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File: 1672168570982-0.png (434.97 KB, 1366x705, 2022-12-25_04.49.14.png)

File: 1672168570982-1.png (504.35 KB, 1366x705, 2022-12-28_00.13.35.png)

File: 1672168570982-2.png (468.73 KB, 1366x705, 2022-12-28_00.14.04.png)

 No.25060[Reply]

Since a lot of time has passed since the old thread was made and all the old servers apparently got nuked by the hosting service, I have decided to create a new one on the Aternos account that I have registered back in the Bunkerchan days. Just like the previous one, it runs on one of the newer versions (1.19.2) of the game with a simple custom modpack that contains tech mods like Mekanism and the Thermal series, as well as some that add new elements to the game world as a whole such as Biomes O' Plenty and Aquaculture. Some previous additions like Pam's Harvestcraft and Chisel had to be pruned however due to lack of a 1.19.x version or being too resource extensive.

Instructions on entering the new server:
>Download UltimMC https://nightly.link/UltimMC/Launcher/workflows/main/develop
>Download the modpack https://gofile.io/d/vQSpcg
>Extract the UltimMC archive anywhere you like
>Launch UltimMC
>Create an account record in the UltimMC accounts section in top right (no Microsoft account required)
>Install the modpack through Add instance > Import from .zip
>Launch the newly "LeftyCraft" created instance
>Add “leftycraftreborn.aternos.me” into your server list and join the game

To start up the server in case it is down:
>Log into aternos.org with account “leftypoluser” (password: solidarityforever)
>Press the “Start” button
Post too long. Click here to view the full text.
76 posts and 16 image replies omitted. Click reply to view.

 No.34283

I DONT LIKE MINECRAFT AND I MAY HAVE HAD A KID REPORTED AND DEPORTED TO A FEMA-CAMP FOR A STUPID MINECRAFT VIDEO ON YOUTUBE.

PLEASE REMOVE YOUR MINECRAFT THREAD STUPID KID

 No.34309

Should've been 1.7.10 with HBM's and Techguns.



File: 1610984327247.png (329.17 KB, 738x1139, 566574655.png)

 No.7306[Reply]

It has recently come to our attention that the users of /games/ are seeking a reliable method of communication for online play and general conversation about games. I am unsure if anyone is aware, but, there currently exists and unoffical matrix room specifically for this located at: https://matrix.to/#/#leftypolgaming:matrix.org

Leftycraft community ( >>25060 ):
https://matrix.to/#/#leftycraft:matrix.org

If anyone is interested in gaming discussion, or, online discourse please feel free to join. That is all. Thank you~


File: 1708329769907.png (559.84 KB, 640x448, ClipboardImage.png)

 No.33762[Reply]

I'm curious to see what would happen if a game with a phenomenal story and great combat, but with PS2-era graphics, got released. I wonder how well it would hold up against modern AAA games
37 posts and 13 image replies omitted. Click reply to view.

 No.34919

>>33989
TBH, Quake's graphics are kinda stylish. Stylish games never age, look at JSR or GGXrd.
>>34036
>PS2 specs were perfectly fine.
Not in today's landscape. Of course if we were stuck at PS2 graphics it would be fine. But we are not.
>>34196
>my point is that the realism of PS2 era is enough
The only major problems of the PS2 graphics are the lack of polygon aliasing and low-detail and pale pre-baked shadows and low-scale textures. Smooth the polygons in post-processing, sharpen and darken the shadows, upscale the textures and VOILA! Your average PS2 remaster is complete.

 No.34920

>>34919 (me)
I'd also add that the global illumination became so good that ray tracing doesn't really change that much and is more useful as a remastering tool like in the case of Minecraft or old games that RTX Remix supports or… Fortnite. It isn't even extensively utilized in modern games because it's graphically taxing.

 No.34921

>>34919 (me)
Also, I dunno what it is with shadows in AAA games but they're often lighter than they need to be, some shade of blue or light-gray. I don't get it. Why? You darken the shadows and the game already looks better. Is that the jagged edges thing?

 No.34967

Popular games like Lethal Company and now Content Warning feel like they could have come out in the 2000's, so that kinda proves it

 No.34970

>>34921
AAA is made to look least terrible on trash tier TVs for console gamers. Dark shadows are washed out to ugly backlight bleed gray on garbage LCD panels.

>>34967
>2000s is when eye gouging filters
Content Warning renders multiple viewports and encodes the video. 2010s tech.



 No.290[Reply][Last 50 Posts]

So I'm not an experienced game developer or anything, but I figured we should have a general dedicated to this sort of thing, especially since I'm interested to hear peoples' ideas on lefty-orientated videogames that would be cool for me to make.
I've been using Blender since I was 11 or 12 years old (I'm 20 now) so I'm pretty much at a level now where I can model any game asset I want. I'm also in school for Computer Engineering, and have been a hobby programmer since I was around 14 working with Python, C, and GLSL shaders, so I can script pretty much anything as well. I would say my main weaknesses when approaching a task like this are Sculpting, Spriting, and Painting, so to any drawfags/artfags with skills: I invite you to contribute on whatever projects we end up embarking on.

FREE, OPEN SOURCE, EASY SOFTWARE I RECOMMEND

>Modelling

Blender: https://www.blender.org/
>Painting
Kritas: https://krita.org/en/
>Game Development
Godot: https://godotengine.org/
368 posts and 67 image replies omitted. Click reply to view.

 No.34933

>>34931
FOSS being its own worse enemy episode #2360572

 No.34937

>>34774
There's a revival of the Blender game engine.
>>34933
1. FOSS is not a development model.
2. FOSS never was a development model.
3. FOSS isn't required to be free-of-charge (neither is its source code) and the FOSS devs aren't obligated to do any work for free either, absolutely none.
4. You can literally make FOSS in private or make proprietary software FOSS (Doom and Quake's engines).

Don't confuse the issues of the Git-based collaborative development model with libre software's development and licensing requirements, thank you very much.

 No.34938

>>34937
The problem is with the community and culture where people tend to be petty lolberts who would rather split off into their pet project rather than actually solve problems and respond to criticism of bad software with "git gud" blaming the user for having a different use case than them.

 No.34939

>>34938
"Submit a Patch"ism is based. Too many people go on IRC and complain about an issue. Telling them to fix themselves it combats the bizarre user entitlement in Free Software where some lusers seem to think they deserve technical support. No, all you get are the 4 Essential Freedoms.

>>34937
>There's a revival of the Blender game engine.
For what purpose?

 No.34969

Game idea I had in the shower.
>take the "time moves when you move" mechanic from Superhot
>give it to a monster in a horror game
>instead of responding to you moving, it responds to a heart rate monitor the player wears



File: 1714434409382-0.jpeg (955.4 KB, 3264x2448, suck it down.jpeg)

File: 1714434409382-1.jpg (233.11 KB, 1566x881, doomguy.jpg)

 No.34940[Reply]

What kind of world would we be living in now if John Romero did indeed succeed in making us his collective bitch? What kind of effect would "sucking it down" have had on the course of events in gaming?

>daikatana is the killer shooter instead of halo

>2 weapon max doesn't take hold
>9-11 averted
>high concept boomer shooters displace brownanbloom ww2/cowadoody at the big industry cash cow
>ion storm goes on from its massive successes with deus ex and daikatana to buy up a bunch of other 90s studios
>with design being law origin, westwood, etc aren't cannibalized and destroyed by EA
14 posts and 2 image replies omitted. Click reply to view.

 No.34958

>>34948
>Of course you can criticise the COD trend as well which eventually got old but I think those kind of FPSs were a good step forward
1. It is no more of a step forward than Mirror's Edge is a step forward from Mario 64.
2. The only genuine contribution of COD was ADS. But ADS sucks in arcade-y games and ARMA did it first anyway so…

 No.34961

>>34957
I live in southern hemisphere so my ping would be wild

 No.34963


 No.34965

Half Life was already steering the industry towards greater emphasis on realism. Brown era was a historical inevitability.

 No.34968

>>34947
>Metroid Prime would be the killer app and Samus would become the most popular Nintendo character.
Multiplayer is what drove Halo. Metroid Prime only had multiplayer in 2 and Nintendo wasn't going to do online, so couldn't replicate Halo 2 and 3 regardless.



 No.27867[Reply][Last 50 Posts]

I have a weird fascination with this franchise, particularly its fans. How do they remain so loyal when there's been maybe one or two good games in the last two decades in a sea of average-to-terrible garbage released year after year? How did Sega manage to take all the wrong lessons away from their colossal fuckups of the mid-late 2000s?
476 posts and 174 image replies omitted. Click reply to view.

 No.34916

>>30820
The themes, characterization and world-building went downhill after SA2. Allegedly the current writers, both Japanese and American, are working together to rectify that.

 No.34917

>>34915 (me)
Also, I think Sonic has a "nice guy" persona due to SEGA catering to the Japanese audience… despite Sonic being a character designed for the American audience… It's confusing. Ironically, they still trying to cater to Western and Eastern audiences differently, with the American scripts being drastically different (and worse) than the Japanese scripts.

Him being more neutered in recent years is likely the result of SEGA trying to make Sonic more "relevant" to the new audience. Or maybe they want to be more kid-oriented, I dunno. It happens to American cartoons too, kid-friendly cartoons become more explicitly kid-oriented, which pretty much destroys any chances of accumulating a sizeable periphery demographic like MLP did (there are still some… weird people… who enjoy even that… but I've no idea why).

 No.34918

>>34916
>The themes, characterization and world-building went downhill after SA2.
Nah, not really. Even SA2 had a rocky worldbuilding, and some characters like Amy and Big already had a bad reputation back then. All of this can still be forgiven so the true downfall started after Rush I think because of the whole time travel nonsense. Even then, the stories were somewhat decent until after Unleashed but the breaking point was '06 (with continuity errors and… ya know) or maybe ShTH (even though the edge overdose in ShTH was mostly an American addition which can mostly be avoided on the Pure Hero and Semi-Hero Hero pathways I think).

 No.34924

>>34918
yeah i liked unleashed, especially the art direction

 No.34964

Look at him. So slick and awesome. Look at his body and quills. Perfectly balanced. As all things should be. There is no better modern Sonic design, IT DOESN'T EXIST.



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 No.7861[Reply][Last 50 Posts]

Without Colonel Soll, there would be no New Sordland!
141 posts and 25 image replies omitted. Click reply to view.

 No.34930

File: 1714402849748-0.png (55.12 KB, 681x356, ClipboardImage.png)

File: 1714402849748-1.png (55.74 KB, 629x411, ClipboardImage.png)

>>34928
>It's the Reason Magazine.
I wouldn't go that far. They are just left-shit liberal yellow journal, targeting low info uni students

 No.34951

>>34930
Why do lolberts hate protectionism again? It localizes competition. Isn't that a good thing? Either that or you get American oligopolies trumping everything with aggressive marketing. Like, they say that they hate monopolies, that the blossoming free market provides more jobs, and yet with free trade we get the opposite (compared to, say, fair trade, which is much more based).

 No.34952

>>34951
Even Marx thought protectionism was bad.

>>34729
I did go to war and I was winning too but I democratised and parliament peaced out, I got half the gas field out of it though. I was pissed that the gas field arbitration vote went against me even though I got every country to vote for me other than the religious schizo country and Lespia, which seems pretty unfair. Apparently you can get blackmail material which makes Lespia side with you but I didn't get that because I shared intelligence with Wiktor, even though it's not like he releases the information anyways so surely I should be able still use it surely? Oh well whatever.

 No.34959

>>34952
>Even Marx thought protectionism was bad.
He thought it was bad because it decreased the contradictions of capitalism, not because it's bad as in harmful. Besides, fair trade doesn't lock down all the trade. Only with economic superpowers. You can still have your contradictions. But hey, if welfare pacifies the workers then might as well support a libertarian party by this point, I dunno. Oh, wait, electoralism, I forgot.

 No.34960

>>34959
>He thought it was bad because it decreased the contradictions of capitalism, not because it's bad as in harmful.
You said the same thing twice. It harms the proletarian movement and association by restricting the free flow of capital.



File: 1608527995266.png (195.15 KB, 1440x500, leftytg.png)

 No.3729[Reply][Last 50 Posts]

Tabletop Games / Traditional Games
Wargames, Roleplaying Games, Board Games, Card Games, Drinking Games, and so on and so on.
What are you playing/running/home-brewing? What do you have to recommend or criticize?
154 posts and 39 image replies omitted. Click reply to view.

 No.32502

>>32500
Isn't D&D the only thing making them money besides MtG?

 No.32503

File: 1702570194179.png (73.57 KB, 721x376, ClipboardImage.png)

>>32502
Yeah as mentioned in the video, not just WotC but Hasbro itself has been buoyed by D&D's popularity surge.

 No.34932

I'd like to run a game for anons but a certain gamer chat app is frowned upon here and roll20 lags my computer
I was thinking The Fantasy Trip, it's like GURPS but stripped down for old school fantasy adventures, fairly intuitive once you grasp it (and, as an aside, the creator Steve Jackson isn't a reactionary twat)
Three possible issues (aside from the issue of what app to use):
1. Game assumes the use of proprietary hex maps for combat, running it theater of the mind is possible but annoying because the game references hexes (or "megahexes") for distance rather than actual distance
2. The game, like GURPS, is lethal, taking a "realistic fantasy" stance, and finding ways to give players a way to feel more powerful is hard even being generous with XP (like GURPS, every humanoid is squishy)
3. This is my own personal stance but, like GURPS, I feel the game is fundamentally broken, the notion of "balance" may as well be non-existent, this all stems from the aforementioned "realistic fantasy" stance that makes simply the idea of adventurers stupid, as well as questioning how a D&D-esque setting could exist at all with such scrawny humanoids not being wiped out by bigger monsters
But these issues aside, the game has a certain old school charm, and appeals to the inner strategy player with how tactical fights can get, as well it's super simple to make characters (bonus points for effectively being classless) and as mentioned is fairly intuitive to play once you grasp it

 No.34935

>>32500
>Christmas layoffs
This is disgustingly common, yet there's never any solidarity. Everyone left just thinks "at least it wasn't me". I was at a web development firm that got dismantled by private equity scrappers. The first round of layoffs were right before Christmas. I made the cut, but we were left without any QA on our team. I wish we had stood up for the people who got laid off that round because in the end, the only guy left was the one with 10 years of tenure.

>>32503
WotC revenue is mostly cardboard crack.

 No.34936

>>34932
What's the hook? What sets it apart from other TTRPGs?

>the creator Steve Jackson isn't a reactionary twat

no but his games tend to have some galaxy brain logic in the mechanics to facilitate making things more proprietary.
>running it theater of the mind is possible but annoying because the game references hexes (or "megahexes") for distance rather than actual distance
case in point lol
Sounds like a job for homebrew. If hexes are a consistent size it shouldn't be that hard to convert to distance (and maybe angle). If the abstraction is more important, then a "zone" system might be a better alternative. Knowing what solution is best would require familiarity with the whole system though.
>The game, like GURPS, is lethal
>finding ways to give players a way to feel more powerful is hard even being generous with XP
Playstyle preference tbh. Games like this are less of a straight power fantasy and more about trying to be clever.
>this all stems from the aforementioned "realistic fantasy" stance that makes simply the idea of adventurers stupid, as well as questioning how a D&D-esque setting could exist at all with such scrawny humanoids not being wiped out by bigger monsters
Adventurers make sense as long as the rewards are worth the risks. IRL you have a long history of grave robbing and hunting big game. Going back further, stone age people were exploring caves and killing ice age megafauna. The only unrealistic part is maybe how people didn't manage to kill all the monsters before reaching a medieval tech level. Another Steve Jackson galaxy brain moment.



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 No.32044[Reply][Last 50 Posts]

Has there been an uptick in anti-communist games/crypto-ethnonationalist anti-Russian ethnic grievance games coming out of former eastern bloc countries recently?

This game treats the Bolsheviks like they're cartoon villains and acts like the fucking retreating Czechoslovak Legion cared more about Soviet citizens than the Red Army.
103 posts and 35 image replies omitted. Click reply to view.

 No.34793

>>34792
>>34759
have you even played them?

 No.34798

>>34793
As much as I appreciate Scott Benson and his (timid) writing contribution, Night in the Woods is barely socialist. Outside of Droz there is very little communist in or about Disco Elysium.
Different Anon from the other two heels. (glow ipso facto)

 No.34799

File: 1714059351295.png (277.73 KB, 1190x906, 1370195561859.png)

>>34798
>there is very little communist in or about Disco Elysium

 No.34847

>>34798
I can understand NitW but saying that about DE is just plain stupid.

 No.34934

>>34799
>>34847
Idle words. Prove me wrong.
You can't, because you know I'm right.



 No.34815[Reply]

Nintendo forces Garry's Mod to delete 20 years of content — Garry confirms Nintendo is behind Steam Workshop purge
https://www.tomshardware.com/video-games/pc-gaming/nintendo-forces-garrys-mod-to-delete-20-years-of-content-garry-confirms-nintendo-is-behind-steam-workshop-purge

They can't keep getting away with it!
9 posts and 1 image reply omitted. Click reply to view.

 No.34895

Looking at this kind of stuff and the obvious fact that it doesn't actually benefit the company makes me wonder what's going on here. Like this is really bad PR and isn't protecting their profits at all. Like they turned down putting Samus in Fortnite specifically because they wanted the skin to only be visible on Switch versions of the game. Idk how you can even reconcile this as some kind of ruthless business decision. It just seems like whoever is in charge of the legal department is huffing lead paint.

 No.34897

>>34859
>Apparently it wasn't actually Nintendo and was just some troll.
If it was a troll then whom are they trolling and where's the punchline? Because I don't see the point in this.

 No.34900

>>34895
You're forgetting something:
>Nintendo makes its games to sell its console
>AAA publishers treat their games as commodities
What's important is not that an official Mario game is playable on PC but rather that any Mario game is playable on PC. Mario is just a brand for Nintendo. A recognizeable brand. No wonder why Nintendo don't care about retro games and niche franchises. Fox MacWhat? Samus whom? Sorry, I'm just a kid/grampa, I don't know who these people are.

 No.34925

>>34859
It's not. Garry confirmed it was nintendo.

 No.34929

Nintendo has nuked entire generations of their own digital content and you think they care about others?



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