[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password(For file deletion.)
What is 6 - 3?

Not reporting is bourgeois

| Catalog | Home
|

File: 1698763917341.png (Spoiler Image,2.96 MB, 1894x1048, ClipboardImage.png)

 

https://schombert.github.io/Project-Alice/index.html

Getting Started
Please consult docs/contributing.md for more information! it contains information on how to compile the project on both Windows AND Linux

Picking up where Open V2 left off
The goal of Project Alice (named after Alice Roosevelt Longworth) is essentially to create a new version of open v2 – my earlier project to create a Victoria 2 clone – and then to finish a working, feature complete, version of the game. This means that, at least initially, there will be few departures from doing things as Victoria 2 did them, simply to keep the project focused and on track. Once a 1.0 is complete, we can then use it as a playground for new experiments. As of July 2023, I have basically caught up to where open v2 was, minus some deficiencies in the ui.

I hope to find a few people to form an art team that can recreate the assets that Victoria 2 uses to give this project its own distinctive visual identity. I know that is a big ask, but on the other hand, there will be no 3d modeling required. We already have access to a set of new flags that we can use, courtesy of the SOE project.

In comparison to other projects
In comparison to SOE (Symphony of Empires) this project is a more direct Victoria 2 clone, while SOE is its own game. Nevertheless, I tend to think of it as a sister project. We do have some people here involved with both (I myself make the occasional suggestion there), and if you see something that we make that they could use, I am sure that they would appreciate the contribution. Likewise, we will be using at least some of their work.

With regards to the OpenVic2 project, although it "marketed" as a Victoria 2 "clone," that isn't what they are working towards creating. Instead, they intend to provide an entirely new set of assets, including events, decisions, etc., which will make their project more of a Victoria 2-ish game. It is also run with a very different managerial style. If you are interested in both Project Alice and OpenVic2, I suggest spending time with both teams or even joining both projects.

Post too long. Click here to view the full text.
44 posts and 9 image replies omitted.

I managed to build it from source on linux a year ago after changing some platform-specific vector arithmetic functions who told these people to write sse/avx calls by hand. why???
now it is completely ogre, it is too much spaghetti to fix it with a small patch, I don't understand why couldn't they use a library, it would have been less work and the code would be "vector agnostic". right now it only compiles for a small subset of x86_64 computers

>>38058
Gamers are always shit tier at writing code, it seems. it just comes with the territory for some reason.

>>38076
dude is a commie tho.

Doesnt make this code better


https://github.com/schombert/Project-Alice/releases/download/v1.2.0/1.2.0.7z
<Latest stable release with support for state-level markets.




File: 1736985679201.jpeg (117.29 KB, 375x512, IMG_1490.jpeg)

 

The book series is far more explicitly fascist than warhammer ever could be. Unlike the imperium, the Terran federation started off as a fascist organization and does not possess any of the art or emblems representing human history that war hammer has. There is no inquisition, there is only fascist police officers dressed in parsimonious uniforms. The Terran federation never establishes any diplomacy with any of the aliens it encounters. Unlike how the imperium learned to at least coexist with peaceful aliens, the Terran federation tried obliterating everything it saw. The federation doesn’t even use melee weapons that at least bring historical vibes and art. All you get are bombs, WMDs, and assault rifles.

The bugs are even portrayed in a more biased manner than the other aliens. Anti-Soviet propaganda is everywhere in these books. The bugs are regularly compared to Chinese people. This makes sense given how strong anti-sino sentiment was when this book was written, but my god, the insults get so fucking petty.

Also the first book is one and completely obvious infantry recruitment ad. Like, there is no point in the first book where it tries to discourage the reader from joining the army. It’s the fucking milsim era of shooters all over again but with Cold War era rhetoric.

are you autistic? yes heinlein was a freak and the starship troopers novels are actually fascist slop. warhammer is goofy maximalist fun that draws from all kinds of reactionary aesthetics but is more like unabashed playground fantasies of a dark future than it is actual fascist masturbation

Because nobody read that shit,and everyone that does agrees with you,simple as that

I was under the impression both were meant to critique fascism in that, but I haven't read it either lol.

>>39230
The films do more to critique fascism. The original ST book is dead serious.

>>39226
Warhammer is much more actually reactionary than ST



File: 1736827373109.png (1.23 MB, 2492x1257, zaum product.png)

 

IM GONNA DO IT! IM GONNA BUY THE 489€ HARRY DUBOIS JACKET! I'M GOING TO CONSOOM PRODUCT AND YOU CAN'T STOP ME! HE'S LITERALLY ME AND I NEED HIS JACKET! ZAUM IS AN EVIL COMPANY AND THEY'VE GOT THEIR HANDS ON MY WALLET! HELP, I'M BEING ROBBED!
4 posts and 1 image reply omitted.

I know a guy with the Official Kim Kitsuragi Bomber Jacket and he's a fucking autistic (in the bad way not the cool way) creep.

>made to order
chances are its good quality. good quality clothing actually costs that much new, especially if its made on a per order basis, though tbh for $500 id just get second-hand niche designer pieces instead of cosplay shit you know?

>feeling guilty over spending money on things because of morals
Peak middle-class leftoid. If you've got the money then just do it, though for that money you could just commission someone to make it for you and not have to pay the license fees included in the official product.

>>39217
quelle surprise

>>39218
if you pay $500 for some shitty jacket you a straight retard

>>39220
how do you know its a shitty jacket, have you handled it? how are the materials and seams?
$500 isnt a lot of money to quite a lot of people too. the pb have the disposable income to spend their money in whatever they please, objectively it isnt more or less valid than spending $500 in anything else



 

what were some notable ragequit moments you've had in videogames?

I've been playing Diablo II (the original) for the first time, and on act 3 there's a random dungeon I went in where RIGHT AT THE FUCKING ENTRANCE there are like 15 snake enemies that IMMEDIATELY gang up on you and spam you with attacks, killing you LITERALLY in 1 to 2 seconds max. I have lost a lot of gear there trying to recover the loot in the dozens of bodies that I left there after dying many times to these extremely cheap snakes.

How can a game that's so good have such comical difficulty spikes out of nowhere? You're breezing through the game, and then suddenly a mob of roided up monsters come out of the shadows and fold you like a lawn chair
4 posts omitted.

>>38976
>what were some notable ragequit moments you've had in videogames?
I seem to quit strategy and puzzle games a lot because my brain dumb, like with Portal 1 and 2 (fuck you, potato GLaDOS).

I never quit action games, NEVER.

File: 1736232827313.jpg (10.19 KB, 176x286, images.jpg)

Overthrown has me rage quitting fs. It's an absolute scam painted up like an interesting game. Even the title makes me cringe.

That fast Nioh 1 dude who just absolutely obliterates you while you can't keep up, had me uninstall the game

In every CRPG I do a blind playthrough which eventually results in getting fucked in the ass by some combat encounter, resulting in ragequit & reading guides/discussions for better builds.

I quit Metro Exodus when it took all my ammo to defeat one zombie (who I’m pretty sure you can’t sneak past) and then found out there was a whole sewer full of them I had to get past.



File: 1736222981924.jpeg (205.24 KB, 828x519, IMG_1451.jpeg)

 

Hi, I’m the guy modding new Vegas. I’ve noticed a problem present in every shooter made, or at least, every shooter mainly focused on the ranged aspect of combat.

The fundamental problem with all shooters it that they make shooting at an elevation too convenient. It doesn’t matter what game you play. Camping at a high elevation usually the safest option. Camping at these heights is also the least fun way to play and the least fun thing to play against.

For the perpetrator, the game becomes unengaging (unless you’re playing a game like sniper elite or hitman), and for the invaders, fighting against this playstyle can become frustratingly difficult. Games like DayZ, PUBG, and insurgency are notorious for this type of camping. Retro shooters like DOOM and Boltgun can be cheesed by playing like this in nearly all levels. You get the idea, this problem is not fun to deal with.

How do you even go about solving a problem like this?
10 posts and 1 image reply omitted.

>>39115
>extremely visible

On terrain, you’re almost invisible if you camp high. It’s incredibly easy to conceal yourself too. Just move back behind the hill a bit and reposition yourself.

i oddly never noticed this in halo. whenever a higher elevation enemy killed me i usually think "damn yeah i tried taking the riskier path and was punished for it oh well"
so maybe it really is just a game design thing? + halo most weapons are pretty short ranged, so even if the enemy is above you they usually feel inclined to do a badass jump towards you to close the distance anyway>>39116

>The fundamental problem with all shooters it that they make shooting at an elevation too convenient.
Being at a higher point gives you an advantage in real life as well. One can argue that the advantage shouldn't be too strong, but advantages and disadvantages perfectly balancing out would be too counterintuitive and weird IMHO.

Consider how the first one gets to the high position and how easy it is to get up there as the second one while the first one is still there. There could be some obstacle to getting there that the first person has to deal with and then the obstacle isn't there anymore for anybody (e. g. hitting a switch that opens a door permanently).

The high points could be easily destructible. A thing from real life: Fire travels faster uphill, so if starting fires is a thing in your game, you have a good counter-strategy right there. And characters don't need to be literally on fire to take damage. There can be health damage from heat and smog and that stuff travels upwards.

>>39055
I'm not sure that this is as big of a problem in DayZ.
The maps are huge, so not only can you mitigate the height advantage by moving farther away, there's way more ground for the camper to cover if they are to utilize their high ground. Meanwhile the camper has potentially put themselves at a disadvantage by being in a predictable spot. Think of the control tower at the NWAF base. Anyone moving through the area is going to keep an eye on it. A lot of fights are decided by who sees who first, regardless of height differences. Trying to pick out a pixel in a sea of beige is a lot harder than seeing a silhouette against the sky.
In addition, a lot of the high grounds with relatively unimpeded views, like the aforementioned control tower, have chokepoints that they are accessed by. So not only is it easier for the would-be camping victim to see you first, but they could just wait you out in cover and kill you as you leave. This is compounded by the fact that you also can't just camp forever, you have hunger, thirst, sickness, ammo, weapon condition, etc., to contend with.
I admit that in a lot of shooters I find myself feeling the urge to camp in buildings and shoot out the windows but this rarely goes well for me. Being able to move around is almost always preferable to being cooped up in one spot.

>>39055
no shit, having the high ground is advantageous in irl conflict as well for obvious reasons. what are you even complaining about lol



File: 1700029584365.jpg (Spoiler Image,1.24 MB, 1920x1080, store_home_share.jpg)

 

Why do people cling onto this shitty storefront instead of freely using multiples for the games they want?
Every new game that comes out on pc is exclusive to the epic games store and the first 10 pages of any section on steam is literally filled with shovelware pixelshit and porn games.
Despite the influx of indie shovelware on the PSN store you can atleast get a curation of good games on any page you visit. It feels like Valve literally does nothing to moderate their own fucking property. just sits there and collects income from gaymer cattle
23 posts and 1 image reply omitted.

>>31748
indie devs aren't porky, some games are best enjoyed in online multiplayer and lifestylist larp isn't communism

>>39136
>indie devs aren't porky
How? They are not large capitalists but still. AAA devs are obviously proles however.

>>39141 (me)
Also, you're absolutely right about the lifestylist larp (why's everyone using this Bookchinite slang anyway?).

>>31804
Actually the porn games on the front page are 90% shit

>>39128 (me)
I'd also add that Valve, while a bad publisher, is a great retailer. The games on Steam are by far the cheapest (especially with discounts), allowing you to build your library quickly (just how it should be). Ofc pirated games are free so you can choke your SSD with games even quicker but when it comes to the storefronts Steam allows you to do that the fastest. So no wonder it got so popular. Also, TF2, HL2 and Portal contributed ig.



File: 1708861206693.png (Spoiler Image,1.65 MB, 1058x977, 35637347943323.png)

 

Can I still be a communist if I play Helldivers 2?
THE FUCK YOU MEAN FLOOD DETECTED
68 posts and 19 image replies omitted.

>>36209
I played it once on a free weekend on steam.

>>36210
>It was not a AAA game and not even in the same genre
Yeah I was confused about helldivers 2 because the first one is top down twin stick.

I'm pretty happy about the new patch. The hmg emplacement isn't a total piece of shit now.

>>36212
I went back to Deep Rock Galactic to scratch my co-op shooter itch.

>>36209
I went and bought 1 to try it out and its really fun. We need more twin stick shooters like it

>>34332
absolutely this, the second I booted it up and saw the opening cinematic it was evident that the whole thing is an allegory for US imperialism. Though /pol/chuds probably want that unironically and feel like they're getting it now with the whole Canada/Greenland/Panama canal shitshow
>>34039
Of course there's a fanfic author for every possible combination of autistic special interests



File: 1735048728822.jpeg (59.04 KB, 894x741, IMG_9467.jpeg)

 

Yes the Switch is technically better however what is the Switch really? It’s basically a soulless tablet with joysticks. The Nintendo 3ds actually feels like a genuine soulful Gameboy. Such a shame Nintendo discontinued it. The Switch is just too big and doesn’t capture that portable Gameboy spirit. If you don’t own one I would get a 3ds asap. You can get the XL version for $200. It’s the best version. If you can’t afford that the regular smaller one is cheaper. They are a discontinued console now so prices will only go up. I would buy a 3ds before they are too expensive.
38 posts and 3 image replies omitted.

>>38880
>suits in a meeting knew about people calling the previous console "the 360" and thought uyghas were going to call the xbone "the one"
Are marketologists that stupid?
>Nintendo will never bend the knee and would try to drop a legal nuke on all emulators before even entertaining the thought.
The definition of going down kicking and screaming.

>>38884
>going down kicking and screaming
Nintendo is not going bankrupt any time soon lol

>>38937
>Nintendo is not going bankrupt any time soon lol
I didn't say this, I just said that they're incredibly petty and cowardly when it comes to emulation.

>>38873 (me)
Also, TF2 Classic is available for PC with additional features and custom gamemodes so it's kind of a non-argument in the first place. Just go download the classic build smh.

What is it about the switch that makes it mid? I got mine 5 years ago and I put maybe 50 hours into it.



File: 1734994096404.mp4 (3.59 MB, 640x360, cachedVideo.MP4)

 

the new switch has been leaked guis and the it looks like konami got off their ass and is gonna release a new metal gear and it looks like a sequel holy shit
the specs are impressive, finally, a real 4k console
16 posts and 4 image replies omitted.

>>38949
I have a lot of gripes with Nintendo but I'll always give them this, When other console makers seemed to be obsessed with cramming every last polygon into their processing power so there games can be more and more "realistic," I certainly appreciate that at least some one is interested in creating games
Plus they tend to be more affordable and accessible than other console manufacturers, which I'm sure helps. Ask anyone who tried to spend 1000 bucks on that BARELY an upgrade PS5 with no games on it

>>38974
The next Pokemon game would go so hard with this. I don't even like the new Zelda games much but I would buy it just if it meant I could smell Link's balls.

>>38949
>It was by far more normie/kid-friendly
That would be Wii.
>the Switch's constranshumanistts allowed game designers to create games that weren't focused on hyper-rendered graphics
False, Switch gets worse ports than even PC, GBA and DS had more games that utilized their hardware well, especially since a lot of them were 2D. Meanwhile, PC already has lots of indie games that aren't taxing on hardware resources so PC is at least not worse than Switch in this and is arguably better due to the back catalog and backwards compatibility which Nintendo threw in the trash can for no apparent reason other than to cash in on Switch Online and remasters.
>I’m going to assume that the Switch 2 will likely receive a significant performance/design upgrade
Don't delude yourself, not gonna happen.
>>38981
>they tend to be more affordable and accessible than other console manufacturers
Not really. Switch Lite sure but a few buy it, the price of a regular Switch is comparable to Steam Deck and Series S, although a teeny-weeny bit cheaper. But comparing Switch with PS5 and Series X is like comparing a cheap phone with a VR helmet. Like… why?
>Ask anyone who tried to spend 1000 bucks on that BARELY an upgrade PS5
See? Here is your problem.


>>38992 (me)
>GBA and DS had more games that utilized their hardware well, especially since a lot of them were 2D.
Scratch that, GBA also had a lot of shitty ports, that's just a curse all Nintendo handhelds had dating back to the original Game Boy.



File: 1735876586241.jpg (109.31 KB, 700x700, 46732.jpg)

 

This game is getting shilled hard right now but turns out it's an unironic "free hong kong" game in 2024 lmao. Gamers can't stop being cringe. Honestly the ResetEra radlibs aren't any better than the neckbeard rightoids.
1 post omitted.

>>38987
we really need more games where you defend an 'authoritarian' and clearly flawed left wing state against 'opposition' freedom fighters who are just terrorists and/or foreign shills

>>39031
Alternatively games like Brigador where you are the evil foreign-backed terrorist destroying a sovereign state with ML characteristics

>>39031
Papers Please!

free hong kong

From what I can gather from the synopsis on wikipedia, the clones are navigating memories, and that's just one of the characers they navigate through, Iris.
Unless there's more to it, If anything it's got more to do opposing israel than china. I might watch a playthrough later tho.



Delete Post [ ]
[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]
[ 1 /2 /3 /4 /5 /6 /7 /8 /9 /10 /11 /12 /13 /14 /15 /16 /17 /18 /19 /20 /21 /22 /23 /24 /25 /26 /27 /28 /29 /30 /31 /32 /33 /34 /35 /36 ]
| Catalog | Home