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What is 6 - 2?

Not reporting is bourgeois

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I have a weird fascination with this franchise, particularly its fans. How do they remain so loyal when there's been maybe one or two good games in the last two decades in a sea of average-to-terrible garbage released year after year? How did Sega manage to take all the wrong lessons away from their colossal fuckups of the mid-late 2000s?
600 posts and 195 image replies omitted.

I'd actually agree with the majority of the fandom this time and say that Drummond and Griffith were better fits for the characters. While Thornton did a way better job as Shadow in Forces, Sonic has never fully recovered. Drummond and Griffith brought such a unique energy to his voice. I'd even go as far as to say that they're better than Kanemaru (forgive me, JP bros), even though the Adventure duology is absolutely painful to listen to in English. And while Shadow's Japanese VA did a solid animu voice, Griffith's Shadow sounds so unique and soothing, like he's an ASMR YouTuber. It's a shame that he never talked like that in Japanese (again, forgive me, JP bros), I think it would've made his voice more recognizeable.

>>40592 (me)
What's your favorite voice actors for each character, guys? Japanese included.

The only good thing that came out of Forces.

>>40673 (me)
That and Forces Overclocked.

>>28266
i love the fan gmes



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https://www.youtube.com/watch?v=QowbhfZpGnU

I was watching this video the other day and I couldn't help but notice that this phenomenon is something that I have seen too.

I'll use Minecraft as an example of what I'm talking about. When I was younger and played faction servers regularly I would always notice random conversations taking place in the chat talking about literally anything. You can see this phenomenon in this video: https://www.youtube.com/watch?v=9ArloOVQWuo

But if you have played Minecraft, or TF2, or any other casual multiplayer games with a chatroom in the last 5 years or so I don't think you'd notice anyone even having a casual conversation, even with voicechat on.

The most active voice chat I've seen in a game today would be CSGO (or CS2 if you wanted to be really pedantic), and I'm stretching the word active here since most of the time it's one guy high off their ass making the most insane statements ever.

I know this is in part due to the death of sociability in general (see, destruction of third spaces and amplification of social media) but I wonder if there's something deeper to this.
4 posts omitted.

What about VRChat?

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>>40529
This proves that being high cures alienation.

>>40533
>>633573
>nowadays kids are playing literal gambling games never talking to each other, its fuckin sad man

What "literal gambling games"?
Video games don't count. If you want kids playing literal gambling games you need to go back at least a century or two.
Also, kids still talk to each other on chat and whatnot. The problem is, people get pretty morally obsessed with children's whereabouts and speech.

>>40543
They mean pet simulator and it's clones, where you trade real money for robux so you can use them in the gacha of petsim-likes rather than it's intended purpose of buying cosmetics.

It's just vidya VC. Don't think too hard about it. I used it to spam TF2 shitposts.
>I AM COMING DOCTOR
>*GRUNTS*



 

My expectations were low and I’m still disappointed. People are genuinely hyped over this garbage just because the sound design is half as good as battlefield 4’s.

Gamers deserve all the slop they get.
6 posts omitted.

>>40527
Nah, those guys are a lost cause. You cannon tell me that the developers at Dice, TreyArch, and InfinityWard have to take seriously the opinions of a population known for buying the same games over and over again for decades on end while repurchasing the same cosmetics and perks for each game for (again) decades on end.

These same gamers are also responsible for most of the anti woke nonsense paraded on community forums that are largely unrelated to milsims and sports games.

>>40501
Is there anything new after all this time? Looks interchangeable to the 15 year old Battlefield 3.

>>40535
There isn’t anything to add

>>40539
There sure is. The only way to save Battlefield is to turn it back into Battlefield 2.

>>40528
Bruh, everyone on this board is a gamer unless you don't actually play video games. And everyone here will tell you that Western AAA sucks. It's the normies who are at fault.



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I cant reveal to much information at this point but ill say its like alot like chess mixed with world of warcraft basically. What would you like to see in a board game and whats something you think i should avoid doing? Also this is the type of game that would directly translate to a video game and function exactly the same which would probably be 100 times easier to publish since its all online so should i just do that first and then work on a physical board game afterwards on the off chance that it ends up being a success? When its nearly done Ill put it on kickstarter but i imagine it will be atleast a couple months before then.

>>40379
It needs to be easily understandable how to start playing, my friends tried to play this game called Mistfall the other day and it was so complicated we just gave up after an hour

>>40380
You are 100% correct, in fact that is the main reason why i decided to make my own game, I wanted to get into war gaming months ago but they all were either way to complicated for someone dumb like me to get into or they were to simple to be engaging, im trying to make it so the rules of the game all fit on 1 front page of paper, and the characters art and individual traits would also be 1 page only each, if not less.

>>40379
The triangle of pain and confusion

Also Im looking for a talented 3d modeler to hire to make some models if anyone knows one



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I honestly think that necromunda would’ve worked so much better if the game was like naissance instead of like borderlands. No one really wants to play a game in a hive city to kill mutants. I want to explore the hive itself and see all its weird architecture, machinery, and wonders. I want to feel like Killy from Blame!

I thoroughly believe that if the devs turned necromunda an adventure RPG based on exploring the depths of the plasteel and rockrete labyrinth of necromunda, then the game would’ve sold so much better.

Pitch Necromunda Quest to Games workshop then?

>>40517
Inform me on what that is.

>>40518
Games Workshop did a series of games in the format you mentioned eg. Hero Quest, Space Quest, Warhammer Quest.

>>40519
Oh I see



 

I liked his post especially about a species of lizard men having a functioning post gender communist society.

why is skinny Clark Kent talking about video games? go kill Mark Zuckerburg



 

I’m the new Vegas modder and after modding the game to look like fallout 1, I’ve been thinking about what a real post nuclear wasteland should look like.

Any suggestions on would help. I think this clip of the animatrix helps with giving some concept of what a post nuclear hell should be. Devoid of vegetation and covered with urban desolation.

The nuclear tests at Bikini Atoll make for one interesting reference for what it looks like in tropical islands near coastlines. Of course you also have Hiroshima and Nagasaki to reference. Referencing only media you lose some touch of realism.

>>40494
Sometimes I forget how weird it is knowing that the Mojave isn’t covered in craters and rubble. Good thinking. I’m going to add more rubble to the whole “the word lost all its plant life and is covered in dead cities” thing I got going



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>I’ll give you some context first

Apparently during its initial development, the forever winter was intended to be a normal open world game. As time progressed, the devs switched to a level model of map exploration and they changed a bunch of things about how they built the maps.

Unlike most developers, fundog’s were actually really dedicated to making the map as lore accurate and full as possible. The game’s maps were originally meant to be fully handcrafted, but the developers soon found out that the work load was too high even with having all the maps being broken down into levels. Instead they used a kit bashing approach.

Fundog’s team built a bunch of toy sets for the developers to play around with. The devs kitbashed a bunch of these toys, and then they made digital models out of them. With the help of some procedural tricks, the developers managed to create large expansive urban combat environments like the elephant mausoleum and its predecessor the mech trenches. In fact, the elephant mausoleum was such a large map in development that it had to be broken down again into sub levels so your computer wouldn’t crash when trying to load the map.

They used the same techniques with all the other models including the ones for characters and vehicles.

>okay, now I’ll talk about the open world idea the devs had

If you’ve read the manga called blame!, then you’ll know what the initial open world was supposed to feel and look like.

Basically all the terrain in it was excavated to build fortresses, steel reinforced trenches, bunker complexes, cities, and roads.

Post too long. Click here to view the full text.
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>>40464
do you have a problem with spacing?

>>40466
some retoids here are really autistic about formatting and readability

>>40481
The spaced format is readable compared to indenting paragraphs.

Anyways, the developers updated the game and now there is a new map. It’s the same map in the OP—stairway gate. It looks like the developers changed the colour pallet from orange to red just to be edgy.

>>40482
Huh, we are This Guy now?

>>40484
Looks like it with how the devs changed the whole “you’re an ant” schtick. However, the new map also sucks. The edge is bugged meaning you can fall off the map just by walking in a single direction for long enough. Additionally, the map isn’t really large. The stairway in the trailer is like half the map. It’s an atrocity compared to the elephant mausoleum.



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Post any free games.
16 posts and 5 image replies omitted.

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>>39193
>sure until you have to be on their team
Sabotage them.

ET:Legacy
Basically a modern fan fork of the Wolfenstein: Enemy Territory game without Punkbuster. Works like a charms on modern systems.
https://www.etlegacy.com/

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If you like arena shooters, this 1v1 shooter called Straftat came out recently. I've been having a lot of fun with it playing with friends.

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Them's fighiting herds are avaliable on Epic games for free this week.

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I wish it was so much better than what it is. At least world of tanks is bringing back the old sound effects…



 

They just are. Not only are they better than the new games, they're better than the originals too.
>Dreamcast Conversion is better than both SA1 and SADX
>Team Fortress 2 Classic is better than both beta and modern TF2
>Project+ is better than both Melee and Brawl
The only other good versions of these games are the OG releases (Sonic Adventure International, Team Fortress 2 Beta, Super Smash Bros Melee). But why play the OG releases when the mods provide so much more? And that is only scratching the surface. If the game is FLOSS then it's even easier to remaster it, look at Doom or Quake or Friday Night Funkin'.
10 posts omitted.

I have tried the remasters of Warcraft trilogy. Well, tried trying the first one, it wouldnt run, which is the shame because that is the one which needed remaster most desperately (original doesnt even have standard mouse controlled unit movement, you need to pick move command in UI). Shame.
Wacraft 2, you get crispier sounds, sharper sprites, widescreen support, and shortcut controlled game speed (GOG version had it in menu). Only the last is a meaningful change, visually this game aged really well. Gameplay, not so much. 2/3ths of both campaigns are trivially easy, so its just boring slog until you get to some semblance of challenge, and the challenge is rushing naval supremacy because the missions outcome is decided by not getting your navy crushed in first 5 minutes, because if you do then you have no way to recover as building ships requires oil pumped from sea floor.
Warcraft 3 Reforged, just straigth-up downgrade. At least you can turn off all the visual "improvements" that make the game less readable and less colourful. I already wrote about this is Total War thread, but modern obsession with grafical fidelity has been a disaster for strategy genre. Detailed, fancy models sure look pretty when zoomed in (convenient for trailers), but turn into unreadable mess from birds perspective, which is how you play the game for 99% of time. Not to mention dimmer model colour pallet now blurs into the ground texture. Good news is, you can turn new graphics off in settings. Other than that, it made slight changes to campaign missions. Usually modifying the map so it is in line with WoW lore. I think there is also new voiceacting. Bad remake, and it is sad they decided to put most effort into the game that didnt need changing.

Modded Watch_Dogs is straight fire ngl. The E3 version of the game was so much better.
>>39465
>if I was a [bourgeois] I would absolutely be adding Denuvo to all my products
No shit.

Virgin BF3 vanilla, chad BF3: Reality Mod.

Aaanndd more Sonic again. Those guys are just crazy

>>40415
>Aaanndd more Sonic again. Those guys are just crazy
Sonic fans, Skyrim fans, Doom fans and Valve fans are their own breed of gamers, you cannot fathom how deep this rabbithole goes.



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