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 No.21663[Reply]

Which FF is the mostest leftist?

 No.21677

>>21663
7 of course. Themes of corporate/capitalist exploitation and greed, environmental destruction resulting from reckless exploitation of natural resources by the capitalists, the lows to whuch the military-industrial complex goes in order to expand itself and bringing the fight to those responsible are central to the game's story.

 No.21683

>>21663
>>21677

Seconded.

Jenova is a very thinly veiled representation of capitalism as a system, using mako (easy proxy for living labour) to sustain its self destructive tendencies and producing literal monster out of humans.

Aerith in the remake basically becomes marxpilled and even says shinra (proxy for the dirigiste state under capitalism) isn't the main threat.

Now if we extend into the rest of the square-enix franchises, chrono trigger is basically the most marxpilled.

I mean just type "world revolution" in youtube search engine and see what you get.

 No.21741

File: 1661878981402.jpg (5.75 KB, 259x194, cowards.jpg)

>>21683
I always love learning about the metahphors and euphemisms games and movies use to critisize capitalism, but I would also like to see more direct aproaches also. I understand it's more difficult to write (and to get funded).

 No.21745

Fuuuuck I wish I had a better rig to play the remake.

 No.21751

>>21745
you can play it at 720p30 on a 750ti though
or buy a cheap used ps4 (only costs twice as much as the game tbdesu) and install cfw to pirate it



File: 1657456309639-0.png (248.68 KB, 264x378, BurningCrusade.png)

File: 1657456309639-1.jpg (202 KB, 630x1200, Wrath.jpg)

File: 1657456309639-2.jpg (50.42 KB, 362x500, Cata.jpg)

File: 1657456309639-3.jpg (738.76 KB, 1588x2248, Mists.jpg)

 No.20039[Reply]

What was the exact moment everything went so horribly wrong?
I know a lot of people who agree the game has been in dismal decline now for ages, But at the same time those people don't tend to view the recent expansions / updates as the thing that 'killed' or 'ruined' WoW, But more the thing simply dancing on WoW's grave during the worlds most drawn out and depressing funeral.

A lot of them pinpoint it to some exact point during the first 4 Expansions.

What do you think happened?
17 posts and 3 image replies omitted. Click reply to view.

 No.21724

>>21722
That sounds like wod with slightly more content

 No.21729

>>21724
It would mostly be an excuse to remake the game with better graphics and create playable villains. Maybe even playable defias communists. I thought about it and i wonder what faction they'd be corrupted by or aligned with. Kel'thuzad had similar ideals to the defias in hating the aristocrats and monarchy, but perhaps the legion or old gods would try to twist them to help destroy stormwind.

 No.21730

This single image

Describes the past fucking decade of shit updates behind wow and the mentality blizzard as a studio, not activision has for the game since the old guys left. There’s too much shit in the game that you’ll never use and for a lot of casual players(you know the ones that made the game fun for most people that werent relying on g fuel as a source of hydration) all the features added in from release which also caused an identity crisis for the game up until BFA were the devs realized the game needed to dial things down and now we have a simpler expansion like dragon flight

Pet and mount leveling and progression
Asserite BS
The gem system and passive stat attached to gear
The level cap before it was thankfully reset back to 60
Reputations
Mythic gear, dungeons and raids
Islands from BFA
The tower of tediousness
The visible over complexity of skill progression where half the skills do the same shit anyways
I can keep going and going but you get the idea, all of these pointless features are just there to make the game seem as if it has more depth than it actually does and I’m glad blizzard right now acknowledged this and made dragon flight way more fucking simple and straightforward than the past expansions

 No.21734

>>21730
While it is absolutely true that there is a power and feature creep, what you didnt mention is that there is also a blizzard (and player) obsession with end game content and balance changes. As >>20664 said, instanced content became the norm, specifically expansion packs. While back in tbc and wrath they mostly existed to keep adding good ideas into the game, post-wrath saw xpacs become more about "release new continents every year to make players buy the endgame again so they arent left behind by all the other max level players". What's important to note is that world of warcraft is FULL of content. There's plenty of old raids that existed primarily for gold farming up until the gold drops were reduced in legion. There's plenty of old pvp zones like wintergrasp and tol'barad that are just collecting dust.
What blizzard SHOULD have done (and what i wouldve done) is ceased increasing the max level. Completely stopped it. Level 100 wouldve been a great stopping point. They also should have made all old end game content scale in level to be equal to new endgame content. Lastly, they should have allowed players to choose an expansion to play while leveling until they reached MAX (100) at which point they could experience ALL RAIDS and pvp zones from all expansions including classic in order to get max level gear and items.
Basically what im saying is that siege of orgrimmar wouldve been level 100. Ahn'qiraj wouldve been 100. Heart of fear 100. Tempest keep 100. black temple 100. All drops would be level 100 as well. This is possible with current technology using level and gear scaling.
As you reached level 60 you'd have the option to choose an expansion to experience. Everyone who chooses that expansion would share a server. The newest xpac would still be part of the game, so if you had trouble leveling youd have an option to do the newest xpac. This way people would still be motivated to do new content but without being forced to. Upon reaching max level you'd have access to any raids you wanted. This way people would be motivated to experience the storyline of each expansion pack and end game content would be filled to the brim with interesting raids. Call it "story mode" gameplay. As for how to farm gold without being able to solo raids the solution is agaiPost too long. Click here to view the full text.

 No.21748

>>21734
That idea could work but only if shit like heirlooms, and item levels gets removed completely as that shit fucked with progression not to mention this
>>21386
That would still see a visible gap between causal and veteran players



 No.20595[Reply]

How is Nintendo gonna compete with valve?
12 posts and 2 image replies omitted. Click reply to view.

 No.21716

The only console worth having is GayStation 2 and Nintendo Weewee

 No.21719


 No.21725

Does Steam Deck connect to a TV or other screens seamlessly like the switch does?

 No.21739

>>21725
It has/will have a dock.
>>21719
Portal 2 is their only good game. Nintendo wins by having only two good games, Super Mario galaxy 1 and 2.

 No.21744

>>21739
>implying Ricochet is not GOTYAY
opinion disregarded



 No.21696[Reply]

Goofy bugs thread
6 posts and 1 image reply omitted. Click reply to view.

 No.21732

>>21731
it is pretty much

 No.21733

>>21731
I was going to say well what did you expect from an unfinished shooter before it dawned on me that this game was supposed to function as a bethesda style shooter with a heavy focus on role playing mechanics

And by Bethesda style I mean the a game like fallout 3 or new Vegas not anything like fallout 4 whose gameplay is visibly faster so now I’m just upset at how much was lost

 No.21735

>>21731
It is

Hacking is fun tho, but it's incredibly broken it becomes super dull after awhile

 No.21736

>>21731
Yeah same with the Saints Row reboot. Also pretty buggy. Don't buy computer games, you will get scammed

 No.21738

File: 1661861749202.jpg (26.87 KB, 450x358, 20bucks.jpg)

>>21736
Seconded. And if you do ever buy a game, never ever buy on Day 1 or pay more than 19.99$.



 No.20139[Reply]

The only time difficulty is acceptable in games is if the games mechanics are complex enough to justify that level of skill
In real life simply making a game harder doesn’t make a game fun it makes it tedious and often confusing because the games mechanics are so heavily restricted in nature there’s really only one way to succeed and if the player can’t immediately recognize that path there gonna die a lot, where does this happen? Celeste because most levels are linear and unless you have a well refined understanding of the game as a whole your only ever gonna use one specific set of moves in a specific sequence to pass every level, another is dark souls 1-3 because the trilogy is notorious for relying on attack patterns over player based ai responses during fights making every fight a very boring breeze if you can bait the bot well enough, a final set of examples are fallout 2, new Vegas and fallout 3 where RNG is everywhere and most fights with the “hard” enemies often are just overglorified bullet sponges dealing unreasonable amounts of damage with simplistic and easy to understand attack patterns that serve as nothing more than jump scares to the player because killing them is almost never balanced in a way where skill matters as much as stats.

So what are some examples of difficulty done right well you don’t have to look that far
Botw, terraria and diablo 2 lord of destruction all have enough complexity and non linearity as to how the player can approach any of the problems seen in game that the player whenever they fail to achieve their target can always see that they always had multiple ways to succeed and have the option to try again doing something different or learning a new in game mechanic they can exploit to progress, like how link can use stun frames to prevent a lynel from attacking, or how flasks in diablo can be used as a form of crowd control against ranged enemies so the player can focus on bigger threats, or how terraria has thousands of items all with varied traits and perks that the player can seriously kill off major bosses with pre hard mode equipment with enough time and understanding of how the game works and how they can manipulate it.
40 posts and 6 image replies omitted. Click reply to view.

 No.21682

And that's why I play boomer shooters where higher difficulty means more enemies and more aggressive AI or faster attacks
Never played any souls games and will not play any souls games probably, they just are not for me
There is also the other end of games with no difficulty levels at all and it's great, you won't know what to expect
>>20160
Fuck off then and let the rest of us post, unfun uyghur
>>21604
There is also no shame in lowering the difficulty level, but that auto aim is gonna aim where you don't want it to aim

 No.21684

>>21604
>>21682
>There is also no shame in lowering the difficulty level, but that auto aim is gonna aim where you don't want it to aim
Agree. Just get more bullets, spray, and pray.

 No.21694

>>21682
>but that auto aim is gonna aim where you don't want it to aim
For real, auto aim sucks ass. You are better off keeping it off.

 No.21707

>>21604
I unironically disliked Doom Eternal because of it's difficulty,I just wanted to boom boom like in 2016,not micromanaged my ammo and armor.

 No.21709

>>21707

skill issue



File: 1661152548563.mp4 (78.74 MB, 360x640, Noita.mp4)

 No.21514[Reply]

play noita. that is all

 No.21519

Good gaem. But I really suck at it :(

 No.21583

Noita is good and way deeper than I expected

 No.21681

I have. Should see if it has a new update, its been a while. It's not too bad but rng is rng and it really starts to ramp up after hiisi base



 No.21653[Reply]

The following images are from guild wars 2, ESO and RuneScape

I want a legitimate answer as to what the fuck is going on with the amount of clipping found in so many MMO games that see players, NPCs and enemies alike all casually phasing through each other along with their projectiles. I used to think it was just wow but after slowing down footage and carefully taking screenshots I realized I’m not insane and that this shit is everywhere
10 posts and 1 image reply omitted. Click reply to view.

 No.21667

File: 1661666737267.png (671.31 KB, 640x1138, ClipboardImage.png)

>>21662
if youve ever played old jrpg's, the most common softlock you'll run into is getting stuck behind some old man who's pathing past you but can't finish his route because you're in the way.

 No.21668

>>21662
>How the hell is having several rooms with dozens of people all in the same place with god knows how many actors having projectiles and ordinary attacks spammed senselessly in raids, dungeons, world bosses whatever easier to handle for servers than generic interactions in ordinary quests and shit like that that can be completely solo or like 1-2 extra dudes???
The game is cheating as much as possible. They're not doing physics calculations for all that shit, usually using some simple hit detection algorithm and faking the appearance of physics objects. Tracking the collision boxes for everybody is far more complicated because every character needs to be checked against every other character within range, while your attacks in PvE only need to be checked against enemies (and often the targeting system massively cuts down the need to calculate things by only checking against one valid target). Checking for each entity against each other entity creates what's called a "combinatorial explosion," and the more detailed you want the calculation the worse it is.

You'd need to be doing trigonometry to calculate distance in 2 or 3 dimensions, which even if you fake it is significantly worse operating time than using a simple box collider which only requires less than and greater than calculations along the relevant dimensions. You wouldn't use boxes because they have too many issues with colliding on corners. Even with something like a capsule or sphere shaped collider, the process of colliding with other characters presents issues, because it's rarely a single operation. The collision might simply stop the characters' movement or cause a "bounce" to get them outside of collision range, and that can involve multiple function calls in a row from one frame to the next. Worse, in a large crowd you can have a situation where one collision happening can cause the character(s) to stop or to bounce in a way that causes further collisions. It can become very easy to cause a cascading effect this way, where many people are hobbled because the collision algorithms are getting in the way of movement. And you can do more sophisticated things to try to reduce frustration, but it's going to be even more to compute and you will still be pissing people off. The clear solution is to just ignore collision between characters because the issuePost too long. Click here to view the full text.

 No.21669

>>21662
>How tf does that happen
Lots of ways:
<standing in doorways or other narrow passages
<3 or 4 people running up to an ally and surrounding them, locking them in place (especially devilish if they're standing in a hazard)
<trying to dodge out of the way of an attack but not moving because an ally was in the dodge path
New World had to make bosses physically bigger because ranged players couldn't aim past melee characters, and melee characters kept getting in each others' way. People still complain about it because attacks and movements get blocked by friendly players lagging and unexpectedly getting in the way. The devs are committed to the idea but it isn't clear why when it causes so much frustration for so little gain.

 No.21678

>>21668
>The game is cheating as much as possible. They're not doing physics calculations for all that shit, usually using some simple hit detection algorithm and faking the appearance of physics objects
Wtf is the point of physics in this the only thing the developer has to do is stop players from clipping through entities they don’t have to account for shit like hittting and sticking, knock back or explosions as if the MMO is fucking dark fall
>Tracking the collision boxes for everybody is far more complicated because every character needs to be checked against every other character within range
You would’ve already had to do that with ordinary inputs even without the physics. All the collision does in this scenario is stop people from phasing through each other
>You wouldn't use boxes because they have too many issues with colliding on corners. Even with something like a capsule or sphere shaped collider, the process of colliding with other characters presents issues, because it's rarely a single operation
That would sound reasonable under the assumption that the developer couldn’t just recycle the collision geometry that was already present on entities
>The collision might simply stop the characters' movement or cause a "bounce" to get them outside of collision range, and that can involve multiple function calls in a row from one frame to the next
There’s two things wrong with that sentence, one it implies the actions being done during a collision are being calculated on a frame by frame basis which is something so retarded only Bethesda pulled during the release of fallout 76 which caused a massive bug with players with strong PCs moving at Mach 4, two again im asking players to not clip through actors, you wouldn’t need a knock back effect or anything you would just need to prevent them from moving through something which can be done with something as simple as cancelling their velocity even if their inputs are placed on a movement key
>It can become very easy to cause a cascading effect this way, where many people are hobbled because the collision algorithms are getting in the way of movement
Read above and again this sounds more like a problem that would be caused by develoPost too long. Click here to view the full text.

 No.21680

>>21668
Second note
There’s two always online games with large lobbies I can name that can handle actor collisions with multiple enemies and NPCs at once just fine

Path of exile with entire zones that can consist of 100s of enemies with proper collisions at a time whom the game either has dozens or hundreds of active zones per server and to a lesser extent lost ark because you can’t pass through every actor except for players



File: 1661609821295.png (392.44 KB, 1265x1114, 4pc.png)

 No.21614[Reply]

What you fags thinks about Factorio?
11 posts and 1 image reply omitted. Click reply to view.

 No.21641

>>21636
Wait, what promises exactly did it fail to deliver on? **Excluding the "no sales" part of course
>caring about dev's opinion on the Hohlostan spectacle
Pretty much every dev and gaming resource does it because if they did not they would get lynched by the shitlib mob. Although this is not exactly the last moment when Kovarex showed himself to be a liberal rightoid twat (his age of consent debate on the game's R*ddit that started a miniature drama where he would lash out on "cancel culture") so I am not surprised that he ended up supporting Ukraine so vehemently.

 No.21647

>>21641
I mean you can just say nothing about the Ukraine situation

 No.21652

>>21641
The dev roadmap had originally called for having a meaty campaign with hand-designed levels and was going to be moving towards an innovative new kind of RTS in multiplayer where you built your own combat units from components and commanded them remotely. That was all scrapped because, like other early-access projects, the devs became subservient to their paymasters on the forums who only knew how to demand more features. Players generally don't know how to ask for levels and goals because they don't know what they want. The devs got bogged down endlessly tweaking their feature list and completely forgot about creating a complete game such that the end result was a map generator and a grand total of 3 monster types with the pathetic win state of launching a rocket.

The Ukraine sperg out was especially ironic given how popular Factorio is in Russia.

 No.21661

>>21623
This. You have to have severe autism to do it for any other reason.

 No.21671

>>21636
>memedustry
dropped my phone, with no intentions of picking it back up. some ants are typing this rn



File: 1661638580490.gif (51.95 KB, 220x208, hacker.gif)

 No.21633[Reply]

where the frick can i download them jack sparrow if u know what i mean games these days? Piratebay is down, kickass torrents is down, everything is down, and I ain't paying 60 Biden$ for a AAA game
4 posts omitted. Click reply to view.

 No.21644

>>21634
>>21637
do these built in search features give any indication as to wether the game's crack has coronavirus in it? Like user reviews or comments or something?

>>21639
is this legit?

>>21643
i'm scared of clicking that

 No.21645

>>21644
It works for most games
Use the .net link though it’s only useful for single player games

 No.21646

>>21644
I've never got a virus from a crack (as far as I know), most people shilling viruses aren't going to bothered to keep a torrent seeded when they can just bruteforce viruses into boomers PCs through ads/links/etc.

 No.21648

>>21644
rutracker is pretty legit, although you are going to have to use a translator to navigate it properly. russkie pirates are some of the most prolific ones out there so do not worry about getting a virus because they check every new release for that shit.

 No.21650

th
>>21648 an
>>21645 k you ev
>>21646 eryb
ody xoxoxoxoxoxoxoxoxoxoxooxooooxox



 No.21587[Reply]

Well that’s a surprise
2 posts and 1 image reply omitted. Click reply to view.

 No.21594

first game was so bad, I'm surprised they even thought about making another one

 No.21595

>Game has been in development hell for almost a decade
>In that time Dying Light came out and had a sequel not too long go
>Trailer is just cinematics and barely any actual gameplay
it'll be shit like the 1st one

 No.21596

>>21595
Mass effect andromeda
Anthem
No man’s sky
Fallout 76
Battle for Azeroth
Shadowlands
Law breakers
Battleborn
Diablo immortal
Saints row 2022
Cyberpunk 2077
Sea of thieves
Battlefield 5
Battlefield 2042
Post too long. Click here to view the full text.

 No.21597

>>21587
heck fucking yeah brother! i remember playing Dead Island 1, riptide and escape from dead island. all shit. can't wait to dunk on this sequel.

 No.21612

>>21587
It's baffling to me people are excited for this considering the dead island games are some of the most uninteresting shooters ever made. Seriously it's peak early 2010s design it's mind numbing action, play literally anything else.
>>21596
Yeah there's been a lot of shitty launches (add the gta trilogy to that list) but there's still some that are fine like elden ring or apex. It's baffling how half baked games can feel when they come out now though, just compare halo infinite's launch to halo 3 or reach.



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