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File: 1608525601533.png (29.13 KB, 734x413, external-content.duckduckg….png)

 No.1987[Reply]

Is it just me or are most jobs in IT utter bullshit? I am not referring to "Bullshit Jobs", the book. It's something different.

Take say twitter. The mobile twitter front-end in particular. What is twitter? Chunks of text with occasional hyperlinks, pictures and videos. There are also a couple of forms, to register, to submit a tweet, to report stuff, etc.
So again, it needs text, pictures, links and forms. All of that is supported by HTML directly, i.e. it doesn't even require a single line of javascript to accomplish that.
But judging from the fact that on an old phone twitter may take half a minute or more to load or it may actually fail to load, or freeze up while loading, and taking in account how generally sluggish it is, it's obivous that it isn't plain html. In fact, there's probably a good dozen of megabytes of JS and CSS code, and that is after compression. The code that nobody every asked for. "Yeah I'd really like some people to spend their time writing thousands (?) of lines of code just to provide me with a site with the exact same functionality but with way poorer performance" - said no user ever. Bloated frontends should actually push users away it'd seem, and they probably do to some degree, that's why e.g. nitter and invidio.us exist.

And this doesn't only apply to twitter. The same with youtube (there exist even more alternative front-ends, hooktube and invidious and there probably are more). The same with the vast majority of sites on the web, actually.
There are countless frameworks like React or Angular, that achieve the same thing as can be achieved using regular HTML and some js, but they make websites slower AND require people to develop them AND people to learn them.
And by the way AFAIK nitter or invidious devs aren't paid anything for creating the sites, they might receive donations but that's it isn't it

So who profits from the labour of those who develop such sites? Why would the capitalists behind e.g. twitter be interested in
a) Paying more people
b) Making the site less attractive to users, thus potentially reducing their profits.
8 posts and 2 image replies omitted. Click reply to view.
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 No.2336

>>2335
The internet is a Chrome walled garden now, haven't you heard? Of course, it's not a monopoly like IE and microsoft!
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 No.2338

>>2336
Mozilla is basically google's puppet I think. Gecko is increasingly more akin to Chromium. And even then it cannot render such a popular site.
The entire internet is controlled but a single company. What a motherfucking dystopia we live in. Frightening.
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 No.2700

>>1987
>All of that is supported by HTML directly, i.e. it doesn't even require a single line of javascript to accomplish that.

It sounds to me like you think, you only need to use HTML to make twitter, which is obviously not true. For twitter database is a must, also you need backend language for communicating with database, I mean stuff that is fetching certain data (for example all posts by certain user) and sending to display in views. This backend language cannot be HTML, it can be JS, or any other programming language. Thing is: database comunnication is widely known as bottleneck in many web applications, I mean its a thing that is causing web app to be slow. So if you say that JS front end rendering is bottleneck of twitter, then I am asking: How do you know that bottleneck is not caused by database communication which is not related to JS?
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 No.3629

>>2700
Because nitter loads way faster while it should actually have to spend more time fetching data from twitter than twitter itself.
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 No.3631

At least its not reddit
>Open page
>Page loads fine
>After page has fully loaded it removes everything on the fucking page and says
&ltOoPs sOmeThINg wEnT wrOnG


File: 1608525741990.jpg (9.8 KB, 224x225, swole.jpg)

 No.3507[Reply]

What are you guys doing for exercise during quarantine? Got a couple of adjustable dumbells with 200 pounds plates myself. Can't find a barbell and olympic weights to save my life right now.
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 No.3512

I use the catalog instead of making duplicate threads like some meathead: >>2726
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 No.3611

>>3512
meanie :(


File: 1608525733976.jpg (1.35 MB, 2128x2684, anteprimamk2.jpg)

 No.3414[Reply]

I made this video, I hope you can use it as a quick answer to all of that scum who tries to defend german soldiers during ww2

https://www.youtube.com/watch?v=att1P4Ot-y0&t=60s
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 No.3415

>>3414
based

This almost absolves you of the crime of being a namefag.
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 No.3459

>>3414
Kek. Nice one


File: 1608525725444.png (300.58 KB, 2518x1024, PicsArt_04-02-06.43.11.png)

 No.3323[Reply]

Does anyone on here follow breadtube i've been bit dispirited with it lately tbh it was since about the time Dr. bones got cancelled… it's nothing to with the lies about them being
pedos, rapists or catfishing themselves they are mainly Kiwifarms conflagrations, its more the infrequency and nonchalance of their output, and the arrogance that implies.

are there any other sites lile MeansTV with specifically lefty stuff? Or have you got any reqs on people i should be watching?? please say there is leftygab or Dlive or something. im just so sick of centrist media and the endless/bottomless stupidity of it.


File: 1608525487607-0.png (352.37 KB, 1599x955, Family Tree (Final).png)

File: 1608525487607-1.png (345.77 KB, 1600x956, Family tree template.png)

 No.746[Reply]

Let's have a fun little family tree thread /hobby/You can whip one of these up in MSpaint in about ten minutesI'd like to see what all of yours look like
9 posts and 2 image replies omitted. Click reply to view.
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 No.845

bump
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 No.3298

File: 1608525723264.png (545.47 KB, 1600x956, familytree.png)

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 No.3299

>>753
A service to find out how much of a mutt you are.
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 No.3322

File: 1608525725270.png (571 KB, 1600x956, tree.png)

Eh why not
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 No.3326

>>3322
oof, hope you get a red flag like your parents someday


File: 1608525711207.gif (851.01 KB, 500x375, tumblr_njmvdz1Q1i1t9qvafo1….gif)

 No.3159[Reply]

Can we get an /x/ thread going for any and all weird shit, serious or not? Since this is probably a majority materialist board, skepticism is welcome as well.

As a kid I was really fascinated by stuff like the paranormal and ufology. Not much of a believer anymore but every now and then I'll read about someone's experience or see a photo or something which causes me to pause and think there might be more to the universe than we think.

Anyways, I just started playing Deus Ex and it got me back into that sort of mindset. Figured I'd make a thread and see if any anons were interested.
1 post omitted. Click reply to view.
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 No.3163

>>3159
Even if we are talking in a materialistic sense. I always believe in the zoo hypothesis where our solar system is actually heavily monitored by other civilizations on our economic development. With all of them being post-scarity cybernetic communists.
That’s why even though posadism is a big meme I still think that any species that can explore space would be communist. Maybe capitalism is our greatest filter yet.
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 No.3164

Fidel Castro was clairvoyant.
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 No.3166

Please don't.
We have enough schizo-posting as it is.
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 No.3302

>>3166
Use this as a containment thread then, if you think someone's being a little too schizo direct them here
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 No.3304

>>3166
Redirect every schizo to this thread lad.


File: 1608525513457.jpeg (282.3 KB, 1500x1480, knitting.jpeg)

 No.1032[Reply]

Yo, I wanna knit some shit. I already have the sticks and the yarn. Hook me up with some basic patterns and tutorials. I want to do a scarf first, something straight and simple.
4 posts and 4 image replies omitted. Click reply to view.
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 No.2095

not op here, just an anon. your thread has inspired me to take up knitting but I’m starting with embroidery to get the hang of it
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 No.3256

https://www.youtube.com/watch?v=24lR2IRS57A
Good beginner tutorial for making a scarf. She talks a lot in some parts but everything is explained clearly.

That said, I started and stopped about 3-4 times. It's not easy pulling the same amount of yarn every single loop to make it even. I wasn't even paying attention to that in the beginning and it came out looking uneven.

This shit is not as easy as it looks.
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 No.3259

File: 1608525719609-0.jpg (1.56 MB, 1944x2592, IMG_20170208_171320.jpg)

File: 1608525719609-1.jpg (1.63 MB, 1944x2592, IMG_20170208_171304.jpg)

>>3256
>It's not easy pulling the same amount of yarn every single loop to make it even.

Yeah, that can be difficult at first. I made a similar scarf when I first started learning (though I used a much thinner yarn and needle size) and the loops were very uneven, especially in the beginning (there's also a big hole because I dropped the needles while I was knitting and I didn't know how to put the loops back on). By the end I got used to it and it looked a little better.

So don't worry if it doesn't look as nice as the one in the video, it's you first scarf after all. When you want to make a nicer looking project you can correct your mistakes as you go, but now you just need to get the hang of knitting. You can reuse the yarn later, so you could remake it once you get comfortable, don't worry about wasting yarn.

>This shit is not as easy as it looks.

At first yeah, but it gets much easier. As you do it more often you're gonna be able to knit while watching a movie or something, you won't even really need to look at it.

One more thing though, I don't think the style of knitting she's using is very good. There are two main types of knitting you'll see: English knitting (the one she's using) and continental or speed knitting. English knitting (I hope I'm not using the wrong name) is when you put the needle through a loop, wrap the yarn with your right hand and then pull it through the loop like you see in the video. Continental is a bit more complicated, but I think it's much more useful. I learned how to do it from these videos (and from grandma)

https://www.youtube.com/watch?v=LsFZg2Bn06E
https://www.youtube.com/watch?v=SIzuKBuJkZw&t=102s

Post too long. Click here to view the full text.
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 No.3270

>>3259
Wow, thanks for that.
>Have you finished any projects?
I'm >>3256 and >>1729. I was trying to get it right the first time, but your post encouraged me just to knit. You're right, the first one shouldn't matter. I hope I'll have something significant to show in the next few days.

Gonna check out continental knitting as well.
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 No.3303

>>3270
After you learn how to knit and purl you should spend some time to learn about the different types of fabrics you can make by combining knitting and purling. This video shows how to make the most basic stitches.

https://www.youtube.com/watch?v=cD5Cgu-CCF0

It's important that you learn them because you'll use a combination of two or more in most projects. But don't worry they're not difficult (except for the seed stitch maybe). Other than that, have fun! (and be patient)


File: 1608525598739.jpg (23.56 KB, 268x188, smash 64.jpg)

 No.1956[Reply]

Thread for discussing general Super Smash Bros topics

- casual play

-competitive scene

-cool combos & more
15 posts and 2 image replies omitted. Click reply to view.
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 No.2593

Is anyone here interested in any of the competitive aspects of smash or is it all just fun and games?
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 No.2604

>>2593
For funsies, plus patting myself on the back for spotting references and remembering where a song is from.
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 No.2686

I haven't played for hundreds of hours (yet), but I just got murdered, saw my opponent grabbing the Smash Ball and a Blue Shell while I respawned, and I got murdered right again, so here are my unsolicited opinions about improving Ultimate:

1. There should be more mobility when you respawn, like flying around in a UFO for a bit and then jumping out of it or something like that.

2. Item spawning should be balanced around character speed and position. For the basic idea, picture a flat stage with two characters standing there. A single item can spawn in the middle between the characters, meaning when both characters start running towards it simultaneously, the faster one will grab it. A more fair reference point for spawning is wherever both characters would meet when they started running towards each other simultaneously. Of course, items only ever spawning exactly at that reference point would be pretty dull. Instead, this could be used together with some randomization and a tracker checking whether there is a strong trend of being particularly fair or unfair towards a player in how the items have spawned and this potentially triggering a different spawn point to make up for that. You also need to take verticality into account, but that's the idea basically. (Perhaps something like that is already in the game; if so it's too subtle for me to notice.)

3. The Final Smash Meter as an alternative to the Smash Ball seems like a really half-baked idea. I think it should take longer to get the F Smash from this (especially with characters that have a very strong F Smash) and when the bar is full, I think it would be more interesting if the character pulsated in and out of the state where you can do the F Smash, like 1 second in, 2 seconds out, 1 second in or something like that.

4. Attacks by slow characters should have more hitstun.

5. There should be an automatic slow-mo replay of the kills after a fight because I often have no idea what just happened. I feel like I'm Joe Biden driving a car. Where am I? Who just got killed and how? When somebody got killed by stage hazard or an item, a little line of text explaining what it was would be helpful. Oh my God, I really sound like I'm getting senile :(
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 No.2699

6. Items are really overpowered. They should modify your character's abilities, but it feels rather like your character vanishes for a while behind the awesome power of the item. EITHER Items should get a big nerf across the board, from how long gust of wind, the hammer, the invincibility star etc. are active to how often you can swing the big baseball bats and swords OR a kill with an item should count for half as much as a non-item kill. Or maybe both.
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 No.3210

/v/ is now the roulette board, please go there for your video game related discussions.
>>>/roulette/


File: 1608525586839.jpg (21.47 KB, 250x293, Agat computer.jpg)

 No.1812[Reply]

Do you have an emulator for NES, anon?

[b]Mine Shaft[/b]: A very simple game, just push left or right as you descend. What's your score?
https://www.romhacking.net/homebrew/34/

[b]Nova the Squirrel[/b]: Don't be put off by the picture of the lame title screen. This is a full-blown side-scrolling platform adventure that would haven been worthy of official publishing back in the day.
https://www.romhacking.net/homebrew/114/

[b]Star Evil[/b]: I don't even.
https://www.romhacking.net/homebrew/101/
12 posts omitted. Click reply to view.
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 No.2206

[b]Get It![/b] is a very old-school game (the level = the screen). Catch items, avoid the baddies. http://www.gravelstudios.com/getit/ What I found very unusual about is that the speed of the player is the same as the speed of the items and enemies bouncing around. So my initial reaction was that it's "objectively" a design mistake, but a few minutes later I got into the flow of things. You just have to anticipate a bit how the things are bouncing. Also has a two-player mode!

Remember those dubious cartridges promising to contain a truckload of games? The promised number of games turned out to be a very postmodern way of counting, with different modes or levels of the same game being presented as two or three different games. Graphic assets and sound was also shared between the titles. In this wonderful tradition is [b]31 in 1 Real Game![/b] by, once again, the Mojon Twins, featuring utterly pointless low-res nudity (I'm not complaining) and parodies.
Download is right at the top of this list: http://www.nesworld.com/article.php?system=nes&data=neshomebrew I found Rendezvous and Zombie Calavera Prologue the most interesting.

One little thing that irks me about many homebrew titles is how moving diagonally works. They often just add together the movement of each axis, so you move faster diagonally. I'm pretty sure that's not how it works in real life… I also believe that the programmers of the old games back in the day usually took care to avoid that counter-intuitive issue. For example, your spaceship in R-Type does not move faster diagonally and the player can make more precise movements by hugging the left edge of the screen and pressing diagonally.
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 No.2220

>>2205
>It's just larping
We're talking about video games here, so I don't see why that's a problem, but I've got other points to make. Another thing I've noticed is that higher resolution makes the game a lot laggier. playing the game with the original resolution completely gets rid of the lag (but then the screen is tiny). it's not like the game looks any better, we still use the exact same sprite the only difference the higher resolution make is showing more of the map than you should actually be able to see, at time it even results in you being able to see a black void on the screen which you wouldn't be able to see in the original game.
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 No.2229

http://www.nesworld.com/article.php?system=nes&data=neshomebrew
I had a look at some other titles on there. [b]What Remains[/b] is a short 2019 "adventure" (or rather walking sim) set in 1986 with a plot like Captain Planet on cocaine. They did not try for a very authentic 1986 feel (for example, I don't think "paywalled" was a term in use back then). Got a few sensible chuckles out of me and the same number of eyeroll moments. This is really an actual piece of software that one could unironically label Cultural Marxism.
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 No.2650

>>2205
You are thinking about polygonal games. Original Fallout doesn't use polygons and isn't a first-person shooter. (And even with polygons it isn't always sensible to increase the framerate, since the shoddy programming practice of tying mechanics/physics to framerate which often happens with console games when there is no thinking ahead about potentially porting that to other platforms.)

Anyway, here's a new NES game: In [b]Böbl[/b], you play [i]fighting[/i] er trying to survive despite the [i]attacks[/i] existence of your enemies, which are all very hard edge, know what I'm saying. While playing, I often said out loud when dying: Ow, the edge! http://forums.nesdev.com/viewtopic.php?f=35&t=19718
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 No.3211

/v/ is now the roulette board, please go there for your video game related discussions.
>>>/roulette/


File: 1608525549645.jpg (54.64 KB, 720x538, anne.jpg)

 No.1389[Reply]

Thoughts on Hypernormalisation
5 posts and 1 image reply omitted. Click reply to view.
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 No.2940

>>1844
Bad takes like what it? Interested in watching it. But stuck in the living room so tell if there are any adult situations please
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 No.3072

>>1389
It's appropriately Lynchian for our horrific post-modern fascist world. The book that coined the term is worth looking into:

https://en.wikipedia.org/wiki/Alexei_Yurchak

an interesting talk of his (in English): https://www.youtube.com/watch?v=eg6Vq0cXvSc

the book: https://libgen.is/search.php?req=Everything+was+Forever%2C+Until+it+was+No+More
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 No.3107

Anne frank is really cute why did the nazis have to kill off so many qt jews omg
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 No.3145

>>1389
Why was she so cute bros? She didn't deserve to die so early.
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 No.3146

>>3107
Nazis were really autistic. Fuck them.


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