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So we've recently had a spate of games come out in the old CRPG style which directly follows pen-and-paper or tabletop RPG rulesets. In many ways, this can be very clunky, especially in comparison to systems that were made specifically for video game RPGs. For instance, I would argue that mana systems are way more natural and fluid for video games than a daily-usage resting system. In a way, it makes me wish they would go back to using classic video game systems instead of using pen-and-paper or tabletop rulesets.

HOWEVER, there is a weird slippery slope effect I don't quite understand. The moment you start moving away from these pen-and-paper/tabletop rulesets, you quickly start hurtling towards the total annihilation of all RPG flavor, like these archaic rulesets made for a different medium entirely are somehow holding back total enshittification. Racial traits are done away with and races become entirely cosmetic, wizards have their magic systems and spells whittled down to nothing until they're little more than a particle effect turret. Priests and clerics might have it the worst though, because I can't think of ANY game that gives the priest/cleric class any kind of religion system that isn't being forced to by some kind of pen-and-paper or tabletop ruleset.

Why is this? Why does it seem to be so hard for developers to have both modern video game RPG mechanics AND all the little things that give RPGs their fantasy and flavor?



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Didn't see a thread on here so I am making one for the commie strategy and simulation games produced by the postsoviet developers nostalgames (formerly known as kremlingames) https://nostal.games/
In honor of the new game which is to be released in 9 hours after time of writing https://store.steampowered.com/app/1922740/Crisis_in_the_Kremlin_The_Cold_War/
39 posts and 15 image replies omitted.

>>43765
you can win all the wars, even fighting them simultaneously. you need to get your economy rolling along strong enough to support domestic industries and pump up military and intelligence, so that you can afford to tick all the war options and leave it. to start i usually untick every option except Disrupt Foreign Supply or w/e its called, and put down good military advisors. then i come back in the 90s after building up the economy and researching a full line of military tech, and check off almost everything

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best game ive had. kinda goofy how easy it is to roll thru the world as a hardline stalinist at a certain point, but in the games defense i guess it was probably surreal how quickly neoliberalism rolled through the world in 1990-94

>>43447
>–"forgery" is about lying on quotas, cooking the books, etc, and the game will actually show you the wrong numbers with a higher margin of error if your forgery is too high

No, it seems like it's a flat subtraction of economic stats like in the first game. i.e. if it shows 100 agrarian power and you have 40 forgery, it means you actually have 60 agrarian power. It's a really severe modifier. We know that there are no randomized margins of error in this game because devs aren't that good, lol

The one thing that irks me the most is that there's no actual number that shows how much industries you have, only their "power". Like, how do you even plan for output and budget if you only know the percent of utilization of your economy?

Also, it seems like the unspoken bonuses are in play, AGAIN. Like the dependence of agrarian economy on ecology i.e. drop in ecology decreases agrarian output even if agrarian power is 100%.

>>43899
oh yeah i was definitely wrong about that, its just an efficiency malus. i was repeating that from early comments i saw elsewhere.

the unseen modifiers are extremely frustrating. it would be much more interesting if that were the case w/r/t forgery and it represented the margin of error in the information the player recieves in the statistics panels.

Man I hate how you can't back out of events to go look at laws at the very least. Also, hard limits on events are mood killers, there needs to be a point debt system in place to let you pass an option demanding 70 special services with 69 if the growth is +1, for example. Chance options in events don't show chances either, so you end up laways having the same result over and over

Also also, they need a HOI4-like system where you set up countries' AI focuses. How do I even make China go historical Deng when I restore relations with it with great pain? Also also also, fuck China for being on the same side as USA in every war lmao



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what are some great old games that you think still feel good to play?!?!?
what are some great old games that you think are too janky for you to recommend?!?!!

by old I mean at least 20 years old
2 posts and 1 image reply omitted.

Super Metroid is janky as fuck. Most platformers still play great.

>>43908
Red Orchestra 2: Heroes of Stalingrad (release date 2011, only 14 years old) has some of the best gun handling of just about any FPS I've ever played and the cover system is intuitive. Still usually has at least one or two active servers in multiplayer.

Hidden and Dangerous 2 is a peak of tactical shooters, which unfortunately is a genre modern gaming industry seems to have abandoned.

I played Deus Ex and Thief 2 for the first time as an adult and found them way too janky to be enjoyed today

Quake III is still sex

el flood
el flood
el flood



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Operation Deep Sneed edition

Made a new thread since the other one is full. You know the drill folks, gather here to discuss and/or complain about Hearts of Iron 4 and all the alt history mods that make the game relevant. From green natpops to sicko mode Savinkov we've got a lot of exciting stuff coming in the next Kaiserreich update, one which will make the LKMT look like pre-rework Germany by comparison. But dont worry TNOomers, you're getting some new content too! After a year and a half and three focus trees that only last for four years, we finally have something new and that's…

…three years of fucking Antarctica
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TFR is cooking??

new TNO update released, here is map leak

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Love how this is basically an actual thing now

>4chans hoi4 thread gets really slow
>Check other chans
>See leftypol has an active hoi4 thread
>Over 400 posts too
>Finally an acti-
>First post 6 months ago
ffs

>>43895
""realism""



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This was the last good cod game
>but mw2
thats when the blockbuster action flick rot started affecting the series
>but mw remake
decent remake but the legacies of nu cod affects it.
5 posts omitted.

Hilarious looking back at this series how they were hyping up Russia as this ultra powerful country that would even launch an invasion of America and a few decades later cucktin is stuck in Ukraine like idiot who decided to take on a bet to fight a weaker kid and got the shit kicked out of him.

>>43891
It's kind of funny that the developers only seem to have seen Enemy at the Gates

>>43905
>i keep getting humiliated in the ukr thread so i have to do my cucktin schtick here

>>43909
>>43891
hey now, world at war innovated as a grimdark deconstruction of the old cods…
And mw2 at least innvovated by being the start of super hero action blockbuster cods.
Everything after was just a rehash….

World at war won



 

Why aren't there any Persona clones? It takes fucking years for a new Persona game to come out so there's free money to make one for those who likes these kind of games. Is the social links system patented or something?

https://www.resetera.com/threads/will-a-studio-ever-make-a-persona-clone-or-a-persona-like-game.208938/#post-34489245
Never played persona but according to this guy Digimon Cyber Sleuth is like it.

>>43684

>Most of them are shit


Ah okay I should've expected it.

Haven't played Pathfinder yet but one of them saying that it's eerily Persona-like got my attention.

i know it'll never happen because it made a trillion dollars anyway but hogwarts legacy as a harry potter-themed persona clone would've went hard

I'd rather play SMT clones.

My pitch for a western persona:

>Male and Female Protagonist Options, it will affect your relationships with other party members (e.g. your best friend will now have a crush on you if you choose to play as female).

>Set in a Boarding School
>Tactical Turn-Based Combat with verticality and destructive environments (think of Silent Storm).
>Plot is basically Code Lyoko… so Code Lyoko.



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/smt/ general #1 - Schwarzwelt edition

What's hidden at the South Pole is the Schwarzwelt, which is a world comprised of alternate dimensions inhabited my demons. The Schwarzwelt is connected to humanity's abuse of nature. As long as humans harm the environment, the Schwarzwelt can not be removed from reality.


https://smtgen.neocities.org/starter_guide

Thread question: Do you prefer the DS or 3DS version of Strange Journey? Why?
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Neutral-Chaos

Dead board

>>43103
dead series

Debisama translation when?

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It's like Atlus don't want to make Female Protagonists for SMT and Persona anymore. And that's just really sad.



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Diagetic huds are the coolest thing ever when you take damage and they glitch out. They should be appreciated. I think the best hud ever was in Republic Commando, no hud has ever felt as immersive as that IMO. Outer Wilds has an amazing one too. HALO is really classic.

What are your favourite diagetic HUDs and UIs in 1st or 3rd person games?
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Steel Battalion looks cool.

>>43898
siht, this looks rly cool

Signalis immediately comes to mind :)

>>43898
Dude steel battalion is really cool. It's just a shame no one will ever make one with another huge controller.

>>43898
I wish I could play Steel Battalion so much… I think the only way this kind of game is going to be done now is through VR or something. Mechwarrior is kind of like it at least, it is very immersive being in the cockpit, but I just can't get over how the mechs have open cockpits with canopies, I just headcanon when I play that the pilot is sitting in somewhere more defended and the canopy is actually a set of screens.
>>43901
The Signalis UI is so fantastic, I love especially the weird unexplained tabs in the character screen. I think it is the best example of this kind of UI but Nier Automata also does a good job (even if IMO the UI getting damaged is underused). I've been playing Cyberpunk 2077 and it also has this kind of thing, all 3 games do an error message on death, which is just so cool.



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Total War has deteriorated to such an absurd fucking degree they make good ideas shitty in practice every new game. i entered the TW fanbase quite late (2016) but despite that i find myself playing mostly older games, shogun 2, Attila and occasionally Napoleon. i LOVE the ideas Troy put foward having more resources has always been an obvious expansion for TW, being able to switch between fantasy and historical is also a very good idea considering the many mythical creatures they could've/havd added. and yet despite all of this Troy is fucking shit because the core fundamentals of TW have degraded to such an extent it's just a worse game. Morale is utterly useless and broken, units can survive until they have 5 men in them, literally what's the point of tactics? why flank? battles are now only decided on who has the better men. Shogun 2 and Napoleon have by far the best morale system, despite Attila using the Rome 2 system i still find it quite good (at least for the early game). shit even fantasy TW should be awesome and instead all units feel the exact same, how do you even do that? you have limitless opportunies yet 90 percent of the roaster serves the same function. i have lost all hopes on those faggots.
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>>40487
play dominions 6

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Tbh I really liked Thrones of Brittania. Idk why so many people hate it, this was the only time I've had fun with Total War since Rome. Gwynedd (why did they change the name?) was really fun, it was an actual challenge fighting Wessex at least at the beginning until it got to the point where I was just map painting. My only issue was Powys back capping me so hard it was insane and they captured all of my farms so I had a famine, but apart from dealing with them I was maxxed out on food. The siege battles were a highlight though (which if kind of funny considering the time period). It was fun role play but idk how you were meant to unite Cymru diplomatically.

Shogun 2 was good visually but it didn't really keep me playing, and I just don't get why you would play the fantasy ones. Warhammer total war is one of my least favourite strategy games of all time because the infantry doesn't even matter, the big super duper epic dragon units just kill your entire army. What's even the point of having an army if a single hero can kill it all anyway and its only them who actually matter? I don't think the franchise has really improved that much since Rome total war. That game was so perfect and everything since has just been very incremental steps (like Shogun and Thrones of Brittania) or going backwards like Warhammer.

>>43792
maybe it's because I played pretty much only with SFO,but the ebin dragons get absolutely murdered by like two units of halberd stopping them from flying away.
also guns in general melt single entities,and being a big monster is terrible to not get hit.
Only talking about warhammer 3 tho,never played the first one and I don't remember 2

>>43792
It does seem like they've only compounded the worst parts of empire since it came out.

I think the biggest issue Total War games all suffer from is too much fighting, which makes individual battles feel meaningless. Soldiers train fast, manpower is conjured out of thin air, money is plentiful, so the result is a neverending stream of soldiers constantly coming your way, grinding the pacing to the halt. The best Total War experience I had was with SSHIP mod for Medieval 2, which severely increases unit wage plus adds bunch of other expenses, unit pool replenishment takes long time, so when I played as Lithuania at the beginning of the game half a stack was a major army, and defeating it actually had an impact on the overall war because neither me nor computer can just shit out another one in a turn.



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what games do you find overrated??????????????!?!?!?!?!

i played a few hours of Mario Odyssey for the first time, and I'm soooo bored. Everything feels so empty and devoid of enemies. and it's so easy, and the moons are so unsatisfying to collect due to being everywhere
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Every Dark Souls game
Borderlands
Bioshock, all of then
Helldivers 2
World of Warcraft
The Witcher 2
Xenoblade Chronicles 2
Half Life 1 and 2
Halo, all of them
Pokemon, but depends on which gen
Earth Bound, neat game but it’s really Mother 1 with quality of life improvements if you think about it
Far Cry series

>>43869
> It turns out the city is small and ugly, the characters have very repetitive dialogue
Idk how you play Shenmue without knowing about the memes around how janky it is

>>43878
I knew it was a bit janky but I thought it was mostly because of the English voice acting and that if I would play it with the original Japanese voices it would be okay, but it turns out even then the game is janky.
I think the dialogue system made it that way, since so many people have so different lines, and you always ask them questions about a specific goal, I think it's understandable that it is this way.

Maybe I should bite the bullet, play it with the English dub and embrace the jank.

System Shock 2
Dark Souls
Celeste
Civilization
Age of Empires
every EA game
every Paradox game
every Sega game
every fighting game.

>>43720
GTA SA is so overrated



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