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What is 6 - 2?

Not reporting is bourgeois

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File: 1716920010275.jpg (Spoiler Image,3.63 MB, 3300x1844, VotP-WebHeader-21.jpg)

 

I'm pretty new to victoria 3, and I'm looking for some advice. What are some fun countries to play as while still being a beginner? Also, what are the best mods I should get?
193 posts and 64 image replies omitted.

Be honest with me, in its current state, is it better than modded Victoria 2?

Could I play this on a 6 year old PC or do I need to upgrade?

>>43448
Neither Jewish nor Black

The upcoming patch to nationalism looks amazing. Using imagined communities as the basis is great both as a realistic model of the time period, and as a means to give engaging levers and consequences to gameplay.

https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-154-imagined-communities.1855098/

The only improvement i would change would be to break the cultures down further, and then to allow them to be amalgamated/constructed as part of gameplay; e.g. a national italian cultures being created upon formation of the nation state, that can then gradually assimilate regional italian cultures based on state building and agitation. This could then be expanded to allow any empire to try and form some kind of greater civic national identity as was the case historically - it should be much more difficult based on the degree of differences between groups which you seek to integrate however.

I'm not 100% certain how this would fit in with existing abstractions on 'culture = nation', and all pops needing a culture, but it would also be neat to have 'a-national' hyper-localised peasantry at the start of the game that can be nationalised via literacy and middle class agitators.

>>44007
>break the cultures down further

problem with this is that it means tons of micropops everywhere being constantly tracked which nukes performance. otherwise i agree



File: 1756292061126.png (Spoiler Image,37.97 KB, 512x512, IMG_3654.png)

 

>gets trapped inside of a computer game
>gets corrupted to the point his speech is constantly glitched out
>"destroy the game or something"
>literally forces the player to play the game

what



 

I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?


where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.

https://www.youtube.com/watch?v=CKyrzZRo-O0

Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

https://www.youtube.com/watch?v=t3bwKzHEpbA
57 posts and 13 image replies omitted.

>>35933
(I know everyone is entitled to like the kind of things that they like but many/most of these games are nothing but snowclones with no original ideas whatsoever that do nothing but try to turn their players into addicts)


bump





 

Why aren't there any Persona clones? It takes fucking years for a new Persona game to come out so there's free money to make one for those who likes these kind of games. Is the social links system patented or something?
9 posts omitted.

>>43683
Persona, and SMT games in general, are like Pokemon. There are plenty of Pokemon clones, no?

>>44115
There aren't many Pokemon clones if at all and SMT games aren't like Pokemon insofar as you aren't encouraged to collect demons or whatever, rather use them as fodder for more powerful demons

>>44115
>>44117 (me)
And when people say they want a Persona clone, they mean an RPG tacked to a Tokimeki Memorial style dating sim

There's a game called demonschool that does a similar school life/relationship thing to persona but it's a tactics rpg and the sprite aesthetics look closer to p1/p2 than the other games in the series, but according the the devs they never played persona and the similarities are just a coincidence. It's not out yet though (and got delayed because of silksong)

>>44106
>I want to fully exploit the very very slight implication or interpretation that the persona 3 protagonist is sociopathic and "fakes" personalities through his personas to build his social links,
That's basically what its like to be a subject of neoliberal ideology. The ideal entrepreneurial subject is when you have like three part time jobs ("gigs") who instrumentalizes people for their rational self interest



File: 1696386638034.png (Spoiler Image,372.52 KB, 737x738, 111684461_p0.png)

 

Thoughts on Arknights?
Kinda surprised there's not already a thread about this, there's so much politics crammed into this game's story I'd imagine people here would have interesting takes on.
51 posts and 32 image replies omitted.

I suppose this is silly, but it hadn't quite clicked with me that "identity politics" was a term used outside /leftpol/ and adjacent circles. Like I only ever hear the term here.

Main Story 6-4, Festering Scars

Anyone know anything about the new game? I heard there's a beta but I havent looked much into it.

>>38826
I know there was an ARG about it.
As for what I've seen of gameplay, kinda looks like reclaimation algorithm.
I should probably try signing up for it. I hope it'll have a linux build. At the very least I might be able to chime in that a linux build would be appretiated.

I was playing and I found this skin for this guy. Good golly ms molly this man is a 4 course meal

xhs: 191164891



 

I hate all of it. The fans, the retarded looking oversized armor. Most of all I hate that it’s heavily focused on the American military. You never get to play as the Russian orcs or anything. No you always play as the US marines. Because it’s meant to be pro us military propaganda. Just like Starship Troopers hides behind fake bullshit “anti war” veil that doesn’t mean anything because it’s still a pro us military movie. Do you get to play as the bugs in the Starship Troopers game? Nope. Yeah it’s all chinlet us military propaganda. Same with that gay Helldivers game.
69 posts and 12 image replies omitted.

>>44098
I say nothing new or insightful when I point out Warhammer completely lost its identity. Self-aware grimdarkness is out, hype moments and aura is in. Good sci-fi guys shoot at bad sci-fi guys. They even removed frowny faces from space marine helmets!
What makes Dawn of War special is its tone. It is all so silly, over the top, stupid, but nobody winks at a camera, characters in universe take it fully seriously, even if they themseves are very unserious. It allows player to immerse himself in this world of child-like make belief, joyfully smashing action figures together.

>>44098
As for reflection of society, the shift from a parody of fascism to something that becomes a fascistic piece of art not through conscious ideological effort on part of its creators, but just by making it dumber and simpler for the sake of mass market appeal. Space marines are not longer stocky perpetually pissed jocks, now they are tall gigachad operators, Imperium isnt cartoonishly incompetent bureaucracy, but heroic bulwark against horrors of the galaxy. It appeals to fascists because it combines masculine militaristic aesthetic with simple black and white narratives, which is what is fascism also does in politics.

>>44095
Back then screen sizes were 1024x768, now it's I don't even know how large these things get. Not only you have the space to spare to put in everything you could ever wanted to put, UI itself is now hugging the edges of the screen

>>44089
Get hype

File: 1756244648525.png (1 MB, 768x894, ClipboardImage.png)

>>44089
This was one of the blandest warhammer trailers i've ever seen.
>Cyrus gets murked
Pic related



 

- Games about Horse Racing,
- actual Horse Racing,
- Your favorite horse,
- related media, etc…

## Links
https://en.wikipedia.org/wiki/Horse_racing
https://umamusu.wiki/Main_Page
Admittedly don't know much about horse racing myself so if you got more links feel free to share.
60 posts and 43 image replies omitted.

>>44050
>artists and programmers are retarded
and water is wet

>>44050
Can't just have wholesome gachaslop

>>44050
considering half of the cast is middle schoolers or jailbait, i'm not surprise

this is what uma should've been

🐴🎺



 

Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
77 posts and 34 image replies omitted.

>>43983 (me)
also this autumn is the rebalance patch lol

>>43983
>>43984
I mean Owlcat currently has two new games in development, one of which is another Warhammer 40K cRPG. Its not unreasonable to expect them to be done with this one already.
I do not care for DnD setting (and writing this I realised pathfinder is technically not DnD), which means there arent many games like these for me to play.

Played Expeditions: Rome. Its predecessor, Expeditions: Viking is one of the best cRPGs I played, and unique in one particular way - you can lose encounters. The game wont just throw you to last save, you can continue playing with consequences of your loss, be they damaged equipment, injuries or failed quests, which if you keep fucking up too much results in getting bad ending at the end of your campaign. It makes the game so much tenser, and more immersive, when everything that happens carries actual consequences, is part of your characters story.
Anyway, Rome removed that feature. Now you dont even have to lose the fight, you get game over if any of the team members fall in battle. And then to add insult to injury some mission will arbitrary change lose condition from any dying to any getting as much as incapacitated, the game wont even give you chance to resuscitate them, instant game over. Oh but the game now has voice acting and shinier graphics with awful post-processing and a card minigame, resources well spend, so naturally its the one highest rated and best sold in the series. One of the loading screens even has balls to make fun of time-constrain around which entire campaign of Viking was build. Fuck you, total death to culture industry, I fucking hate this, I hate everything interesting getting sandpapered off for the sake of mass appeal.
On second thought, the culprit is high production value, the more expensive video game contend is the less of it can be put in, and now we cant afford players skipping it, that would be just burning money, wouldnt it? In Viking all of your companions can die. If you fail specific early game quests, you can miss out on core of your party. Any role they had in the story can either be removed or taken by someone else. But when you spend bunch of money on voice acting and polishing models, that kind of branching becomes too expensive. And the character drama of course has to be in the forefront, focus on history or themes or story is nerd shit, we need emotional engagement, you cant just kill of important characters!
I am exhausted, I am having mental breakdown over this stupid fucking video game because I wanted one thing to enjoy, and I cant even fucking have that.

>>44108
Viking was pretty good. It's a shame to hear the follow-up falls flat.

>>44112
Unless you share my great antipathy for game over screens, you will probably enjoy it. Indisputably more polished than Viking, its just that one specific thing which is so hard to find in games, making it doubly disappointing when it is in a series which previously did punish player for losing. Usually even when playing some RPG which does send me to nearest save upon loss I homebrew some kind of punishment rule, like deleting my items or something.

Btw, if anyone has any recommendations for games like that, please let me know. Battlefleet Gothic Armada is the only one that comes to mind, and funnily shares exact same fate of Expeditions series - its bigger, more popular, more polished sequel has done away with that feature.



 

Legitimately, who does this trailer appeal to? Who is their target audience? I know that there's rightoids who are mad at it, but I saw the trailer and the biggest thing that hit me is that I have no idea who was supposed to see this trailer about a plain, bald lady in a Porche RV spaceship with anime playing in it being kind of annoying and rude to another lady while insisting that she wants to go to some planet to look for some guy that you've never heard of.

I can accept when I'm not the target demographic. Like, I tried the demo of Life is Strange and it really hit me while I was playing it that it wasn't really a bad game, I just wasn't the target demographic. I look at this and I really don't know who they're trying to sell this to.
35 posts and 4 image replies omitted.

>>44069
>people play-acting as tortured geniuses on the promise that their work will be worth millions
That problem has more to do with producing art as a commodity. I see all art in the way Scaruffi talks about music: Things that manage to express specific emotions are more interesting than those that are technically impressive for whatever reason. The latter is how exchange value is assigned, while the former has, despite appearances, little to do with speculative pricing, which is an entirely different can of worms.
<The Velvet Underground were among the first bands to conceive rock music as creative art, not as a commercial product to sell in this or that format. As a consequence, they were also among the first bands to show total disregard for the charts. The aim of their music was to transmit emotions, to express uneasiness, to communicate within their environment. The early albums are first and foremost examples of creative freedom: the band wrote what it felt like, arranged it as it pleased, and played it how it wanted. The only rule was not to play blues, because too many bands were already doing it.

>>44074
speak for yourself

>>44070
Of course, it was an exaggeration. But I find it fascinating how much of the buzz around new releases seems to be drama bullshit. Makea one wonder how much of it is manufactured by advertisers.

>>44083
I dont think it is actively astrosurfed, more of a symbiothic relationship between corporate product marketing and right wing outrage media.

>>44077
I know that's what art people like to say, but high modern art fails even in that regard. Most modern art doesn't make you feel anything, it's just incomprehensible nonsense. It's incomprehensible nonsense made by people essentially LARPing as tortured geniuses on the model of Van Gogh because his works sold for cheap and are now worth millions, which caught the attention of rich people. The point isn't to evoke emotions. The point is to appear avant garde for the sake of appearing avant garde.



File: 1749410353420.png (9.46 KB, 1211x215, deltarune.png)

 

it brings me no pleasure to announce this, but it's peak. the furry twink has done it again. total tumblr teen victory. i can't sleep at night and my life is irrevocably changed.
77 posts and 18 image replies omitted.

>>43108
burgerpants doesnt seem to happy ngl

>>43419
I thought that the save/reset stuff worked well. Because we were determined to get the best ending, even if we died/got hurt/failed, we came back and tried again. Just like how real life endeavors might not be easy, but we stay determined and keep trying or something idk

File: 1754876386626.png (254.79 KB, 701x397, GwFXQFjWIAAaqt5.png)

toby foxs style of making video games is specifically tailored to drive the exact kind of fanbase hes cultivated completely insane


File: 1755996220727.jpeg (419.8 KB, 998x750, IMG_2506.jpeg)

Deltarune chapter 1 is set in the UK



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