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What is 6 - 2?

Not reporting is bourgeois

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You awaken somewhere in a darkly lit space. You look around and see that the walls in on you are lined with wires and metal pipes while the floor beneath you is covered in garbage covering rows of bricks. You move towards the nearest door out of this room and find yourself moving through tunnels entirely built of cement, stone, and metal as far as the eye can see. After even more exploration you manage to find a ladder towards a hatch that seems to be the exit from this artificial space. You climb it, open the seal and… nothing. You stare out in what’s supposed to be nature and find nothing worth seeing. There are no plants or animals, no bacteria present, and no indication that there was anything around you that was ever alive. All you can see on the surface is a barren lifeless rock while the sky above you has an atmosphere so thin that you can easily see the stars above.

What I’m describing is what a space entirely devoid of the biosphere looks like. I find the idea of ecumenopolis or even spaces entirely deprived of life interesting in games. I think what sparked this weird interest was from a book I read called “the one straw revolution” where the author criticized that people where living lives horribly disconnected from their natural origins. There’s something uniquely disturbing about seeing a mechanized food factory in real life when you realize that all the crushed gunk you’re seeing get processed is something you’ll inevitably feed off of. Similarly, there’s something uniquely horrifying about walking through artificial and or dead spaces.

Dead space, star citizen, scorn, naissance, to some extent rain world, all these games I’ve played feature environments entirely disconnected from the nature people used to be used to. Walking through those worlds genuinely makes me feel like alien. I think that feeling of “you genuinely don’t belong here” that’s created by the way these environments are designed is what made these games so scary. Actually, I think this is what made the FNAF games in particular so scary when you consider that the environments were both artificial and strangely familiar to the places real people have been in.

It wasn’t the jump scares or the body horror, but the continuous and obvious reality that the player is immersing themselves in an environment that they obviously do not belong in. Even if the player does end up gaining some spatial awareness over the game’s world, it’s unlikely that the player Post too long. Click here to view the full text.
4 posts and 1 image reply omitted.

>>40345
FNAF’s body horror is more hysterically edgy than it is scary. The same goes for all the other games. You could scare a kid but not an adult with that stuff.

>>40359
90% of the popularity of the game is due to kids

>>40325
>le human nature
not how it works, we have adapted to pretty much al biomes on earth, there is no innate hardcoding regarding on which environment the brain is supposed to work. there are physical limitations, in the sense that if it is too hot or too cold or not enough air or pressure you will die, but those aren't mental limitations

with your liberal nonsense out of the way, I don't think modern sci-fi can successfully convey a sense of desolation and despair because it has become too strong of a genre, it is hard to take it seriously. check that part of the time machine by wells when the guy accidentally travels millions of years into a future where there is no more life on earth

>>40365
Ok intellectual. Go live in northern Greenland or the mountains of New Guinea and let’s see how strong your human resilience is.

>>40373
touch my big black cock (20 inches)



 

The only game I have been looking forward to finally came out and turned out to be utterly mediocre. I had my suspicions it might end like this due to artstyle looking like an ADHD high contrast mess.
I also just realized they were developing Avowed side-by-side with Outer Worlds 2, which seems like such a bizarre decision, spreading themselves thin over two open world RPGs, both set to release this year. I guess that is what getting acquired by Microsoft does to you.
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>>40280
If you think AI systems and periphery are trivial to implement you have so little knowledge of the subject you should not speak on it. Not to mention that *all* implementation costs time, there is no costless feature.

>>40295
>If you think AI systems and periphery are trivial to implement you have so little knowledge of the subject you should not speak on it
That is why I am not speaking on it, I am asking a question. And it is not like the game doesnt have NPC AI, it just isnt used in this particular way.

>>40296
A"I" systems depend on algorithms to do decision making. You'd need to implement a pathfinding algorithm (e.g. A*), which in turn needs map edits (node network) and/or additional worldspace code (navmesh generation) to work well. It's not that these systems are not known or well understood, it is that implementing acrue compounding costs (first adding the algorithm, adapting the existing systems to work with that algorithm, making changes to the entire game world to ensure they are utilized well, and finally bug- and playtesting). This is referred to as overhead, and why direct sequels are often more nuanced/content rich than their predecessor (less novel complexity, thus less overhead). Relevant to Outer Worlds as that was Obsidian integrating their own world and NPC systems with UE.
Same goes for a task system. First the abstract of these tasks need to be implemented (log, schema, etc.), connected to the world state (time of day, weather, location), concretised into actions (pathfinding, playing animations, leaving and being deleted from the worldspace), and tested.

Again, I can not stress enough that all of these individual steps are known, but that they cost time to implement and test and thereby incur overhead. Obisidian, for whatever reason, decided not to allocate resources in that direction.

>>40305
Just set waypoints for each daily activities and a dialogue change for each with agentic path seeking and you're golden.
Simple as.

>>40307
>waypoints
Still needs pathfinding. Edge case detection alone would be a pain in the dickhole.
>daily activities
Need additional code to actually *implement* those activities, from running the right routine when triggered, to animations, effects, sounds, etc.
>dialogue change
Additional text.
>agentic
Needs API implementation. Assuming this is even applicable, could very well not work well. Even if it works wonderfully you're still dealing with the API obfuscation problem.

All of these need testing, on top of that. Some of which would be very, very time consuming like your agentic AI.

See: >>40295



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>I'M MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELLLLTIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINNG



 

Roleplaying game developers need to force players to start walking at a normal pace again. There is no greater feeling of immersion created than by simply walking through the barren wastes of the mojave man with your sniper ready for any caravan or raider passing by.
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>>40238
My version does give AI that skill actually. I just give the boys a greater detection and combat range so they shoot more. Obviously creatures including death claws cannot do shit if I decide to snipe them like in real life.

Also that style actually makes sense given that it’s fallout. Fallout one was like that and so was two. Three and four forgot to make environments barren again.

>>40237
i specifically meant this kind of fast travel.

>>40242
No I know what you mean Anon. I mean that both that type of fast travel and the instantaneous “you don’t need to search for the shortcuts” type of fast travel were demanded to be removed from some of the older 90s and 80s era RPGs back then.

Like fuck, I still remember when people still wanted flying mounts fucking deleted from WoW

>>40233
based

>>40225
New vegas doesn't have sprinting to begin with right¿¿¿



 

For those of you who don’t know, ever since the frontier mod launched, new Vegas has gotten many map expansions. Most of the mods I’m going to list expand the games default map:
NV interiors project
NV interiors project remastered
Freeside interiors
Open Mojave
<as the names imply, these mods add new interiors to the game world and they integrate entire locations to the base game world seemlessly respectively.
Nova Arizona expansion
<effectively doubles the size of the base map by making the eastern portion traversabke with new quests
Dry wells
<another legion expansion mod that makes the northern part of the map accessible with new quests
Long 15 before the remaster
<made in 2010s. Allows you to explore the far wests without needing to complete lonesome road

The new expansion is going to add a brand new location to the Mojave wastes. Now you get to do NCR quests in it. The community has been developing the mod for years, and I’ve seen a lot of good stuff come out of it. New Vegas almost feels finished with this new expansion.

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>>40288
Oh wait I almost forgot: the Zion trail remastered edition is also out if you want even more north Vegas content



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What did you do to engage in class antagonism today?

I told someone to kill themselves for having the new $500 dollar Ahri skin in League of Legends and got banned.

The body was too short or empty.

I bought a skin for a character in a gacha game

>>40247
Told a barista to stop being a member of the international bourgeoisie. She/they/he/xir (amirite) told me xir has money to dye xir hair blue but xir doesn't have time between xir 12 hour shift and 2 hour daily commute. Porky is so pathetic these days. I hope xir gets sunburnt at the next Davos conference.

I bought the new $500 dollar Ahri skin in League of Legends and got scolded for it by some random on my team so I reported him and got him banned.

That's just playing League as intended.



 

Enough of the doom and gloom, what games do you consider a credit to the shitstorm that is modern AAA gaming? Only the games that were released in the past five years count.

Also name your favorite AA games.
4 posts omitted.

>>40198
I think you really need to install the Wannabe Edgerunner mod to experience the dystopia of Landian technocapitalism.

>>40206
These are not AAA games

>>40245
>These are not AAA games
I did say that anons can mention their favorite AA games, although the anon should have listed their favorite modern AAA games as well.

>>40245
>>40246
They aren't AAA? They're made by Nintendo and Paradox respectively, I assumed they were AAA.

>>40248
AC yeah but I would say Skylines is more AA.



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"woke" aside, it is very weird how so many games with 100+ million budgets flopped hard lately, what do you think is going on behind the scenes?
Is it a problem with the higher ups? The devs? The market researchers? It just doesn't make any sense
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>>40110
>Why is the character design more important than the price tag?
This one is valid though.
It's very hard to justify the live service model without being F2P nowadays.
That's not to say that F2P would have saved the game but likewise "good" designs wouldn't have either. It was a double whammy.

>>40138
>It was a double whammy
Exactly. And that's why he's wrong, I don't think the game would sell with these designs anyway.

>vidrel
NAH-AH, FAKE NEWS, FAKE NEWS!! Concord's characters are still getting lewded. Especially It-Z and Roka.

>>39958
This is the very definition of grasping at straws.

>>39959
>lowkey misogynist
Is it? I mean, it's still incredibly stupid but it seems to be cisheteronormativity or something. I mean, it isn't outright homophobia and cissexism but I'm 1000% sure homophobes and cissexists believe in such bullshit.



 

Well, hello there, re/v/isionists and re/v/olutionaries! Why have you not watched the most GAMER anime ever yet?

Go watch it right now. It is hilarious. Chio is literally me frfr smh.

>>40191
watched it back when it was aired, idk, I prefer when anime references japanese things that I'm not 100% familiar with because it feels less mundane than mainstream western stuff. asobi asobase was from that same season and genre and it was just better

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Chio was amazing. The anime was decent and the manga had a good ending. I used to have a giant fold of reactions just from the manga

>>40196
>I prefer when anime references japanese things that I'm not 100% familiar with
Anon, it's a GAMER anime, how can you even make a TRUE gamer anime without referencing popular games and/or mechanics?



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I like humanoid species in fiction. I think the idea of humanity not existing as one genetically homogenous mass interesting, because we’ve been losing our diversity steadily for the past 150 thousand years. The rise of gene therapy and genetic transfer is further eroding any differences out of a need to survive new diseases and evolutions of old ones however this does predispose our species to getting increasingly simple with time.

Ogres, trolls, dwarfs, squats, and abhumans alike, I find these species and takes on alternate humans to be fun and creative in their own way—but not ogryns.

Unlike the trolls or the ogres, ogryns aren’t fat. They’re heavy and they’re built.

Ogryns are basically what ogres would be if power lifting was a common cultural practice. There what the orcs would be if strength was prioritized way more than it already is. Ogryns are terrifyingly strong. They can take on orcs easily and if you put an ogryn in a room with five ogres, you’d be begging the ogryn to go easy on their opponents.

Ogryns also carry some fucked up levels of firepower. If not for their feeble minds, an ogryn band can and would easily decimate a space marine legion and I’m not joking. There are excerpts taken from the books about “smart ogryns” whose minds were augmented to be the perfect servitors only to end up as the ultimate killing machines of the imperium.

A punch from an organ alone can split a trained man in half. Even the Astartes need to rely on implants or their power armour to hit someone with that kind of strength given their biology. An ogryn only needs their genetic heritage to kill with such efficiency.

Imagine if the entire guard was replaced with ogryns and servitors. Instead of just the galaxy, the imperium could probably take on the entire galactic supercluster given the sheer brutality of their infantry all without needing any special ships or WMDs.

didn't read + AI generated



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