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File: 1742886222198-0.jpg (655.08 KB, 2560x1440, 20250325030833_1.jpg)

File: 1742886222198-1.jpg (770 KB, 2560x1440, 20250325030843_1.jpg)

 

i've been playing GTAV with the raytracing update

I'm gonna post the screenshots i took with RT on and off and I CHALLENGE you to guess which ones have raytracing on!!!!!!!!!!!!!!!!!!!!!!!!!
23 posts and 17 image replies omitted.

Graphics are for the bourgeois.

>>41953
I'm glad you asked!!!

In short: ray tracing is kind of a brute-force way of simulating light by sending millions (on average) of light rays in the scene for every frame. It's still not ideal, because it's not a unified system for all kinds of light interactions. Path tracing on the other hand is very scientifically accurate, and virtually indistinguishable from how light works in real life to the human eye – it's a unified system and it's obscenely brute forcey because it checks for a lot more information for each ray. It's literally the most advanced light simulation technique there is for simulating visible lighting phenomena (as opposed to quantum lighting phenomena and other shit you can't even see).

And it's not a buzzword okay >:C
It's tremendously impressive that it's even possible in real time, because ray tracing and path tracing were exclusively used in movies, taking hours for render farms to render each ray traced or path traced frame.

Without ray tracing, games have been using cheap tricks to poorly approximate how lighting looks like in real life, but they all break easily (even if you use "baked" lighting, which is labor intensive and has many issues, although it can produce great results). And many common lighting phenomena are fundamentally impossible to showcase without ray tracing or path tracing (caustics, light dispersion, recursive reflections and so forth).

>>41953
>Without ray tracing, games have been using cheap tricks to poorly approximate how lighting looks like in real life, but they all break easily.
I wouldn't use the word "cheap tricks", over the years, people have worked out really efficient and ingenious ways to "cheat" how light works in real time rendering. Real time RT is just the technology finally getting to the point where we can get viable performance in real time. Even then, still with a lot of caveats like upscaling, framegen, limiting the amount of light bounces, and so on.

>(even if you use "baked" lighting, which is labor intensive and has many issues, although it can produce great results).

I don't think the issue with baked lighting is just the fact that it's labour intensive, it definitely is, but there's also the fact that saving those baked light maps takes a lot of space, especially in games with dynamic time of day, weather systems, dynamic/destructable enviroments, or open worlds, or worse yet, all of them combined.
Cutting down on the work to manually light every scene is nice, yeah, but also the fact that running all those calculations locally instead of having a ton of lightmaps as part of the game's install would save a lot of space for the end user in addition to making it easier for the devs.

Don't think the compute is there yet though, at least not until mid-end consumer/console tier GPUs can run say, fully path traced cyberpunk at a stable 30 w/o upscaling and framegen, at least at 1440p. shit like framegen shouldn't be the way forward. And with the way things are going, I don't see it happening anytime soon.

>>40858
Reflections give it away, while it was massivly oversold by marketers the reality is reflections and shadows are way better with RT.

>>41993 thx for replying to my post ❤❤❤❤❤❤❤❤❤
1. sure then, elegant tricks that break easily
2. yeah, like I said, baked lighting has many issues
3. i agree that current hardware isn't powerful enough for real time path tracing. too few samples are being used in order to allow for playable framerates, so they use extremely aggressive denoising that looks kinda awful. maybe in like 10 years, i don't know
4. i also agree that framegen sucks ass and is an abomination, and framegen fans should be sent to reeducation camps or be euthanized



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Anyone here likes/knows the utawarerumono franchise? i've rarely seen it in any western discussion and its is one of if not my favorite jp franchise
also while we are at it do y'all have any vn/adventure game recommendations? Drakengard has been enjoyable so far but i would like something more than dragon game to play



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One thing I despise about the elder scrolls, world of Warcraft, every war hammer series, baldurs gate, and a lot of other worlds is the idea that they’re simply too massive. There’s a monism to starship troopers’ world building that allows the setting to have reasonable constraints in its world while still having enough change that the story actually feels like it’s progressing. It’s easy to get into starship troopers and even easier to describe its story even if you’re not familiar with the setting just for the fact that the setting is small but is constantly changing in response to technology and new threats—like in real life. Starship troopers is one of the few franchises that I can talk to people about without splurging on about like a loser.

Btw, extermination has been continuously receiving new bug fixes, enemies, and weapons since launch. Apparently the game runs smoothly now.



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Far Cry 5 is the best game in the Far Cry franchise.

>body too empty or short

>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short
11 posts omitted.

>>41035
It's the tightest mechanically, is the most accessible for a series newcomer, and has the best expansions, a la Hours of Darkness. Arcade is very good too. Main character doesn't talk. To each their own, sure, but he's objectively right.

>>41059
I'm still mad they didn't do a second campaign where you join him and fuck shit up.

>>40920
Once you get a helicopter with machine guns, or machine guns in general, the game becomes the easiest far cry to date.
There was not a single interesting character in it, but is set in America so maybe its supposed to be that way.
FC3 and FC4 are the last good modern far crime games, everything else tried to revive the vass archetype and failed miserably to the point of having him come back in FC6, another garbage FC.

FC4 had the best gameplay and map

>>41988
I only remember Clutch Nixon and he isn't even in the game, just mentioned



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no one else.

Spooky Castle. You go around throwing hammers at things. I looked for this game for years just off of distant vague memories, now that I found it I boot it up every other month or so.

P A N T S
1 post omitted.

breakdown

a Ben 10 beat em up, Idk what is was called or where I found it.

File: 1742831113447.gif (1.67 MB, 640x480, team-buddies.gif)

Team Buddies on the PS1.
Never even met anyone who heard of it.

>>40745
Never seen anyone mention Heart of Darkness but it's my favorite platformer of all time. I installed some cracked version I dled a couple years ago but it was broken for some reason on one level. Needed to do a downward diagonal fireblast and it wouldn't let me. Yupp, just looked it up and it's not on steam even though it was released on PC as well as PS1.

>>40745
The guy who made that game actually released it and all his other games as open source software
https://spacemaniac.itch.io/hamsandwich



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Undertale is primarily a commentary on the ways people approach media. Genocide route, in that context, is a response to playing through games in the increasingly prevalent mechanical and consumptive way. While there's enough in there to support Toby exalting authorial intent, I think he's noticing trends in the ways people approach games (consumptive and completionist), but hasn't really diagnosed the cause, which is why he condemns the player for playing through genocide (or choosing to see it without playing themselves) as a personal failing rather than getting at things like the culture industry or trends in game design and marketing that encourage that kind of approach. As not a great fan of authorial intent I still see a lot of value in a game (or anything really) having the guts to resist people who only want to engage with it in a boring or distanced way.
99 posts and 38 image replies omitted.

toby fox deserves his money.

>>41925
petit burgeoisie don't deserve anything

>>41926
yes they do

Its fun to do bad things. For the most part.

"petit burgeoisie" is a spook



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The cancelled, almost-finished Daredevil PS2 game has been shared online by an anonymous developer who worked on it, almost 20 years later:
https://hiddenpalace.org/Daredevil:_The_Man_Without_Fear_(Mar_22,_2004_prototype)
1 post omitted.

>>31439
Fuck, I wonder how many good games are lost to corporate squabbles.

>>31436
>daredevil game
>it still has graphics

what did they mean by this?

DDs cool but honestly fuck this. We need Ultimate Alliance 4 and we need it day 1 launch on all systems

Help I can't see it

>>41957
Are you logged in to your leftypol.org paid account?



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Why the fuck didn’t half life have any binoculars? The zoom feature was such a poorly implemented and thought out addition to the games. I’d rather just have a normal fucking pair of binoculars than whatever goofy shit Gordon is doing with his eyes.
4 posts omitted.

>>40995
It represents focusing your vision on something you idgit. Also there are tons of games that do this as well.

>>40996
They could’ve also just given Gordon a pair of binoculars or a cool anti ballistic helmet with visors.

Instead they gave Gordon supervision. Also I cannot stand how the devs didn’t allow the player to toggle zoom or adjust how far their vision was zoomed in. You cannot scout for anything in the games, which makes the feature worthless.

>>40996
>>40995
Figuring this kinda stuff out can helf with VR adaptations.

>>40997
Half Life 2 was a very mediocre shooter IMO. I think main things they did well was the vibe, and then the physics stuff was very innovative at the time. I mean the original was almost closer to a platformer most of the time.

Chell has them in her flesh purse.



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All the AC games released are just that. Daggerfall wannabes. It’s obvious that the developers at their studios want and have the technology to make a daggerfall sized RPG and just fucking won’t over budget concerns. God damn it.
3 posts omitted.

>>40930
Was watch dogs 2 the last great ubisoft game?

>>40973
Watch dogs one was for many

>>40978
2 is exponentially superior

>>40930
I want Ubisoft to subcontract themselves to other developers and make maps for other games.
They're bar none the best at making open world maps. Not at filling them up, what activities you do in them, the stories written around them, but the world itself are always great.

Shadows is boring as sin, but their rendition of Japan is leagues ahead compared to something like Tsushima. Tsushima trumps it in pretty much every aspect, but I'm never gonna go back to that game just to be present in that gameworld. I sometimes go back to older AC games just to parkour walk around their rendition of venice, paris, or egypt. It's just nice spaces to be in.

>>40939
What Ubisoft COULD do is very very different than what Ubisoft WILL do. They could have been the greatest publisher, but they will remain the most hated. It's in the name.



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They’re like the necrons, but they actually add something interesting to the lore by not being generic cartoon villains or could-be heroes in rapid decline like the Eldar and tau. The dark mechanicum is a scientifically progressive decentralized faction of ex mechanicum members that use the power of the warp, AI, dark age tech, and innovation—actual just normal innovation—to conquer small pockets of the galaxy. If they win, the galaxy would genuinely be a better place just off the basis that new tech and post human expansion could actually thrive under the weight of chaos and the imperium.
Seriously, these guys could revive the men of iron and have some of them have direct access to forge world and dark age technology. They might even have a StarCraft engine capable of intergalactic travel without the warp.
8 posts and 2 image replies omitted.

>>41726
Fuck yeah. Another poly species human empire with some of the best qualities of both the old humanity and the imperium. Again, they just aren’t as powerful or as intelligent as the mechanicum even with their tech and AI feats.

You do understand that the dark mechanicum is only just shy of being a fully post human faction.

>>41727
>>41726
I’m also just going to throw in why I call these guys as being close to necrons

Apparently one of the first skirmishes between the imperium and these guys had the far mechanicum blowing up an entire solar system in a man made supernova. Mind you, that type of violence is the stuff that made necrons show some level of care for the galaxy at large while the dark mechanicum couldn’t give less of a shit if it means scientific progress

File: 1745352794820.png (336.83 KB, 2011x1500, ClipboardImage.png)

>scientifically progressive decentralized faction
*blocks your path*

>>41721
>the entire galaxy and whatever the tyranids are fleeing from wants to genocide you
>nooo stop be speciest!

Im sorry but im not going to accept progress no matter the cost simply because its progress no matter the cost.
To the inquisition chamber you go



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