Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
77 posts and 34 image replies omitted.>>43983 (me)
also this autumn is the rebalance patch lol
>>43983>>43984I mean Owlcat currently has two new games in development, one of which is another Warhammer 40K cRPG. Its not unreasonable to expect them to be done with this one already.
I do not care for DnD setting (and writing this I realised pathfinder is technically not DnD), which means there arent many games like these for me to play.
Played Expeditions: Rome. Its predecessor, Expeditions: Viking is one of the best cRPGs I played, and unique in one particular way - you can lose encounters. The game wont just throw you to last save, you can continue playing with consequences of your loss, be they damaged equipment, injuries or failed quests, which if you keep fucking up too much results in getting bad ending at the end of your campaign. It makes the game so much tenser, and more immersive, when everything that happens carries actual consequences, is part of your characters story.
Anyway, Rome removed that feature. Now you dont even have to lose the fight, you get game over if any of the team members fall in battle. And then to add insult to injury some mission will arbitrary change lose condition from any dying to any getting as much as incapacitated, the game wont even give you chance to resuscitate them, instant game over. Oh but the game now has voice acting and shinier graphics with awful post-processing and a card minigame, resources well spend, so naturally its the one highest rated and best sold in the series. One of the loading screens even has balls to make fun of time-constrain around which entire campaign of Viking was build. Fuck you, total death to culture industry, I fucking hate this, I hate everything interesting getting sandpapered off for the sake of mass appeal.
On second thought, the culprit is high production value, the more expensive video game contend is the less of it can be put in, and now we cant afford players skipping it, that would be just burning money, wouldnt it? In Viking all of your companions can die. If you fail specific early game quests, you can miss out on core of your party. Any role they had in the story can either be removed or taken by someone else. But when you spend bunch of money on voice acting and polishing models, that kind of branching becomes too expensive. And the character drama of course has to be in the forefront, focus on history or themes or story is nerd shit, we need emotional engagement, you cant just kill of important characters!
I am exhausted, I am having mental breakdown over this stupid fucking video game because I wanted one thing to enjoy, and I cant even fucking have that.
>>44112Unless you share my great antipathy for game over screens, you will probably enjoy it. Indisputably more polished than Viking, its just that one specific thing which is so hard to find in games, making it doubly disappointing when it is in a series which previously did punish player for losing. Usually even when playing some RPG which does send me to nearest save upon loss I homebrew some kind of punishment rule, like deleting my items or something.
Btw, if anyone has any recommendations for games like that, please let me know. Battlefleet Gothic Armada is the only one that comes to mind, and funnily shares exact same fate of Expeditions series - its bigger, more popular, more polished sequel has done away with that feature.