>>47370>>47371I played the first episode and i'm both intrigued and somewhat disappointed.
The story didn't strictly impress me, yet it's a very solid set up. Morgan seems like both a fun character and someone you rarely see as a protagonist, so i would really like to see how she is utilized and plays off the future suspects. Gameplay was a mixed bag, because everything was so easy and tempting to savescum. Still i can see future episodes making more creative use of the gambling mechanic and thus making it harder to savescum without genuinely minmaxing.
>I ADORE THE ARTSTYLEThis is where i need to disagree the hardest. The 3d environment mixed with 2d characters invites comparisons to Danganronpa, which i see as extremely unfavorable. The smooth, washed-out environments feel non-specific and lifeless, like an empty Garry's Mod map, clashing with the decent character art. I don't know if this a generational thing, but i absolutely cannot stand the plasticy blender look of many modern indie games.
On a side note, camera movement is extremely jarring and a lot of other individual ui elements feel super scuffed. Why would i want to look at the diegetic navigation device phone from the side instead of the front like a normal menu! Again Spike Chunsoft did all of this right from the very start. The last i played was V3, so i'm probably going to start playing the fangames now.
>its not chudded out like Val-hall-a Could you elaborate in what way it's chudcoded specifically. I was getting more of a strong lolbert current, because of the way it glorified living in literal Night City – Chiba, Japan.