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File: 1753369386620.jpg (171.71 KB, 1200x675, GwlNDRWbsAAbCoC.jpg)

 

>new Lolipop Chainsaw game announced
>James Gunn, Suda51 and grasshopper nowhere near the project
>"we are le anti DEI" sentiment in official statements
>looks worse, sounds worse, is more glitchy than the charming original
awesome
1 post omitted.

>>43637
Reactionary uyghas are really going to buy a dogshit sequel from the devs that couldn't even properly remake/remaster the original while calling anyone pointing that out tourists.

Splitgate 2… 2!

>>43649
What I don't get about splitgate, is that its meant to be marketed to Halo fans, but it doesn't have a campaign. Like the multiplayer was only half the game, people liked Halo just as much or even more for the story mode, which isn't there.

>>43646
>while calling anyone pointing that out tourists.
this is the part that always gets me lmao

doesn't this defeat the entire point of the game in the first place?



 

What video games do you play? If you don't play video games thats fine but please don't shit up the thread with how you think they are "reactionary". Nobody cares.
23 posts and 8 image replies omitted.

>>43496
Roundscape Adorevia should have a major update soon where they are redoing lots of old art.
Other than that Corruption of Champions with OtherCoCAno (/hgg/? not sure what the current official name is) mod is my only recommendation. DL link here: https://mega.nz/folder/St0HiaTC#oNQs48SWTDvmDBLHWZuHHA/folder/n8ti1JjQ

As >>43529 said, porn games are all trash, trying to find good ones is like digging for gold nuggets in a mountainpile of shit.

File: 1752786760279.jpg (1.63 MB, 3120x4160, IMG20250710213751.jpg)

I finished Tales of the abyss. Soulful and kino. Especially the endgame sections.

>>43534
Have you played other games in Tales series? The only one I did was Berseria, which also I would describe as soulful and kino, but it had that standard quality of JRPGs where it is not really an RPG, but an anime with episodes gatekept behind grind requirement. I wonder of other games in the series have some actual choices or branching paths.

File: 1752918895185.jpg (2.37 MB, 3120x4160, IMG20250710213741.jpg)

>>43563
I played Tales of Symphonia and I liked it too. Symphonia has an affection system, where various scenes change depending on your relationship with the characters in your party. One can actually die if you have a bad relationship and is replaced by another new party member.

>>43522
>>43526
Spiritually cis? Queer coded? What the fuck does this mean? I don't play any of these games so it doesn't matter. Actually I have played Sims and I did find it enjoyable but that was years ago but still.



File: 1753051188782.jpg (61.47 KB, 512x512, Stellaris MSI.jpg)

 

The stellaris payback origin feels half-baked (like most of the game, actually, like, how come there's no scenario editor? That would be so cash, but Paradox is fearful of success). Firstly the MSI is a shit ass civilization with nothing going on with it, just an megacorp whose type of business is making slaves from pre-FTL worlds by giving them technology and then being like "you have a debt to pay, remember? give me people", but whatever, let's just say it makes sense, mostly because if it didn't there wouldn't be a story to tell.

From there, you start, and the first thing that grinds my gears. They spawn wherever. the MSI should spawn a few stellar systems away from you, so that it makes it one of your interstellar neighbour, in fact they could be a small vassal to a bigger megacorporation that keeps several corporations under their leash and so on, and make the campaing about slowly but surely liberating and killing this supermega-corporation that practically controls the galaxy. But nah, just an advanced state you kinda have war with and be done with this, which would be cool if there were an actual war, but there isn't as they spawn at the other fucking corner of the galaxy.

Anyway, Stellaris thread, the game that could have been peak, but wouldn't for whatever reason. What are your civilizations like? Do you play with humans or as aliens? What's your prefered playstyle?
4 posts omitted.

>>43587
I was going to tell you to check out dominions 6 but if you couldn't figure out civ3… that's crazy

>>43596
No, i could figure out the basics and almost finished one game where i messed up the generation and every other player was fighting stuck on a small island at the other side of the map. The attack rating and my below average macro, habit of largepoxing and overall averseness to risk taking just interact in a way where when i try to take an enemy position, the current of siege and balanced units i throw at it usually completely fizzles out while rapidly depleting my gold stockpiles.
Flood detected; Post discarded.

>>43587
>influence as a currency has been clunky ever since
I didnt play before influence (or more exactly, I did like 2 games a decade ago when everything was so different it was another game), but yeah, always felt the influence was an annoying to get mana, gatekeeping too much diplomacy and expansion without even making much sense
merging unity and influence might be good actually (like convert influence from unity)

commerce is also lackluster I feel. Special resources arent that needed or scarce, trade is some magic that happens mostly inside your empire, there is no "trade hubs" whether in or between empires, and theres not that much emphasis for it even when playing fucking megacorps

and even the combat feel kinda bad, sensors have too much range, cant hide in ambush without specific stealth tech, designs are easy to optimize and too limited, lack of supply lines and magic reinforcement/retreat, no training and limited veterancy system, ground combat is even more simplistic… A system like hoi doctrine might be good.
And gateway are too powerful and easy to mass build, and the fact you cant sabotage them just suck.

And their war/peace system is frankly annoying af. They should have taken a page from eu4 on that front.
Definitely a lot of wasted opportunity in the espionage and internal politics too.

So yeah, game is still fun especially when you dont know most events yet, but there is much that could be better.

>>43614
>And their war/peace system is frankly annoying af.
I don't have any problems with the war exhaustion mechanic and long peace durations, yet all of it meshes terribly with the war goals/claim system. The occupations being limited by claims means you can potentially fight a moderately successful war, while not taking anything of importance and wasting your alloys, icentivizing to instead turtle until you can wipe out the other empire in a single war.
>even the combat feel kinda bad
Combat isn't really a draw for me, so i like that corvette spam is still kind of viable.
>not that much emphasis for it even when playing fucking megacorps
Commerce is kind of useless except to utilize low-habitability planets, but i think megacorps have one of the best gameplay loops with a strong emphasis on getting commercial pacts and maximizing the resource output of branch offices.
>the fact you cant sabotage them just suck
The espionage system really needs a overhaul, doesn't it?

>merging unity and influence might be good actually

Making the tradition tree currency useful for other things results in a double bind. Either players don't have enough and will consider not recruiting a new leader or not activating a useful edict, or they will generate enough that it doesn't matter. I liked the old system more, as trading off energy and empire sprawl respectively is more meaningful and easier to justify than delaying the next tradition. They fit thematically closer as well.

>gatekeeping too much diplomacy and expansion without even making much sense

I feel the gatekeeping itself makes sense and building up fleet power to increase influence growth is appropriately expensive, only there should be one or two more options. Using the same currency for starbase expansion, military expansion, diplomacy and megastructures is terrible though. At least one of them needs to go, maybe splitting them into interior and foreign policy could work, tied to empire sprawl and the envoy systems respectively, something that current unity tries to do, badly.

>>43614
Imagine you went to the UN but the bouncer said you're out of influence



 

If there are no more delays it should release soon, in about a month. Are you ready for some late soviet kino? Are you going to be a reformer or a conservative in your first playthrough?
2 posts omitted.


>>41935
Conservative reformer

>>41935
stalinist because that was easy mode on the first game.

>>41935
The new inflation mechanic is fucking up my economy, just like corruption did with their last game.
You'd think you master one Slav jank mechanic, they keep adding new ones and expect of you to figure them out, without giving you the formula.

>>43517
Gotta keep you on your toes



File: 1751489222734.png (345.83 KB, 452x678, ClipboardImage.png)

 

Anyone playing this? What are your favorite paths? How well do you think it represents leftist politics or politics in general? I'm currently trying the socialism through reforms path (with a guide since I'm bad).
10 posts and 4 image replies omitted.

>>43420
>Literal polcompass in a videogame about holding power
Reddit moment

>>43478
Elaborate what your issue is.

File: 1752740877242.png (295.37 KB, 505x665, ClipboardImage.png)

Which is the most historically and economically progressive option from a socialist point of view. Worker's council, or full state/crown ownership?

>>43485
Political compass is bullshit.

>>43510
How does that relate to Sollism/Sordish reformism and Malanyevism/Arcasian capitalism axes?



 

>game has multiple political factions
>game has anarchist faction
>gamers insist it is not an anarchist faction and that the character is secretly always working against you
Why can I name many such cases? I think with Yes Man especially it is laughable, he's physically incapable of betraying the courier, even without "word of god" it's pretty obvious that wild card depends entirely on your character's actions.
Are players just incapable of believing anarchy is possible, even in a fictional setting? Is that why the NCR is the most commonly picked faction?
11 posts and 2 image replies omitted.

>>42151
but what if you can make money smuggling artifacts for the west, have you considered that

I thought anarchists were retarded from going to their assemblies and having to watch them waste time discussing irrelevant shit but online ""anarchists"" are absolutely fucking worse.

>>42150
Destroy the securitrons at the fort then, bleh

nah people just pick the NCR because it is obviously supposed to be a representation of the capitalism that they all love

i thought the anarchist faction were the fiends



File: 1751942537019.jpg (28.18 KB, 480x360, downloadfile (14).jpg)

 

Is Balloons Tower Defense the ultimate leftist game?:

>play as a group of monkeys (minorities) who use guerilla tactics (throwing darts from the sides of the pathways) to stop invading balloons (imperialists)


>purchase a wide variety of units such as ninjas, wizards and super monkeys (multiculturalism)


>no matter how many balloons you pop, there will always be more that come (the game is a neo-liberal forever war)


>You can also use cheat codes to unlock infinite money (achieving real communism)


What do you guys think? Is Ninja kiwi keyed?
2 posts and 1 image reply omitted.

Quite fond of it's recent art direction and the resulting fanart.

>>43405
>2nd pic

File: 1752575136282.jpg (47.26 KB, 480x432, 4012927081389_l.jpg)

anarco-privitivism kino series

>>43449
anarcho-primitivism*

No it isn't, the monkeys in bloons are capitalists: you can literally build the imf



File: 1730842921489.png (21.85 KB, 386x259, ClipboardImage.png)

 

Did you forgive the roba or did you kill her?
26 posts and 13 image replies omitted.

>>42527
What he is talking about is not flowey saving a friend for the sake of saving a friend. What he is talking about is flowey saving a tool (clover) so flowey could achieve his true goal, which is to get the souls.
This is not a redemption arc for flowey. This is instead flowey telling clover a half truth (asgore genocide plan without mentioning asgore wont do it) so to convince them to go to asgore. And then use that event as an opportunity to achieve his (flowey) true goals (get the souls)
This does not conflict with flowey goals at all. Flowey letting clover die is what conflicts with his goals since he's allowing a needed tool (clover) to achieve his goals, to die.

>>37933
I finished this game yesterday. Did four routes: pacifist, flawed pacifist, genocide and neutral. I am surprised to see a thread for this game here so I am going to drop my thoughts completely unsolicited.

Before I started, people told me the characters were written much better than the original Undertale cast. What the fuck were they talking about? The game completely ignores Undertale’s metanarrative, probably because it would’ve been impossible to top, fair enough. Instead, it goes for a more narrative-driven approach, but the result is that it constantly lives in Undertale’s shadow. The original’s metanarrative is what made it incredible.
I struggled to care about the characters. Going pacifist first, all I could think about was how they’d react if I killed them. To be fair, the main writer was 16 when they started making Undertale Yellow, so they likely didn’t have much literature or life experience to draw from. The first character is some vampire guy whose name I’ve forgotten. He’s written like a socially inept, anxious teenager. Martlet in Snowdin? Same thing, also written like a socially inept, anxious teenager. No unique traits, no meaningful development. The game is missing date scenes or specific character interaction moments for growth like in Undertale.

Starlo was probably the one I liked most. His arc was simple but effective, despite being surrounded by a shopping cart of characters we’re apparently meant to see as our best friends. Why do the Feisty Five exist? Who even are they? They just become completely irrelevant 10 minutes after meeting with them.

Then the game shoves Ceroba at you. Sure, you hang out with her in the Steamworks and learn a bit about her, but then the plot dumps a whole heap of drama on you. Her daughter, her husband’s evil plan… honestly, I couldn’t bring myself to care. The writing nosedives at the end of Steamworks, just when it seemed like it might turn around. I thought we’d head to the lab, meet the daughter, maybe help her. Instead, Ceroba runs off to a rooftop and you get thrown into a FOUR-PHASE boss fight. The final phase uses Hopes and Dreams as a completely undeserved leitmotif.

The game tells rather than shows, to a painful degree. You get clunky flashbacks and constant cutscenes instead of subtle environmental storytelling like in Undertale. The Waterfall arPost too long. Click here to view the full text.


>>43102
FACTS

currently replaying the game and have reached snowden. Read dalvs dialogues.
Reading the dialogues after knowing about the ending is a painful expirence. Reading how dalv values clover as a friend and how he hopes to meet him in his next birthday. Reading the shit about dalvs original friend (kanako) dissapearing one day. And remembering how ceroba is connected to these two things. Its reviving my negative feelings towards roba
welp lets see if my negative feelings continue as i replay the game. Or i will grow to forgive her



File: 1750394135567.jpg (98.18 KB, 1200x800, isshin the glock saint.jpg)

 

what was the hardest game u ever beat?!?!?!!??!?!?!??!?!?!??!?!?!?

I just beat Sekiro and it's probably the hardest game i ever beat (maybe it loses to castlevania dracula X, but I'm not sure). the last boss took AT LEAST fiddy tries. also, why does the last boss pull out a goddamn glock in the middle of the fight 💀

Sekiro is def my favorite From Soft game!!!!!!!!!! it's so fun. I haven't played elden ring yet though
14 posts and 1 image reply omitted.

>>43133
respect, gramps

Dustforce SS on all levels

Lemmings

File: 1752335245798.jpg (18.06 KB, 376x359, golden.jpg)

>>43099
personally? tied between halo 2 legendary and Halo SPV3.3 legendary

>>43099
Spongebob "Flip or Flop" flashgame



File: 1746199613276.png (1.46 MB, 756x960, ClipboardImage.png)

 

why are all radical leftists videogame speedrunners?

why do so many speedrunners harbor radical leftist views? why do they find marxist about speeding up to the finish of a game contrary to playing it fully? is it the radical left's appeal to fast made quantity over quality? finishing up so many games with little time to take in the story? instead of finishing a single game with a full lore literacy?
3 posts and 1 image reply omitted.


>>42303
i used to be into 100% completion, eventually looking up guides for things i might miss. for smaller, decision-based rpgmaker games this experience can be bearable, because a lot of the time you know what you want but not what you're getting. i think most types of missable content are bad game design though: what's the point of something deliberately hidden so many players won't see it? i just want to have fun playing the game and not open a guide every few minutes or constantly feel like i just missed something. night in the woods, which i'm currently playing, is somewhat of a counter-example, where many interactions are optional yet the barrier to them being usually quite low.

>>42301
Just as capitalism is a social construct so is a bideo game running on made up rules that you can break.
>>42323

wow and i thought threads couldnt get more retarded

File: 1748952245616.png (105.29 KB, 541x779, ClipboardImage.png)

>>42353
it's a refrence to a real retard

>>42782
Is shitting on company time speedrunning



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