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 No.17604[Reply]

If you know the bug behind why the far lands existed or why minecraft needs a world border you’ll know the games bug is a fundamental problem of Java itself not being able to calculate numbers past a level of precision. There’s APIs to get around this that fundamentally add a new number type typically called big int or big floating point specifically designed to allow computers to use up more memory to calculate arbitrarily large numbers(in the sense of significant digits)
This is why full precision calculators work and is a major part of cryptography. Why doesn’t mojang just use these types of numbers to load in chunks than stick with the interger method whom needs a world border spawning only a 1000km from spawn?
10 posts omitted. Click reply to view.

 No.17638

>>17604
why should they risk getting bugs and waste computer memory on this?
30 million blocks is already functionally infinite, as far as the average player is concerned

 No.17639

>>17638
Dude it takes like a week to reach the position of the garlands if travelling through the nether along with the fact that physics start breaking down long before that position

 No.17642

>>17639
You have a commendably inclusive understanding of the term 'average'.

 No.17644

>>17604
Because the game will ship a trillion copies regardless if they fix it or not.

 No.17646

I think this opens a more interesting question, why doesn't MS port MC to .NET? Seems like something they'd want to do both ideologically and from an ease for further updates perspective. I can't imagine that migration would be *that* hard



 No.17420[Reply]

Most advances in gaming have been almost exclusively towards graphics but very little towards making games playable
It’s gotten so bad to the point where even new released cards can’t run new releases at a solid 60fps without constant lag spikes and random glitches. And that sucks considering it’s actually smarter to focus on optimization techniques like Multithreading, quadtree LODs, instancing, array storage etc as it enables new ways of building games to be discovered than simply cramming more processing power into your system and hoping shit works
14 posts and 1 image reply omitted. Click reply to view.

 No.17613

>Games should work towards advancements in optimization
Yes, they should.
If you're on this site, you know why they don't.

Are most games made with commercial engines like Unreal or an AAA in-house tool? It feels like there should be super major investment into those shared tools, as optimizations opens your game to a larger market of players able to actually play it on mid or lower range hardware.

 No.17630

HA! they won't

you hear how they put uncompressed music and lang packs nowadays

the workers are already overworked
and the development is expensive
ontop of that the money hungry execs


For the so called billion dollar industry, there are hardly any innovations being made in my eyes

It just gets more and more bloaty with each gen, with no refinement

 No.17631

File: 1652526364929.png (306.15 KB, 700x394, ClipboardImage.png)

>>17613
>If you're on this site, you know why they don't.

 No.17633

File: 1652526600099.png (147.01 KB, 1200x755, ClipboardImage.png)

>>17613
>Are most games made with commercial engines like Unreal or an AAA in-house tool? It feels like there should be super major investment into those shared tools, as optimizations opens your game to a larger market of players able to actually play it on mid or lower range hardware.
Well PC is only a small slice of the market. With console they know exactly what hardware specs they're shooting for.

 No.17652

Your premise is absurd. Advancements in fidelity are facilitated by optimizations, such as cache, power, call, etc. Professional studios also have different programming (or even hardware) departments, working on different things. Engine development would be one of those. "Teams" are on the game production level, not pre-production/infrastructure (hence the devs can't code meme that's older than most posters at this point).

Retard thread.



File: 1652526243203.png (1.23 MB, 1280x720, ClipboardImage.png)

 No.17629[Reply]

Wired controllers are the gamepads of the people to enter the spherical gaming zone in the virtual barbie world

The wires represent the shackles of the people still enveloped by capitalism



Also, when will wireless technology get cheaper :( guys


 No.17474[Reply]

If your old enough to know this you’ll know world of Warcraft since it’s inception yes even before activism on merged with blizzard that world of earcraft was designed to be a casual mmo(at least casual by 90s standards if the game was released today in that state people would whine endlessly about the grind and difficulty curve) since it’s initial release and that design philosophy hasn’t changed.

I don’t know, the game isn’t satisfying to play, the loot feels easy to obtain and all the higher ranked loot aren’t limited in supply on a server making them pretty much worthless not to mention the fact that you can just straight up buy levels along with the fact that no piece of gear in the game has any form of uniqueness to other pieces these days. Not to mention that it’s possible to play through all the games content without ever once interacting with another player, it’s just


It’s all too easy and obviously was designed for a player base that doesn’t have the time to actually enjoy games…
6 posts and 1 image reply omitted. Click reply to view.

 No.17545

Wow treats it’s users like actual children that are too mentally retarded to think for themselves

Do I need a path finder to go to a supermarket in walking distance. Obviously not but in wow I suddenly need a path finder for every fucking npc I talk to in a quest in every fucking quest dungeon raid whatever is available

Do I need to constantly be reminded of what the names of various items buildings and people I know about are constantly. No but in wow suddenly there’s name tags for every god damb mob, location, npc, player etc you meet or interact with cluttering your fucking screen

Do I need a magical red bar to tell me getting shot in the head is worse than just getting punched. No but in world of Warcraft suddenly there’s bars EVERYWHERE not just on mobs but NPCs aswell fucking up the ui even more.

And this just keeps going. Accessible doesn’t translate into easy but it very much translates into “the dev thinks your too fucking stupid to think for yourself” and I wish it was just wow but too many games have this habit

 No.17580

>>17474
>It’s all too easy and obviously was designed for a player base that doesn’t have the time to actually enjoy games
I don't know what there is to enjoy about running the same exact raid 10 weeks in a row hoping for a useful drop, the main challenge is getting 20-40 people to pay attention and not fuck around for a couple hours, and if you've beaten it once nothing mechanically changes from one raid to the next.
>>17476
>Disabling the map, quest indicators, health and damage indicators
People already use addons to tell them exactly what to do and where to go, players would just add them right back.
>Imposing hard caps on how many individual items can be dropped from mobs in every server
Farming for loot is annoying but this would swing power way in favor of early players, giving latecomers no reason to explore and leaving them weaker overall.
>Enabling PVP by default like the wilderness in osrs
The wilderness is that game's biggest salt mine. World PVP never works as intended and no one will ever pick a "fair" fight, they'll fight one they can win. That means ganking lowbies for fun, swooping in on a weakened player, or traveling in a group. Sheep don't want to play when there's wolves around, and wolves stop playing when there's no sheep, then wolves start killing wolves and the real crying starts.

Ultimately I think there are limits to the complexity and challenge the game can have.
>zone quests are designed to be completed by anyone so they can't expect you to use a tool specific to your class
>quests involve zero interactivity or input from the player and are exactly the same
>leveling is designed around getting players to max level as fast as possible and into the end-game rather than learning how to play or providing something interesting along the way
Post too long. Click here to view the full text.

 No.17585

>>17580
>Farming for loot is annoying but this would swing power way in favor of early players, giving latecomers no reason to explore and leaving them weaker overall.
Yeah it’s actually good players can not only feel good about being good at the game but will be recognized as such by the rest of the community
>The wilderness is that game's biggest salt mine. World PVP never works as intended and no one will ever pick a "fair" fight, they'll fight one they can win. That means ganking lowbies for fun, swooping in on a weakened player, or traveling in a group. Sheep don't want to play when there's wolves around, and wolves stop playing when there's no sheep, then wolves start killing wolves and the real crying starts.
Weird considering it’s also the most popular location to be in that and duel arena along with the grand exchange. It’s like getting your shit kicked and not being told what’s fun and interacting with other people actually gives people reasons to come back for their own interests
>I don't know what there is to enjoy about running the same exact raid 10 weeks in a row hoping for a useful drop
Then go play something else fag. No one asked a fucking unmotivated pussy to join a hardcore raid providing the best loot available in game before activision thought faggots like you should and look how that fucking went

Games made for men 12 and up at that age you should have some level of self fucking thinking unless your literally disabled. Game doesn’t and shouldn’t treat you as such because that’s fucking disrespectful and makes the game less satisfying knowing your getting a participation trophy simply for logging on

 No.17588

>>17585
>Yeah it’s actually good players can not only feel good about being good at the game but will be recognized as such by the rest of the community
Getting into the game right after release doesn't mean you're a better player, but they'd be the ones holding the finite number of good drops from mobs and once they stop logging in those items are gone.
>Weird considering it’s also the most popular location to be in
For people looking for PVP? In Edgeville maybe. Everywhere else is PVErs and PKers looking for PVErs who run or tele at the first sign of trouble. The crowd looking for hardcore full loot world PVP is a tiny niche in a big market and developers know this. I'm not opposed to it in big events (like deadman mode) or dedicated servers/areas, but don't force people into it if they don't want to do it.
>No one asked a fucking unmotivated pussy to join a hardcore raid providing the best loot available
Classic raids are gear checks and the only thing making a guild hardcore is how much time they're willing to spend farming the gear, week after week. I've been through it before and the only fun I've had is fucking around with friends in voice chat between pulls, everything else inside and outside the raid is a chore. It's braindead, time-wasting filler content after you've beaten it the first time, and it's exactly the kind of thing I was talking about when I said it's designed to keep people subscribed rather than challenging them.

 No.17590

>>17588
Weird when I played wow like 10 years ago I remembered the grind still require skill since you were still easily susceptible to death at the wrong move to many times and raids organizing people into their best role for the guild than everyone just fulfilling a stat to the point where being at max level didn’t even guarantee you’d be good if you didn’t have other skills like working with other players or knowing exploits

Guess wow raids aren’t like what they used to be even if back then they were still considered easy compared to older rpgs. Either way I still stand on my belief that games designed for adults should treat players like adults whore capable of governing themselves and their own gameplay especially wow since currently it’s deviated so far away to the point where it’s not even really an rpg anymore. It’s a collection game made for zero attention span that might aswell be children that can’t handle not seeing magical lights and reward points not being shown to them every second



File: 1651107885275.jpg (127.2 KB, 1380x1080, old-snake-with-tashe.jpg)

 No.16836[Reply]

There has been a lot of discussion about how prophetic MGS2 and Death Stranding were, with respect to internet memes and censorship, and middle class lockdown life, respectively. But what about MGS4? I can't find any discussion of how relevant MGS4 is to our present condition, so let's look at this anti-vaxxer masterpiece.

>Everyone is being forced to inject nanomachines that link them up with a digital control grid (in the last part of the game, Colonel Campbell says this will be used to "enslave the planet")

>Johnny is dissed as an idiot by everyone, but later turns out to be a gigachad who refused the nanomachines because he's afraid of needles
>Entire world has been subsumed by a system of endless proxy wars
>But the proxy wars are just the result of induced demand by the war economy, which consists of four major PMCs that are secretly united by a single world government-corporation
>World government uses proxy wars as a way to control everyone's thoughts and feelings, rapidly enlists everyone into either the PMCs or support for war
>World government isn't even human– it's just a bunch of advanced AIs that have figured out how to play 4d chess in the global class war
>Realtime, total battlefield control. Everything ID tagged, tracked, controlled
>Robots and drones all over the battlefield
>Video games are used to indoctrinate kids into thinking war is cool so they'll fight pointless wars for profit
>MKULTRA mind control conditioning used to engineer half-human, half-machine super soldiers
>Use Drebin's cryptocurrency to get weapons shipped to you right on the battlefield via drone

Half of MGS4's scenario is already realized, and I give us 10, maybe 15 years tops before we are completely living in the Kojima World Order.
26 posts and 4 image replies omitted. Click reply to view.

 No.17556

>>17550
Pure Cope (Anonymous Faggot)

 No.17557

>>17542
that is mostly wrong
>It was KGB that hired him, something they figure out in the opening intro, explicitly done to kick out the CIA, which they also talk about how it will piss off the USA
>Wasn't really schizo, was pretty immoral in employing war orphans (albeit those endlessly churned out by the Patriot's eternal wars)
>Soviet intervention in Afghanistan was probably going to play out the same way regardless, the most that Venom ever did that would seriously hamper the actual invasion was preventing them getting a Stinger missile earlier, which even when they got one irl it didn't lead to enough changing in time, the war mostly ended cause of lack of political will under the collapsing political order
>Sorta true? He never planned for Venom to die, Solid Snake just preformed far past everyone's expectations, so it was more using his own name as a legend to be in multiple places at once through confidants to better influence events.
>I mean like… what? The man invented doritos.
>Only on the groundwork level, and fought it all the rest of his life. It likely would've been made without him anyways.
>The Boss' message was that people should have the individual and collective choice for their destinies outside of systems of control like loyalty to nations, war, AI algorithms directing the world economy, ect. What they do with that loyalty is ultimately up to them.
>>17550
Literally all art is derivative, the point is making something fun with what you are deriving from. On that merit Kojima generally does pretty good imho.

 No.17558

>>17550
Underrated post. Kojima is everything that's wrong with the games industry.

 No.17576

>>17550
This.

Cuckjimas only merit is MGS1 (a great one yeah but) everything else was made by Shinkawa, in everything else Kojima was just like, "everything you do is shit, keep doing in until its not shit anymore."

But this place worships him because "muh che admirer"

 No.17577

>>17576
>But this place worships him
where



 No.17488[Reply]

What game had the best dating sim mechanic? By dating sim I mean any game that has interactive elements that are supposed to simulate the player building a relationship with that character. Platonic or romantic the concept is fundamentally the same I think, demonstrated perfectly with GTA 4 where the mechanic to build rapport with your friends is the same way you date the ladies. Drive them to the bar, get drunk, drive back etc.

I think like all simulation type games it's a hard to find the right balance between feeling and true interactivity. So, are there any that've stood out to you? How do you avoid the just strategically grind up the numbers type RPG action?
4 posts and 2 image replies omitted. Click reply to view.

 No.17493

>>17492
oh i thought anime was real

 No.17495

>what game does replicating real life the best
Real life? This isn't like simulating controlling a plane or anything. Real life is the best simulation of chores like communicating, fitness or preparing meals.

 No.17553

Unironically those grooming simulators made on Renpy like Witch Trainer and Something Unlimited

 No.17554

>>17493
me too bro

 No.17555

>>17492
Wait, it isn't? I'm going to need some time to process this.



 No.17478[Reply]

Distilled dopamine
3 posts omitted. Click reply to view.

 No.17497

>>17496
I bet you get mad when you have to go out of your way to click the hardmode button too

 No.17498

>>17497
Why would you get mad over video games?

 No.17546


 No.17548

>>17498
le where do you think you are face XD

 No.17615

File: 1652486851024.png (22.86 KB, 103x103, ClipboardImage.png)

>>17548
Not /v/.
Am I correct? This is not a /v/ clone?



File: 1649101700928.mp4 (19.37 MB, 640x480, Final Fantasy X Intro.mp4)

 No.16346[Reply]

ITT: post your favorite cutscenes/cinematics
18 posts and 1 image reply omitted. Click reply to view.

 No.16681


 No.16682


 No.16713


 No.17469


 No.17487

Even if the game wasn't as good as the previous 2, this scene had me crying more than almost any other game ever has.



File: 1652063868952.jpg (9.83 KB, 160x314, omega shenron.jpg)

 No.17479[Reply]

Either I'm the only one with this problem ever or Google is just terrible at searching for things, but when I use my powerA xbox one pc controller, my right analog stick keeps aiming when I don't want it to. As in when I want to look around, usually when specifically trying to look up, it aims down the sights.

Anybody ever experience and have a solution? pic not related

 No.17480

>>17479
And while we're on this subject, what is an actual good (cheap) Xbox controller you can get. The official Xbox One I had broke magically by itself, this one has issues. I'm thinking about getting this LED controller I had before, it worked perfectly, was light, and felt good to use, only problem is it could get a bit slippery when being a fatass but other than that great. Just wanna weight my options before deciding on it again.

 No.17486

>>17479
PowerA controllers are trash unfortunately, I just had to bite the bullet and get an official one



File: 1642813217392.png (845.79 KB, 800x800, ClipboardImage.png)

 No.14977[Reply]

Not a big Xbox guy, I've only played this version of Halo but holy shit, this game, and its story are a masterpiece. There's no video game like it that will give you the feeling of despair quite like Reach. I don't even know if there's a Halo that catches anywhere near the ambiance and intensity of Reach.

>Covenant aren't just trying to conquer the planet, they're trying to exterminate every single human on it

>Use suicide units
>Glass entire cities until they're smoldering ruins

Meanwhile, you are flying in a falcon thru New Alexandria which is in flames desperately trying to rescue civies and wipe out strongpoints. No matter how hard you try, how many covenant you kill, it doesn't matter. Reach will fall, your squad will be wiped out and you will die. I played this game back in 6th Grade with my best friend and it blew us both away. Are there any other games that will hit as hard as this one?
39 posts and 7 image replies omitted. Click reply to view.

 No.17438

>>14979
game hits hard as fuck

 No.17439

>>17397
god i want her to queef on my fucking mouth while she holds me down

 No.17445

Anyone plays SPV3? Last time I did it was pretty unstable and messy, but still a huge expansion on the original game. How is it now?

 No.17463

>>17445
poorly optimized, assets are patched together and don't fit together at all, clunky animations, weird weapons
still a cool experiencce, but not something i'd play for fun

 No.17468

>>17397
Would the shield still protect her though?



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