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File: 1749410353420.png (9.46 KB, 1211x215, deltarune.png)

 

it brings me no pleasure to announce this, but it's peak. the furry twink has done it again. total tumblr teen victory. i can't sleep at night and my life is irrevocably changed.
143 posts and 33 image replies omitted.


>>46235
Kris, Noelle and Toriel are futas
Susie and Dess are a muscle dom
Ralsei and Asriel are femboys

>>46239
I'm pretty sure I already saw one hentai artist do exactly that, it's the best interpretation

File: 1774104031035.png (45.36 KB, 220x318, ClipboardImage.png)

>>46126
If by "insane" you mean "annoying and insufferable beyond measure," Reddit and Twitter have got you covered.

Just type "obvious" and you'll get a treasure trove of absolutely abysmal takes going all the way back to Chapter 1.

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Toby Fox has a fanbase that treats woke 1.0 like that Japanese soldier who fought ww2 for 27 additional years so now when I see discourse from the way people are acting I think "Did he advocate for the genocide of all Brazilians" before realizing that no, they just be like that.



File: 1768881952525.jpeg (9.71 KB, 480x270, Stupid Game.jpeg)

 

I have and I sucks. If you didn't know the British government in response to all of the white nationalism growing in their country mad a computer game to encourage kids not to be Nazis, ill link it here https://www.shoutoutuk.org/pathways/ but the thing is that it backfired and Chuds started making rule 34 of the female antagonist, since it became a meme I wanted to play the game to see if it is any good and its not. Since its a liberal game instead of being able to confront your Nazi friends and make new leftist friends if they part ways with you you just fucking loose all of your friends! I don't know what I expected, this is the UK after all and its been amerikkka's cuck for decades.
30 posts and 6 image replies omitted.

>>46380

undialectical

>>46379
She has great skin for her BMI.

File: 1774711763206.png (5.67 KB, 226x240, derp.png)

>>45572
>You shouldn't download this content.
<Why not? Cause it's lies and propaganda designed to make me angry?
>No, cause we will punish you if you do.

Who thought this was a good idea? If I was told that, I'd want to seek out such content out of spite!

>>46410
Governments are becoming more and more open about their authoritarianism I feel. They can't any longer appeal to patriotism or shared values to keep people in line so they just revert to "do as we say or go to jail".

>>46411
>Governments are becoming more and more open about their authoritarianism I feel.
I agree with this sentiment, but the reason this game is the way it is is cause the people developing it just didn't give enough of a shit, IMHO.



File: 1744964045345.jpg (10.21 KB, 217x232, 1352582721617.jpg)

 

DOOM THREAD / RETRO FPS THREAD - Last thread: https://boards.4chan.org/vr/thread/11698643 (RIP)

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
Post too long. Click here to view the full text.
25 posts and 14 image replies omitted.

The latest nu-Doom was made for babies. Every puzzle related object conspicuously glows with a symbol so you always know what to do, you get a shield that works omnidirectionally against incredibly slow projectiles, and the dragon and mech sections are even worse for how lame they are.

>>42623
seems like a common opinion

>>41728 cacussy 😳

H-Doom

File: 1774844163053.png (1.7 MB, 1200x675, ClipboardImage.png)

What do you think of ultrakill layer 8. I liked it a lot, hakita is an ambitious little dude. I don't care that it is aesthetically derivative of inception or dr strange or whatever, I like any game that does this stupid non-euclidean crap



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File: 1774663963577-1.png (302.15 KB, 635x392, 2026-03-23_20.46.11.png)

 

helo gamers, i invite u to a fuckin autismic political minecraft server u should come play. we are running factions on 1.21.11 and have a plugin that lets you pick up and throw people. teh texture pack is meant to represent autists across the political spectrum btw.

BILLIONS must play
3 posts and 2 image replies omitted.

File: 1774830313358.png (302.29 KB, 577x577, Sam hyde retarded.png)

i would play if it had Create mod at least

>>46407
What is the server IP?

>>46435
i pee is in 2nd image with teh chud on it, fren

>>46436
Oh I assume it doesn’t have bedrock cross-play

>>46437
yeah, java is only on pc. i assume though if you have a minecraft acct and a puter, you can just hop on and it's not like fifteen 9/11s



File: 1774814411520.jpeg (79.21 KB, 616x353, IMG_4646.jpeg)

 

Do world and level design standards just not exist in the PC gaming space these days? Crimson desert is a feature bloated game with an uninteresting and honestly 2 dimensional flat open world with largely nothing of interest to see in it.

We had hollow knight, we had Skyrim, we had Elden ring, those games had good level design and less features but way more satisfying gameplay. The level design in crimson desert is arguably worse than a modern assassins creed game and I’m not exaggerating. How the hell is there so much discourse over this game?
5 posts omitted.

Crimson Desert really looks like the epitome of "open world slop" in the sense that it's just a big open game space with a bunch of stuff to do but no reason to do it. The lack of a main quest is fine, but you need something to give the game stakes. Like what is the hook of the game?

>>46422
You know sprinting out of combat is infinite. You don’t have to ride past everything if you don’t want to like in breath of the wild. Besides, kitbashed dungeons aren’t new to soulsborne series. Blood borne had the chalice dungeons and they were some of the best levels from soft has put out in a while.

>>46429
If you want the details, apparently the game had the same issues as anthem where there was a problem with toxic positivity and yes men everywhere in staff. More people were managers than developers and when considering that the studio isn’t as mature as BioWare, you can guaruntee that the studio would overlook important gameplay foundations like world design, level design, and replay-ability.
To resolve the fact that the game was hollow, the devs ended up tacking on as many features to the game to keep it interesting instead of fixing the games design foundations. That’s why the game plays like a combination of assassins creed, breath of the wild, read dead redemption, Sekiro, diablo, and Skyrim all in the same game even if none of the features implemented together actually work well in combination

>>46430
>You don’t have to ride past everything
The problem is that "everything" is also nothing, the open world is mostly devoid of contend. It is a big open space in between dungeons, handful of bosses notwithstanding. The loot scattered around is all just worthless crafting material, and can be picked from horseback, so there is no reason to ever stop.

>>46431
>devoid of contend
You’re probably playing the game wrong mate. Elden ring is set up as a playground for the player to explore effectively every nook and cranny of the map. That’s why the map is designed specifically so that new areas are always within sight lines of the player like the erdtree being a central landmark, different castles throughout the map, or massive monuments scattered near boss and dungeon marks. The devs didnt really design the game with the intention that everyone would just aim to bomb rush tje main bosses

>>46432
Yeah, the game has lot of contend, I am not claiming otherwise, but 90% of map is just space between it. Which is why anything of importance is marked on a map or by other helper features that make sure player does not miss it, which undermines sense of discovery, makes it feel like going through a checklist.



 

when does it go too far? ive been playing KCD2 for a about 3 weeks now and its prolly one of if not the most realistic video games of all time, the only other one that comes close is RDR2, both games are really good but a boring as fuck at times.

It's not a problem of going too far. It's a problem of not being implemented well. For instance most of the stuff in RDR2 that is tedious could easily be done in a way that is engaging and interesting. It's largely an issue of the developers either not caring to do that or intentionally making it tedious because they think that's realistic. It's probably kind of inevitable when you make games that are this big. There are too many cooks in the kitchen, and/or the project leads have too much on their plates as individuals to really work well together, or it's just too ambitious and the different elements have some fundamental tension that's not resolved. That doesn't make the games bad necessarily, but it does make the whole thing messier and gets in its own way. With a lot of games "realism" is mostly code for "feature creep" where they keep adding things without fleshing them out enough to make them interesting or worthwhile.

You can do something as basic as include a rhythm element to repetitive tasks and make them engaging. Like when Arthur is carving the X's into his bullets, instead of making it slow as fuck with a large delay between each input, you can require 2 or 3 button presses in a sequence that if you time them right will make the animation play faster. Gears of War integrated that kind of rhythm into the gunplay with active reloads back in 2006. RDR1 had something a bit like this as well, where you could sprint indefinitely without losing stamina if you timed pressing the sprint button to John's footsteps. I tried that in RDR2 and it never seemed to work, so the game actually regressed on this point. But you could apply this design principle to a lot of the tedious tasks where currently you just press a button occasionally to trigger a new animation. It stands out particularly against the way that single-action guns require you to press the trigger twice - once to cock and again to fire.

The other thing you can do is multitask. Idk why this seems to be such an issue but if you really do want to be realistic, the characters (PC or NPC) should be able to multitask. While you are doing tedious work you should also be able to have conversations, tell stories, sing, etc. The recend God of War games did this correctly, so there's an excuse for characters to drop exposition and backstory and so that the traveling sections don't get tedious. Closest you get to this in RDR2 is conversations on horseback, which is stagnant from RDR1. Post too long. Click here to view the full text.

>>46417
>instead of making it slow as fuck with a large delay between each input, you can require 2 or 3 button presses in a sequence that if you time them right will make the animation play faster.
And oh yeah both RDR1 and 2 already have the five finger fillet mini game that literally does this so this kind of interface already exists in the game's code. They could have just incorporated some similar pattern and timing based inputs for all the various tasks. They just didn't.

I don't think realism is a worthwhile goal in itself because at the end of the day you're trying to make a game rather than a simulation, and like >>46417 said you need to make sure these systems combine with each other in a satisfying and intuitive way. A lot of "realism" just ends up being a sink for player time and effort (and in the worst implementations actively takes them out of the gameplay loop, or makes the player feel like they're being punished for engaging) rather than adding depth to gameplay or pressure in the moment. They also often have the drawback where depth/pressure aren't consistent across the story, where what feels engaging initially turns into a slog by the middle of the game. Like not knowing where you're going to get food in the beginning, but later it feels like you're just keeping a meter full because you have it figured out. Or not having fast travel feels immersive early on because the world feels dangerous, but later on it feels like punishment because there's nothing interesting or threatening anymore between points A and B.

>>46420
is there any game that is nether "too realistic" or "too unrealistic"? like some goldilock zone in the middle



File: 1774793046377-0.webp (97.54 KB, 450x253, 450px-The_City.webp)

File: 1774793046377-1.png (315.28 KB, 475x680, HCG7Jj_b0AAPgXD.png)

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A thread discussing the greatest achievement of Worst Korea (also known as Hell Joseon) in the video game industry.

Includes Lobotomy Corporation, Library of Ruina, Limbus Company, the games still in development, and everything related.



File: 1764378399522-0.jpeg (332.8 KB, 828x450, IMG_3108.jpeg)

File: 1764378399522-1.jpeg (984.73 KB, 828x854, IMG_3105.jpeg)

 

I seriously cannot understand how monster hunter games are still the only games with a coherent ecology for their over worlds. From a developer standpoint, they shouldn’t be hard to implement—at least on a highly superficial level. Just separate neutral mobs from hostile mobs based off a zone so players have a choose between venturing off into places with dangerous territory vs venturing to hunting grounds. Ffs, we already have level bands and levelled areas, how hard is something like this to implement? I’m not even going deep on this like with realistic day/night cycles or mob migration. This is purely the superficial stuff.
7 posts and 2 image replies omitted.

monster hunter has it relatively easy because the big monsters have overwhelming protagonism and it kind of opaques the rest of the small creatures, they just program a few simple routines for the big guys, some interactions with the aptonoths or whatever and that's enough to sell you on the fantasy of a real breathing world.

FFX and FFX-2 have pretty good ecology, even tho there's a lot of magic involved.

>>45130

YuGiOh was better

>>46382
No it wasn't! Not even Yami knew the rules.

File: 1774752580173.png (402.02 KB, 885x673, ClipboardImage.png)

>>46383

but does he know the meta?



File: 1772907676501.jpeg (215.96 KB, 1280x800, vKaVWvR.jpeg)

 

Anybody playing ebb esoteric?
Obvious inspiration from Disco Elysium and DnD, with more overt political tones.
I haven't played much past the intro, but the socialist path seems to be just social democracy, whereas the revolutionary path is as a bourgeois revolutionary
25 posts and 4 image replies omitted.

I guess i should write down some more thoughts after finishing the game. If you liked Disco Elysium, you should definitely give this a try. Narratively it is full of memorable characters and layered situations. Thematically it's a muddle though. It may be at its best when it's in conversation with genre tropes, like the mysterious progenitor races, the non-human underclass or the benevolent ancestral deity.

I think adding largely superficial modern elements was their worst thematic decision overall. They establish enough parallels to the real world to make many things quite unambiguous like the freestriders being literal hegemonic imperialists, who you would only vote for as an unironic capitalist realist, or the nationalists canonically being bought by them and really diminish any nuance there was in these ideologies differing from their real-world counterparts. Only praxian magocracy and radical agrarianism seem specifically tailored to the setting.

I particularly like how densely connected the two top layers of the city are. The dungeon layout leaves something to be desired, since it's maybe 7 points of interests connected by a few intersecting corridors and one preemptive shortcut. The environment art itself i'd say serve its purpose, while not really being noteworthy.

The quest system didn't turn out to be as good as it looked initially. For one it doesn't record minor quests, which would have helped with keeping track of some minor details or cleared up when a time limited quest expired or the questgiver was already dead. Having traits be determined by your decision, which will most likely boil down to which clearly stated bonus is better for your character, also cheapens the outcome. You're not getting any flavor text beyond things that are otherwise tracked, which are class and political affiliation. In fact i my character started refering to himself as a wizard, then pivoted to a druid and chose the associated trait. Due to both being tracked, people mentioned both at different times and i ended up chosing some more wizard option, because they gave exp for some reason, despite in no other way contributing to the final character sheet.

Some of the balancing is also off (in a bad way), as i found out after acquiring the jester halfway throughPost too long. Click here to view the full text.

i liked it a lot.
i am very curious about Ragn's family / his personal history.
lots of opportunities for more stories told in this world.
especially if this really is some high-level Marxist theory-work lmao.

>>46240
every disco elysium copycat is uniquely nauseating dogshit, as if the sole lesson they absorbed from playing it is "people love this, and i want to reenact what is desired without any human feeling or understanding"

theyre so used to being able to copy the mechanics of the thing of the moment they are hopelessly outgunned when the "mechanic" is "have actually good writing for once". just the king of comedy of game ripoffs

>>46311
>do you voot for the factory owners, the agriarian socialists, the pope, or do you write your own name in seems to be the options.
Oh my god it's literally New Vegas

>>46346
flirting requires strength, maybe it's written by a liberal?



File: 1745121164880-0.jpg (2.43 MB, 1926x4258, blizzard shit.jpg)

 

Do you guys believe that videos can have "soul," or, conversely, that they can be "soulless?"

The body was too short or empty. The body was too short or empty.
59 posts and 4 image replies omitted.

>>42368
the issue is actually that the adventure is not interesting and the destinations are boring as shit, so i dont care when i get to them.

i dont want to be led to locations, i just want locations worth seeking out. everything in morrowing looks like shit and theres nothing interesting in the whole map. the unique and distinct setting doesnt matter if the unique and distinct setting is a toilet

I prefer the 2012 piss filter over the toon colors look of post 2017.

Yeah, but I don't think 3d games usually have soul.

The most soulful games I've played are The Legend of Mana and Hollow Knight .

>>42377
If you weren't intrigued by a city sitting under a meteor frozen in time by a bisexual trickster god then what WOULD move your heart of lifeless stone?

>>41892
only worthwhile post in this thread



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