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File: 1615322384204.jpg (73.1 KB, 700x394, AC series.jpg)


I'm a newbie player of creed series. I just finished AC Liberation HD & AC Brotherhood. And about to play AC IV Black Flag. I kinda interest with creed since the stories about rebellion, uprising, & well…. anything us leftists want to be. Discuss anything.

Vittoria Agli Assassini!
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You realise that if there was an AC game set in Tsarist Russia/civil war that the bolsheviks would be the bad guys.


It's baffling, ubisoft are beyond liberals, even liberals are supposed to support the bourgeois revolutions of france. Ubisoft are actual reactionaries.


Didn't the player save Anastasia or some bullshit like that?


Assassin's Creed Chronicles Russia
you basically run around killing bolsheviks with the tsar's daughter who escaped her family's firing squad
some real dumb libshit why would anyone expect ubisoft to be good


There you have it. I didn't even know that game existed, but I still knew it.

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What do you make of it? Do you always go with the presets or do you spend your Time in game to get the best Combinations possible.
I mean for games like RDR2, GTA, Ghost of Tsushima, etc.
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File: 1618899569932.jpeg (57.48 KB, 631x354, lookingood.jpeg)

Damn, I'm lookin good.


Hello, 911 Emergency? There's a handsome guy in my bathroom!


Yeah I suppose you can, but so disappointing. When I heard that Cyberpunk had customisable genitals, I was hoping you could get a monster cyber dragon cock or something or a tentacle. What a let down.


i hate it. if the game doesn't give me a choice i don't worry about it and just focus on gameplay. if the game does give me a choice i become irritated that none of the choices are what i want. it's better to have no customization than limited customization, which all customization necessarily is.

but what i really hate is the western rpg skill tree nonsense. they all use the same three categories: defense, offense, and stealth/support, depending on whether the game is single or multiplayer. nine out of ten skills are utterly useless but you need at least five points per rank to unlock the next rank which has the skill you actually want. ninety percent of skill points are wasted and every character build ends up exactly the same in the end anyway. it's a completely uninspired boring system and yet every game made in the last decade insists on using it to the point that they're now cramming it into action games and watering down many popular rpg series with it.


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i like to spend time messing about in character customization, i try and stay lore-friendlybolshevikBolshevik

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In April I intend to run a turn-based, text-based simulation of the world of 1945 in which participants join as join as countries, parties, guerrillas, individuals, or most any other position they can think of.

Here's a link to the thread where people can join and find the rules on how to play: http://eregime.org/index.php?showtopic=17895

A bunch of participants already come from this site so I figure I'd mention the game here. If there's any questions, feel free to ask.
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Nukes in 1945 won't be powerful enough to turn the world into an apocalyptic wasteland, so no.

All the persons reserved as superpowers seem pretty competent (although we have an opening for Chiang Kai-shek.)


They aren't now either. Separate AM from FM, please.


Yeah I get that "nuke" can refer to different things or be used interchangeably. Just saying, all the debated consequences of nuclear war discussed during the 1950s-80s (Mutually Assured Destruction, Nuclear Winter, radiation all over the place, etc.) clearly can't happen with the technology available in the late 1940s, so there wouldn't really be a basis for me to say "okay guys I'm not simulating something approximating a post-apocalyptic world, game over."


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I have the map more or less ready.

Game is expected to start later this month.


Game has now begun.

I'll stop bumping this thread.

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The game is free on Epic right now, I already had it on Steam but it's well worth the purchase (for free). It's a Cold War RTS, pretty gritty, if didn't know. If we get enough players, maybe we can get our own little league going!


Having weekly /leftypol/ gatherings on these inactive game servers would be pretty based. It doesn't even have to be inactive, we could play shit like tf2


File: 1614982576115.jpg (589.54 KB, 1920x1080, ro2.jpg)

tf2 is good. Picrel is by far my favorite soviet game


Oops, I thought this was /games/, but, hey, I guess I'll leave this here awhile anyway, the more the merrier.


Red Orchestra 2 is pretty based.

I'm a big fan of the Combat Mission games which is a more "grognard" series of tactical RTS games. Very difficult and paced. I've played them for years. The latest in the series taking place during a Cold War gone hot comes out next month. See embed.


File: 1614983757106-0.mp4 (8.44 MB, 1920x1080, syrian_infantry.mp4)

File: 1614983757106-1.mp4 (7.85 MB, 1920x1080, combat_mission.mp4)

The thing I also love about Combat Mission is that they use a turn-based system where both sides (either you against another human player or against a computer) issue orders simultaneously, and there is a lot of fine control over orders, movements, where to fire, etc. then you hit "play" and the turns execute over 1 minute, but you can't change orders during that minute as it plays out in real time. Each "turn" is 1 minute. This gives it a kind of dynamism, where you don't know how it'll totally play out – at the same time, your little green army men have their own AI and will take cover if they're fired on, or will return fire on their own, or open fire on their own if they see a target in the open and you've given them permission to engage. That makes it feel more like you're a "commander" in a sense of a dynamic battle that you don't totally control.

Playing around with mods for Shock Force 2 as the Syrian Arab Army. Watch my guys trigger an IED and then the lead T-72 get blown away by an ATGM.

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Are we already in the Deus Ex world?
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Okay, where?


Nice. You said better than me.




;_; damn

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I feel as if despite the fact that speedrunning is so popular nowadays, it seems like at the end of the day, there really isn't much skills that you really gained from it, nor did you really artistically influence the game in a way that minecraft building creators, or whatever would have achieved. I mean there is playing a whole variety of games, or just trying to see as much of a game that you can enjoy for yourself but it seems to me that speedrunning feels kind of hollow in a lot of ways to me. It's just doing the same shit over and over again for little benefit. At least with exercise, you gain muscular strength, but what is the light at the end of the tunnel for speedrunners?
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I like the ideal, unfortunately a lot of people speedrun games with so much random bullshit that makes it anything but competitive and simply a matter of grinding over and over and over until you beat the odds.


Minecraft speedruns are just flat out degenerate.


I used to find speedrunning to be pointless too but eventually made peace with it after accepting that it's one of many forms of valid challenges. Exploiting glitch to squeeze out few milliseconds out of PB may seem autistic but it requires you to truly understand game engine's nuance and game mechanics to the point of art.


its basically the joy you get out of any kind of ability to understand a system and bend it towards your ends, just with the artificial ends to bend the system in such a way as to finish the game as quickly as possible. some of it comes down to skill, some of it down to basically luck, but its (usually) just for good fun anyways


mastering movement (which is core to speedrunning) is very fun in many games.
example, half life. Half life speedrun is both a nostalgia blast and an impressive display of skill, and strafe/gauss jumping is FUN
TAS are pretty fun to watch too, breaking a game very core to achieve "a perfect run" has some unexpected depth (especially the tas that fuck with game memory are crazy cool to me)
I will admit, I dont see the appeal in a game like goldeneye. but whatever. everything is ultimately meaningless, if you have fun doing it (or streaming it), who cares


I recently became a gamer Anons, Oh no, i know it was a terrible plan, but fuck it.. What kind of music are best to listen to when gaming?
I have been mostly listening to trip-hop so far but lyrics can be to distraction unless I know them well..
6 posts omitted. Click reply to view.


listen to the music in the game


>It depends on what you're playing. ("Gaming" is such a broad, vague verb.)
>listen to the music in the game
If you're playing something like HOI import all the old HOI soundtracks


>>7918 (me)
I should add that I only listened to other music while playing when I felt bored of the game's soundtrack. It really depends on how you're feeling in that moment.

>If you're playing something like HOI import all the old HOI soundtracks
Sometimes this applies to other series as well, if you like an earlier game's soundtrack more than the music in the one you're playing (or even if they're different series but you feel that the other game's music fits).


The music in the game obviously. Although admittedly when I get really, really good at certain games I tend to eventually turn the music off so I can focus on sound effects as audio cues.


The game's soundtrack, what sort of retarded question is this?
Don't use that term. It was always shit and unironically calling yourself that is sad beyond reproach.

File: 1614700537361.jpg (73.5 KB, 1280x720, maxresdefault.jpg)


Can this be Series become iconic?

I really enjoyed the Story and although the Open World Mechanics were really not perfect, I think Sucker Punch did good for their first major Game as a Studio.

Also the Cinematic Elements of this game are just kino. The game let's you choose to play in Kurosawa Mode if you want, so we already know who this Game is partially dedicated to
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Is that really an issue though?


>but too easy

you can play in lethal mode you know?


Don't wanna play this game cause I don't want to kill my ancestors, lmaoak-47AK-47


Based and filial piety pilled.


Understandable, because you kill a lot of Mongolians throughout this game…

File: 1614681809737.png (394.59 KB, 616x353, ClipboardImage.png)


Without Colonel Soll, there would be no New Sordland!
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They made constitutional reform even harder? It already seemed impossible to pass le ebin Stalin constitution without cheating



You basically need to go 50% Stalin and focus the anti corruption or secret state police on the old guard, as well as carefully word what you say to the moderate judges.

My main want going the Stalin route is the expanded presidential decrees tbh (To purge the military & control the central bank). The rest can be negotiated.


You can, but you have to use every opportunity to swing votes.


>Control the central bank
So dumb that they don't allow you to do this on a pacifist reformist run. Central bank independence is a neolib meme that DIDN'T EVEN EXIST UNTIL FRIEDMAN THOUGHT IT UP holy shit just nuke U of Chicago nothing good ever came from that place.



Definitely agree that the intensity rating of the decrees available is not proportionate. Like desollinization and media control should be much harder to do compared to taking back central bank control for example.

File: 1613760948120-0.jpg (29.52 KB, 460x215, header.jpg)


Made by our favorite game developers, Kremlingames, the game will have you take on managing your own fictional country (called "Republic") right after the aftermath of the collapse of the Soviet Union between 1992 and 2004. Diverting from the previous games' path, you will play not as the country's president, but as the leader of a party of your choosing. This means that you will be able to play as the opposition for the first time in a Kremlingames product.

You will get to shape the personality, sex and background of your party's leader as well as to be able to choose between seven different parties:
>the liberals
>the conservatives
>the social-democrats
>the "socialists"
>the communists
>the nazbols
>the fascists
Each of these parties are then divided between three different factions vying for power. You can go for a reformist or revolutionary path as the communists.
There are many other features, such as interactions with foreign powers, regional separatism, international integration, etc… I'm pretty intrigued by it tbh, I hope it won't be as hard and save-scummy as their previous games. It seems to be a better version of what Suzerain aims to be.

The game will release on tuesday the 23th.
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Theres one right here: >>7861


that was made after


yup, I'm thinking it's KREMLINGAMES timeread_a_fucking_bookRead a Fucking Book


Another masterpiece then!


Idk about the viability thing. I picked Nazbols, went down the most pro-independence choices during the pregame (it seems to really boost your popularity), easily won the first elections and then grabbed agronomy and industry ministers, which (especially the agronomy) helped me easily keep planners in charge. Kept winning bigger and bigger up to 2004 after which I got bored and didn't pick it up since. I guess I should try to end the run, but really can't be asked since gameplay is so dogshit.

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