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Operation Deep Sneed edition

Made a new thread since the other one is full. You know the drill folks, gather here to discuss and/or complain about Hearts of Iron 4 and all the alt history mods that make the game relevant. From green natpops to sicko mode Savinkov we've got a lot of exciting stuff coming in the next Kaiserreich update, one which will make the LKMT look like pre-rework Germany by comparison. But dont worry TNOomers, you're getting some new content too! After a year and a half and three focus trees that only last for four years, we finally have something new and that's…

…three years of fucking Antarctica
460 posts and 174 image replies omitted.

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>>44316
Try Pax Brit, its pretty crazy but not edgy.
Right now I'm American Mao and I just finished my long march and Im slowly taking over other warlord/states

>>44323
Daydream in Black is neat im waiting for that one. But they are barely into the map creation process so itll be a while

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>>44323
kinda interesting there aren't really any near future/mid 21st century mods for hoi4. obviously it'd have to be some form of alternate history since whatever lore you write for it would be rendered obsolete by real events, but out of the two i found that use it, one is a TNO parody written by russian TFR devs, and one is a toozer mod that died half a decade ago

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So it would seem that Extremis Ultimis is not dead, they've released a teaser for their full generic focus tree set, full of chaotic and arbitrary political paths so that no matter what happens your world will end up an unrecognizable hellscape of schizophrenics who think "literally 1984" and "billions must die" are valid political positions

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Has anyone here played Silent Hill F?

The body was too short or empty.
The body was too short or empty.
The body was too short or empty.
5 posts omitted.

No because it's a Souls-like game disguised as a horror game and an affront to the entire Silent Hill series.
I don't give a fuck how good or bad the story is, Silent Hill is not fucking Dark Souls and the fact that the dev team implemented a hack and slash combat system into what is supposed to be an atmospheric horror game is ridiculous.

>it has a costume system
ahah,at least it's not made by koei tecmo so they stopped themselves from putting fetish outfits

>>44458
>Dark Souls
>hack and slash
These are 2 very different things and SHf is neither.
Combat isn't nearly dark souls level hard, but I do agree there's too many enemies at certain parts.

Very important note before any of you start NG+:
DO NOT USE THE PILLS. USING PILLS EVEN JUST ONCE IN AN NG+ LOCKS YOU OUT OF ALL NEW ENDINGS.
I only found this out the hard way, don't repeat my mistake.

I'm playing it rn. Im a pretty big SH fan and I think its a genuinely close contender for one of the series best entries. The combat doesn't resemble souls like games in really any capacity, if anything the combat is like Ocarina of Time or something. All the scares have felt very earned by the game and didn't come off as forced or overdone and it genuinely had me jump and yell FUCK more than a handful of times.
The only real complaint that I have is that I wish there were more enemy types. There's like 5 basic enemy types each with an otherworld counterpart, not counting bosses. I feel like I'm the older games there was a lot of variety with enemies so you couldn't always know what you were going to have next and this game doesn't really have that.
I still think the game is worth checking out if youre a j-horror/silent hill fan. There have definitely been far worse entries in this series and this isnt one of them.



 

Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
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Why is every UE5 game so fucking buggy graphically?
Also some weird lighting effect or stuttering or some bs going off. Unoptimised trash generator.

>>44371
UE5 came at the worst possible time because lumen and nanite came with the promise of reducing work among developers, just as the entirety of the IT industry sees lay offs as a good thing. This is why everything ever is using UE5, even among studios that had spent copious amount of money developing their own engines and pipelines. What you're seeing is people making do with whatever automated lighting solution UE5 is offering because they dont have time for anything else, and the results are good enough for management.

I'm trying to test out Crisis in the Kremlin:Cold War.
I was terrible at managing the budget in my first run so I got couped in '86

Just completed Silent Hill f.
Very good horror game with a very interesting story, with the main gripes being graphical glitches that need patching out and there being an excessively high amount of enemies at some points.
Each playthrough takes 10-12 hours depending on how much of a completionist you are. But the it takes 3 playthroughs to get the full picture, with the story expanding and changing significantly with each subsequent playthrough.
So really, you aren't done with the story until you've done NG++. Which is kind of similar to Armoured Core 6, if you've played that.
After the first playthrough and first ending you'll probably be thinking "huh?" and have some questions and confusion, maybe feel like it didn't end on any real conclusion. But… by the time you finish the true ending you'll be like 😯.

>>44433
Okay I did 2 other runs, one where I was doing alright until about '94 when the economy collapsed due to Brazil, Mexico and Japan cutting off trade, followed by not having enough army/special forces support to stop Ukraine from seceding and the constant nationalist riots.

I played the second run way more conservatively than the previous one, keeping a stable Warsaw pact with Yugoslavia and Albania in COMECON. I did have some issues with military high command loyalty and not researching the higher end of mil tech until late, so I didn't wrap up Afghanistan, Nicaragua and Angola until very late. I really wish my earlier bid to end the Sino-Soviet split didn't fail or that the civil wars wrapped up faster so I could help out the Chinese military coup.
It's a good game and I appreciate that they made it more legible than Ostalgie or the original (I did not play the latter).



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I'm pretty new to victoria 3, and I'm looking for some advice. What are some fun countries to play as while still being a beginner? Also, what are the best mods I should get?
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The upcoming patch to nationalism looks amazing. Using imagined communities as the basis is great both as a realistic model of the time period, and as a means to give engaging levers and consequences to gameplay.

https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-154-imagined-communities.1855098/

The only improvement i would change would be to break the cultures down further, and then to allow them to be amalgamated/constructed as part of gameplay; e.g. a national italian cultures being created upon formation of the nation state, that can then gradually assimilate regional italian cultures based on state building and agitation. This could then be expanded to allow any empire to try and form some kind of greater civic national identity as was the case historically - it should be much more difficult based on the degree of differences between groups which you seek to integrate however.

I'm not 100% certain how this would fit in with existing abstractions on 'culture = nation', and all pops needing a culture, but it would also be neat to have 'a-national' hyper-localised peasantry at the start of the game that can be nationalised via literacy and middle class agitators.

>>44007
>break the cultures down further

problem with this is that it means tons of micropops everywhere being constantly tracked which nukes performance. otherwise i agree

what are some other games about building prosperous societies?


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I've reached an impasse on my current run. For some reason I suddenly started making about 200k less and I can't figure out what triggered it. Nothing in my tooltips seems to explain it to me well, but I decided to throw in more buildings to help fix the unrealized tax issue that I had in the meantime.

Now I've run into a situation where no matter what I charge in taxes I'm in the red. I got rid of all subsidies and that almost cut me down enough to get out of the red if I charge the highest taxes possible.

Would it be best to fire most of my military and in the meantime develop all of my government and military goods in my own country or is there another way out of this? I can't open the game at the moment because I'm leaving soon, but I can say my economic system is co-operatively owned and my trade policy is interventionist.



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Daily reminder that fitgirl is a zionist and if you download repacks from her site you might be getting israeli backdoors

>body too short or empty

>body too short or empty
>body too short or empty
>body too short or empty
>body too short or empty
>body too short or empty
12 posts omitted.

>>44462
She never confirmed it was fake. And when you search fitgirls's site on google with zionist the result is this page

>>44441

Implying she wrote this comment there then deleted it and the whole discussion

>>44464
it was made by a 4channer with a hateboner against her
none of it is real
if she had really posted something like that it would have been archived by an actual archive site like archive.org

>>44464
>She never confirmed it was fake
Ive seen screenshot where she says it bullshit, so I have as much proof as you do

Screenshots without links are worthless.

>>44466
Post the screenshot then



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>Metroid Prime 4 is open world with a motorcycle
Literally everything is open world slop now. Even a series that named the genre where you explore intricate interconnected levels.
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>>44298
peak open world slop is No Man's Sky (the original version)
Can't get more empty than literal space lol
>Personaly I feel semi-open word design is underutilised
AKA "open zone" akin to like 3D mario games. Also allows you to have your more structured world map with specific paths connecting the zones. Super Mario Eclipse (mod for sunshine) does this pretty well, where on top of adding new levels it allows you to travel between adjacent levels on the island.

>>44355
>peak open world slop is No Man's Sky (the original version)
hbomberguy is that you

>>44355
No Man's Sky pissed me off so hard
People said that it was so good after they added more stuff to it but when I tried it on gamepass shit sucked
The epitome of a mile wide and an inch deep

>>44355
funny because NMS had still nothing to offer ,even after it became a "real" game,unless you specifically like exploring randomly generated content,with all the planets all having more or less the same materials,which is still the case to this day btw,the new world generation was like one year ago at best.

I'm gonna blame the weirdos who said actually Wind Waker's ocean was good.



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Any CS enjoyers here? I only play pirated CS1.6 because of potato PC but I follow the CS2 scene as well. Just say whatever you want about the beloved game here.
12 posts omitted.

>>43270
Damn I love guys in masks and uniforms
I would violently throatfuck both guys in OP's image and make them gag so bad their entire masks would be soiled with spit and cum

>>43296
damn right

1.6: tankies
source: revisionists and opportunists
CSGO: third worldists
CS2: liberals

>>43300
danke mein freund

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>>43270
>cs general
>no cs server
Ok where is the official leftypol 1.6 server? Anons here will learn the pain of a mid flash rush on dust2.

>>43328
Mr bloodgasm
I havent played in a long while
Remind me how to host servers again



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For real life military tactics, well tactics are actually pretty ancient. The historical cause for large scale formations and mass marches was mainly caused by either poor education among common soldiers or weapons too heavy/large to carry easily. Otherwise, squad level tactics, raids, deception warfare, mobility, and other “tacticool” nonsense has been a part of war for eons or possibly thousands of years. The main enabler is usually mobility for infantry soldiers to avoid having to rely on mobs of slow moving men for battles.
I don’t see why in nearly every RTS game I’ve seen, seemingly everything revolves around post feudal era mob tactics you’d find from countries like Britain, Germany, or the USA before it started getting into formal warfare. Am I just missing something?
>pic rel
14 posts omitted.

Honestly the only RTS game I played a lot of was Planetary Annihilation and I just played the biggest casual team battles that would go on for hours and I would roleplay the whole thing and zoom in on the battles that would be like gallipoli or the skirmishes in destroyed cities and I would pretend I was zipping through them in ODM gear.

>>44429
>zero-k
I've yet to play a spring engine RTS that wasn't macroslop and BAR has more players than zero-k.

>>44427
>Starcraft is perfect and no other game comes close
Can't queue unit production for no good reason.
>MOBAs added tons of RNG and PVE so that matches would become complete coinflips which permanently ruined the RTS genre forever.
Completely misses why MOBAs ruined RTS which is appealing to APM obsessed autists.

Always saw RTS's as "Chess with ants"
>>44401
I think Real Time Tactics would be like Arknights if you couldn't just helidrop operators and they had to run to the tile you're deploying them to.

>>44443
>doesn't like macro
>doesn't like apm-intensive micro
you are either baiting, confused about what you actually want, or have a massive skill issue
roblox has more players than any rts, what's your point. the difference between zero-k and bar is the scripting capabilities and the focus on asymmetric warfare and emergent gameplay. you can delegate macro or micro to the ai depending on your play style. ta was all about macro

>>44420
He could be, we have to see how strong he is first



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Visual Novel General #1


This general is for the discussion of English-translated Japanese visual novels.
All posting of untranslated visual novels belongs on…oh wait :(
E-celeb shitposting is not allowed.
Kindly use spoiler tags appropriately when discussing plot spoilers to facilitate smooth discussion.

>Having trouble with your VN? Try the following before you ask for tech support:

1. Be in Japanese locale
2. Read the Readme
3. Check https://rentry.org/4chan-vn-help
4. Copy error messages with CTRL+C and paste them with CTRL+V into DeepL
5. Google it

Post too long. Click here to view the full text.
8 posts and 4 image replies omitted.

>>44260
Analogue: A Hate Story

>>44260
Everlasting Summer

Is it weird if I love short VNs but I can't really get into long ones with branching paths? I don't like doing the different paths because it feels like I am betraying my favourite characters, I don't want to go with the ones I don't like. Planetarian is my favourite VN for this reason. Also I was thinking of playing Chaos Head but I can't find a translation.

>>44432
Have you played a Type-Moon VN yet? The sex scenes in tsukihime can be a bit grating, yet otherwise it's a fine mystery novel. It uses branching, mostly unrelated, paths to make the narrative feel more extensive, while remaining introspective and small in scope. Fate Stay/Night does this even more effectively, but as the progenitor of the Fate franchise its setting isn't as intriguing as it should be, feeling more fantastical in contrast to tsukihime albeit still very anime-edgy and nasu. In any case playing with a guide is usually the right choice for non-dating, non-gimmicky VNs.

Oh, and at the moment i'm playing Dies Irae. It's utter chuuni dreg, but it also has a few great fights and passably well-written heroines, so i'm not complaining.



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Watching a playthrough of MGS Delta reminded me what a poor writer Hideo Kojima is.

>uhm acktually he wasn‘t involved in making the gaym

It‘s a remake that kept the same story.

Kojima‘s shortcomings as a story writer are that he uses way too much exposition. Scene after scene of giving explicit and longwinded speeches about what is happening in the world. It’s laborious to pay attention to everything and you forget the shit anyways. Which leads me to the next problem.

His endless world building. He keeps introducing new layers, groups, conflicts and conspiracies that simply overwhelm the audience. More world building is only desired if it‘s actually interesting but Kojima seems to simply assume that it makes his stories more intriguing when in actuality he is just confusing his audience and makes them frustrated if they even cared to pay attention.

Another problem is that he adds plot twist after plot twist after plot twist, seemingly for the same reason that he believes it makes his stories more intriguing. In retrospect it‘s funny how unphased every plot twist has left me. There was no built up to make me invested in whatever has been overturned.
>Oh, the shaggy dogs weren‘t actually double spies but tripple spies for the cyber homolords? Damn.. anyways

It‘s odd to me he has gotten so successful. Don‘t get me wrong I actually like the MGS series, but it‘s selling points for me have been Kojima‘s creativity and the gameplay being somewhat unique. It has character. But the writing is awful.
9 posts and 2 image replies omitted.

>>44372
>Lore is useless noise, all that matters are feels
dawn of war?

All of the flaws in the story of Metal Gear come from Kojima’s ideological confusion. Like he thinks there’s good and bad actors in every society regardless of politics and ideology (JFK and Khruschev are good, Brezhnev and LBJ bad). Secret societies that aren’t really secret controlling the world so he can have his anime bullshit while simultaneously trying to satirize the absurdity of the American Military Industrial Complex and nuclear weapons proliferation.

It kind of makes sense that The Boss was a completely apolitical person until it was too late and her CO’s ordered her to kill her Soviet born comrades and lovers. She’s as ideologically confused as Kojima is, and from there Big Boss is confused. The story works on the interpersonal level of mother/son or master/student like a martial arts film.

>In the original ending of Metal Gear Solid 4, Solid Snake and Otacon would have turned themselves in to be executed for their crimes. The staff at Kojima Productions were strongly opposed to this idea, and convinced Kojima to change it.
What the fuck was his problem
Also, why did he hate solid snake (a character he created in the first place) as much as he did?

>>44424
He's admitted that since Snake is a clone that hes not a real human like big boss



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