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/games/ - Games

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Do you like when games mess with you, anon?
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Depict1 is a great game.


Sometimes this can get out of hand but I always like these because there's a sense of having a very personal dialogue between the developer and player. It's depressing sometimes to think about how the modern vidya generation is so quick to dismiss things like these as unfair garbage. Well yeah, sometimes that's the whole point! Now can you beat it? The developer has laid down the gantlet, are you a bad enough dude to accept the bullshit and persevere?


I don't get it. You should be able to fall down and jump through with the fire flower.


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Only with duck sliding and pixel perfect precision.


Nothing wrong with that. It's easier to not get hit when you are smaller, but the power-up allows you to get hit once without dying. So overall you still are better off when you have the power-up at that point. What's awful is some warp pipes in SMB Lost Levels send you back by several levels and you can't avoid them by skilled movement once you are in that situation, it's just something you have to know about in order to avoid.


>he's a /GBAmer/
seriously, grow up




oh god how old am I


I'm in my 20s and I still play GBA games (on emulator). They're great. With its small resolution it looks great on a small smartphone screen.
I've been playing GBA games recently so I've been thinking of developing a GBA game of my own.


in my country having a GBC scored a lot of pussy


Pedo alert

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>Squeenix and Disney have collaborated for decades now
>Kingdom Hearts is a massive franchise with something like 50 games that melds Final Fantasy and Disney movies together into one cohesive(?) whole
>Disney have utterly cocked up Star Wars
>Marvel seemingly in disarray after Infinity War
>Squeenix, like Marvel before it, is a large, profitable corporation with a large stable of characters and marketable franchises

My prediction is that as profits fall off from their Marvel products, Disney is going to seek out new mergers/acquisitions to improve their prospects. Squenix is a ripe property, which Disney will seek to exploit by purchasing and/or merging with ala Pixar, and then making a bunch of movies/series based on FF, and using SE's gaming clout to expand further into the extremely profitable world of gaming.

So I hope you're reading for the Kingdom Hearts cinematic universe, because it's fucking coming.


>muh dark ness weebshit
Kingdom hearts’ “lore” is such a giant mountain of shit that is somehow worse than marlel. Most normal movie goer would laugh at it.


>Most normal movie goer
>Disney fans
>final fantasy fans


>My prediction is that as profits fall off from their Marvel products, Disney is going to seek out new mergers/acquisitions to improve their prospects
Of course dude thats par gor the course

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If a game is too easy, I get down because I feel like there's no challenge and I might as well not even be playing it. If it's too hard, I get down because I can't do it and I feel inadequate for failing and worthless.

What do?
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go outside


Too hard.


PLay Dark Souls and Workers and Resources: Soviet Republic on hard mode.


Workers and Resources: Soviet Republic is as challenging as you make it. Do you want unlimited cash, permanent summer, and happy citizens? Just a few settings changes on the map making menu. What about a hardcore run on an island archipelago with barely enough resources to scrape by? Also possible. The sense of progression on hard difficulty is very satisfying and engaging, especially once you get a supply chain going and multiple cities.


For hard games, just grind.
What hard and easy games have you played? Which was the last time you felt the difficulty just right/finished a game/enjoyed a game?

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ff11:national parks::theme parks:ff14

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<CCP Games tried new monetization amid a ship shortage, and it's backfired

>On top of the scarcity patches, roughly one year ago, one of the largest wars in EVE’s history began. The war has raged hot for nearly a year, causing destruction on a scale that is unheard of in EVE’s 18 year history, further diminishing the resource stockpiles of players and driving the cost of the vessels players need to fight in the war through the roof. Outside of the financial toll the war has taken on player wallets, the mental stress of the conflict also seems to be building in players on all sides. War in EVE is one of the most interesting things the game has to offer, and probably one of the more realistic simulations of massive real life campaigns available in the virtual realm. Each side needs competent generals, massive supply chains, and most importantly, players to fight in battles that can last for hours across all time zones multiple days a week. Over time, these things take a measurable toll on people who are just trying to play a game to have some fun and blow off steam. With something close to half of the game’s active playerbase involved in the conflict, it’s easy to understand how the situation could create some tension among players. Further compounding the stress of war and waning pocketbooks are the latest changes to the already complex industry system. Almost all spaceships and the ammunition and equipment for those ships are produced by players. Resources must be harvested, transported, and combined to create the ships, and when those ships die in battle, they are gone forever. Over the course of the war, those ships have been dying by the thousands. Since the changes implemented in the last few months, the production chains, cost, and complexity of crafting most ships in EVE have become more complex and expensive, leading to a further burnout of already overtaxed industry players.
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What's this clip from?



Or if you mean the anime: Future War 198X


If only all the cool assets and things from EVE could be used to make a game like Elite Dangerous or Freelancer instead of a turgid ability-based MMO trash that relies on a single gimmick (omg, in this game, that you're presumably playing for entertainment, you can lose a month's salary in a few minutes! how cool!).


The entire game has been more or less stagnant for a decade , Goonswarm won and now they have hegemony of this world and they are more ore less unassailable .

I think CCP is making one last cash grab before they cash out and the game collapses.


SomethingAwful paypigs ruining things for everyone… who could've seen it coming eh?


DLC is good because it gives me stronger characters
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They've literally released the same game for 20 years, they don't give a shot to teach new players because only legacy players care


Is Old World any good?


Is there any game which makes you feel like you're building an actual civilization (and not just a bunch of important cities)?


Alpha Centauri? To me personally it feels more like you're actually building a cohesive civilisation than a regular 4x.


I'll check it out

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>why yes I automated, weat, egg, sugar cane, steak, carrot, pumpkin and beetroot production
>why yes I've farmed every ingame mob including the wither
>why yes I've conquered entire biomes
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>why yes I play with Legos where there are no real threats and the goals are trivial because I'm too casual for real games


>why yes, I am a retard that gets angry at how other people choose to have fun


>why yes I have used the productive forces I have painstakingly constructed to build wonders the likes of which you can't even imagine


>why yes I enjoy tossing a bag of shit around because it's fun and you can't judge how I have fun


>why yes I play Terraria instead

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Does anyone on /leftypol/ play Go? I am interested in learning how to play it, but I am not sure where to start. That said, I think I will start by reading "Learn How to Play Go" by Janice Kim (Reddit recommended it.). I attached it here to this thread for anyone interested.

Also, a quote from Deleuze, among other things of course, is what really piqued my interest in Go. I'll reproduce it here:

>“Let us take a limited example and compare the war machine and the state apparatus in the context of the theory of games. Let us take chess and Go, from the standpoint of game pieces, the relations between the pieces and the space involved. Chess is a game of the State, or of the court: the emperor of China played it. Chess pieces are coded; they have an internal nature and intrinsic properties from which their movements, situations, and confrontations derive. They have qualities; a knight remains a knight, a pawn a pawn, a bishop a bishop. Each is like a subject of the statement endowed with relative power, and these relative powers combine in a subject of enunciation, that is, the chess player or the game’s form of interiority. Go pieces, I contrast, are pellets, disks, simple arithmetic units, and have only an anonymous, collective, or third-person function: “It” makes a move. “It” could be a man, a woman, a louse, an elephant. Go pieces are elements of a nonsubjectified machine assemblage with no intrinsic properties, only situational ones. Thus the relations are very different in the two cases.

>Within their milieu of interiority, chess pieces entertain biunivocal relations with one another, and with the adversary’s pieces: their functioning is structural. One the other hand, a Go piece has only a milieu of exteriority, or extrinsic relations with nebulas or constellations, according to which it fulfills functions of insertion or situation, such as bordering, encircling, shattering. All by itself, a Go piece can destroy an entire constellation synchronically; a chess piece cannot (or can do so diachronically only). Chess is indeed a war, but an institutionalized, regulated, coded war with a front, a rear, battles. But what is proper to Go is war without battle lines, with neither confrontation nor retreat, without battles even: pure strategy, whereas chess is a semiology. Finally, the space is not at all the same: in chess, it is a question of arranging a closed space for oneself
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There are good beginner resources here I think in the puzzle section.
I also suggest playing games on that site as that's where a lot of English speakers play.


thanks, I made an account there.

There is a local Go club in my city, I may check them out. Seems to be full of Asian boomers, though.international_brigadeInternational Brigade


How is your learning going
Lost your first hundred games yet?


I've been reading that GO book I posted and doing some tactics on that website 89 posted. Haven't started a game yet, but I might do so soon.international_brigadeInternational Brigade


Unlike a chess board, a simple grid on a flat piece of wood won't do.
Depending on how big of a board you play on, you may need a whole lot of stones, which also adds to the cost.

That said, there isn't much to game, so it may be a good workshop project.

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Hey, I thought about making this game for a while. Usually I have these random ideas and try to put them together. I'm more of a vision and feelings oriented guy. Problem is I'm lacking an idea to give the player some grand "Aha!" moment. You know what I mean if you've played a good game before.

Anyways, so this game is about capitalism. It's supposed to be a small open world game with PS1 graphics. Your character is a random nobody. Their specific identity is of no importance. The game starts off with leading you on the path that you have to find a job and get money to make something out of yourself. You are soon confronted that the kind of jobs you like are unavailable to you, because they have ludicrous demands for junior positions and the other jobs are undignified menial jobs that will hardly give you enough money for you to make it out of poverty. The idea is to make the player believe that's what they should do and the player is made unaware of the fact that he could play the game very differently at any time. The player looks for job and he replays these boring minigames, that represent his menial job, over and over and over again. The player is free to continue and perhaps at some point they will realize they can go about things differently. In the meantime the world building will inform about the conflicts and problems around him. Politicians making promises on stage, crime on the streets, some people ridiculously rich and others pathetically poor and factions slowly brewing in society of which the player can actually join. The player will be subject to random tragic events, like getting hit by a car and having astronomical bills to pay, getting mugged on the street (by a minority and yes that is an important), yada yada. Those inevitable events are supposed to make the player realize that working to fulfill whatever goals they had will not be possible. Because they will never earn enough money. This is when the second phase of the game starts. The player will now explore alternative ways of going about things and come into contact with various factions which will mimic real life factions we see in contemporary politics. These factions must be depicted with a genuine attempt at portraying them honestly, because if we are too on the nose with "HURR DURR WE STUPID NAZIS AND WE DUMB DUMBS BELIEVE JEWS ARE BEHIND EVERYTHING" or "HURR WE ARE DUMB SJWS DUMB DUMBS WHO THINK QUOTAS CAN SOLVE EVERYTHING" people who actually identify with these grPost too long. Click here to view the full text.

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