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What is 6 - 3?

Not reporting is bourgeois

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File: 1735259264816.jpg (132.63 KB, 616x353, capsule_616x353.jpg)

 

Why has no one made a thread about this game, yet? Hello?? It's a Soviet city builder game. Has anyone here played this?

https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/
9 posts and 4 image replies omitted.

>>39014
make hentai so your people become incels and dont reproduce

>>38885
Is it even playable at this point? Was completely broken when it came out.

>>39009
Bud the Spud was just made a hero of socialist labour for delivering a record number of potatoes in a single day.

It's hard

>>38885
I have it, although i haven't played it in like a year



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The Zerg, the tyranids, and well… the bugs from helldivers 2 (I can’t take how uncreative the naming was) are too strong in all their games. The biggest design flaw is the lack of armour all these creatures have. The second biggest flaw is the lack of regeneration.
There’s no way to justify how much ammunition is thrown at these creatures given how easily a single bullet can kill a bug. A single hit should canonically be able to immobilize a bug.

Factoring addressed this problem pretty well by well… giving nearly all the biters armour and healing properties. Even if the protection isn’t much, by giving the biters healing properties and plating, there’s at least some way to justify why killing these beings should be difficult. Even starship troopers got this right just by making the skin of the warrior arachnids super thick and keeping each bug completely covered in that protection.
4 posts and 2 image replies omitted.

>>39471
I don't remember, but honestly I don't see how it would matter. A giant flapping insect shouldn't be able to compete with a jet powered plane.

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>>39480
Check out George Horesh. Although his bug designs are for starship troopers, they provide solutions to what the tyranids should have been. These aliens shouldn’t really be bugs, but more like insects with tendrils and armoured appendages.

Each bug can withstand multiple rounds of ammunition, carry some form of biochemical ranged weapons, and organize themselves to minimize their casualties.

>>39480
>A giant fapping insect shouldn't be able to compete with a jeet powered plane.
Sorry?


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>>39480
The big ones should lose against jets, but the smaller gargoyles would win by forming dense clouds for the jets to crash into or by attaching themselves to the jet en masse and bringing it down through their combined weight.



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The Helghast are the antagonists of the Killzone series. They are a race of mutated humans who were exiled to the planet Helghan, after a war with the ISA (Future Space NATO).
Although the creators used a mishmash of both Fascist and Soviet imagery for them, their ideology is never expanded beyond "militaristic authoritarianism". But many people always ended up sympathizing with them, and the official party is portrayed as a workers' party
https://www.youtube.com/watch?v=ZXAugWfVb0E
7 posts and 1 image reply omitted.

>>39556
>Want strong pale bald fash gf tbh
You want her to read you ᴉuᴉlossnW or Dugin before bed or something? I wouldn't withstand such torture.

>>39600
But then I get rid of her fascism by showing her love and we live happily after that

>>39602
>But then I get rid of her fascism by showing her love and we live happily after that
Literally an "I can fix her" fantasy.

>>39603
Exactly

>>39533
>nazbol
>right-wing
Well aren't you supposed to be doing acrobatics to be nazbol?

OP
The last game in series really helped toning down the deadly antagonist aspect of the Helghast.
It made a lot of people feel nervous for finding themselves sympathizing towards a group which thus far had been presented in a largely monochromatic way.



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I think the biggest problem with the game is scenery. The combat isn’t really immersive and neither are the NPC fights. I think that if the maps were even half as large as a normal arma map and that if the projectiles had semi or fully realistic physics, the game would have been much more immersive and much scarier. Instead, the forever winter almost feels like a glorification of what modern combat is like due to how much action and explosions it features.

>>39490
>would have
<the forever winter almost feels like
What are you talking about? Isn't this game in pre alpha?

>>39671
Yeah. The maps for me feel too small given how large the world building is



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Most of the fighting games still played today were developed in the 90s and as a result, their characters reflect the cultural contexts of that era as they were largely inspired by martial arts films and combat sports, Paul Phoenix is a perfect example, He embodies the early American full-contact karate, which is a mishmash of certain elements from basic karate that American servicemen in Japan picked up with Army boxing. His style features basic boxing techniques combined with backfists and karate-type lunge punches, reminiscent of legends such as Bill Wallace and Joe Lewis.
3 posts and 1 image reply omitted.

>>34057
Street Fighter is the better game and that's all that matters to me

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fighting manga are filled with this. Pretty much the entire case of early Baki and Kengan were based on real MMA fighters or pro-wrestlers.

>Andreas Regan - He is based on the real-life professional wrestler, André the Giant and El Gigante.

>Zulu - He is based on the real-life fighter Rei Zulu.
>Dentoranee Sitpika - The character is based on the real-life Muay Thai fighter named Changpuek Kiatsongrit.
>Kanji Igari - Kanji Igari is based on the real-life professional wrestler Antonio Inoki
>Kinryuuzan - He is based on former sumo wrestler Takanohana Kouji.
>Izou Motobe - The character is based on the real-life Japanese martial artist Seishi Horibe.
>Kaiou Retsu - Kaiou Retsu is based on the real-life Chiinese martial artist Bruce Lee.
>Sergei Taktarov - He is based on the Russian fighter Oleg Taktarov.
>Raberto Gueran - The character is based on the real-life Panamanian former professional boxer Raberto Durán.
>Kiyosumi Katou - The character is based on the real-life karateka named Kiyotaka Katou.
>Kaoru Hanayama - The character is based on the real-life yakuza, Kei Hanagata.
>Roland Istaz - He is based on the real-life Belgian professional wrestler Karl Charles Istaz.
>Iron Michael - He is based on the real-life American former professional boxer, Iron Mike Tyson.
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>>34056
Well, both Street Fighter and Tekken are supposed to be semi-realistic, with all real martial arts represented that aren't bullshido (granted, you can claim that Chinese martial arts are bullshido too but let's not start a flame war here). So of course you're gonna see karate and boxing. And what do you mean "anachronistic?" The tournaments featuring these martial arts are still being organized. Do you mean "old?" Most effective martial arts techniques were invented centuries ago (muay thai's history literally spans for more than a millenia), you're not gonna see a new martial art pop up every year if it's not bullshido.

>>34059
W00T!



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Games glorify violence for the spectacles and push pro-violent ideas on people along with multiple misconceptions of violence. I won’t blame video games for fascist scum to do bad things, but I won’t absolve violent video games and violent media any responsibility in misinforming gamers on violence either.

Action slop is slop because the fighters in action lack self preservation and preparation. Just compare how much less views an artillery or tank fight gets compared to any melee combat or gun fight. Even though the former is used much more often, it isn’t as interesting to proles.

I think milsims like arma and hell let loose get action right. There’s more focus on teamwork, long ranged combat, safety, and some level of maturity about what you’re doing. Gamers become much more encouraged to respect other people and not view themselves narcissistically like what self insert action slop does all the time. Ironically, I think the most realistically violent games do the most to discourage people from participating or consuming violent media.
2 posts omitted.

>>39559
>Games glorify violence for the spectacles and push pro-violent ideas on people along with multiple misconceptions of violence.
The vanguard of the revolution, everyone.

>>39563
I’d rather than be educated on violence and avoidant of it than be a bloodthirsty fascist barbarian.

>>39564
You can't help using buzzwords for everything, huh?

>>39559
did you consider the possibility of aBBC, op?

>>39562
>Cod is genuinely pro us propaganda
This is a genuine criticism of CoD but it has nothing to do with it being unrealistic. Milsims sure are not the opposite of CoD in that regard, go play Spec Ops: the Line or something.



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what is ur favorite single player fps franchise!?!?!?!??!?!?!?!?!?!

I just started playing the Halo games for the first time and they're my new favorite shooty single player games!!! I was SHOCKED with how much better Halo 2 is compared with the first one, and I was SHOCKED once again with the generational leap on Halo 3. I'm still in the beginning of Halo 3, and I'm excited to see how the next ones stack up. they better not disappoint!!!!!!!!!
4 posts omitted.

>>39507
I mean, from what I remember, all you do during the whole games is strafe and shoot. The AI isn't very sophisticated, so most of the challenge is dodging projectiles, and there isn't a lot of strategy to it. But then again, I never finished an OG Doom game because I suck at them, so I wouldn't know.

>>39517
>all you do during the whole games is strafe and shoot
<all you do in platformers is run and jump
<all you do in fighting games is punch and kick
<all you do in point-and-click games is point and click
<all you do in rhythm games is press buttons to the rhythm
Genius.
>I never finished an OG Doom game because I suck at them
Git gud. And stop playing on baby difficulty, no wonder you find these games repetitive.

>>39518 lmao i knew you'd hit with that. It may be reductive to say that all FPS games are just strafing and shooting, but if there's one game where this description almost accurately applies it's Doom, wouldn't you agree? I mean, you can't even jump. And I'm not saying this to roast Doom games, I think they're great, but not my cup of tea

>>39519
>if there's one game where this description almost accurately applies it's Doom, wouldn't you agree?
I think that description fits CoD better. Doom is more like Hotline Miami meets Gunstar Heroes meets… I dunno, Pac-Man or something. Doom Eternal even has that weapon combination mechanic Gunstar Heroes is so renowned for. And the inability to jump is more of an engine limitation if anything.

>>39494
I enjoyed Half Life 2 when it came out. Yes I played all the previous games too. I don't really play single player shooters.



 

Let us talk and exchange about the music of video games, in this case, the music of Far Cry 5; how come ubislop came up with such great songs…
Anyways feel free to post good music and songs of video games.


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Any track from Unreal Tournament is GOATed
https://youtu.be/eEcPakW42JU




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Have you managed to free yourself of your nostalgia biases? Let's perform a test. Think of some games in series or franchises that you you experienced first as a kid before trying out earlier entries. Are you capable of recognizing any of the earlier entries as superior games?
9 posts and 4 image replies omitted.

>>38732
Fallout 2 is more immature and edgy, relies more on references than Fallout 1, perfect if you're a teenager but in the end I feel it's the inferior work of art because of that, despite having more stuff. Also the Master and its army are better antagonists than the enclave.

>>38678
Skyrim is shit without mods

>>39119
Didn't realise GBA could have graphics that good

>>39167
Bf2 was great, just raking up bots and seeing how long you can last is chill.

The only thing I'm really nostalgic for is how in the 90s tech progress created a situation where games were actually improving in a lot of ways, with the rapid increases in memory, storage, and processing meaning sequels actually improved on old systems and added new ones. Not to look back with too rosy of a tint in my glasses but the low cost of tech and development and the lack of corporate domination really did let video gaming flourish.



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>You play as a salaryman who gets caught in various everyday troubles and overcomes them with acrobatic bows. From boss reprimands to client complaints and family issues, showcase your elegant apology skills across different scenarios.

https://www.youtube.com/watch?v=RKsqlCXRd_A
https://store.steampowered.com/app/3236010/SuperSorry/
https://www.skidrowreloaded.com/supersorry-tenoke/
3 posts omitted.


yeaaa, that may be a little but tmi

>>39443
>no gay porn tab

Best I can do is uuuuuuhhhh a 3 or a 4 outta 10

>>39443
windows UI is so disgusting

>>39451
agree, i haven't seen it in so long its gotten much worse, genuinely a culture shock to see someone using msn, on ms edge, on ms windows, not even my grandma does that.



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