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What is 6 - 2?

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Imagine waiting 20 years for a new classicvania-style Castlevania game. The last one in this style, aside from the terrible Lords of Midnight game on the 3DS, was for the Nintendo Wii in, like, 2008: Castlevania: Adventure Rebirth. A series known for its extravagant art style, beautiful baroque-esque paintings and character designs with a wonderful gothic flavor. And instead of hiring Japanese artists to honor a Japanese series, they hire Western Tumblr-trained artists who completely desexualize and ruin all of the theming and have no soul whatsoever. I bought all of the recent Castlevania collections solely with the hope that by supporting the series, a new game would be made. Regretful purchases.
3 posts omitted.

>erikhoudini repost
lol
>only 1 is le sexo
i think they both have sexualized art styles, just the top one is more so. if you want something totally nonsexualized it wouldn't have any cleavage or shoulders showing at all, and/or it would be flat chested

>>48316
there is no eros in the bottom image

I like the bottom one, charming design. Won't play the game though.

>>48280
>A series known for its extravagant art style
That was like 5 games in the 2000s, Castlevania in the 80s and 90s was bodybuilders killing vampires and DSvanias were all anime.

>I bought all of the recent Castlevania collections solely with the hope that by supporting the series, a new game would be made. Regretful purchases.

I really hope you're just underage and don't know any better because any "retro legacy collection" put out by any major studio is just them trying to rip off retards that think they're "financing a new game" by buying emulated roms.

>>48281
Bottom one is pretty nice, I like the totally minimalistic red triangle collar (?) and the vague headband; I wonder if it's trying to hint at bunny ears, tying a succubus to a playboy outfit.

>>48317
You are such a faggot.

Is the first picture even in the actual game or just art promo/artbook ?



 

GTA VI TRAILER 2 JUST DROPPED!!!!!
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>>48292
Jason is eye candy for the gays and I love rockstar for it

>>48292
he's just the nondescript videogame character. I'm not sure if people self-insert anymore, but in that regard he's unisex

Will you be able to make Jason a chick but still have a dick? Lucia could stay what she is. I suppose there could be a mod for that someday but I'd much rather Jason be Janine but with a penis. Obviously because I want to see them bang.

>>48311
True, That's only possible in cyberpunk and witcher 3,THIS would be the real revolution in innovative gameplay

>>48246
> genuinely i'm even surprised the ads have been focusing on the main story so much
i feel like i'm the only person who still plays R* games for their single player campaigns and don't bother with online



 

Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
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>>48300
It was a screenshot of one of those phone games thats like the guy in the cold catching fish or like gems in a big net and turning them into something to sell but they were like super far into it



I cant explain this forever. The lightphone post single handedly destroyed this board and the kind of the entire gaming industry. You might want to click it.

See? Look closely. The endmins hair is inferior by default. Soycow. Everything you've ever known, soycow.

It basicly leads up to that.



 

The Fans Do Sonic Team's Job Again Edition.

Previous thread: >>27867
59 posts and 23 image replies omitted.

>>41246
because you can adjust the scene anyway to move them in place.
the animations are correct,they're just displaced if you make someone very tall with a hmm "short person".
it's also the fault of unlocking the sliders with mods most of the time (in CM3D2 for exemple)

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We want the Meowscarada audience.

>>42613
NiGHTS bros we are so back

>>40837
Nuh uh, Colors is le bad now because it doesn't have an epic story like Sonic 06

Did you know that there is a Sonic 4chan general that is very popular called /sthg/? Don't go and brigade there, I'm just spreading facts.
They have their own culture and memes. There are also named anons there. Artists. And there is a lot of shitposting these days.
They are heavily intertwined with Sonic Twitter for whatever reason.



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I've had this idea in my mind for a few years to make a strategy game about organizing labor unions and worker-owned cooperatives, but I'm not really sure how to make it FUN and RADICALIZING for both KIDS and ADULTS. thoughts?
18 posts and 11 image replies omitted.

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>>48214

it was meant as a reference because i wanted to draw it emulating Jamie Hewlett style?

but like, learning to emulate his style also involves kinda learning some drawing theory and as a burnout highschool artist i'm not as patient with theory with something i kinda learned to just "do" when i'm bored as much as i do for 3D art which i learned through theory instead… so i'll get to it i just wanted to sorta see it conceptualized already to see if i got more confident on what i wanted to do exactly.

If were gonna be an idea guys thread, what you do is you make it like Spore.
>start as an unemployed guy
>get job
>read theory
>start union
>game turns into squad based gameplay of the store you unionized
>local union management turns into regional management when the union gets big enough
>national union overthrows government
>world conquest/revolution simulator
>last level is making startrek a reality, meeting aliens, and realizing they already did communism.

>>48256
Which is an awful idea because it runs into the same issue as Spore - you are effectively making multiple games and glueing them together, spreading devs too thin.

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i want dwarf fortress but more historical materialist

organizing is a lot of socializing so pull the social links system from persona for the more important networks and pull the demon dialogue system for talking to new recruits



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Legacy of the Chinareich Edition

The other one filled up again so I might as well recreate it. For all those interested this is the big thread for all your Hearts of Iron 4 and modding related content, mostly modding because let's be real nobody plays vanilla anymore. Specifically alternate history. From Kaiserreich to The Fire Rises, mods from this shoddy game set in alternate timelines seem to really do numbers. And create serial killers.

So most recently the latest update from vanilla broke every mod's nation selection screen. You simply hate to see it
58 posts and 26 image replies omitted.

What the fuck did I just watch?

>>48164
>Stalin Yes
<Ataturk No
Very based.

Today, Social Democracy is born

>>48271
This is the future Lassalleans want.

>>48271
We love to see it



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Are there any modern games that actually get the cyberpunk aesthetic right?

Cyberpunk 2077 looks pretty great during the night cycle, but during the day it becomes clear and sunny and looks more like gritty Futurama than cyberpunk.
9 posts and 4 image replies omitted.

>>47814
mainly bc id like to see more work put into the game. its fun but the dialogue only lets you say so much it might as well be linear.

>>47814
>but i also know it would be a ton of work
seems like the ideal use case for an LLM, like just match an NPC with a dialogue and sent it to an LLM to pre-generate all lines lol, like they're meant to be throwaway lines for invalid options, who cares if they're a bit shitty

>>47835
couldnt you make an infinite loop of saved dialogue tho? although that could be a game over conditional where you get filled with so much ai slop you blue screen and cum and die

>>47889
>couldnt you make an infinite loop
why would it be infinite? the wrong dialogue options don't need to branch, you're launching what's effectively a non-sequitur, and it seems the characters already understand that you are an automaton unable of conversation, so a single refusal answer is kind of enough, just personalized enough for the situation where it seems organic. You don't even need to embed the LLM, just generate them beforehand.

CP2077's built environment reminds me very strongly of Idiocracy. Although you can only do so many things with a desert climate, loud colors and funny exaggerated advertising.
>>47361
Yeah so this came out. I've only seen bits of the original but it has the same insanely annoying dialogue and it's a restaurant management sim for some reason. The environment design really is class though.



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I'm pretty new to victoria 3, and I'm looking for some advice. What are some fun countries to play as while still being a beginner? Also, what are the best mods I should get?
214 posts and 68 image replies omitted.

>>48036
Paradoxes took the position of mensheviks-trotskyists - that communism is impossible to build through one state, there needs to be a world revolution. I wonder how much nonsense about "forced inustrialization built on bones and blood" will they put in their game

>>48079
“Workers of of the world unite” is not exclusive to mensheviks-trotskyists.



cant wait until someone decompiles this piece of shit and optimizes it finally so i can play it again



 

i watched conhcarnages stream and i went in with limited expectations, But omg it blew me away with the atmosphere, sound design, And the story was intriguing as hell. cant wait to play sept 22.
6 posts omitted.

>>48142
Games with realistic graphics will never be scary. You need low poly low resolution smeared textures so you can't tell what the monster looks like and your imagination does work.

>>48224
so you hide your monsters as much as possible to make them super duper mysterious, what's the issue here

like i don't think mosters not being scary is the fault of advanced graphics, but the fault of game designers which lack enough imagination to give the vibe the needed oomph, because it would require inconveniencing the player

>>48226
Maybe we just got older.

What is there to get blown away by? It's just another Silent Hill aping part 2. Oh no I'm so guilty the game.



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Show off the weapons you've made in videogames; modded or not, you can post them here

these are some of the ones i've made in PAYDAY 2 so far:

>38 Super 1911

>druglord AKM wit the tribalero magazine
>PAWS Patchett 45 Carbine DMR suppressed ofc
>Colt Python 357 with a scope
>Glock 17L 9mm



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