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What is 6 - 2?

Not reporting is bourgeois

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File: 1752206450418-0.png (1.29 MB, 1024x1024, cik2cw.png)

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Didn't see a thread on here so I am making one for the commie strategy and simulation games produced by the postsoviet developers nostalgames (formerly known as kremlingames) https://nostal.games/
In honor of the new game which is to be released in 9 hours after time of writing https://store.steampowered.com/app/1922740/Crisis_in_the_Kremlin_The_Cold_War/
12 posts and 6 image replies omitted.

>>43453
Did you take the decision to replace the reactors after reasearching the tech?

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>>43452
They removed the feature. But the devs have said they are going to bring it back. In the mean time. Get in Richard Kosolapov, and restore "historical justice" to Comrade Stalin, and save the union from perestroika reformers.

>>43454
played through the entire game (up until getting chucked out) without remembering that the decisions function exists lol

>>43453
i avoided chernobyl without replacing the reactors, maybe just by putting enough funding into nuclear research? not sure what the variable is

btw has anyone figured out exactly how corruption works? is it the same as in previous games where dumping money into something all at once gives you corruption? and is the relation between the reserve and active funds the same as before, i.e. having more in reserve increases your income? i appreciate the greater transparency of the game but some of this stuff is still really opaque

pretty fun so far.
2 questions: 1. how the fuck do you actually win wars. nothing i do seems to be enough to stop the bleed. is it just tech? 2. what is diminishing returns impulse



 

>game has multiple political factions
>game has anarchist faction
>gamers insist it is not an anarchist faction and that the character is secretly always working against you
Why can I name many such cases? I think with Yes Man especially it is laughable, he's physically incapable of betraying the courier, even without "word of god" it's pretty obvious that wild card depends entirely on your character's actions.
Are players just incapable of believing anarchy is possible, even in a fictional setting? Is that why the NCR is the most commonly picked faction?
11 posts and 2 image replies omitted.

>>42151
but what if you can make money smuggling artifacts for the west, have you considered that

I thought anarchists were retarded from going to their assemblies and having to watch them waste time discussing irrelevant shit but online ""anarchists"" are absolutely fucking worse.

>>42150
Destroy the securitrons at the fort then, bleh

nah people just pick the NCR because it is obviously supposed to be a representation of the capitalism that they all love

i thought the anarchist faction were the fiends



 

Alright so hi hows everyone doing today, I hope youre doing well. I came here to write a mile-long post bitching about the state of Team Fortress 2, its design, and how commentary around its design has rapidly changed over the past few months.

To introduce people who don't know a shit about TF2; it's basically the game that set in stone the genre of "hero shooter" [Class Shooter] and how it should generally work. Prequels to Team Fortress 2, such as Team Fortress Classic, or Team Fortress [Quake Mod] do exist and show more barebones gameplay, but Team Fortress 2 did the concept so well that it's been solidified as the OG of the genre. The game has been subject to 9 years of pre-release closed-house development [1998 to 2007], 9 years of post-release open-house development in the form of regular updates [2008 to 2017], and then a further 8 going on 9 years of ignorance where there was basically no development and no novel… anything… in the TF2 community [2018 to present].

The biggest implication for (You), random passerby, is that TF2 is a game witha whole bunch of concepts and jargon that are thrown around within the community of TF2 that means something far more specific than what it does outside the TF2 community. For example, when discussing the game's design, "Competitive" is used not just to describe a moment in TF2 where player-versus-player competition is generally increased; be it the Valve-designed mechanic of Dominations [getting 4 kills on a player without said player killing you back, which puts a literal target over your head plus other aesthetics to encourage that player to target you and vice-versa], or the outright existence of organized competitive leagues. In TF2, "Competitive" is used as a shorthand for the rulesets generally used by competitive TF2 leagues. "Valve Competitive" is used as a shorthand for the "competitive TF2 que" that Valve had added in its ill-fated 2016 Meet-Your-Match update. The "Competitive Community" is a semi-existing strata of players who agree that competitive TF2 is good, and its implied at least some of them want "Competitive" to be TF2's main ruleset.

I'm not going to write the whole history, so if you ever have four fucking hours to yourself, I'd recommend watching this video by a local chud of the TF2 community: https://youtu.be/JNxg5stxlhk

This video was announced months hitherto its Post too long. Click here to view the full text.
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I wish we got that tf2 adult swim show

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tried to get involved in the latest community project just to realize is organized by ZestyPedosus and her nazi furfag cult

after getting disilusioned with TF2 being overtaken by radlib furfags and chudfags i just sold all my items and bought my bf some games as well as Killing Floor 3 for myself (will probably regret it)

also it was my birthday so i had a lot of steambux to spend on games

then i almost got banned for 13 weeks from Steam twice for telling a guy that i quote "my thread is not the place to ragebait" by the PAYDAY 3 moderation team co-opted by the steam moderation team which are apparently a bunch of Filipino shitskinned chuds and Nortista Brazilian buck broken latinx chuds who i just confirmed got me targeted and have a team of ragebaiters and scammers who they protect in every platform they moderate including PAYDAY discord and the suggestions mailbox, as well as support.

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lol tf2 fans are gettin excited over some fucking community update, like ok

>>42725
why?

the majority of the people that play tf2 today wouldn't be able to do it unless it was f2p



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Is Balloons Tower Defense the ultimate leftist game?:

>play as a group of monkeys (minorities) who use guerilla tactics (throwing darts from the sides of the pathways) to stop invading balloons (imperialists)


>purchase a wide variety of units such as ninjas, wizards and super monkeys (multiculturalism)


>no matter how many balloons you pop, there will always be more that come (the game is a neo-liberal forever war)


>You can also use cheat codes to unlock infinite money (achieving real communism)


What do you guys think? Is Ninja kiwi keyed?
2 posts and 1 image reply omitted.

Quite fond of it's recent art direction and the resulting fanart.

>>43405
>2nd pic

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anarco-privitivism kino series

>>43449
anarcho-primitivism*

No it isn't, the monkeys in bloons are capitalists: you can literally build the imf



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I'm pretty new to victoria 3, and I'm looking for some advice. What are some fun countries to play as while still being a beginner? Also, what are the best mods I should get?
188 posts and 63 image replies omitted.

>>43429
I was playing only Power Block DLC, + Morgenrote, Tech & Res, + Kuromi AI, but I don't think that made that big a difference.

I think a lot of the game as it stands is too much tedium and not enough to do. They've reduced the tedium by revamping the trade system so the computer can just automatically make the trade routes, which is nice. But still managing the economy is a lot of pointless tedium. Like an easy quality of life feature they could make, why is there not a global turn privatization on or off? I just toggle all my privatization on, on every building, but you'll find if you do that, you can have so much privatization quickly, it will overfill your max reserves and then you're just absolutely wasting money. So the best way is manually going through and toggling them on and off, but that is incredibly tedious.

>>43431
Oh yeah and if you're playing a minor power, everything in war is about which great power will back you up or the enemy up, but there is no way to really no that until you get into the war preparation phase. So you have to savescum to figure out when a much stronger country will throw in behind this small territory you're invading, or when a group of small countries will all throw in with them. It's very RNG and just encourages savescumming. I used to do this playing RPGs where every attack is RNG with the savestate on emulators, and it just makes it like cheating. You can always 100% guarantee a critical if you savescum enough times. This game is really like that as well with how RNG it is.

>>43431
Tbh, I'm still cautiously optimistic when it comes to tedium. Feels like Vic 3's development trends toward automating an increasing amount of econ mechanics so the player can focus on politics and diplomacy, which in turn informs the development of the national economy. Trade is a big one, obviously - I have a feeling some amount of autonomous PM management is next. In every case, I'm happy with each step the game takes since I remember the bad old days when there was no private construction pool (lmao)




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Did you forgive the roba or did you kill her?
26 posts and 13 image replies omitted.

>>42527
What he is talking about is not flowey saving a friend for the sake of saving a friend. What he is talking about is flowey saving a tool (clover) so flowey could achieve his true goal, which is to get the souls.
This is not a redemption arc for flowey. This is instead flowey telling clover a half truth (asgore genocide plan without mentioning asgore wont do it) so to convince them to go to asgore. And then use that event as an opportunity to achieve his (flowey) true goals (get the souls)
This does not conflict with flowey goals at all. Flowey letting clover die is what conflicts with his goals since he's allowing a needed tool (clover) to achieve his goals, to die.

>>37933
I finished this game yesterday. Did four routes: pacifist, flawed pacifist, genocide and neutral. I am surprised to see a thread for this game here so I am going to drop my thoughts completely unsolicited.

Before I started, people told me the characters were written much better than the original Undertale cast. What the fuck were they talking about? The game completely ignores Undertale’s metanarrative, probably because it would’ve been impossible to top, fair enough. Instead, it goes for a more narrative-driven approach, but the result is that it constantly lives in Undertale’s shadow. The original’s metanarrative is what made it incredible.
I struggled to care about the characters. Going pacifist first, all I could think about was how they’d react if I killed them. To be fair, the main writer was 16 when they started making Undertale Yellow, so they likely didn’t have much literature or life experience to draw from. The first character is some vampire guy whose name I’ve forgotten. He’s written like a socially inept, anxious teenager. Martlet in Snowdin? Same thing, also written like a socially inept, anxious teenager. No unique traits, no meaningful development. The game is missing date scenes or specific character interaction moments for growth like in Undertale.

Starlo was probably the one I liked most. His arc was simple but effective, despite being surrounded by a shopping cart of characters we’re apparently meant to see as our best friends. Why do the Feisty Five exist? Who even are they? They just become completely irrelevant 10 minutes after meeting with them.

Then the game shoves Ceroba at you. Sure, you hang out with her in the Steamworks and learn a bit about her, but then the plot dumps a whole heap of drama on you. Her daughter, her husband’s evil plan… honestly, I couldn’t bring myself to care. The writing nosedives at the end of Steamworks, just when it seemed like it might turn around. I thought we’d head to the lab, meet the daughter, maybe help her. Instead, Ceroba runs off to a rooftop and you get thrown into a FOUR-PHASE boss fight. The final phase uses Hopes and Dreams as a completely undeserved leitmotif.

The game tells rather than shows, to a painful degree. You get clunky flashbacks and constant cutscenes instead of subtle environmental storytelling like in Undertale. The Waterfall arPost too long. Click here to view the full text.


>>43102
FACTS

currently replaying the game and have reached snowden. Read dalvs dialogues.
Reading the dialogues after knowing about the ending is a painful expirence. Reading how dalv values clover as a friend and how he hopes to meet him in his next birthday. Reading the shit about dalvs original friend (kanako) dissapearing one day. And remembering how ceroba is connected to these two things. Its reviving my negative feelings towards roba
welp lets see if my negative feelings continue as i replay the game. Or i will grow to forgive her



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it brings me no pleasure to announce this, but it's peak. the furry twink has done it again. total tumblr teen victory. i can't sleep at night and my life is irrevocably changed.
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>>43419
Maybe they dont mean humans as individuals but humans as a society/collective. One individual human cant fly for example but human society can got to a point where humans fly

For example we have tired exhausted individuals advocating for TND but as a society humanity might eventually do better

>>43419
It's typical Christian messianism. Undertale, and Deltarune too, is fundamentally a Christian moral.

>>43441
i never played them because someone explained the concept to me when the first one came out and i immediately came to that conclusion, it is both entire unsurprising and kinda infuriating to me hat this shlock is as popular as it is.

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damn, i kneel



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Anyone playing this? What are your favorite paths? How well do you think it represents leftist politics or politics in general? I'm currently trying the socialism through reforms path (with a guide since I'm bad).
6 posts and 4 image replies omitted.


>>43344
Having lots of budget doesn't necessarily mean you're doing well though, i got the sordish economic recovery with around -8 budget on malenyevist run

>>43420
>5 million people lost their healthcare coverage
> "democratic socialism"
You have committed a great sin. You privatized healthcare.

>>43436
socdem moment




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what was the hardest game u ever beat?!?!?!!??!?!?!??!?!?!??!?!?!?

I just beat Sekiro and it's probably the hardest game i ever beat (maybe it loses to castlevania dracula X, but I'm not sure). the last boss took AT LEAST fiddy tries. also, why does the last boss pull out a goddamn glock in the middle of the fight 💀

Sekiro is def my favorite From Soft game!!!!!!!!!! it's so fun. I haven't played elden ring yet though
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>>43133
respect, gramps

Dustforce SS on all levels

Lemmings

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>>43099
personally? tied between halo 2 legendary and Halo SPV3.3 legendary

>>43099
Spongebob "Flip or Flop" flashgame



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why are all radical leftists videogame speedrunners?

why do so many speedrunners harbor radical leftist views? why do they find marxist about speeding up to the finish of a game contrary to playing it fully? is it the radical left's appeal to fast made quantity over quality? finishing up so many games with little time to take in the story? instead of finishing a single game with a full lore literacy?
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>>42303
i used to be into 100% completion, eventually looking up guides for things i might miss. for smaller, decision-based rpgmaker games this experience can be bearable, because a lot of the time you know what you want but not what you're getting. i think most types of missable content are bad game design though: what's the point of something deliberately hidden so many players won't see it? i just want to have fun playing the game and not open a guide every few minutes or constantly feel like i just missed something. night in the woods, which i'm currently playing, is somewhat of a counter-example, where many interactions are optional yet the barrier to them being usually quite low.

>>42301
Just as capitalism is a social construct so is a bideo game running on made up rules that you can break.
>>42323

wow and i thought threads couldnt get more retarded

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>>42353
it's a refrence to a real retard

>>42782
Is shitting on company time speedrunning



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