devs learned a lot about level design from the first game, but it’s a shame that they didn’t realize that more enemies != harder and more fun game.

Suprisingly more fun than half life 2 when it’s working.
15 posts and 1 image reply omitted.

>>38183
Yeah he's really good, great channel

>>38181
The MC looks cool, I want more of that muscle mummy.

>>38219
Is there any issue with Bolguns gunplay? Weapons feel nice, sound nice, impactful, chunky audio-visual feedback when hitting the enemy, seems ok.

Guys, do you think Doom Slayer will be a Soul Drinker in 40k? He hates demons but I don't think he will be following orders to kill civillians and shit like that.

>>38172
Fortune's Run is meant to be like that but I haven't played it. It's an immersive sim boomer shooter, its on my list to play soon. Cruelty Squad is also an immersive sim and is very open in how you want to play it, like it's one of the most open games to play, I think you need to play it if you haven't. Though its not as much of a boomer shooter. The Citadel might also be what you want, it's got a load of weapons and different ways to approach enemies and is like half boomer shooter half tactical shooter. Lots of these games have exploration, thats been in the genre since the 90s and is something Boltgun in particular lacks with its extremely linear maps.



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