No.32502
>>32500Isn't D&D the only thing making them money besides MtG?
No.34932
I'd like to run a game for anons but a certain gamer chat app is frowned upon here and roll20 lags my computer
I was thinking The Fantasy Trip, it's like GURPS but stripped down for old school fantasy adventures, fairly intuitive once you grasp it (and, as an aside, the creator Steve Jackson isn't a reactionary twat)
Three possible issues (aside from the issue of what app to use):
1. Game assumes the use of proprietary hex maps for combat, running it theater of the mind is possible but annoying because the game references hexes (or "megahexes") for distance rather than actual distance
2. The game, like GURPS, is lethal, taking a "realistic fantasy" stance, and finding ways to give players a way to feel more powerful is hard even being generous with XP (like GURPS, every humanoid is squishy)
3. This is my own personal stance but, like GURPS, I feel the game is fundamentally broken, the notion of "balance" may as well be non-existent, this all stems from the aforementioned "realistic fantasy" stance that makes simply the idea of adventurers stupid, as well as questioning how a D&D-esque setting could exist at all with such scrawny humanoids not being wiped out by bigger monsters
But these issues aside, the game has a certain old school charm, and appeals to the inner strategy player with how tactical fights can get, as well it's super simple to make characters (bonus points for effectively being classless) and as mentioned is fairly intuitive to play once you grasp it
No.34935
>>32500>Christmas layoffsThis is disgustingly common, yet there's never any solidarity. Everyone left just thinks "at least it wasn't me". I was at a web development firm that got dismantled by private equity scrappers. The first round of layoffs were right before Christmas. I made the cut, but we were left without any QA on our team. I wish we had stood up for the people who got laid off that round because in the end, the only guy left was the one with 10 years of tenure.
>>32503WotC revenue is mostly cardboard crack.
No.34936
>>34932What's the hook? What sets it apart from other TTRPGs?
>the creator Steve Jackson isn't a reactionary twatno but his games tend to have some galaxy brain logic in the mechanics to facilitate making things more proprietary.
>running it theater of the mind is possible but annoying because the game references hexes (or "megahexes") for distance rather than actual distancecase in point lol
Sounds like a job for homebrew. If hexes are a consistent size it shouldn't be that hard to convert to distance (and maybe angle). If the abstraction is more important, then a "zone" system might be a better alternative. Knowing what solution is best would require familiarity with the whole system though.
>The game, like GURPS, is lethal>finding ways to give players a way to feel more powerful is hard even being generous with XPPlaystyle preference tbh. Games like this are less of a straight power fantasy and more about trying to be clever.
>this all stems from the aforementioned "realistic fantasy" stance that makes simply the idea of adventurers stupid, as well as questioning how a D&D-esque setting could exist at all with such scrawny humanoids not being wiped out by bigger monstersAdventurers make sense as long as the rewards are worth the risks. IRL you have a long history of grave robbing and hunting big game. Going back further, stone age people were exploring caves and killing ice age megafauna. The only unrealistic part is maybe how people didn't manage to kill all the monsters before reaching a medieval tech level. Another Steve Jackson galaxy brain moment.