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File: 1608527760495-0.jpg (55.36 KB, 528x704, download 1.jpg)

File: 1608527760495-1.jpg (25.12 KB, 256x324, download 2.jpg)

File: 1608527760495-2.jpg (9.23 KB, 183x227, download 3.jpg)

 No.1985[Reply]

General for 4X games, but also an opportunity to introduce you all to a new game called Shadow Empire.

The game has an incredibly deep planet generation system that affects gameplay massively, including rotation of the planet (lol), makeup of the atmosphere, terrain, mineral deposits and alien life. It also has a logistics system to make you supply your units with food and ammunition, if they run out of supply they'll be very weak so you need to keep expanding the supply lines to the front and also making sure the enemy cannot cut you off. Obviously being encircled is very bad news for your troops.

You start as a minor "Regime" and your goal is to conquer the planet after the previous galaxy wide regime collapsed sending most of it into civil war and apocalypse. Each regime can be run differently and has different perks based on decisions you make throughout the game. For example if people start striking you can send in the army to deal with them (autocracy) or just pay them off (democracy), alternatively you can avoid the situation entirely by administrating the zones well, but that may lead to other troubles like a lack of credits for purchasing resources. You can run a mix of different systems so your decisions aren't set in stone for you but there are bonuses to always picking a certain method like unique units and stratagems, which are like ideological playing cards.

TRAILER: https://www.youtube.com/watch?v=p8XAh8Wii4k
PURCHASE: https://www.matrixgames.com/game/shadow-empire (more screenshots here showing off features)
CRACK: https://www.skidrowreloaded.com/shadow-empire-v01-03-00/
43 posts and 39 image replies omitted. Click reply to view.

 No.17854

File: 1653355394000-0.png (1.54 MB, 2969x1785, Shadow Empire 23.png)

File: 1653355394000-1.png (4.98 MB, 1919x1079, Shadow Empire 24.png)

File: 1653355394000-2.png (2.31 MB, 3837x2157, Shadow Empire 25.png)

File: 1653355394000-3.png (1.84 MB, 1268x684, Shadow Empire 26.png)

File: 1653355394000-4.png (343.2 KB, 1020x239, Shadow Empire 30.png)

>>17853
Pic 23: The beauty of encirclement! It felt good to finally get some revenge on the Montusians. This is about the time I finally started to get a handle on how the combat system works - obviously, encirclement is the vital component, much like HOI4.
Pic 24: Stabbing south through native/hunter territory, we managed to encircle a decent number of Montus troops and hold them.
Pic 25: You win some, you lose some…
Pic 26: Their capital is in sight! The southern mountains shielded our territory, allowing us to focus our offensive force against their garrisons.
Pic 30: With ratios like these, unfortunately I resorted to savescumming a decent amount. I justify it by saying I'm still learning, though. Hopefully next time I play I won't need to. I tried a few games after finishing this one, but I just felt kinda burned out, which is understandable since I played it for like 3 days straight.

 No.17855

File: 1653355946434-0.png (2.75 MB, 1291x1011, Shadow Empire 33.png)

File: 1653355946434-1.png (4.31 MB, 1915x1080, Shadow Empire 34.png)

File: 1653355946434-2.png (391.14 KB, 2037x475, Shadow Empire 35.png)

File: 1653355946434-3.png (1.82 MB, 1474x876, Shadow Empire 36.png)

File: 1653355946434-4.png (1.29 MB, 2304x1474, Shadow Empire 37.png)

>>17854
Pic 33: Montusian Stalingrad. They die in the megacity ruins like dogs.
Pic 34: Weird bug where the map overlaid onto itself. Probably due to my shitty PC running out of memory (I'm waiting for GPU prices to go down before I get a new one…)
Pic 35: Now that's more like it! The war had definitely turned now.
Pic 36: Mopping up the remains of their whole corps. Once they're out of supply, Montus' fancy toys aren't much good.
Pic 37: Just thought this ratio was funny.

 No.17856

File: 1653356776287-0.png (1013.73 KB, 2973x1217, Shadow Empire 39.png)

File: 1653356776287-1.png (1.02 MB, 1791x1137, Shadow Empire 40.png)

File: 1653356776287-2.png (1.31 MB, 2320x1487, Shadow Empire 41.png)

File: 1653356776287-3.png (1.39 MB, 2943x1763, Shadow Empire 42.png)

File: 1653356776287-4.png (1.03 MB, 1789x1136, Shadow Empire 43.png)

>>17855
Pic 39: The Nomad tribes are done for now that we are fully mobilised. No more will they cut off our supply lines!
Pic 40: Sure, we love our allies! By this point we have made friends with everyone else besides Montus. Also, this minister is leader of the communist party.
Pic 41: Now we really have them on the ropes.
Pic 42: The assault on Montus' last effective defensive line around the capital.
Pic 43: Now everyone wants to suck up to me. 😳

Sorry to post so much crap, next post is the last one.

 No.17857

File: 1653357130990-0.png (399.87 KB, 2037x479, Shadow Empire 44.png)

File: 1653357130990-1.png (2.7 MB, 1917x1079, Shadow Empire 45.png)

>>17856
Pic 44: A major anticlimax but… I finally got another 'victory pact' strategem, which I immediately played on the largest major besides me, who I had 100 relations with for like 50 turns and helped me by attacking Montus' southern front. That was enough to put my alliance over 50% planet control, which won us the game. It's a shame I never got to finish off Montus, especially since I was right next to their capital, but if it hadn't been for conquering their territory, I never could have won the game, so it all worked out.
Pic 45: Not sure I was really the 'senior partner', my southern ally had a decent amount more territory than me, but most of that was just relatively worthless open plains, so I guess it figures.

Anyway, in summary, good game, I will probably play another game of it sometime, but I definitely need a break first because I played it for easily like 40 hours at least. There's a lot of stuff I barely got to use, so next time I will definitely play a more hostile planet where I can't just diplomatically win over everyone.

 No.17859

One thing I remember from playing ages ago that I think is a real protip is to figure out the penetration of the early game weaponry and up-armor your shitty armored cars to counter that, I think it's something like 120mm? A slight increase from the standard armor. No point going higher or building tanks in the early game as nobody has tanks themselves, so instead make your wheeled vehicles armored enough to take the beating and you curbstomp the enemies with minimum strain on logistics and production, not only that but you keep the rapid speed.

>>17853
>Pic 21
>Conquest acquired us a new zone: Bucha
RUSSIAN SABOTEURS!

>>17854
Assaulting into stuff like MGs gives you a serious beating to infantry, best to starve them out and hammer them with artillery for a few turns before an assault.

>>17856
>Sorry to post so much crap, next post is the last one.
Nah it's cool, the thread needs more posts.



File: 1653184688316.png (45.7 KB, 820x649, framerate.PNG)

 No.17798[Reply]

I'm wondering how common it is. I prefer Kirby/Castlevania at this particular framerate. It makes it all snappy like the Ninja Gaiden games.

 No.17803

>>17798
Xenoblade X on the cemu at 60fps.

 No.17804

>>17798
I haz 240hz monitor ^_^

 No.17805

>>17798
I tried Quake III Arena at 120fps and it was quite hectic.

 No.17807

>>17798
Not many

Most games without strong modding communities have terrible support for shit like Multithreading, array storage of mesh and texture data, LODs, CPU cache rendering, allocation of RAM past a specific limit you get the point. If the game your playing doesn’t have a strong modding community you can bet the game is poorly optimized since most developers program their games exclusively around an industry standard type of PC specs that most players are assumed to be in possession of

The only exceptions are old games like Warframe and warthunder that have been developed for long enough to have the features mentioned above



File: 1652772744917.jpg (82.17 KB, 1200x678, FTL-title-screen.jpg)

 No.17705[Reply]

There's no such thing as a perfect ga…

 No.17800

File: 1653202319670.jpg (125.87 KB, 1200x675, 200829.jpg)

Thoughts on Trigon?
I haven't looked into it much, but it looks like a needlessly graphics intensive downgrade from FTL



 No.17773[Reply]

I spent some time playing osrs and now that I’m seeing dragon flight I have some request

Don’t add in any form of RNG, I know this is gonna piss off some other wow fans but make the progression straight forward again as the law of causality in progression in games has always been more rewarding for me in games than the law of probability.(probably why I find terraria so much fun years later) If I kill a cow I get meat out of it, if I kill a giant with a club I’ll get his club out of his corpse, if I see a big ass boss with sweet ass loot, me or my squad gets exactly that kind of loot from that very specific boss.

No more azerite shit and grind just make things simple straightforward and challenging in dragon flight just make things difficult and simple to understand

 No.17774

put me in the screencap

 No.17780

>>17773
OSRS dragon flight wut?

 No.17786

>>17780
Dragon flight in wow

Obviously that expansion isn’t in osrs that sentence was phrased weirdly

 No.17794

but how will the shareholders get their money if players don't have to grind the same dailies for months on end? did you ever think of the poor, downtrodden shareholders you selfish commie



File: 1652687162542.png (44.08 KB, 1400x1050, '・ω・).png)

 No.17675[Reply]

How's that self-imposed challenge coming, anon? You do challenge yourself occasionally, right… anon?
6 posts and 3 image replies omitted. Click reply to view.

 No.17707

File: 1652785292182.png (214.5 KB, 500x333, ClipboardImage.png)

I like Mario World romhacks But Spin-jump and cape often trivialize level design. I always try to enter as small-mario, and prefer the 'stylish' duck-jumping over spin-jumps. Frankly it's a bit of a mixed bag since it's usually the level design itself that needs to be challenging enough. Power-up carryover is a big no-no though. Levels need to be beaten with powers acquired within

Most of my self-imposed challenges are real life though. Regarding sleep, food, working-out and caffeine.

 No.17760

I'm trying to get the pacifist achievement in ftl and every time I either run out of fuel, get raided by 5 mantises, or just shit events

 No.17767

What's your opinion on using rare candies on dead Pokemon in a nuzlocke? I accept it as a loophole because the opportunity cost of using a rare candy on a Pokemon I normally wouldn't is a decent enough decision on its own

 No.17776

>>17767
You can use rare candy on fainted pokemon???

 No.17777

>>17776
Yes, it gives them a level up, which will usually (depending on stats and pokemon) give you just enough hp from it



File: 1652616434594.png (1.73 MB, 1400x788, ClipboardImage.png)

 No.17662[Reply]

It's just a generic srpg: for people that aren't interested in the genre. Why was this delayed so long? I could make a game like this in no time at all. This genre has been stagnant for a couple of decades now. What gives?
17 posts and 5 image replies omitted. Click reply to view.

 No.17740

File: 1652972978471.png (2.63 MB, 1920x1080, ClipboardImage.png)

>>17739
Why they look like they just stepped out of Five Nights at Freddy's

 No.17742

>>17740
Its because the dev team mostly follows the Gamecube-era games' art style, which was pretty puppet-like.
>>17739
>catboy
That is actually supposed to be Wolf's daughter. Yeah, the new models could have been better.

 No.17743

File: 1652986993055.png (76.38 KB, 720x480, ClipboardImage.png)


 No.17744

File: 1652987593233.jpg (24.79 KB, 400x386, Grinpepe.jpg)

>>17743
Holy fuck, they really look like goddamn Chuck E. Cheese animatronic puppets.

 No.17754

>>17744
that's the point?



File: 1652789772459.png (1.96 MB, 1915x1080, ClipboardImage.png)

 No.17709[Reply]

Post here about games you've recently pirated and enjoyed. Pic related is Shotgun King

 No.17711

>>17709
Shadow Empire cause I thought I wouldn't like it again. See 4X thread.

 No.17714

filler thread

 No.17723

File: 1652943134106.jpg (135.09 KB, 800x1141, Starflight.jpg)

This baby was one of the first non-linear open-world games ever made. Have an actual physical paper and pencil handy if you ever try to play it, becasue you will need to take notes. A binary-to-English translator is also helpful.



 No.17690[Reply]

>I am one match away from hitting gold rank in brawlhalla
5 posts and 2 image replies omitted. Click reply to view.

 No.17700

>>17692
you reached gold just to delete the game?

 No.17702

>>17692
>190 battles
>elo hell
casual
This turk has played more of this specific character for 6 years, and only peaked at silver https://tr.op.gg/summoners/tr/ChoSenTry
354W 3384L

 No.17703

>>17702
3543W*
3384L
That's a 51.7% win rate

 No.17712


 No.17713




 No.17659[Reply]

what are some gaming compliations?

i've never played VRChat but i just found this and enjoyed
ik the humor is lot reactionary

Do you guys have CS:GO funnies? or any other game?

 No.17682

Here is a classic.

 No.17696


 No.17697

>>17682
aeiou

 No.17698

>>17697
A E I O U



File: 1652228016201.png (536.32 KB, 640x515, duke if he real.png)

 No.17518[Reply]

https://archive.org/details/1652058670472

It looks terrific and George Broussard really scrapped years of work because he saw a seesaw puzzle in Half Life 2 and started hyperventilating.
46 posts and 8 image replies omitted. Click reply to view.

 No.17649

>>17648
You are missing the meta. It is not the Call of Duty meta. Once you lose shields, till you shields regenerate, you are losing health that you can't practical get back in multiplayer till you respawn due to lack of med packs in multiplayer maps, plus any spill over damage when your ran out of shields to absorb the hit already took a chunk of health. This means even if you get your shields fully back you have less health to absorb hits one your shields are depleted again.

 No.17672


 No.17674

>>17672
that would be perfect, if the kick actually hit duke lol

 No.17680

>>17530
A lot of ex 3D realms has gone on record to talk about the development of the game. The basic gist of it was that Broussard basically bankrupted the company out of his own vanity. Dude can't stop changing the game engine and forcing the devs to start from scratch every time, draining the company's resources to nill. It started out as an idtech game, then unreal engine game, then half life 2 came out and by that point the company had ran out of money. What you see in Forever that Randy released was literally the stitched together copse of the last build 3D Realms made.

 No.17686

>>17680
The thing is what we see in the leaked build was still impressive for the time, from the late 2001 build they just needed to actually flesh everything out and there are modders planning to do just that.



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