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Since a lot of time has passed since the old thread was made and all the old servers apparently got nuked by the hosting service, I have decided to create a new one on the Aternos account that I have registered back in the Bunkerchan days. Just like the previous one, it runs on one of the newer versions (1.19.2) of the game with a simple custom modpack that contains tech mods like Mekanism and the Thermal series, as well as some that add new elements to the game world as a whole such as Biomes O' Plenty and Aquaculture. Some previous additions like Pam's Harvestcraft and Chisel had to be pruned however due to lack of a 1.19.x version or being too resource extensive.

Instructions on entering the new server:
>Download UltimMC https://nightly.link/UltimMC/Launcher/workflows/main/develop
>Download the modpack https://gofile.io/d/vQSpcg
>Extract the UltimMC archive anywhere you like
>Launch UltimMC
>Create an account record in the UltimMC accounts section in top right (no Microsoft account required)
>Install the modpack through Add instance > Import from .zip
>Launch the newly "LeftyCraft" created instance
>Add “leftycraftreborn.aternos.me” into your server list and join the game

To start up the server in case it is down:
>Log into aternos.org with account “leftypoluser” (password: solidarityforever)
>Press the “Start” button
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Should've been 1.7.10 with HBM's and Techguns.


Modpack is down again

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It has recently come to our attention that the users of /games/ are seeking a reliable method of communication for online play and general conversation about games. I am unsure if anyone is aware, but, there currently exists and unoffical matrix room specifically for this located at: https://matrix.to/#/#leftypolgaming:matrix.org

Leftycraft community ( >>25060 ):

If anyone is interested in gaming discussion, or, online discourse please feel free to join. That is all. Thank you~

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I’ve been thinking about the imperium’s image for most fans, and I’m noticing just exaggerated everything about that faction’s lore is.

Hive worlds
Like think about these planets for a second. These supposedly ‘kardashev type 1’ societies that function as ecumenopolies, but when taking into account the number of planets the estimated 3.5 quadrillion humans in the 40k universe occupy, the number of moons available, the fact that human settlements exist on a hierarchy rather than being centralized urban centres, and the fact that not every human necessarily is on or lives on a planet or moon and you end up with hive cities that are either moderately dense or just straight up empty for most of the time they’re functioning (even on planets not considered deathworlds). Like fuck, the way the writers describe hive cities is similar to the way advertisers describe cities like Tokyo and New York; they are big cities, but they aren’t gargantuan—especially as they plateau in density relative to one’s displacement from their centres.

Then there’s the conflicts. Even the writers can’t be bothered to pretend as if the Milky Way is always in a state of galaxy-ending conflicts. The vast majority of the imperiums battles aren’t fought by space marines or the guardsman but by the PDF forces and the navy. It’s not like the latter two forces do nothing, but they’re only active like once every few decades to centuries—or even millennia. Even with major conflicts like the crusades or the heresy, the galaxy as a whole will never see a conflict like the cybernetic revolt ever again… and that’s in the worst possible scenario; there’s plenty of worse conflicts in sci fi.

Additionally the ‘untold billions’ is shockingly low given how long humanity has been around for (the same applies for the other factions). No really, if the human population were to grow by even 0.1% each earth year, by m.42 there would be 8.16*10^26 people. A number that’s a far cry from the 3.5 quadrillion to 330+ quadrillion estimates for the 40k population by the fan base.

There’s really not much more I can add to this. For as hard as the authors try to make the galaxy seem, there really isn’t that much wrong with the world building of rouge trader. Anyone getting into the series today that actually takes anything going on seriously misses the point of this goofy fucking tabletop game.


This is something I've been thinking about because I've been considering a what if between my setting and Warhammer 40k. Basically a full on super imperial fleet accidentally warps into the solar system at 3300, which is a little bit after my second book ends. Humanity lives in communism and is connected in a sort of hive mind, there is a Dyson swarm and even the Oort cloud is highly populated because thats where the communists lived when they were on the back foot. It has been like 100 years since the revolution was fully completed in the solar system. However, in nearby systems there is still a large amount of Human Empire holdouts who have immense industrial power, and though Proxima Centauri is secure the rest of Alpha Centauri is conested between the main Human Empire fleet, Anarchists, Libertarians and the People's Navy. The Communists are going to inevitably win though because they outproduce everyone else so hard and have a much greater industrial base, its just it takes a long time to fly spaceships between stars obviously. The Dyson swarm isn't really completed yet because the Empire put it on the backburner and were to inifficient in their capitalist mode of production to finish it.

Anyway the Imperial superfleet warps in and are like 'wow this looks like Holy Terra this is so cool'. The imperial characters are as such: The admiral is very smart and a good strategist who knows how to press his advantages, he is from the middle class on a hive city and he is not totally divorced from his soldiers, he is not against co-operation or anything and is not bloodthirsty, but he is an extreme zealot even for Imperial standards. His idealism ends up being his downfall. The space marine chapter master is a wanker and an idiot who is constantly sabotaging the smarter Imperials. There is the captain of a destroyer who is really a good person and is loved by his crew. Lastly there is a random guard woman who grounds them all. The fleet warps over to Earth. Everyone there is panicking because they think one of the Empire remenants has broken physics, but they soon realize that the Imperial fleet has nothing to do with the Human Empire. A diplomatic conference is set on the moon, which the Admiral and the Chapter Master attend. The people of our reality present five diplomats to the aliens: An ex-politician who has kept her body completely human looking, a clearly transhuman scientist who's given himelf cnidarian features, a veteran arthropoid (giant Post too long. Click here to view the full text.


Most sci-fi is science fantasy, if there aren’t quadrillion people living in the solar system alone then the scale is not realistic.


So we are getting both a nu-Doom prequel and Hexen spiritual successor, aren't we?
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dbh where they would go from the end of the doom eternal dlc ?, Doomguy killed the creator of all demons, hell got fucking wiped as a result, they pretty much closed the book in that end.
on a sidenote, i know it would be a nightmare to make but i would love it there was a game like smash bros but with coop for boomer shooters that had all these characters and player made maps, i think it would be cool.


>on a sidenote, i know it would be a nightmare to make but i would love it there was a game like smash bros but with coop for boomer shooters that had all these characters and player made maps, i think it would be cool.

once we abolish copyright/money we can make it so. there can just be a handful of modular interchangable games in each genre with nigh-infinite content and the only reason to make a new one would be if it became too technically outdated


Yeah, nowhere to go with demons basically beaten for good and Doomguy buried alive again stripped of his divine powers. This one is going to be about the period between Doom 64 and the reboot. Honestly looks awesome, they seem to have upped the enemy count finally and made combat less reliant on pinatas and strict weapon counters unlike Eternal.
>smash bros but with coop for boomer shooters
I remember there was that one Zandronum mod that added Duke, Blazkowicz, Marathon guy and some other classic FPS characters as playable, with an addon adding Caleb. Got wind of a continuation of it also, which adds some more characters like Daniel from Painkiller and JC Denton.


>a game like smash bros but with coop for boomer shooters
It'd have to be co-op. PvP wouldn't really work because of the asymmetry between the PC and NPCs inherent in these games.
Cool idea though. IDK how you'd balance that given the different playstyles.

>they seem to have upped the enemy count finally and made combat less reliant on pinatas and strict weapon counters unlike Eternal.
From what Hugo Martin was saying about where they'd go after Eternal it sounded like they were going to continue the trend of adding complex mechanics and Rock-Paper-Scissors logic. Hopefully not though.

It also looked like they might be ditching the tiny arenas.
Some aspects seem to be ideas they didn't get to work by the release of Ancient Gods, so they teased in that DLC.


looking forward to cv11 making a video about it

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 No.13127[Reply][Last 50 Posts]

of course most /pol/tards side with caser's legion but looking at it almost every single faction is awful one way or the other, The NCR is literally a reboot of America that is in the middle of a manifest destiny, House is a egotistical maniac and probably appeals to Musk bros and Yes man is just a libertarian wet dream
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Ever since you brought this dude to my attention I've been slowly ramping up my consumption of his vids. I don't know why since i don't care about the OG fallouts, his career as a dev or the industry in general, i.e. the subject matter of 99% of his vids but I just love his vibe lol. He's like your cool, gay uncle. I think binge watching his stuff put the author of vidrel into my recs whom I'm also enjoying
Anyways I beat FNV save for Lonesome Road (just a bit burnt out atm, I'll get to it eventually) and returned to FO1 and decided to try an unarmed build for the first time in my fallout playing career and it's hilariously fun. Power armor+power fist ftw. Most things can't even touch me meanwhile I killed the Master first try in 4 turns. Now I just need to figure out these red force fields in the military base and I assume it's gg.


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Now that I've played (though evidently I have commitment issues as I haven't beaten any of them yet) the first 5 games sans Tactics and BOS I'd rank them as 1>NV>3>2>4. Having 2 ranked so low is probably sacrilegious for most but imo I just found the game to be extremely tedious. It's a bunch of fetch quests and go find/kill x so I give the edge to 3 in that regard, particularly for the side quests but even the main quest is slightly better. Looking for your dad is far a more compelling objective than some random vault tech that you don't even find any convincing leads for until well into the game but both are pretty shit tbh; go find Dad/G.E.C.K. and then beat up the Enclave. I only bothered to get around to them after exhausting the side quests or if I wanted XP.
Another observation: contrary to my initial impression when these games were new, FNV is clearly superior to Fo3 in just about every way. I guess I was too young to appreciate story, dialog and worldbuilding the first time around, preferring instead more surface levels aspects like the map and the atmosphere more generally, things that I still prefer in Fo3 but which are ultimately just facades in front of a rather shallow game. That said I think the voice acting in 3 might be better? Still need to play through to confirm whereas I pretty much 100%ed FNV but man was I getting sick of the one mf'er that voices seemingly every male in the Mojave. In that one regard FO3 has been a refreshing change of pace so far with some standout performances to boot, such as Dr. Li's empathic pleas to be let into The Citadel among others. Meanwhile I'm still groaning at that 10 of Spades attempt at a stutter. IDK if I'm just imagining things or if the voice acting was one of the victims of the game being rushed but ya if I had to nitpick the game it'd be over that.
pic/vid unrelated just thought it was kino


I really enjoyed the Tranquillity Lane section, probably the thing I find most memorable about FO3


Funny how it’s 2024, and there are still people LARPing as Roman legionnaires in New Vegas instead of playing Fallout 76. Fallout 76 just got a big map update, and you're missing out.

 No.27910[Reply][Last 50 Posts]

Always wanted to make this thread, but could never find time for it until now. Discuss lore, art, modding, headcanons, C0DA and other stuff related to the games.
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>Semi-off-topic, anyone here played Dread Delusion?
I played the demo. It was the definition of style over substance, extraordinarily barebones. The art direction was really good, and the only thing keeping me from dropping it. Everything else felt like a design by checklist open world.

We can hope that after Starflop they'll course correct and start making deep mechanics again right?


It was a massive commercial success, and with Fallout TV show bringing new casual audience to their Fallout, I cant see scenario in which they dont double down on slop, its clearly in demand.


After getting back into Starfield its clear now they just dont finish games on release. I like it way more now but the real crime is paid mod support, and mod support at all coming as late as it is


VGH the Third Era has fallen.


Any gameplay mod recommendations for OpenMW?


Let's play Oldschool Minecraft, /leftypol/!


<Want to play Oldschool Alpha / early Beta Minecraft from early 2010s?
The Minecraft version is b1.1_02
1. Download MultiMC
(Use 7zip or Winrar to open the zip file)
2. Open & right-click white background to "create instance".

3. Under "Filter" in the Create Instance window, check "Betas" & "Alphas".
(I do version b1.1_02 as an old beta)

4. Go to settings → Account – and add your Mojang or Microsoft account

5. Right-click your instance → do "edit instance" → Go to "Version" → Then on the side, click "add to minecraft.jar" → and add the AlphaPlace Client as it is zipped.
(do not unzip it).

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 No.290[Reply][Last 50 Posts]

So I'm not an experienced game developer or anything, but I figured we should have a general dedicated to this sort of thing, especially since I'm interested to hear peoples' ideas on lefty-orientated videogames that would be cool for me to make.
I've been using Blender since I was 11 or 12 years old (I'm 20 now) so I'm pretty much at a level now where I can model any game asset I want. I'm also in school for Computer Engineering, and have been a hobby programmer since I was around 14 working with Python, C, and GLSL shaders, so I can script pretty much anything as well. I would say my main weaknesses when approaching a task like this are Sculpting, Spriting, and Painting, so to any drawfags/artfags with skills: I invite you to contribute on whatever projects we end up embarking on.



Blender: https://www.blender.org/
Kritas: https://krita.org/en/
>Game Development
Godot: https://godotengine.org/
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>How hard is it to implement photorealism and how terrible is the performance compared to normal graphics?
It's very easy. The performance is good as long as you're not doing dynamic lighting and reflections.
>What are the different methods to achieve the photorealist style?
Like I alluded to, you can prebake all the lighting as long as it's static, meaning the lights don't move or turn on or off.
>When and how will it hit mainstream?
It already did a long time ago. You can pick up unreal and start making photorealistic levels right now.


Prebaked would break immersion, stuff like Bodycam has dynamic and it really adds to it
Unreal Engine is crazy atm, always releasing something new


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>Prebaked would break immersion, stuff like Bodycam has dynamic and it really adds to it
I'm sure it's 99% baked. That's how games do. You can still have a mix of dynamic and baked lighting because the dynamic light is just additive. Like for example this daytime level: All of that sunlight is going to be baked unless you need to have the sun actually progressively change time of day. Even then I think they have some kind of technique to transition between baked lightmaps.


this is for their weird social media feature
this is the correct link https://gamejolt.com/help-docs/Shop/sell-games


The next jump in photorealism I think will be implementing these AI filters.

Anyways if you want to learn more about photorealism techniques and Unreal(both Bodycam and Unrecord are Unreal) there are a million tutorials out there. Unreal also gives you access to the Quixel library which has tones of photoscanned assets which is half of the work getting photorealism.

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I’m playing far cry 2 with redux+ realism and I’m amazed by the level of immersion and sense of control I have over my time with it. The mod fully disables all in-game features to assist the players availing to navigate the map meaning your paper map and some screens showcasing your location is all you get to figure out where to go. I’ve navigated my way through several missions off my own accord, having to learn to be patient with outposts, run the fuck away from anything that looks like trouble and fight with barely any ammo is such a unique experience you can’t create in so many games. The world itself even without mods is beautiful and every hour I spend playing makes me feel like I’m genuinely apart of it, something you wouldn’t typically get from a non roleplaying game.
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keep fighting the good fight, anon. I'm impressed at your perseverance, both with the game and with these updates! I'd usually have given both up by now.


It's the only Far Cry game I never played. Even played the OG once in the 00's, though I don't think I finished that one.


It is the best one by far, great example of video games as a storytelling medium. First one is its own thing, while all the ones after feel like progressively dumbed down and bloated up versions of 2. Even Far Cry 3, which seem to be most peoples favorite, is already too deep into Skinner box school of game design.


am playing this now, pretty good, but damn dunno why but it's so fucking laggy


Check if it runs on dedicated GPU, by default it was on integrated card for me.

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Hey all, little schizospiracy theory

The Godot engine is a social experiment:
- Godot comes from the french "absurd theater" play "While waiting for Godot" where Godot represents God, and the point of the play is that Godot never comes, and the people waiting for him do absurd stuff while waiting for him, and cope with the fact he's not coming.
- The Godot game engine is very meh, especially considering the huge amount of traction it has. The leads are incompetent, and have no vision, no profesionnalism. The fo See https://waiting-for-blue-robot.gitlab.io/index.html for complete criticism. It's more of a cult than a community, and this is what i will build my next point on.
- The cult schizophrenically waits for the next version of the engine to fix everything wrong with it (just like in the piece: waiting for God: something very good, just like the next version of Godot according to them). While waiting, they boast about their objectively overrated engine, invent qualities to it, attack any critic (see future thread replies of angry godotcels), and engage in other ABSURD cult behaviour (in the play, they engage in such activites "While waiting for Godot")

Juan Linietsky, you're a comedic genius
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just use anything non proprietary, it doesn't matter unless your budget is $10m+


Even if i'm a little indie studio or even alone, i'd rather have the best thing i can have.


>Even if i'm a little indie studio or even alone, i'd rather have the best thing i can have.
I mean, that's your preference. I'd rather avoid anything proprietary as much as possible.


Good argument, i'd prefer if the engine i used was not proprietary but there's better non proprietary engines than Godot.


>there's better non proprietary engines than Godot
Sure, of course, I'm all for using more polished and feature-rich libre software, lack of quality-of-life features only drags libre software down. Though still be sure to donate a couple dollars so the devs don't get upset and leave. But if Godot devs indeed don't deliver on their promises it is really a lost cause.

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