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Since a lot of time has passed since the old thread was made and all the old servers apparently got nuked by the hosting service, I have decided to create a new one on the Aternos account that I have registered back in the Bunkerchan days. Just like the previous one, it runs on one of the newer versions (1.19.2) of the game with a simple custom modpack that contains tech mods like Mekanism and the Thermal series, as well as some that add new elements to the game world as a whole such as Biomes O' Plenty and Aquaculture. Some previous additions like Pam's Harvestcraft and Chisel had to be pruned however due to lack of a 1.19.x version or being too resource extensive.

Instructions on entering the new server:
>Download UltimMC https://nightly.link/UltimMC/Launcher/workflows/main/develop
>Download the modpack https://gofile.io/d/mbowsJ
>Extract the UltimMC archive anywhere you like
>Launch UltimMC
>Create an account record in the UltimMC accounts section in top right (no Microsoft account required)
>Install the modpack through Add instance > Import from .zip
>Launch the newly "LeftyCraft" created instance
>Add “leftycraftreborn.aternos.me” into your server list and join the game

To start up the server in case it is down:
>Log into aternos.org with account “leftypoluser” (password: solidarityforever)
>Press the “Start” button
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I am going to start the server up again soon, if anyone wants in.
Also, maybe it would be good to make a thread for it on /siberia/ too since this board is pretty slow.


pretty cool, i'll be there

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It has recently come to our attention that the users of /games/ are seeking a reliable method of communication for online play and general conversation about games. I am unsure if anyone is aware, but, there currently exists and unoffical matrix room specifically for this located at: https://matrix.to/#/#leftypolgaming:matrix.org

Leftycraft community ( >>25060 ):

If anyone is interested in gaming discussion, or, online discourse please feel free to join. That is all. Thank you~


Post game animations, both official and fan made


Starcraft: Judgment Cinematic (2023) [fan made]


TheParryGod does some pretty brilliantly made shorts that would not be out of place as part of the Half-Life canon.


the SWTOR cinematics were pretty cool


 No.27867[Reply][Last 50 Posts]

I have a weird fascination with this franchise, particularly its fans. How do they remain so loyal when there's been maybe one or two good games in the last two decades in a sea of average-to-terrible garbage released year after year? How did Sega manage to take all the wrong lessons away from their colossal fuckups of the mid-late 2000s?
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Sega can't stop going backwards


It's cool that they made Tails, Knuckles, and Amy playable in the Frontiers DLC.

Too bad they all control like ASSSSSSSSSSSS


Amy plays great though.


She's the least bad, I guess. But to me the other two control worse than they did in SA1. I'm like actively fighting Knuckles's glide control.

Also the platforming is really bad. It's just random shit littering the map.


I hope the DLC gets further patches to gameplay. It really feels like they're setting up for a SA3.

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Any fans? Anyone still playing? Thoughts on the setting?
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Damn… cogent post, where have all the good writers gone? The ones that actually had ideas and not just nostalgia?


I'm going to play this for the first time ever.


Good luck, I would play your first game with all the original characters, IMO the ones from the expansion are not as good other than Foreman Domai (even still it pissed me off he can't do green economics)


oh and rush for wonders because they're pretty easy to get, give decent bonuses and the videos for them are cool and atmospheric (mostly)


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I just beat this game, I remember seeing another discussion thread about this game but I can't find it, but I want to talk about the game, full spoilers.
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im so mad we will never see this fully adapted into a video game




Lol, this reminds me of when I played 'White Gold' (Xenus 2) like nearly 20 years ago and there was randomly a plot related NPC in a bar in it that ranted to you about how the ideosphere/noosphere was a literal real thing and that's where ideas come from.

Then again I was a dumbass kid so maybe I misunderstood what he was talking about lol.


Okay never mind, it only came out in 2008, feels like a lifetime ago though lol

watch this intro if you want an out of body experience

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I’ve been coding some more in vscode and learned a few important things about coding player movement for really any 3d game. I then went to test and compare results to both movement shooters like ultrakill, apex and titanfall and with games with generally pretty good movement overall but aren’t as free like mw2022, insurgency sandstorm and the latest version of arma 3

It’s hard and complicated, and should be treated with a lot of care. Generally the players overall speed should never, under any conditions be set to a specific value. What do I mean? It’s simple, just make sure the players net velocity is always open to change and isn’t locked into a set speed under any given moment(unless they’re attacking or preforming an interaction that’s a little tricker to handle) since it gives the player the inertia they need to quickly transition into other forms of movement or interaction they wouldn’t be able to preform if it was locked completely on frame one. Why locking in movement causes this is because of startup frames, if your speed ever gets locked in to a set value then every time you try to preform any other action you have to wait for the startup frame duration to end before you have the speed to preform any other action. For example transitioning rapidly between ADS while sprinting. From what I could gather if the player quickly decelerates but doesn’t lock immediately into their aiming speed they have the momentum to cancel out of that speed and go back into a full sprint without stopping. If there speed and movement were locked frames they would aim but they’d have to wait slightly longer for the end lag of the ADS animation to start and then finish before they can move at a faster speed again. There’s many more interactions that handle way better with a little acceleration like this and it’s part of why it’s important to allow some level of inertia for the players character available at all times, helps make movement feel faster even in games that don’t have necessarily strong movement in comparison to others.


so in other words you want the player's input to map to accelaration and not velocity, if i tilt back it decelerates, if i tilt forward it accelerates, is that what you're saying? very interesting anon.


It depends on the input method tbh.
Analog stick vs key vs mouse/trackpad function differently in terms of the data you can translate into movement (including rotation).

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 No.3729[Reply][Last 50 Posts]

Tabletop Games / Traditional Games
Wargames, Roleplaying Games, Board Games, Card Games, Drinking Games, and so on and so on.
What are you playing/running/home-brewing? What do you have to recommend or criticize?
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Metal dice are nice but there issues with them including damaging tables. Even lightweight ones are relatively rigid compared to plastic ones, so they have less give to them when they hit the table. Plastic also tends to roll better because it has more bounce. We can create biodegradable bioplastics too, plastic isn't inherently bad and has applications that other types of materials just can't match.


So, among other things, about two years ago i have attempted to translate STAR HEROES: THE CHRONICLE OF BATTLES TO COME - the setting book for the world of СТАРСИС ("STARSYS"), mostly known for the tabletop game of БРОНЕПЕХОТА ("Armoured Infantry") by ТЕХНОЛОГ; the translation is still incomplete (missing two descriptions of exemplary battles), and its formatting could use a pass or more.

I am, however, unsure on how to share it; the site doesn't seem to allow attaching MS Word files, and the PDF of the untranslated original seems to be too heavy for the site to handle. Where should i upload these?


You should stop using fucking MS Word for a start.


Print to .pdf upload


The English is quite probably not as good as it could be, and the writing itself is of debatable quality, to say the least.
Anyway, here it comes; maybe i could manage to finish and enhance the translation later.

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 No.29738[Reply][Last 50 Posts]

Is it any good? I haven't played it myself
Also do I have to play the previous games to understand what's going on?
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My wife Shadowheart


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Typical Larian trash. Worse version of DOS2 (which was worse version of DOS). With all the same fucking problems and several new ones like absolute shit performance. Honestly Larian makes Owlcat look good in comparison. At least Owlcat can make decent UI. Larian can't make inventory system that isn't absolute nightmare for the third game in the row.

It's DOS2 without what made it interesting.

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 No.7861[Reply][Last 50 Posts]

Without Colonel Soll, there would be no New Sordland!
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I don't know how to thread the needle between conservative Sollists and liberal reformers. I end up automatically siding with the liberals every time even though I do nationalisation/funding for agencies. Maybe it's because I always side with my wife, but cmon, happy wife happy life.


On the other hand it seems like you can take on more debt without too many issues? Or was it always like this. Im only on turn 7 but at one point had like -14 GB now down to -9 seemingly without any consequences. There was a trade war but idk if thats related


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I was able to just power through the debt crisis and trade war while going fully planned economy. Maybe the negative modifers are avoidable entirely, I doubt I played optimally. The only compromises I can recall making were using Taurus for the first megaproject; intially vetoing the WRA before passing it after the protest; and investing in Gasom/setting EPA to 49%/selling 2/3rds shares. Otherwise I funded all ministries but defence which i defunded, nationalized everything, privatized nothing and passed most of the bills except for the GREEN bill and the childrens welfare thingy.
Again, I think I could've played more optimally. Some folks claim you can get away with not funding the first megaproject. Alternatively I think if I used the state company but accepted the delay then that's only one money spent and the next megaproject is free? havent confirmed that though. Finally I wasnt able to extradite the oligarchs because diplo with Arcasia never was an option for reasons I dont understand. Less capital flight and another trade partner would be nice. If the devs changed the game so that planned economies cant engage with the West, because I know I've done it in the past, then I at least could've joined CSP. Alternatively I mightve just fucked up early on and promised I'd align with the East or be neutral


Trade War can be avoided by balancing your budget between 6 and -6 the first few turns, I think Economics and Student Council backgrounds give you a bit more breathing room here. Debt crisis effects can be lessened by signing the central bank reinforcement act and later removing central bank independence if you have strengthened decrees.
>passed most of the bills except for the GREEN bill
Green is good if you're siding with CSP. Tourism synergy + public opinion boost, the economic penalty is negated since Malenyev will later give you a free agriculture industry expansion.
>Some folks claim you can get away with not funding the first megaproject.
First infrastructure project generally isn't worth doing anymore, yes.
>Alternatively I might've just fucked up early on and promised I'd align with the East or be neutral
This would be it, economic plans don't affect diplomacy unless you go through with either privatization or nationalization.


>happy wife happy life
all you have to do is pay her lip service, no need to enact reforms or actually give her a voice in anything

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