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What is 6 - 2?

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helo gamers, i invite u to a fuckin autismic political minecraft server u should come play. we are running factions on 1.21.11 and have a plugin that lets you pick up and throw people. teh texture pack is meant to represent autists across the political spectrum btw.

BILLIONS must play
9 posts and 4 image replies omitted.

>>46446
Has technology come too far?

Just curious, I had a neuropsych eval recently and was told I had several "markers" for autism. Is there any benefit to getting a real diagnosis? Are there pills or bennies?

>>46451
im sure the govt gives you plenty of incentives to voluntarily surrender whatever rights that diagnosis exempts you from

>>46450
owning a legit mojang (microshit) account is what's low autism score

>>46454
would prefer to not have it be that way, but factions with offlinemode clients always turns into a shit show with alts, introduces exploits to factions gamemode through offline raiding, it can result in a lot of problems n reductions in quality of life for players. in addition to avoiding issues like these, the 20-30 dollar gate helps act as an age/iq gate- as there is some correlation between a persons ability to have spent 30 bucks on minecraft in the last 18 years and whether or not they are actually coexistable minecrafters. chances are, if someone didnt "get" minecraft until reading this thread, they probably have other goals than mining and crafting.



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I have and I sucks. If you didn't know the British government in response to all of the white nationalism growing in their country mad a computer game to encourage kids not to be Nazis, ill link it here https://www.shoutoutuk.org/pathways/ but the thing is that it backfired and Chuds started making rule 34 of the female antagonist, since it became a meme I wanted to play the game to see if it is any good and its not. Since its a liberal game instead of being able to confront your Nazi friends and make new leftist friends if they part ways with you you just fucking loose all of your friends! I don't know what I expected, this is the UK after all and its been amerikkka's cuck for decades.
31 posts and 7 image replies omitted.

>>46379
She has great skin for her BMI.

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>>45572
>You shouldn't download this content.
<Why not? Cause it's lies and propaganda designed to make me angry?
>No, cause we will punish you if you do.

Who thought this was a good idea? If I was told that, I'd want to seek out such content out of spite!

>>46410
Governments are becoming more and more open about their authoritarianism I feel. They can't any longer appeal to patriotism or shared values to keep people in line so they just revert to "do as we say or go to jail".

>>46411
>Governments are becoming more and more open about their authoritarianism I feel.
I agree with this sentiment, but the reason this game is the way it is is cause the people developing it just didn't give enough of a shit, IMHO.

>>45602
>theres a nonzero chance shes a terfs depiction of a trans woman actually
>>45603
>She's 100% a transgender straw(wo)man.
TERFs wouldn't be subtle about it at all. They'd make her 7 feet tall with a beard and cat ear headband. It would look like some Nazi cartoon from Der Sturmer.



 

Post games! Post videos of you playing game everytime you visit this site. This a thread for video games being played! No hacking just post extorordinary game moments!
13 posts and 4 image replies omitted.

>>46171
That mod is a pretty fun meme, but I would never play with it tf

>>46181

I just hate PAYDAY skills altogether
half of them could be implemented as items or as base mechanics.

when i hop on a game like PAYDAY the last thing i want to fucking do is make a stupid build just to make my gun work at all.

the most autistic i get is trying to make my guns caliber to make sense and balance around that and ammo management.

but that's something that SHOULD be already by default.

it's not my fault Starbreeze/OVK got a decent idea then decided to turn it to shit by not knowing how to manage a videogame so they decided to let modders do their work (only consistent good idea til PD3) then release a sequel with no mod support because they're actual retards, and that's why every CEO they've had has tried to make a run with the money and even Almir got tired of their bullshit.

>>46182
Almir left? Shit must be rough hr didn't even leave when the lootbox stuff was happening and he was getting roasted then

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>>46184

Starbreeze is a burning pile of shit, their Moderators are known for being corrupt pieces of shit and are the same along >reddit, Steam and Discord.

i got permabanned for asking as politely as i could to please stop derailing my thread with insults as if it was Twitter.

and i'm 90% sure half the baiting in Steam threads are done by Moderators alt accounts and/or their friends.

tried contacting the CEO and he told me he would look into it; but all i got is accidentally getting invited to a meeting with like shareholders or some shit.

they cancelled afterwards because i wasn't meant to be there but it was still funny.

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A little clip of skyrim. I was testing my obs and shotcut settings. Seems pretty good



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it brings me no pleasure to announce this, but it's peak. the furry twink has done it again. total tumblr teen victory. i can't sleep at night and my life is irrevocably changed.
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>>46235
Kris, Noelle and Toriel are futas
Susie and Dess are a muscle dom
Ralsei and Asriel are femboys

>>46239
I'm pretty sure I already saw one hentai artist do exactly that, it's the best interpretation

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>>46126
If by "insane" you mean "annoying and insufferable beyond measure," Reddit and Twitter have got you covered.

Just type "obvious" and you'll get a treasure trove of absolutely abysmal takes going all the way back to Chapter 1.

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Toby Fox has a fanbase that treats woke 1.0 like that Japanese soldier who fought ww2 for 27 additional years so now when I see discourse from the way people are acting I think "Did he advocate for the genocide of all Brazilians" before realizing that no, they just be like that.

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Yah you **** are still posting in this thread



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This game (Over the Top: WW1) is revolutionary or something, you should buy it. 1914-1918 should be your favorite historical era anyway since you're all Bolsheviks.

Wake me up when you have an actually good realistic game on the great imperialist war where the goal is to cook rats in a muddy trench and frag your officer

>>46443
When they add the Russian Civil War I'll let you know



 

How are we feeling about it?

I am cautiously optimistic from the all the gameplay footage released. It genuinely looks like it will be a fun multifaceted game.
66 posts and 4 image replies omitted.

>>44803
filtered

>>44778
this. the UI is godawful and games buggy as hell but this is a good game. their best release since vicky2 and imho its not even close

>>45029

End of the day I think that's the basic take-away.

The game is fun to play and has a lot of potential but will need extensive patching for ui improvements, game balance & things just making sense.

I think it will probably take a few months for the later two and a year or so for the former.

t. OP

i feel like im just sitting afk for the first 100 years waiting for the real game to start

>>43713
Nope, you gotta wait for EUX for that.

I gave up, back to eu4



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DOOM THREAD / RETRO FPS THREAD - Last thread: https://boards.4chan.org/vr/thread/11698643 (RIP)

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
Post too long. Click here to view the full text.
25 posts and 14 image replies omitted.

The latest nu-Doom was made for babies. Every puzzle related object conspicuously glows with a symbol so you always know what to do, you get a shield that works omnidirectionally against incredibly slow projectiles, and the dragon and mech sections are even worse for how lame they are.

>>42623
seems like a common opinion

>>41728 cacussy 😳

H-Doom

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What do you think of ultrakill layer 8. I liked it a lot, hakita is an ambitious little dude. I don't care that it is aesthetically derivative of inception or dr strange or whatever, I like any game that does this stupid non-euclidean crap



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Do world and level design standards just not exist in the PC gaming space these days? Crimson desert is a feature bloated game with an uninteresting and honestly 2 dimensional flat open world with largely nothing of interest to see in it.

We had hollow knight, we had Skyrim, we had Elden ring, those games had good level design and less features but way more satisfying gameplay. The level design in crimson desert is arguably worse than a modern assassins creed game and I’m not exaggerating. How the hell is there so much discourse over this game?
5 posts omitted.

Crimson Desert really looks like the epitome of "open world slop" in the sense that it's just a big open game space with a bunch of stuff to do but no reason to do it. The lack of a main quest is fine, but you need something to give the game stakes. Like what is the hook of the game?

>>46422
You know sprinting out of combat is infinite. You don’t have to ride past everything if you don’t want to like in breath of the wild. Besides, kitbashed dungeons aren’t new to soulsborne series. Blood borne had the chalice dungeons and they were some of the best levels from soft has put out in a while.

>>46429
If you want the details, apparently the game had the same issues as anthem where there was a problem with toxic positivity and yes men everywhere in staff. More people were managers than developers and when considering that the studio isn’t as mature as BioWare, you can guaruntee that the studio would overlook important gameplay foundations like world design, level design, and replay-ability.
To resolve the fact that the game was hollow, the devs ended up tacking on as many features to the game to keep it interesting instead of fixing the games design foundations. That’s why the game plays like a combination of assassins creed, breath of the wild, read dead redemption, Sekiro, diablo, and Skyrim all in the same game even if none of the features implemented together actually work well in combination

>>46430
>You don’t have to ride past everything
The problem is that "everything" is also nothing, the open world is mostly devoid of contend. It is a big open space in between dungeons, handful of bosses notwithstanding. The loot scattered around is all just worthless crafting material, and can be picked from horseback, so there is no reason to ever stop.

>>46431
>devoid of contend
You’re probably playing the game wrong mate. Elden ring is set up as a playground for the player to explore effectively every nook and cranny of the map. That’s why the map is designed specifically so that new areas are always within sight lines of the player like the erdtree being a central landmark, different castles throughout the map, or massive monuments scattered near boss and dungeon marks. The devs didnt really design the game with the intention that everyone would just aim to bomb rush tje main bosses

>>46432
Yeah, the game has lot of contend, I am not claiming otherwise, but 90% of map is just space between it. Which is why anything of importance is marked on a map or by other helper features that make sure player does not miss it, which undermines sense of discovery, makes it feel like going through a checklist.



 

when does it go too far? ive been playing KCD2 for a about 3 weeks now and its prolly one of if not the most realistic video games of all time, the only other one that comes close is RDR2, both games are really good but a boring as fuck at times.

It's not a problem of going too far. It's a problem of not being implemented well. For instance most of the stuff in RDR2 that is tedious could easily be done in a way that is engaging and interesting. It's largely an issue of the developers either not caring to do that or intentionally making it tedious because they think that's realistic. It's probably kind of inevitable when you make games that are this big. There are too many cooks in the kitchen, and/or the project leads have too much on their plates as individuals to really work well together, or it's just too ambitious and the different elements have some fundamental tension that's not resolved. That doesn't make the games bad necessarily, but it does make the whole thing messier and gets in its own way. With a lot of games "realism" is mostly code for "feature creep" where they keep adding things without fleshing them out enough to make them interesting or worthwhile.

You can do something as basic as include a rhythm element to repetitive tasks and make them engaging. Like when Arthur is carving the X's into his bullets, instead of making it slow as fuck with a large delay between each input, you can require 2 or 3 button presses in a sequence that if you time them right will make the animation play faster. Gears of War integrated that kind of rhythm into the gunplay with active reloads back in 2006. RDR1 had something a bit like this as well, where you could sprint indefinitely without losing stamina if you timed pressing the sprint button to John's footsteps. I tried that in RDR2 and it never seemed to work, so the game actually regressed on this point. But you could apply this design principle to a lot of the tedious tasks where currently you just press a button occasionally to trigger a new animation. It stands out particularly against the way that single-action guns require you to press the trigger twice - once to cock and again to fire.

The other thing you can do is multitask. Idk why this seems to be such an issue but if you really do want to be realistic, the characters (PC or NPC) should be able to multitask. While you are doing tedious work you should also be able to have conversations, tell stories, sing, etc. The recend God of War games did this correctly, so there's an excuse for characters to drop exposition and backstory and so that the traveling sections don't get tedious. Closest you get to this in RDR2 is conversations on horseback, which is stagnant from RDR1. Post too long. Click here to view the full text.

>>46417
>instead of making it slow as fuck with a large delay between each input, you can require 2 or 3 button presses in a sequence that if you time them right will make the animation play faster.
And oh yeah both RDR1 and 2 already have the five finger fillet mini game that literally does this so this kind of interface already exists in the game's code. They could have just incorporated some similar pattern and timing based inputs for all the various tasks. They just didn't.

I don't think realism is a worthwhile goal in itself because at the end of the day you're trying to make a game rather than a simulation, and like >>46417 said you need to make sure these systems combine with each other in a satisfying and intuitive way. A lot of "realism" just ends up being a sink for player time and effort (and in the worst implementations actively takes them out of the gameplay loop, or makes the player feel like they're being punished for engaging) rather than adding depth to gameplay or pressure in the moment. They also often have the drawback where depth/pressure aren't consistent across the story, where what feels engaging initially turns into a slog by the middle of the game. Like not knowing where you're going to get food in the beginning, but later it feels like you're just keeping a meter full because you have it figured out. Or not having fast travel feels immersive early on because the world feels dangerous, but later on it feels like punishment because there's nothing interesting or threatening anymore between points A and B.

>>46420
is there any game that is nether "too realistic" or "too unrealistic"? like some goldilock zone in the middle



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A thread discussing the greatest achievement of Worst Korea (also known as Hell Joseon) in the video game industry.

Includes Lobotomy Corporation, Library of Ruina, Limbus Company, the games still in development, and everything related.



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