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Not reporting is bourgeois

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>I’ll give you some context first

Apparently during its initial development, the forever winter was intended to be a normal open world game. As time progressed, the devs switched to a level model of map exploration and they changed a bunch of things about how they built the maps.

Unlike most developers, fundog’s were actually really dedicated to making the map as lore accurate and full as possible. The game’s maps were originally meant to be fully handcrafted, but the developers soon found out that the work load was too high even with having all the maps being broken down into levels. Instead they used a kit bashing approach.

Fundog’s team built a bunch of toy sets for the developers to play around with. The devs kitbashed a bunch of these toys, and then they made digital models out of them. With the help of some procedural tricks, the developers managed to create large expansive urban combat environments like the elephant mausoleum and its predecessor the mech trenches. In fact, the elephant mausoleum was such a large map in development that it had to be broken down again into sub levels so your computer wouldn’t crash when trying to load the map.

They used the same techniques with all the other models including the ones for characters and vehicles.

>okay, now I’ll talk about the open world idea the devs had

If you’ve read the manga called blame!, then you’ll know what the initial open world was supposed to feel and look like.

Basically all the terrain in it was excavated to build fortresses, steel reinforced trenches, bunker complexes, cities, and roads.

Post too long. Click here to view the full text.
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>>40464
do you have a problem with spacing?

>>40466
some retoids here are really autistic about formatting and readability

>>40481
The spaced format is readable compared to indenting paragraphs.

Anyways, the developers updated the game and now there is a new map. It’s the same map in the OP—stairway gate. It looks like the developers changed the colour pallet from orange to red just to be edgy.

>>40482
Huh, we are This Guy now?

>>40484
Looks like it with how the devs changed the whole “you’re an ant” schtick. However, the new map also sucks. The edge is bugged meaning you can fall off the map just by walking in a single direction for long enough. Additionally, the map isn’t really large. The stairway in the trailer is like half the map. It’s an atrocity compared to the elephant mausoleum.



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Post any free games.
16 posts and 5 image replies omitted.

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>>39193
>sure until you have to be on their team
Sabotage them.

ET:Legacy
Basically a modern fan fork of the Wolfenstein: Enemy Territory game without Punkbuster. Works like a charms on modern systems.
https://www.etlegacy.com/

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If you like arena shooters, this 1v1 shooter called Straftat came out recently. I've been having a lot of fun with it playing with friends.

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Them's fighiting herds are avaliable on Epic games for free this week.

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I wish it was so much better than what it is. At least world of tanks is bringing back the old sound effects…



 

They just are. Not only are they better than the new games, they're better than the originals too.
>Dreamcast Conversion is better than both SA1 and SADX
>Team Fortress 2 Classic is better than both beta and modern TF2
>Project+ is better than both Melee and Brawl
The only other good versions of these games are the OG releases (Sonic Adventure International, Team Fortress 2 Beta, Super Smash Bros Melee). But why play the OG releases when the mods provide so much more? And that is only scratching the surface. If the game is FLOSS then it's even easier to remaster it, look at Doom or Quake or Friday Night Funkin'.
10 posts omitted.

I have tried the remasters of Warcraft trilogy. Well, tried trying the first one, it wouldnt run, which is the shame because that is the one which needed remaster most desperately (original doesnt even have standard mouse controlled unit movement, you need to pick move command in UI). Shame.
Wacraft 2, you get crispier sounds, sharper sprites, widescreen support, and shortcut controlled game speed (GOG version had it in menu). Only the last is a meaningful change, visually this game aged really well. Gameplay, not so much. 2/3ths of both campaigns are trivially easy, so its just boring slog until you get to some semblance of challenge, and the challenge is rushing naval supremacy because the missions outcome is decided by not getting your navy crushed in first 5 minutes, because if you do then you have no way to recover as building ships requires oil pumped from sea floor.
Warcraft 3 Reforged, just straigth-up downgrade. At least you can turn off all the visual "improvements" that make the game less readable and less colourful. I already wrote about this is Total War thread, but modern obsession with grafical fidelity has been a disaster for strategy genre. Detailed, fancy models sure look pretty when zoomed in (convenient for trailers), but turn into unreadable mess from birds perspective, which is how you play the game for 99% of time. Not to mention dimmer model colour pallet now blurs into the ground texture. Good news is, you can turn new graphics off in settings. Other than that, it made slight changes to campaign missions. Usually modifying the map so it is in line with WoW lore. I think there is also new voiceacting. Bad remake, and it is sad they decided to put most effort into the game that didnt need changing.

Modded Watch_Dogs is straight fire ngl. The E3 version of the game was so much better.
>>39465
>if I was a [bourgeois] I would absolutely be adding Denuvo to all my products
No shit.

Virgin BF3 vanilla, chad BF3: Reality Mod.

Aaanndd more Sonic again. Those guys are just crazy

>>40415
>Aaanndd more Sonic again. Those guys are just crazy
Sonic fans, Skyrim fans, Doom fans and Valve fans are their own breed of gamers, you cannot fathom how deep this rabbithole goes.



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CUZ I REALLY WANT TO STAY AT YOUR HOUSE

u ate ur grandma?



 

>Fat people bad, coomerbait good
>Nobody wants to cosplay fat people
>Why would you want to play a fat person in a video game?
>Even women don't like like playing as fat people.
Guys, we must tell the creators of Dr. Eggman and Globox that their characters are fat and ugly and not even women want to play as them. Never liked Dr. Eggman anyway. Like, c'mon, he's so fat and ugly. Fat people are cringe. 🙃

On a serious note, the first design is kinda fire ngl.
51 posts and 27 image replies omitted.

>>40382
>no u
Mask off, lol.

Kys, fake freethinker, you and conservatards have ruined the anti-woke movement. Stirnerites are superior to all of you spooked Untermensch vermin, all you do is replace the leftist SJWs with the SJWs of your own.

>>40387
>Mask off
>leftist SJWs
>fake freethinker, you and conservatards
>implying there was any freethink in twitter
>more buzzwords
gay. pls go twter users
all twter users succ regarls

>Stirnerites are superior to all of you spooked Untermensch vermin

the only based text :^)

>>40387
incomprehensible

>>40392
Okay, I'm gonna use your language.

You're a glowing soycuck.




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You awaken somewhere in a darkly lit space. You look around and see that the walls in on you are lined with wires and metal pipes while the floor beneath you is covered in garbage covering rows of bricks. You move towards the nearest door out of this room and find yourself moving through tunnels entirely built of cement, stone, and metal as far as the eye can see. After even more exploration you manage to find a ladder towards a hatch that seems to be the exit from this artificial space. You climb it, open the seal and… nothing. You stare out in what’s supposed to be nature and find nothing worth seeing. There are no plants or animals, no bacteria present, and no indication that there was anything around you that was ever alive. All you can see on the surface is a barren lifeless rock while the sky above you has an atmosphere so thin that you can easily see the stars above.

What I’m describing is what a space entirely devoid of the biosphere looks like. I find the idea of ecumenopolis or even spaces entirely deprived of life interesting in games. I think what sparked this weird interest was from a book I read called “the one straw revolution” where the author criticized that people where living lives horribly disconnected from their natural origins. There’s something uniquely disturbing about seeing a mechanized food factory in real life when you realize that all the crushed gunk you’re seeing get processed is something you’ll inevitably feed off of. Similarly, there’s something uniquely horrifying about walking through artificial and or dead spaces.

Dead space, star citizen, scorn, naissance, to some extent rain world, all these games I’ve played feature environments entirely disconnected from the nature people used to be used to. Walking through those worlds genuinely makes me feel like alien. I think that feeling of “you genuinely don’t belong here” that’s created by the way these environments are designed is what made these games so scary. Actually, I think this is what made the FNAF games in particular so scary when you consider that the environments were both artificial and strangely familiar to the places real people have been in.

It wasn’t the jump scares or the body horror, but the continuous and obvious reality that the player is immersing themselves in an environment that they obviously do not belong in. Even if the player does end up gaining some spatial awareness over the game’s world, it’s unlikely that the player Post too long. Click here to view the full text.
4 posts and 1 image reply omitted.

>>40345
FNAF’s body horror is more hysterically edgy than it is scary. The same goes for all the other games. You could scare a kid but not an adult with that stuff.

>>40359
90% of the popularity of the game is due to kids

>>40325
>le human nature
not how it works, we have adapted to pretty much al biomes on earth, there is no innate hardcoding regarding on which environment the brain is supposed to work. there are physical limitations, in the sense that if it is too hot or too cold or not enough air or pressure you will die, but those aren't mental limitations

with your liberal nonsense out of the way, I don't think modern sci-fi can successfully convey a sense of desolation and despair because it has become too strong of a genre, it is hard to take it seriously. check that part of the time machine by wells when the guy accidentally travels millions of years into a future where there is no more life on earth

>>40365
Ok intellectual. Go live in northern Greenland or the mountains of New Guinea and let’s see how strong your human resilience is.

>>40373
touch my big black cock (20 inches)



 

The only game I have been looking forward to finally came out and turned out to be utterly mediocre. I had my suspicions it might end like this due to artstyle looking like an ADHD high contrast mess.
I also just realized they were developing Avowed side-by-side with Outer Worlds 2, which seems like such a bizarre decision, spreading themselves thin over two open world RPGs, both set to release this year. I guess that is what getting acquired by Microsoft does to you.
16 posts and 2 image replies omitted.

>>40280
If you think AI systems and periphery are trivial to implement you have so little knowledge of the subject you should not speak on it. Not to mention that *all* implementation costs time, there is no costless feature.

>>40295
>If you think AI systems and periphery are trivial to implement you have so little knowledge of the subject you should not speak on it
That is why I am not speaking on it, I am asking a question. And it is not like the game doesnt have NPC AI, it just isnt used in this particular way.

>>40296
A"I" systems depend on algorithms to do decision making. You'd need to implement a pathfinding algorithm (e.g. A*), which in turn needs map edits (node network) and/or additional worldspace code (navmesh generation) to work well. It's not that these systems are not known or well understood, it is that implementing acrue compounding costs (first adding the algorithm, adapting the existing systems to work with that algorithm, making changes to the entire game world to ensure they are utilized well, and finally bug- and playtesting). This is referred to as overhead, and why direct sequels are often more nuanced/content rich than their predecessor (less novel complexity, thus less overhead). Relevant to Outer Worlds as that was Obsidian integrating their own world and NPC systems with UE.
Same goes for a task system. First the abstract of these tasks need to be implemented (log, schema, etc.), connected to the world state (time of day, weather, location), concretised into actions (pathfinding, playing animations, leaving and being deleted from the worldspace), and tested.

Again, I can not stress enough that all of these individual steps are known, but that they cost time to implement and test and thereby incur overhead. Obisidian, for whatever reason, decided not to allocate resources in that direction.

>>40305
Just set waypoints for each daily activities and a dialogue change for each with agentic path seeking and you're golden.
Simple as.

>>40307
>waypoints
Still needs pathfinding. Edge case detection alone would be a pain in the dickhole.
>daily activities
Need additional code to actually *implement* those activities, from running the right routine when triggered, to animations, effects, sounds, etc.
>dialogue change
Additional text.
>agentic
Needs API implementation. Assuming this is even applicable, could very well not work well. Even if it works wonderfully you're still dealing with the API obfuscation problem.

All of these need testing, on top of that. Some of which would be very, very time consuming like your agentic AI.

See: >>40295



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>I'M MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELLLLTIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINNG



 

Roleplaying game developers need to force players to start walking at a normal pace again. There is no greater feeling of immersion created than by simply walking through the barren wastes of the mojave man with your sniper ready for any caravan or raider passing by.
6 posts and 1 image reply omitted.

>>40238
My version does give AI that skill actually. I just give the boys a greater detection and combat range so they shoot more. Obviously creatures including death claws cannot do shit if I decide to snipe them like in real life.

Also that style actually makes sense given that it’s fallout. Fallout one was like that and so was two. Three and four forgot to make environments barren again.

>>40237
i specifically meant this kind of fast travel.

>>40242
No I know what you mean Anon. I mean that both that type of fast travel and the instantaneous “you don’t need to search for the shortcuts” type of fast travel were demanded to be removed from some of the older 90s and 80s era RPGs back then.

Like fuck, I still remember when people still wanted flying mounts fucking deleted from WoW

>>40233
based

>>40225
New vegas doesn't have sprinting to begin with right¿¿¿



 

For those of you who don’t know, ever since the frontier mod launched, new Vegas has gotten many map expansions. Most of the mods I’m going to list expand the games default map:
NV interiors project
NV interiors project remastered
Freeside interiors
Open Mojave
<as the names imply, these mods add new interiors to the game world and they integrate entire locations to the base game world seemlessly respectively.
Nova Arizona expansion
<effectively doubles the size of the base map by making the eastern portion traversabke with new quests
Dry wells
<another legion expansion mod that makes the northern part of the map accessible with new quests
Long 15 before the remaster
<made in 2010s. Allows you to explore the far wests without needing to complete lonesome road

The new expansion is going to add a brand new location to the Mojave wastes. Now you get to do NCR quests in it. The community has been developing the mod for years, and I’ve seen a lot of good stuff come out of it. New Vegas almost feels finished with this new expansion.

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>>40288
Oh wait I almost forgot: the Zion trail remastered edition is also out if you want even more north Vegas content



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