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It has recently come to our attention that the users of /games/ are seeking a reliable method of communication for online play and general conversation about games. I am unsure if anyone is aware, but, there currently exists and unoffical matrix room specifically for this located at: https://matrix.to/#/#leftypolgaming:matrix.org

Leftycraft community ( >>25060 ):
https://matrix.to/#/#leftycraft:matrix.org

If anyone is interested in gaming discussion, or, online discourse please feel free to join. That is all. Thank you~



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Thanks to the guy that recommended revelation space to me, because I wouldn’t have realized just how ‘earth like’ most planets feel like in warhammer games compared to the books. The books share similarities to revelation space, because the authors put shitloads of effort into creating vivid descriptions of the dark coldness that encompasses the vastness of space. Planets in books like rebel winter and fifteen hours actually are described the way a real planet would feel like.
Space marine 2 doesn’t do justice to the legacy the authors of the franchise gave the setting. The planets, ships, and cities all make the game feel more like a fantasy shooter than a sci fi focused on the worlds beyond earth.


>2nd pic is drawn by Alastair Reynolds
14 posts and 1 image reply omitted.

>>37051
Fun fact: the overwhelming majority of those types of worlds are identical to the settlements in revelation space. The cities and paradises are actually domed settlements that rely on oxygen and mineral mining to produce local atmospheres capable of sustaining human life. Most writers on this book rarely ever miss this, but the artists forget this detail all the time.

I just beat the main campaign last night. It wasn't bad but I think chaos sucks dick and kind of ruins the story. Like, it's not enough that you have to save hundreds of billions of people from getting devoured by space bugs, now you've got to deal with retardmarines that burst into confetti when you kill them.

I dunno. I was expecting the story to be about fighting the tyranids, and you do for a little while until you get sidetracked by martian tech bullshit and faggy chaos shit AGAIN. And the Necrons are RIGHT THERE if you need a surprise third act villain, so why retread old ground with warp dwelling failsons?

Maybe it's my fault for getting hyped about fighting the Nids and reading about all the fucked up horror aspects involved. I thought at some point a genestealer cult would be involved, and there's a point where it seems like that's about to pop off, but no surprise it's just tzeench chaostard bullshit again.

Oh well, glad I didn't pay for it.

>>37055
>hundreds of billions
It’s literally some random hive world. The population is probably closer to earth’s. As for the rest, it’s likely that they couldn’t add in necrons, because the entire game would be entirely one-sided to them. The corrupted eldar could’ve been a candidate given Titus’ history, the tau are too strange to fit in Titus’ story, and the devs couldn’t do orks because they already did orks.

>>37056
I guess the hive fleet is just a splinter instead of part of a major invasion fleet, but then why not make it a major invasion fleet? Make the world a major hive world and make the ultramarines have to pull out all the stops to save it. Instead they're defeated by killing the load-bearing nid and then they all just die of broken hearts, oh and here are some chaos short bus seat warmers to shoot.

>>37056
>it’s likely that they couldn’t add in necrons, because the entire game would be entirely one-sided to them
No, just Geedubs being too touchy with their IP
https://www.reddit.com/r/40kLore/comments/1fhosxw/spoilers_space_marine_2_lore_answers_from_sabers/



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>chinese monkey god in the myth is all sass all jokes
>chinese monkey god in teh gaem is generic master forgive me badass rip and tear until it's done
5 posts and 2 image replies omitted.

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>>37074
>>37074
>They did the full story true to form. Honestly I don't remember the Journey To The West part wit the monk.
I did watch a gay as anime based on this portion that went nowhere back in the days when the only way to watch anime was to rend dvds from the anime store.

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Aint it right to as an American uyghur to identify with the monkey who BTFOs all the crackers in heaven. My monkey uygha.

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>>37076
Yeah yeah yeah the ultimate message is supposed to be submit to Chinese secular authority. To me Son Wukong is Tetsuo. Tetsuo ended his rampage with absolution. To me that should've been Son Wukong's end. He fucking stunted on all of heaven. He surpassed all those fags.

hehe monke

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too bad they missed the boat on all the monke memes
if they released the game a few years ago the memes would have propeled it even higher



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Is anyone still interested in RTS here? This is cold war themed and you can play as the Eastern block against the West.

https://store.steampowered.com/app/1611600/WARNO/
8 posts omitted.

I had the idea that since you can play multiplayer with several players on the same team we could build a clan that exclusively fights for the Soviet side.

>>36909
I mean I'm just assuming you can pirate it.

>>36910
That sounds cool in theory but I bet we would get demolished by the no lifer poltard players

>>36839
Luv me some BRRRguska

So, I did the whole tutorial and lost many of the first battles lol. What I noticed is visibility is crucial. Lost most of my units because the enemy saw me first while I couldn‘t see the enemy. Additionally, you need to keep track of all the diverse units, which I often lost sight of. Zerg rushing type of play style doesn‘t work at all lol, which is good.

I have mixed feelings about it. On the one hand the core gameplay is definitely the best out of all of these games thus far (referring here to Wargame and Steel Division), but the more grounded realistic approach (e.g. sticking to units and nations present in Germany in 1989) takes away a lot of the fun. Part of what gave Red Dragon such replayability was the huge diversity of units, nations, and accompanying playstyles, even if they were laughably unrealistic. Yeah, no shit the DPRK would never face down Sweden in a war, but fuck if it wasn't fun to simulate such a conflict. Tbh I haven't played any NATO decks yet, but honestly thus far all the Pact battlegroups feel pretty similar in a way they did not in Red Dragon.



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Thanks to the community of modders for this, the game is unofficially in a playable state.

>to fix the broken AI

Mods including useful sound level, realistic stealth overhaul, leave no witnesses, immersive NPC recoil, simple AI merge, and navmesh overhaul will do much to fix every NPC’s combat issues. Useful sound level will allow creatures and NPCs to respond to the sound of gunfire, which means that firing guns or detonating explosives will draw the immediate attention of enemies depending on the loudness of the weapon used. Realistic stealth overhaul fixes issues with the game’s stealth mechanics and detection system. Simple AI merge provides NPCs with cover fire tactics and the ability to shoot in groups. Finally, navmesh overhaul fixes the overall in game NPC pathfinding issues by fixing all the broken in game navmeshes.

>to fix the movement

Mods including movement overhaul, true movement, and walking inertia are recommended. The first and last mods will provide more movement mechanics and implement an interpolation function for the players movement speed scalar. The second mod will give you the ability to maintain momentum when jumping while moving and the ability to change your speed when moving up or down slopes. In application, this means that you can platform areas a lot easier.

That’s all for now. Check out LowBeeBob’s mods on nexus.

damn most my mods are visual enhancements, didn't occur to me that there would be ai mods… thanks for the recommendations OP

>>37053
I’d also recommend permanent weapon shells, blood trails, bloodbath, weapon jamming tweaks, immersive hit reactions, enhanced blood effects, bullet trails, and ragdolls to make the combat even more violent.

>>37049
Hitman’s animations

download my NVTU Mods on New Vegas they are all lore friendly and immersive and shit ive got that 'tism brother



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By around m42 there are a few characteristics of war in the imperium of man.
>the only important fighters are the PDF and the arbites
The sheer number of PDF forces and arbites officers throughout the empire alone makes them the only forces that matters to the entire security situation of the IOM. The inquisition, sisters, astartes, mechanicus forces, custodes, and more are only used for highly niche purposes. Otherwise, most fights are almost entirely composed of the arbiters and PDF against most aliens and traitors.
>most fights aren’t particularly densely violent
The sheer amount of violence in most conflicts fought in the IOM is explicitly tied to the scale of each conflict being fought. Most battles faced are unamed and consist mainly of firefights between human soldiers against terrorists and mutants using auto guns, lasguns and some light machinery. The fights on each world resemble the battles fought in MENA today. These battles may occasionally have a nuke or a series of air strikes, but most battles will consist entirely of gunfights. Soldiers rely primarily on cheap weapons and equipment. They find themselves dying and coming out of battles that will be forgotten about if they were even remembered.
However, these small battles also comprise most of the deaths faced by war in the IOM due to the sheer number of them present throughout the galaxy. Its not the tyrannic wars or interstellar invasions that fucked up the empire, but the dozens of thousands of planetary and continental scale battles that collectively have pushed much of the galaxy into a near constant state of disrepair.
>space is cold and dark and big
Most PDF and Arbites officers fight in dimly lit or pitch black conditions throughout the imperium. The amount of light that reaches the vast expanses of cold and distant worlds is only barely enough to keep most worlds illuminated enough to be hospital enough for settlements and armed conflict. The danger of warp travel also puts limits on logistics networks throughout the galaxy. Many soldiers may spend years to decades entirely on spacecrafts travelling between worlds and systems before they’ll ever begin their mission. Additionally, the availability of vehicles to transport military equipment throughout each world varies between nonexistent and semi effective. Many soldiers within the empire must march on foot Post too long. Click here to view the full text.



 

I've been playing this game a lot and it took me a long time to finish the Vesta Overkill mission. Before that it took me a while to finish the interplanetary manouver one. This is what I used along with a stinger drone spammer with nothing except drones that barely made it into the cost range. My ship just points at the enemy and has really thick sloped armour on the front and aluminium on the back which will never get hit, it ended up beating their mega fleet in a slugging match because they have no armour it seems. The drone launcher is to intercept incoming drones so I don't lose the main drone swarm's fuel.

First thing I did when I unlocked module maker was to try an orion drive but the result was turning my whole ship to slag… you cant have armour on the back of your ship so it ends up destroying it all from behind. Also I made a giant gun that shoots nukes. nukes, all of which I make are way too big I just make the slider maximum. I'll stick with the spaceship builder, the nuclear reactor builder seems a tad difficult.

Whoever the person is who overanalyzes every game should play this because your suspension of disbelief won't be broken thats for sure, everything in the game is possible IRL thats the whole point. But I think its wierd how there isn't radar and missiles only have IR homing.
5 posts omitted.

>>37089
Just remembered this game is super easy to exploit tho. You can easily just exploit enemy drones and missiles into just wasting all their fuel.

>>37085
Yeah I used a missile spammer on my first try to beat that level but it kept crashing the game. Also idk if I'm using them wrong but my missiles always seem to miss and nukes do no damage to anything just make the armour red.

>>37091
My missiles miss a lot too. Worse they run out of propellant. I think that's why I switched to the nuke launching missiles. I only really use the nuke missiles for the drones. So I fire 100 missiles that fire 100 nuke bombs and then that screen of bombs typically manages to at least partially hit the target because it's so wide.

But I do all my ship killing with these unarmored drones that fire the smallest sized projectile they let you make which I think is like 22mm. Those things fucking eat up the enemy ships.

The key is to turn off the automatic range limiting the game does and have them spray as soon as the battle starts as soon as one of your or the enemy's ships guns are in range. So that means it will start as soon as the lasers are in range on the enemy ships so they'll start lasering you as soon as the battle starts so you need to start spitting bullets as soon as it starts as well even tho the game considers it out of range. Apparently firing out of range is one of the things that makes the game lag up the most too.

Don't need to worry about armor at all because drones are disposable and I never let the enemy intercept me anyways.


I wish the bastard who made the game wasn't so obsessed with the combat part and more into the orbital stuff. Like I said I don't even play the combat part because A there's nothing to do, battles are basically automatic, and B it can't even realtime simulate the things I want to do so I just have to let it calculate in the BG anyways. It's really all about navigating all the orbital stuff. He also made that part lame by making the enemy fleets auto-evade, but then you can't auto lock on.

So it's just,
>plot interception
>press play
Post too long. Click here to view the full text.

>>37092
I like the combat, its just so cool and no other game really does it, even in TV and film plausible space combat is extremely rare. It's my favoruite kind of sci-fi combat. But yeah the issue is that its massive wasted potential, the game could have been about fighting a war across the entire solar system, doing inefficient interplanetary transits in order to throw the enemy out of wack and gain position, stopping supply lines and starving enemy positions of resources they need to build good ships, sacrificing vessels with hundreds of crew as diversions with lasting consequences, bombarding asteroids with missiles and committing war crimes in order to win victory, having to make ship designs not just cheap but easy to manufacture, ships surrendering. This game probably wouldn't be like this because its Indonesian power fantasy (not a bad thing, there are enough U$ power fantasies), but maybe also a system where you have a socialist faction who have massive boosts to production, morale and so on but who are completely isolated diplomatically.

>>37093
Well as you are aware he said he made the game in the first place to scientifically answer the question of what space combat would look like, but I think because he has such a narrow focus he fundamentally fails to answer that question. Every battle in the game starts out with you and the enemy already in the same gravity well.

Well how the fuck did they approach the gravity well for days, months, years at a time without getting intercepted before that?

Also even some of his assumptions of the technical spaceship stuff is kinda off too. Like on the forums they point out that his assumptions for size of crew quarters is ridiculously small.

You mentioned radar, I think he might be right that IR is all you need and the way to go. But where the fuck is the ECM?


So my dream game, it's like Victoria in space. Try to approach everything realistically like no space strategy game ever does at all. It's literally Kerbal, Simply Rockets and this. So it would be kind of like Victoria except it would also simulate like corporations as their own entities. War would be an option but I wouldn't slant the game towards it and I'd try to mix in the realities of modern political consequences and war.

>It's my favoruite kind of sci-fi combat. But yeah the issue is that its massive wasted potential, the game could have been about fighting a war across the entire solar system, doing inefficient interplanetary transits in order to throw the enemy out of wack and gain position, stopping supply lines and starving enemy positions of resources they need to build good ships, sacrificing vessels with hundreds of crew as diversions with lasting consequences, bombarding asteroids with missiles and committing war crimes in order to win victory, having to make ship designs not just cheap but easy to manufacture, ships surrendering.

The RP kind of stuff you're talking about Falling frontiers looks like it's doing somewhat, but it's an RTS that doesn't try to approach space realistically at all.



 

Why is TI's prize pool the lowest it's been since 2013?
I don't play dota but I do know the prize pools are funded by in-game purchases and things like that. Are the players just broke?

>the prize pools are funded by in-game purchases
not anymore, they stopped doing that
now it all goes to valve

>>37065
Oh. that sucks

you should check the prize pool for lol worlds,it's abysmal compared to dota's

>>37082
I mean, not really

uyghas that play fighting games would kill for these prize pools



 

unlike yall tripleA gamers, i play REAL immersive mdickie games. and it's not bigger than 1gb

posted here because the /games/ board is dead

>posted here because the /games/ board is dead
The overboard merges everything.

>>37078
Do you have to pay for it?

>>37080
you can literally pirate it from sites, for some reason the developer who have been making these games since 2001 doesnt really care, based i guess



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I'm pretty new to victoria 3, and I'm looking for some advice. What are some fun countries to play as while still being a beginner? Also, what are the best mods I should get?
110 posts and 42 image replies omitted.

So I have to admit, the level of liberal ideology becomes more and more obvious as the game gets updated: I mean state owned enterprises get a debuff to scale economies ffs. Nevermind the money deletion.

And there is how some econ. systems are basically just specific industrial policy orientation (like industry banned, agrarianism or cooperative ownership)

Like I understand the game has to be balanced to be fun, but surely there are more interesting ways to do this…

multiculturalism kind of sucks if you already have a large population. im playing as brazil and keep getting waves of migrants which just end up becoming peasants because i cant create jobs quick enough even though im always constructing more factories. now i have 60% of my pops as peasants which is killing my SoL

>>37059
You're rping rl Brazil I see

Victoria 3 modded vs unmodded is like a completely different game.

I tried doing an Ethiopia(Shewa) playthrough on vanilla and you start out with a "Unify Ethiopia" war goal on all the other provinces. It's easy as fuck to just beat one then the next and then the next and it just snowballs your army size until you have like 100 infantry, but there is no way to afford it and also there is like no way to develop Ethiopia's economy and I ended up debt spiraling because I didn't delete them fast enough.

Tried playing again on modded and I can actually develop the country, but the AI don't act like retards and actually band together instead of letting me progressively steam roll all of them one after another.

It has been a while since i played vic 3. The addition of economic blocs broke the balance of the game, but i guess they might have fixed it by now.

>>37059
You need buildings with low construct and price that employ lots of people. Wood production is amazing for that. Cut down the entire Amazone forest and sell to gringos for the price of bananas. That will also give you capitalists. After conquer states with gold, iron oil and rubber.
>>37067
The videogame revolution consists in open source material made by players who actually care about the game. Mods are the few things keeping games from being total money laundry gambling mobile schemes



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