>>786171There's demand for 3D switch version. And I definitely know a lot more than Minecraft devs and Stardew devs. One thing I know better is that Vulkan is better than OpenGL which Minecraft doesn't use. And I know 3D stardew is better than 2D stardew especially in the switch. But that's beside the point.
I'm only interested in why you think I can't make a AAA-like game. I like your analogy of likening me to an artisan trying to outproduce a factory. But the analogy breaks when you consider I have the same essential tools these factories use to make their products. I have the sounds system (alsa, direct_sound…), the physics system (jolt – it's used in godot btw), the rendering api (Vulkan), the software (blender, substance 3D, Final Draft…) and many more stuff. I may not have the high end stuff of motion capture and so on, but I'm very close. Add to that, these gaming studios are not using assets made entirely in-house. They in fact outsource so much work to third-parties. I have access to outsourcing the work to a limited extent too. And although they may have higher performance ceiling, the basic essential core gameplay and graphics of AAA games CAN BE ACHIEVED by indie developers like me. I demand that gamers to expect this much from indie devs and never settle for less.
I don't like your attitude that indie devs should know their place and never aim higher. Indie devs should work harder and even if they are 1 person up against 200 people company. Within the scale at which they are operation, I expect nothing 0.5% of the ouput of AAA games and in my estimation 0.5% is enough to make great graphics and game mechanics although the world will emptier and dialogue and interaction will be sparse but there will an objective and a beginning and an end to the game and it will definitely be better that silksong and limbo and many others.